Version 8.1.2 arrives with bullets and blood. This update focuses on munitions and blood effects.
Darkest Hour is all about having authentic combat situations and until now it has lacked low ammo situations. We decided to implement a munitions system that will decrease infantry starting ammo as the battle rages on; this way low ammo only becomes a problem late in the battle. Players will need to load up on ammo from ammo boxes, loot weapons, and if it comes to it engage with melee. It can be a burden to run out of ammo, so conserve your ammo, pick your targets, and resupply teammates when you can!
The Munition System:
Each team now has a munition percentage that can be viewed on the scoreboard. Munitions will decrease over time on Advance maps. Players spawn with a percentage of their maximum carrying capacity equal to their team’s munition percentage. Munitions does not yet affect tanks or vehicle weapons.
Munitions drain at a rate of 1.66% a minute, so after 60 minutes, a team will be at minimum percentage
Supply caches raise the minimum munition percentage by 10% (with a maximum of 30%)
Removed ability for Machine Gunners, Anti-Tank Soldiers, and Tank Crewman to carry sharable extra ammo
Only Riflemen spawn with shareable extra ammo (other roles can carry, but don’t spawn with it)
Blood:
Fixed a bug where the blood impact emitter was not spawning at the victim player
Fixed a bug where the blood splatter projector would appear at any distance behind the target hit
Increased the size of blood impact emitters for all weapons (pistols, rifles, mgs, 50cal)
Constructions:
Lowered cost of grenade boxes (350 to 300)
Increased cost of panzerfaust box (500 to 750)
Changed distance that inventory spawners (grenade and panzerfaust boxes) so they can be placed closer together (15 to 1 meters)
Lowered health of watchtower (500 to 400)
Increased health of bunker (400 to 500)
Other:
Players are no longer required to join or be in a squad to select the Tank Crewman role
Objectives can now be set to have different lock down times depending on which team captured it
MP40 should now recoil less when iron sighted (roughly 10% less)
PPH41 should now recoil more when iron sighted (roughly 10% more)
Server Admins:
Added a Map Vote Hub level which servers should use to load up on (allows players to vote for the map they want instead of always being stuck on the same level after a crash)
See you on the battlefield,
Darklight Games [ 2018-08-03 07:10:43 CET ][ Original post ]
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
Fight alongside or against US, British and Canadian forces
Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
Pull the trigger on dozens of iconic weapons
Flinch as bullets whip and crack over your head with our greatly improved suppression system
Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
Rip through tanks with an improved and highly detailed armor penetration model
Coordinate with your team to rain death from above with player-operated mortars
Clear a path with wire-cutters and trample obstacles under your treads
Deploy to the front lines with a completely redesigned spawning system
Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
RECOMMENDED SETUP
OS: Ubuntu 12.04 LTS. fully updated
Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space