Name | Dota 2 | ||
Developer | Valve | ||
Publisher | Valve | ||
Tags | |||
Release | 2013-07-09 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  439076  | ||
Steam Rating | Very Positive | ||
Steam store |  https://store.steampowered.com/app/570  | ||
VR Support | |||
SteamVR |  YES  | ||
Room width requirement |  2 (m)  | ||
Room depth requirement |  1.5 (m)  | ||
Standing |  YES  | ||
Seated |  YES  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000,000 .. 200,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 29443 | ||
Average playtime (last 2 weeks) | 1723 | ||
Median playtime (forever) | 1206 | ||
Median playtime (last 2 weeks) | 871 | ||
Public Linux depots | Dota 2 Linux [674.97 M] | ||
DLC | The International 10 Battle Pass Nemestice 2021 Battle Pass The Aghanim’s Labyrinth Battle Pass |
Over the last few days since Crownfall's release we've addressed the following issues:
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Within the new experimental umbrella of Dota Labs, and initially limited to Dota Plus, we're shipping a first pass of a feature that Dota players have been asking us for forever: When you find a match in Dota, Dota Plus will present some information about how the matchmaker evaluated the match, like an estimate of skill range and player behavior scores. You'll have a chance to accept that match or requeue to wait for a match that's better for you and your current preferences. We were careful when building this feature to make sure that any information we included would enable players to express individual preferences about what kinds of matches they prefer, but not grant a competitive advantage of any kind. The new dialog can tell you that the skill variance of players in a match is high or low, but not whether you and your team are on the high end or the low end. Why is this a Dota Labs feature? The only way to know for sure how millions of Dota players are going to interact with a feature is to ship it, so that's what we're doing. We've done extensive modeling, but there's still real risk here: We may be wrong about how players will use this feature or how it will affect the overall matchmaking experience in Dota. We don't want to let those fears that we might be wrong stop us from doing something that may benefit millions of Dota players, so we're shipping this as an experiment. Shipping it inside Dota Plus limits access, and accordingly limits the risk to Dota as we learn about how everyone interacts with it. As with the other Dota Labs features, time and your feedback will tell whether it grows, or changes, or gets retired. [h2]Onward[/h2] We know many of you are looking forward to Crownfall, and we're looking forward to getting it into your hands. We're wrapping things up and expect to release in mid-April. We'll see you then. |
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[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] [h2]Introducing Dota Labs[/h2] In addition to the Dota+ content, today's update introduces a set of experimental features available to all Dota players, and a new way for us to ship experiments like them: Dota Labs. (We had fun coming with names like "Unstable Concoctions" and "Tinker's Tinkerings" but ultimately decided we'd rather have the name be boring and clear and the features themselves be interesting.) If you load up your options menu, you'll see a new tab with the Dota Labs label. Features here are experimental, and less polished than many other features we ship, so they're all in a special menu and disabled by default. These are features where our playtesting has produced mixed or ambiguous data. We can't really know if they're good or how to make them better without seeing real Dota players using them, so we're shipping them in an earlier form on purpose so you can tell us whether they're worth continuing to invest in. The initial set of Dota Labs features includes:
We fully expect that some of these features (or future Dota Labs ideas) will mature and graduate out, while others may be retired. Which are which depends on you. Some of you reading this are probably excited about trying these features out, but worried about whether we'll continue to use them moving forward. "The last time you introduced a new named Dota thing, you called it Between the Lanes, and it's been some months since you last posted one of those." You're right! We figure the best way to make the point that we're planning to continue to invest long-term here is to continue to invest long-term there as well, so: Enjoy today's Between the Lanes as well. |
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Patch 7.35c is out now. You can check out the patchnotes here.
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Ability Draft Fixes:
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Some items from the Frostivus 2023 Treasure Chest were missing unusual variants. Those have been added. Over the next couple days, unusual items from these sets that should have been dropped will be granted.
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Patch 7.35b is out now. You can check the notes here.
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Over the last few days we've addressed several gameplay issues:
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We've fixed a number issues since the initial Frostivus release:
For clarity, Frostivus Gift contents vary per account:
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Looking Back If you missed any of the tournament, or just want to relive the incredible moments and plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament, including broadcast content from between the games. You can also find a stash of photos from the event over on the Dota 2 Instagram and Dota 2 flickr. We would like to thank all of the players, talent, and everyone in the Dota community for helping bring this celebration to life. The International is the crowning moment of the competitive season, and without everyones support, none of this would be possible. We hope you enjoyed this years tournament as much as we did. Celebrate the Champions Special Champion edition sticker capsules are now available for purchase for Team Spirit. Each capsule contains one sticker featuring Yatoro, Larl, Collapse, Mira, Miposhka, or Team Spirit. 50% of all sales goes directly to Team Spirit. The International Compendium Still have some challenges to complete and rewards to claim in The International 2023 Compendium? Don't panic. You've got two more weeks to hit your goals before the Compendium wraps up on November 16. Pull out some of your favorite new TI strats and you'll have things locked up in no time. |
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We've fixed a number of issues leading up and during the first day of Group Stage:
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The Secret Shop is Open for Business The International 2023 Secret Shop has a little something for everybody interested in showing off their TI fandom. Looking to measure your mouse movement more accurately? We've got mousepads. Feeling cold and thirsty? We've got hoodies and tumblers. In the market for some mousepads, hoodies and tumblers but not sure how to carry it all around? Unfortunately, science has yet to invent a method of no, just kidding. We've even got tote bags. Check out the shop here. |
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In the past, one complicating factor would be figuring out when the voice lines would go away. The answer this year is simple: Never. Voice lines are now permanent, making them quite possibly the only thing in this fragile, fleeting life that lasts forever. |
Patch 7.34d is out now. You can check the notes here.
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For those of you joining us: We can't wait to welcome you to the Seattle Convention Center's Summit Building and Climate Pledge Arena as we once again follow the best Dota team in the world on their path to the Aegis. For everyone who'll be following along from home, we're looking forward to releasing the new International Compendium next week. |
Between emoji-encoded patch notes, our 10-Year Anniversary celebration, and massive updates to Dota's Armory and behavior system and of course The International rapidly approaching there's a lot happening both in and out of the lanes. Plus, we're already hard at work on more updates to come, which means we're thinking about new community treasures to help fill out that aforementioned Armory. |
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Patch 7.34c is out now. You can check the notes here.
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Since releasing The Summer Client Update we've addressed a number of issues:
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[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] The Days Ahead The International is just around the corner, and the final qualified teams will soon be decided. To kick off the celebration ahead of all the action in Seattle, we've got another update in the works tied closely to the event that we'll release in late September. We can hardly wait to cheer on the epic Dota to come. Finally, to cram a bit more Dota into this blog, we wanted to highlight some of the changes and fixes from the last few weeks that are also shipping today:
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The Road to the International - Playoffs at Seattle Convention Center's Summit Building
Tickets for all events can be purchased here: https://www.ticketmaster.com/the-international-dota-2-championship-tickets/artist/1982004 We're excited to welcome the Dota community back to Seattle for the first time in five years, and millions more of you from all over the world on our livestream broadcast. Whether in person or virtually, we hope to see you there. FAQ When is The International 2023? The International will take place across three days (October 27th-29th) at Climate Pledge Arena. The Road to the International - Playoffs will take place across three days (October 20th-22nd) one weekend prior to The International, at the Seattle Convention Center's Summit Building. How can I buy a ticket to The International? What type of tickets are available? The International three-day pass (Friday/Saturday/Sunday) will be available for $699 USD + Fees. Passes will go on sale on August 25th at 10:00 AM PT on Ticketmaster. All tickets are General Admission. How can I buy a ticket to The Road to the International - Playoffs? What type of tickets are available? Playoffs Day 1 (Friday), Day 2 (Saturday) and Day 3 (Sunday) tickets will be available as single-day tickets for $99 USD + Fees. Tickets will go on sale on August 28th at 10:00 AM PT on Ticketmaster. All tickets are General Admission. How many tickets can I buy? Purchases are limited to five tickets per transaction. How do I pick up my tickets? Your Playoffs tickets and The International three-day pass will be available in your Ticketmaster account as Mobile Entry Tickets no pick up needed! Make sure to save your ticket to your phone's wallet ahead of the event for easy access. What happens if there is an issue with my mobile ticket? Please reach out to Ticketmaster support regarding all ticket-related inquiries. There will be a Will Call office to assist you on-site at the event as well. Can I sit anywhere, or will there be preassigned seats? Both Playoffs and The International are General Admission events, and a GA ticket holder can sit in almost any available seat (other than in reserved sections, like for press or pro players). Is re-entry permitted? Yes. Once you have scanned in your ticket for the day, you will be allowed re-entry with a unique wristband which can be picked up once you enter the venue. Can I get a refund on my ticket? Tickets are non-refundable, unless the event itself is cancelled for any reason. Can I transfer or resell my ticket? Yes, tickets can be transferred between accounts and bought/sold on Ticketmaster directly. Instructions on how to transfer tickets can be found here. Instructions on how to buy/sell tickets can be found here. Can I split my three-day pass for The International? The three-day pass for The International comes as a single-entry barcode, meaning that you cannot separate them into individual daily tickets to buy, sell or transfer. However, ticket transfers will be permitted up until the start of the final day of the event. Please note that once a pass has been scanned in at the venue for the day, it will not be eligible for entry for the rest of that day, even after the ticket has been transferred. Will I able to get normal Crimson Witness Treasure drops the same way I did in previous years? Yes, Crimson Witness Treasures will still drop on First Blood of each game at The International, as before. |
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Patch 7.34b is out now. You can check the notes here.
