Our elves have been busy in the workshop this holiday season!
Introducing a brand new map, Les Champs de Losque! This is the first map by community member Cpt. Caverne. We'd like to thank everyone who participated in the map's beta test earlier in the year and provided helpful feedback! We will monitor how the map plays and squash any bugs or game-play issues that might surface in the coming days.
In addition to this brand new map, a new Clash version of Jurques has also been slipped in your stocking!
You can see the full change log below.
And now for a personal aside:
It's around this time of year that we reflect on how we are so grateful to be able to work together and build on a game that has endured for over 13 years. The gaming landscape has changed so much since 2008, and it's an increasingly rare thing that a small dedicated group of people would continue to volunteer their precious time and talents to build upon and improve this free mod.
Thank you to all of our developers and players, past, present, and future.
We hope you all stay warm and safe this season.
See you on the battlefield,
Darklight Games
New Maps
- Jurques Clash
- Les Champs de Losque
Map Changes
Flakturm Tiergarten Defence
- Added some weak artillery for Allies.
- Gave Axis a single Panther that unlocks in the middle of the map.
- Removed Allied ticket gain from capturing objectives.
- Set tickets to use the scaling system.
- Fixed Axis spawn hint that would cause players to fall on spawn and break their legs.
Kommerscheidt Advance
- Implemented three lines of anti-precap minefields.
- Reduced Axis tickets factor to 27 from 30.
- Reduced Axis respawn interval by 5 seconds to help prevent them from losing momentum as easily.
- Fixed incorrect victory music for the Allies.
- Fixed typo in the Intersection objective name.
- Added a basic map description and preview image for practice mode.
La Fiere (Day)
- Hand-tuned the danger zone to make more sense.
Pariserplatz Defence
- Fixed an exploit that would allow players to get under the map.
- Placed some spawn hints on the other side of the Reichstag to help prevent the Allies getting bottlenecked in their spawn at the beginning of the round.
Rabenheck Advance
- Added a new objective at the bridge, plus new defensive emplacements to go with it (extended trench line, new bunker, cleared some trees and added some new cover for the Allies).
- Added anti-precap minefields behind each objective.
- Expanded minefield protection around initial Allied spawn.
- Implemented anti-tank gun limits.
- Reduced Allied respawn interval to 10 seconds from 30.
- Reduced Allied ticket bleed rate slightly.
- Rebalanced roles and tank loadouts.
- Removed a bugged minefield from the final objective.
- Gave both teams additional artillery strikes and added several static radios around the map.
- Fixed a bug with some fluid surfaces.
- Added new raindrop emitters to the river and other bodies of water.
- Fixed some bugged objective progression dependencies.
Simonskall Push
- Reduced respawn interval of both teams from 20 seconds to 10 seconds.
- Gave Allies a small amount of artillery and a radio operator.
St. Marie du Mont Advance
- Fixed incorrect victory music for the Allies.
Bug Fixes
- Fixed a bug where AT launchers could fail to spawn a projectile.
[ 2021-12-25 10:32:10 CET ] [ Original post ]
🕹️ Partial Controller Support
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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