Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
 
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
 
- Pull the trigger on dozens of iconic weapons
 
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
 
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
 
- Rip through tanks with an improved and highly detailed armor penetration model
 
- Coordinate with your team to rain death from above with player-operated mortars
 
- Clear a path with wire-cutters and trample obstacles under your treads
 
- Deploy to the front lines with a completely redesigned spawning system
 
- Conquer the enemy with team cohesion and authentic tactics
                        v11.4.7 - Quality of Life & Important Bug Fix
                        
See you on the battlefield,
Darklight Games
                        
Hello again! We are back with another patch that adds a number of quality of life changes and fixes a long-standing bug around machine-gun deployment! As usual, many map tweaks and fixes as well!
Quality of Life
- Players will now resupply & reload players that are shouldering AT weapons with a single keypress.
- A message will be displayed to the team when a vehicle pool has been activated or destroyed.
-  When using a shovel, players can now simply hold down the fire button to continue digging.
 
Bug Fixes
-  Fixed a long-standing bug where weapons could sometimes fire blanks after deploying due to a client-server desync.
 
Maps
Cambes en Plaine
- Reworked objective territory influences.
-  The final objective can now be recaptured by the Axis.
 
Pegasus Bridge
- The Allies can now spawn from 2 approaches.
- Fixed a bug where Benouville and Corner House objective volumes were too large.
- Added new Axis initial spawn with a maximum of 12 spawns.
- Reworked objective territory influences.
- Reworked Bridge objective area.
-  Increased tickets for both teams to account for additional fighting.
 
La Fiere Day
- Enabled Allies a limited construction of 57mm AT guns (historically delivered by gliders)
- Allied supply caches now have a lower limit.
-  Added an Allied supply cache to the end of the Causeway objective.
 
La Fuellie Advance
- Fixed an issue where invisible geometry would block howitzer shells in some areas of the map.
-  Slightly increased Allied tickets.
 
Wanne Advance
- Reworked objective territory influences.
-  Slightly reduced the size of some objective capture areas.
 
Berezina Advance
-  The Soviet main spawn now has territory influence.
 
Les Champs de Losque
-  Fixed a bug where minefields on the south east side of the map would kill the player too quickly.
 
SDK
-  Leveler-placed spawn points can now have a limited number of players spawn on them (`MaxSpawns`)
 
See you on the battlefield,
Darklight Games
[ 2023-06-03 17:09:04 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
Recommended Setup
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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