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Over the last few days we've addressed several gameplay issues:
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Since the release of 7.34 we've addressed several gameplay issues:
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Hey, everyone. I dont have much time. I snuck into Valve and managed to grab the complete patch notes for 7.34, and Im posting them for everyone to read. But I think something went wrong with my copy-paste, because its all in emoticons. Anyway, so long as you can read emoji, you should be okay. |
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Introducing Between the Lanes, a new blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota. |
Patch 7.33e is out now. You can check the notes here.
Patch 7.34 will arrive in August before The International Regional Qualifiers start. |
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The International 2023 will return to a roaring crowd in Seattle this October, and we are now accepting proposals from companies who are interested in partnering with Valve to produce and distribute regional language broadcasts.
We thank everyone for their interest in working with us on The International 2023. |
Stay tuned for more news about The International Qualifiers and The International 2023 in the upcoming weeks. Update: The Regional Qualifier regions and dates were initially in the wrong order. They have since been fixed. |
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Patch 7.33d is out now. You can check the notes here.
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If youre reading this from one of the parts of the planet lucky enough to get a Vin Diesel movie every two years (Sweden, others), youre probably happy with how fast everything is, but you might be wondering why everyones always so angry about it.
In addition to Turbo updates, the team has also addressed more gameplay issues
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[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] [h2]And Lastly[/h2] Lets all take a moment to remember Mi "YammerS" Hongwei, a beloved member of the Chinese caster community, who sadly passed away earlier this week. In memory, were including one of his most popular voice lines as a platinum-tier guild reward. |
Over the last few days we've addressed several gameplay issues:
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Over the last few days we've addressed several gameplay issues:
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Patch 7.33c is out now, you can check the notes here |
[h3]Silver Tier[/h3]
[h3]Gold Tier[/h3]
Note: Content is subject to availability based on a team's content submission. [h2]DPC Fantasy[/h2] If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details. [h3]The Basics[/h3] For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. [h3]Player Card Packs[/h3] All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected. [h3]Regional Fantasy[/h3] Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level. [h3]Scoring Matches[/h3] All Division I matches during the Summer 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards. Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage. |
[previewyoutube=C_Ci07NwOyc;full][/previewyoutube] |
The 7.33b Gameplay Patch is now live!
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OK, that one was advanced level. We should have put that at the end. Heres some easier ones to build up your riddle skills:
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In the wake of Muerta's arrival with the Dead Reckoning update, it's time to aim our sights at updates to come. To that end, the Dota team would like to invite all workshop contributors to conjure up some new sets for any of your favorite heroes. Submissions are already open, and we're looking forward to seeing your full craft on display. |
Gameplay Update
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[h3]Silver Tier[/h3]
[h3]Gold Tier[/h3]
Note: Content is subject to availability based on a team's content submission. [h2]DPC Fantasy[/h2] If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details. [h3]The Basics[/h3] For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. [h3]Player Card Packs[/h3] All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected. [h3]Regional Fantasy[/h3] Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level. [h3]Scoring Matches[/h3] All Division I matches during the Spring 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards. Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage. |
[h2]7.33 Coming In April[/h2] The Dead Reckoning Update has a lot of features were really proud of a new hero, item sets, a mini-game. But we get it. Many of you were hoping for Patch 7.33. Weve been working on an ambitious gameplay patch for a while, and we were hoping to get it done in time for this update. Were currently aiming to release it in late April. So in the meantime, while we put the finishing touches on it, enjoy the Dead Reckoning Update and Patch 7.32e. |
Disabled some functionality used by third-party tools: |
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[h3]General[/h3]
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The abundance of talent in the Dota 2 Workshop continues to prove far too vast to fit within a single offering of the Collector's Cache, so this frosty Diretide season welcomes a second round of treasure to keep your heroes bundled up tight. |
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[h3]General[/h3]
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The recently released Wintry Treasure 2022 unintentionally reused two already shipped sets. As a result, we're making a few fixes:
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[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] [h2]Seasonal Sets[/h2] Missed your chance on some of the sets from older Dota Plus treasures? The sets from the Spring 2021 and Summer 2021 are now available for direct purchase in the Shard Shop for 15,000 Shards each. |
The 7.32d Gameplay Patch is now live! |
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[h2]Diretide[/h2]
[h3]Ogre Seal[/h3]
[h3]Snowball[/h3]
[h3]Frosted Toad[/h3]
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From now until Monday, November 14th, the final candidates for the Collector's Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache. |
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Looking Back If you missed any of the tournament, or just want to relive the incredible moments and plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament, including broadcast content from between the games. You can also find a stash of photos from the event over on the Dota 2 Instagram and Dota 2 flickr. We would like to thank all of the players, talent, and everyone in the Dota community for helping bring this celebration to life. The International is the crowning moment of the competitive season, and without everyones support, none of this would be possible. We hope you enjoyed this years tournament as much as we did. Celebrate the Champions Special Champion edition stickers are now available for Tundra Esports and for skiter, Nine, 33, Saksa, and Sneyking. Check them out in the in-game Sticker Store. |
The new year welcomes new terrors, as an enduring revenant reveals herself with promises of a ruinous reckoning to follow. |
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Starting today these rewards are available to all Dota players that play (or have played) at least 10 matches during the Battle Pass season, and will continue to be available to claim until the end of the season in January. Like everyone in the community, we can't wait to watch the best Dota players in the world compete for the Aegis of Champions this weekend, October 28-29. Plug in over at dota2.com/esports to follow the final push. Then, once the champions have earned their crowns, make sure to stay tuned for the release of Part II of the Battle Pass arriving November 3rd to introduce a new Diretide event mode, the Candyworks, new 'Conduit of the Blueheart' Crystal Maiden persona, and more. |
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The International Group Stage Concludes |
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[h3]General[/h3]
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[h3]General[/h3]
[h3]Rubick[/h3]
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Yesterday we shipped an update which added a capsule containing Talent Stickers that unlocked talent voice lines. Upon doing so, fans and talent alike reached out expressing unhappiness with the product. Our intention was to create a compelling system that allowed fans to connect with their favorite talent in a different way than in previous years, and we fell short of that goal. We are sorry for that and we intend to correct it. |
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The 7.32c Gameplay Patch is now live! |
After 20 days of hard-fought battles, the six winners of the Regional Qualifiers will join the 12 DPC qualified teams in the fight for the Aegis during The International 2022. Congratulations to Hokori, BetBoom Team, Soniqs, Royal Never Give Up, Talon Esports and Entity on their well-earned victories. |
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The net result of these changes is that these rewards will be accessible for more casual players. We also recommend that players prioritize completing the Bonus Weeks, as the Bonus Week Battle Chests are potentially worth a large amount of points. Dota Plus Outage We apologize to all Dota Plus customers that Dota Plus item suggestions have not been working for the past week. We believe that it should be working now, and we're sorry for the delay. In compensation, we're going to grant every player who has played a match since the release of the Battle Pass a free week of Dota Plus. |
[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] |
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The 7.32b Gameplay Patch is now live! |
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We look forward to seeing all of these worthy competitors in Singapore this October vying for the Aegis of Champions. There are still spots up for grabs at The International, and the next opportunity in that journey arrives in the Regional Qualifiers. These qualifiers will run September 3 - 18, and the winners from each of the six regions will secure themselves invites to The International. The second and third place teams in each Regional Qualifier will have one last shot to earn the ultimate invite with the Last Chance Qualifier tournament, running October 8 - 12. The top two teams from that tournament will round out the final field of teams invited to The International. [h2]Gameplay Patch 7.32[/h2] As mentioned previously, Gameplay Patch 7.32 will arrive sometime before The International Regional Qualifiers. |
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Adjusted matchmaking to be faster for lower population game modes. |
Fixed a bug that caused Razor's Static Link to only be applied to the secondary target when cast on two heroes affected by Grimstroke's Soul Bind. |
We think Dota is best played as a group with friends. To encourage this style of play we're introducing a few experimental changes with the patch today to improve overall match quality for these kinds of games: |
Activated the Jungle Colosseum weekend spotlight mode. |
During Windranger's Focus Fire, the focus fired unit is prioritized for target selection in all cases, even when illusions are created. |
Changed Focus Fire auto-target logic so that when illusions are spawned, the auto-target of focus fire is disabled. Attacking the focus fire target once again will restart the auto-target and fire while moving logic. |
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Preparations are well underway for The International 2022, which will take place live in Singapore in October. |
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[h2]Gameplay Update 7.31c[/h2] Just in time for the Major, this patch also includes Gameplay Update 7.31c. Check out all the changes at www.dota2.com/patches/7.31c. |
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Game State Integration now requires the command-line option "-gamestateintegration" to function. This is because there can be a per-frame performance impact to using game state integration. |
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[/tr] [tr] [td]Gold[/td] [td]
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GENERAL
NEUTRAL ITEMS
ITEMS
HEROES
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Heroes
Dawnbreaker
Kunkka
Lich
Lina
Magnus
Omniknight
Sand King
Slark
Undying
Witch Doctor
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We've also included a small update with a number of bug fixes for the Aghanim's Labyrinth game mode. Check out the patch notes for all the details. Linux Runtime Update As part of our continuing efforts to move Dota's technology forward, we have upgraded the Linux client to use the container version of the Steam runtime. This ensures better compatibility across distributions and prepares for future improvements. |
A little over a week ago, we announced the cancellation of the first Major of the DPC 2021-2022 Season. When we did so, we didn't present an alternative solution that would address the absence of prize pool and DPC points.
