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Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.

Main Features

  • Fight alongside or against US, British and Canadian forces
  • Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
  • Pull the trigger on dozens of iconic weapons
  • Flinch as bullets whip and crack over your head with our greatly improved suppression system
  • Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
  • Rip through tanks with an improved and highly detailed armor penetration model
  • Coordinate with your team to rain death from above with player-operated mortars
  • Clear a path with wire-cutters and trample obstacles under your treads
  • Deploy to the front lines with a completely redesigned spawning system
  • Conquer the enemy with team cohesion and authentic tactics
Darkest Hour: Europe '44-'45
Darklight GamesDeveloper
Darklight GamesPublisher
2009-06-09Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (1504 reviews)
VR Support
v11.4.7 - Quality of Life & Important Bug Fix

Hello again! We are back with another patch that adds a number of quality of life changes and fixes a long-standing bug around machine-gun deployment! As usual, many map tweaks and fixes as well!

Quality of Life

  • Players will now resupply & reload players that are shouldering AT weapons with a single keypress.
  • A message will be displayed to the team when a vehicle pool has been activated or destroyed.
  • When using a shovel, players can now simply hold down the fire button to continue digging.

Bug Fixes

  • Fixed a long-standing bug where weapons could sometimes fire blanks after deploying due to a client-server desync.

Maps

Cambes en Plaine

  • Reworked objective territory influences.
  • The final objective can now be recaptured by the Axis.

Pegasus Bridge

  • The Allies can now spawn from 2 approaches.
  • Fixed a bug where Benouville and Corner House objective volumes were too large.
  • Added new Axis initial spawn with a maximum of 12 spawns.
  • Reworked objective territory influences.
  • Reworked Bridge objective area.
  • Increased tickets for both teams to account for additional fighting.

La Fiere Day

  • Enabled Allies a limited construction of 57mm AT guns (historically delivered by gliders)
  • Allied supply caches now have a lower limit.
  • Added an Allied supply cache to the end of the Causeway objective.

La Fuellie Advance

  • Fixed an issue where invisible geometry would block howitzer shells in some areas of the map.
  • Slightly increased Allied tickets.

Wanne Advance

  • Reworked objective territory influences.
  • Slightly reduced the size of some objective capture areas.

Berezina Advance

  • The Soviet main spawn now has territory influence.

Les Champs de Losque

  • Fixed a bug where minefields on the south east side of the map would kill the player too quickly.

SDK

  • Leveler-placed spawn points can now have a limited number of players spawn on them (`MaxSpawns`)

See you on the battlefield,
Darklight Games

[ 2023-06-03 17:09:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS. fully updated
  • Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 LTS. fully updated
    • Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
    • Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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