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v10.6.0 - Big Squad Changes
We are making some long-requested changes to the squad system. These changes are intended to discourage "lone wolf" squad leader behavior that leaves the squad leader either absent from the front-lines or distracted trying to fulfill a job tied to their chosen role.
[ 2022-07-30 13:58:21 CET ] [ Original post ]
Hello again! We're back with another update, and this one is high-impact!
Squad Leader Changes
We are making some long-requested changes to the squad system. These changes are intended to discourage "lone wolf" squad leader behavior that leaves the squad leader either absent from the front-lines or distracted trying to fulfill a job tied to their chosen role.
- The squad leader no longer gets a shovel to build (the squad leader can still place constructions for squad members to build)
- Squad leaders can no longer occupy the following roles on Advance & Clash game modes:
- Mortar Operator
- Radio Operator
- Anti-Tank Soldier
- Sniper
- Machine-Gunner
Gameplay
- Command text chat channel is now unavailable for squad leaders without subordinates
- You must have at least 3 squad members in order to call for off-map artillery
- All vehicles can be used as team-wide infantry spawn points so long as the vehicle is behind your team's safe zone
- If a vehicle is not in the safe zone, it can still be used as a spawn point for the first 20 seconds after it spawns
- "Permanent" spawn vehicles can no longer be spawned on if they are behind the enemy's safe zone
- Players killed within 7 seconds after spawning on vehicles will disable spawning on the vehicle for 30 seconds (note that the Higgins boats are excluded from this rule)
Interface
- Enemy map markers will now fade away slowly over time, making it easier to see which marks are most recent
Vehicles
- Added a new summer camouflage pattern for the M4A1 Sherman 76(W)
Miscellaneous
- Error messages are now displayed when the player tries to join a voice channel they do not have permission to access
Bug Fixes
- Fixed a bug where players could be left in the command voice channel after dropping the role of squad leader
- Fixed a bug where some radios would not be visible on the map
- Fixed a bug where squads would sometimes be unable to create rally points after the round was reset
Maps
Armored Hill 112
- Fixed a bug where progression could be deadlocked after the Axis recaptured the first objective
- Replaced early version of Cromwell with late version
Armored La Champagne
- Brightened the map slightly
- Replaced all 2D trees with 3D ones
- Balanced tank loadouts by giving Allies more Fireflies and Achilles
- Added mipmaps to all textures previously missing them
- Added a number of radio around the map
Butovo Advance
- Fixed a bug where the Axis would lose their vehicle objective spawns after capturing a certain objective
- Reduced all Soviet KV type spawns by 1
Godolloi Advance
- Disabled Flak 88 construction
- Tightened gun limit restrictions for Axis
- Reduced the capacity of the Axis main base supply cache from 8000 to 4000
Les Champs de Losque
- Fixed a bug where the Allied main cache was absent
- Fixed a bug where the ladder at Courimette Farm would not work
- The M16 Halftrack no longer counts against the team's vehicle limit
Rabenheck Advance
- Fixed a bug where the bridge objective could become disabled and deadlock progression
Reichswald Advance
- Added missing Corporal and Sergeant roles for the Allies
- Added Radio Operators for both teams
- Gave the allies a Cromwell 95mm for bunker-busting
- Fixed incorrect weapon loadouts
Stoumont Advance
- Objectives captured by the Axis will be locked down for 270 seconds
- Objectives recaptured by the Allies will be locked down for 30 seconds
Smolensk Advance
- Expanded the final objective volume to include the village area
- Added a Soviet supply cache near the final objective
[ 2022-07-30 13:58:21 CET ] [ Original post ]
Darkest Hour: Europe '44-'45
Darklight Games
Developer
Darklight Games
Publisher
2009-06-09
Release
Game News Posts:
164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(2480 reviews)
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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