Each Regional Finals placement will be awarded the following:
More details will be made available through each Region's Tournament Organizer. Since this would still create a situation where each region earned the same number of points towards TI qualification, we're revisiting The International 11 Qualifiers format to offset that bias as follows:
As there are more teams qualifying for The International this season, The International 11 will feature 20 teams (two groups of 10) during group stage. Four teams will be eliminated, and Main event will carry on as it has in past Internationals. These changes, which will be unique to the 2021-2022 season, will help to balance out the qualification in light of the potential DPC point discrepancy created by the absence of the first Major. We expect the rest of the year to go as planned, and will be announcing information on the second and third Major in a few weeks. Additionally, Patch 7.31 will be released soon after the Regional Finals end. |
General
Heroes Bane
Clinkz
Dawnbreaker
Disruptor
Drow Ranger
Gyrocopter
Juggernaut
Kunkka
Lich
Lina
Luna
Magnus
Mars
Omniknight
Queen of Pain
Sand King
Slark
Snapfire
Tusk
Ursa
Viper
Void Spirit
Weaver
Winter Wyvern
Witch Doctor
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As the Winter Tour of the Dota Pro Circuit 2021-2022 season draws to a close, we've made the difficult decision to cancel the first Major. While hopes were high that we could host an international LAN event, the discovery and spread of new strains of COVID-19 and the resulting increase of travel restrictions has made it unfeasible for all qualified teams to gather for a LAN tournament. |
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General
HEROES Bane
Clinkz
Dawnbreaker
Disruptor
Drow
Kunkka
Lich
Luna
Magnus
Phoenix
Queen of Pain
Slark
Tusk
Undying
Ursa
Void Spirit
Winter Wyvern
Witch Doctor
ENCOUNTERS Magma Mines
Chippy Conifers Reconvene
Gelatinous Bastille
Multiplicity
Mole Cave
Eldwurm Aerie
Ridges of Nishai
Rizzrick the Razorsaw
Gate of the Dead
Round-Up Canyon
Wriggling Wreef
Keen Commander
Nemestice Crater
Storegga the Ample Claps Back
Thunder Mountain
Demonic Woods
The Bomb Squad Goes Boom
Smashy and Bashy
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Experimental Controller Support Bugfixes and Changes
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[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] [h2]Upcoming Battle Pass[/h2] As mentioned last week, we have one last pressing order of business before the end of the year the Battle Pass, which will arrive in the next few weeks filled with holiday levels of hijinks and rewards. |
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Broadcast Links: EN: RU: CN: PT:
Western Europe (WEU): League/Tournament Organizer: DreamHack Teams hoping to join the DPC for the Winter Tour will join an Open Qualifier Tournament. First through third place will then play in a Closed Qualifier, with first and second place earning a spot in Division II for WEU. Schedule and Registration Links for Qualifiers:
Broadcast Links: EN: Eastern Europe (EEU): League/Tournament Organizer: Epic Esports Events With the departure of EXTREMUM from Division II, there are three slots up for the taking in EEU. To select the three teams entering the DPC, Epic Esports Events will be hosting a double-elimination tournament, with first and second place taking a slot each, and a single elimination tournament giving the final slot to first place. Schedule and Registration Links for Qualifiers:
Broadcast Links: EN: RU: CN: PT: ES: North America (NA): League/Tournament Organizer: ESL North American teams will participate in an Open Qualifier Tournament, where the top 4 finishers will then play in a Closed Qualifier. First and second place in the Closed Qualifier will join the Division II ranks of the DPC NA Winter Tour for the 2021-2022 season. Schedule and Registration Links for Qualifiers:
Broadcast Links: EN: South America (SA): League/Tournament Organizer: 4D Esports Teams in the SA region will battle in two Open Qualifier Tournaments to qualify for the Closed Qualifier Tournament, where first and second place will claim one of the two spots available in Division II. Schedule and Registration Links for Qualifiers:
Broadcast Links: EN:
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ES:
China (CN): League/Tournament Organizer: Perfect World As we await the return of teams from Romania post-TI, both the Regional League and Division II Qualifiers for the CN region are pending further updates. Information on Qualifiers:
Broadcast Links: All Languages (TBD): Stay tuned for more news on the Winter Tour of the 2021-2022 DPC season next week, including the return of Team Support bundles, Player Cards and Fantasy League. |
[h3]Monkey King Mischief[/h3]
[h3]Ability Draft[/h3]
[h3]Moving Dota Technology Forward[/h3] Following up on our previous announcement about the future of Dota's technology, with this update we have:
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Fixed a bug with tower target selection when the tower's current target is very near the limit of a tower's attack range. |
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Marci |
[h3]Looking Back[/h3] If you missed any of the tournament, or just want to rewatch some of the incredible moments and dazzling plays, head over to The International website, where you can find replays for every match. There are photos and videos from the event over on our Youtube Main Event and Event Entertainment playlists, Dota 2 Instagram, and the Dota 2 Flickr which also features content stretching back to the earliest incarnations of TI. We would like to thank all of the players, talent, and everyone in the Dota community for once again helping bring this celebration to life. The road to The International was not straightforward this time around, but we hope you enjoyed the world-class Dota and all of the broadcast content from this year's tournament as much as we did. |
For fans of DOTA: Dragon's Blood, the next hero joining the battle of the Ancients is already a familiar face. |
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We are seeing some confusion around the requirements that apply to community casts of TI10. |
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Make sure to log into your Twitch account, navigate to the Connections section of Twitch Settings, and bind your Steam ID in order to access these features. |
Group B
See www.dota2.com/esports/ti10/schedule for the full schedule. |
We have been carefully evaluating the continued rise of Covid rates in Romania, as well as the resulting introduction of new local restrictions in Bucharest. To ensure the safety of all players, talent, and production staff participating in the event, we have decided to refund all ticket sales for The International 2021. |
