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Patch v9.9.2
[ 2020-10-19 08:51:41 CET ] [ Original post ]
Hi, everyone!
We have received numerous reports about reinforcements depleting too fast on Armored maps, and after reviewing the issue, we've decided to scrap ticket costs for vehicles completely.
This system did provide very little benefit for the gameplay, and was unjustly punishing teams for mistakes of a few players in control of valuable assets. Losing a vehicle does not cost reinforcements anymore.
Apart from changes to the reinforcement system, this patch includes several map updates and fixes. Here's the full changelog:
Maps
- La Cambe Advance:
- New objective layout!
- Reworked Axis main spawn.
- Added proper minefields.
- Cambes-En-Plaine Clash:
- Fixed a floating static mesh.
- Fixed the fog range being trippy at lowest settings ("white screen" issue).
- Fixed sergeant roles spawning with 2 sets of binoculars.
- Captured Bren Carrier no longer counts towards the vehicle limit.
- Hurtgenwald Advance:
- Swapped Allied roles to autumn counterparts.
- Extended the minefields.
- Rebalanced the team ratio numbers in Allied favor.
- Reduced the fog range.
- Kriegstadt Advance:
- Fixed the terrain visibility in incorrect places.
- Increased reinforcemets for both sides.
- Added radios on main spawns.
- Riga Docks Push:
- Disabled bullet collision on a few fences.
- Poteau Ambush Advance:
- Deleted a floating emitter.
- Changed the skins of some of the foxholes for a better blend.
- Disabled collisions on impassable bushes.
- Klin1941 Advance:
- Reduced logistic truck respawn times.
- Makhnovo Advance:
- Removed HQ behind the Church objective.
- Reduced logistic respawn times to ~1 minute for both teams.
- Butovo Advance:
- Reduced logistic truck respawn times and added +1 more to each team.
- Nuenen Clash:
- Halftracks are no longer counted towards towards the vehicle limit.
Gameplay
- Removed reinforcement costs on all vehicles.
Bugfixes
- Fixed radio confirmations for artillery calls not working in multiplayer.
- Fixed an issue where US and Commonwealth tankers would have incorrecly textured first-person sleeves.
[ 2020-10-19 08:51:41 CET ] [ Original post ]
Darkest Hour: Europe '44-'45
Darklight Games
Developer
Darklight Games
Publisher
2009-06-09
Release
Game News Posts:
164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(2480 reviews)
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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