Patch 7.37e is out now. You can check out the patchnotes here.
Kez:
- Kazurai Katana: Damage Per Second reduced from 7/8/9/10% to 6/7/8/9%
- Falcon Rush: Katana base attack rate increased from 1.3/1.2/1.1/1.0 to 1.4/1.3/1.2/1.1
- Falcon Rush: Duration decreased from 7 to 3/4/5/6
- Raptor Dance: Increased cooldown from 40/32/24 to 40/35/30
- Raven's Veil: Increased cooldown from 40/32/24 to 40/35/30
- Grappling Claw: Fixed chain not being broken when linked to a target out of range
- Shodo Sai: Fixed some Mark interactions dealing more damage than intended
- Grappling Claw: Fixed it ignoring evasion
- Echo Slash: Fixed it ignoring evasion
- Echo Slash: Fixed it killing couriers
- Echo Slash: Fixed it allowing Kez to escape leashes and movement prevention abilities (i.e. Disruptor Kinetic Field )
- Fixed a client crash with Moon Shard
- Fixed a server crash involving Ogre Seal Totem and Lone Druid
- Fixed various issues with Quick Buy
- Fixed Shen and Dragonus arcana style unlocks not applying to respective cursor icon packs
- Fixed Juggernaut Primal Prowl style unlock
- Fixed various crashes with Act IV encounters
- When winning an Ability Draft game, instead of granting 3 tokens and 2 scrap, grant 2 tokens and 8 scrap.
- Spleen Sweeper: added a scoring section on the main menu to show scoring information. Fixed score summary not showing after beating all 5 stages.
- Spleen Sweeper: fixed last stage not granting a completion bonus of 4000 points
- Castle Carnage: fixed Tunneler particle missing model and issues with grenade bouncing
- Castle Carnage: fixed phantom terrain blocking some shots
- Spoon Man: fixed an issue where the mouse cursor would stay invisible after a popup
- Spoon Man: fixed a crash related to pressing a button before the game is loaded
- Spoon Man: fixed being able to get stuck inside a block
- Nest of Thorns: fixed an issue where rewards could fail to be granted
- Nest of Thorns: fixed an issue where gold amount could fail to be saved
- Fixed Blind Queensguard (strange vendor) encounter not working
- Fixed Act IV sprays not showing up in Chat Wheel
- Crownfall map: clicking on the tokens-received gift alert attached to the inventory now opens the associated encounter
- Fixed an issue where playing or replaying the Kez debut animation could result in a black screen
- Fixed new Crownfall trophies not showing up
Gameplay Update
Kez:
- Base Armor increased from 0 to 2
- Base move speed increased from 315 to 320
- Falcon Rush attack rate for Sai decreased from 1.3/1.2/1.1/1.0 to 1.2/1.1/1.0/0.9
- Fixed bug where Falcon Rush could target units out of range
- Fixed bug where Falcon Rush ignored the attack speed cap
Today's update is as big as it gets. Not only are we releasing the fourth and final act of our multi-part Crownfall epic, we're celebrating with the debut of Kez, an all-new playable hero!
Hero of the Flightless
If you helped out Vengeful Spirit in Crownfall Act III, you already trekked your way through the icy tundras of Icewrack, found the Skywrath exile Kez, and convinced him to return home with you. In Act IV, he plans to reband the Kazurai and help you rid Skywrath of Imperia once and for all. And when he's not helping you commit regicide, he'll be all too happy to lend his blades to a little freelance work carving up some Ancients. With the innate ability to swap weapon styles between his Kazurai Katana and Shodo Sai (unlocking more powers than there are days in the week), this martial master's kit comes with tons of options. Check out Kez's landing page to learn more about everything he can bring to the fight.
Crownfall Act IV: The Spires of Skywrath
Princess Shen was first in line for the throne of Skywrath when her father, King Tatrasiel, fell ill and died. But her younger sister Imperia betrayed her, cast her from the highest tower of the Nest and left her for dead. She was found by the Flightless goddess Scree'Auk, and given the powers of a Vengeful Spirit. Today, the resurrected Shen returns to Skywrath to battle her sister for the fate of the throne. And she will not be alone. All the heroes who have helped her along the way, from Dragonus to Axe to Kez to Crystal Maiden and more, will battle their way through three separate paths up the spires of Skywrath to the Nest of Thorns, where Imperia awaits for a final battle. Crownfall Act IV is the epic conclusion to a journey that's taken us from the humble markets of Midgate to the rolling red sands of Druud and the wastes of the frozen north, and finally to the Nest of Thorns, the courtroom of the queen herself, for an ultimate showdown. Act IV boasts a massive new overworld map with three distinct questing paths, sidequests, minigames, and finally, a chance to defeat Imperia and unlock new Skywrath Mage and Vengeful Spirit Arcana alternate styles. So get ready for plenty of royal treasury looting along the way to the palace. We've also got new Act IV-specific Pathfinder rewards, including custom Crownfall Scree'Auk and Avilliva towers and new Immortals. We've even added bonus content for Pathfinder pack owners for each act. You can now visit the Snake Charmer in Shen's questline in Act IV to claim your limited edition Crownfall character stickers.
Getting Caught Up
If you've been playing along through Crownfall as each act releases and want to jump right into the new Act IV content, don't forget to read the latest intro comic, "Crownfall", before you start. And if you wouldn't mind a quick refresher of what, precisely, the hell is going on, feel free to read up on Act I's intro, "Ascension Day", Act II's, "The Battle of Hell's Basin" and Act III's "The Dragon".
It's All Live!
Lastly, if you're just joining us now for the closing act of Crownfall... welcome! All of the previous acts are still available, and will remain so until Crownfall comes to a close January 15th, 2025, so there's still plenty of time to get started and a ton of content waiting for you. That goes for the rest of you, too. If you've been puttering with the previous acts but waiting for everything to be available first, wait no longer. The entirety of Crownfall is now yours for the exploring. Work through all the maps, unravel the entire story, play all the games and unlock all the arcana styles. ...And, of course, spend all your coins and candy. For those of you sitting on any Crownfall Coins (or those of you planning to earn more playing through Act IV), remember to use them before the event ends on January 15th.
Very soon, a flightless named Kestrel will return from his Icewrack exile. He will reform a Kazurai army from the ashes of the old. He will join his new friends, a band of Oglodi warriors, and the rightful queen to storm the palace of the usurper Imperia. And he will change the history of Skywrath forever.
This is not that story. Not yet. (That's for tomorrow.)
This is the story of a much younger Flightless, who was brave (and stupid) enough to try defying a queen on the first anniversary of her ascension. His name is Kez.
This is his story.
Patch 7.37d is out now. You can check out the patchnotes here.
Congratulations to Team Liquid, Grand Champions at The International 2024. Dropping only three games throughout their championship run, this relentless Liquid squad washed away a field of fearsome contenders to resoundingly earn their place as the finest Dota team in the world.
Team Liquid's journey to the Aegis started smoothly with a pair of 2-0 series wins over Aurora and beastcoast, but a 0-2 showing against defending champions Team Spirit reminded everyone that the path to immortality is filled with formidable foes.
Their next opponent would only prove that point further. With Liquid holding a 1-0 advantage and the Upper Bracket almost within reach, underdogs BB Team ran away with the second match of their seeding set, threatening Liquid with a much more difficult Lower Bracket path. Undaunted, Liquid leveraged early action in game three to build an avalanching lead and ultimately secure their place in the Upper Bracket to begin the next stage.
Once there, the eventual champions never looked back. Their heroes were almost unkillable in a dominating 2-0 win over Xtreme Gaming, with only a single death amongst them in game two. Carrying that momentum forward, they opened their series on the main stage against Cloud9 with another stomp. Game two turned into a closer back-and-forth fight, but Liquid rode an epic late game teamwipe to victory and a place in the Upper Bracket Final against a familiar opponent and constant obstacle in their path the dangerous Gaimin Gladiators.
Flipping precedent, Liquid withstood Gaimin's early aggression and took the series 2-0, marching convincingly into the Grand Final. After Gaimin battled their way back for a rematch, Team Liquid took the chance to demonstrate that the results of the first matchup were no fluke. They dispatched their old nemesis in decisive 3-0 fashion to secure the Aegis and a place in Dota 2 history.
As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:
2024 - Team Liquid
- Michael "miCKe" Vu
- Micha "Nisha" Jankowski
- Neta "33" Shapira
- Samuel "Boxi" Svahn
- Aydin "Insania" Sarkohi
For five straight days, sixteen teams have slugged their way through the Playoffs, and eight teams have earned a coveted spot at the main event: Team Liquid, Cloud9, Tundra Esports and Gaimin Gladiators in the upper bracket, and BB Team, Team Falcons, Aurora Gaming and Xtreme Gaming in the lower bracket.
Congratulations to all eight teams as they vie to capture the Aegis at The International only at Copenhagen's Royal Arena, starting on the luckiest day of the year, Friday, September 13th!
Watching The International Live
[h5]Schedule[/h5] The International Pre-show starts at 9:30 AM CEST, with the Opening Ceremony starting at 10 AM CEST and the first match between BB Team and Team Falcons starting soon after. Click here for the full schedule. [h5]Getting In[/h5] Arena doors open at 8 AM CEST daily, two hours before every day's first match at 10 AM CEST, Friday through Sunday. Be ready to scan your Ticketmaster pass to gain entry (you can save it to your Android/Apple phone wallet for convenience). Make sure to get it scanned again anytime you leave, so you can use the same pass to re-enter. [h5]Getting To The Royal Arena[/h5] Here are directions to the Royal Arena. There are Metro stations and a train station just a few minutes walk from the arena. Visit Rejseplanen.dk for timetables. [h5]Crimson Witness Treasure Drops[/h5] Inside the venue, there are two locations where you can show your ticket and pick up that day's commemorative badge, one near the ground floor entrance and another near the first floor main entrance. Each day has a unique badge, and you'll have to link that day's badge to be eligible for Crimson Witness treasures, which will be dropped randomly for attendees with bound badges at the first blood of every game. This years event-exclusive treasure includes updated Immortal items for Night Stalker, Meepo, Disruptor, Luna and Templar Assassin!
Watching The International Online
If you're one of the millions of Dota fans around the globe planning to watch The International online, check out the list below. From Twitch to YouTube to SteamTV, The International will be streamed on multiple platforms in multiple languages.
- English: Twitch, SteamTV, YouTube
- Spanish: Twitch, Facebook, SteamTV, YouTube
- Russian: Twitch, SteamTV, YouTube
- Chinese: Twitch, SteamTV, Bilibili
The Secret Shop
The Secret Shop has two separate storefronts this year, depending on what part of the globe you're buying from We Are Nations offers both US deliveries and international deliveries, and Perfect World offers domestic China deliveries and international deliveries. The stores have different items, so be sure to check out both.
Get Caught Up
If youd like to see how the top eight teams got to where they are in the standings, you can catch up on Playoffs matches here!
The best Dota players in the world have arrived in Copenhagen and the games are about to begin. That's right: The Road to TI's Group Stage is officially underway for The International 2024.
There's a lot of fun stuff to cover before the event starts, and not a lot of time, so we're gonna stop introducing the information and start the informing. Let's get to it.
Tournament Streams
Group Stage is always glorious chaos. This year, almost fifty games will be played in the first two days alone, spread across three streams for each of the four official broadcast languages:
- English: Twitch: Stream A, Stream B, Stream C; SteamTV: Stream A, Stream B, Stream C; YouTube: All Streams
- Spanish: Twitch: Stream A, Stream B, Stream C; Facebook: All Streams; SteamTV: Stream A, Stream B, Stream C; YouTube: All Streams
- Russian: Twitch: Stream A, Stream B, Stream C, Multi-Stream; SteamTV: Stream A, Stream B, Stream C, Multi-Stream; YouTube: All Streams
- Chinese: Twitch: Stream A, Stream B, Stream C; SteamTV: Stream A, Stream B, Stream C; Bilibili: Stream A, Stream B, Stream C
- English: Twitch, SteamTV, YouTube
- Spanish: Twitch, FaceBook, SteamTV, YouTube
- Russian: Twitch, SteamTV, YouTube
- Chinese: Twitch, SteamTV, Bilibili
The Secret Shop
The International Secret Shop is once again open for business. We've got everything from mouse pads to jerseys to a real-life Toy Pudge plush, and so much more. There are two separate storefronts We Are Nations offers both US deliveries and international deliveries, and Perfect World offers domestic China deliveries and international deliveries.
Tickets and Badges
Ground-floor tickets for The International have sold out, and even arena seats are mostly gone, but there are still a few left. For attendees:
- Your Ticketmaster ticket can be used for re-entry. Just remember to scan out as you leave so you can re-enter later in the day if youd like.
- Each day of the event, you'll get a new commemorative badge with a unique code that can be registered to your Steam account for potential Crimson Witness treasure drops. (The URL for registration is on the badge.)
What Else?
That's it for now. Honestly, that was a lot of information, and we're not going to lie, there might even be more on the way. But for now, don't worry about it. Just sit back, relax, and reread this blog post until you can recite it phonetically. We'll be calling everyone personally to verify you've got it memorized. You got this! Talk soon.
Patch 7.37c is out now. You can check out the patchnotes here.
The International is a celebration of Dota and the global community of players and fans who support it, providing a chance for everyone to come together and see it played at the highest possible level by the best teams in the world.
While the heart of The International is the community everyone who makes a short film or a cosplay outfit or a T-shirt design, everyone who yells from the audience (or their couch) to cheer on their favorite team or hero the matches they gather to watch are its core: When play begins, the focus is on the game itself and the players battling for victory.
Over the years, we've built a number of features into Dota to help celebrate these teams and players; unfortunately during that time we've seen those features increasingly being used not to showcase team or player identity, but rather to host advertisements. This year, to remove distracting elements and allow full focus on the game and the people playing it, we aren't going to have advertisements and sponsorships in-game at The International, including in team banners, base logos, and tags in player names.
We're only a few short weeks away from opening the curtain on this year's tournament. Whether you're meeting up in Denmark, or watching online, we'll see you soon.
The International doesn't just draw near. Like a supernatural clockwork carnival barker out in a dark forest, it beckons. We're two weeks away from the first games of The International Group Stage, and if you're a fan of professional esports, it's time to get excited. Floor tickets for all three days are sold out, but some arena seats are still available. Whether you've already bought your tickets or you're holding out until the last possible minute, we look forward to seeing you at Copenhagen's Royal Arena in September.
As our annual lead-up to the big event, we've just released this year's International Compendium. We even called in a favor with our newest old friend, who graciously volunteered to walk everyone through it. For those of you new to The International, the Compendium is a collection of activities and rewards focused on the players, teams, and matches in this year's tournament. Out-predict, out-fantasy, and out-bingo your friends while you watch all while earning TI-themed rewards ranging from a new HUD to brand-new heroic effigies and a flashy new versus screen to show them off on.
Lastly, as you may have noticed by our clever introductory allusions, or by looking at the image above, or by clicking any of the links in this post, or by launching Dota before reading this, today's update also includes our newest hero: Cogliostro Kettle, The Ringmaster, has arrived. He's here, he's free, and he's available to all players right now.
But why introduce him further, when he's happy (believe us, more than happy) to introduce himself? Read on for his tragic backstory.
Patch 7.37b is out now. You can check out the patchnotes here. Additionally, a few bugs were fixed over the last several days:
- Fixed Iron Talon being affected by spell amp and damage resistance
- Fixed Khanda working on illusions (now has the same behavior as Phylactery)
- Fixed true sight not working correctly with Bristleback's Seeing Red
- Fixed Crystal Maiden's Arcane Aura not having a range indicator for the 1200 proximity bonus
- Fixed Dark Willow being unable to be targeted by teammates while in Shadow Realm
- Fixed Doom's Devil's Bargain not working if he sells items via the Courier
- Fixed Drow Ranger's Sidestep being cancellable by issuing an attack order
- Fixed Earthshaker's Slugger applying the push to enemies that are alive in some rare circumstances
- Fixed a crash related to Enchantress' Little Friends and Tormentor
- Fixed Juggernaut's Level 10 Talent not applying Duelist Damage until Juggernaut dies
- Fixed a crash with Lone Druid when passing Neutral Items to the Spirit Bear
- Fixed Lone Druid's Gift Bearer rerolls not working correctly
- Fixed Mars' Spear of Mars sometimes failing to impale one of the targets if multiple are speared with Aghanim's Shard
- Fixed Medusa's Gorgon's Grasp damage being reduced by physical damage block
- Fixed Medusa's Gorgon's Grasp turn restriction piercing debuff immunity
- Fixed Morphling's Morph proccing Phylactery/Khanda on the actual hero when it is cast on an illusion
- Fixed Morphling's Morph proccing spell block on the actual hero when it is casted on an illusion
- Fixed Nyx Assassin's Mind Flare sometimes applying to multiple enemies if they are too close together, even without Level 25 Talent
- Fixed Pugna getting a spooky stacking buff that didn't do anything when killing an enemy with Life Drain
- Fixed Sniper's Take Aim self-buffs being dispellable by ally dispels
- Fixed Visage not gaining the damage bonus or armor reduction from Level 10/20 Talents along with the Familiars
- Fixed Visage's Gravekeeper's Cloak sometimes not gaining new stacks when Visage was no longer affected by Break
- Fixed Weaver leveling Geminate Attack after damaging enemies with a Shard upgraded Shukuchi proccing multiple attacks
- Fixed Windranger's Easy Breezy movement speed not working correctly when using Force Boots
Over the last few days we've addressed the following issues:
- Fixed a bug that sometimes caused input lag for a number of seconds
- Fixed auras not applying correctly if the match duration goes for too long (applies to multiple damage instances of Doom, etc.)
- Fixed cooldown reduction sometimes not working properly when decrementing by very small values (Staff of the Scion, etc.)
- Fixed melee damage block sometimes not blocking any damage
- Fixed Bloodstone's tooltip not showing the provided Mana Regeneration
- Fixed Ironwood Tree not being purchasable in demo mode
- Fixed Mirror Shield blocking spells while on cooldown when Lotus Orb is active.
- Fixed Unwavering Condition causing a crash
- Fixed Alchemist Unstable Concoction not being usable on Spirit Bear
- Fixed Bane's overlap of Nightmare and Fiend's Grip having a brief window where abilities without cast points were castable
- Fixed Beastmaster Drums of Slom not working correctly when Beastmaster illusions are present
- Fixed Bloodseeker's Bloodrush facet crediting Bloodseeker with erroneous assists
- Fixed Bristleback's Seeing Red facet causing the visual effect to stack indefinitely
- Fixed Clockwerk's Cog having an erroneous Leash tooltip
- Fixed Death Prophet exorcism targeting outposts
- Fixed Drow Ranger casting Glacier interrupting Multishot with the Sidestep facet
- Fixed Elder Titan's Tip the Scales effect not working on towers that were invulnerable due to the corresponding previous tier tower still being alive
- Fixed Elder Titan's Tip the Scales effect not working while Elder Titan was dead
- Fixed Ember Spirit not being able to level all talents
- Fixed Hoodwink's Acorn Shot not being reflectable from heroes with no projectile
- Fixed Jakiro's Liquid Frost occasionally dealing extra damage from Blood Grenade damage over time
- Fixed Kunkka's Ghostship not using the "Prize of the Saltworn Mariner" immortal effect when Kunkka has an Aghanim's Scepter
- Fixed Lifestealer's Ghoul Frenzy not being fully breakable
- Fixed Lina not being able to level all talents
- Fixed Leshrac's Diabolic Edict sometimes dealing less damage than expected
- Fixed Lone Druid able to receive more destruction gold from Philosopher's Stone
- Fixed Lone Druid's Spirit Bear values not matching the tooltip values
- Fixed Lone Druid's Demolish and Entangling Claws abilities not displaying their levels accurately
- Fixed Luna's Lunar Blessing tooltip sometimes causing a client crash
- Fixed Mars Dauntless working against (or with) Illusions
- Fixed Nature's Prophet Curse of the Oldgrowth damage over time being inconsistant with Ironwood Treants facet
- Fixed Nature Prophet's Spirit of the Forest tooltip not displaying the 5th level
- Fixed Ogre Magi multicasting 3x and 4x before getting the second and third level of the skill
- Fixed Omniknight's Repel missing Voice Responses
- Fixed Phantom Lancer's Illusory Armaments Innate giving infinite damage
- Fixed Phantom Lancer's Illusory Armaments Innate giving zero damage
- Fixed Razor's Dynamo sometimes granting the wrong amount of spell amplification
- Fixed Rubick not applying Death Rime damage when stealing Ancient Apparition's spells
- Fixed Rubick crash that occured when a stolen Ghost Ship spell expired right before reaching its destination
- Fixed Sand King Stinger not being stealable
- Fixed Skywrath Mage level 15 talent not being updated to Concussive Shot slow
- Fixed Snapfire Lil' Shredder dealing less damage than intended with critical strikes
- Fixed Sniper's Headshot tooltip incorrectly stating that it works on allied creeps
- Fixed Spectre Reality sound being inaudible to the enemy if she teleports to a location hidden in fog of war
- Fixed Spirit Breaker's Planar Pocket spell redirection for abilities that sought new targets during redirection, causing unintended extra damage in the whole area
- Fixed Techies' Blast Off! Self Damage tooltip not reflecting the correct damage type
- Fixed Tiny's Toss not triggering Phylactery when the tossed target is the same as the primary target
- Fixed Troll Warlord's Berserker's Rage dealing damage to himself
- Fixed Venomancer Plague carrier not respecting Disable Help
- Fixed Visage's Lurker tooltip using the term 'Cooldown Reduction' instead of 'Cooldown Acceleration'
Since patch 7.36 affected basically every hero in the game, it's no surprise that 7.37 is mostly focused on getting the playing field leveled again. A bunch of heroes are getting new innates and facets, and there's even a rework of Medusa. 7.37 also includes more informative tooltips, which should give you a better moment-to-moment understanding of all the variables that go into murdering someone in a forest. Check out the patch notes here!
June has come and, as it tends to do, now left us, probably forever. You'd be forgiven for forgetting all about crowns and them falling dramatically from the heads of fantasy birds and just enjoying your summer slowing down, taking it easy, having a picnic at the beach or just napping for a while in a hammock. Well, we hope you enjoyed it, because July has come roaring into all of our lives, and with it, Crownfall Act III: The Frosts of Icewrack. In fact, the lazy, meandering intro to this blog post is probably all the lounging around your poor eyeballs are going to get. Even as this June-esque paragraph winds its way towards a rambling sun-dappled conclusion, Act III is ramping up, July-like, to be the most eventful act yet.
Act III comes with an entirely new overworld map, located in the frigid north. It has mysteries, no small number of monsters, quite a bit of snow, and one hell of a barroom brawl. (And, as always, some surprises you'll have to find on your own.) Act III also comes with the Crownfall Collector's Cache, featuring 16 of the highest-rated sets from the last community vote.
If you've been playing along through Crownfall as each act releases and want to jump right in to the new Act III content, you can start with Act III's intro comic, The Dragon, following Shen and her allies as they land in Icewrack, searching for Kestrel and his army. If you want a refresher on how we got here, you can also read the Act I intro comic, Ascension Day, and the Act II intro, The Battle of Hell's Basin.
If you're just joining in now, this is your reminder that all of the previous acts are still available, and will remain so through to the end of Crownfall. Speaking of which, given how much the event has grown since we initially imagined it (and how much its still growing), we've also decided to extend the event end date to October.
We're looking forward to the final battle with Queen Imperia. We'll see you there.
There are millions of Dota players around the world, and every day their adventures offer up experiences ranging from universal (a savvy swipe of an Aegis) to one-in-a-billion (a RAMPAGE by Chen) including thrilling moments, silly moments, and everything in between. And since the only thing as fun as playing Dota is savoring those signature plays with friends, today we're excited to roll out Game Recording, a new built-in Steam feature that makes sharing those special Dota moments easier than ever before.
Game Recording lets you save your gameplay either by recording in the background or manual hotkey activation to replay at your convenience. Recordings in Dota 2 will include a timeline filled with game-defined markers, but you can also add your own markers at any point. Scrub through a recording while you're still playing to review things like confusing teamfights or a failed gank, or take your time after the game to find the most entertaining moments and memes-to-be that you want to share. You can easily clip the good stuff and discard the rest. Snipping and sharing your clips with friends is just a few clicks away.
Ready to get rolling? Simply opt into the Steam Beta Update in your Steam Interface Settings to join the fun. You'll be clipping and shipping highlights in no time. Need a bit more info on how it works? Head over to the Steam Game Recording webpage for more in-depth details. Then start sharing your clips through Steam or wherever you chat with your friends we're excited to see what you make! And if you run into any issues or feel the feature is missing something, please share those thoughts as well. In the meantime, we'll keep working on improvements as the Beta moves towards full Steam release, and we'll also continue looking at ways to enhance how Dota specifically can make use of all the new features.
The regional battles on the Road to The International have concluded, and we now know all sixteen teams destined to clash in Copenhagen this September.
But there's also another competition to remember in which the auteurs of the Dota scene grab their pens, friends, and camera lenses and treat the community to a breadth of cinema that rivals any film festival.
That's right, it's time for this year's Dota 2 Short Film Contest, officially open for submissions. Filmmakers will have until 3:00pm PDT on August 18, 2024 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.
The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (As a refresher for anyone who missed the winners last year, or wants to enjoy them again, the top three entries from last year were Chemical Rage by 4fun, Finish Pls by Keller Max, and GAME BREAKERS by Anomidae.)
Visit the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International, coming to you live from Copenhagen in September.
Patch 7.36c is out now. You can check out the patchnotes here. Additionally, a few bugs were fixed over the last several days:
- Fixed taunts being unequipped when changing facets
- Fixed a crash related to Block of Cheese
- Fixed a crash when creating items with self-restoring charges in custom games
- Fixed Abaddon and Nyx Assassin not avoiding damage properly
- Fixed Bloodseeker's Sanguivore healing for less than intended
- Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
- Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
- Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
- Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
- Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
- Fixed Drow Ranger's Precision Aura occasionally causing client crashes
- Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
- Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
- Fixed Marci's Special Delivery working on illusions of Marci
- Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
- Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
- Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
- Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
- Fixed Morphling's Ebb showing incorrect item cooldowns
- Fixed Morphling's Flow reducing cooldowns by too little
- Fixed Morphling's Morph permanently stealing Axe's One Man Army
- Fixed Phantom Assassin's Blur range radius indicator using old values
- Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
- Fixed Phoenix's Dying Light dealing less damage than intended
- Fixed Phoenix's Fire Spirits attack speed slow not using updated values
- Fixed Primal Beast's Trample occasionally causing client crashes
- Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
- Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
- Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
- Fixed Shadow Shaman's Hex not being disabled by Disable Help
- Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
- Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
- Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
- Fixed Snapfire's Ricochet II attacks being able to miss
- Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
- Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
- Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
- Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
- Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
- Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
- Fixed Venomancer's attached Plague Wards not triggering aggro
- Fixed Visage's Familiars having various issues
- Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
- Fixed Facet Selection in Ability Draft occasionally picking an unintended facet
Millions of people around the world will be watching The International this year online. But there's no substitute for being there, and for those of you planning on traveling to Denmark to watch the best Dota teams battle for the Aegis of Champions in person, read on for all the information you'll need.
The International is being held in front of a live audience in Copenhagen's Royal Arena, with the top eight teams battling it out on the main stage from Friday, September 13th through Sunday, September 15th.
Tickets will be available here on Ticketmaster:
- Tickets will go on sale June 10, 2024 at 10am CEST, Copenhagen local time.
- Tickets are assigned to a specific seating area: Floor tickets are assigned seating; arena Level 1 and Level 3 tickets are GA.
- Tickets can be purchased for a single day (Friday, Saturday, or Sunday), as two-day bundles (Friday+Saturday, or Saturday+Sunday), or as a three-day bundle (Friday+Saturday+Sunday).
- Friday tickets are 1240 DKK, Saturday tickets are 1540 DKK, and Sunday tickets are 2040 DKK (including fees).
- Single Daily tickets
- Friday - DKK 1240
- Saturday - DKK 1540
- Sunday - DKK 2040
- 2-Day Bundle
- Friday + Saturday - DKK 2740
- Saturday + Sunday - DKK 3540
- 3-day Bundle
- Friday + Saturday + Sunday - DKK 4740
The International is heading back to Europe this September, and companies interested in producing and distributing regional language broadcasts of The International 2024 are encouraged to apply now. We are now accepting proposals for the Live Event Broadcast Production of The International 2024 in Russian, Chinese, and Spanish language broadcasts. The RFP (Request for Proposal) documentation and instructions for submissions can be found here. Please reach out to theinternationalrfp@valvesoftware.com with any additional questions. For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request:
- Production companies seeking a commercial license to produce a regional language broadcast of The International 2024 without additional access to the event can apply here.
- Streaming platforms interested in restreaming the official broadcast feeds to their platform can apply here.
Patch 7.36b is out now. You can check out the patchnotes here. Additionally, a few bugs were fixed over the last several days:
- Fixed various hotkey issues
- Fixed Shield Rune buff not having an icon
- Roshan's attacks no longer instantly kill Shadow Shaman's Mass Serpent Wards and Massive Serpent Ward. Instead, Roshan's attacks are treated as Hero attacks
- Fixed Arc Warden's Tempest Double taking more damage than intended
- Fixed Beastmaster's Level 20 Talent Max Health Aura to Beastmaster and his units applying to couriers in certain circumstances
- Fixed Broodmother's Spin Web having less cast range than intended if it touches another web
- Fixed Death Prophet's Silence having some unintended interactions
- Fixed Dragon Knight's Frost Dragon Wyrm's Wrath unintentionally applying its effect to buildings
- Fixed Drow Ranger's Multishot being canceled by casting Glacier
- Fixed Faceless Void's Time Zone crediting assists incorrectly
- Fixed Huskar's Life Break in combination with Parting Shot occasionally causing players to be unable to issue commands
- Fixed Invoker's Elitist passively granting spell amp without applying the debuff first
- Fixed Invoker's Mastermind not granting experience
- Fixed Leshrac's Nihilism not getting affected by Defilement & other AoE increases
- Fixed Lina's Flame Cloak not refreshing Fiery Soul's duration if cast while at max Fiery Soul stacks
- Fixed Lina's Laguna Blade with Level 25 Talent Laguna Blade Damage into barrier not granting barrier from Slow Burn damage
- Fixed Lycan's Spirit Wolves sometimes being controllable
- Fixed Morphling's Attribute Shift bar being misaligned
- Fixed Muerta's Ofrenda being stealable
- Fixed Shadow Demon with Shadow Servant being able to create infinite duration illusions if Reins of Chaos procced upon casting Disruption on a Chaos Knight
- Fixed Techies' Spleen's Secret Sauce not dealing the correct amount of damage
- Fixed Undying's Ceaseless Dirge sometimes causing Undying to be unable to issue commands
- Fixed Venomancer's Patient Zero dealing more damage than intended
- Fixed Warlock's Black Grimoire not swapping when players swapped heroes in game
- Fixed Witch Doctor's Gris-Gris not swapping when players swapped heroes in game
Between a massive 7.36 update and Act II of Crownfall, there were a lot of big announcements vying for your attention last week, so we decided to give everybody a few days to process everything before we posted any more big Dota news. But now a new week is upon us, and we're happy to turn our focus from the in-game experience to pro Dota, with the the announcement of the six direct invites to this year's The International!
Read on for that unveiling, as well as details on the qualifying road for those still fighting to earn the last ten spots in Copenhagen.
