6.88 Gameplay Update
HEROES
Abaddon
* Mist Coil cast point reduced from 0.452 to 0.35
Anti-Mage
* Mana Void ministun duration increased from 0.15 to 0.3
Arc Warden
* Flux cooldown reduced from 20 to 18
* Tempest Double duration increased from 12/13/14 to 12/14/16
* Tempest Double cooldown reduced from 50/40/30 to 40/35/30
Bane
* Brain Sap cooldown reduced from 14 to 14/13/12/11
Beastmaster
* Primal Roar damage reduced from 200/250/300 to 150/225/300
Bloodseeker
* Rupture damage increased from 20/40/60% to 26/42/60%
* Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13
Bounty Hunter
* Track self gold reduced from 170/260/350 to 150/250/350
Brewmaster
* Brewmaster's Earth attack range increased from 128 to 150
* Brewmaster's Fire attack increased range from 128 to 150
* Brewmaster's Fire armor increased from 0 to 0/3/6
* Primal Split duration increased from 15/17/19 to 16/18/20
Centaur
* Double Edge cooldown reduced from 6 to 5
* Centaur Strength gain increased from 3.8 to 4.0
Chaos Knight
* Phantasm cooldown reduced from 140 to 130
Clinkz
* Attack range increased from 630 to 640
Clockwerk
* Rocket Flare radius increased from 575 to 600
* Power Cogs cast point improved from 0.3 to 0.2
* Power Cogs radius increased from 200 to 215
Crystal Maiden
* Crystal Nova radius increased from 400 to 425
* Frost Bite cast range increased from 500 to 525
Death Prophet
* Spirit Siphon base health drain reduced from 25 to 16
Disruptor
* Static Storm silence no longer lingers for 0.5 seconds after the duration is over
Doom
* Doom cooldown increased from 140 to 145
Drow Ranger
* Turn rate improved from 0.6 to 0.7
* Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%
Earthshaker
* Echo Slam radius increased from 575 to 600
Enigma
* Black Hole damage type from Magical to Pure and pierces Spell Immunity
* Black Hole damage reduced from 55/110/165 to 50/100/150
Earth spirit
* Magnetize cooldown increased from 80 to 100/90/80
Gyrocopter
* Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2
Invoker
* Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82
Jakiro
* Ice Path duration increased from 1/1.4/1.8/2.2 to 1/1.5/2/2.5
Keeper of the Light
* Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
* Intelligence increased from 22 to 25
Kunkka
* Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
* Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85
Legion Commander
* Overwhelming Odds damage per hero increased from 20/35/50/65 to 20/40/60/80
* Moment of Courage cooldown reduced from 2.6/2/1.4/0.8 to 2.3/1.8/1.3/0.8
Lich
* Scepter now improves Chain Frost slow from 30 to 50%
* Ice Armor attack speed slow from 20 to 30 (matches movement slow)
Lifestealer
* Base attack time increased from 1.7 to 1.85
Lina
* Dragon Slave cooldown reduced from 8.5 to 8
Luna
* Lucent Beam stun duration increased from 0.6 to 0.8
* Movement speed increased from 330 to 335
Magnus
* Empower cleave radius increased from 200 to 225
* Strength gain increased from 2.75 to 2.9
Medusa
* Intelligence gain increased from 1.85 to 2.1
Meepo
* Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40
Morphling
* Hybrid cooldown reduced from 70 to 60
* Agility gain increased from 3.4 to 3.7
Naga Siren
* Strength gain increased from 2.3 to 2.5
Necrophos
* Heartstopper Aura range reduced from 1200 to 900
* Heartstopper HP drain increased from 0.6/0.9/1.2/1.5 to 0.6/1/1.4/1.8%
Nyx Assassin
* Movement speed increased from 300 to 305
Ogre Magi
* Ignite manacost reduced from 95/105/115/125 to 90
* Multicast interval increased from 0.4 to 0.5
Omniknight
* Strength increased from 20 + 2.65 to 22 + 2.8
Outworld Devourer
* Essence Aura mana bonus increased from 75/150/225/300 to 125/200/275/350
* Arcane Orb Intelligence steal duration increased from 50 to 60
Oracle
* Purifying Flames cast range increased from 750 to 800
Phantom Assassin
* Phantom Strike can now target Spell Immune heroes
Phoenix
* Sunray base damage reduced from 15/20/25/30 to 10/15/20/25
Pudge
* Rot slow increased from 27% to 30%
* Dismember cooldown reduced from 30 to 30/25/20
Pugna
