
This update we are releasing a number of new features, including Danger Zones, Hot Rally Points and the Rally Point Indicator!
This update is a big step towards our version 9.0 milestone coming in just a little over a month. A big focus for 9.0 will be to solidify the features added in 8.0 and to better convey the games mechanics to new players. Without further adieu, here are the highlights!
Danger Zone
The danger zone is essentially a dynamically calculated marker of enemy territory based on objective ownership. The primary use of the danger zone, currently, is to mark rally points inside the danger zone as hot. The location of hot rally points will be automatically marked on the map for the opposing team to call attention to deep flanking squads.

This mechanic was developed as a response to the metagame shifting towards extreme behind-the-lines play which could make battles feel unfocused as well as putting defending teams at an extreme disadvantage. As always, the mechanics are always subject to change based on how the mechanic affects the gameplay and player feedback.
This feature was developed primarily by community member and ace squad leader Dirty Birdy, and we are really excited that he has lent us his talents.
Rally Point Indicator
We have added a new rally point indicator to the HUD for squad leaders! This handy little guy gives you at-a-glance information about your ability to place rally points. Here is a rundown of the kinds of information it conveys:
- If your squad has no rally points, the indicator will flash red.
- Displays the reason why placement may not be possible (eg. missing squadmate, cooldown etc.)
- When all placement conditions have been satisfied, the icon glows and displays a one-button prompt to place a rally point (will be useful for new squad leaders!)
- The indicator displays a yellow warning symbol when you are in the danger zone.
Misc Changes
- In an effort to stop grand theft logi, only Squad Leaders and Assistants can spawn and drive Logistics vehicles
- Low Reinforcement messages appear less often, but are now accompanied by a unique sound
- Tweaked the rules for activating objective spawns; objective spawns will generally be much further away from the frontlines, hopefully resulting in less instances of spawn killing.
- Changed the banned and session kicked messages to be less confusing
- Added the server name to the scoreboard
Servers
- Added ability to start kicking idle players once enough players are connected
- Added a command which unlocks the 10,000 Bps network speed cap
- Added a location string, so players can know where the server is located on the server browser
Friendly Fire
- Players who are forgiven for a team kill will now have their weapons unlocked if they have a past team kill which was punished
- Shooting a friendly soft vehicle will play an upsetting sound (to warn players against doing it)
- Removed the ability for players to damage the engine of friendly vehicles
- Added weapon locking for destroying friendly vehicles
- Added a message for when a player destroys a friendly vehicle
- A player who kills a friendly vehicle can no longer switch teams for 25 minutes
- Added a death message (Andy Kaufman) when a player destroys a friendly vehicle
Constructions
- Doubled the health of all sandbag constructions
- Dragons Teeth health increased from 750 to 1000
- Dragon's Teeth now take less damage from HE splash
Level Updates
- All work in progress maps now have a kill zone under the terrain
- Klin updated
- Decreased number of reinforcements
- Added windy snow emitters
- Brightened the dark sky
- Removed bloom and reduced the brightness of players
- Fixed many other issues
- Salaca updated
- Improved the Objective Spawns
- Adjusted the end objectives locations and renamed
See you in the DANGER ZONE,
Darklight Games
[ 2019-02-01 10:19:58 CET ] [ Original post ]