From Dubai to Birmingham to Bucharest and beyond, the year has been packed with top-tier Dota tournaments. Befitting their dominant performances across the year so far, we're happy to invite the following teams directly to The International 2024:
- Team Spirit [expand type=details] Illya "Yatoro" Mulyarchuk Denis "Larl" Sigitov Magomed "Collapse" Khalilov Myroslav "Mira" Kolpakov Yaroslav "Miposhka" Naidenov [/expand]
- Xtreme Gaming [expand type=details] Wang "Ame" Chunyu Guo "Xm" Hongcheng Lin "Xxs" Jing Zhao "XinQ" Zixing Ding "Dy" Cong [/expand]
- Team Falcons [expand type=details] Oliver "skiter" Lepko Stanislav "Malr1ne" Potorak Ammar "ATF" Al-Assaf Andreas "Cr1t-" Nielsen Wu "Sneyking" Jingjun [/expand]
- Team Liquid [expand type=details] Michael "miCKe" Vu Micha "Nisha" Jankowski Neta "33" Shapira Samuel "Boxi" Svahn Aydin "Insania" Sarkohi [/expand]
- Gaimin Gladiators [expand type=details] Anton "dyrachyo" Shkredov Quinn "Quinn" Callahan Marcus "Ace" Hoelgaard Erik "tOfu" Engel Melchior "Seleri" Hillenkamp [/expand]
- BetBoom Team [expand type=details] Egor "Nightfall" Grigorenko Danil "gpk" Skutin Matvey "MieRo`" Vasyunin Vitalie "Save-" Melnic Alexander "TORONTOTOKYO" Khertek[/expand]
- China and North America - June 9th to 13th [expand type=details] China (2 slots) Azure Ray G2.iG LGD Gaming Team Bright Team Zero Dark Horse (+6 teams from Open Qualifiers) North America (1 slot) Shopify Rebellion Nouns La Correntada (+5 teams from Open Qualifiers) [/expand]
- Eastern Europe + South America - June 14th to 18th [expand type=details] Eastern Europe (1 slot) Natus Vincere Virtus.pro 1win L1GA TEAM Night Pulse Nemiga Gaming One Move Yellow Submarine 9Pandas (+3 teams from Open Qualifiers) South America (2 slots) HEROIC beastcoast BOOM Esports Midas Club Infinity Leviatn (+6 teams from Open Qualifiers) [/expand]
- Southeast Asia + Western Europe - June 19th to 23rd [expand type=details] Southeast Asia (2 slots) Aurora Blacklist International Talon Esports Neon Esports Execration Bleed Esports MANTA Esports Salvation Gaming (+4 teams from Open Qualifiers) Western Europe (2 slots) Tundra Esports PSG Quest OG Team Secret Entity MOUZ NAVI Junior Nigma Galaxy Rest Farmers JustBetter (+2 teams from Open Qualifiers)[/expand]
Patch 7.36a is out now. You can check out the patchnotes here. Additionally, a few Non-gameplay bugs were fixed
- Fixed Some Crownfall empty dialog lines
- Fixed Crownfall paths changing their token requirements
- Fixed Dragon Knight Griffin Knight set having Facet-based coloration swapped
- Fixed various issues with cloth stretching
- Fixed watching replays from Broadcaster perspective not displaying heroes
- Fixed an issue with post-match rewards being delayed
- Fixed Crownfall Pit Fighter encounter dialog
- Fixed Crownfall Fishing Spear not being available
- Fixed Crownfall Graphical issue with Pineapple clickable on Crownfall map
- Fixed Crownfall Graphical issue with Questing Hearts sign not showing
- Fixed issue with Act 2's Riki's attribute token being wrong type
People have been asking about it. They've been waiting for it. They've been guessing for months what would be in it. And now... we're finally shipping it.
That's right: Crownfall Act II's fishing game is LIVE!
For those of you who didn't just die of adrenaline shock, we also shipped a massive new gameplay patch, which you might want to read up on. Go find out more about 7.36 here.
We also shipped the second part of Crownfall, this time taking place in the unforgiving deserts of Druud. There's a new overworld map, a new story, some new characters (and some familiar favorites), new cosmetic items, new minigames, and more than a few surprises.
Lastly, in case you got busy last month (it happens) and were wondering if you'll still be able to play Crownfall Act I now that Act II's shipped: You can. All of Crownfall's acts will be available as new acts come online, up to the conclusion of the event.
OK, that's probably enough fishing and fishing-adjacent (7.36, Crownfall Act II) news for one update. What are you waiting for? Boot up the game and get angling!
Dota Labs Updates
We announced Dota Labs a couple months ago, and since then we've continued to iterate quietly on the features in it as we get feedback and data. "Quietly" is fine, but sometimes it can be useful to be a bit louder so today we're turning up the volume a little:
- We're happy to announce the first promotion of a Dota Labs option out of Labs and into the game itself: high-visibility hero health bars, under Options -> Interface.
- Over the last weeks (and today), we've shipped a variety of updates to the other features, including additional controls for the overlay map, new data in the pre-match analytics, and the ability to treat targeting modifier keys as toggles rather than holds.
- Lastly, because we've gotten so many useful submissions from the Feedback button built into the Crownfall map, we've added one to the Dota Labs UI as well.
Collector's Cache Voting Begins
Our community of artists have also been hard at work. Hundreds of item sets have been lovingly crafted, lovingly polished, and lovingly uploaded to the Workshop, and now it's up to you, the Dota community, to lovingly vote on which ones you'd like to see in the next Collector's Cache! In the spirit of Dota Labs experimentation, this time voting is open to everyone. From the dashboard, simply click the Collector's Cache Voting button and then upvote or downvote the sets you're the most passionate about. Voting runs from now until May 21st, with the most popular sets getting released as part of a future Crownfall update.
Over the last few days since Crownfall's release we've addressed the following issues:
- Fixed the match history Dota Plus rank change column sometimes displaying zero change for matches where a Ranked Double Down token was used. (The correct rank change was recorded on the server, this was just a display issue.)
- Fixed Crownfall Ranked Double Down tokens beyond the first not being correctly granted. Missing tokens have been granted to all affected accounts.
- Fixed voice chat indicators not appearing for some players.
- Fixed the in-game Ranked Double Down button not appearing for some players.
- Fixed a bug allowing Shadow Demon to level up his ultimate outside of the correct level points.
- Fixed the Demo Hero mode Target Dummy being unintentionally killable.
- Fixed a bug in the combat log that caused an additional tower killed message to be printed along with tower deny messages.
- Fixed a bug in the combat log that caused barracks kills by creeps being attributed to a player.
- Fixed a bug in the combat log that incorrectly showed no gold being given to all players when barracks were killed by creeps.
- Fixed models shown in loadout or pregame screens not always using the highest quality rendering options.
- Fixed missing visual effects for heroes with the Aviana's Feather neutral item.
- Fixed the Crownfall Snake Charmer encounter to also grant credit when you play two Turbo games.
- Fixed the Crownfall Snake Charmer encounter not greeting players the first time you open it.
- Fixed some minor visual issues with the Drow Ranger The Finer Points taunt.
For over a decade now, Skywrath Mage and Vengeful Spirit have been ambiguously entwined. Eagle-eyed players noticed that they come from the same town, seem to have related backstories, and might even be dating. Pretty mysterious stuff.
Earlier, we dropped a comic that solved those mysteries, but introduced an even bigger one: "Why are you posting comics instead of updates?"
We can now reveal the answer: Because we've just released The Markets of Midgate, the first act of an ongoing story event called Crownfall, filled with legendary heroes and unique rewards. In this act alone, you can expect dozens of new cosmetic sets, taunts, creeps, emoticons... are we forgetting anything? Oh right, and two brand-new Arcana, one for each of Crownfall's main characters.
So what is Crownfall? It's something completely new that we've wanted to try for a while. And when we say new, we mean new a new way of telling stories, offering rewards, and making it more fun to win every game of Dota. And it's available right now to all Dota players for free.
Honestly, it's a little hard to describe in a tiny blog post. But luckily, the description is exactly website-sized. Go read the details here. Or, if you'd rather just play instead of hearing us describe it, boot up the game and enter the world of Crownfall for yourself.
A young princess, betrayed by her sister on the day of her ascension. Her wings torn from her body.
Thrown from the highest tower of the Ghastly Eyrie. Left for dead. Found by a god. Turned into a spirit of vengeance.
A Skywrath Mage, sworn to serve the murderer of his beloved. His life and powers forfeit should he betray his captor. Waiting for his moment. To avenge the one he loves.
A dying god. Starved of followers by an evil Queen. Wasting in the ruins of a condemned temple. The last of her powers leaving her. One last chance at revenge.
Vengeance is coming. The Flightless will rise.
A crown will fall.
- Matchmade lobbies will no longer share the account information of any members until the lobby is accepted by all players.
- Fixed certain cases where Revenant's Brooch would still allow critical hits.
We've just released Gameplay Patch 7.35d (Chen had it coming), and with it a new set of features.
Matchmaking Hero Ban Rework
Over the last year or so, we've taken a number of visible actions against users of third-party cheats. As we investigate each cheat, we're primarily focused on understanding what they're doing and how we can track and stop it. But while we're doing that, we also ask ourselves why some cheaters feel compelled to use these tools in the first place. The most common explanation is "to get an unfair advantage", which obviously runs counter to the desires of the Dota community and the sense of competitiveness and fairness at its heart. Even so, sometimes there are still things we can learn, and use to improve the Dota experience for everyone (or at least everyone who hasn't been banned for cheating). Pre-game hero bans are an example of this. Many cheats last year focused on gaining an advantage during the ten-second hero ban phase at the start of each game. We stepped back to look at the original goals of this phase letting players express a preference for what heroes they didn't want to play against, but without creating scenarios where players with small hero pools get permanently locked out looked at some data, and asked if there was a way we could better serve these goals while solving other problems at the same time.
With today's update, we've removed the start-of-match ban phase and replaced it with ban preferences stored with your account. If you load the heroes tab, you can select the four heroes you don't want to see in your games. You're guaranteed when you join a matchmaking game that at least one of them will be banned. You can change your list of banned heroes whenever you want. (If you leave some ban slots empty, it's possible the empty slot will be selected as your "banned hero". In other words, there's no advantage to leaving slots empty.) This new system addresses a number of problems the previous system had: you can't forget to ban; you don't have to learn that sometimes suggested bans are ignored by the game; you're not on a tight clock to make a stressful decision that, in the end, most players make the same way almost all the time. As an added bonus, it also makes targeted bans impossible, whether those bans are against known personalities or random players in a pub match for which you've looked up data. Some game modes (ie., Captains Mode, Captains Draft, Ability Draft, Turbo) either didn't have a pre-game ban phase, or already had non-standard ban rules. These modes are unchanged.
Dota Plus Pre-Match Matchmaker Analytics
Millions of Dota players interact with the matchmaker every day and every single one has different priorities when looking for a game. Some prefer to get into a match as quickly as possible, and are willing to accept a higher skill variance in the game to save some time. Others want every match to be perfectly balanced, and are willing to wait longer for the best chance at the closest game. Other players care less about the skill level of the other players, and much more about their personality and behavior in-game. We've long wanted to build features to let players find matches that better align with their individual preferences. Early attempts ran into two main problems:
- First, while players are good at describing their preferences to other people, they aren't necessarily good at describing their preferences as inputs to a complex, global matchmaking algorithm ("I value skill variance 13% higher than the average Dota player!"). How can we create tools that let players express their preferences naturally and directly?
- Second, changes to the matchmaker affect all Dota players, so we tend toward caution. The matchmaker is always trying to strike a balance between individual player preferences and the health of Dota as a whole. (If matches of Dota are bad, whether because of wild skill gaps or poor player behavior, that's bad for Dota as a community. If every match is perfect, but takes three hours to form, that's bad, too.) New matchmaker features available to everyone at once risk breaking the matchmaker, and if we break the matchmaker, we break Dota. How can we ship new matchmaking features and learn how they work in practice while keeping risk to Dota as a whole low?
Within the new experimental umbrella of Dota Labs, and initially limited to Dota Plus, we're shipping a first pass of a feature that Dota players have been asking us for forever: When you find a match in Dota, Dota Plus will present some information about how the matchmaker evaluated the match, like an estimate of skill range and player behavior scores. You'll have a chance to accept that match or requeue to wait for a match that's better for you and your current preferences. We were careful when building this feature to make sure that any information we included would enable players to express individual preferences about what kinds of matches they prefer, but not grant a competitive advantage of any kind. The new dialog can tell you that the skill variance of players in a match is high or low, but not whether you and your team are on the high end or the low end. Why is this a Dota Labs feature? The only way to know for sure how millions of Dota players are going to interact with a feature is to ship it, so that's what we're doing. We've done extensive modeling, but there's still real risk here: We may be wrong about how players will use this feature or how it will affect the overall matchmaking experience in Dota. We don't want to let those fears that we might be wrong stop us from doing something that may benefit millions of Dota players, so we're shipping this as an experiment. Shipping it inside Dota Plus limits access, and accordingly limits the risk to Dota as we learn about how everyone interacts with it. As with the other Dota Labs features, time and your feedback will tell whether it grows, or changes, or gets retired.
Onward
We know many of you are looking forward to Crownfall, and we're looking forward to getting it into your hands. We're wrapping things up and expect to release in mid-April. We'll see you then.
War banners are being washed clean of blood stains and scorch marks. Trumpets are being tested for their ability to sound the imminent approach of battle. Lanes are getting swept clean of body parts, and the Ancients are getting a good crack replastering and surface buffing. The forest air itself crackles with anticipation, because we had new forest air shipped in at considerable cost that crackles on command.
The stage is being set, is the point were trying to get across here. And why? For The International, returning this September to Europe, where the best Dota teams from around the world will clash for the Aegis in Copenhagen's Royal Arena.
The sixteen participating teams will be a mix of open qualifiers, regional qualifiers, and direct invitations, similar to how invitations worked for the first few years of The International. The invited teams will be announced leading up to the event, and chosen based on team performance during the year.
And there's a lot of performance to consider. This year's calendar is packed, with half a dozen major tournaments already announced and more on the way, including studio and arena tournaments in Europe, Asia, South America, and the Middle East. We even hear rumors Midas Mode might be making a grand return. (The more teams that are eligible to participate in a tournament, the higher our consideration: Cross-regional tournaments generate more useful data than intra-regional tournaments, tournaments with qualifiers generate more useful information than invitation-only tournaments, etc.)
We'll be announcing ticketing and scheduling information for The International 2024 in the next few months. Until then, why not go watch a game of pro Dota to get back in the competitive spirit?
Dota Plus Seasonal Update
As Spring blooms to life around us, it transports us here on the Dota team to the springs of yore, when the world was new and vibrant. Who could forget climbing that old oak tree by the bridge? Or stealing carrots and turnips from cranky old Farmer Maggot? Or taking that ring to Mordor, and casting it into the fiery pits of Mount Doom where it was forged?
Dota Plus Seasonal Treasure
That last part of our spring memory trilogy is especially relevant today, since weve uncovered another priceless treasure. And this time its too good to throw into a volcano. The Spring 2024 Seasonal Treasure is here and available for purchase with shards. This treasure features all new sets for Disruptor, Dark Willow, Spectre, Chaos Knight, Doom, Earth Spirit, Underlord, and Nyx Assassin. There's also a chance to unlock the Sir Molestach Irondrill courier, who arrives in the lanes bearing random prismatic and ethereal gems. We've also taken sets that were available in the Summer Treasure 2022 and made them available for direct purchase for 15,000 shards each as part of the collection of legacy sets in the Shard Shop.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - lion_bounce
- Emoticon - rainbow_phoenix
- Emoticon - riki_peaceout
- Spray - Aghanim - Push
- Spray - Bounty Hunter - Riches
- Spray - Hoodwink - Acorn
- Chat Wheel - " ?! !"
- Chat Wheel - "Ooooh, por dios!"
- Chat Wheel - ""
Introducing Dota Labs
In addition to the Dota+ content, today's update introduces a set of experimental features available to all Dota players, and a new way for us to ship experiments like them: Dota Labs. (We had fun coming with names like "Unstable Concoctions" and "Tinker's Tinkerings" but ultimately decided we'd rather have the name be boring and clear and the features themselves be interesting.) If you load up your options menu, you'll see a new tab with the Dota Labs label. Features here are experimental, and less polished than many other features we ship, so they're all in a special menu and disabled by default. These are features where our playtesting has produced mixed or ambiguous data. We can't really know if they're good or how to make them better without seeing real Dota players using them, so we're shipping them in an earlier form on purpose so you can tell us whether they're worth continuing to invest in. The initial set of Dota Labs features includes:
- Overlay Map. It's sort of just like the minimap, but it's large instead of small, and transparent instead of solid, and is full-screen instead of being isolated to the corner. We have a bunch of questions, including but not limited to: Is it helpful for your playstyle? How do you interact with it? What do you wish it did?
- Modifier Key Filter Bindings. Targeting commands in chaotic environments can be challenging, and misclicks can be devastating. Dota does the best it can with your inputs, but sometimes it really does look like you wanted to Laguna Blade that creep. This new feature allows you bind modifier keys that, when held, will force your target selection to enemies, allies, creeps or heroes. Which targeting methods are the most and least useful in practice? What are we missing?
- High-Visibility Local Hero Healthbar. Dota teamfights can be hectic, and sometimes in the chaos it's hard to keep track of your hero. This option significantly changes the styling and readability of only your hero's nameplate. Does this help, or does it introduce even more visual chaos?
Welcome back to Between the Lanes, a blog feature where members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota.
This is a story about the internet, and how it doesnt work like it should, when it works at all, except when it doesnt. Its a story about how the internet stopped working for our customers, and how we fixed it.
The internet is more of a wild frontier than we give it credit for being. Stray from the safe confines of your two-factor identification and trusted cookies, and it can be a bit of a wilderness out there, full of random trolls with the maliciousnessand, increasingly, the abilityto make your life pretty miserable for no other reason than because they can.
Back in 2014, the method those trolls were using was distributed denial-of-service (DDoS) attacks. Distributed refers to a large number of internet hosts maliciously flooding a particular target IP with traffic in an effort to overwhelm the network stack. This is called a volumetric attack, and the intent isnt to try to get into the network. Its just trying to deny service. A distributed denial of service means that legitimate people who want legitimate service are crowded out by the bad traffic.
The problem with DDoS attacks was that, by late 2014, they werent being committed by data-exfiltrating super-hackers with advanced computer science degrees. They were being committed by just about anybody who wanted to pay a service or a bot to do it for them. And its pretty obvious why. Although some people were happy to do it purely for vandalisms sake, others had a motive: A DDoS attack was a surefire way to shut down a match that either you or someone you were rooting for were losing. This wasnt just an occasional irritation anymore. It was turning into an outright assault on any game where players competed.
By the opening months of 2015, we were seeing a huge uptick in DDoS attacks on Dota and CS:GO, with other companies reporting a huge jump as well. Someone had, very suddenly, made it very easy for anyone to do this.
In August 2015, The International was disrupted with DDoS attacks. Although the pros playing the match werent affected, for more than two hours, the broadcasters couldnt get into the matches to give play-by-play and color commentary. Sending out the stream as a TV broadcast became an issue. The players were suddenly playing in a void. This was a professional gaming event with millions watching and millions of dollars on the line, and it was being disrupted by random people with five-dollar software. It was a problem Valve couldnt ignore.
We tried several solutions to deal with DDoS attacks before we arrived at one that worked. Initially, we attempted to filter the traffic with a powerful network switch. Unfortunately, this type of filtering is inherently difficult to do with game traffic. It is the nature of game servers to receive unsolicited UDP (User Datagram Protocol) traffic from arbitrary IP addresses. Imagine you had a post office that weeded out unwanted junk mail for you. But now imagine your job is as an advice columnist, and you receive tons of legitimate mail from random strangers all the time. For you, the post office doesn't know what's junk mail and what isn't. That's how traffic to game servers tends to look. Furthermore, the source IP in UDP packets is not secured, and can be easily spoofed. Our post office cannot even look at the return address on the envelope for clues, because the senders of junk mail forge that.
Steam delivers a lot of bits for game content, and has built up a large network for doing so. We were already taking advantage of this network to deliver game traffic over dedicated links, obtaining good peering, ensuring that networking engineering best practices were used, etc. This kept player ping times low, but did not protect against DDoS attack. The problem is that UDP protocols are not secure, so while we had our own network, it wasn't private.
To prevent attackers from using our own network to attack our servers, we needed to control all the entrances and secure them. We accomplished this by creating proxies for game traffic, routing every single packet of data transmitted across the network through relays. Now when a client wanted to talk to a game server, it had to do so through a relay that both authenticated it and proxied that traffic to the game server. This meant the IP address of the server was always hiddenthe attacker simply had no idea where to attack.
To re-use our antiquated post office metaphor from earlier, our spammer no longer had an address to send junk mail to. They could send it to every post office in the area and ask them to mail it, but without authorization, that post office isnt going to. (Moreover, that post office would find it a little suspicious that someone was trying to send a single person 100,000 letters.)
But couldnt you just attack the relay? Technically, you could. But we have an essentially limitless number of them, and we built them to be attacked. A relay is just another word for a computer running software. You can attack it or take it offline, but the protocol was designed with that assumption in mind. If a client is trying to play a game and loses contact with a relay, it just switches to another. Relays are like hundreds of pawns scattered around the world with the singular purpose of guarding the game server. (Incidentally, taking out a relay is harder than it sounds. Theyre engineered pretty well and positioned in a specific part of the network, so although they were built to be taken offline, we havent lost one yet.)
The solution was straightforward but effective. Before, if someone wanted to disrupt a game, they could just overpower a single game server (a very low bar to clear). Now they had to overpower essentially the entire data centera much, much, much higher bar. Are there attacks that could still accomplish this? Of course. Are there attacks that can do this that anyone online could buy for five dollars? No. An attack this sophisticated was officially out of the price range of most people.
With this new system up and running, we had an epiphany: If we controlled our own private network, we wouldnt be beholden to how the normal internet works. We could use it to make the customer experience even better. With the normal internet, when you send a packet from one IP address to another, the route you use is determined by Border Gateway Protocol (BGP). This is a routing algorithm that decides how your packet will travel across a network, and you have no choice in the route it picks.
But with a virtual private network composed of hundreds of global relays and data centers, we could essentially choose our own route from the client to the game serveroften a faster shortcut than the default route. If youre using Steam Datagram Relay (SDR), the Steam overlay will show your ping time and what route were giving you, so you can see for yourself how it gets optimized.
A feature that started as a way to protect Dota game servers has grown past what anyone could have expected. The SDR network routinely delivers as much as 140M packets and 550GBit per second. We have relays in 31 data centers with a capacity of over 5TBit. What we now call the Steam Datagram Relay not only protects against DDoS attacks, but also increases connectivity and lowers ping for every Dota customer. And it doesnt just do this for Dota, but for any game on Steam that wants to take advantage of it.
We hope you enjoyed another peek between the lanes of Dota. This was a pretty technical one, thanks for hanging in there for it! And feel free to let us know what youd like us to cover next.
Patch 7.35c is out now. You can check out the patchnotes here. Additionally, a few updates were made to the Ancient Dragon King cosmetic.
- You can now High Five the Ancient Dragon King, featuring a custom high five effect.
- Ancient Dragon King now performs a global celebratory roar every time your team makes a rampage.
- Ancient Dragon King will now be usable permanently and not only during the Year of the Dragon.
We're hard at work on an upcoming update we're calling "Crownfall", and we're excited to get it finished so you can see what we've been working on. We looked at a calendar and noticed it had been more than a few weeks since the Frostivus update, and we didn't want to make you wait until Crownfall before you got any new content. Luckily, the calendar gods came through with another holiday just in time: Happy Lunar New Year!
People who are born in the Year of the Dragon are known for their generosity, prosperity and good luck. Must be nice. For those of us who don't have a magical dragon granting us gift-giving super powers, we've introduced red enveloped-themed Dragon's Gift, available from now through March 7th. These work exactly how theyre named: treasures that can only be given, and opened by whoever you choose as the recipient.
And for those of you who would rather not wait around on the generosity of others, we've got traditional Dragon's Hoard treasures as well. Each treasure or gift contains one of 17 new Lunar New Year-themed cosmetic sets, and a bonus chance for a Dragon's Gift or new unusual effect.
Lastly, every treasure (and gift) has a chance to contain The Ancient Dragon King, the first ever cosmetic for your Ancient, with unique Dire and Radiant styles. Now you'll finally have a chance to adorn your ancient with a mythical dragon, just like, presumably, you've always wanted. Plus, if anyone in your match has one, everyone can see it.
In keeping with this "spirit of giving" theme, we have another gift for (almost) everyone: We've rolled out some new cheat detection code. Well, actually, we rolled it out a few weeks back, and we've spent the time since accumulating quite the set of cheaters. You'll probably notice fewer of them in your games as the automated ban waves roll out.
As is tradition, this update also includes a number of other fixes and improvements:
General Fixes:
- Fixed a number of issues that would prevent guides from loading in-game (If you manually enabled Steam background downloads to try to work around this problem, you can safely disable it again)
- Fixed another case where Roshan could go walkabout: Night Stalker casting Dark Ascension while Roshan was channeling a Twin Gate
- Fixed an issue where already-captured Outposts could be channeled
- Fixed an issue where the neutral item picker would hide on key release under some Quick Cast modes
- Fixed Doubloon having only +2 instead of +2.5 mana regen
- Fixed Eternal Shroud's magic resistance applying to illusions
- Fixed Eternal Shroud's interactions with Medusa Mana Shield
- Fixed Safety Bubble's tooltip not mentioning that the barrier bypasses self-inflicted damage
- Fixed an issue with the effects on Shiva's Guard
- Fixed Chen's Holy Persuasion not taking Turbo's creep bounty multiplier into account when giving gold on cast
- Fixed Legion Commander's Aghanim's Shard still giving bonus armor and duration for Overwhelming Odds
- Fixed Marci's Unleash proccing upon Bloodstone pickup and drop
- Fixed Muerta's Gunslinger being purgeable
- Fixed keybind not working to upgrade Ogre Magi's Multicast
- Fixed a bug that allowed inactive Phantom Lancer's illusions to block Neutral Camps
- Fixed a rare server crash with Primal Beast's Uproar
- Fixed column shop layout not displaying Khanda and Harpoon
- Added magic resistance from Intelligence and increased damage for Universal heroes to expanded tooltips
- In Turbo, show the "[Hero] was chosen by both teams!" message to everyone, not just the player who tried to pick the already-picked hero
- Added spell icons for Windranger's Gale Force when using Compass of the Rising Gale
- Increased performance when displaying many chat messages from global channels
- Fixed various tooltip issues
- Updated tips shown during pause for the 7.35b Gameplay Patch
- A number of previously unavailable Scepter/Shard abilities are now granted, some abilities are accessed by toggling auto-cast on the base spell:
- Glacier granted with Marksmanship
- Crystal Clone granted with Frostbite
- Parting Shot granted with Pierce the Veil
- Work Horse granted with Stampede
- Burning Barrage granted with Skeleton Walk
- Friendly Shadow granted with Shadow Walk
- Counterspell Ally granted with Counterspell
- Lightning Hands granted with Arc Lightning
- Burning Army granted with Death Pact
- Unrefined Fireblast granted with Fireblast
- Poison Nova granted with Noxious Plague (Poison Nova passive ability is hidden)
- Chemical Rage now grants Greevil's Greed. It will appear as a buff instead of on the ability bar.
- Fixed Spirit Bear not having any abilities.
- Fixed Blinding Light not appearing as a draftable ability.
- Fixed Alchemist have 4 basic abilities at draft, which would push other abilities off by one.
- Cloak and Dagger Shard no longer grants Sleeping Dart.
- Ravage Shard now grants Dead in the Water instead of Tendrils of the Deep.
- Invoker Ability Draft Shard updated to the new EMP Shard instead of the old Meteor Shard.
- Proximity Mines now grants Minefield Sign as an additional ability.
- Fixed Shadow Wave and Dream Coil's Scepter attacks not working on melee heroes.
- Fixed Spirits working on illusions when you have a Scepter.
- Fixed Ogre Magi getting Multicast instead of Dumb Luck as an innate.
- Fixed Primal Spring, Pulse Nova, Rot, Infernal Blade, and a number of other abilities not granting stacks of Fiery Soul.
- Fixed Talents not appearing for Starbreaker, Cinder Brew, Phantom Rush, and Power Cogs when the ability is drafted on their original hero.
- Fixed Death Seeker not being togglable with hotkey.
- Fixed not being able to toggle Call of the Wild Hawk to switch between Hawk and Boar.
- Fixed Hairball appearing without a hotkey until it is toggled.
- Fixed Chemical Rage Scepter not giving bonus damage and spell amplification.
- Fixed Horn Toss being given by Shard instead of Scepter.
- Fixed Rain of Destiny being given by Scepter instead of Shard.
- Fixed Hunter's Boomerang and Decoy being given with either Shard or Scepter.
- Fixed Timbersaw getting Second Chakram with Scepter. It now is only granted with the talent if Timbersaw drafts Chakram.
Some items from the Frostivus 2023 Treasure Chest were missing unusual variants. Those have been added. Over the next couple days, unusual items from these sets that should have been dropped will be granted. In addition, over the last few days we've addressed several gameplay issues:
- Fixed Frostivus wards not being selectable/attackable
- Fixed an issue where pinging certain items in quickbuy could cause the game to lag for teammates
- Fixed an issue where Arc Warden Tempest Doubles could gain gold by selling Midas
- Fixed Doom Devour Neutral abilities not leveling up automatically at the time when neutral abilities would scale
- Fixed Lina permanently gaining Fiery Soul stacks until she casts another spells if she was broken when supercharging with Laguna Blade
- Fixed Tiny Tree particle showing at the wrong time
- Fixed a rare server crash with motion controlled abilities (e.g. Spirit Breaker Charge of Darkness)
- Fixed an issue with Profile Showcase where items could appear floating before the rest of the hero loaded and fixed an issue with anchor points on ultrawide monitors
- Added missing descriptions for various recipes
- Fixed some bugs in the tutorials in the Learn tab caused by the 7.35 Gameplay Patch
Patch 7.35b is out now. You can check the notes here. Over the last few days we've also addressed several gameplay issues:
- Fixed tabbing through selections being in creation order, rather than reverse creation order
- Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
- Fixed Block of Cheese not entering cooldown when receiving damage
- Fixed Parasma going on cooldown when denying
- Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
- Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
- Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
- Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
- Fixed Medusa having any damage shield making Dagger items unmuteable
- Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
- Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
- Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
- Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
- Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
- Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
- Fixed Viper's break particles being shown incorrectly
- Fixed Wraith King's Skeletons following invisible units
- Fixed inconsistencies in Spell Amplification/Damage tooltips
Over the last few days we've addressed several gameplay issues:
- Fixed Bloodstone Area of Effect bonus still active on passive abilities if it was dropped or sold
- Fixed Bloodthorn mana regen being 3.0 instead of 3.5 from the sum of its components
- Fixed Butterfly not counting hero's base attack speed for its bonuses
- Fixed Cleave not working on magical attacks (i.e. Revenant's Brooch)
- Fixed a rare server crash when toggling Doubloon
- Fixed Khanda not doing lethal damage correctly
- Fixed Khanda and Phylactery not sharing cooldowns
- Fixed Tree Throw, Toss, Snowball, Soul Assumption and Sticky Bomb not triggering Phylactery/Khanda
- Fixed incorrect interaction between Phylactery/Khanda and and Spectre's Spectral Dagger
- Fixed Phylactery/Khanda working on illusions
- Fixed Meteor Hammer incorrectly giving more Agility than Intelligence
- Fixed Parasma not granting 1.5 mana regen from its components
- Fixed Revenant's Brooch incorrectly giving true strike
- Fixed a server crash caused by interaction between Abaddon's Aphotic Shield expiring, Safety Bubble, and Blade Mail
- Fixed Arc Warden's Tempest Double not cloning Royal Jelly
- Fixed Dawnbreaker's Starbreaker sometimes not going in the targeted direction
- Fixed non-ranged units getting true strike benefits of Drow Ranger's Glacier
- Fixed some cases where Drow Ranger could get stuck trying to leave her Glacier
- Fixed Chen's Penitence granting bonus attack range to Chen's melee creeps
- Fixed Chen's Divine Favor regeneration not applying to Chen's creeps
- Fixed Chen's level 10 talent Divine Favor Teleport Delay not applying correctly
- Fixed Invoker not being able to pick up Lotuses from the Lotus Pools
- Fixed Juggernaut's Blade Fury attack rate not updating if Juggernaut's attack speed changes.
- Fixed Juggernaut's Omnislash/Swiftslash not damaging ethereal units even with Revenant's Brooch
- Fixed Juggernaut's Blade Fury incorrect interaction with Harpoon
- Fixed Lich's Chain Frost not being affected by AoE increase
- Fixed items in the Bear's stash becoming lost when Lone Druid upgrades the Bear
- Fixed Omniknight's Guardian Angel charges not updating properly upon acquiring and dropping Aghanim's Scepter
- Fixed Pangolier's Shield Crash damage type not being correctly changed to Physical damage
- Fixed a rare serve crash with Pudge's Dismember
- Fixed Silencer's Last Word dealing less damage to creeps than intended
- Fixed Black Dragon's Splash Attack not working correctly
- Fixed a few server crashes
- Fixed various tooltip issues
- Re-added Hero Names as an option for heroes on the minimap
- Fixed minimap settings preview not scaling the arrow when scaling the icon
- Fixed a bug where previewing Persona items would sometimes show them on the base model (or vice versa) in Armory / Loadout
We've fixed a number issues since the initial Frostivus release:
- Fixed an issue with client-side display of Royal Jelly's buff stats
- Fixed Safety Bubble having its shield reset to full when dropped and re-equipped
- Fixed Unwavering Condition not working properly
- Fixed some testing items being purchasable ingame
- Added Roshan's Banner to the Glossary
- Fixed King Kringle's Skeletons not having the correct hats!