This reward line is only available until the tournament is over, so make sure to submit all your predictions and check in frequently to make the most of it. [h2]2021 Talent Autographs[/h2] New for this year, support your favorite casters and talent by purchasing their Talent Autographs. A base-level autograph costs $0.99, and features the talent's picture and signature on an item that you can feature on your profile for others to see. You can also level up the autograph for $0.99 per level to unlock additional rewards. Reaching level 5 unlocks a custom chat wheel line directly from the talent, and levels 10/20/50 unlock bronze, silver, and gold borders that allow you to show off your fandom in style. The autograph is permanent, the chat wheel line is usable until The International 2022. 50% of all Talent Autograph sales go directly to the talent. [h2]The International Website[/h2] This update features the unveiling of the all-new website for The International, located at dota2.com/esports/ti10. Watch live matches and VODs, check out tournament standings and upcoming matches, and view team details and stats all in one spot. Missed something while it was live? Log in to the site and enable Spoiler Block to enable a spoiler-free experience where you can enjoy the tournament at your own pace. While today's focus is squarely on the upcoming tournament, The International section is only one part of the new Dota 2 esports website at dota2.com/esports. This site will be the source for all DPC action including the regional qualifiers, Majors, and The International itself. You can already check out the results and information from the past 2021 Spring events. [h2]Short Film Contest[/h2] The International is not just a tournament featuring the best Dota players in the world it's also a celebration of the Dota community as a whole. And nothing exemplifies this community more than the talented filmmakers who create entries for the annual Short Film Contest and the enjoyment of fellow fans. The finalists have been selected, and these top submissions are now available for voting within the Dota client. The winning entries will be showcased on the big screen at The International meaning your votes will decide who deserves the top prize of $25,000. [h2]Now Broadcasting in Spanish and Portuguese[/h2] We're excited to announce the addition of official Spanish and Portuguese broadcasts to the event. As the name 'The International' implies, Dota is a game that brings people together from all backgrounds, cultures, and languages and we want players to have the opportunity to enjoy watching the game they love in the language that speaks to them. Check out the Talent page in the Compendium to see the full lineup of who's involved. |
Tickets will go on sale September 22, 2021 at 12:00 EEST. All tickets can be purchased here: theinternational2021.entertix.ro We're looking forward to welcoming members of the Dota community in person at the arena, and millions more around the world on our livestream broadcast throughout the event. ****All attendees of the live event must be fully vaccinated and masked. If you intend to travel, please check for any rules and restrictions specific to your city/country of origin. Additional protocols will be in place in an effort to keep everyone at the event as safe as possible. Click HERE to read more in our FAQ.**** The International Compendium The field of teams is set, the tickets are prepared, and The International is almost upon us. To help everyone keep pace with the upcoming action, today's update includes free access for all Dota players to The International 2021 Compendium. Start collecting Player Cards and check out the Talent roster today--the rest of the Compendium will unlock as the event approaches including predictions, fantasy, and a set of rewards featuring legacy items themed to the black and gold styling of this year's event. Have a favorite team heading to The International? All Supporters Clubs are now half price, so take advantage of this opportunity to show off your allegiances in your own games. [h2]Player Cards[/h2] Start planning your fantasy lineups, because Player Cards are dropping today. Claim your 10 free packs now, and earn another pack each day by winning a single match. You can also purchase team packs for $0.49, with 50% of each purchase going to the team. Team packs guarantee that the best card in the pack (guaranteed gold or silver) is from that team. In recognition of exemplary fandom, Supporters Clubs members also earn card packs:
Spectator HUD Updates There's a lot to keep track of when watching Dota. To improve your experience watching live games, replays, and overwatch cases, we've given the spectator HUD a timely refresh that touches on Status Indicators, Info Graphs, Camera Options, and Playback Controls. [h2]Status Indicators[/h2]
[h2]Graph Improvements[/h2]
[h2]Camera[/h2]
[h2]Playback[/h2]
Moving Dota Technology Forward As Dota has grown and expanded over the years, so has the technology that powers itboth hardware and software. In order to keep the game and the Source 2 engine fresh, we're planning on removing support for some older systems and configurations. Nothing is changing today, but in the coming months we'll implement the following changes:
For the vast majority of players, nothing will change when these changes are implemented. Most machines already support any of the newer technologies necessary. In fact, most players are already benefiting from the newer technologies, whether it's via larger content sizes, higher frame rates, better graphical fidelity, or cleaner sounding audio. Removing these older technologies will let us streamline our development efforts as well as use the newer features of these APIs to provide an even better Dota experience. If you have concerns, your chosen graphics API can be adjusted on the settings panel and the audio system can be changed by the command line options above. We encourage players to switch to the newer APIs if they haven't already, and let us know if problems come up. |
Fixed Nightstalker Hunter in the Night Shard not being able to target dominated ancients. |
At long last, the top Dota teams in the world will gather this October to wage the tenth battle to claim the Aegis of Champions. We had hoped to release ticket information by now, but the Delta variant has been an added challenge as we work to navigate hosting a live event as safely as possible. With circumstances constantly changing, we want to be careful to make a well-informed and safe decision regarding ticket sales closer to the event. |
[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] |
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We are thrilled to announce The International 10 - Dota 2 Championships will be held this October in Bucharest, Romania, and the epic battle for the Aegis of Champions will fittingly unfold inside the country's largest stadium Arena Nationala. |
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We started working with Sweden back in 2019 to get everything in place to hold TI10 there in 2020. When the global pandemic necessitated a postponement, we doubled our efforts to work in tandem with officials there to make sure we provided them with everything they needed to make this a safe and successful event for everyone. |
[/tr] [tr] [td]Gold[/td] [td]
[/tr] [tr] [td]Platinum[/td] [td]
[/tr] [/table] [h2]The WePlay AniMajor & the Road to the International[/h2] There's only one Major left standing between the top teams in the world and the ultimate showdown at The International. Tune in June 2 - 13 to catch all the action in Kyiv, available to watch and follow in the Dota client. Witness the final clash on the way to Stockholm that will decide the 12 invited teams. The remaining 6 teams will be, as usual, determined by the Regional Qualifiers, where each region will compete for one final slot. The Regional qualifiers will be distributed over a longer period of time to allow for teams competing in the major to respect their respective countries' quarantine processes. The dates for each qualifier are as follows: EEU and SA: June 23-26 NA and SEA: June: June 30-July 3 CN and EU: July 7-10 More information on how to watch the qualifiers will be available after the WePlay AniMajor concludes. The International Main Event itself returns August 10 - 15, live from Avicii Arena. |
Added Elephant, AS Monaco Gambit, Motivate.Trust Gaming, Galaxy Racer Esports, T1, OB.Neon, Team SMG, Army Geniuses, Puckchamp, Binomistas, Royal Never Give Up, CDEC, 496 Gaming and TNC Predator content to the Supporter's Club. |
Added PSG.LGD, EHOME, VG, Thunder Predator, Vikin.GG, Infinity Esports, Sparking Arrow Gaming, BOOM Esports, SG Esports and Crewmates content to the Supporter's Club |
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Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system. |
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The Fall Season is upon us and we're excited to announce updates to Dota Plus and Guilds. The Season begins today and it will run through the beginning of December, 2020.
