v10.5.3 Patch Released
[ 2022-07-03 00:10:50 CET ] [ Original post ]
v10.5.3 has been released! This update brings a number of bug fixes and numerous level tweaks and updates. Below are a list of all the changes.
Bug Fixes
- Fixed a bug where vehicle respawn times could grow out of control after the maximum number of active vehicles was increased during the round (this caused the bug on Cambes en Plaine where Shermans could not be spawned after capturing the first objective)
- Fixed a bug where players that dropped the squad leader would be kicked from leadership roles on maps where those roles were not restricted
- Fixed a bug where it was impossible to kill drivers of the following vehicles with small arms:
- Sd.Kfz 251 (and all variants)
- T60
- KV-1E
- SU76-M
- BA-64
- BT-7
Gameplay
- Level designers can now set a custom limit to the amount of supply points at main caches.
Levels
Cambes en Plaine Advance
- Reduced max supply count of the Axis main cache from 8000 to 4000
- Prevented Axis main spawn from changing after a certain objective was captured
Fox Green
- Fixed terrain issues
Hill 112
- Increase Achilles spawns by 1
- Reduced Jagdpanther spawns from 6 to 4
- Increased Baron-sur-Odon lockdown time from 5 to 15 minutes
- Changed all trees to lower-poly versions
- Changed German roles from Panzerlehr to Waffen SS
- Added more cover and detail at Road to Baron-sur-Odon
- Various graphical bug fixes
La Feuillie
- Added new overview
Lyevs Krovy
- The number of tickets for both teams now scales with the player count
Pariserplatz Defence
- Removed German main supply cache
- Prevented construction of vehicle ammo
- Reduced IS-2 spawns from 6 to 4
- Reduced Pakwagen spawns from 3 to 2
- Reduced Soviet artillery strikes from 4 to 2
- Reduced Open Blitz (Logistics) spawns from 3 to 2
Rhine River
- Added progressive minefields for both teams
Smolensk Advance
- The number of tickets for both teams now scales with the player count
Armored Tractable
- The round will now end after 75 minutes has elapsed
Winter Manor
- Added wire obstacle fences to last objective
- Added foxholes and moved cover between Trenches and Road Approach objectives
Darkest Hour: Europe '44-'45
Darklight Games
Darklight Games
2009-06-09
Action Simulation
Game News Posts 164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2439 reviews)
https://store.steampowered.com/app/1280 
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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