- Fixed King Kringle's Skeletons' hoods and portraits
- Fixed King Kringle's Skeletons not showing as Frostivus-appropriate in some locales
- Fixed the particles for Roshan's Banner sometimes not being properly removed
- Improved the look of the Tower Range indicator based on player use and made the danger threshold vary based on player hero level
- Fixed various small issues with the 7.35 patchnotes
- Fixed an issue with the Vampiric Spirit spell icon for King Kringle
- Fixed Jingle Fist Immortal display on the treasure screen
- Fixed an issue with movie previews while the Frostivus carousel was cycling during the treasure opening animation
- For accounts shared with other users or services: a game ban
- For alt accounts used for smurfing: a game ban
- For main accounts associated with a banned smurf account: a piece of coal
- For all other accounts: free cosmetic items, with higher behavior score accounts receiving higher-tier items
Another Frostivus is upon us, and that means King Kringle has awakened from his hibernation under the wine-dark Blood Seas surrounding Frostivus Castle; sent his legions of abducted goblin-child toy miners to dig in his toy mines; hooked up his twin glowing red-eyed direwolves Lumpo and Rupertus to his bone sleigh; and is likely either on top of your house or inside of it right now.
So if youre on his Nice List, prepare to have your frosty halls decked with new and returning Frostivus cosmetics, a ton of quality-of-life client features, new Dota Plus premium sets, and gameplay patch 7.35, all of which you can read all about right here.
On the other hand, if youre on the Naughty List, weve got great news for everybody else and bad news for you, because this year is gonna be a bloodbath. You might remember back in September, we got out the ban hammer and permanently banned 90,000 smurf accounts. Since then, we've continued to invest in player behavior monitoring, on both the manual and automatic analysis fronts. Over the last few weeks, we've engaged in an even more aggressive ban wave, including many tens of thousands of smurf account bans today alone.
At The International, some pro players reached out to us to talk about their smurf accounts. Those conversations have continued, and theres broad agreement amongst pros that banning pro smurf accounts is a win for Dota as a community: The rules should apply to everybody, and from now on they will. And smurfing isnt even the only naughty thing players are getting up to. Amongst other questionable choices, some bad actors are playing like jerks, ruining games and losing behavior score because of it, then hiring behavior score farmers to drive it back up.
Regardless of how youve been naughty, we've been watching you (not while you're sleeping, calm down) and were cracking down on all of it. Punishments will be handed out for all of the above, including behavior score penalties and in serious cases, main account bannings.
As weve said before, smurfing (and other negative behavior) makes matches worse, and we want to make sure your matches are as good as possible as we head into the new year. So wed like to wish everyone a Happy Frostivus Update! Except smurf accounts, who we assume will not enjoy the update as they choke on their richly-deserved coal-flavored just desserts.
Bug Fixes:
- Fixed an issue where if a hero killed in Chronosphere dropped Gem of True Sight, the Gem's cooldown would remain frozen
- Fixed a rare crash with item combines
- Fixed an issue where if an ability with a frozen cooldown had its cooldown frozen again, it would unfreeze too early
- Fixed an issue where abilities with intrinsic buffs could fail to have them applied when purchasing Aghanim's Shard
- Fixed an issue where switching abilities (or gaining Aether Lens etc.) wouldn't update the cast range circle if it was already being displayed
- Fixed Chaos Knight's Chaos Bolt particles sometimes losing their location
- Fixed Dawnbreaker's Starbreaker providing pure damage immunity without Aghanim's Shard
- Fixed Earthshaker's Bindings of Deep Magma set to show the correct (new) particles for the new (10th Anniversary) style and to properly delete particles on expiration
- Fixed Hoodwink's Bushwhack cast reticule sometimes highlighting trees outside the area of effect
- Fixed some animation issues with Tusk's Walrus PUNCH!
- Fixed a bug where Vengeful Spirit's Magic Missile with Aghanim's Shard could bounce to invisible enemies immune to True Sight
- Fixed an issue with the Voodoo Restoration particles on Witch Doctor's Awaleb's Trundleweed Immortal weapon
- Fixed highlighting on the Neutral Item Slot to only highlight when there is at least one free token in the stash, rather than any item from any teammate
- Fixed an issue where casting an ability with Alt held down would also ping
- Fixed lifetime timers for wards and summoned units being clipped in the HUD
- Fixed talent descriptions sometimes being blocked by hotkey names
- Fixed Tower denies appearing as chat messages rather than as combat events
- Fixed stickers showing as available in Armory even though the capsule containing the stickers might not be available
- Fixed showing sticker capsules from ended events as purchasable
- Fixed Item Received popup not showing global items properly
- Fixed an issue with Play Unranked where ticking Show All Modes could make the section unusable
- Fixed sometimes showing pro players' Steam persona names instead of the correct names
- Fixed long names overflowing in History and Battle Stats pages
- Added an additional notification for Workshop custom game authors that have not yet updated their custom models away from the deprecated pre-ModelDoc format, as described in the 2022 Spring Cleaning update and the Dead Reckoning Update
'Twas Frostivus Eve, and all 'cross the map,
The neutrals were quiet, their camps left unstacked.
We'd gorged on a feast of bluehorn and spiced creep,
And had just settled in for a peaceful night's sleep.
When up on the roof, with a house-shaking thud
A creature had landed, and sniffed for our blood.
A sword could be heard being dragged 'cross the shingles;
Then the chimney exploded, and in came King Kringle.
His silhouette stalked through the splintered debris
Of branches and cinders where'd once been our tree.
He righted an armchair (still quietly smoldering)
And sat down with three sacks he'd been up till now shouldering.
"A DARK INCANTATION," his hollow voice boomed
Like a sepulchral drum being banged in a tomb.
"A SACK OF GIFTS PRESENT, A SACK OF GIFTS PAST,
A SACK OF GIFTS TAKEN (BUT OFTEN BROUGHT BACK)."
"Excuse me," I said, crawling out from the rubble,
"The gift that I'd like, if it's not too much trouble:
Please don't kill my children. Please don't kill my wife.
We'd rather you left and spared everyone's life."
He emptied a sack and adjusted his helm.
"THIS FIRST SACK OF GIFTS IS UNKNOWN TO THIS REALM:
THE NEMESIS CURSE, THE WHISPER OF DREAD,
THE MOONLIGHT TIARA, AND MUCH MORE," he said.
In the ensuing silence not a lone breath was drawn.
I coughed to help jog him. "Well, please do go on."
His gauntleted hand dumped sack two on our floor.
It was full of new items! Wait, I'd seen these before...
"SOME GIFTS I'VE IMPROVED, AND SOME I'VE DERANGED.
ALL THAT NEED CONCERN YOU IS THAT THEY HAVE CHANGED.
THE ORB OF CORROSION, ARCANE BOOTS, BLOODTHORN.
THESE AND MORE I HAVE ALTERED SINCE LAST THEY WERE WORN."
We looked through the items he'd spilled on the floor.
"These are lovely," I told him. "But you'd hinted there's more?"
"THE THIRD GIFT," he said as he grabbed the last sack,
"IS MY FAVORITE KIND... THE GIFT I TAKE BACK."
"Not Ring of Aquila! Please not Titan Sliver!"
"Not Penta-Edged Sword!" I sobbed with a quiver.
"I'M TAKING THEM ALL," he said with a laugh.
"AND QUICKENING CHARM AND GOOD OL' QUARTERSTAFF."
Two sacks were now empty; the third one was stuffed.
He grabbed them and back up the chimney he huffed.
He sprang to his bone sleigh and winked a goodbye.
Then flew from the roof and tore open the sky.
And we heard him exclaim, as he left the facilities
"THE TORMENTOR AND ROSHAN SHALL HAVE NEW ABILITIES!"
After nearly a year of coordination and production, the multi-week, arena-sized monster that is The International 2023 has come to an exciting close. We've locked up Climate Pledge Arena, we've all seen enough of Spirit Breaker, and we've just shipped Gameplay Update 7.34e. Time for the Dota team to settle down for a long winter's nap, and...
But hark! What's that sound in the festive distance? No, that jingling of sleigh bells you hear isn't early onset tinnitus. It's the magical year-end event we call Frostivus looming large on the December calendar, and arriving with a sack stuffed to bursting with new features, new cosmetics, and some surprises.
"...and the Arcanas?" little Timmy asks hopefully, holding up his tiny Dickensian gruel bowl. Phew, this is awkward. No, Timmy, not yet. All cards on the table, the event surrounding the Arcanas this year has gained a few more moving parts than we initially planned. Enough that we haven't finished everything yet, and won't this year, but we're looking forward to releasing it in the next few months. And that's not even getting into all the other updates we've got planned, like...
Hark again! We almost said too much. Suffice it to say, with TI2023 safely in the books, we've got a ton of stuff our Frostivus elves are furiously polishing to get ready for the new year.
Until then: Merry Imminent Frostivus, everyone!
Congratulations to Team Spirit, Grand Champions at The International 2023 and just the second team ever to claim the Aegis twice. This fearsome squad dropped only two games the entire tournament finishing with a decisive 3-0 performance in the Grand Finals to secure their spot as the best Dota team in the world.
The Road to The International - Group Stage
The Road to The International began with a dominating 8-0 showing from Spirit, as they racked up 2-0 series wins over 9pandas, SMG, Entity, and Evil Geniuses in the Group Stage. The seeding round would be no different, as Team Spirit endured some early pickoffs from Shopify Rebellion in game one before marching away with another 2-0 series victory on their way to the Playoffs.
The Road to The International - Playoffs
There, they faced their first major test of the tournament, as Virtus.pro snatched a quick victory in game one to force Spirit onto their heels for a change. The following match was a bloody affair in which Spirit built and lost a sizeable lead before reclaiming momentum to force a game three. VP managed to keep the rubber match close for 30 minutes, despite never earning a lead, but after that Spirit took control choking out VP and sealing the series with a late-game team wipe to earn some well-deserved rest before taking their run to the main stage at Climate Pledge Arena.
The International
Team Spirit's first opponent on the main stage was the consistently-strong Team Liquid, who were looking to make their own deep run to the finals to erase a heartbreaking stretch of second-place results. Team Spirit harried Liquid's supports and bullied their cores in a game-one stomp, but Liquid fought back with a spectacular showing to take game two. Liquid then managed to scratch out a small lead by the middle of game three, but Spirit overcame a kill deficit to build their own insurmountable lead, taking the deciding match to set the stage for a clash with powerhouse LGD Gaming an intimidating lineup that had only dropped a single match of their own at that point in play.
Game one was a 76-minute brawl. LGD was aggressive early, but Team Spirit held firm before starting to take control. LGD kept clawing back, but Spirit skewered their chances, handing LGD their first loss on the main stage. Game two was Spirit's from the outset, as they steadily built an advantage and forced a tap-out from LGD. After a disappointing showing in Singapore in 2022, Team Spirit showed they'd regained top form as they stormed into the Grand Finals.
Their opponents: the dangerous Gaimin Gladiators, the squad that swept this year's Major tournaments and whose in-your-face early-game tactics had already shattered the hopes of so many lower bracket teams.
Unfortunately for Gaimin and their fans, Team Spirit had their own plans to make short work of their foes they ran away with a relatively quick game one, building a huge gold and kill lead that left no avenue for comeback by GG. Game two proved a more back-and-forth contest, with Gaimin Gladiators earning a few small leads before Team Spirit broke through to completely dominate the late game and take a commanding 2-0 series lead.
Not about to go down without a fight, Gaimin Gladiators managed to take hold of game three early. By 30 minutes, even Dota+ thought GG had a 95% chance to force a game four... but Team Spirit's movement, vision, and team coordination seized that 5% chance and turned it into a stunning comeback, bulldozing GG 3-0 in the Grand Finals to secure their second Aegis in three years and welcome their mid-laner Larl to the champions club. Through both incredible individual talent and stellar team play, Team Spirit cemented their place in Dota 2 history as the last team standing at The International 2023.
As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:
2023 - Team Spirit
- Illia "Yatoro" Muliarchuk
- Denis "Larl" Sigitov
- Magomed "Collapse" Khalilov
- Myroslav "Mira" Kolpakov
- Yaroslav "Miposhka" Naidenov
A truly epic Playoffs weekend has come to a close, and eight teams have clawed their way to a coveted spot at the main event: Team Spirit, Team Liquid, LGD Gaming and Azure Ray in the upper bracket, and Gaimin Gladiators, nouns, BetBoom Team and Virtus.pro in the lower bracket. Congratulations to all eight teams as they vie to capture the Aegis at The International only at Climate Pledge Arena in Seattle, WA, and now only a day away.
Watching The International Live
[h5]TI 2023 Schedule[/h5] The International Pre-show starts at 9:30 AM PDT on Friday, October 27th, with the Opening Ceremony starting at 10 AM and the first match soon after. Click here for the full TI 2023 schedule. [h5]Getting In[/h5] Doors open at the arena at 8 AM daily, two hours before Friday's 10 AM opening ceremony and Saturday's and Sunday's 10 AM first matches start. Be ready to scan your Ticketmaster pass to gain entry (you can save it to your Android/Apple phone wallet for convenience). Make sure you grab a daily wristband once you're in, so you can re-enter if you leave. [h5]Getting Around[/h5] Climate Pledge Arena is a pretty big place. If you're planning on attending in person, here's a handy Arena Guide to light your path. (Just a heads-up, their bag policy is pretty strict.) The Arena Guide also has plenty of helpful information with regards to accessibility options, parking and other info you might need getting around the venue, so be sure to give it a look before you go. [h5]Seating[/h5] Seating is General Admission you can sit in almost any available seat other than sections reserved for press and pros. [h5]Crimson Witness Treasure Drops[/h5] There are multiple swag bag stations inside the arena once you get in. Each pass holder can pick up one swag bag for the weekend by scanning their pass. Inside each bag is a commemorative badge that has the information, URL, and binding code to tie your Steam account for Crimson Witness drops. This years event-exclusive treasure includes updated Immortal items for Dark Seer, Underlord, Templar Assassin, Centaur Warrunner, Enchantress, Nature's Prophet, and Witch Doctor.
You'll get your one drop automatically upon binding the badge, and be eligible for drops the rest of the weekend whenever first blood is drawn in a match. The swag bag, being of necessity bag-shaped, is a carved-out exception to the arena's bag policy for re-entry. Customers will be able to re-enter the venue with it.
Watching The International Online
If you're one of the millions of Dota fans around the globe planning to watch The International online, check out the list below. From Twitch to YouTube to SteamTV, The International will be streamed on multiple platforms in multiple languages. [h5]English[/h5] Twitch | YouTube | SteamTV [h5]Chinese[/h5] Twitch | Bilibili | SteamTV [h5]Russian[/h5] Twitch | YouTube | SteamTV [h5]Spanish[/h5] Twitch | YouTube | Facebook | SteamTV
Cool, Anything Else?
If youd like to see how the top eight teams got to where they are in the standings, you can catch up on Playoffs matches here. We've also put up a gallery of images from Group Stage and Playoffs weekends.
Got It. Anything Else After That?
Nope, that's pretty much it. Go enjoy The International! We'll see you there.
Twenty teams entered Group Stage weekend. And now, four intense days, four eliminations, 57 godlike sprees, six rampages, 104 heroes picked, and 100 total matches later, eight teams now sit in the upper bracket and eight in the lower, with mere hours before the real fight begins.
Thats right: Its Playoffs time. If you're a ticket holder, doors open at the Seattle Convention Centers Summit at 9 AM PDT on Friday, October 20th. The pre-show and livestream start at 9:30 AM PDT, with matches starting at 10 AM PDT.
If you missed Group Stage last weekend and want to get caught up on which team to root for, which teams to watch out for, and which team the other teams better watch out for over Playoffs weekend, here's a YouTube playlist featuring insights into the playoff contenders.
If you're a fan of supporting talent and/or spamming their voice lines in every match of Dota you play, weve got good news for you. Some talent missed the initial submission window, but luckily were able to get their content submitted during a new redundant backup emergency submission window we created just for them. This means there are some brand new bundles for talent that were missing from the initial set, and also some new lines for some existing talent.
And dont think we forgot about one of The Internationals most popular traditions: Crimson Witness. This years event-exclusive treasure includes updated Immortal items for Dark Seer, Underlord, Templar Assassin, Centaur Warrunner, Enchantress, Nature's Prophet, and Witch Doctor. Youll automatically be granted one Treasure of the Crimson Witness simply by binding your Steam account to your pass for the Main Event at Climate Pledge Arena. By attending either Playoffs this weekend or The International next weekend, youll also have a chance to get a random Crimson Witness treasure drop whenever first blood is drawn in a match.
See you this weekend!
We've fixed a number of issues leading up and during the first day of Group Stage:
- Fixed Earth Spirit being stuck in Rolling Boulder if Centaur Warrunner casts Work Horse while Earth Spirit is transforming
- Fixed a bad interaction between Kunkka X Marks the Spot and Impale
- Fixed some cases where players were unable to watch matches via DotaTV
- Fixed cases where in-game predictions weren't working
- Fixed Bingo square progress not being visible on client
- Fixed visual artifacts on some talent photos and stickers
- Fixed an issue where Roshan could go walkabout again
- Fixed Centaur Hoof Stomp wind-up being dispellable
- Fixed Invoker not restoring his own mana from EMP
- Fixed an issue where Kunkka X Marks the Spot could fail to return a unit with very high Status Resistance
- Fixed Lone Druid Spirit Bear receiving experience when using Midas
- Fixed Marci Sidekick not displaying correctly on client
- Fixed a server crash when using Muerta Parting Shot on a hero that is leashed to Lone Druid Spirit Bear with Grimstroke Soulbind
- Fixed Techies Mines triggering for but not damaging flying units
- Added a filter option for saved sets in the Armory
- Fixed two rare client crashes with dropped items
- Fixed retrieval of neutral items from stash sometimes returning another player's item
- Changed a number of settings including "Use Extra Large Minimap", "Quick Attack", etc. to be saved in Steam Cloud
- Fixed being unable to assign neutral slot and TP quickcast when using Advanced Quickcast Hotkeys
- Fixed "Dynamically Scale Hero Icons" option causing icons to flicker in size
- Fixed an issue where hero icons on the minimap could jitter
- Fixed various Predictions and Fantasy issues
The Road to The International is literally right around the metaphorical corner, and that means a lot of cool and exciting stuff is revving to life. There are more ways than ever to enjoy the matches, meet new people, and show off your fandom, so we've put it all together in a single post so you don't miss out on any of the fun.
Event Livestreaming
The start of Group Stage will be, let's be honest, barely controlled Dota chaos, with five simultaneous streams during the opening two days of Group Stage weekend to seed the tournament. But, starting this year, by this Saturday we'll be down to a single stream which should make the back half of Group Stage weekend a lot easier to watch online. And if you're planning to watch online, we've got options for you. From Twitch to YouTube to SteamTV, The Road to the International and The International will be streamed on multiple platforms in multiple languages, making it easier than ever to follow the journeys of all your favorite teams as they vie for the Aegis of Champions. English Twitch | YouTube | SteamTV Stream A Stream B Stream C Stream D Stream E Chinese Twitch | Bilibili | SteamTV Stream A Stream B Stream C Stream D Stream E Russian Twitch | YouTube | SteamTV Stream A Stream B Stream C Stream D Stream E Stream F Spanish Twitch | YouTube | Facebook | SteamTV Stream A Stream B Stream C Stream D Stream E Not seeing your language represented? Don't worry! While the above links represent the official broadcasts, we understand Dota is played by folks everywhere around the world, and we've also handed out 15 broadcast licenses for other languages, so check in with your local communities to find out the best way to get online and watch. Lastly, everyone in the Dota community is of course welcome to join in on the streaming fun if you're able and interested. We only ask that you follow our community streaming guidelines.
Viewing Party Signups
From bars, LAN cafes, movie theaters and even private homes, there's gonna be plenty of opportunities to get in on a "pubstomp" viewing party starting with the Playoffs weekend and throughout The International itself. We're even planning to include viewing party footage live during the final weekend of the event, so if you want to connect with other fans, experience amazing matches in a fun group atmosphere, and be momentarily famous, the time to sign up is now. If you're feeling ambitious and want to throw your own viewing party, here's a list of organizer guides from Barcraft on how to host an event:
- English - Viewing Party Organizer's Guide
- Spanish - Gua para organizadores de fiestas de visualizacin
- Russian -
- Polish - Przewodnik Organizatora Pubstompw
- Portuguese - Guia do Organizador de festas de exibio
The Secret Shop is Open for Business
The International 2023 Secret Shop has a little something for everybody interested in showing off their TI fandom. Looking to measure your mouse movement more accurately? We've got mousepads. Feeling cold and thirsty? We've got hoodies and tumblers. In the market for some mousepads, hoodies and tumblers but not sure how to carry it all around? Unfortunately, science has yet to invent a method of no, just kidding. We've even got tote bags. Check out the shop here.
The Road to The International's Group Stage weekend officially starts this Thursday at 10am PST. Players have been arriving in Seattle all week, preparing themselves for what promises to be an exciting and with Group Stage eliminations now on the table, especially tense round of match-ups.
In this year's Group Stage format, four groups of five teams will play round-robin games over two days, with the bottom team in each group getting eliminated. Then, the second half of Group Stage begins, with head-to-head matches between the remaining 16 teams. Victory in these final matches determine placement for Playoffs weekend: The winning teams will enter Playoffs in the Upper Bracket, the losing teams in the Lower Bracket.
Here are this year's groups:
This years talent has officially been announced. Where? In the Talent tab of the Compendium.
Are you back? Great. Were assuming you went and stared at the portraits for a while and eventually thought to yourself Staring is great, but I wish there were even more I could do to support the talent. Well, heres more good news: Talent sticker bundles are now available with 50% of the proceeds going directly to the talent.
There are 4 types of bundles (which sounds complicated, but really isnt when you take the extra effort to break it all down into bullet points):
- Standard Bundle: Standard Sticker = $0.99
- Glitter Bundle: Glitter Sticker + Voiceline = $4.99
- Holo Bundle: Holo Sticker + Voiceline + Autograph Rune = $9.99
- Gold Bundle: Gold Sticker + Voiceline + Autograph Rune + Voiceline 2 = $19.99
Patch 7.34d is out now. You can check the notes here. Over the last few days we've addressed several gameplay issues:
- Fixed an area above the Radiant fountain that heroes could get stuck in
- Fixed Player Perspective not sometimes working correctly when spectating
- Fixed several issues with Illusions and hotkeys and control groups
- Fixed Quick Attack not working correctly when clicking on the top bar of the HUD
- Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool
- Fixed inconsistent channel bar updates when interacting with the Lotus Pool
- Fixed Scan button not showing remaining charges if it is not full
- Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck.
- Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position
- Fixed Blade Mail not working correctly on Nyx Assassin
- Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally
- Fixed Specialist Array applying bonus Crackshot damage when there is only one target
- Fixed Giant's Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant's Ring
- Fixed using Eul's Scepter on a Debuff Immune unit leading them to get stuck
- Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned
- Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies
- Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana
- Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre
- Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world
- Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity
- Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant
- Fixed Enchantress Little Friends not being blocked by Linkens Sphere
- Fixed Invoker's EMP shard effect ignoring collisions and allowing to get units stuck to each other
- Fixed Kunkka Torrent overriding the target's animations, even if they are debuff immune
- Fixed Lich Chain Frost On Death talent display on HUD - the buff icon will now only display when you have the talent, and now has a tooltip
- Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear
- Fixed the interaction of Luna's Aghanim's Shard with Silver Edge and Shadow Blade.
- Fixed Mars Spear of Mars skewering Lone Druid's Spirit Bear
- Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time
- Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers
- Fixed Monkey King Wukong's Command Aghanim's Scepter upgrade not working when Fur Army is off cooldown
- Fixed Muerta Parting Shot's target's physical form being able to act if it receives debuff immunity
- Fixed Puck Dream Coil being affected by Status Resistance
- Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils
- Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize
- Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance
- Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving
- Fixed Slark Pounce applying to Lone Druid's Spirit Bear
- Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed
- Fixed Treant Protector losing Nature's Guise buff when taking damage while walking on Nature's Grasp. Now has same behavior as when walking in trees
- Fixed Troll Warlord being sometimes being controllable during Battle Trance
- Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim's Scepter illusion outside of the Fountain
- Fixed the interaction of Vengeful Spirit's Magic Missile shard with Refreshing and Reflection
- Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast
- Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent
- Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim's Scepter
- Fixing Wraith King getting bombarded with "Can't Attack" messages if one of his skeletons gets disarmed
- Fixed Zeus Lightning Hands being affected by dispels
- Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage
We're excited to release the International Compendium for The International 2023. Because this is a new shape to previous years Compendiums, we wanted to walk you through what it is, how it works, and why we built it.
As we described a few months back, looking at Dota's history made it clear that Battle Passes had steadily grown to consume all the content in a given year, and were inhibiting our ability to ship creative things throughout the year. We wanted to fix this, and so made a deliberate choice several months ago to ship new things more often in a wider variety of forms. This year has been full of experiments: We released a brand new player behavior system, free items to celebrate the 10th Anniversary, a number of gameplay patches, a collection of community sets, and more. This Compendium is another example of something new.
Event-Focused Features, Event-Focused Rewards
Every Dota update has a variety of goals and part of the work of designing and building an update is choosing where to put the emphasis. An update can be focused on delivering cosmetic content or refining balance. An update can try to generate the largest prize pool possible. Instead of these goals, we chose to focus this update more narrowly: To elevate the players, the teams, and the artistry that is high-level Dota played at The International. We focused entirely on creating a set of activities to make TI more fun while games were going on, and another set of activities to make TI more fun when games weren't going on. And so that's what this year's Compendium is: a collection of challenges that we've built around the pro players and the event itself. We've brought back and improved some old favorites like Fantasy and Predictions. We're also introducing some new activities, ranging from the light-hearted (Bingo) to the seriously formidable (The Road to the International Challenge). Everything you'll accomplish through the Compendium earns you progress towards rewards. Like the Compendium challenges, all the rewards this year are built around the players and the event. There's an International 2023 HUD, permanent chatwheel lines, and a physical collector's Aegis, along with lots of new content for your Profile Showcase (see below), including team and player stickers.
Something For Everyone
In line with the goals we established earlier this year, we've been intentional about ensuring that every update we ship has something for all Dota players, whether that's new gameplay or new features. This update is no different: If, like many, you're a huge fan of watching the spectacle of the International but aren't familiar with the old legends of Arteezy on a cliff, or Emo's research into the deep lore and many varied uses of the question mark, that's alright, too we've got stuff in this update for you as well. This update also includes the Profile Showcase, free and available now to all players. Whether you're proud of your record, your in-game fashion sense, or that one time you won a game on Invoker, we've created a canvas where you can show off the parts of your Dota experience you value the most. We could describe how cool it is all day, but since a picture is worth a thousand words, we've put together a whole update page: go take a look at the pictures.
Onward
We're already working on future updates with different focuses and we know you're excited to learn more about the next big patch, and the next set of arcanas, and everything else we're working on but that's for after the champions claim the Aegis. For now, Seattle welcomes a return of the finest players in the world, and we can't wait. We'll see you on the Road to the International.
Invitations have been sent, plane tickets have been reserved, and our old friends the soundproof booths are undergoing their final maintenance and inspections: In just a few short weeks the first teams arrive in Seattle for The International.
Most of the tickets have been sold: Tickets for the Road to the International (Oct 20-22) are completely sold out, and only about a thousand remain for The International (Oct 27-29).
As TI approaches, we have a couple announcements (and reminders of past announcements):
- Pubstomps: For as long as there have been Dota tournaments, there have been Dota pubstomps: opportunities to gather with friends and fans and watch together. This year, for the first time, we're planning on including some of the pubstomps from around the world live in the TI broadcast. We'll be back closer to the event to talk more about how this will work and ask interested pubstomps to register.
- Short Film Contest: We had a record number of entries this year. We've narrowed the ninety submitted films down to about twenty that will be available for viewing and voting in the client from 9/29 through 10/9. The top ten entries selected by the community will be shown during The International, where we'll also announce the overall winners.
- Cosplay Contest: Sign-ups for this year's cosplay contest are open until midnight CST on Sunday, 10/1. SteelSeries is sponsoring this year's contest, so in addition to $20,000 USD of cash prizes, winners also get a variety of SteelSeries gear. (And, as a reminder, you don't need to be a ticket holder to enter: If you're selected as a top-ten finalist, you automatically get three-day passes for yourself and one guest.)
Between emoji-encoded patch notes, our 10-Year Anniversary celebration, and massive updates to Dota's Armory and behavior system and of course The International rapidly approaching there's a lot happening both in and out of the lanes. Plus, we're already hard at work on more updates to come, which means we're thinking about new community treasures to help fill out that aforementioned Armory. To that end, the Dota team would like to invite all workshop contributors to dream up some new sets for any of your favorite heroes. Submissions are already open, and we're looking forward to seeing your full craft on display. This round of submissions also welcomes designs for Muerta, Crystal Maiden's Conduit of the Blueheart Persona and the Exile Unveiled Phantom Assassin Persona, which are all now included in the workshop. We request that all submissions be on the Dota 2 Workshop by the end of the day on November 26th, 2023 PDT. Please make sure to mark your work with the "Fall 2023" tag when tendering items to the Workshop to ensure they aren't overlooked. Please note that any unreleased "Spring 2023" submissions already on the workshop will also be considered for this round of selections. As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the polling process.
We started the Dota Pro Circuit in 2017 to answer a question that was coming up more and more frequently: How do you earn an invite to The International? Up until then, invitations were driven by a handful of regional qualifiers and golden ticket invites from Valve. Distribution of these invitations created an exciting moment every year for fans, but it was hard for pro players (and their fans) to know the exact path to The International. Understanding that every invitation system has trade-offs, we set out to create a system with more clarity and transparency.
When it came to that one limited goal, we succeeded. The DPC demystified the invitation criteria, and made it easier for pros to understand their path to The International. Unfortunately, the DPC brought with it a set of rules and regulations, and those have come with a cost thats become clearer to us over time: The world of competitive Dota has grown less exciting, less varied, and ultimately much less fun.
By existing as the only official league, the DPC has a stranglehold on the event calendar for the year and what it's filled with. Event organizers are innovating less, because that's effectively what we've been asking them to do: Instead of competing for viewers and players by producing compelling and inventive tournaments, organizers now compete for compliance with Valves long list of rigid requirements (team count, broadcast languages, event format, and more).
Relaxing those requirements doesn't help. No matter how well-intentioned our event specifications, or the actions of the event organizers in meeting them, it distracts from what the goals of these events used to be: showcasing Dota in the most entertaining way possible, enticing players to participate and the audience to watch. The best world is the one where event organizers arent competing for our attention, but for yours.
Before we introduced these constraints, the world of competitive Dota was healthier, more robust and more varied than the one we have now. Events used to be less rote and more creative, and there was more room in the calendar for them. Everything was open for exploration: event length and themed venues and team participation and even the basic assumptions of tournament design. There was a beautiful unregulated insanity to it all casual house parties and oyster prize pools coexisted alongside the Dota Asia Championships and one-off invitationals. It would be too simplistic to say that the slow drift of the Dota competitive scene away from this focus on fun and creativity towards the sterile, near-monoculture of today is entirely the fault of the DPC, but the DPC has generated significant pressure and incentives that led us here. The Dota community has decades of grassroots experience coming up with innovative and entertaining events, and right now the DPC is getting in the way.
With that in mind, we're ending the Dota Pro Circuit: 2023 will be the final DPC season.
Competitive Dota predates the DPC by many years and will continue long after. The International will continue as well we're already working on The International 2024, and next year we'll be talking more about how invitations to that event will work. But for now, we're going to return our focus to this year's event which, unbelievably, is only four short weeks away.
Welcome back to Between the Lanes, a blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota, and an event as unique as The International.