We've also bumped up the number of players allowed to be on the Avoid Players list from 16 to 25. Shards for Everyone We want all players to enjoy earning and spending Shards, so we have changed the currency to be available to all players rather than being Dota Plus exclusive. While the most effective way to earn shards is to have Dota Plus, we've enabled the following subset of features to be available for all players:
Guild Updates We reintroduced Guilds during the Battle Pass, and we were happy to see how many players participated in Guilds and shared their feedback with us. We are keeping the existing Guilds, but many of the rewards received only worked in the context of the Battle Pass. We've redesigned those features so that you can enjoy playing with your guild all the time. Guilds no longer have a Guild Level - instead there is now a weekly leaderboard of guild points earned in a given region. Once a week, guild members will receive their new guild rank and can claim a reward of shards; Dota Plus members earn double the amount of shards. A Guild's weekly leaderboard position also determines access to special perks that may change over time. The current set of perks is: [table] [tr] [th]Leaderboard Position[/th] [th]Perks[/th] [/tr] [tr] [td]0-24th Percentile[/td] [td]Bronze Tier[/td] [/tr] [tr] [td]25th-49th Percentile[/td] [td] Silver Tier 250 Shards per week (500 for Dota Plus) 3 Guild Emoticons [/td] [/tr] [tr] [td]50th-74th Percentile[/td] [td] Gold Tier 500 Shards per week (1000 for Dota Plus) 3 Guild Sprays Includes Silver Tier Emoticons [/td] [/tr] [tr] [td]75th Percentile or higher[/td] [td] Platinum Tier 750 Shards per week (1500 for Dota Plus) 3 Caster Chat Wheels Includes Silver Tier Emoticons and Gold Tier Sprays [/td] [/tr][/table] At the end of the week, all existing guild points will decay by a percentage. This is so that new guilds have a chance to catch up to existing guilds; however, they'll naturally have to work hard to catch up to the leaders! We want this feature to reward active and engaged guilds working together week-by-week to gain points so with that in mind we'll be monitoring and adjusting the weekly decay to achieve that goal. Guild contracts now earn both guild points and shards. All players have access to one contract slot per day, and Dota Plus members have access to a second slot. Guild challenges are still completed in parties of 3+ guild members, and they earn guild points for leaderboard position. Playing a match while in a guild earns guild points, with bonuses for being in parties with your guildmates. All players can participate in a guild, but only Dota Plus members can create them. Ranked Season In the past we've seen a bunch of negative aspects to forcing everyone to reset their MMR at the same time. That has been part of our reluctance to continue with resetting every 6 months. However after we've expressed this reluctance recently, we've gotten a lot of feedback about how valuable they felt this functionality was to them, along with various suggestions to handling this topic. For this season, we are going to try a new approach to MMR resets. We are making the MMR reset optional, and for those who want to participate, we instead spread it out so it doesn't create too much volatility at the same time (ontop of the volatility that already exists when you enter calibration). We hope this will remove most of the downsides of MMR resets, and let the people that really want to do it be able to do so in a little bit more of a stable environment. Upon logging in, you can go to Settings, and under the Account tab there is a new MMR Recalibration section. To prevent everyone from recalibrating at once, start-times will be spaced out evenly between October 22, 2020 and November 22, 2020 and can be activated anytime until the Season is over. Feel free to press the button the moment it's available to you, never press it, or warm back up to competitive play before activating it. Communication The community has been wanting us to talk a bit more about things we are working on. There are a variety of reasons we don't tend to get into those things until something is ready to release, because sometimes plans change, or an idea doesn't develop into something solid, etc. Sometimes we also aren't sure about dates yet, and don't want to set up false expectations for either the scope for an update or to create disappointment if estimations are wrong. That being said, we recognize that sometimes we need to balance that approach with the desire for some information to the community. So we'll share more information on a few topics below. First is with regards to new heroes. We know the community tends to expect new heroes in the fall each year (usually released around November sometime). We are currently aiming for end of November for a new hero release, followed by more that are spread throughout next year with the next one in the first quarter next year. Recently we've been thinking about trying an overall development approach of spreading out updates during the year, rather than only having most content and updates centered around The International. We are hoping a steady state of content will prove to be more engaging to users than the previous approaches. Another area we've been doing work on recently is player behavior and toxicity. Some of that has been work we've been doing recently in public without patch notes, while some is upcoming stuff that is still in development. We've made improvements to our smurf detection systems, and as a result we've started separating new accounts from entering the pool of normal and new players. Smurf accounts are now much more likely to play with other smurfs only, this includes parties where only one player is a smurf. They are also likely to inherit any negative behavior scores of their alternate accounts, to limit their negative impact when playing. We've also done a few more improvements on making new accounts converge to their correct MMR faster, however there is still more to be done on that front. We have a couple of approaches to solve that which we are working on but they are in the research/experimental stage at this point. We've also been ramping up our banning of booster accounts, as we've improved detections systems in recent months and gained more confidence in the ability to ban for it. In the past 30 days we've banned over 14000 accounts, and have set up systems to continually ban for boosting moving forward. This is an area however that needs constant work and improvements to not stagnate, and some of this will benefit from more advanced detection methods that are also in early research/experimental stages. In terms of toxicity and game ruining behaviors from players, we are working on a new Overwatch style system, similar in some ways to that of CS:GO. We aren't ready to share more information about this yet, but we will as soon as we are able. We are hoping to get this in the game as soon as possible. Lastly, we've done some engine development that results in moderate performance improvements on multi-core CPU's and will be bringing those to Dota. There's still a bit of testing to do as it may result in some bugs, but we are aiming towards the next week or so for it. As you can expect, given the code changes required, the release could be a little bit spooky. |
Season 2 of this year's DPC slate is up and running, and today's update includes new Team Profiles, the next piece in an evolving platform of features designed to help you track all the action in Dota competitive play. |
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With spring finally arrived and the community set on course for the heart of the Dota competitive season, it's a good time to replenish some of the treasure stock that was nibbled away during the long year behind us. |
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Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers. |
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Fixed Psychic Headband destroying Homing Missile |
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This patch updates the Ability Draft game mode:
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ABILITY DRAFT CHANGES: |
Updated the overhead heal display values to show the amplified values rather than just the base values. |
Diretide has ended. Diretide Point rewards will no longer be available. |
Fixed an unintended inclusion of damage reduction on Wrath of Nature |
Hoodwink |
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[h2]General[/h2]
[h2]Items[/h2]
[h2]Heroes[/h2]
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Fixed some notifications appearing on top of the in-game item shop |
Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom) |
Fixed a bug with Wukong's Command against invisible heroes |
The original deadline for this year's Collector's Cache Call to Arms is drawing near. Considering some contributor reports about the workshop importer that had to be addressed, we've decided to extend the submission period for several more days. |
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Aghanim's Trials |
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As we move into the later days of summer, it's time now to also start thinking about the approaching fall season and new possibilities for treasure to come. To help prepare, we're inviting all Dota 2 Workshop creators to dream up the latest in Dota 2 fashion and other combat accoutrements. |
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Bug Fixes: |
[h2]General[/h2]
[h2]Map Changes[/h2] Fixed issues with players getting stuck in The Tomato Men from an Alternate Dimension, Some Grouchy Dogs, Blind Bombardiers and their Brethren, Jungle Hijinx, The Scarabs of Scuttletown, The Beastly Babies, A Strange Morphology, Hoppy Bats, The Demonic Dozens, The Malorkian Hammers |
[h2]General[/h2]
[h2]Encounters[/h2]
[h2]Items[/h2]
[h2]Heroes[/h2] Tusk
Omniknight
Disruptor
Viper
Weaver
Witch Doctor
Winter Wyvern
Mars
Ursa
Sniper
Magnus
Snapfire
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Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended |
After being lost across multiple dimensions, Aghanim the Mighty, Aghanim the All-Knowing, Aghanim the Absolutely-Yoked-and-Handsome, has found his way back to the realm and he doesnt arrive alone. Available to everyone and completely free-to-play, Aghanims Labyrinth is a four-player, cooperative roguelike that pits your party against Aghanims curated collection of interdimensional monsters. No Battle Pass required (although owners of the Battle Pass can earn points by playing). |
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The Dota 7.27 update is out with a lot of general changes, item balance changes and two all-new items. |
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Turbo: instant banning is back |
Fixed flying vision not applying to some heroes with stolen spells. (i.e. Morphling with Tree Dance, all relevant spells in Ability Draft) |
We've received messages from workshop artists concerned about fairness in the upcoming Collectors Cache, specifically that some item sets were over the polygon limits allotted by our workshop tools. We agree that this provides an unfair advantage and have removed them from the selection pool. Periodically we contract workshop artists that we've had a good experience with to create customized content. As part of that process, we need to tag their accounts so they can submit the raw files for a variety of types of content, privately, through the workshop. This system was intended to be used only for contract work, and not as a way to gain an advantage in general workshop submissions, which have their own guidelines, such as for the Collectors Cache. We should have been more vigilant in monitoring submissions, as weve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future. |
