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Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.

Main Features

  • Fight alongside or against US, British and Canadian forces
  • Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
  • Pull the trigger on dozens of iconic weapons
  • Flinch as bullets whip and crack over your head with our greatly improved suppression system
  • Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
  • Rip through tanks with an improved and highly detailed armor penetration model
  • Coordinate with your team to rain death from above with player-operated mortars
  • Clear a path with wire-cutters and trample obstacles under your treads
  • Deploy to the front lines with a completely redesigned spawning system
  • Conquer the enemy with team cohesion and authentic tactics
Darkest Hour: Europe '44-'45
Darklight GamesDeveloper
Darklight GamesPublisher
2009-06-09Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1504 reviews)
VR Support
[RELEASE] v8.2.1 - Transport Update

Transport Vehicles

A much needed change to the vehicles has arrived. APCs (Half-tracks, Bren Carrier, etc) and unarmored vehicles will be riskier to have on the battlefield.
  • Are more vulnerable to high explosives (HE rounds can one-shot transport vehicles)
  • Are more vulnerable to AP rounds (will disable them after one-hit regardless of engine hit or not)
  • HTs now take 5 times more damage from Artillery
  • Unarmored vehicles now take 8 times more damage from Artillery
  • Unarmored vehicles have much less operating HP so they now become disabled after 200-300 damage (was 1000 before)
  • Wheel damage slows the vehicles down more
  • Increased engine health so unarmored vehicles can take a bit more small arms fire
  • Increased turning ability of Jeep, Kubel, and GAZ when moving at slow speeds

Dragon’s Teeth

  • Raised the cost from 200 to 250
  • Can now be dug up anytime (no longer requires supply truck in range)
  • Takes longer to construct
  • Lowered the minimum damage required to harm (more things can damage them)

Quality of Life

  • Various minor map improvements and organization
  • Raised the minimum connection setting (NetSpeed)
  • Sergeants, Corporals, Assault, and Combat Engineers spawn with extra ammo now

Bug Fixes

  • Fixed a bug where Allied artillery marks could be seen by Axis on the situation map
  • Fixed a bug where public voice chat would still be disabled when the round is over

Hopeful Fix

There has been a bug plaguing a few DH players since the spectator update a while back. The bug happens whenever that player dies; perhaps more specifically when that player dies whilst in a vehicle, manning a gun, or is gibbed by HE and thus doesn’t have a “model” to view. We have not been able to reproduce it or get our hands on a machine that has the issue. So this “bug fix” is a shot in the dark and we can only hope it fixes the issue for those few that have the issue. For more information visit the reported issue .

[ 2018-09-29 08:19:15 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS. fully updated
  • Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 LTS. fully updated
    • Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
    • Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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