The International is an unbelievably huge endeavor, watched by millions of people around the world. Its easy to forget that the first ever TI was a modest, honestly pretty unrecognizable event held at Gamescom 2011 in Cologne, Germany, and took place in a trade show booth. In honor of TIs humble beginnings, we decided to dedicate this installment of Between the Lanes to an often forgotten, rarely celebrated (and occasionally very poorly ventilated) piece of equipment thats been with us since the very beginning, and ever since (except last year): the soundproof booth.
From TI1, we knew wed need booths with sufficient insulation so the players wouldn't overhear anything from the crowd or casters thatd give them an unfair advantage during the match. Back then, that was the only requirement of the soundproof booths: They needed to be soundproof. And because the first TI was so small, there wasnt that much audio slamming the booth at any given time. But those early booths fulfilled their one requirement: none of the pros could hear anything. Of course, they failed utterly in every other area, which meant that, by the time future TIs rolled around, we needed them to do a lot more.
The first TI was a real learning experience in general for us. The desks the pros were playing on ended up being too narrow and too high. So the players had to sit on stools with their elbows hanging off the edge of the desk, which it turns out is just about the worst way to play DOTA. We also had these enormous PCs that Nvidia had lent us, and wed placed them into a series of cabinets under the players. These cabinets, it turned out, were unventilated. The Nvidia PCs ran unventilated for seven days straight. It was so hot in those cabinets, when you opened the doors you could smell the insulation on the wires melting. Amazingly, they never stopped working all week. (It's entirely possible the only reason they didn't overheat was because one of the players accidentally spilled some ice water into the cabinets.)
So now we had a second booth requirement for subsequent TIs: Air conditioning. It turned out that five PCs, five monitors, five humans and various lighting rigs, all sealed in an insulated unventilated box, generates a LOT of heat. Being able to reduce that heat was both essential and non-trivial.
Another new requirement wed never considered: Reflection. The very original booths were rectangular pods that abutted each other, face-to-face. The glass surfaces were flat on the front and the back. So when players were sitting in the playing position, their screens would reflect off of the glass behind them, and the opponent directly opposite them could pretty clearly see the reflection of their screen. We discovered that problem very quickly. Our immediate high tech solution: tape a bunch of promotional T-shirts to the glass between the players to block the reflections.
Going forward into the next decade of TIs, we abandoned the T-Shirt solution and fixed the problem with booth design and positioning.
By the time TI5 rolled around, and with no false modesty, wed gotten pretty good at the basics. Sound-dampening: check. Better lighting: check. Ventilation: check. Pink noise in the booth: check. Solving the dozen or so immediate problems that kept cropping up during the first few TIs meant we could finally stop putting out fires and focus on making the booth better. It was finally time to tackle a long-standing problem: the booths were a huge pain in the ass to assemble. The TI2-4 booths took a really long time to put together. They were ungodly heavy and hard to manage. It took a small crane to put the roof on, not to mention 12-15 hours of build time.
TI2
TI3
TI4
For an event as big as TI, with so many moving pieces, that can be a problem. Everythings on a pretty tight schedule. The second the stage is ready for them, those booths need to be moved up onstage and put together, fast. Once theyre assembled, you have to very quickly get the lighting in them, the PCs, the chairs, booth cameras, microphones and team communications set before any testing can begin. The faster you get the booths up and running, the more time you have to test the setup. So the biggest innovation between the TI4 and TI5 booths was how speedily the TI5 version could be assembled onstage with the clock ticking.
Composed of seven sections, each one is mounted on wheels for easy positioning once forklifted onto the stage, attached to the one another via a coffin lock system. With these innovations, the booths were able to be fully assembled in under five hours.
As the events got more elaborate, so did the challenges, and that meant more advanced techniques in booth design. The TI2-4 booths only had a single glass wall. But the fifth TI was going to take place in the round, on a circular stage with 360 views; so now the booths needed to be transparent on all sides, so the audience could see the action.
With the audiences getting larger and louder, and the booth walls now being entirely made of glass, sound-proofing became a legitimate challenge. The new walls would now be constructed of multiple layers of glass, with argon gas in between the layers. The glass layers were different thicknesses, and not exactly parallel to each other, which helped dampen the sound waves. (We also upgraded to optically transparent museum quality glass, which is much better for filming through. It has so few imperfections that its essentially transparent to the lens.)
By the time wed perfected the booths for TI5, the total price tag for each one was over $200,000. (All that argon wasnt cheap.) The irony is that, over the course of six Internationals, wed managed to engineer an essentially perfect sound booth which we then had to put in dry dock, because it turns out they couldn't be shipped internationally.
How did we learn this? By shipping them internationally to the Frankfurt Major in 2015 and destroying them in the process. We had to repair and rebuild them on-site in Germany. It was a huge hassle. The booths are capable of a lot, but theyre just not designed for long haul travel.
We continued to iterate over the next several years, doing gradual but significant improvements to player comfort, booth lighting and other incremental changes. By the time we arrived at last years TI in Singapore, we had accumulated a decade of experience with sound dampening, and this gave us the confidence to try a new approach. We decided to eliminate the booths entirely, and solve the sound problem with noise-canceling headphones, earbuds, and the acoustic design of the arena. This meant we could maintain the competitive integrity that the booths provided, while optimizing for all the things that the booths historically made difficult.
Something a lot of people don't realize is that pro Dota players don't simply wake up and walk onto an event stage. They have to warm up just like any athlete. They also prefer their tools of the trade keyboard, mouse, headset worn out just the way they like them, in just the right spot. With booths, this meant a challenging set of steps where player equipment was constantly being stripped out of the play area so new gear could be carried in and set up at the last second. This made it difficult for players to enjoy a pre-game warm-up with their equipment when a TI event coordinator was trying to pry their keyboards from them to race it over for a booth setup. A boothless set-up with four rotating sets of PCs completely removed these issues, which resulted in a streamlined set-up, takedown and speed of play an improvement appreciated by the pro players.
But sound-dampening is simply too important a trade-off. And despite our efforts put into the acoustic design of the arena, we underestimated the difficulty in bringing the sound-dampening up to our standards. Do we think a boothless event is an experiment worth pursuing again? Absolutely. There were real advantages, for the players and the spectators. But not until we have absolute confidence in our success. What matters is that were heading in the right direction: Towards something better, faster, more enjoyable for the pros competing, and more exciting for us watching.
Until then, were happy to bring back the classic TI5 soundproof booths out of storage in Kent, WA, to once again grace the main stage at The International 2023.
Patch 7.34c is out now. You can check the notes here. Oracle saw too far into the future. That is now fixed. Over the last few days we've addressed several gameplay issues:
- Fixed an issue where using Armlet could lead to double death bounties
- Fixed Soul Ring not removing temporary mana at the end of its buff duration
- Fixed enemy flagbearer creeps sometimes not showing their banners
- Fixed shield rune not being visible on enemy units until they attack or get attacked
- Fixed Ion Shell sometimes not being visible
- Fixed Terrorblade illusions appearing the same as the real Terrorblade
- Fixed buffs like Haste, God's Strength, and Fire Remnant not showing on the status bar of heroes
- Fixed backdoor protection not being shown as a buff on towers nor the shield icon next to their health
- Fixed the invisibility effect not showing on enemy heroes under a friendly Sentry Ward
- Fixed Haste rune not showing as a buff on the status bar or being shown visually on the hero
- Fixed Pudge Rot being invisible
- Fixed an issue where Rubick stole Death Pact for free when stealing Skeleton Walk from Clinkz
- Fixed Lone Druid's Spirit Bear counting towards Monkey King's Jinggu Mastery stacks
- Fixed Lone Druid's Spirit Bear death counting towards permanent stacks for Axe, Necrophos, Slark, Lion, and Tidehunter
- Fixed Desolator gaining damage when killing Spirit Bear
- Fixed Spirit Bear attacks counting as Hero attacks when attacking Clinkz Skeletons, Lich Ice Spire, Phoenix Supernova, Pugna Nether Ward, Tidehunter Dead in the Water anchor, Undying Tombstone, Zeus Nimbus.
- Fixed Spirit Bear death refreshing Axe Culling Blade and lowering Windranger Focus Fire cooldown with Level 25 talent
- Fixed Lone Druid Spirit Bear displayed as the unit name on the Minimap
- Fixed Tormentor not granting Spirit Bear a Shard if Lone Druid already has one, and not allowing allies to get Tormentor gold bounty if all allies already have the Shard
- Fixed Tormentor particles sometimes showing in fog of war
- Fixed a bug where inventory item icons would sometimes disappear when dragging them
- Fixed a number of items' ability effects failing to equip in the Armory/Loadout
- Fixed some free event reward items not showing up in the Armory
- Fixed an issue saving the Taunt slot on custom sets
- Fixed the default global light and shadow colors on the Autumn terrain
- Fixed a display-only bug where certain magic resistance and physical resistance percentage values were being incorrectly rounded down a point below their actual values
- Fixed a display-only bug where units with zero health or mana regeneration values would display as negative zero due to network-encoding quantization effects
- Fixed a crash in Workshop Tools
We know what youre thinking: Youve only got three treasures remaining to get all the 10th Anniversary Rewards except youve been at three treasures remaining for days now. Theres no end in sight. Youve played core. Youve played support. Youve played mid. (Once you even tried jungling.)
Nothing. Three weeks just isnt enough time to get all of those 10th Anniversary Rewards.
You know who agrees with you? Gabe Newell. You know whos fired if we dont extend the event so he can get his Ursa set? According to Gabe: us. So were happy and relieved and still employed to announce that the end date of the 10th Anniversary event is now September 18th.
Since releasing The Summer Client Update we've addressed a number of issues:
- Fixed a bug that would appear to allow you to commend/dislike the same player multiple times in postgame
- Fixed an issue that would sometimes cause behavior score or communication score to get set to 0 incorrectly (the affected accounts have had their appropriate scores restored)
- Re-added the ability to rotate your hero with mousewheel in the Armory and pregame
- Re-added the ability to demo custom terrains
- In games where the majority of connected players have a behavior score too low to allow them to pause the game, those players will now be able to unpause if the game has been paused for at least 5s
- Added persona selector to pregame loadout
- Added slot headings to pregame loadout
- Re-introduced Hero Relics into the shard shop
- Disabled rebundling for items with unlocked styles, or which unpack with dynamic gems
- Owned world items can now be demoed through the item details popup
- Improved the display of chat wheels in the new Armory
- Commending a player no longer prints a chat message every time (to prevent post-game commend sprees from pushing all actual chat offscreen)
- Added a new, distinct sound for disliking a player
- Fixed grouping by item type in the All Items tab in the Armory
- Fixed announcer packs not loading properly when entering pregame
- Fixed places in the new Armory where fonts would sometimes display at an incorrect size
- Fixed an issue that would sometimes cause dead units to not stay dead (Undying, Spirit Bear, Wraith King)
- Fixed multikill banners not being accessible in the new Armory
- Fixed an issue that would cause the game to change monitors when running in fullscreen on multi-monitor displays
- Fixed Dark Seer's "More Than Mental Mass" taunt not playing sounds
- Fixed Phoenix's Crimson Dawn set only changing the appearance of the head instead of the full set
- Fixed server crashes involving abilities from Dark Seer, Razor, and Hoodwink
- Fixed a client crash when displaying certain tooltips (including Tranquil Boots)
- Fixed custom game JavaScript support
- Fixed Hammer crashing on startup
- Fixed a crash when returning to the dashboard after playing a game
- Fixed some over-bright rendering in Vulkan when color-correction post-processing was enabled
- Fixed a crash in the Vulkan renderer on Linux
- Fixed a crash on Linux GPUs with low memory
- Fixed fullscreen flickering on multi-monitor Linux systems
- Fixed a crash on MacOS versions older than 10.15
- Fixed a hang on MacOS when purchasing certain items in the Armory
- Fixed a particle crash on older Windows machines without SSE4.1 support
- Fixed terrain sometimes displaying incorrectly (or being invisible) on low-spec Windows machines
- Fixed a particle rendering error with Phoenix's Solar Gyre
- Fixed display of owned Kill Streak Effect in the Shard Shop
- Fixed incorrect items sometimes appearing under the Tools section in the Shard Shop
- Fixed some cosmetic particle effects not showing properly when previewing items in the Loadout or in the Armory (Void Spirit weapon particles, for example)
- Fixed summons appearing next to heroes in postgame
- Fixed Dota Plus quest to commend players not correctly counting all commends
- Fixed a server crash when players were spectating under certain conditions
- Fixed a rare courier-related server crash in Turbo
- Fixed an issue where using Armlet could cause a unit to behave oddly on death (for example, give death bounty twice, or in Wraith King's case, be teleported to the fountain on Reincarnation)
Today, we permanently banned 90,000 smurf accounts that have been active over the last few months. Smurf accounts are alternate accounts used by players to avoid playing at the correct MMR, to abandon games, to cheat, to grief, or to otherwise be toxic without consequence.
Additionally, we have traced every single one of these smurf accounts back to its main account. Going forward, a main account found associated with a smurf account could result in a wide range of punishments, from temporary adjustments to behavior scores to permanent account bans.
As we said earlier this year in our blog post about cheating, and as we said earlier this week in our Summer Client Update, and as we will continue to say: Dota is a game best enjoyed when played on an even field. The quality of the people in a given match are what makes a match good. Were invested in making sure your matches are as good as possible, and smurfing makes matches worse.
As always, if you suspect someone of smurfing in your game, use the in-game reporting options to flag them. This will help us continue to track offenders and gather data used to inform our anti-smurf efforts moving forward.
New Player Behavior System, New Rendering Features, and New Armory
Summer is hurtling toward its inevitable, pumpkin spiced end, and were seeing it off in style with a whole bunch of pretty sweet quality of life improvements. Ill be the judge of that, youre probably saying, eyes squinted in skeptical fashion. Well, how would you like to be the judge of not just blog posts, but real people? Like an actual judge. Because we've built a new player behavior and reporting system from the ground up to enable much better judging, and much better games. Plus, just like in the allegory of Platos cave, you will now be able to see the shadows of clouds as they pass overhead. How is this possible? The copyright on the collected works of Plato has now just lapsed. Weve also included a few other cool new rendering features inspired by, but not directly copied from, other pre-modern thinkers. Lastly, we've torn the armory apart and completely rebuilt it to make it easier for you to do, well, everything with your cosmetic items. Epiloguely, were also shipping a Collectors Cache to show all this new stuff off. Honestly, blog posts were simply not designed to convey this much exciting information, so weve assembled an update page with all the details.
Dota Plus Fall Update
As much as we all love playing Dota in sweaty rooms with sunny glares shining off our screens, the capricious gods of weather (or whoever decides these things) demand that our brief summer respite comes to a sudden but predictable end. Meaning that along with everything else, it's also time for the next seasonal release for Dota Plus the Fall 2023 Dota Plus update for those of you keeping track at home set to begin on September 1st.
Updated Seasonal Quests & Guild Rewards
The update comes with a new set of Dota Plus quests to shore up your shard stash offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - cozy_courier
- Emoticon - lancer_sour
- Emoticon - party_phoenix
- Spray - Keeper of the Light - Give Mana
- Spray - Shadowfiend - Shrug
- Spray - Arc Warden - Stab
- Chat Wheel - "Holy Moly!"
- Chat Wheel - "? ? ? ."
- Chat Wheel - "3, 2, 1, aaaadios!"
The Days Ahead
The International is just around the corner, and the final qualified teams will soon be decided. To kick off the celebration ahead of all the action in Seattle, we've got another update in the works tied closely to the event that we'll release in late September. We can hardly wait to cheer on the epic Dota to come. Finally, to cram a bit more Dota into this blog, we wanted to highlight some of the changes and fixes from the last few weeks that are also shipping today:
- New: Bounty rune spawn locations now show on the minimap before the horn using desaturated icons.
- New: Added an option to rebind the Alternative Cast Ability switch key under the Advanced Hotkeys Interface tab.
- New: Optimized Dota's network traffic. Dota will now use a little less bandwidth all the time, and a lot less bandwidth sometimes (for example, in illusion-heavy gameplay).
- Fixed Invoker Wex sometimes granting the wrong amount of mana regeneration
- Fixed Allied Heroes being able to refresh a Hand of Midas that doesn't belong to them
- Fixed Wraith King skeletons sometimes ignoring Wraithfire Blast when selecting their target
- Fixed Spirit Breaker having an infinite shield when taking the level 25 talent
- Fixed Riki's Level 25 Right Talent not displaying the proper cooldown reduction
- Fixed being able to blink to one specific location off the top left corner of the map
- Fixed various tooltip issues with Invoker's Ghost Walk
- Fixed universal heroes not showing up correctly in Ability draft UI tooltips
- Fixed Overwhelming Blink doing 100 damage over six seconds instead of 100% of the caster's strength over 6 seconds
- Fixed Windranger's Agh's upgrade invisibility effect not visually applying for allies
The International is fast approaching, and for those of you planning on going, we wanted to give you some important dates so you can start planning your trip. Tickets to join the audience live at The International 2023 in Seattle, WA are going on sale August 25th, 2023. Whether youre planning on attending in person, or hopping on with millions of viewers from around the world to watch our livestream broadcast, join us in cheering on the best Dota teams on the planet as they battle it out for the Aegis.
Like we posted earlier this month, The International Dota 2 Championships will be getting split into two distinct phases this year, over the course of three action-packed weekends: The Road to the International, encompassing Group Stage (October 12th-15th) and Playoffs (October 20th-22nd); and The International itself (October 27th-29th).
Both the Playoffs and The International will take place in front of a live audience this year. In an effort to minimize confusion due to the new naming scheme, tickets for each of the events will go live on separate dates.
Sales are scheduled to go live on Ticketmaster as follows:
The International 2023 at Climate Pledge Arena
- Tickets will go on sale August 25th at 10 AM Pacific Time on Ticketmaster
- Tickets will be sold as a three-day pass for the full event, priced at $699 USD + Fees per pass
- Attendees who bind their Steam account to their pass will be granted one Treasure of the Crimson Witness 2023 (and will continue to have chances to win more throughout the event)
- Tickets will go on sale on August 28th at 10 AM Pacific Time on Ticketmaster
- Tickets will be sold as individual tickets for each of the three days, priced at $99 USD + Fees per ticket
There are some elders who whisper that the Ancients have always existed, and always will exist -- unknowable eldritch tentacle-shards of a mad moon, outside of time, doomed to battle forever. Other elders eyeball it at around ten, maybe thirteen years. It really depends what wizard youre listening to in the forest. Either way, we tend to side with the elders who say Look, its got to be something, and tens a nice round number.
So put on your party hats and join us, wont you, in celebrating Dota 2s 10-year anniversary, commemorating the various milestones, semi-milestones, and occasional regular-shaped stones found on the path of Dotas decade-long journey.
And since it wouldnt be a party without presents, from now until Thursday, September 7, winning a Dota game will grant you a commemorative treasure containing one of thirteen special items tied to each of Dotas storied years. All you need to do is keep winning Dota games until youve collected all thirteen.
All jokes aside, were really lucky to have a community as supportive as Dotas. Were happy to have been able to share this journey with you so far. So for the next couple of weeks, jump in a match and help us celebrate the decade behind us. We look forward to all the games to come.
Patch 7.34b is out now. You can check the notes here. Over the last few days we've addressed several gameplay issues:
- Fixed Arc Warden Magnetic Field granting bonus damage instead of base damage
- Fixed Bane illusion waking up Nightmared Units
- Fixed Brewmaster Level 25 Talent Drunken Brawler Passive on brewlings Primal Companions not getting extra bonuses from getting Cinder Brew on them
- Fixed Brewmaster Level 10 Talent not applying the attack damage to Scepter Primal Companions
- Fixed Crystal Maiden Crystal Clone not mentioning projectile disjointing on cast in tooltip
- Fixed Ember Spirit Flame Guard not updating the first time magic damage was applied
- Fixed "Pierces Debuff Immunity" tooltip for Grimstroke Soulbind
- Fixed tooltip description for Keeper of the Light's Chakra Magic
- Fixed a server crash with Lone Druid and Spirit Bear
- Fixed Break disabling Phantom Assassin Phantom Strike's lifesteal
- Fixed Phantom Assassin Blur dispellable by Lotus Pools and Twin gates
- Fixed showing a HUD error for Templar Assassin shown while pressing Ctrl
- Fixed "Dispellable" tooltip for Terrorblade Demon Zeal
- Fixed Witch Doctor Death Ward unable to target creep-heroes
- Fixed Enchantress Little Friends being only partially undispellable
Over the last few days we've addressed several gameplay issues:
- Fixed Captain's Mode pick order display
- Fixed some regressions of 7.33e changes
- Removed references in the Glossary to Outposts granting XP
- Fixed the locations mentioned in Outpost Captured messages
- Fixed and clarified various tooltips
- Fixed Alchemist not being able to grant Aghanim's Scepter to Lone Druid's Spirit Bear
- Fixed an issue where Elder Titan Astral Spirit would keep flying without stopping when casting Echo Stomp
- Fixed Lifestealer level 25 talent not granting bonus damage
- Fixed Lone Druid's Spirit Bear not respecting auto-attack settings
- Fixed Lone Druid's Spirit Bear not being able to be switched to with Tab
- Fixed Lone Druid's Spirit Bear not gaining strength from Power Treads
- Fixed Lone Druid's Spirit Bear illusions not gaining bonus attack damage from Lone Druid's level
- Fixed Lone Druid's Spirit Bear Fetch piercing Debuff Immunity when it should not be able to
- Fixed Lone Druid Spirit Link mistakenly healing the Spirit Bear
- Fixed Phantom Assassin level 25 talent +7% Coup de Grace Crit Chance not working
- Fixed Timbersaw level 15 Whirling Death Stat Loss talent having no effect on universal heroes
- Fixed the initial attack from Witch Doctor Death Ward not piercing debuff immunity
- Fixed Zeus shard toggle state being reset on death (but still showing as toggled on)
Since the release of 7.34 we've addressed several gameplay issues:
- Fixed an issue where issuing an alt-cast order while out of range and then changing alt-cast mode could result in the wrong variant of the ability being cast
- Fixed Holy Locket + Midas not working with Bad Juju
- Fixed Midas cooldowns being independent of each other
- Fixed an issue with Ninja Gear where it could apply smoke to allies while Phase Boots was active
- Fixed Revenant's Brooch not showing passive attack speed bonus in the item description (this was only a display issue, attack speed bonus was always applied)
- Fixed Smoke of Deceit modifier not showing speed bonus and visibility radius on the client.
- Fixed various issues in glossary, tooltip, and patch note text
- Fixed missing description on Alchemist Corrosive Weaponry
- Fixed Anti-Mage Counterspell Ally being castable on enemies
- Fixed Beastmaster level 15 movespeed aura talent not working properly
- Fixed Beastmaster Call Of The Wild Hawk not behaving properly when dominated
- Fixed Brewmaster illusions always being in Earth Stance
- Fixed Centaur Hoof Stomp proccing magic stick on spell cast, rather than stomp being applied
- Fixed Centaur Hoof Stomp not being interrupted when stunned/silenced/hexed/etc.
- Fixed Crystal Maiden Crystal Clone Frostbite not lasting for creep duration on creeps
- Fixed Doom level 25 talent (Doom now mutes) not working
- Fixed an issue where Drow Multishot ceased firing too early
- Fixed Elder Titan not being able to toggle the Alt Cast ability on Echo Stomp after cast
- Fixed Invoker Wex cooldown reduction being multiplicative instead of additive
- Fixed Juggernaut Level 20 talent lifesteal not working properly
- Fixed Spirit Bear illusions triggering backlash damage on Lone Druid
- Fixed missing Spirit Link visuals with Lone Druid Scepter
- Fixed Meepo Earthbind having infinite range
- Fixed Morphling Morph illusion not properly removing abilities at the end of the illusion's lifetime
- Fixed Morphling Morph illusion taking and giving and extra 100% damage
- Fixed Morphling Morph Scepter not properly using Lil' Shredder charges when replicating Snapfire
- Fixed a crash when Morphling replicates Slark
- Fixed Ogre Magi's multicast of Midas consuming multiple charges.
- Fixed Phantom Assassin Deadly Focus buff being purgable
- Fixed Phantom Assassin Deadly Focus buff being sometimes lost on missed or canceled attacks
- Fixed Puck's Aghanims Scepter Dream Coil not hitting units that have invisibility, even if they are visible to Puck
- Fixed Rubick being able to steal Reality and getting Haunt as a result
- Fixed Dark Ascension resetting itself and other ultimate abilities when stolen by Rubick
- Fixed some joint issues with Tidehunter's Dead in the Water chain
- Fixed Tusk still displaying Frozen Sigil in the ability list in some places
- Fixed Warlock imps being spawned inside of each other/impassable terrain
- Fixed Weaver shard Geminate attacks not applying on-attack modifiers
- Fixed Witch Doctor Death Ward Scepter bounce shots not being pure damage
In the wake of last night's unprecedented, frankly preposterous all-emoji patchnote leak, weve decided to scrap our plans to release 7.34 this coming Thursday, and are shipping it today. As in right now. As in immediately right now. In fact, as you read this sentence specifically, at exactly the moment you read this part of the sentence here.
If you missed yesterday's emoji leak, or are one of the few unfortunate people whove never seen The Emoji Movie and thus dont know what emojis are, you're welcome to dig into the full list of 7.34 Gameplay Update notes here.
In addition to gameplay changes, we've also reworked Captains Mode, so get ready for a fresh new flow for upcoming tournament drafts.
As we mentioned in June, we've been working on some fun stuff to celebrate the 10-year anniversary of Dota 2's official release. The good news? It's almost ready! The bad news? It's not quite ready TODAY. But keep your party hats ready and pitch-forks at half-mast. We're looking to ship it soon. As in very soon. As in -- well, soon.
Lastly, over the last few days we've fixed a few additional gameplay issues not covered in the other patchnotes. For completions sake, we present them here:
- Fix Beastmaster Wild Axes providing vision of the center of the map
- Fix another way to cause the Earth Spirit Stone Remnants crash
- Fix Keeper of the Light Illuminate damage being wrong when casting a second Illuminate while the first is still traveling
- Fix Silencer Glaives of Wisdom not stealing temporary Int from Meepo clones or Arc Warden Tempest Double
- Fix an issue where Wards could move after spawning
- Fix Watchers showing as disabled still when they become capturable if that occurs in fog of war
- Fix a number of particle/FX issues, including adding back missing feet FX for Terrorblade arcana, Lina Immortal Laguna Blade FX, etc
Hey, everyone. I dont have much time. I snuck into Valve and managed to grab the complete patch notes for 7.34, and Im posting them for everyone to read. But I think something went wrong with my copy-paste, because its all in emoticons. 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The International is fast approaching! After months of competition, twelve teams have secured their invites to TI, with eight more set to join them after the upcoming regional qualifiers.
The International is watched by millions, from casual players to seasoned veterans and retired pros. Every year we look for new opportunities to make The International even more exciting, entertaining and accessible than ever before. This year, we've focused on improving the viewing experience for a broader range of fans. While no format can be perfect, we're always trying to strike a balance between things that have worked in the past and things that could work even better in the future.
So with TI 2023 on the horizon, we wanted to walk you through every detail of the format changes were trying out this year, and our thought process behind them.
The Schedule
One obvious difference this year is the event schedule. A live competition is always more exciting when people can watch it as its actually happening, not hours or days later, and we wanted to make it easier for more people to do that. To that end, we're scheduling nearly every game over a Friday-through-Sunday weekend break. It'll take three weekends to fit in all the games for a twenty-team tournament a weekend for Group Stage (October 12-15), a weekend for Playoffs (October 20-22), and a weekend for The Finals (October 27-29).
The Road to The International
As a landmark esports event, The International attracts viewers who have never played Dota, or even watched a live gaming event. We hear a consistent message from first-time watchers: that TI is exciting, but can sometimes feel overwhelming. There are so many matches happening, new viewers can find it difficult to understand which to focus on. So, this year we've split "The International" into two distinct phases, with two distinct names: The Road To The International, which includes Group Stage and Playoffs and captures all of the drama of pitting the best 20 Dota teams against each other until only eight remain; and The International itself, where those final eight teams battle to claim the Aegis of Champions. So if you're already invested in Dota (and if you've read this far, thats probably a yes), and want to watch every step of every journey, you'll still start it with The Road to The International you can watch the Group Stage as you usually would, and the Playoffs will still be played live in front of an audience. And if you're new to Dota or The International, and just want to experience the biggest moments of the event, weve made it clearer what they are and when you can see them.
Group Stage
In the old Group Stage format, two groups of ten teams would play Round Robin over the course of four frantic days, usually five games at a time. This meant that each team was playing so many matches that early games just didn't feel meaningful. It also meant that a lot of matches in the final days of Group Stage were literally meaningless, because they wouldnt actually affect the final standings. The challenge, then, was to come up with a Group Stage format that heightened the stakes of each and every game.
In the new Group Stage format, instead of two groups of ten teams playing for four days, four groups of five will now play for two, with the bottom team in each group getting eliminated. This means that every team will now only play four games instead of the previous nine, making every game impactful to a teams final standings in the group. Additionally, the second half of Group Stage is now composed of head-to-head matches between the remaining 16 teams, which will decide which teams enter the Playoffs in the Upper Bracket.
Playoffs
Playoffs kick off on Friday, October 20th at the Seattle Convention Centers Summit, featuring the top eight teams fighting for the four Upper Bracket slots of The International. Saturday and Sunday will consist of a series of elimination matches, with the four survivors making it into TIs Lower Bracket. Unlike previous years, all matches will be played in a best-of-three format.
The International
The International will feature the final eight teams of the event, competing in Climate Pledge Arena October 27th to 29th to determine which team is the best in the world. Friday and Saturday will feature four best-of-three matches each day, and Sunday will feature a battle between the top three teams first in the Lower Bracket Finals, and finally in the best-of-five Grand Finals.
Putting It All Together
Were thrilled to bring you year twelve of The International. Its our goal to make every incarnation as exciting for invested fans as it is welcoming for newer players. Tickets for both The Road To The Internationals Playoff Stage at The Seattle Convention Centers Summit, and The International itself at Climate Pledge Arena, will go on sale in the second half of August. We'll post additional details as soon as we get them.
Introducing Between the Lanes, a new blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota.
Every Dota update gives us a chance to introduce new heroes, items, and abilities into the game not to mention tweak countless old ones. This keeps Dota evolving as a game, but it also introduces an incalculable number of potential interactions. While this means theres always something new to experience in every match, it also increases the likelihood that some of our changes introduce the occasional bug or two. Or twenty.
Fortunately, the Dota community is constantly experimenting and exploring, and is quick to discover hidden advantages, new meta, and outright game-breaking bugs that catch even us by surprise.
The Techies Sticky Bomb bug is a perfect example of this. The roots of the bug were introduced as far back as the Techies update last year, when we unveiled a rework of their abilities and playstyle. This rework created a bug where Techies Sticky Bombs didn't expire, and in some cases became controllable by the casting player. But interestingly, because of the parameters of the game at the time, there were no circumstances where the bug could actually occur in a match. So it laid dormant until the Twin Gates appeared with The New Frontiers 7.33 Update this past spring.
Suddenly, Techies players were able to create guided Sticky Bombs they could move around the map, raining down unlimited lethal explosives on enemy players. This was... a bit of an advantage. So it wasn't long before we started hearing rumblings on our github.
A common pattern in gameplay programming generally, and especially in Dota, is to create something new (that doesnt break the game) by finding something similar that already exists (and works and is not game-breaking) and using it as a starting point to evolve changes. Sticky Bombs were based on the classic Techies Remote Mines. Theyre implemented as a summon of a "npc_dota_techies_remote_mine" the same base NPC type as the old Remote Mine NPC.
Techies Sticky Bombs utilize a toss/chase/countdown to explode sequence that is managed by a series of server-side modifiers (buffs) on the NPC to handle the unit motion and behavior of each step in the sequence. The "chase" and "countdown" modifiers prevented player orders via state flags in the modifier itself. The "toss" modifier prevented many types of player commands as a result of being a motion controller, along with the nature of the npc_dota_techies_remote_mine itself (specifically, that the NPC has AttackCapability DOTA_UNIT_CAP_NO_ATTACK).
Because Remote Mines could be manually detonated by Techies using an ability on the mine itself, the Remote Mine NPC was permitted to use abilities. This means it was flagged as both owned by the casting player (for kill credit) and as controllable by the casting player. Right-clicking on a Twin Gate (or any channelable map entity) mechanically functions by converting an attack click into an ability cast on the channel target (you're "casting" on the Twin Gate while channeling). Other map entities require a hero to do the channeling. However, because Roshan can use the Twin Gates, non-hero units are permitted to channel them.