Turbo: MVP enabled |
Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. |
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This update adds an option to allow players who preferred using the Sideshop to continue doing so. With the new option enabled, you will be able to use recycling to earn gold instead of the current mechanic. The option can be toggled on and off depending on your recycling preference at any time. Furthermore, gold will be provided once again through Guilds and Gauntlets. |
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In this update we are rolling back two features to be like they were last year: Weekly Wagering & Recycling/Sideshop. |
We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update: |
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Custom Games: Declining to accept a match for a custom game now applies a custom game cooldown. |
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While the original deadline for this year's Collector's Cache Call to Arms has already arrived, we've decided to extend the submission period for one more week. |
Fixed some bugs with lifesteal amplification (caused things like heart and divine favor to affect it) |
Fixed an exploit which duplicated neutral items. |
Further minor camera adjustments following the previous iteration |
Fixed an XP bug that was recently introduced that caused streaks to give much more XP than intended |
Dota Gameplay 7.25 is out now! |
In this update we are introducing a new system for gathering data on the type of changes that are harder to evaluate or predict without very large number of games, such as gold bounty formula changes. |
The rarity of “Very Rare” treasure items has changed to be closer to the halfway point between “Rare” and “Ultra Rare” items. |
Fixed a bug with combining Bloodstone or Rapier when some components were in your backpack. |
We're six months away from The International 2020 in Stockholm, but it's never too early to start dreaming up new treasure ideas for this year's event meaning that it's time once again to invite all Dota 2 Workshop creators to plumb the depths of their imaginations for new designs to include in the next Collector's Cache. |
We are making our smurf detection system more sensitive in this update. This change will much more proactively target potential smurf accounts, but may on rare occasion give a normal player extra MMR. |
Neutral items held by Lone Druid's Spirit Bear now show as held by Lone Duid in the neutral items tab. |
* Fix quickcast bindings both neutral items and TP |
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* As a result of the experimental dota_camera_alternative option that has been in testing since summer, we’ve adjusted the default camera position. The console command “dota_camera_legacy 1” will adjust your settings to match the old camera if you prefer it. |
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We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40. |
As another year creeps up on the heroes of the Dota universe, and yesterday's wardrobe begins to look slightly more threadbare, we'd like to invite all Dota 2 Workshop creators to dream up some new fashions and assorted finery to help your favorite heroes look their best as they head into battle in the new year. |
* Fixed Mango Tree being placeable in areas like the Roshan walls |
Fixed a bug that caused Frostivus chat wheels and consumable items to not be usable. |
* Visage: Restored previous Stone Form helper ability |
Role selection has been disabled for very high-rank games, to improve match quality and matchmaking time. |
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* Added the Strict Solo Matchmaking option back for fast queue games |
* Bounty Runes are now locked to 5 minute intervals in terms of their gold values (so getting a 6 minute bounty isn't higher than a 5 minute one). |
Void Spirit |
Snapfire |
Void Spirit |
* Fixed various cases where Cooldown Reduction was not stacking multiplicatively |
* Fixed couriers giving xp (was supposed to be reverted before) |
Fixed XPM display being incorrect |
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* Fixed an issue that allowed players to have more available reports than intended. This also had the unintended side effect of some people getting low priority more easily than intended. We have adjusted some players low priority penalties and behavior scores. |
Matchmaking Update: |
Matchmaking Update: |
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Matchmaking Update: |
The match quality survey we mentioned in our recent blog post is now enabled. Let's hear your feedback! |
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* Fixed Night Stalker's scepter hitting invisible units and units in FoW |
* Reduced the TI Battle Pass Shovel cooldown from 60 to 20 seconds |
Over the next few weeks we'll be experimenting with toggling strict solo queue on and off, to see the impact it can have on match quality and matchmaking times. The primary reason we initially added this feature was because there was a much larger discrepancy in motivation between players competing for solo MMR and players competing for party MMR, resulting in a poor experience overall. This discrepancy is not as pronounced now as before, and each option that does a hard split of the matchmaking pools has to be considered carefully as it has a direct influence on the matchmaker's ability to find the best matches available. |
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* Fixed Morphling's Morph resetting charge counts for Astral Imprisonment, Stone Remnants and Windrun when switching to and from the Morphed hero |
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Media The top eighteen Dota teams in the world have earned the right to join the final test of the Dota competitive season. As the tournament progresses, check out the main stage and behind-the-scenes action on our media page, which features all content from our YouTube Channel, event-specific Twitter feed, and Instagram. Pubstomps Whether you're playing or watching, Dota is best enjoyed with friends. To help people around the world connect with each other for their own celebratory Dota events, weve once again partnered with Barcraft United to facilitate Pubstomp administration. Their official landing page will launch later this week to help find a Pubstomp in your area. |
Added a one time popup describing Ranked Roles before queuing for Ranked. |
The optional unit query panel has been removed. We started fixing a couple bugs with it and felt that the feature needed large design changes to be usable by a bigger portion of players, as less than 1% of players have used it after we added the option for it. |
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Immortal Treasures: |
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Some more minor performance improvements (including improvements to Wukong's Command) |
Earlier today we disabled a loophole that allowed players to purchase two of the Weekend Bundle rather than just one. Enough people exploited this loophole that we have decided that, for the next 24 hours only, we will give a chance for players who did not exploit it to also buy up to two bundles total within the client directly. |
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Added a new camera test convar "dota_camera_alternative" that takes a number input for different camera setting configurations. This convar will only be around short term and the input mappings may change. |
Fixed Marksmanship's extra proc damage portion not being properly reduced by bonus armor |
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* There was an issue that affected some players who used shovels in the first few hours of the battle pass release. We’ve granted additional shovels to the affected players. |
* Fixed issues related to MMR wager tokens |
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With todays Steam update, were making a change to the Workshop submission process to address fake item scams. First-time submissions to the Dota workshop will now require email verification before the item can be listed publicly. For those of you that have previously submitted Workshop items, you shouldn't see any change in functionality. |
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The International 2019 is still over the horizon, but it's never too early to start exploring new treasure ideas for this year's eventwhich will have a theme focused on overgrown, enchanted jungle ruins. With that in mind, we invite all Dota 2 Workshop creators to venture into their flourishing imaginations on the hunt for new designs to include in this year's Collector's Cache to see what concepts bear fruit. |
Custom Games API: |
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Added some previously unavailable heroes to Ability Draft |
* The Rubick Arcana Bundle now includes a Voice of the Magus Cypher item that lets Arcana owners choose whether to use the Arcana voice or the original Rubick voice. This item will appear in Arcana owners’ inventories shortly. |
Removed Flowing Entropy from the Treasure of the Amaranth and instead included Enduring Solitude. Including the Flowing Entropy set was an oversight - Collector's Cache sets are intended to remain exclusive. |
* New Bloom ended a few hours earlier than intended, the event has now been extended to be active through Feb 12th. |
* Fixed an issue that caused players completing calibration games using Ranked Roles to not have the correct resulting calibrated MMR. Players who have already played calibration games with this behavior have have their MMR updated to reflect the correct values. |
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.21: |
.21: |
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* Fixed a bug that caused Quickbuy items to disappear when multiple identical items were queued and the first item was completed. |
* Added missing skirt to the Mistress of the Long Night set. Players who have already unbundled the set and own a Belt of the Long Night will be granted a corresponding Skirt of the Long Night. |
* Frosthaven has now ended. |
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.20e: |
* Minor CPU performance improvements with certain types of art content |
.20d: |
.20c: |
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.20b: |
* Fixed some more old attack speed related bugs |
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Fixed a longstanding bug that caused units to attack more slowly than expected at certain attack speeds. |
.19d: |
As the calendar nears its annual renewal, and a hint of winter merriment sweeps across the lanes, it's time for the heroes of Dota 2 to think about cold-weather wardrobe changes. To help get them bundled into fresh winter garb, we invite all Dota 2 Workshop creators to kindle the fires of their imaginations and dream up new item sets to unveil in this year's Winter Treasure. |
* Fix an interaction between Windranger's Focus Fire and Windrun. |
Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities. |
* Custom saved sets now include the selected style. |
.19c: |
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* Heroes will now target the attached Phantom from Grimstroke’s Phantom Embrace with a higher priority than other nearby units. |
.19b: |
.19b: |
Grimstroke |
Grimstroke |
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Preparations are now underway for The International 2018, and this year's event will feature a subterranean theme. With that in mind, we invite all Dota 2 Workshop creators to dig into their cavernous imaginations for new treasures to include in this year's Collector's Cache. We're hoping to haul in a collection of items that are equally at home in the obsidian city of Aziyog as they are in the spore fields spreading beneath the Riftshadow Ruins. |
Fixed a rare bug that could sometimes cause Heartpiercer to proc on buildings and Roshan. |
* Relics toasts now appear over a random visible instance of a hero/illusion, rather than always appearing over the real hero. |
A random hero challenge will be selected for you if one is not selected before the game. |
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Fixed various bugs with Dota Plus Assistant suggestions |
.11: |
Today's update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every Dota 2 match you play. |
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* Fixed Nullifier applying its Mute to sleeping units |
* Fixed Penitence being able to pierce Spell Immunity if the target becomes immune after the projectile is fired |
* Fixed Morphling benefiting from melee attack modifiers when returning from Metamorphosis |
* Fixed Morphling benefiting from melee attack modifiers when returning from Metamorphosis |
.10: |
* Fixed Bounty Rune not providing gold for dead heroes |
Fixed a bug where hovering over an enemy ability button would show a range indicator if the ability was leveled up. |
* Fixed a bug where purchasing items with a dead courier selected would put the items onto the courier instead of into your stash |
* Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow |
Minor updates on Windranger’s model |
Fixed a bug where alt-clicking HP/Mana bars of dead heroes would create a ping |
Various improvements to how certain particle effects are stored. One impact this has is a format change for the particle snapshot system. While this specific feature has never been officially supported, if there are any Custom Games using models generating custom snapshots we recommend that they be updated to match the new requirements (specifically, output files must always be specified and have the form “particles/*.vsnap”). We’ve also implemented a feature to automatically convert any particles referencing Valve snapshots to the new system. |
* Added the following abilities to Ability Draft: Fire Remnant, Psionic Trap, Chakram |
Ping sounds are now 3D spatialized relative to your camera position. |
Party Ranked games can now earn players up to Ancient[5] rank. All divine ranks continue to be scored only from Solo Ranked play. |
* Ability Draft: Now uses none of the turbo mode game mechanics |
* Ability Draft: Now uses some of the turbo mode game mechanics |
* Fixed various Status Resistance bugs |
Turbo: Hero pick rules switched to a 10 second ban phase followed by a 45 second all pick phase. |
* Turbo: Fixed issues with backdoor protection. |
.07c: |
* Turbo: Hero picking phase now takes less time |
Turbo: Fixed issue where disconnecting beforegame start would result in no courier for the player |
* Fixed Manacost Reductions applying twice to Ball Lightning's activation cost |
* Slight performance improvements for lower end computers when inside the base |
* Fixed Heartpiercer HUD showing your hero still had bonus armor when he didn't |
* Turbo: Buy anywhere replaced by streamlined couriers: lightning fast, invulnerable, and automated. |
Today's update reduces input latency from various components in the Dota command processing system. We've reworked how the dedicated servers handle incoming messages and how the engine processes user commands, resulting in more responsiveness and less delay on your actions. |
* Fixed being able to sell back the bonus mango for full value by forming Magic Wand |
* Fixed a case where player input would not be registered. If you see any further cases of this, please provide matchid and time. |
* Fixed a bug where abilities with large network updates (e.g. Haunt, Wukong's Command) were causing lag spikes. |
.07b: |
* Fixed some cases of courier abuse |
* Double click abilities now works with point/area targeted abilities (things like AoE Surge will now cast around you on double click) |
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Fixed issues with Captain's Draft in preparation for the upcoming tournament. |
The warmth of the summer months is now just a memory, and the creeps already see their breath frosting in the chill air. To help get the heroes ready for the coming snows and the joys of winter celebration, we are now officially accepting submissions from Community artists based around the themes of Frostivus, and the frigid trappings of winter, to be considered for inclusion in a new treasure. |
Fixed various bugs with matchmaking. |
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Fixed a particle bug with casting town portal scroll while dropping it into your backpack. |
Fixed a server crash that could happen in the later phases of the Siltbreaker boss fight. |
.06f: |
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SILTBREAKER CHANGES |
* Reduced frame rate hitches caused by rich presence notifications |
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* Fixed a bug with in-game predictions that would sometimes cause a prediction to not be recorded properly if submitted near the end of the allowed window. |
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* Fixed a problem where pinging enemy items in the FoW would report the current state of the item, not the last visible state. |
* The time Roshan dies is no longer printed in the death messages |
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* All owners of the International Compendium now have a custom visual effect for ironwood branch that changes its look depending on the phase the tournament is in. |
* Fixed some cases where Magnetic Field could malfunction when multiple instances are in the area |
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* Fixed connection issues with spectating |
Fixed a recent bug that caused creeps to path around Fissure rather than wait for it. |
* Fixed a recent bug that caused creeps to path around Fissure rather than wait for it. |
Newcomer Stream Once the event begins, you can help any friends interested in learning more about Dota by sending them to the Newcomer Stream, which features the main broadcast enhanced with contextual overlays that call out information helpful for understanding the intricate world of Dota during the most exciting time of the competitive season. Pubstomps There's nothing better than enjoying The International with friends. But not every fan can make the journey to Seattle to witness the tournament in person. To help people around the world connect with each other for their own celebratory Dota events, we've once again partnered with Barcraft United to facilitate Pubstomp administration. Just visit the Barcraft landing page to find a Pubstomp in your area. The International 2017 Opening Reel Each year, fans celebrate Dota together at tournaments and in gatherings around the world. This year we'd like to incorporate some more aspects of the worldwide celebration into the Opening Reel video that starts the tournament broadcast each day (check out last year's video for reference). If you've taken video footage at past Valve events that you'd like to see included in The International broadcast, please head over to the Opening Reel Guidelines page to submit your video for consideration. Each day of the event will feature different footage, and we'll be accepting new submissions—including new footage from this year—until August 11. Battle Pass Season Extension Players may have noticed that the Battle Pass Season was recently extended from the original end date of August 20 to help accommodate the delay in releasing Act I of the Siltbreaker campaign. While our initial extension was made knowing the delay would also affect the release of Act II, today we're extending the Battle Pass Season until Monday, September 18 to ensure players have ample time to enjoy the conclusion of the multiplayer campaign once it releases shortly after The International. |
Updated item tooltips. |
* Fixed Essence Aura malfunctioning on Outworld Devourer when he has illusions of himself nearby |
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* Fixed Monkey King not gaining Magic Stick charges while his ultimate is active |
* If you issue a pickup items order on the Courier, and it gets interrupted, the next time it is near the fountain it will still pickup your items. |
* Fixed Rubick's Level 10 Talents sometimes not being upgraded properly. |
* Fixed being able to pull Radiant Ancients to middle lane |
* Fixed being able to pull Radiant Ancients to middle lane |
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* Amateur and Professional leagues that are free-to-spectate no longer require a league ticket item to be shipped in the client. Instead, once approved, league information will automatically be downloaded directly from the web. |
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.06e: |
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Fixed the Battle Pass end date, and extended it to September 10th. |
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The International 2017 Battle Level Bundle for Dota 2 is available on Steam and is up to 70% off!* |
* Claiming the Level 165 Bonus Siltbreaker Treasures reward will now retroactively grant bonus treasures for any zones that had been previously 3-starred. All players that did not receive their bonus treasures will be granted those missing treasures. |
* Fixed parties being able to queue in Ranked without an attached phone number |
* Fixed Gravekeeper's Cloak not properly reducing damage from Reaper's Scythe |
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* Updated the top bar net worth indicator to have three states, when its below 5k (shows nothing), above 5k (shows >5k) and above 15k (shows >15k) |
* Fixed issue where toasts from a broadcaster the user/caster had not selected would incorrectly display |
Changed the top bar net worth indicator to show percentage of total net worth and only display when a team has a lead larger than 2k gold |
* Added new hero health bars which display hero level. The emphasized thousands health bar ticks have been reactivated. |
* Fixed a Brewmaster bug introduced a few weeks ago that causes the passive cooldown based component of Drunken Brawler to malfunction |
.06d: |
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* Restored Ranked All Pick to normal state |
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* As an experimental change for a few days, All Pick will now have 25 heroes randomly removed from the hero pool at the start of the draft before the ban phase. This change only affects Ranked Matchmaking. |
.06c: |
