v10.1.0 - STEN Mk.V
Old Red Orchestra veterans might remember the vast plains of this map from the days of old. In this update, Frhlingserwachen is ported to DH and joins the ranks of the Armored Server maps.
[ 2021-10-17 08:55:43 CET ] [ Original post ]
In the previous release, we've started updating and expanding our STEN lineup, which included the reworked Mark II and the new Mark III. Today their younger and better looking sibling has arrived!
The Mark V is now available to our British airborne units, and you can find it on Pegasus Bridge, Oosterbeek, and various Operation Market Garden maps.
The new SMG is sporting a unique feature: a small detachable bayonet.
Armored Frhlingserwachen Clash
Old Red Orchestra veterans might remember the vast plains of this map from the days of old. In this update, Frhlingserwachen is ported to DH and joins the ranks of the Armored Server maps.
Other Changes
Artillery
- Increased distance at which artillery splashes are considered too far off-target and not displayed on the map. The value has been bumped to 150 meters.
- Increased lifespan of fire requests to 5 minutes (previously 2.5).
- Artillery spotters can now see the hit markers for artillery splashes within range of their marked targets.
Constructions
- Reduced artillery gun costs to 1500.
- Fixed the bug that allowed limited constructions (e.g guns) to be replenished past the maximum amount.
- Set the maximum amount of allowed artillery guns to 4 per team.
Weapons
- Adjusted proportions on STEN magazine models.
- Updated textures on all STENs.
Characters
- Fixed the bug that made character faces disappear on dead bodies with winter head-gear.
Vehicles
- Reduced M7 Priest resupply delay to 10 seconds.
Maps
Armored Freyneux Advance
- Increased Allied tickets.
- Removed ticket bleed from Allies (map ends when all objectives are taken).
- Gave Allies a little more tank variety (Sherman Jumbo and 105).
- Set missing Win music.
Armored Krivoi Rog Clash
- Fixed bugs related to objectives.
- Increased Soviet artillery amount.
- Added a radio to both team's main spawns.
- Set Soviet ISU-152 count by 1.
Hurtgenwald Advance
- Reworked objectives and objective volumes.
- Reworked tank loadouts and made tanks unlock after the first 2 objectives are taken.
- Gave Allies an AT role to help clear Pillboxes and Pak guns at range.
- Increased Allied respawn speed.
- Increased Axis tickets slightly.
- Added spawn protection minefield to Allies.
- Added objective spawn for vehicles once Pak bunker is taken.
La Gleize Advance
- Reworked no-arty and restriction volumes around Axis main to be less restrictive.
Pegasus Bridge Advance
- Reduced Allied respawn timer.
- Increased Axis respawn timer at the bridge.
- Increased Allied team ratio slightly.
- Reduced Axis assault trooper role by 1.
Wanne Advance
- Fixed anti-portals that could cause graphical issues near Allied main spawn.
Stoumont Advance
- Made first objective not re-capturable.
- Removed wall along the road behind the Church.
- Replaced destroyed half-track static with Panther.
- Added AT gun limits.
- Disabled vehicle pool constructions.
- Reduced the amout of logistic trucks to 2 for both teams.
- Added a respawn penalty to Allies at the final objective.
Smolensk Advance
- Fixed static radios.
- Added artillery strikes for Allies.
- Disabled AT gun constructions.
- Removed duplicate Axis Squad Leader role.
- Reduced setup phase timer.
- Other minor fixes.
Klin 1941 Advance
- Added pre-placed AT guns into the bunkers on the final objective line.
- Implemented AT gun construction limits to reduce gun spam.
- Made the Pz.IV spawns unlimited, but with a slightly increased respawn timer.
- Increased tickets for both teams slightly.
- Increased ticket bleed for Soviets when both final objectives are taken.
- Added a small ticket bleed when a single one of the final objectives is taken in order to pressure Soviet team to counter-attack.
- Disabled collision on tiny rubble props in the trenches that causes players to bounce erratically.
- Disabled Karma collisions on static fences so that tanks can drive through them (a temporary change before proper destructible fences are put in place).
- Added artillery triggers to various static radios on the map.
- Added few destroyed vehicles on the approach to the final objective line to give Axis a bit of cover
Pariserplatz Defence
- Updated Axis spawn points.
- Changed respawn intervals for both teams.
- Adjusted ticket counts.
- Reduced Axis tank count.
- Reduced the maximum number of AT guns for Axis.
Arnhem Bridge Push
- Reduced map brightness.
- Fixed bug where vehicles would fly at last objective.
Armored Gran Advance
- Fixed bug that made Axis logistics non-functional.
- Reduction of logistic trucks to 2.
- Deactivated logistics until Hill objective is taken.
- Fixed several weird holes on the map at last cap.
Armored Hill 112 Advance
- Added pre-placed AT guns.
- Added objective deactivation on the first 2 caps.
Rederitz Advance
- Fixed collisions in trenches.
- Fixed the bug where some of the rocks had no collisions.
Darkest Hour: Europe '44-'45
Darklight Games
Darklight Games
2009-06-09
Action Simulation
Game News Posts 164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2439 reviews)
https://store.steampowered.com/app/1280 
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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