Which brings us to the Sticky Bomb bug: during the very short duration that a Sticky Bomb is in the air after being tossed, if a player clicked on a Twin Gate with both Techies and the Bomb selected with unified unit orders, the Bomb would also channel the Twin Gate. This put the Sticky Bomb in a channeling state that ended the toss and broke the sequence of modifiers, resulting in unintended behavior.
The solution, once all this was understood, was pretty simple. The Sticky Bomb does not ever need to be controllable by the casting player. Removing this flag from the Bomb meant that the expected sequence of modifiers always executed as they were supposed to, leading to an eventual detonation.
As with so many bugs, 99% of the time spent fixing it is usually in trying to track it down. The actual solution usually boils down to changing a single line of code possibly the same line of code you wrote to fix a previous bug. (This is why its often said that debugging code is like trying to solve a murder where youre both the murderer and the detective.)
So: Thats how the Sticky Bomb bug was accidentally brought into existence; the brief chaos it created; and how it was brought to our attention by the community and fixed. What happens next? Well, now we sit and wait to discover whatever new bug we created by deleting that line of code to fix the original bug. If you stumble on it, well see you over on GitHub.
Patch 7.33e is out now. You can check the notes here. Over the last few days we've addressed several gameplay issues:
- Kobolds that are dug up from Trusty Shovel are now ordered to follow their owner (same behavior as Juggernaut's Healing Ward)
- Fix newly spawned enemy units in Fog of War flashing on the minimap for a frame before becoming hidden
- Fix spells not being able to target invisible units that were revealed by a sentry ward
- Fix an issue where the hero stats tooltip for Evasion was not correctly rounding to the nearest integer value
- Fix Tormentor treating creep heroes as summons that should be killed instantly when no valid hero units are within range
- Fix a bug in the treasure UI causing rarity text to be clipped when an item is hovered
- Fix Lich Sinister Gaze duration ignoring status resistance
- Fix Phantom Lancer's Phantom Rush toggling off after dying
- Fix rare crash when Spirit Breaker's Charge of Darkness is interrupted
- Fix Oracle's "Fate's Edict Magic Damage Prevented" relic to properly count all damage that is prevented with the spell
- Fix hero relics not progressing in Turbo
The International is just a few months away, and we're pleased to announce that submissions are now open for this year's Dota 2 Short Film Contest. Filmmakers have until 3:00pm PDT on September 14, 2023 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
Dota fans around the world are invited to visit the Workshop to discuss and vote on their favorites to help us select the best entries to be showcased as part of The International 2023 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.
Each finalist that reaches the top ten will be guaranteed to win $500, and the top three selections will score prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community.
Check out the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International 2023, coming to you live from Seattle in October.
The International 2023 will return to a roaring crowd in Seattle this October, and we are now accepting proposals from companies who are interested in partnering with Valve to produce and distribute regional language broadcasts. As in recent years, we are accepting proposals for the Live Event Broadcast Production of The International 2023 in Russian, Chinese, and Spanish language broadcasts. The RFP (Request For Proposal) documentation and instructions for submissions can be found here. New this year, we are also accepting proposals for companies who are interested in bringing small content teams on-site for sideline reporting in additional languages (not English, Russian, Chinese, or Spanish). These teams would have the ability to film on-site, including participating in post-match and crowd interviews, for audiences not served by the languages of the official broadcast. The RFP for Limited Live Event Broadcast Access can be found here. Please reach out to theinternationalrfp@valvesoftware.com with any additional questions regarding this process, or the details of either RFP. Lastly, this year we've streamlined additional license and feed requests:
- Production companies who are simply seeking a commercial license to produce a regional language broadcast of The International 2023 without additional access to the event can fill out this form here.
- Streaming platforms who are only interested in restreaming the official broadcast feeds to their platform can apply to do so here.
The International is almost upon us, as the top eighteen teams converge in Indonesia for the third and final showdown of The 2023 Dota Pro Circuit: The Bali Major, presented by IO Esports. Catch the action live online from the Group Stage from June 29th to July 3rd, then tune in for the Playoffs on July 5th to July 9th. As always, keep up to date on all the tournament teams and match standings at www.dota2.com/esports.
Supporters Club Sale
As the final Major approaches, show your fan pride and unlock custom equippables by purchasing your favorite team's Supporters Club, now 75% off until the end of the Summer Tour. As always, 50% of every Supporters Club sale goes directly to the team.
Fantasy & Player Cards
With the conclusion of the regional leagues and the start of the Bali Major, Fantasy has been adjusted for the different format. As with the previous Majors, Player Card packs now contain only players from Major-qualified teams, and Fantasy will run daily instead of weekly. If you're new to Fantasy or just need a refresher, check out this Fantasy rundown from the start of the Tour.
The International Regional Qualifiers
When The Bali Major concludes, the top 12 teams in the DPC will be directly invited to The International. The remaining teams will be competing in 6 regional qualifiers for the final 8 slots throughout the month of August on the following dates:
- North America and China: August 17th-21st (1 slot each)
- South America and Eastern Europe: August 22nd-26th (2 slots for South America, 1 slot for Eastern Europe)
- Southeast Asia and Western Europe: August 27th-31st (2 slots for Western Europe, 1 slot for Southeast Asia)
The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come. So we'd like to take this opportunity to share with you our thoughts on the long history of Dota updates, what we've learned, and how that helps our plans to make Dota even better in the decade ahead.
The Past
Early Dota updates were diverse in form and scale, themed around everything from new heroes to new cosmetics, new gameplay modes to new client features. While details varied, all of these updates shared the same goal: generate a bunch of excitement and entertainment for existing Dota players and bring new players in. Some were successful (Diretide 2012); some were less successful (Diretide 2013). We learned from all of them and continued to experiment. In 2013, two years into running The International, we saw how much fun people were having at the event and had a new idea: What if we could bring some of that fun to anybody who couldn't attend in person? So we created a digital companion to the event and called it The International Interactive Compendium. The Compendium grew in scope over the years, and ultimately transformed into the Battle Pass, acquiring a reward line and spawning a wide variety of content. Features that earlier in Dota's history might have been fun themed updates, minigames and item sets, arcanas and voice lines, gradually got swallowed by the Battle Pass new game modes, new functionality, new cosmetics, anything that could fit. The nature of the Battle Pass is such that it could grow to encompass just about any content we produce for Dota over the year. And, over the last few years, it did Battle Pass season has grown to be a tremendously exciting time in Dota, but it leaves the rest of the year feeling barren by comparison.
The Present
Last year, we started to ask ourselves whether Dota was well-served by having this single focal point around which all content delivery was designed. Each step we had taken made sense when considered independently: any single piece of content would be more valuable when bundled as part of the Battle Pass, so we bundled more and more. This led to a momentous content drop every year, but it also greatly limited our ability to do things that were exciting and valuable for players but didn't fit into the Battle Pass reward line. When we recognized this, we made a deliberate choice earlier this year to run an experiment: to take some of the resources that would normally produce Battle Pass content and instead put them towards more speculative updates, including features and content that couldn't fit into a Battle Pass. While work is still in progress on future updates, the first of these has shipped: New Frontiers and patch 7.33 couldn't have shipped as they did if we were focusing all our efforts on producing Battle Pass content. Most Dota players never buy a Battle Pass and never get any rewards from it. Every Dota player has gotten to explore the new map, play with the new items, and accidentally die to a Tormentor; every Dota player benefits from UI improvements and new client features. Community response to New Frontiers has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community.
The Future
We're going to continue on the path that started with New Frontiers. This means we're building a wide variety of features and content for the game, delivered in different ways. We'll still ship a range of cosmetics over the year, but we're also going to ship more diverse updates for all Dota players to enjoy. We recognize this affects The International. We're still huge fans of TI and we're excited for this year's event both as organizers and as attendees ourselves and work is well underway on a TI-themed update to ship in September. The update will still contribute directly to the prize pool, with a focus on the event, the players, and the games, but new cosmetic items won't play a notable part. This is a significant change from the last few years, so to make it clear that we're shifting focus towards the event and away from the giant reward line of cosmetics, we're intentionally not calling this update a Battle Pass. We're excited for the future of Dota and for what these changes allow us to do. We're already working on the next updates, and a host of new cosmetic items and we've already started conversations with venues for TI 2024. By freeing Dota's update and content cycle from the timing and structural constraints of the Battle Pass, we can go back to making content in the way we know best: by coming up with fun ideas of all scales and shapes, and exploring them with you.
Patch 7.33d is out now. You can check the notes here. Over the last few days we've addressed several gameplay issues:
- Fix the interaction of Phantom Assassin's Stifling Dagger and Dragon Knight's Dragon's Breath
- Fix Phantom Lancer's Phantom Rush not being able to be toggled off while on cooldown
- Fix Rubick's Spell Steal interaction with Multishot and Frost Arrows
- Fix Spirit Breaker's Charge of Darkness going on indefinite cooldown in certain remaining rare circumstances
- Fix Tiny having infinite Tree Tosses when affected by Muerta's Parting Shot
- Fix Tiny's death animation playing on soul unit when affected by Muerta's Parting Shot
- Fix Warlock's Minor Imp imps not exploding when expiring
- Fix Pangolier's Rolling Thunder being blocked by Mars' Arena of Blood
- Fix Arc Warden shard giving some of its bonuses to enemies
- Fix Tormentor Bounty being 5x the value on Meepo when everybody in the team already has a shard
If youre reading this from one of the parts of the planet lucky enough to get a Vin Diesel movie every two years (Sweden, others), youre probably happy with how fast everything is, but you might be wondering why everyones always so angry about it. Look, its a great point, and were glad you were brave enough to say something: Going fast should never be a cause for fury. We've been reading all your feedback on Turbo Mode, and as part of our More Fast, Less Furious initiative, were rolling out a batch of changes to improve the overall Turbo play experience.
- Wisdom Rune experience amount increased by 100%
- Lotus Pool lotus spawn interval decreased from 3 minutes to 90 seconds
- Aghanim's Shard initial availability time reduced from 9:45 to 7:30
- Infused Raindrop initial availability time reduced from 3:30 to 1:30
- The hero selection interface has been updated to show how many players have selected a hero on each team
- Random hero selection are no longer revealed to the enemy team
- Players who select a random hero no longer receive a free Mango and Faerie Fire
- There is no longer a restriction against selecting a random hero for the last 10 seconds of the picking phase
- Phantom Assassin's Manifold Paradox Arcana will now count wins in Turbo for half credit.
- Pudge's Feast of Abscession Arcana will now count wins against Rubick in Turbo for half credit.
- Fixed various interactions with Phylactery when targeting low-health units.
- Fixed Stormcrafter proccing immediately if dropped and picked up again.
- Fixed a bug where issuing an attack order while using quick attack against an invulnerable target would cause the cursor to remain in attack mode after failing to issue the order.
- Hero Relics are now purple for universal heroes.
- Fixed Universal heroes having incorrect attack damage displayed during picking phase.
- Fixed Dota Plus neutral item suggestions showing NaN
- Message displayed when killing tormentor changed to be a combat event message that will display who received the shard or how much gold and experience is awarded to the team in the event all available shard upgrades have already been acquired.
- You can now add and remove 'Pinned Items' when editing them rather than just replacing the existing ones.
As seasons go, spring doesnt have much going for it. Its wet, theres too many insects, idiots are all over the place skipping through parks and falling in love. Luckily, our global spring nightmare is finally almost over and thats because the Summer 2023 Dota Plus update* is here, dropping from the sky like a meteor on the grateful people below. The update includes refreshed seasonal quests and guild rewards, plus an all-new treasure to explore.
* Attention, web designer! Make sure these words are in Impact font! **
** Not these words.
Dota Plus Seasonal Treasure
The Summer 2023 Seasonal Treasure is here and available for purchase with shards. This treasure features all new sets for Axe, Ember Spirit, Troll Warlord, Zeus, Oracle, Queen of Pain, Sand King, and Treant Protector. There's also a chance to unlock Moil the Fettered courier, who haunts the lanes bearing random prismatic and ethereal gems. We've also taken sets that were available in the Spring Treasure 2022 and made them available for direct purchase for 15,000 shards each as part of the collection of legacy sets in the Shard Shop.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - storm_impressed
- Emoticon - void_thumbsdown
- Emoticon - void_unimpressed
- Spray - Lichsicle
- Spray - Puck Dagon
- Spray - Sven Strength
- Chat Wheel - "See you later nerds"
- Chat Wheel - "Que Dota esse, cara?"
- Chat Wheel - ""
And Lastly
Lets all take a moment to remember Mi "YammerS" Hongwei, a beloved member of the Chinese caster community, who sadly passed away earlier this week. In memory, were including one of his most popular voice lines as a platinum-tier guild reward.
Over the last few days we've addressed several gameplay issues:
- Watchers are now colored based on whether they are controlled by your team (matching minimap coloration), rather than whether they are controlled by Radiant and Dire.
- Auto-selected summoned units no longer close the shop UI.
- Wisdom Runes no longer consider players who abandoned when finding a second player to grant XP.
- Tormentor no longer considers players who abandoned when finding a player to grant shard.
- Tormentor no longer considers heroes who have no shard upgrades/abilities when finding a player to grant shard.
- Fixed a bug that caused Tormentors to not play their idle or flinch animations.
- Fixed a bug where a hero would have to have a second Dust available in order for the damage or movement speed penalty to apply to enemies encountering the Dust.
- Fixed Alchemist's Unstable Concoction Throw not triggering Phylactery.
- Fixed an inconsistency where Dark Willow's Shadow Realm would not behave as if the unit were invisible for a number of abilities.
- Fixed a crash when Earth Spirit creates many Stone Remnants and then casts Magnetize affecting at least one enemy unit.
- Fixed Earthshaker leap being interrupted if he is debuff immune and gets a stunned applied on him (that does not pierce debuff immunity).
- Fixed Gyrocopter's Flak Cannon modifier not updating its attacks remaining when refreshed.
- Fixed Hoodwink's Acorn Shot, Medusa's Mystic Snake, Tinker's Laser, and Zeus' Arc Lightning not properly applying when casting hero has a Phylactery and a low-health unit is targeted.
- Fixed Legion Commander's Overwhelming Odds radius indicator showing the incorrect radius.
- Fixed Ogre Magi lvl25 talent 17% Chance for Fireblast on Attack no longer applying if the player buys and then sells/unequips Aghanim's Scepter.
- Fixed a bug with Outworld Destroyer's Astral Imprisonment where, when a stack of Astral Imprisonment debuff was removed, mana as well as max mana might be restored.
- Fixed Shadow Fiend's Necromastery tooltip incorrectly stating losing 40% of souls on death, when the real value is 30%.
- Fixed Spirit Breaker Charge of Darkness occasionally continuing past death, leading to the ability being on indefinite cooldown and no longer usable.
- Fixed Eimer Hillburrow courier not being selectable.
- Fixed various tooltip issues.
- Fixed various relics.
Over the last few days we've addressed several gameplay issues:
- Fixed Universal heroes' damage per level tooltips referencing an incorrect value
- Fixed Tormentor's tooltips to show correct reflection, damage barrier, and regen values
- Fixed Neutral Tokens being inaccessible when sent to stash by hero clones
- Clarified multiple ability and item tooltips and 7.33c patch notes in the client
- Abilities with no legacy hotkeys defined got one auto-assigned
- Fixed Glimmer Cape's barrier to correctly block damage for items and abilities that go on cooldown on damage
- Fixed Eye of the Vizier providing no Mana Regen
- Fixed Specialist's Array providing constant bonus damage for melee heroes
- Fixed Specialist's Array not providing the base bonus damage when ready to proc
- Fixed Dazzle attacking Void Spirit with Poison Touch debuff causing a crash
- Fixed Earthshaker's Fissure Range being incorrect
- Fixed Grimstroke's Dark Portrait illusions not having the correct amount of magic resistance
- Fixed a bug that caused casting certain targeted spells on units affected by Grimtroke's Soulbind to disable portions of that ability's effects (e.g. bonus damage on Clinkz's Tar Bomb)
- Fixed Hoodwink's Bushwhack interrupting debuff immune targets
- Fixed Lone Druid's Summon Spirit Bear to respect damage blocking instead of going on cooldown due to damage
- Fixed Mars' Spear of Mars interrupting debuff immune targets
- Fixed Meepo's clones creating boots when picking up Healing Lotuses
- Fixed Pangolier's Swashbuckle Dash Range being incorrect
- Fixed Spirit Breaker's Charge of Darkness Mana Cost that was incorrectly decreased to 90 instead of 100
- Fixed Weaver's Level 10 Talent +50 Shukuchi Damage applying twice
- Fixed Zeus' Lightning Hands triggering spell absorb/reflection effects
Patch 7.33c is out now, you can check the notes here Additional Notes: Ranked Matchmaking: * Raised the minimum MMR to be eligible for Immortal Draft from 5620 to 6500. * Modified the MMR gained and lost from matches when teams have varying skill to better approximate the expected chance each team has of winning. Games where the teams aren't equal in rating now credit the lower-rated team with a better chance of victory and the results for players with high rank confidence will be closer to +/-25 MMR.
The DPC Spring Tour came to an exciting close this past weekend with the Berlin Major, where the Gaimin Gladiators continued the spectacular winning streak they started two months ago at the Lima Major. Dropping only a single game on the main stage, the Gladiators pulled off a resounding win in Berlin, netting them 500 DPC points and getting them even closer to The International.
The 2023 DPC Season continues May 15th with the Summer Tour, rolls forward to the end of June with the Bali Major hosted by IO Esports, and culminates at The International this October in Seattle.
Supporters Clubs
Show off your support for your favorite teams by joining their Supporters Club. We'll be rolling out teams' Supporters Clubs gradually as their contents are finalized. Each bundle comes in three tiers, depending on how much support you want to show. As always, teams featured in a Supporters Club bundle will get 50% of all of their bundle sales.
Bronze Tier
- A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
- 1 Team Fantasy Player Pack
- 1 Basic Fantasy Player Pack
Silver Tier
- All the perks of the Bronze Club
- Sprays to liven up your map and Loading Screens
- 2 additional Team Player Card Packs
- 6 additional Basic Player Card Packs
Gold Tier
- All of the perks of the Bronze and Silver Clubs
- A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
- 3 additional Team Player Card Packs
- 7 additional Basic Player Card Packs
DPC Fantasy
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.
The Basics
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points.
Player Card Packs
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected.
Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.
Scoring Matches
All Division I matches during the Summer 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards. Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.
[previewyoutube=C_Ci07NwOyc;full][/previewyoutube] Mark your calendars: The International returns to Seattle this October. The world's best Dota teams will once again compete for the Aegis of Champions, this time in Climate Pledge Arena, welcoming the largest audience in the event's history. This year, the group stage kicks off on Saturday, October 14th, with the playoffs to follow. Both of these events will run under one banner, The Road to the International, which we'll be talking more about in the coming weeks. The International itself will commence on Friday, October 27th and run through Sunday, October 29th. We'll be announcing ticketing information and more details on The Road to the International as we get closer to the event.
The 7.33b Gameplay Patch is now live! Check the latest patchnotes here! Also, throughout the last few days, we addressed some ongoing gameplay-affecting issues:
- Fixed Killing Roshan not giving the team control of enemy Watchers
- Fixed Phylactery not applying damage/slow if a spell is re-applied
- Fixed Phylactery not triggering on spells that would otherwise trigger Spell Absorption
- Fixed Immobile units able to go through Twin Gates
- Fixed Wraith King not applying Aghanim's Scepter buff to allies if he didn't die
- Fixed Invoker Aghanim's shard reducing Meteor cooldown by 15s
- Fixed Fallen Sky counting towards hero Net Worth
- Fixed a crash if a tethered Io enters Undying Tombstone
- Fixed Netherstrike dispelling Spirit Breaker if he has Shard
- Fixed Debuff Immunity negating all damage done to units under False Promise
- Fixed Naga Siren Aghanim's Scepter ensnare not targetting sleeping/invulnerable units
- Fixed Pugna Nether Ward counting for healing if Pugna has shard
- Fixed Templar Assassin autocast Trap behavior triggering the closest point to the map center instead of cursor position
- Fixed Dragon Knight not re-applying corrosive/frost breath if target already has damage reduction debuff
- Fixed Some heroes keeping buffs provided by Aghanim's Scepter when selling the scepter
- Fixed Earth Spirit Level 15 magnetize damage and duration talent not working
- Fixed Riki's shard not allowing allied Area of Effect spells to go through onto units caught in smoke (Stampede, Chronosphere, etc)
- Fixed Wraith King Level 15 Skeleton Damage talent not working
- Fixed Debuff Immunity providing free pathing when hit by forced movement abilities
- Fixed Dawnbreaker Starbreaker stun and slow piercing spell immunity
- Fixed a crash when Grimstroke casts Soulbind and them moves into Fog of War and casts Phantom Embrace
- Fixed Harpoon sharing a cooldown with Forcestaff and Hurricane Pike
- Fixed Dazzle scepter not performing a free attack on the primary target
- Fixed Sand King Level 20 Talent not working
- Fixed Dazzle scepter not being blocked by Linkens Sphere (and not proccing Phylactery)
- Fixed Muerta Gunslinger piercing magic immunity.
- Fixed Riki smoke debuff showing on allies (wasn't affecting XP)
- Fixed Enchantress having extra damage on Impetus
- Fixed Slark gaining permanent Agility stacks if he killed an ally.
- Fixed Brewmaster Fire Brewling having incorrect damage at levels 2 and 3
- Fixed Dandelion Amulet blocking effects that deal less damage than the minimum
- Fixed Dagon heal not being increased by Heal Amplification
- Fixed Overwhelming Odds not working well when in Duel
- Fixed Oracle's False Promise ignoring reductions when counting damage
- Fixed Oracle's Fortune's End dispelling Fate Edict on enemies
- Fixed Arc Warden Flux Tempest Slow not working and Magic Damage talent not working
- Fixed Bounty Hunter Shadow Walk stun not proccing if he was revealed by Dust of Appearance
- Fixed some cases where a spent shield could result in negative absorbed damage dealing extra damage to the owner.
- Fixed Perseverance not being disassembleable
- Fixed Lone Druid Spirit created by Muertas Parting shot summoning a permanent Spirit Bear Spirit when he has scepter
- Fixed Supernova created by Phoenix during Muertas Parting Shot stunning Phoenix when destroyed
- Fixed Megameepo and Fling being stealable by Rubick
- Fixed Glimmer Cape invisibility and move speed being removed when barrier was broken
- Fixed double Harpoon attack speed retaining when selling one of the Harpoons
- Fixed Meepo duplicating runes with bottles in inventory and neutral item slot.
- Fixed crash relating to Necrophos Death Seeker and Lotus Orb and Soulbound enemies
- Fixed Wind Waker active not dispelling the target
- Fixed North Roshan pit not blocking ward placement
- Fixed Universal heroes not appearing in the Unit Specific Hotkeys UI
- Fixed Underlord not starting to channel his Fiends Gate when cast
- Fixed Ward Dispenser numbers misaligned
- Fixed a multitude of tooltips
Sometimes Dota gameplay patches are small. Sometimes they can get pretty big.
This one... is huge.
Its got all the things you were probably expecting balance changes, new items, hero reworks, UI improvements. But we also included a few changes you probably weren't expecting, like a new hero attribute type and brace yourself the map is now 40% bigger.
But all these new gameplay features wont matter if the match you get into isnt a good one. So were also shipping some much-needed matchmaking improvements.
Excited? Confused? Head on over to the New Frontiers update page for all the details.
But dont head over just yet, read this sentence first: The Berlin major is on April 26th, and Fantasy/Player Cards are now available. Okay, now go. Heres the link again.
As a lot of you know, theres a big update coming. As weve been going through the patch notes for it, we figured it might be fun to tease some of them ahead of time, without spoiling the surprise. Weve assembled a handful of genuine notes for the upcoming patch, provided without context, to whet your appetite while we put the finishing touches on the update.
Anyway, get ready for your first hint:
- The next big Dota Update is going to release on a date that rhymes with Smaypril Twemmieth and comes between April 19th and April 21st.
- [UNIT] is now controllable by the player that dug it up
- [HERO]: Always has 0 Intelligence. Always.
- [ITEM]: Now has an initial and max stock of 4 and a restock time of 120s
- After this effect the soul is forcefully returned to the body
- [HERO]: Base armor increased by 1
- [UNIT TYPE] now gain 15 movement speed during the night.
- Mana cost reduction effects only apply to mana cost
- [ITEM]: Requires Echo Sabre (2500), Diadem (1000), Recipe (1000). Total cost: 4500
- Any player can use a [NOUN] to [VERB] to the other one after channeling for 3 seconds.
In the wake of Muerta's arrival with the Dead Reckoning update, it's time to aim our sights at updates to come. To that end, the Dota team would like to invite all workshop contributors to conjure up some new sets for any of your favorite heroes. Submissions are already open, and we're looking forward to seeing your full craft on display. This round of submissions also welcomes designs for the Toy Butcher Pudge Persona and the Disciple's Path Anti-Mage Persona, which have both blinked into the workshop just in time to join the fun. We request that all submissions be on the Dota 2 Workshop by the end of the day on May 29, 2023 PDT. Please make sure to mark your work with the "Spring 2023" tag when tendering items to the Workshop to ensure they aren't overlooked. As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. We'll also be launching a second Workshop Call-to-Arms later this year with a late-August deadline so even if you've got new ideas at the ready, there's plenty of time to brainstorm on your designs.
Gameplay Update
Muerta:
- Base Attack Time improved from 1.7s to 1.6s
- Dead Shot Ricochet Fear Duration decreased from 1.25/1.5/1.75/2.0s to 1.0/1.2/1.4/1.6s
- Pierce the Veil Duration increased by 0.35s to account for Transform Duration
- Pierce the Veil Bonus Attack Damage increased from 50/75/100 to 50/100/150
- Level 25 Talent +20% Gunslinger Chance replaced with The Calling Summons 2 additional revenants
- Level 20 Talent The Calling Summons 2 additional revenants replaced with Talent +20% Gunslinger Chance
- Level 15 Talent +25 Damage increased to +35 Damage
- Fixed an issue where some players claimed Fantasy Card Packs but were unable to open them. Because players were unable to participate in Fantasy for a week as a result, we have granted 2 Fantasy Levels to all players that experienced this bug.
A big congratulations from all of us here at Dota to the Gaimin Gladiators, who outlasted 17 of the best teams in the world to take top prize at The Lima Major this past weekend, earning themselves a cool 400 DPC points and a strong start on this years road to The International.
The 2023 DPC Season continues with the Spring Tour, starting March 13th and culminating at the end of April with the Berlin Major, hosted by ESL.
Supporters Clubs
Show off your support for your favorite teams by joining their Supporters Club. Today we're shipping an initial set of supporters clubs, with more to be added in the coming days. Teams who submit content to feature in a Supporters Club bundle receive 50% of all of their team's bundle sales. Fans who choose to support teams will receive increasing amounts of content provided by their favorite team(s), depending on the tier purchased:
Bronze Tier
- A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
- 1 Team Fantasy Player Pack
- 1 Basic Fantasy Player Pack
Silver Tier
- All the perks of the Bronze Club
- Sprays to liven up your map and Loading Screens
- 2 additional Team Player Card Packs
- 6 additional Basic Player Card Packs
Gold Tier
- All of the perks of the Bronze and Silver Clubs
- A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
- 3 additional Team Player Card Packs
- 7 additional Basic Player Card Packs
DPC Fantasy
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.
The Basics
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points.
Player Card Packs
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected.
Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.
Scoring Matches
All Division I matches during the Spring 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards. Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.
MUERTA HAS RISEN
Deaths right hand joins the battle of the Ancients with a dead eye, two fists full of iron, and ammo to spare. Help her track down souls and usher them to the afterlife (before they usher you to yours) in the Dead Reckoning Mini-game, and use your bounty to unlock all-new item sets. The Dead Reckoning is at hand, and now available to play. Check out the full update page for details on all the deadly delights in store.
Dota Plus Spring Update
Spring is almost here, and that means it's time for a fresh Dota Plus update, including Advanced Battle Stats, Seasonal Treasure and updated quests and rewards.
Advanced Battle Stats
Elevate and evaluate your game with advanced Battle Stats directly in your profile. Dota Plus members now have access to completely revamped, real-time gameplay analytics. Dig deeper into your play style by sorting your complete Dota history by hero, role, game mode, and more.
Dota Plus Seasonal Treasure
The Spring 2023 Seasonal Treasure sets have been bundled with the Dead Reckoning Chest. Murder your Dead Reckoning mini-game targets for more chances to earn chests, then snag a key in the Shard Shop for 20,000 shards each.
Seasonal Quests and Guild Rewards Refresh
To help in your hunt for Dead Reckoning Keys, a new set of Dota Plus quests have arrived offering up to 115,200 shards over the course of the season. In addition, the rewards for Silver-, Gold-, and Platinum-tier guilds have been updated for this season, featuring new sprays, emoticons, and chat wheels.
Seasonal Sets
Looking for a vintage item set from an older Dota Plus season? Autumnal 2021 and Wintry 2021 treasure content is now available for direct purchase in the Shard Shop for 15,000 Shards each.
Moving Dota Technology Forward
- As we mentioned when we launched Battle Pass: Part II, this update has removed support for OpenGL. For macOS customers, the minimum requirement is now macOS 10.13.6 with a Metal-capable GPU (AMD GCN-based GPU or newer; NVIDIA Kepler-based GPU or newer; or Intel HD 4000 or newer). For Linux customers, AMD GCN+, NVIDIA Kepler+, or Intel HD 5000-series or newer is required.
- In a future update this year, we intend to upgrade our SIMD support from SSE2 to SSE4.1 to allow higher performance in physics, particles, and general gameplay code. Almost all processors released in the past 10 years support SSE4.1, so this should affect a very small portion of Dota players. If you have a computer that does not support SSE4.1, you will need to upgrade to a newer CPU once that update releases.
- We are in the process of updating our models to a newer format known as ModelDoc. After this change is complete, we will be removing several animation-related APIs from our custom game API in favor of ModelDoc's animation support. These deprecated APIs are listed on the Source 2 Developer Community Wiki.
7.33 Coming In April
The Dead Reckoning Update has a lot of features were really proud of a new hero, item sets, a mini-game. But we get it. Many of you were hoping for Patch 7.33. Weve been working on an ambitious gameplay patch for a while, and we were hoping to get it done in time for this update. Were currently aiming to release it in late April. So in the meantime, while we put the finishing touches on it, enjoy the Dead Reckoning Update and Patch 7.32e.
Disabled some functionality used by third-party tools: - Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation. - Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do. - Player profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.
Today, we permanently banned over 40,000 accounts that were using third-party software to cheat in Dota over the last few weeks. This software was able to access information used internally by the Dota client that wasn't visible during normal gameplay, giving the cheater an unfair advantage.
While fixing the underlying issues that made these cheats possible was a priority, we have also decided to remove these bad actors from the active Dota playerbase.
With that goal in mind, we released a patch as soon as we understood the method these cheats were using. This patch created a honeypot: a section of data inside the game client that would never be read during normal gameplay, but that could be read by these exploits. Each of the accounts banned today read from this "secret" area in the client, giving us extremely high confidence that every ban was well-deserved.
The prevalence of this family of cheats means that today's ban wave is particularly large, but it's only the latest action in an ongoing campaign. While the battle against cheaters and cheat developers often takes place in the shadows, we wanted to make this example visible, and use it to make our position clear: If you are running any application that reads data from the Dota client as you're playing games, your account can be permanently banned from playing Dota. This includes professional players, who will be banned from all Valve competitive events.
Dota is a game best enjoyed when played on an even field, where victories are earned by skill and tenacity. We expect that some players will continue to develop and use new exploits, to continue to try to gain unfair advantages at the expense of other players. As before, we will continue to detect and remove these exploits as they come, and continue to ban users who cheat.
Lastly, we'd like to thank those who offered their time and energy to help us resolve this from those who reported a player acting suspiciously in-game, to those who reviewed overwatch cases where this behavior was observed. Thank you for helping to make Dota a better experience for everyone.
The 2023 DPC Winter Tour regional showdowns have nearly concluded, and soon the top 18 teams in the world will converge on Peru to compete in the culminating event of the first tour: The Lima Major, presented by 4D Esports. As the first-ever South American DPC Major, we are excited to share the excitement of live Dota with an eager audience of long-standing fans.