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* Updated cursor images to better support high resolution displays. |
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* Fixed a recent bug that caused armor to reduce slightly more physical damage than intended |
.06b: |
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Added a Battle Pass Achievement for participating in the Arcana Vote. Votes already cast will count towards this achievement. |
* Inactivity timer is now shown on items moved from backpack into inventory. |
* Fixed a bug where Battle Point Tributes would give you double the listed amount |
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Fixed issue where combined items would go in backpack if recipe was there |
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Improved client performance when creating illusions. |
Improved performance when creating illusions. |
* Fixed a bug with Lina's Fiery Soul displaying an incorrect duration when the effect is active while leveling up Fiery Soul. |
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* Matchmaking Update: http://blog.dota2.com/2017/04/matchmaking-update/ |
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* Fixed a bug where mouse input would sometimes not register. |
.05: |
.05: |
.05: |
General: |
.05: |
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* Fixed some crashes related to bot AI. |
After nominating a hero to ban, that hero is no longer shown as your tentative pick. |
Fixed a bug with Town Portal scrolls and Boots of Travel when moved into the backpack during casting. |
Fixed Lotus Orb reflecting Nimbus Lightning Bolt. |
The International Qualifiers will be held after completion of The Kiev Major. Aspiring challengers will battle through the Open Qualifiers June 22nd - 25th, and the Regional Qualifiers will then follow on June 26th - 29th to determine the final contenders. |
.04: |
Fixed the wagering panel blocking clicks at the start of the game. |
Fixed the display of particles in the portrait window. |
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* Bonus Tower Armor based on nearby enemies is now shown in the HUD only to the attacking team |
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Unranked All Pick now uses the same picking order as Ranked. |
* Fixed Geomagnetic Grip only destroying trees around pulled heroes and not creeps |
* Rapier can no longer be disassembled |
* Rapier can no longer be disassembled |
The International 2017 is just over the tournament horizon, and this year's event will have an aquatic theme. With that in mind, we invite all Dota 2 Workshop creators to dive deep in search of sunken treasures to include in this year's Collector's Cache. We're fishing for a collection of items that are equally at home hiding in the murky waters of Dark Reef or swimming in the possession of the Deep Ones. |
Fixed a recent bug causing Spark Wraith to slow for less than intended. |
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Added an in-game hero inspection panel. |
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Boots of Travel now works like a teleport scroll when teleporting to a tower. If the tower dies during the teleport, this will no longer cancel a boots of travel teleport to the tower. Teleporting to other units is unchanged. |
Fixed a bug where observer wards that were purchased and combined with sentry wards during strategy time were not decrementing the teams stock count. |
* Fixed a bug where purchasing and selling items many times during strategy time could prevent item purchases later in the game. |
Fixed a bug where the achievement rewards for tipping other players were not being granted. All rewards have been retroactively granted. |
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Fixed a bug preventing item combines from building the item into the inventory slot that contained a recipe used in the combine. |
* Fixed Necrophos Ghost Shroud not preventing Physical damage from spells |
Fixed bots getting stuck when placing a ward by the top dire rune. |
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Added Drag & Drop of items in your inventory in the pre-game strategy panel. |
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.02 |
Fixed the interaction of Undying's summoned zombies and Blink Dagger. |
The ignore player option is now available during hero pick and strategy time. |
Dark Moon: Fixed heroes losing their magic resistance if they were revived by the round ending. |
Dark Moon |
Fixed a matchmaking bug which caused longer than expected ranked matchmaking wait times for extremely high MMR players. |
* Players who win in the Dark Moon event will have a unique Dark Moon emoticon item attached to their account, as proof for beating the final boss. |
Fixed some cooldown based proc abilities malfunctioning |
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Edge pan is now disabled while dragging an item. |
Fixed portrait spell casting |
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* Shop UI has been reworked |
Gold tooltip now shows Death Time below the Death Cost. |
Fixed a bug where Moon Shard could be consumed by illusions.<br>- Fixed control-clicking or double-clicking on Meepo to select all onscreen Meepos.<br>- Improved rendering performance.<br>- When spectating or watching a replay of a league match, selecting the broadcaster now switches to the broadcasters camera instead of remaining on the default directed camera.<br>- Fixed an issue where player motion would stutter when moving along the time line in a replay. |
Fixed Death Pulse heal values being a little higher than intended |
Matchmaking now considers geographical distance when finding players for your team. |
Updated the Moon Shard change to be a visual buff to not reveal illusions, rather than carrying over the actual bonus to illusions. |
Fixed a bug which prevented illusions from copying a consumed moon shard. |
Fixed CTRL Clicking on certain units not selecting them all. |
Fixed a bug with the interaction between Helm of the Dominator and Tusk's Snowball. |
Fixed a problem with ranked matchmaking that was causing longer than normal wait times for some very high skill players. |
Due to issues some contributors were experiencing with their submissions, we are now extending the deadline for “Lunar New Year 2017” to January 10th 2017. |
Fixed a bug which made it impossible to sell an abandoned teammate's items. |
Improved overall performance of the in-game user interface. |
Hero swapping is now possible during strategy time by right-clicking on player names at the top of the screen. |
Weaver's Swarm now provides vision of Monkey King while in a tree. |
* Reduced Scoreboard size when the item panel isn't selected |
* Fixed the following panels not appearing: The Hall of Fame, Effigies and PA Arcana gravestones |
* Fixed a minimap input bug |
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Fixed Morphling causing performance issues in bot games. |
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Reports and Commends can now only be sent in the post-game screen. |
* You can no longer random in the last 10 seconds in Unranked or in the final pick per team in Ranked |
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Added a dialog on startup to correct a common performance problem on Windows 10. |
Fixed a bug with Phantom Assassin's Manifold Paradox Coup de Grace effects during bot matches. |
Fixed a bug with rewinding while spectating live games. |
Fixed Shadow Demon being able to Demonic Purge dead units. |
Added incoming and outgoing damage numbers for the local player. |
.88f: |
.88f: |
.88f: |
.88f: |
Fixed a crash on Windows XP. |
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The Stun UI appearance has been updated. |
Added a HUD UI element to show when the selected hero is stunned. |
Added a notification for orders issued to dead or stunned units. |
Fixed a sound problem with some heroes during bot games. |
Enabled purchasing the Battle Pass as a gift. |
The Fall 2016 Battle Pass, all new content for Dota 2 is Now Available on Steam! |
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Fixed a crash with emoticons. |
.88e: |
Fixed a crash when leaving hero showcase view. |
Fixed a few remaining low-end performance issues. |
Reworked tree selection hitboxes. |
* Improved low end performance when rendering glow effects |
Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate. |
Fixed Luna's Glaives appearing in fog of war. |
Improved performance on low frame rate systems. |
Optimized network processing to improve performance on low framerate systems. |
Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted. |
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.88d: |
* Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks. |
* A new server cluster in Peru has been added with improved connectivity and capacity. |
Fixed the interaction of Underlords Abyssal Aura and Illusions. |
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.88c |
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Announcing the Lockless Luckvase and Trove Carafe for The International 2016, two Immortal treasures now available in the Dota 2 store. |
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Dota VR Hub: Improved visual quality of hero loadout scene. |
Fixed Lone Druid's Bear not tracking Black King Bar usage correctly. |
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Fixed a bug preventing skyboxes from appearing in the Dota VR Hub. |
* Fixed player card pack dialog erroring if you clicked the pack again while it was opening. No cards were lost by this, it was just causing the dialog to show an error message rather than the cards received. |
Fans can look for the full tournament website to launch later this week. |
* Greatly improved panorama CPU performance. This is most noticable as a framerate increase in the main Dashboard. |
Immortal Treasure III is here: http://blog.dota2.com/2016/07/immortal-treasure-iii/ |
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* Fixed Omnislash jumping to Elder Titan's Spirit |
Battle Cup: |
* Enabled the Weekend Battle Cup. |
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.88b: |
Fixed an IME bug when binding keys in the settings panel. |
DirectX 11 is now the default on 64-bit Windows systems. |
Fixed a bug with the auto-select summoned units option, when resummoning Lone Druid's Spirit Bear and Arc Warden's Tempest Double. |
Fixed various issues with purchasing the Battle Level Bundle (if your item is missing it will appear in your armory throughout the day) |
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Fixed a bug with background music when dota_force_default_death_stinger was set. |
Fixed a bug that prevented item quickcast and smart double tap from working together reliably. |
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Ranked matchmaking is now unlocked at badge level 20. (Previously it was based on the level of your experience trophy.) Any account that does not meet the new requirement but has played at least one ranked game will continue to have access to ranked matchmaking. |
* Fixed Phanton Assassin's Coup de Grace visual effect when applied to mechanical targets. |
* Updated Dashboard |
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.88 Gameplay Update |
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* Fixed a case where the item gifting popup wouldn't appear for certain users with very large friends lists. |