* Intelligence growth increased from 4 to 4.5
* Nether Blast cooldown reduced from 5.5 to 5
Razor
* Eye of the Storm damage per strike increased from 37/50/63 to 40/55/70
Riki
* Smoke Screen manacost increased from 75/80/85/90 to 90
Sand King
* Epicenter cooldown reduced from 140/120/100 to 120/110/100
* Strength increased from 21 to 22
Shadow Demon
* Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14
Shadow Fiend
* Movement speed increased from 305 to 310
* Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
Shadow Shaman
* Mass Serpent Wards splash radius increased from 75% to 100%
* Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
Silencer
* Agility increased from 16 to 22
Skywrath mage
* Concussive Shot impact AoE increased from 200 to 250
Slardar
* Movement speed reduced from 295 to 290
Slark
* Pounce damage reduced from 50/100/150/200 to 40/80/120/160
Sniper
* Shrapnel damage increased from 15/30/45/60 to 15/35/55/75
Spiritbreaker
* Greater Bash increased damage from 22/28/34/40% to 22/30/38/46%
Storm Spirit
* Overload damage increased from 30/50/70/90 to 40/60/80/100
* Overload AoE increased from 275 to 300
Templar Assassin
* Psi Blades Spill Width increased from 68 to 75
* Psionic Trap max movement slow increased from 50% to 60%
Terrorblade
* Conjure Image manacost reduced from 80 to 70
* Conjure Image duration increased from 32 to 34
Tiny
* Toss cooldown reduced from 9 to 8
Treant Protector
* Base damage increased by 6
Troll Warlord
* Berserker's Rage no longer provides 100 Health Bonus
* Strength increased from 17 to 20
* Berserker's Rage armor bonus increased from 3 to 6
* Berserker's Rage base attack time improved from 1.55 to 1.5
* Ranged Whirling Axes travel distance increased from 945 to 1000
Undying
* Intelligence gain increased from 2.5 to 2.8
* Decay cast range increased from 625 to 650
* Decay duration increased from 40 to 45
Ursa
* Fury Swipes debuff duration increased from 15 to 20
* Base HP Regen increased from 0.25 to 0.75
Venomancer
* Intelligence increased from 15 + 1.75 to 17 + 1.8
* Plague Wards damage increased from 10/19/29/38 to 13/22/31/40
Viper
* Viper Strike Scepter cooldown reduced from 12 to 10
* Strength gain increased from 1.9 to 2.1
Visage
* Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
* Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%
Winter Wyvern
* Winter's Curse cooldown reduced from 90 to 80
Warlock
* Golem HP increased from 900/1200/1500 to 900/1350/1800
* Fatal Bonds no longer gets reduced by Damage Block
Weaver
* Base damage increased by 2
Windranger
* Windrun cooldown reduced from 15 to 14
Wisp
* Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%
Wraith King
* Wraithfire Blast damage over time increased from 15/30/40/50 to 20/35/50/65
Zeus
* Arc Lightning cooldown reduced from 1.75 to 1.6
ITEMS
Armlet
* Recipe cost increased from 500 to 550
Bloodthorn
* Critical Strike multiplier increased from 1.35 to 1.45
Butterfly
* Agility increased from 30 to 35
Crimson Guard
* Cooldown reduced from 50 to 46
Dragon Lance
* Strength and Agility reduced from 15 to 14
* Attack Range bonus increased from 130 to 140
Hurricane Pike
* Attack Range bonus increased from 130 to 140
* Active now grants 100 Attack Speed for the 4 attacks it provides on the target
Rod of Atos
* Cooldown reduced from 12 to 10
Smoke of Deceit
* Now has a 1 second cooldown on use (to prevent accidental usage)
Dota 2
Valve
Valve
2013-07-09
Action Strategy F2P Coop
Game News Posts 664
🎹🖱️Keyboard + Mouse
Very Positive
(2335110 reviews)
http://www.dota2.com/
https://store.steampowered.com/app/570 
The Game includes VR Support
OPEN VR Support
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SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
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Seated
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Dota 2 Linux [674.97 M]
The International 10 Battle Pass
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Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
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