Dota fans everywhere can catch all the action online as the Group Stage runs February 22 - 26, setting the stage for the Playoffs to follow February 28 - March 5. Dive into all of the tournament teams and standings throughout the event at www.dota2.com/esports.
Supporters Club Sale
As the Major approaches, show your fan pride and unlock custom equippables by purchasing your favorite team's Supporters Club, now 75% off until the end of the Winter Tour. As always, 50% of every Supporters Club sale goes directly to the team.
Fantasy & Player Cards
With the conclusion of the regional leagues and the start of the Major, Fantasy has been adjusted for the different format. As with the previous Majors, Player Card packs now contain only players from Major-qualified teams, and Fantasy will run daily instead of weekly. If you're new to Fantasy or just need a refresher, check out this Fantasy rundown from the start of the Tour.
Looking Ahead
Once the Major Champions have been crowned and the Tour comes to a close, we look forward to unveiling our next update on March 6th.
- Added role filters on the hero selection screen, allowing players to drill down to the heroes that best fit the needs of each game.
- Removed Jungler from the list of hero roles.
- As part of our effort to keep Dota Technology Moving Forward the version of the V8 JavaScript engine included in Dota has been updated, resulting in a new macOS requirement of 10.13+. For the vast majority of Mac players, this requirements change will have no impact.
As a frosty Diretide draws to a close, we welcome both a new year and the heralded return of competitive Dota.
Fans everywhere are invited to tune in as the 2023 DPC Season commences with the Winter Tour. The action kicks off today with the start of regional play in China, and the remaining five regions are set to follow on Sunday, January 8. Track the full schedule and standings throughout the season over at our esports hub.
Cheer on your favorite teams around the world as they fight to score crucial DPC points and coveted spots at three Major tournaments that await on the road to The International. Teams that excel in the Winter Tour will advance to the Lima Major, hosted by 4D Esports. The Spring Tour will provide further opportunity with the Berlin Major, hosted by ESL, and the Summer Tour will wrap play with the Bali Major, hosted by IO Esports.
While history has shown that unforeseen underdogs can certainly vie for the Aegis at The International, these DPC Tours offer the most reliable path for consistent teams to secure invitations to this year's crowning event.
Winter Tour Fandom
To celebrate the fervor of fandom, today's update includes a fresh season of Supporters Club Bundles and Fantasy play for the Winter Tour.
Supporters Clubs
Teams who submit content to feature in a Supporters Club bundle receive 50% of all of their team's bundle sales. Fans who choose to support teams will receive increasing amounts of content provided by their favorite team(s), depending on the tier purchased: Bronze Tier - A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle) - 1 Team Fantasy Player Pack - 1 Basic Fantasy Player Pack Silver Tier - All the perks of the Bronze Club - Sprays to liven up your map and Loading Screens - 2 additional Team Player Card Packs - 6 additional Basic Player Card Packs Gold Tier - All of the perks of the Bronze and Silver Clubs - A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game - 3 additional Team Player Card Packs - 7 additional Basic Player Card Packs Note: Content is subject to availability based on a team's content submission.
Fantasy Rules Recap
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details. The Basics For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. Player Card Packs All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected. Regional Fantasy Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level. Scoring Matches All Division I matches during the Winter 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards. Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.
General
- Fixed Black King Bar and other instant spells being castable using shift queue when doomed after returning from being hidden (e.g. Astral Imprisonment or Disruption)
- Fixed Techies Sticky Bomb sometimes getting stuck and never exploding if the target teleported away
- Fixed Dark Willow projectiles not being visible when targeting runes or items while in Shadow Realm
- Fixed Rubick unable to eject allies with Shard Upgraded Dismember if the owner of the stolen spell did not have a Shard.
- Fixed Templar Assassin Meld Strike debuff applying to the wrong target if there was an attack already in flight
- Fixed Dawnbreaker losing Luminosity attack buff if the attack was evaded
- Fixed Lion Finger Of Death Scepter interaction with Meepo clones and illusions
- Fixed Treant turning around when double-tapping Living Armor with the AoE talent
- Fixed Witch Doctor Aghanims Scepter Ward attack bounce interaction with enemies that have invisibility but are affected by true sight
- Fixed Bounty Hunter Shadow Walk Shard Upgrade not being castable while teleporting
- Fixed Shadow Demon gaining an extra ability point in Demonic Purge if he buys the Shard before upgrading the ability
- Fixed Razor Storm Surge Shard upgrade always activating from Outworld Devourer's Arcane Orb
- Fixed Outworld Destroyer Astral Imprisonment sometimes dealing damage to magic immune units
The abundance of talent in the Dota 2 Workshop continues to prove far too vast to fit within a single offering of the Collector's Cache, so this frosty Diretide season welcomes a second round of treasure to keep your heroes bundled up tight. The Diretide 2022 Collector's Caches I & II are available for $2.49 each, and both will remain on sale until January 12, 2023. All items in the Caches are untradeable and unmarketable, except for the ultra rare Tiny and Chaos Knight sets. Unboxing 14 of these treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each one you open. You can also recycle any unwanted items for 2 Battle Levels. Thank you to all of the artists that dedicate their talents to each Workshop Call to Arms, as well as the entire Dota 2 community that embraces these creative efforts. We wish all of you a very merry Diretide, and a happy new year!
The Diretide 2022 Battle Level Bundle
Today's update offers a second Battle Level Bundle sale The Diretide 2022 Battle Level Bundle available now through January 12th for $29.99 per bundle. Check it out in-game now! Packed with 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II, 6x Ageless Heirlooms Treasures, and 6x Battle Pass Collection Treasures, this bundle is the perfect way to push further into your rewards line during the final stretch of the Battle Pass season. Reach the Conduit of the Blueheart Crystal Maiden Persona at level 148, Stoneclaw Scavenger custom towers at level 176, Age of Attrition Primal Beast Prestige set at level 223, Exile Unveiled Phantom Assassin Persona at level 296, Voidstorm Asylum Arcana for Razor at level 383, and Claszian Apostasy Faceless Void Arcana at level 495, and much more along the way. This bundle offers 75% savings on the combined value of the levels and treasures. Customers can purchase a maximum of two bundles this season, cumulative with The International 2022 Battle Level Bundle.
General
- Fixed Hoodwink Decoy not casting Sharpshooter due to insufficient mana
- Fixed Io's tethered movespeed able to go below minimum movement speed
- Fixed Monkey King's Tree Dance sometimes not correctly highlighting all trees in jump range
- Fixed Batrider's Sticky Napalm cast range being 550 instead of 600
- Fixed Razor's Damage Stolen Static Link talent giving extra damage stolen
The recently released Wintry Treasure 2022 unintentionally reused two already shipped sets. As a result, we're making a few fixes:
- The Lifestealer Cold Rage set is now a second style on the Obsidian Atrocity set. That set can be received either from the Wintry Treasure 2022 or The Battle Pass Collection 2022, and both the red and blue styles are unlocked no matter where the set was received from.
- The Night Stalker Harvest Night set has been replaced with the existing Frightful Revelries set from the Hallowed Chest of the Diretide. We've also created a new style that is unlocked on that set no matter where the set was received from.
The winter breeze may have stripped the trees of their leaves but a select group of heroes are bundled up more snugly than ever as the time comes for the seasonal Dota Plus update to appear, filled with a new seasonal treasure, plus refreshed Seasonal Quests and Rewards for you to explore during the grey days and gloomy nights ahead.
Dota Plus Seasonal Treasure
The Winter 2022 Seasonal Treasure is here, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Lifestealer, Storm Spirit, Vengeful Spirit, Spirit Breaker, Oracle, Night Stalker, Elder Titan, and Sven. There's also a chance to unlock Frosty the Seadragon, a courier preloaded with random ethereal and prismatic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to help lay away some extra shards for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. And as always, in addition to the changes above, the guild rewards for Silver-, Gold-, and Platinum-tier guilds have all been switched for the winter season. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - wait_for_it
- Emoticon - furious
- Emoticon - closecall
- Spray - Tusk Fight Me
- Spray - Visage Hmm
- Spray - Void Spirit Reading
- Chat Wheel - "That's playing to win, baby!"
- Chat Wheel - ", , !"
- Chat Wheel - ""
Seasonal Sets
Missed your chance on some of the sets from older Dota Plus treasures? The sets from the Spring 2021 and Summer 2021 are now available for direct purchase in the Shard Shop for 15,000 Shards each.
The 7.32d Gameplay Patch is now live! Check the latest patchnotes here!
The ballots have been tallied and the community's favor shines brightly on a wide array of special submissions, meaning the Diretide 2022 Collector's Cache is now available loaded with the top 18 eligible item sets as voted on by the Dota 2 community.
Unboxing 14 of these treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each one you open. You can also recycle any unwanted items for 2 Battle Levels.
The Diretide 2022 Collector's Cache is available for $2.49 and will remain on sale until December 18. All items in the Cache are untradeable and unmarketable, except for the ultra rare Tiny set.
We once again thank the community artists who tendered submissions for this year's treasure, as well as the entire Battle Pass community for casting votes in support of their favorite item sets. We look forward to seeing your top selections mixing it up in the lanes.
Razor reclaims the secrets of his true origins with the help of a void-touched power sent to shatter the mystic bonds between the lightning revenant and the hidden masters of the Narrow Maze and unleash a rage that only retribution will set to rights. Electrify your battles with the Voidstorm Asylum Razor Arcana, featuring an all-new model with an unlockable second style, custom animations and effects, custom hero assets, 600+ new voice lines, and custom kill and deny effects. Voidstorm Asylum is available to all players who reach level 383 in the Battle Pass.
Diretide
Penguin
- Max Speed: 700 -> 750
- Turn Rate Max: 120 -> 130
- Post Crash Speed: 100 -> half of pre-crash speed, min 100
- Post Crash Turn Rate: x1.5 normal turn rate for 2s
Ogre Seal
- Impact Radius: 200 -> 250
- Damage Per Level: 15 -> 25
- Hops 2 more times after dismount
Snowball
- Acceleration: 150 -> 200
- Post Crash Speed: 100 -> half of pre-crash speed, min 100
- Post Crash Turn Rate: x1.5 for 2s
Frosted Toad
- Hop Time: 0.55s -> O.45s
- Hop Pause Time: 0.5s -> 0.85s
- Turn Rate: 230 -> 150
- Impact Radius: 300 -> 175
- Damage Per Level: 12 -> 8
- Knockback Distance: 125 -> 75
- Knockback Duration: 0.3s -> 0.2s
From now until Monday, November 14th, the final candidates for the Collector's Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache. We would like to thank all of the workshop artists who have submitted items, and we look forward to revealing the collection that best represents the community's interests.
The Battle Pass: Part II Diretide
The Aegis has been claimed, and the new champions bask in the glow of well-earned victory. But outside of that triumphant light, as the heroics and heartbreaks of The International fade into blissful memory, the Dota season grows dark and the lava fields turn to ice meaning it's time now for Part II of the 2022 Battle Pass. Namely, it's time for Diretide! Roshan has awakened from his candy coma, spurred on by [strike]righteous[/strike] thieving greevils, and now all Dota players are invited to join in on the Hallo-wintery fun. Part II of the Battle Pass features the Candyworks, the new Diretide game mode, a second Cavern Crawl map, and the release of another round of rewards like the Conduit of the Blueheart Crystal Maiden Persona, Immortal Treasure II, custom Versus screens, a Cave Johnson announcer pack, fresh taunts, and more. Don't miss Sithil and Quirt's Candyworks & Treasure Emporium, where you can trade in candy you've gained from the Battle Pass, or any you gain from playing games and recycling treasures, to claim all manner of goodies from items, couriers, and wards all the way up to Arcana even a custom Roshan skin. Queue up for Diretide: Season's Greevilings, where players harness Roshan's strength to destroy the enemy team's Taffy Wells. Recover Taffy from greevilous taffy thieves, score it at enemy Wells, and watch Roshan rip those buildings to pieces all while riding a trusty mount of your choosing. Explore the 2022 Battle Pass web page for more details, and if you haven't already purchased or unlocked a Battle Pass, you can score one for free thanks to The International 2022 Swag Bag.
Moving Dota Technology Forward
- This update adds support for NVIDIA Reflex on GTX 900 series and above. Reflex decreases click-to-display latency, particularly in situations where performance is limited by the GPU.
- On September 16, 2021 we announced our intent to remove support for OpenGL. This is the last major update for Dota that will support OpenGL. For the vast majority of players, nothing will change when OpenGL is removed, as they have already switched to a newer, higher-fidelity renderer. We encourage players to switch now if they haven't already, and let us know if problems arise.
The Road to the Aegis
Congratulations to Tundra Esports, Grand Champions at The International 2022. They delivered a dominating performance dropping only a single game during the entire Main Stage before taking the Grand Finals 3-0 to emerge victorious on the quest for the Aegis.
Tundra started their journey with an impressive 14-4 run through the Group Stage that earned no worse than series splits, and then simply took their play to another level at the Main Event. Their first foes in the Upper Bracket were OG. They shelved the two-time TI champion club in two games. This started a pattern for Tundra, broken only once. Their next foes were Team Aster, fresh from their own 2-0 victory. But the veterans of Tundra were not deterred. They won that series, as well, in only two games.
Tundra then prepared for the Upper Bracket Finals, where they would face Team Secret. The first game was a 67-minute slugfest. Secret pushed hard early in the game, but the tide turned as the game went on and Tundra pushed back. Harder. Secret were forced to defend their base for the final twenty minutes before succumbing to an unrelenting onslaught. Game two was Tundra's only loss of the Finals, where they went down under the weight of Resolut1on's Dawnbreaker, but they bounced back in game three. Fifteen minutes in, Tundra scored a team wipe. Secret came back for more and, despite having key abilities on cooldown, Tundra again emerged victorious, securing a strong advantage in the midgame. Secret fell faster to the push this time, into the Lower Bracket Finals, and Tundra advanced to the Grand Finals riding the highs of a convincing win.
After Secret won a close 2-1 series to earn a rematch, the two squads faced off again this time in the best-of-five Grand Finals with the Aegis of Champions at stake. Here, they left no doubt: Tundra dominated their final series with Secret, winning 3-0. In the first game, Tundra brought back skiter's fearsome Naga Siren and eventually built an untouchable lead. Game two brought a first Tundra drafted Arc Warden for Nine, the hero's first appearance in a TI final. Secret looked very strong early on, but Tundra's cores came online and the soon-to-be-champions pulled ahead to end game two without even losing any barracks.
Game three presented a chance to forge a new legacy, and Tundra's players answered the call in spades. An out-of-nowhere pick of Medusa for skiter drew gasps, but Tundra's dominance came from all corners of the team. With that pick, plus 33's Beastmaster and Nine's Pangolier heavily bolstered by Saksa's favored Tiny and Sneyking's Mirana, Tundra was able to weather Secret's attacks before pulling away. They leveraged a near-teamwipe to push all the way to the Ancient for the victory and the sweep, securing the Aegis and their place in history.
As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:
2022 - Tundra Esports
- Oliver "skiter" Lepko
- Leon "Nine" Kirilin
- Neta "33" Shapira
- Martin "Saksa" Sazdov
- Wu "Sneyking" Jingjun
The new year welcomes new terrors, as an enduring revenant reveals herself with promises of a ruinous reckoning to follow. [previewyoutube=Xx0YUuvW4wA;full][/previewyoutube] Pierce the veil between the living and the damned as a new hero Muerta arrives to haunt the lanes in early 2023.
International 2022 Finals Weekend
After a grueling Group Stage and four days of action-packed Playoffs, only four teams remain to compete for the Aegis of Champions this weekend at the Finals of The International 2022. Learn more about how these select few players are getting ready for the final competition with our Preparing for the Finals video. The Dota action begins with the Lower Bracket Semifinals, in which Team Aster and Team Liquid will square off to see who can secure a spot into the Lower Bracket Finals on Sunday. Both teams met earlier in the playoffs resulting in Team Aster winning 2-0, so Team Liquid will be hungry to get their revenge. The day then continues with the Upper Bracket Finals, where Team Secret and Tundra Esports battle to secure the first spot in the Grand Finals. Neither team has dropped a game in the Playoffs, so we'll see if either of them can maintain that record. Join thousands of fans at Singapore Indoor Stadium and millions around the world this weekend to witness the stunning conclusion to The International. The broadcast kicks off with the Opening Ceremony on October 29th at 12:00SGT.
The Secret Shop
If you'd like to purchase any Dota merchandise, check out the Secret Shop online or in person to peruse and procure this year's collection.
The International Swag Bag Update
We're overwhelmed by the interest of Dota customers old and new coming out of the woodwork to join in the fun and collect their swag! The popularity is so overwhelming, however, that while we've made adjustments to ensure everyone can easily claim their free Arcana we need to temporarily limit granting Dota Plus months and Battle Passes while we upgrade our capacity. These gifts will still be available once we complete the upgrade, so please stay tuned!
The International playoffs are in the books, and four standout teams have survived with dreams of claiming the Aegis still intact. As we all catch our breaths during this interlude between the nail-biting action, we'd like to take a moment to focus our attention towards Dota players all around the world, not just those competing on stage in Singapore.
As we announced in June with the Battle Report update, our goal is to harness the excitement of The International Grand Finals and ensure that the days and weeks following the event's conclusion offer fans the very best time to play Dota.
To that end, today we're unveiling The International 2022 Swag Bag, a free giveaway for all Dota players. Log in now or anytime before the Battle Pass ends to claim your three rewards:
- One month of Dota Plus.
- A Level 1 Battle Pass, redeemable for 24 Battle Levels if you already own a Battle Pass.
- Your choice of one Arcana from any available on the Dota 2 store.
The International 2022 Playoffs are now complete, and of the sixteen teams that started in the quest for the Aegis of Champions, only four contenders remain. Congratulations to Team Secret, Tundra Esports, Team Aster, and Team Liquid, who all now prepare to face each other in the Finals. Catch the highlights of each team's run through the brackets as well as some key moments from the playoffs with our Top Plays recap video.
The storyline of the tournament so far has been one of upsets and new blood. Evil Geniuses, so dominant in the Group Stage, went winless on the main stage against a surging Thunder Awaken and then Beastcoast marking a clear rise in the stature of South American Dota. The defending champions Team Spirit lost to upstarts BOOM Esports. Perennial powerhouses PSG.LGD fell to the lower bracket against an impressive Team Secret, and were eventually knocked out by their regional rival Team Aster. RNG and Entity made history with the longest Main Stage match ever at The International with an intense 107-minute slugfest featuring a position-five Ancient Apparition packing two Divine Rapiers.
The past week has seen far too many amazing Dota moments to sufficiently summarize in a few short paragraphs, so we invite everyone to relive all the ups and downs of the tourney so far ready and waiting with all of the VODs uploaded to the Dota 2 Youtube, or accessible directly from the Dota Esports portal.
The International 2022 Finals Weekend
With the Playoffs complete, our attention shifts eagerly to Singapore Indoor Stadium, where in a few short days the four remaining squads will compete for the Aegis and ultimate glory. The International 2022 Finals broadcast begins on Saturday, October 29th at 12:00pm and Sunday, October 30th at 11:30am, with venue doors opening at 10:00am on both days. Join together with fans from around the world to witness the stunning conclusion to this year's journey to The International.
The International Group Stage Concludes
The International Group Stage has come to a close, and sixteen teams have battled their way into the Main Event. Congratulations to Evil Geniuses, Tundra Esports, Team Liquid, Team Secret, PSG.LGD, Thunder Awaken, OG, Team Aster for earning Upper Bracket placements in the Main Event. Following close behind are Hokori, Fnatic, Royal Never Give Up, defending champions Team Spirit, Gaimin Gladiators, Beastcoast, Entity, and BOOM Esports who all face the daunting challenges of the Lower Bracket, but still contend for the Aegis all the same. We would also like to thank Talon Esports, Soniqs, TSM, and BetBoom Team for their valiant efforts throughout year and during Group Stage play. Each proved to be worthy adversaries, battling to the very last to earn advancement, but in the end only one team will hoist the Aegis, and these elite contenders are the first squads to miss the cut.
The International Main Event
Now that the final field is set, it's time to turn our sights to the next stage as the first match of the Upper Bracket kicks off at 10:00am on October 20th in Singapore featuring a best-of-three battle between Evil Geniuses and Thunder Awaken. The winner will secure a top-six finish and the loser will face the dangers of the Lower Bracket. Stay tuned afterwards for even more matchups to follow. The Playoffs will run through October 23rd to determine which four teams will proceed to the final stage at Singapore Indoor Stadium in the days that follow. Make sure to follow along with all of the matches over at dota2.com/esports
The Secret Shop is Now Open
As a reminder, the doors to the Secret Shop are now open! For those watching the action online this year, weve teamed up with multiple merchandise partners to ensure the latest lineup of Dota 2 merchandise is accessible in more regions than ever before. Africa, Americas, Europe, Middle East & Oceania - https://dota2shop.wearenations.com China - https://wmsjdj.tmall.com If you'll be joining us in Singapore you have the option to order through https://secretshop.eclubstore.com then conveniently pick up your order at the Secret Shop in Singapore Indoor Stadium. All you need is your event badge to execute an order for the on-site pickup.
The International 2022 Battle Level Bundle
Today's update ushers in the first of this year's bundle sales The International 2022 Battle Level Bundle available now through October 30th for $29.99. Packed with 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II (unlocking with Part II on November 3), 6x Ageless Heirlooms Treasures, and 6x Battle Pass Collection Treasures, this bundle is the perfect way to push further into your rewards line during the height of The International. Reach the Conduit of the Blueheart Crystal Maiden Persona at level 148 (arriving in Part II), Stoneclaw Scavenger custom towers at level 176, Age of Attrition Primal Beast Prestige set at level 223, Exile Unveiled Phantom Assassin Persona at level 296, Voidstorm Asylum Arcana for Razor at level 383 (arriving in Part II), and Claszian Apostasy Faceless Void Arcana at level 495, and much more along the way. This bundle offers 75% savings on the combined value of the levels and treasures, and will contribute 25% of each sale directly to The International 2022 prize pool. Each customer can purchase one bundle.
Fantasy Kick-off
The final teams have qualified in Singapore and Group Stage play for The International can now commence which means it's time to set your Fantasy lineups before the action begins. Dig into your card collection to make your picks. Don't forget to study the matchups for each day and set your rosters accordingly. Find more info in the Fantasy section of the Battle Pass.
The doors to the Secret Shop are now open helping celebrate the majesty of The International and a global community of passionate fans with limited edition swag from this year's event.
For those watching the action online this year, weve teamed up with multiple merchandise partners to ensure the latest lineup of Dota 2 merchandise is accessible in more regions than ever before.
Asia (for non-ticket holders)
Africa, Americas, Europe, Middle East & Oceania
China
Fans that are making the journey to join us in Singapore later this month also have the option to order through https://secretshop.eclubstore.com then conveniently pick up your order at the Secret Shop in Singapore Indoor Stadium. All you need is your event badge to execute an order for the on-site pickup.
Similar to last year, we've teamed up with Secretlab to create a brand new chair embodying the molten aesthetic of this year. The chairs will be officially revealed just before the group stage on the 14th of October, and can be found on their landing page here.
Throughout the ages, there have been countless attempts to control the Primal Beast and one of the most devastating plans only made the creature more fearsome than ever before. Stomp into the lanes in forged finery with the all-new Age of Attrition Prestige bundle featuring custom animations and effects available now to all Battle Pass owners who trample over level 223.
Last Chance Qualifiers
Tune in for the final action before we arrive at The International as the twelve Last Chance Qualifier teams square off this weekend to battle for just two remaining spots in the tournament field. Action kicks off on Saturday, October 8 at 10:00am Singapore time and will conclude Wednesday, October 12, when the full complement of twenty teams battling for the Aegis will at last be set. Keep track of the full schedule here.
General
- Fixed Beastmaster Hawk Dive Bomb being able to target couriers
- Fixed Drow Ranger's Multishot not displaying radius preview
- Fixed Clinkz's Searing Arrows multishot talent hitting Outposts
- Fixed Shadow Demon's Shadow Poison Level 2 value being lower than intended
- Fixed Lycan's Wolf Bite interaction with Refresher
- Fixed Lycan's Howl sound during night time
- Fixed Drums of Endurance range display
General
- Added an in-game model for Tome of Knowledge
- Fixed the motion correction buffering on attacking and casting sometimes increasing the effective distance. This fixes the issue with towers sometimes briefly stopping attacking
- Fixed a number of cases where the AoE radius preview wasn't displayed correctly
- Fixed a number of spell range preview not interacting correctly with Cast Range bonuses
- Puck's Waning Rift and Necrophos' Death Pulse now both have range indicators on mouse-over.
- Fixed Primal Beast Uproar incorrectly having decreased Attack Damage Bonus per stack
- Fixed Primal Beast Pulverize interaction with some movement-based damaging spells if the enemy died during the grab (e.g. Lion's Earth Spike)
- Fixed Refresher Orb and Shard cooldowns incorrectly ticking down in some cases where the items were not in the hero's main inventory
- Fixed Meepo's shard damage value being decreased
- Fixed Boots of Travel not showing cooldown in inventory and when Alt is held under the player on the top bar and improved the HUD teleport indicator appearance
- Fixed issue that sometimes allowed using abilities when in a stunned state
Rubick
- Fixed Telekinesis interaction with allies in free spells mode.
- Fixed Telekinesis landing marker fx not appearing
- Fixed illusion display interactions with some stolen abilities
- Fixed Spell Steal interaction with Undying's Decay and Flesh Golem.
- Fixed Spell Steal interaction with Queen of Pain's Shadow Strike scepter version
- Fixed Spell Steal interaction with Enigma's Malefice shard version
- Fixed Arcane Supremacy incorrectly adjusting some range indicators
- Fixed the +40% stolen spell talent to display additional damage in tooltips when Alt is held.
- Fixed Astral Spirit stolen sometimes providing a permanent spirit buff on Rubick.
Yesterday we shipped an update which added a capsule containing Talent Stickers that unlocked talent voice lines. Upon doing so, fans and talent alike reached out expressing unhappiness with the product. Our intention was to create a compelling system that allowed fans to connect with their favorite talent in a different way than in previous years, and we fell short of that goal. We are sorry for that and we intend to correct it. In order to address these issues, and after talking to some of the talent that reached out with concerns and proposals, we are adding the option to directly purchase a talent's voice line with 50% of the revenue going exclusively to that talent. Players can purchase these voice lines directly from the Talent page in the Battle Pass. For players that have already purchased and opened talent sticker capsules, those stickers will continue to function as before. As with voice lines unlocked via stickers, directly purchased voice lines are also usable permanently.
The Last Chance Qualifiers (LCQ) are less than two weeks away and with it the final teams will qualify to The International 2022.
Today's update brings us the Team and Player Stickers for all 6 Regional Qualifier winners as well as the 12 teams that will be competing in the LCQ. Find your favorite players and team stickers in four different qualities (Basic, Glitter, Holo, Gold) by opening Sticker Capsules or searching the Marketplace for the ones you need, and stick them to your heroes to show them off during your games or your sticker collection to display in your profile and earn some Battle Points.
For those of you that want to support your favorite team, The Supporter's Club Fan Bundles are also available now. Get your favorite team's Sprays, Voice Lines, Emoticons and Wallpapers by purchasing their Bronze, Silver and Gold packs.
Finally, the update introduces the list of talent participating in The International 2022. With well over 150 talent across the English, Chinese, Russian, Spanish and Portuguese languages, we hope you'll be watching the best teams in the world commentated by the best analysts and casters, no matter which language you choose.
Each of the five primary languages will also feature a Talent capsule featuring a limited collection of talent stickers. Just like Player and Team sticker, you can place these on your Collection or a Hero, but additionally, if you place a Holo or Gold sticker of your favorite caster, you will permanently gain access to their unique TI2022 voice line. Find more information on Talent and their stickers in the Talent Page of The International 2022 Battle Pass.
As with previous stickers and fan bundles, 50% of the revenue from stickers will go distributed among the teams or talent involved in each Capsule or Bundle.
We hope you enjoyed the updated True Sight Insights and of course the world premiere of True Sight for The International 10 taking you inside the player booths for Team Spirit's battle to overcome PSG.LGD and claim the Aegis of Champions. If you missed it live or just want to revisit any of the action, check out the full videos at: https://www.youtube.com/user/dota2/videos.
To celebrate the premiere, today's release includes 12 new chat wheel lines taken from this True Sight for Battle Pass owners to claim and use in your own games.
The International 2022 Cosplay Competition
There are still a few days available to join The International 2022 Cosplay Competition and possibly show off your crafted creations on Dota's biggest stage. Entries will be accepted until October 1st. See https://cosplay.pglesports.com/ for the full rules and entry form.
The 7.32c Gameplay Patch is now live! Check the latest patchnotes here!
After 20 days of hard-fought battles, the six winners of the Regional Qualifiers will join the 12 DPC qualified teams in the fight for the Aegis during The International 2022. Congratulations to Hokori, BetBoom Team, Soniqs, Royal Never Give Up, Talon Esports and Entity on their well-earned victories. The Second and Third place teams from each Regional Qualifier will face each other for the two final slots during the Last Chance Qualifiers. This nailbiter tournament will run from October 8th to the 12th, just a few days before The International officially begins. Today we are releasing a new feature of the 2022 Battle Pass to celebrate and support the teams: Team and Player Autograph Sticker Capsules. Featuring all teams and players participating in The International 2022 and the Last Chance Qualifiers in Basic, Glitter, Holo and Gold versions, Stickers are permanent collectibles that commemorate this year's tournament and allow you to display your fandom in multiple ways. Today's update introduces the top 12 DPC teams, with the other 18 teams coming next week. You can build Team Collections by pasting your stickers in the Sticker Collection pages and redeem up to 16 Battle Pass levels for completing 1, 5, 10 or all 30 teams. You can also favorite a Team Row and display all of its related stickers in your profile page for everyone to see, or put a sticker from your armory in your profile card. Additionally, if you want to display your fandom while you're playing or to boast that you're as good as a pro player when playing your favorite hero, you can stick stickers to specific heroes and have them displayed in the Versus and MVP Screens. Show everyone that your Enigma is like DJ's, your Earth Spirit is as good as BoBoKa's, your micro with Chen is akin to Puppey's, or that your teamfight positioning with Terrorblade is as good as Arteezy's by sticking your favorite player or team stickers in each hero's respective Hero Page. Sticker Capsules can be purchased in the all-new Sticker Store and 50% of the revenue will go to support the teams included in the capsule. Stickers purchased this way are tradeable and marketable. Sticker Capsules are also granted to everyone in the Battle Pass at level 1, 150 and 300. Jump into the client now and find your favorite team and player stickers waiting for you.
Hunted from birth, a figure who has lived in shadow chooses to hide no longer. Available now to all Battle Pass owners who reach level 296, the new Exile Unveiled Hero Persona for Phantom Assassin features an all-new model, animations, ability effects, and voice performance to fully realize his deadly destiny in the midst of battle.
Raised in secret by outcast sisters of the Veiled Order, Asan the exile has spent a lifetime in pursuit of a single purpose: to destroy the false prophet that his teachers blamed for the corruption of their once-sacred faith. And while his guardians have been taken from him one-by-one by the blades of the veiled assassins, Asan is at last ready to step from the shadows to realize the dark dreams of his masters and ensure the tainted oracle's most-feared prophecies come to deadly fruition.
Dive into the Exile Unveiled section of the Battle Pass to learn more, and then strike out into the lanes to visit suffering upon all enemies that stand in your way.
On release of the Battle Pass, one theme we've noticed in community feedback is that players don't feel like they're making progress commensurate with the amount of matches that they have been playing. With that in mind, we looked at the data for the 2022 Battle Pass compared to The International 10 Battle Pass to see if the data matched this perception. What we found is that even though the amount of points players can potentially earn is similar between the two Battle Passes, the median amount that has been earned is lower in the 2022 Battle Pass. As a result, a hardcore player will have a similar amount of points, but a more casual player is likely to have fewer points than before.
With this data in hand, we have decided to make some changes to help achieve our goal of making participating in the Battle Pass feel rewarding for all players.
Weekly Bonus Feature
We're adding a new Weekly Bonus feature that simply grants Battle Points whenever you complete a match. Winning a match earns 200 Battle Points, and losing a match grants 100 Battle Points up to a cap of 2000 Battle Points per week. Turbo matches also earn Battle Points, but at half of the normal rate.
