v11.7.0 - ZFG42 & Dzerzhinsky Tractor Factory Rework
Select Fallscirmjgergewehr sniper troops will now have access to the ZF42 scope attachment for the FG42. Needless to say, a fully automatic scoped rifle on a bipod will be a force to be reckoned with. This can be found as a sniper option for Fallscirmjgergewehr troops on the following maps:
The tractor factory map has been drastically reworked, with a focus on providing more interesting areas to fight in and around, as well as widening the map to allow for more flanking opportunities.
The Italy update is chugging along! There's still lots of work to be done, but there is a light at the end of the tunnel, and we are entering the final stretch phase. We obviously can't put a date on it yet, but we're as close as we've ever been. ;) Very excitingly, we have also hired a professional Italian voice actor to provide authentic Italian voice lines, and the recording session will be this coming week! In the meantime, here's a couple of nice WIP shots from one of our new vehicles, the Fiat L6/40.
See you on the battlefield, Darklight Games
[ 2024-04-06 11:04:05 CET ] [ Original post ]
Happy Spring everyone! We're back with another toy for you to play with, along with some map updates!
Fallschirmjgergewehr 42 (ZF42)
Select Fallscirmjgergewehr sniper troops will now have access to the ZF42 scope attachment for the FG42. Needless to say, a fully automatic scoped rifle on a bipod will be a force to be reckoned with. This can be found as a sniper option for Fallscirmjgergewehr troops on the following maps:
- Les Champs de Losque
- Stoumont
- Dead Man's Corner
- Carentan Causeway
- Flakturm Tiergarten
Map Updates
Dzerzhinsky Tractor Factory
The tractor factory map has been drastically reworked, with a focus on providing more interesting areas to fight in and around, as well as widening the map to allow for more flanking opportunities.
- Reworked Axis spawn.
- Added second street at the beginning of the map
- Detailed and expanded the courtyard/park
- Detailed the original street around the first objective.
- Added new building Apartment 5031 which serves as a new initial objective, grouped with reworked building Logistics Bureau.
- Added new buildings across the map, replacing many old static models with new ones.
- Significantly improved terrain detail with new textures and decolayers.
- Reworked South and West Commons locations with new trenchworks and dugouts.
- Reworked Administration Building and added new rooms and details.
- General detail pass across the map to increase visual fidelity and improve gameplay.
- Reworked objective layout and added 3 new objectives.
La Cambe
- Fixed floating props at the Trenches objective.
Olkhovatka
- Improved lighting.
- Added some additional statics around the map for more cover.
- Removed ticket bleed from Axis.
- Removed ticket capture bonus from taking the first objective to compensate for removal of ticket bleed.
- Reduced number of tanker roles on both teams to match the number of max tanks.
- Reworked tank loadouts:
- Increased Sovet max active tanks from 2 to 3.
- Increased KV1-E max spawns from 2 to 5.
- Removed the Panzer IVs.
- Increased the max active Tigers from 1 to 2.
- Increased the max spawns of the Tiger from 3 to 6.
- This rework is based on the actual units present in the battle (Olkhovatka was mainly a Tiger battle, with support from StuGs, StuHs and Panzer IIIN).
Ten Aard
- The far east broken bridge is no longer passable by infantry. This was basically the case before, but it would allow you to pass to the other side, but then be stuck inside a minefield from which there was no escape.
Italy Update
The Italy update is chugging along! There's still lots of work to be done, but there is a light at the end of the tunnel, and we are entering the final stretch phase. We obviously can't put a date on it yet, but we're as close as we've ever been. ;) Very excitingly, we have also hired a professional Italian voice actor to provide authentic Italian voice lines, and the recording session will be this coming week! In the meantime, here's a couple of nice WIP shots from one of our new vehicles, the Fiat L6/40.
See you on the battlefield, Darklight Games
Darkest Hour: Europe '44-'45
Darklight Games
Darklight Games
2009-06-09
Action Simulation
Game News Posts 164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2439 reviews)
https://store.steampowered.com/app/1280 
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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