Weekly Quests Update
Starting with Week 2, we've made changes to the rewards for Weekly Quests:
- For non-Bonus weeks, instead of rewarding 500/1000/1500 Battle Points at 4/9/15 stars, we will now reward 1000/1000/1000 Battle Points at 2/8/15 stars.
- For Bonus weeks, the first Bonus Week Battle Chest is now available at 2 stars instead of 3 stars.
Dota Plus Outage
We apologize to all Dota Plus customers that Dota Plus item suggestions have not been working for the past week. We believe that it should be working now, and we're sorry for the delay. In compensation, we're going to grant every player who has played a match since the release of the Battle Pass a free week of Dota Plus.
The 2022 Battle Pass has arrived to fill the rest of the year with epic amounts of Dota fun. Featuring two parts that span the next four months with Part I celebrating the majesty of The International and Part II arriving after the tournament to usher in a frosty twist on Diretide this Battle Pass offers a host of special features and legendary rewards.
In addition to multiple Mythical and Immortal treasures, you can find new Arcana items for Faceless Void and Razor; Personas for Phantom Assassin and Crystal Maiden; a Prestige set for Primal Beast; an evolving courier; a special Mystery Announcer Pack and so much more. Some are already available (or coming soon), and others will arrive in Part II.
Explore the 2022 Battle Pass web page for more details, and stay tuned for more updates on features for The International which will be added soon like the new Sticker Capsules, an all-new way to support your favorite players, teams, and talent while creating a record of Dota's crowning event.
Introducing Regional Pricing
Dota is a global passion, and increasing the ability for fans around the world to participate in the ultimate celebration of Dota's community and professional talent is an important goal. To help, this year's Battle Pass features regional pricing for the level 1 Battle Pass, which will increase the affordability of this year's offerings in many parts of the world.
The International Regional Qualifiers
The top twelve teams in the DPC standings have already qualified for The International. Now we move on to the next stage: the Regional Qualifiers. The action begins on September 3rd and continues through September 18th. Watch teams from all six regions compete in their own regional tournaments, with the winners of each securing invitations to The International in Singapore, where the true challenge awaits. Make sure to enter your predictions in the Battle Pass today for a chance to win bonus Battle Points if you can guess the results of the Regional Qualifiers correctly.
Dota Plus Update - Fall 2022
Not to be lost amongst all of the excitement, today's update also features a seasonal refresh for Dota Plus including this year's Autumnal Treasure, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Razor, Naga Siren, Monkey King, Disruptor, Outworld Destroyer, Medusa, Phantom Lancer, and Skywrath Mage. There's also a chance to unlock the Eager Drocsnozzle courier, who trots in bearing random prismatic and kinetic gems.
Battle Report Updates
A new Battle Report will be available for Dota Plus subscribers to check out their highlights from the previous season. This update includes some new additions for Battle Reports going forward, such as Turbo games included in the reports games, a calendar view to see when you played, and some analysis filters for comparing Aghanims Shard and Scepter purchase stats across games.
Updated Seasonal Quests & Guild Rewards
Today also unveils a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - slardar_sleepy
- Emoticon - storm_clap
- Emoticon - tb_laugh
- Spray - Slark Love
- Spray - Bear Cry
- Spray - Tusk Snowball
- Chat Wheel - "This guy has no chill"
- Chat Wheel - "!"
- Chat Wheel - ""
- Fixed model replacements for other cosmetic items (e.g. Queen of Pain Arcana replacing her boots) not working correctly
- Made a number of fixes to Single Target spells being cast with a longer cast range if they were interrupted during the initial cast
- Fixed Batrider's Flamebreak visual effects not following correct Fog of War rules
- Fixed Beastmaster's Drums of Slom being dispellable
- Fixed Brewmaster's Primal Companion being able to summon several Brewlings if they were dispelled
- Fixed Brewmaster's Primal Companion not going on the correct cooldown if Brewmaster drops his Aghanim's Scepter
- Fixed Brewmaster's Cinder Brew visual effects not following correct Fog of War rules
- Fixed Dark Seer's Normal Punch not gaining the benefit of the Wall of Replica Illusion Damage talent
- Fixed Dawnbreaker's Celestial Hammer having incorrect impact damage
- Fixed Doom's Doom not displaying time remaining
- Fixed Gyrocopter's 30 Movement Speed during Rocket Barrage talent also increasing Flak Cannon range
- Fixed Hoodwink's Hunter's Boomerang visual effects not following correct Fog of War rules
- Fixed Lone Druid's Bear's Savage Roar duration not being updated
- Fixed Lycan's Howl Reduces Total Attack Damage talent also increasing Shapeshift Critical Chance
- Fixed Marci's Dispose going on cooldown if her teammate being disposed is magic immune. Now will correctly affect the magic immune ally. Does not work on magic immune enemies.
- Fixed Marci's Dispose and Grapple dispel tooltips
- Fixed Meepo having incorrect Magic Resistance values on leveling up Divided We Stand
- Fixed Primal Beast's Pulverize interaction with some spells like Pudge's Dismember
- Fixed some issues with Mars Spear shard performance
- Fixed Sticky Napalm on Rubick occupying two slots when he has Aghanim's Scepter
- Fixed Sniper's Concussive Grenade visual effects not following correct Fog of War rules
- Fixed Snapfire's +2 Lil Shredder Attacks talent also increasing Scatterblast Slow Duration
- Fixed Ursa's Enrage Status Resistance talent granting extra Status Resistance
- Fixed Zeus's Lightning Bolt visual effects not following correct Fog of War rules
- Fixed the Courier's deliver button animating while the game is paused
The 7.32b Gameplay Patch is now live! Check the latest patchnotes here!
Today's patch unveils the 7.32 gameplay update, including economy changes, map tweaks, new and reworked hero abilities, updated talents, shards, scepters and neutral items as we head into The International Regional Qualifiers, which will run from September 3rd until September 18th.
Jump into a game and Hitch a Ride with Centaur, call for the help of your Little Friends as Enchantress, take a Nosedive with Viper, or head over to the 7.32 Update Page for a comprehensive list of all the changes this patch brings.
As The International fast approaches, so does one of Dota's most awaited features. Mark your calendars because The 2022 Battle Pass will release on September 1st.
Image from PGL
After two weeks of furious competition from the best teams in the world, Team Spirit have outlasted all challengers to claim the title of Arlington Major Champions securing a Grand Finals victory in a thrilling rematch with a powerful rival. Congratulations to Yatoro, TORONTOTOKYO, Collapse, Mira, and Miposhka!
In a turn of events reminiscent of The International in Bucharest, Team Spirit's road to victory offered no choice but to defeat a legendary foe. PSG.LGD were dominant throughout the tournament and looked unbeatable in both the Group Stage and the Playoffs. They even defeated Team Spirit 2-0 in the Upper Bracket Finals, sending the squad into the Lower Bracket where a very strong Team Aster were waiting. Team Spirit fought hard to bounce back and earned the right for a fitting rematch with PSG.LGD in the Grand Finals. After an exciting series including a nail-biting 75-minute Game 2 Team Spirit closed out the tournament with a convincing 3-1 victory to the delight of their fans worldwide.
The International Awaits
With the final Major of the season concluded, the first 12 teams to officially qualify to The International have been decided:
- PSG.LGD
- OG
- Team Spirit
- beastcoast
- Team Aster
- Thunder Awaken
- BOOM Esports
- TSM
- Tundra Esports
- Gaimin Gladiators
- Evil Geniuses
- Fnatic
Gameplay Patch 7.32
As mentioned previously, Gameplay Patch 7.32 will arrive sometime before The International Regional Qualifiers.
As the Arlington Major approaches its conclusion, more and more teams have now officially qualified to The International in Singapore this October. See them live and in person as they compete for the Aegis of Champions by purchasing tickets this Saturday.
Tickets will be sold in a single wave starting at 10am SGT (2am GMT) on August 13th, with a limit of 5 tickets per customer for each date. Purchasers residing within Singapore will have the option for courier delivery or will-call pickup. All others must pick up their tickets at will-call only.
The event itself has been split into two separate sections: The Playoffs (October 20 - 23) and the Finals Weekend (October 29-30). The Playoffs will feature the top sixteen teams in Dota 2 as they battle for a spot in the Finals. This part of the competition will be held at the Suntec Convention Center in Singapore, and tickets will be sold for the four days separately for a price of $88 SGD each.
The Finals Weekend will be the culmination of the event, where the four remaining teams compete to prove themselves worthy of claiming the Aegis of Champions. The Finals Weekend will be held at Singapore Indoor Stadium, and tickets will be available for $498 SGDa single ticket allows entrance for both days.
Tickets will be sold by Ticketmaster at https://ticketmaster.sg/activity/detail/22_intldota2sg. We recommend setting up an account ahead of time so that there are no delays when sales start.
Witness the thrilling conclusion to the battle for the Dota universe in the third season of DOTA: Dragon's Blood, now streaming on Netflix.
Join in as Davion, Mirana, and Luna combine forces with the Invoker to take on Terrorblade and stop the demon from unmaking reality in a season filled with old friends, new allies, and unexpected turns brought to life with masterful animation from Studio Mir (The Legend of Korra, The Witcher: Nightmare of the Wolf, Voltron: Legendary Defender).
For those who haven't started the DOTA: Dragon's Blood journey, catch up now with Season 1 & 2 and see the world of Dota 2 come to life like never before. Experience the story of Davion, a renowned Dragon Knight devoted to wiping the scourge from the face of the world. Following encounters with a powerful, ancient eldwurm, as well as Princess Mirana and her faithful companion Marci, on a secret mission of their own, Davion becomes embroiled in events much larger than he could have ever imagined.
- Queen of Pain's boots are now an independent item slot in-game and on the workshop. The Form of the Abyssal Kin item that included both shoulders and boots is now split into two separate items, and customers that already have the Form of the Abyssal Kin will receive a copy of Abyssal Kin Legs.
- Marci is now available for Workshop Contributors
- Primal Beast is now available for Workshop Contributors
The Arlington Major
The Summer Tour of the DPC draws to a close, and The Arlington Major offers the best teams in the world a final chance at DPC points before the competitive road reaches The International. Catch all the action as it unfolds from August 4 - 14 in Arlington, Texas, USA.
DPC Fantasy
Fantasy is now available for play during the Major. Collect cards from all teams heading to battle in Arlington, and study the schedules and matchups to craft your own perfect lineups for each day. Score enough points and you'll earn Summer Lineage Treasures in reward.
Supporters Club Sale
It's never too late to show your support for the teams heading to The Arlington Major, and with the final battles approaching, all Supporters Club bundles are now on sale for 50% off. As always, half of the proceeds go directly to the teams.
Tickets for The International
The International is drawing near, and tickets will be released for sale on August 13th. All tickets will be sold in a single wave starting at 10am SGT (2am GMT), with a limit of 5 tickets per customer for each date. Purchasers residing within Singapore will have the option for courier delivery or will-call pickup. All others must pick up their tickets at will-call only. The event itself has been split into two separate sections. The Playoffs will run from October 20 - 23 and feature the top sixteen teams in Dota as they compete for a spot in the Finals. This part of the competition will be held at the Suntec convention center in Singapore, and tickets will be sold for the four days separately for a price of $88 SGD each. The Finals will be the culmination of the event, where the four remaining teams compete to prove themselves worthy of claiming the Aegis of Champions. The Finals will be held October 29 - 30 at the Singapore Indoor Stadium, and tickets will be available for $498 SGDa single ticket allows entrance for both days.
Gameplay Patch 7.32
Patch 7.32 will arrive before The International Regional Qualifiers, which take place September 3 - 18.
- Adjusted matchmaking to be faster for lower population game modes. - Fixed a bug with matchmaking region selection where the UI would incorrectly prevent you from selecting both low ping and higher ping regions together. - The Kinetic Gem "Wraith Spin" will now apply correctly when Wraith King's Arcana is equipped. - Added a sound effect when allies share an item with your hero.
- Fixed a bug that caused Razor's Static Link to only be applied to the secondary target when cast on two heroes affected by Grimstroke's Soul Bind.
We think Dota is best played as a group with friends. To encourage this style of play we're introducing a few experimental changes with the patch today to improve overall match quality for these kinds of games: - Full parties are now permitted to match against any valid opposing team, and are no longer required to match against a full party in ranked. - Adjusted matchmaking tuning to make finding a game as a full party faster. - Full parties may now all chat "gg" to surrender a match after 30 minutes of game time with the same 10 second countdown and cancel UI as in pro games. This is scored as a loss.
- Activated the Jungle Colosseum weekend spotlight mode.
- During Windranger's Focus Fire, the focus fired unit is prioritized for target selection in all cases, even when illusions are created. - During Windranger's Focus Fire, after stopping / holding, it is possible to target a different target than the focus fired unit if directly clicked on. - Fixed a networking issue when relaying popular matches to many spectators.
- Changed Focus Fire auto-target logic so that when illusions are spawned, the auto-target of focus fire is disabled. Attacking the focus fire target once again will restart the auto-target and fire while moving logic. - Fixed the interaction of Arc Warden's Clone and Helm of the Dominator, to require the Arc Warden original to own a Helm for the active to work. - Crimson Gates of Nothl item for Dazzle can now be equipped correctly for effects. - The Darkclaw Emissary item for Dazzle has had an animation fix applied.
We're happy to announce that submissions are now open for this year's Dota 2 Short Film Contest. Filmmakers have until 3:00pm PDT on September 4, 2022 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
Dota fans around the world are invited to visit the Workshop to discuss and vote on their favorites to help us select the best entries to be showcased as part of The International 2022 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.
Each finalist that reaches the top ten will be guaranteed to win $500, and the top three selections will score prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community.
Check out the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International 2022, live from Singapore in October.
Today's update introduces a treasure drop that features thirteen all-new item sets the Chest of Endless Days.
Each treasure opened will grant a set for Luna, Templar Assassin, Weaver, Nature's Prophet, Viper, Drow Ranger, Wraith King, Pangolier, Winter Wyvern, or Lycan. You'll also have a chance to unwrap a Rare Witch Doctor set, Very Rare Hoodwink set, or Ultra Rare Kid Invoker set, which includes the base Kid Invoker persona if not already owned.
These treasures are not available directly for purchase. Instead, they will drop randomly to players as they compete in Matchmaking. A key is required to open this chest purchase one to unlock the treasure for $2.49, or sell the treasure on the market.
Summer is just around the corner and now that the Battle Report Update is live, we're setting our sights on future releases. To that end, the Dota team would like to invite all workshop contributors to whip up some new sets for any of your favorite heroes. We're already officially accepting new submissions, and we're very excited to see your full creativity on display.
Joining this round of submissions, we're happy to announce that Marci and Primal Beast will also soon be added to the workshop for you to throw into the mix.
We request that all submissions be on the Dota 2 Workshop by the end of the day on October 23rd, 2022 PDT. Please make sure to mark your work with the "Summer 2022" tag when tendering items to the Workshop to ensure they aren't overlooked. As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
Preparations are well underway for The International 2022, which will take place live in Singapore in October. For the Playoffs (October 20-23) and Finals (October 29-30), We are now accepting proposals for companies who are interested in the Live Event Broadcast Production of The International 2022's Russian, Chinese, Portuguese (Brazil), and Spanish (Latin America) language broadcasts. The RFP (Request For Proposal) documentation can be found here, and the form for proposals can be found here. Requests for Broadcast Licenses are also available now for respondents of all languages not included in The International 2022's Primary Broadcast Languages (English, Russian, Chinese, Portuguese (Brazil), and Spanish). Please use this form to submit a Broadcast License Request. We thank everyone for their interest in working with us on The International 2022.
Today's update brings a host of new and improved features in addition to the seasonal Dota Plus refresh. Dive deep into your match performance with the Battle Report, enjoy a variety of different game modes with Weekend Spotlight, and customize your hero loadout even further with Unlocked Immortal Spell Effects. Then check out 8 all-new sets found in the Summer Seasonal Treasure. Or skip that stuff for now and start right away with the 7.31d Gameplay Update to learn about changes to your favorite heroes.
Head over to the full update website for all the details. Battle Reports are customized for each Dota Plus member, but the rest of the fun like earning Shards and unlocking Relics and other rewards is now available to everyone.
Vulkan Performance Improvements
This update also includes a significant performance improvement aimed at removing hitching when playing with the Vulkan renderer. Dota now supports the VK_EXT_graphics_pipeline_library extension which eliminates draw time hitching due to shader compilation. This feature is currently supported only in the NVIDIA Vulkan Beta driver available https://developer.nvidia.com/vulkan-driver, with future support expected in mainline drivers by NVIDIA, AMD, and Intel.
If you'd like to learn the finer details, you can read more at https://www.khronos.org/blog/reducing-draw-time-hitching-with-vk-ext-graphics-pipeline-library.
Upcoming Plans
Every year, fans gather from around the globe to watch the best players in the world compete for the Aegis of Champions at The International. As fans ourselves, we know that after the confetti finishes falling and the fireworks fade away, we want nothing more than to go and play more Dota after all, why can't we play Magnus like Collapse, or every carry hero like Yatoro?
To capture this excitement from current and returning players, we're structuring the Battle Pass a little differently this year: we want to make the time right after The International concludes the best time to play Dota. To do this, we're going to adjust the timing of the Battle Pass release to be later in the year than in previous years that way the Battle Pass will run both throughout the event, and for a significant amount of time afterwards.
At the Stockholm Major, we were pleased to unveil that The International will be hosted in Singapore, bringing the crowning event in esports to SEA for the first time. Featuring four consecutive weekends of Dota action, and a total of 30 teams from all over the world, this will be the largest Dota event to date.
In our constant efforts to make the event and its broadcast as exciting and accessible as possible, were experimenting with a slightly different schedule that includes more breaks and a greater build to Finals. Heres how were structuring it this year for the biggest celebration of Dota 2 yet:
The Last Chance Qualifiers will run from October 8-12, followed by the Group Stage on October 15-18 featuring 20 teams battling to make the Main Event. The qualifying teams will then battle through the Playoffs at SunTec Singapore October 20-23, where the field will narrow even further. The survivors will advance to the Finals at Singapore Indoor Stadium October 29-30 where the Aegis of Champions will hang in the balance. Stay tuned for ticket information for the Playoffs at SunTec Singapore and the Finals at Singapore Indoor Stadium, each of which will be announced later.
Looking Forward
The Dota team is hard at work on the upcoming Dota Plus June update which includes not only the traditional seasonal refresh, but also several exciting new features and the 7.31d Gameplay Update. Because this update is a larger than normal, it's going to ship a bit later than normal on June 8th.
Photo by ESL
The Stockholm Major has finished, and after ten days of intense Dota, OG have emerged victorious. Congratulations to Ammar, Ceb, bzm, Yuragi, and Taiga on their impressive performance.
OG started the tournament with a strong showing during the group stage, but in the first round of the playoff bracket they lost 2-0 to TSM FTX, dropping to the lower bracket. With their backs against the wall, they rallied and secured wins against Fnatic, Thunder Awaken, Gaimin Gladiators, and Tundra Esports to reach the Grand Finals, where a rematch with TSM FTX was waiting. TSM FTX took Game 1 in convincing fashion and hoped to close out the rest of the series just as they did in the first round; however, OG showed their resilience once again, securing the next three wins in a row to crown themselves the Major champions.
Wed like to thank the teams that battled their way through the Spring Tour all the way to Stockholm, and all the fans who watched and supported them it was truly exciting to feel the energy of a live audience again. We look forward to seeing what happens in the upcoming Summer Tour, featuring Regional League play from June 6 - July 17 and The Arlington Major August 4 - August 14. Time is running short for teams to prove they belong amongst the best in the world those who deserve a place at The International fighting for the Aegis that awaits in Singapore this October.
The Eastern Europe Qualifier tournament is now complete after 5 days of intense Dota. Congratulations to BetBoom, Team Spirit, and Mind Games who will now join teams from the around the world at the Stockholm Major.
The Major kicks off on May 12th, and tickets are still available to see the teams live at Hovet Arena from May 20-22 at www.esl-one.com/dpc.
Fantasy for the Major
Be a part of the action by playing Fantasy Dota during the Major. Fantasy will work largely the same as during the Spring Tour league with the biggest difference being that there is a period every day of the Major instead of every week. As a refresher, here's how to participate: [olist]
- Earn one card pack for each first win of the day.
- Buy card packs for your favorite teams.
- Join Supporters Clubs to get bonus packs.
- Basic packs now contain players only from teams qualified to the major.
- Team card packs for teams that didn't qualify will still grant you the gold or silver card for that team, but all other cards will be for major qualified players.
- For each day in the major, choose a team of player cards that you think will perform the best.
- The daily schedule will be available at www.dota2.com/esports once groups have been determined.
- Earn 4/3/2/1 Fantasy Levels for being in the top 10%/25%/50%/100% of all participants.
- Earn shards for every 1st, 2nd, and 3rd fantasy level, plus a Lineage Treasure for every 4th.
Gameplay Update 7.31c
Just in time for the Major, this patch also includes Gameplay Update 7.31c. Check out all the changes at www.dota2.com/patches/7.31c.
Another action-packed tour of the Dota Pro Circuit is drawing to a close. Now the top teams in Division I will gather in Stockholm to square off against fellow competitors from around the world. Congratulations to the teams that have earned the right to attend:
[table]
[tr]
[th]Region[/th]
[th]Teams[/th]
[/tr]
[tr]
[td]Western Europe[/td]
[td]OG, Gaimin Gladiators, Team Liquid, Tundra Esports[/td]
[/tr]
[tr]
[td]China[/td]
[td]PSG.LGD, Xtreme Gaming, Team Aster, Royal Never Give Up[/td]
[/tr]
[tr]
[td]Southeast Asia[/td]
[td]Fnatic, BOOM Esports, T1[/td]
[/tr]
[tr]
[td]North America[/td]
[td]Evil Geniuses, TSM FTX[/td]
[/tr]
[tr]
[td]South America[/td]
[td]Thunder Awaken, beastcoast[/td]
[/tr]
[/table]
The end of the tour also features a shift in divisional power, as the two lowest Division I teams in each region are relegated to Division II, and the two strongest teams in the lower ranks are invited to join the Division I contenders for the upcoming summer tour.
[table]
[tr]
[th]Region[/th]
[th]Teams Promoted[/th]
[th]Teams Relegated[/th]
[/tr]
[tr]
[td]Western Europe[/td]
[td]goonsquad, Alliance[/td]
[td]Brame, Nigma Galaxy[/td]
[/tr]
[tr]
[td]China[/td]
[td]Dandelion Esport Club, Aster.Aries[/td]
[td]Team MagMa, LBZS[/td]
[/tr]
[tr]
[td]Southeast Asia[/td]
[td]RSG, Talon Esports[/td]
[td]Neon Esports, Execration[/td]
[/tr]
[tr]
[td]North America[/td]
[td]5RATFORCESTAFF, felt[/td]
[td]Team DogChamp, simply TOOBASED[/td]
[/tr]
[tr]
[td]South America[/td]
[td]SG Esports, Wolf Team[/td]
[td]APU King of Kings, Balrogs[/td]
[/tr]
[/table]
The Stockholm Major hosted by ESL One kicks off on May 12, and tickets for the Main Event May 20 - May 22 are still available at www.esl-one.com/dpc join the crowd and reserve yours today.
Eastern Europe Qualifier Tournament
Due to the terrible events of the war in Ukraine, we were forced to postpone the EEU DPC tour. Throughout this time, we've been talking directly with the affected teams to see if we can find a safe and fair way to resume DPC play for the EEU region. As the result of these discussions, we've determined that we can run an EEU qualifier tournament, and the winners will be able to join their peers in Stockholm for the Major. The tournament will begin on Wednesday, April 27th, using a double-elimination bracket, and DPC points will be distributed in a similar way to what would have come from the league.
Supporters Club Sale
The challenges of the season have revealed the top contenders, and the Major that awaits them is nearly set to begin. Show support for all your favorite teams by joining their Supporters Clubs now on sale for 50% off through the remainder of the tour. As always, 50% of every Supporters Club sale goes directly to the team. Supporters Clubs are also a great way to load up on Fantasy player card packs so you can ensure extra depth for your rosters before Fantasy unlocks for the Major.
Fantasy Preparation
During the League portion of the DPC Spring Tour, Fantasy was divided per-region so that players could primarily follow their favorite region to earn rewards. In the upcoming Major, teams from all regions will be coming together for international play, which may put participants that only have cards for a single region at a disadvantage. To help avoid this, we've temporarily disabled opening card packs until the EEU tournament finishes and we know all teams slated to play at the Major. After that, any card packs opened will contain cards from all teams qualified to the Major instead of only a specific region. Full details about Fantasy for the Major will be revealed after the EEU tournament is complete.
There's nothing creeps enjoy more than swapping out swords for brooms and sweeping up the barracks. Fortunately for us, that means it's time to enjoy the fruits of their janitorial efforts as today's patch opens the windows and doors of Dota for the Spring Cleaning Update for 2022 focused on bug fixes and a passel of quality-of-life improvements.
You can head over to the Spring Cleaning Update page to peruse some featured highlights like improvements to Aghanim's tooltips, Muting Controls, Shop Searches, and Demo Hero mode or dig into the full list of changes.
Plus, don't miss all the other springtime action unfolding as the DPC Tour continues the march towards the next Major. Tune in daily for high-level Dota that showcases established powerhouses along with future stars competing around the globe.
- Game State Integration now requires the command-line option "-gamestateintegration" to function. This is because there can be a per-frame performance impact to using game state integration.
The brief interlude following last season's Regional Finals introduced both Primal Beast and the 7.31 Gameplay update to the world, and while players are still exploring the new-meta landscape, it's time for Dota's top talent to face off and show the rest of us how it's truly done.
Tune in as the DPC Spring Tour kicks off on March 14, sparking action across the globe as teams battle through Regional Leagues to earn their spot in the Spring Major. All are eager to reach the next leg of the Tour on a high note, with budding dreams of qualifying for The International, which looms further beyond.
Spring Tour Fantasy Lineups
Fantasy for the DPC Spring Tour is now available, ready to help plug you directly into the pro scene from the Spring Tour's very first game. Featuring a new distribution of rewards, this season guarantees youll haul something home just by playing so open your first card packs today and set to planning your preferred regional rosters in preparation for next week's start of play.
Fantasy Reward Changes
Instead of 1/2/3 Fantasy Levels going to the top 50%/25%/10% percent in each period, now players will earn 1/2/3/4 Fantasy Levels if they're in the top 100%/50%/25%/10%. Every 4th Fantasy Level will earn you a new DPC Lineage treasure (coming soon), and all other levels reward you with shards. Make sure to set your roster each week for guaranteed rewards.
Fantasy Rules Recap
If you're new to Fantasy or just need a refresher, here's a recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details. The Basics For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. Player Card Packs All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future. When you open a pack you'll receive player cards from the specific region you have selected. Regional Fantasy Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack. At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level. Scoring Matches All Division I matches during the Spring 2022 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count.
EEU Regional Tour Postponement
As the terrible suffering caused by the war in Ukraine unfolds, we do not see a way that the Eastern European DPC league can happen as envisioned for the foreseeable future, and it was with much regret that we recently had to postpone the Spring Tour in one of the community's most vibrant and storied regions. Given these circumstances, Epic Esports Events proactively reached out to us to give up their rights to the EEU DPC so that players, teams, and the community can focus on safety and security. Some EEU players have also recently contacted us asking for the league to continue. At this time, we don't believe that is possible; however, we are engaging directly with all of the teams and players in the league to see what their individual situations are and whether there might be ways that we could proceed. Dota is inextricably a global game. The very name of The International itself is testament to a shared celebration of sport that connects people of every nation into a singular community of passionate fans. Our goals with the tournament and the DPC as a whole have always been focused on showcasing the enormous power of this human connection that thrives on participation from all parts of Dota fandom. We sincerely hope that we will be able to go back to bringing an international audience together again in the future and more than all we wish for our friends in the affected regions to be safe.
As spring winds arrive to help break winter's final grip, it's time to welcome a new seasonal Dota Plus update ushering with it new Plus features arriving from the latest Battle Pass, updated seasonal quests and guild rewards, and an all-new treasure to explore.
Assistant Features
Joining stack and pull timers, Dota Plus now includes a Rune Spawn Indicator, which you can see when pressing Alt. In addition, the Plus Neutral Item Upgrade Recommendations have also been promoted to a core Plus feature, helping you keep track of neutral items in your team's stash that might better fit your hero than your current choice.
Dota Plus Seasonal Treasure
The Spring 2022 Seasonal Treasure is here and available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Axe, Omniknight, Lion, Anti-Mage, Grimstroke, Kunkka, Death Prophet, and Winter Wyvern. There's also a chance to unlock Leafy the Seadragon courier, who swims in bearing random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - rapier
- Emoticon - spin
- Emoticon - whoahahah
- Spray - Legion Commander Winner
- Spray - Mireska Wow
- Spray - Tidehunter Thumbs Up
- Chat Wheel - "There is nothing that can stop this man!"
- Chat Wheel - " - - . . ."
- Chat Wheel - ""
GENERAL
- Mana cost reduction now stacks diminishingly
- Brigand's Blade: Bonus Damage per missing HP is now physical instead of magical
- Boots of Bearing: Endurance unslowable duration reduced from 2s to 1.5s
- Orchid Malevolence: Now requires a 300 gold recipe (Bloodthorn total cost also increased by 300)
- Batrider: Sticky Napalm Shard now has a 50% chance of applying Sticky Napalm on attack
- Batrider: Flaming Lasso Mana Cost decreased from 175/200/225 to 150/175/200
- Batrider: Movement Speed increased from 300 to 310
- Batrider: Level 15 talent +25 Movement Speed reduced to +20
- Huskar: Agility reduced from 13 + 1.6 to 10 + 1.5
- Huskar: Inner Fire Cooldown increased from 14/13/12/11 to 17/15/13/11
- Huskar: Level 15 Talent +5 Burning Spears DPS reduced to +4
- Lina: Agility Growth increased from 2.1 to 2.4
- Lina: Intelligence Growth increased from 3.7 to 3.8
- Lina: Light Strike Array Damage increased from 80/130/180/230 to 100/150/200/250
- Lina: Laguna blade manacost reduced from 250/400/550 to 150/300/450
- Lone Druid: Spirit Link attack speed bonus decreased from 16/34/52/70 to 16/32/48/64
- Lone Druid: Spirit Link Shared Armor reduced from 10/15/20/25% to 8/12/16/20%
- Lone Druid: Level 15 talent -10s Savage Roar Cooldown decreased to -8s
- Lycan: Summon Wolves damage reduced from 24-28/32-36/40-44/48-52 to 17-20/23-26/29-32/35-38
- Lycan: Summon Wolves Shard wolf damage reduced from 48-52 to 35-38
- Meepo: Agility Growth decreased from 2.4 to 2.2
- Meepo: Level 10 Talent +6 Strength no longer applies twice to Clones
- Morphling: Base Move Speed increased from 280 to 285
- Morphling: Turn Rate improved from 0.6 to 0.7
- Naga Siren: Rip Tide hit threshold increased from 5 to 6
- Naga Siren: Rip Tide now triggers on Naga and all of her illusions every 6 attacks from Naga and her illusions combined (enemies hit by multiple rip tides only receive 1 instance of damage)
- Naga Siren: Rip Tide Damage decreased from 40/50/60/70 to 40/45/50/55
- Naga Siren: Level 10 Talent +20 Rip Tide Damage increased to +30
- Puck: Base Mana Regen increased from 0 to 0.5
- Puck: Turn Rate increased from 0.8 to 0.9
- Puck: Waning Rift Max Distance increased from 300 to 400
- Pudge: Flesh Heap is no longer Dispellable
- Pudge: Flesh Heap cooldown decreased from 30/25/20/15 to 20/18/16/14
- Pudge: Flesh Heap duration rescaled from 7 to 5/6/7/8
- Pudge: Flesh Heap mana cost decreased from 50 to 35/40/45/50
- Pudge: Level 25 Talent +1.5 Flesh Heap Stack Str replaced with 1.6x Flesh Heap Stack Str and Damage Block bonuses
- Riki: Blink Strike mana cost increased from 50 to 50/55/60/65
- Riki: Base Move Speed reduced from 320 to 315
- Riki: Sleeping Dart Shard Sleep duration reduced from 4s to 3s
- Storm Spirit: Electric Vortex Cooldown reduced from 22/20/18/16s to 20/18/16/14s
- Terrorblade: Metamorphosis cooldown reduced from 155s to 150s
- Terrorblade: Reflection radius increased from 475 to 500
- Terrorblade: Conjure Image Illusion Damage taken reduced from 320% to 300%
- Tiny: Grow bonus armor reduced from 12/18/24 to 10/15/20
- Tiny: Grow Tree Bonus Damage decreased from 50% to 40/45/50%
- Tiny: Level 15 talent decreased from +50% Grow Bonus Damage With Tree to +40%
- Undying: Tombstone Zombie Damage reduced from 44-48 to 33-36
- Techies: Blast Off! now deals self damage based on Techies' current HP, rather than max HP
- Techies: Blast Off! self damage decreased from 50/45/40/35% to 35/30/25/20%
- Techies: Blast Off! enemy damage decreased from 275/350/425/500 to 200/300/400/500
- Techies: Blast Off! cooldown decreased from 45/40/35/30 to 39/36/33/30
- Techies: Sticky Bomb explosion now slows enemies within the explosion radius by 15/25/35/45% for 2 seconds
- Techies: Level 20 talent +100 Sticky Bomb Damage replaced with +125 Sticky Bomb Latch/Explosion Radius
- Techies: Reactive Tazer Disarm duration rescaled from 3 to 2.4/2.7/3.0/3.3s
- Zeus: Heavenly Jump now deals 20/50/75/100 damage
- Zeus: Heavenly Jump now grants vision before applying the slow/damage
- Primal Beast turn rate increased from 0.5 to 0.6
- Onslaught run speed increased from 1150 to 1200
- Trample mana cost decreased from 90/95/100/105 to 90/85/80/75
- Trample cooldown decreased from 30/28/26/24 to 30/27/24/21
- Trample based damage increased from 20/30/40/50 to 20/35/50/65
- Trample now has correct dispel rules
- Uproar stack duration increased from 15s to 20s
- Pulverize now works with items that increase cast range
- Primal Beast Level 20 Trample damage talent increased from +20% to +30%
Freed from captivity by the unknowable machinations of the Continuum Device, an ageless hunger now stalks the lanes as the new hero Primal Beast stomps his way into action along with the 7.31 Gameplay patch in today's update.
Following on the Beasts savage trail, the jungle has awoken. A horde of new and updated creeps are ready to inflict retribution on heroes that have terrorized them for so long. To meet these upstart dangers, new items of power have been discovered, and others have been reworked. The multiverse ripples from within the Continuum Vault have wrought shocking changes to Techies and ample alterations to other heroes. With so much made anew, there are powder kegs full of things to investigate and explore.
Get started by smashing the list of changes directly into your brain over at The Primal Beast Update page. From there, it's just a short tromp into battle to discover all the possible things you can now pulverize with joy.
Today's update features the new Winter Lineage Fantasy Treasure, here to recognize strategic excellence in Fantasy play for the DPC 2021-2022 Winter Tour. Filled with a special selection of sets re-themed for the DPC season, players will receive one of these treasures for every 3 Fantasy Levels they've earned.
To cap off the season, Regional Finals will take place in Western Europe, Southeast Asia, & South America on February 11-13, and in China, Eastern Europe, and North America on February 18-20, offering one last chance to earn Fantasy Levels. In addition, we've boosted the rewards for the upcoming period to a whopping 12 Fantasy Levels for the top 10% of performers, 9 Fantasy Levels for the top 25%, and 6 Fantasy Levels for the top 50%. Prove your Fantasy prowess, and scoop up a handful of treasures.
The schedule for matches is now available on the Dota esports portal, and the deadline to lock in your lineups is fast approaching: Thursday, February 10th 4:00pm PST. Make sure to finalize your selections now.
To aid the community's relentless quest of restoring order to the multiverse, Aghanim the magnanimous would like to present his very own Battle Level Bundle available this weekend only and packed with a hefty level boost and treasure rewards. Each bundle purchase contains 60 levels, 3 Immortal Treasures, 3 Continuum Collection Treasures, and 3 Ageless Heirloom Treasures. At $14.99 each, they offer 70% savings on the combined value of levels and treasures, and each Battle Pass owner is able to buy up to two bundles.
Aghanim's Battle Level Bundle is a great way to push you over the line on a host of Battle Pass rewards like the custom lane and siege creeps at level 94; Mirana Persona at level 135; custom towers at level 200; Hoodwink Prestige set at level 277; Drow Ranger Arcana at level 333, and even more. With the bundle only available for a limited time sales end on Wednesday, February 9th there's no better time to multiply your rewards from the multiverse.
Looking further ahead, Gameplay Patch 7.31 is slated to arrive on February 23, 2022, once the effects of Aghanim's adventures have been mitigated and the Battle Pass has come to an end.
Heroes
Clinkz
- Melter, Ignite: Fixed attacks from skeletons not taking minor shards into account
- Solar Flare: Fixed fire not dealing damage
- Torrent: Fixed bug where Torrent could increase enemy speed
- Friendship Chain: Decreased bounce range bonus when bouncing to or from allies from 600 to 300
- Frost Shield: Fixed damage reduction not applying to all auto attack sources
- Sinister Spire: Fixed a bug where it did not slow movement speed
- Long Blade: Fixed secondary blades not dealing damage
- Share the Burn: Fixed it being castable on enemy units
- Too Many Waves: Fixed it not proccing on allies
- Absolution: Fixed it failing to restore mana
- Purification: Fixed secondary sources not dealing full damage
- Stalwart: Fixed it not properly reducing cooldown and not reducing by correct stated value
- Pancenter: Fixed it reducing the damage of the primary Epicenter
- Deep Six: Fixed not applying correct amount of Essence Shift stacks
- Fish Food: Fixed inconsistency in applying attack speed
- Pounce: Fixed units previously affected by Pounce Leash not being able to be affected again for the duration
- Bring Out the Dead: Fixed Decay not doing damage if Tombstone ability was not skilled
- Mumbo Jumbo: Fixed it not healing correctly
- Voodoo Restoration: Fixed minor mana cost reduction shards increasing rather than decreasing mana cost
DPC Supporters Club Sale
Ready to make your Dota allegiances known? The homestretch of the season is here and it's the perfect time to show your support. To make it even easier, from today until the conclusion of the DPC Winter Tour Regional Finals on February 20th, the Winter Tour Supporters Clubs are all on sale for half price. Make sure to support your favorite teams and help represent in force as you cheer for victory during the final fights.
DPC Fantasy Update
The DPC Winter Tour Fantasy Dota has been updated to include an extra two-week-long period for the Regional Finals. Check out the new quick-access menu under the Watch Tab to see a summary of how you can interact with the DPC. Plus, for any players who have already participated in Fantasy, stay tuned for treasure rewards arriving before the start of the Regional Finals.
Changes to Co-Op Bots Matchmaking Mode
Today's update also includes some modifications to Co-Op Bots Matchmaking to help improve behavior around disconnecting and queuing in general. You can check out the changes below:
- Leaver penalties no longer apply in this mode.
- If a player disconnects, a bot will control their hero while they are absent.
- Players can now queue for multiple selected difficulties and supported bot scripts simultaneously, instead of only individual selections for each.
- If a player has been in the queue for Co-Op bots for more than 2 minutes, a match will immediately be made including any players that are in the queue. Empty player slots will be filled with allied bots.
A little over a week ago, we announced the cancellation of the first Major of the DPC 2021-2022 Season. When we did so, we didn't present an alternative solution that would address the absence of prize pool and DPC points. When it became clear that scheduling a LAN with the proper requirements wouldn't be possible within schedule, we didn't feel confident that any alternative would have a positive outcome: Delaying the major to a much later date would make it unfair for players from teams who change rosters between now and then. Running a global online tournament would result in matches where the high latency among far-away regions would have a substantial impact on the quality of the matches, affecting the competitive integrity of those games. Replacing it with Regional or Bi-regional Tournaments would eliminate the cross-regional play that lets teams from deeper regions earn more points towards International qualification. In particular, Bi-regional tournaments can result in situations where an above average region is punished because they were paired with another strong region, and a weak region is benefited by being paired with another weak region. We quickly realized though listening to feedback from teams and fans that our priorities were wrong and we were not successful at being mindful of players participating in the DPC. This was a big mistake on our part. We are sorry and we are set on making it right. We held multiple discussions with Teams and Tournament Organizers, to understand what was possible to execute and what made the most sense for everyone. While it became clear to everyone involved that there was no perfect solution that would address every issue, we decided to move forward with running six Regional Finals tournaments. The DPC 2021-2022 Regional Finals will take place over two weekends, with three regions playing on February 11-13, and the other three playing on February 18-20. The top 4 from each region will compete in a double elimination tournament with a $100,000 USD prize pool. The regional schedule is as follows:
- Feb 11-13, 2022: WEU, SEA, SA
- Feb 18-20, 2022: CN, EEU, NA
- 1st place: $50,000 USD + 250 DPC points
- 2nd place $25,000 USD + 130 DPC points
- 3rd place: $15,000 USD
- 4th place: $10,000 USD
- The TI Qualifiers will be played as originally planned, with the top team from each region qualifying to TI
- Second and third place from each region's qualifiers will then compete in a LAN event shortly afterward, prior to The International
- Out of those 12 teams, first and second place will qualify to The International 11.
General
- A new set of legacy combat encounters have been added for Act 1 at Magician and higher difficulties
- Surge ascension modifier move speed increase reduced from 50% to 40%, and the enemies can now be slowed
- Reduced base armor on many bosses and captains
- Reduced health and damage sensitivity of Toothy Toothums
- Reduced health regeneration of enemy Alchemist Chemical Rage
- Reduced damage of Brain Sap and Fiend's Grip in Demonic Woods
- Glarf's Bloodlust option has been improved from 2 encounters, 50 bonus attack speed, 12% bonus movement speed to 3 encounters, 60 bonus attack speed, and 15% bonus movement speed
- Fixed Carrie not leveling up with Ascension in Bug Bait
- Fixed Bogdugg's Cudgel and Femur not working
- Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
- Bosses will now only begin their fights once they've seen the player
- Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
- Trap Room base movement speed increased from 350 to 360
- The following items are no longer purchasable from the main shop: Creature Blade Mail Outworld Meteorologist Meteor Hammer Continuum Key
- Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through
Heroes
Bane
- Enfeeble: Cast reduction minor shard increased from 3 to 4%
- Fiend's Grip: Mana drain minor shard combined with damage per second minor shard
- Singe: Knockback distance increased from 50 to 72
- Singe: Knockback duration increased from 0.1 to 0.2
- Singe: Slow duration increased from 1 to 2
- Solar Guardian: Cooldown reduced from 120/110/100 to 100
- Lightbringer: Mana cost reduced from 100 to 75
- Lightbringer: Duration increased from 5 to 6
- Lightbringer: Cooldown decreased from 60 to 45
- Sun Sentinel: Duration increased from 3 to 5 seconds
- Death of a Star: Fixed some cases where the cast would not start
- Death of a Star: Now increases base heal by 75
- Glimpse: Bonus damage minor shard increased from 40 to 50
- Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
- Shocking Travel: Increased damage from intelligence from 70% to 100%
- Pacific Storm: Damage reduction increased from 30 to 50%, and also slows movement speed by 50%.
- Gust: Bonus blind percent minor shard increased from 5 to 7
- Marksmanship: Active cooldown reduced from 70 to 60
- Silent Echo: Now also grants Drow 2 agility for every enemy hit and 4 agility for every captain hit for 12s.
- Fleet-Footed: Now applies a basic dispell on allies.
- Missile Ride: Area of effect increased from 90 to 120
- Missile Ride: Now deals 2x damage
- First Strike: Fixed it having no effect if cast again while already having Flak Cannon active
- Blade Fury: Duration minor shard decreased from 1.0 to 0.75
- Detonate Ward: Now increases Healing Ward radius by 150.
- White-Hot Katana: Ignite duration increased from 5 to 10
- White-Hot Katana: Ignite damage increased from 25% to 50%
- Torrent: Damage shard increased from 50 to 75
- Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
- Tidebringer: Damage shard increased from 15 to 20
- Ghostship: Cooldown reduced from 80/70/60 to 60
- Ghostship: Removed rum absorb minor shard
- Ghostship: Added 150 damage minor shard
- Tsunami: Now fires a single wave forward that deals 250% of Tidebringer's damage as magic.
- Frost Shield: Damage reduction increased from 5/10/15/20 to 7/14/21/28
- Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
- Anti-Magic Shield: Duration is now 50% of Frost Shield's duration
- Fiery Soul: Removed stack duration minor shard
- Fiery Soul: Removed mana cost / cooldown minor shard
- Fiery Soul: Attack and movement speed shards combined into one upgrade
- Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed 4 (base power unchanged)
- Ignition: Now uses Laguna Blade's damage instead of Dragon Slave's
- Eclipse: Cooldown reduced from 140/130/120 to 90
- Lunatic Frenzy: Lifesteal increased from 20 to 25%
- Lunatic Frenzy: Duration multiplier increased from 3 to 4
- Empower: Removed cooldown/mana cost shard
- Reverse Polarity: Cooldown reduced from 90 to 75
- Over-Empower: Now triggers a 50% strength Reverse Polarity at the target when cast instead of granting full bonuses.
- Shock and Awe: Now stuns instead of slows targets. Damage reduction changed from 75% for 2.5 seconds to 50% for 2.5 + stun duration seconds.
- Too Many Waves: Internal cooldown decreased from 4 to 3.
- Arena of Blood: Cooldown reduced from 90 to 75
- Anyway, Here's Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
- Stunning Rebuke: Now grants 2 charges of God's Rebuke. The stun duration is now 50% of the knockback slow duration.
- Guardian Angel: Cooldown reduced from 160/140/120 to 120
- Guardian Angel: HP Regen minor shard increased from 8 to 12
- Heal Life Angel: Purification Trigger chance from 20 to 25%
- Sonic Wave: Cooldown reduced from 125 to 100
- Fervent Assault: Buff duration increased from 4 to 10. Effect can now stack multiple times.
- Hall of Pain: Area of effect increased from 80 to 125
- Discordant Force: Attack damage increased from 10 to 15, and now gives 1% spell amplification per hit instead of attack speed.
- Haunting Echoes: No longer creates a scream at the start location
- Base armor increased by 1
- Burrowstrike: Damage upgrade from 60 -> 75
- Burrowstrike: 0.75 stun duration minor shard has been added
- Sandstorm: Blind and Slow have been combined into one upgrade
- Caustic Finale: Explode damage minor shard from 40 to 50
- Caustic Finale: Damage over time minor shard from 7 to 8
- Caustic Finale: Slow minor shard has been removed
- Epicenter: Attack Speed slow minor shard has been removed
- Epicenter: Cooldown reduced from 120/110/100 to 100
- Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
- Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow
- Pounce: Damage shard increased from 50 to 75
- Pounce: Distance shard now also increases speed
- Brackish Bath: Now always also affects Slark when another unit is targeted
- Gone Fishing: Now also grants 2 charges of Pounce.
- Lucky Catch: Proc chance increased from 15% to 20%.
- Mortimer Kisses: Cooldown reduced from 120/110/100 to 90
- Lil Friendly Shredder: Now also grants 3 additional attacks
- Ice Shards: Base duration from 3.0 to 3.0/3.5/4.0/4.5
- Ice Shards: Duration minor shard from 0.5 to 0.75
- Ice Shard Extension: Now also grants 2 charges of Ice Shards
- Snow Fort: Now also grants Snowball 20% spell lifesteal that is shared with teammates in the snowball
- Cool Party: Lifesteal increased from 8% to 12%
- And Another Punch!: Now also refunds 50% of the Walrus Punch mana cost, and can occur if the death occurs during the slow debuff rather than only on a direct kill.
- Earthshock: Removed Earthshock slow minor shard
- Ferocity: Now grants allies the current level of Overpower instead of bonus attack speed.
- Cannonball: Now also increases Earthshock damage by 25%.
- Ursa Minor: Swipes modifier increased from 25% to 35%
- Shedding Skin: Aura radius increased from 900 to 1600
- Shedding Skin: Damage increased by 50%
- Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
- Phantom Attack: Critical strike damage increased from 200% to 300%
- Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
- Back To Basics: Now also casts Shukuchi on the ally afterwards.
- Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.
- Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50% damage
- Death Ward: Cooldown reduced from 80 to 60/55/50
- Invigorating Charm: Now also grants 8% spell lifesteal
- Bewitched: No channel Death Ward duration from 50 to 100%
- Spirit Balm: Removed
- Strange Boon: Removed
Today's update brings the all-new Aghanim's Collector's Cache featuring 18 sets voted for by the community, plus an Aghanim's Labyrinth Update filled with new rewards and gameplay. Also, continue following the story in DOTA: Dragon's Blood Season 2, now available on Netflix.
Aghanim's Collector's Cache
The votes have been tallied and the official grand magus seal of approval has been obtained, meaning Aghanim's 2021 Collector's Cache is now available loaded with the top 18 eligible item sets as voted on by the Dota 2 community. Unboxing 15 of these treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each one you open. You can also recycle any unwanted items for 2 Battle Levels. Aghanim's 2021 Collector's Cache is available for $2.49 and will only remain on sale until the end of the battle pass. All items in the Cache are untradeable and unmarketable, except for the ultra rare Phantom Assassin item. The final vote tally is listed below, with the exception of a second Chaos Knight set at rank 5 which will be released at some point in the future. [table] [tr] [th]Rank[/th] [th]Hero[/th] [th]Votes[/th] [/tr] [tr] [td]1[/td] [td]Chaos Knight[/td] [td]366,364[/td] [/tr] [tr] [td]2[/td] [td]Ogre Magi[/td] [td]362,974[/td] [/tr] [tr] [td]3[/td] [td]Dragon Knight[/td] [td]309,696[/td] [/tr] [tr] [td]4[/td] [td]Phantom Lancer[/td] [td]308,474[/td] [/tr] [tr] [td]5[/td] [td]Dawnbreaker[/td] [td]299,750[/td] [/tr] [tr] [td]6[/td] [td]Clockwerk[/td] [td]287,363[/td] [/tr] [tr] [td]7[/td] [td]Phantom Assassin[/td] [td]284,424[/td] [/tr] [tr] [td]8[/td] [td]Razor[/td] [td]270,227[/td] [/tr] [tr] [td]9[/td] [td]Ancient Apparition[/td] [td]256,453[/td] [/tr] [tr] [td]10[/td] [td]Chen[/td] [td]246,221[/td] [/tr] [tr] [td]11[/td] [td]Grimstroke[/td] [td]242,631[/td] [/tr] [tr] [td]12[/td] [td]Broodmother[/td] [td]240,884[/td] [/tr] [tr] [td]13[/td] [td]Mars[/td] [td]235,436[/td] [/tr] [tr] [td]14[/td] [td]Rubick[/td] [td]233,860[/td] [/tr] [tr] [td]15[/td] [td]Drow Ranger[/td] [td]224,878[/td] [/tr] [tr] [td]16[/td] [td]Alchemist[/td] [td]217,552[/td] [/tr] [tr] [td]17[/td] [td]Axe[/td] [td]215,059[/td] [/tr] [tr] [td]18[/td] [td]Abaddon[/td] [td]209,704[/td] [/tr] [/table] We once again thank the community artists who tendered submissions for this year's treasure, as well as the entire Battle Pass community for casting votes in support of their favorite item sets. We look forward to seeing your top selections mixing it up in the lanes.
Aghanim's Labyrinth Update
Today's patch also features a substantial update for Aghanim's Labyrinth brimming with new rewards and gameplay. Earn the exclusive "Aghanim the Wisest" courier by saving each of the different multiverse mages, and show off your prowess with custom emoticons awarded for completing each difficulty level from Apprentice to Apex Mage. Aghanim the Magnanimous has even kept track of who already helped out, so rewards for past success are already waiting. Head over to the patch notes page to read all about a host of balance changes, adjustments to aggro mechanics, new encounters, and more.
DOTA: Dragon's Blood Season 2 - Watch Now
Continue your anime adventure into the world of Dota with the exclusive premiere of a new season of DOTA: Dragon's Blood, arriving today on Netflix. And if you by chance missed the start of this journey, don't worry no matter whether you binge or watch one at a time, it's never too late to catch up. [previewyoutube=ZAKsU-U5SE8;full][/previewyoutube]
As the Winter Tour of the Dota Pro Circuit 2021-2022 season draws to a close, we've made the difficult decision to cancel the first Major. While hopes were high that we could host an international LAN event, the discovery and spread of new strains of COVID-19 and the resulting increase of travel restrictions has made it unfeasible for all qualified teams to gather for a LAN tournament. As there will be no major, Tour 1 will conclude after all of the regional league tournaments have ended. Players who have participated in Fantasy will receive their rewards before the start of Tour 2. Teams participating in the DPC earn points by playing in their respective Regional Leagues as well as through international competition at the Majors. Since the first Major is no longer happening, we have decided to redistribute its points to the second and third Major. This way, the balance of points between regional and cross-region play remains the same. The points will be distributed as follows: Major 2: 1st Place - 680 Points 2nd Place - 610 Points 3rd Place - 530 Points 4th Place - 460 Points 5th/6th Place - 385 Points 7th/8th Place - 240 Points Major 3: 1st Place - 820 Points 2nd Place - 740 Points 3rd Place - 670 Points 4th Place - 590 Points 5th/6th Place - 515 Points 7th/8th Place - 360 Points We will continue to evaluate the situation regarding international travel for future Majors as we progress through the second Tour. 1/12 Update: Fixed incorrect Point distribution
Thanks to the high-quality submissions tendered to the Dota 2 Workshop, there's a breadth of offerings ready to celebrate Aghanim's return with an all-new Collector's Cache. Though Aghanim himself preferred presenting his own results as a fait accompli, the rest of us convinced his magnificence to invite all Battle Pass owners to weigh in on the proceedings and help make the final selection.
From now until Tuesday, January 4, the final candidates for the Collectors Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache.
We would like to thank all of the workshop artists who have submitted items, and we look forward to revealing the collection that best represents [strike]Aghanim's[/strike] the community's favor.
General
- Ascension Scaling: creature bonus hp per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
- Ascension Scaling: creature bonus damage per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
- All melee heroes' base armor increased by 1
- Fixed several exploits used to skip trap rooms
- Fixed certain creatures not reacting when damaged from far away
- Fixed Ash's Pulse triggering while silenced or muted
- Panda Potion Pub and Arcane Archives events can now appear at depth 1
- Dark Symbiosis: When an ally is Enfeebled, it now lasts 2x the duration
- Dark Tendrils: Fiend's Grip Percent increased from 35% to 50%
- Dark Tendrils: Latch Range increased from 90 to 100
- Dark Tendrils: Creation interval improved from 2.5 to 2.0
- Cloud of Frailty: Now also grants 2 charges of Brain Sap
- Black Ichor: Channeling no longer ends if the primary target dies after taking Black Ichor
- Driven to Delirium: Now also grants 200 Fiend's Grip cast range
- Mind Fracture: Radius increased from 250 to 275
- Mind Fracture: Heal Percent increased from 25% to 35%
- Mind Fracture: Movement Slow increased from 40% to 50%
- Shared Torment: Spill Width increased from 175 to 200
- Shared Torment: Non-captains targeted with Enfeeble after taking Shared Torment are 20% larger
- (Minor Shard) Brain Sap Cast Range increased from 150 to 175
- (Minor Shard) Nightmare Invulnerability Duration increased from 0.4 to 0.5
- (Minor Shard) Nightmare Tick Damage increased from 15 to 20
- Strafe: percent of Skeleton Walk movespeed used for attack speed buff increased from 300% to 400%
- Strafe: duration increased from 6s to 7s
- Burning Barrage: fixed arrow damage display value appearing as 40% instead of 65%
- Burning Barrage: fixed damage percent minor upgrades not working
- Splitshot: now also increases Burning Barrage's arrow damage by 10%
- Hammer Time: Celestial Hammer charges increased from 2 to 3
- Sunforge: Celestial Hammer bonus time in world increased from 2 to 3
- (Minor Shard) Celestial Hammer Damage and Burn Damage are now combined in the same upgrade
- (Minor Shard) Celestial Hammer Range increased from 200 to 250
- (Minor Shard) Celestial Hammer Fire Trail Duration increased from 0.8 to 1.0
- Glimpse bonus damage upgrade increased from 30 to 40
- Loaded weapon Thunder Strike chance increased from 50% to 60%
- Crosswind: magic damage increased from 500% to 600% of Frost Arrows Bonus Damage
- Shifting Shots: movespeed reduction reduced from 20% to 10%
- Marked Reflexes: time required to fire reduced from 7 seconds to 5 seconds
- Tidebringer damage changed from 20/30/40/50 to 15/30/45/60
- Dread Pirate: Now also triggers a Tidebringer attack on X gained and lost on the enemy
- No Quarter: Now also grants Tidebringer 2 charges
- Death Dealer's Discount: Cooldown reduction increased from 75% to 100%
- Death Dealer's Discount: Now also increases area and primary target damage to the initial target by 50%
- Sinister Spire: Move slow increased from 30% to 50%
- Sinister Spire: Duration increased from 15 to 18 seconds.
- Life Leech: Mana stolen as life increased from 100% to 150%
- Skeletal Summoning: Skeleton Duration increased from 7 to 10 seconds
- (Minor Shard) Frost Nova damage increased from 70 to 80
- (Minor Shard) Frost Shield damage increased from 15 to 20
- (Minor Shard) Sinister Gaze mana steal percent increased from 5 to 7%
- (Minor Shard) Added Chain Frost Jumps 2(4)
- Over the Moon: Damage multiplier increased from 2 to 3
- Over the Moon: Leap range reduced from 1000 to 750
- Over-Empower: Allies also receive Magnus's self damage and cleave multiplier
- Blast Wave: impact damage from Icarus Burn dps increased from 300% to 400%
- Flame Revenant: percent of Fire Spirits' damage as flame revenant damage reduced from 100% to 75%
- Focus Point: the tip of Sun Ray's beam now also heals 150% more
- Savior: multiplier of Sun Ray's base heal as heal increased from 8x to 10x
- Spirit Balm: now also increases Fire Spirits' travel speed by 450
- fixed Supernova DPS talent not updating tooltip
- Discordant Force duration increased from 7s to 15s
- Fervent Assault duration increased from 2s to 4s
- Leash duration upgrade increased from 0.5s to 1s
- Death Pact with Brackish Bath upgrade now deals 150% damage
- Fish Food attack bonus increased from 50 to 60
- Local Cooling cooldown reduction increased from 0.5s to 1s
- Flesh Golem base damage amplification reduced from 25/30/35% to 15/20/25%
- Rotting Mitts: Chance to trigger decay increased from 20% to 22%
- (Minor Shard) Soul Rip max units increased from 2 to 3
- (Minor Shard) Tombstone zombie base damage increased from 4 to 5
- (Minor Shard) Flesh Golem duration reduced from 8 seconds to 5 seconds
- (Minor Shard) Flesh Golem Bonus Strength reduced from 5% to 4%
- Relentless: Overpower stack generation increased from 2 to 3
- Relentless: Now causes Earthshock to slow for an additional 2 seconds
- (Minor Shard) Earthshock damage increased from 75 to 90
- (Minor Shard) Earthshock radius / distance increased from 50 to 75
- (Minor Shard) Earthshock movement slow increased from 12% to 16%
- Resonant Pulse: base shield absorb increased from 60/120/180/240 to 80/140/200/260
- Translocate: Dissimilate damage per translocated ally increased from 50% to 75%
- Expanse: now also reduces Dissimilate cooldown by 2s
- Inverted Force: Aether Remnant damage dealt to collided enemies increased from 150% to 200%
- Inverted Force: push distance increased from 500 to 550
- Triad Echo: now also increases Aether Remnant pull duration by 0.7s
- Diamondize: Units can no longer attack and cast spells while embraced
- Diamondize: movement speed while embraced increased from 150 to 225
- Strange Boon Heal percentage increased from 50% to 60%
- Magma Golem Projectile: impact damage reduced from 300 to 250
- Magma Golem Projectile: slowed cast point from 0.25s to 0.3s
- Pinecone Sniper: Acorn Shot: projectile speed reduced from 1400 to 1100
- Acid Blob Jump: land damage reduced from 350 to 300
- Acid Blob Jump: stun duration reduced from 1.25s to 1.1s
- Phantom Lancer Illusion: health reduced from 1200 to 1000
- Eimermole Burrow: aura dps reduced from 75 to 40
- Eimermole Emerge: stun duration reduced from 1s to 0.9s
- Shatter Blast (Ground): reduced projectile start radius from 150 to 120 and end radius from 200 to 180
- Shatter Blast (Ground): reduced shatter damage from 350/425/500/575/650 to 300/370/440/510/580
- Elder Tremor Smash: cast point rescaled from 1.212 to 1.299/1.237/1.178/1.122/1.011
- Elder Tremor Smash: radius reduced from 265/275/285/295/305 to 265/270/275/280/285
- Elder Tremor Fissure: cooldown increased from 8/7.6/7.2/6.8/6.4 to 8.3/8/7.7/7.4/7.1/6.8
- increased armor from 12 to 15
- Crypt Gate: max skeletons reduced from 45 to 40
- Batrider: health reduced from 4000 to 3000, magic resistance reduced from 33 to 15
- Giant Amoeboid Jump: stun duration reduced from 3 to 2.5
- Large Amoeboid Jump: stun duration reduced from 2.5 to 2.1
- Medium Amoeboid Jump: stun duration reduced from 2 to 1.7
- Small Amoeboid Jump: stun duration reduced from 1.5 to 1.3
- Large Amoeboid: health reduced from 10800 to 9500
- Medium Amoeboid: health reduced from 6480 to 5700
- Small Amoeboid: health reduced from 3888 to 3420
- Large, Medium, and Small Amoeboids: armor reduced by 3
- Tinkwerk Polymorph: projectile speed reduced from 820/840/860/880/900 to 820/830/840/850/860
- Tinkwerk Polymorph: transform duration reduced from 3.5/3.8/4.1/4.4/4.7 to 3.5/3.7/3.9/4.1/4.3
- Tinkwerk March: machine movement speed reduced from 400/415/430/445/460 to 400/410/420/430/440
- Fixed Keen Minions being spawned after Tinkwerk was dead, and all existing Keen Minions are removed when Tinkwerk dies
- Wraith Warden: health increased from 55,000 to 60,000
- Storegga: increased hp from 50,000 to 60,000
- Storegga: increased armor from 32 to 37
- Thunder Squire smash damage increased from 1750 to 2000
- Thunder Knight smash damage increased from 3500 to 4000
- Zoos lightning bolt damage increased from 1400 to 1750
- Camp Bully (small Nightstalker) HP reduced from 9000 to 7500
- Camp Assistant (Bane) HP reduced from 15000 to 12000
- Walrus Pudge: armor increased from 0 to 10
- Land Mine Detonate: damage increased from 1200 to 1400
- Smashy Slithereen Crush Cast point reduced from 1.6 to 1.5
- Smashy Slithereen Crush damage increased from 6000 to 7500
- Smashy armor increased from 15 to 25
- Smashy movement speed increased from 375 to 400
- Smashy HP increased from 40000 to 50000
- Bashy damage increased from 225 to 275
- Bashy attack point improved from 0.55 to 0.5
- Bashy HP increased from 30000 to 35000
- Crabby damage increased from 550 to 775
- Crabby HP increased from 1800 to 2500
- Crabby movement speed increased from 350 to 375
- Crabbies now spawn on a cycle related to the health of Smashy and Bashy
- Fixed a Linux crash on CPUs without AVX support.
- L1 + D Pad will inspect and move the camera to allied heroes.
- Pressing in the left stick will now inspect your target. If you can control the target, it will select it like a normal left click with the mouse.
- Fixed a bug with double-press orders on some spells not working, notably Invoker's Aghanim's Scepter Sunstrike and Underlord's Aghanim's Shard Firestorm.
- Locking onto runes or dropped items will show the tooltip for the item or rune in the world, similar to a mouse hover.
- Targeting a creep with L1/L2 + X Button will now select the lowest-health creep first.
- Fixed target selection of breakables in Aghanim's Labyrinth to not select through the fog.
New Event Mode + Battle Pass
Aghanim the all-powerful returns, bringing an all-new Battle Pass and event mode in tow and this time he needs your help! Thanks to a mishap with the Continuum Device, Aghanim's magical prowess is now spread dangerously thin amongst a gang of alter egos that have materialized on our world from elsewhere in the multiverse. Without the ability to foray into the Continuum Vault himself to fish them out and restore the balance of his power, Aghanim must rely upon four brave heroes to rescue his doppelgangers and put this entire Continuum mess to rest.
Prepare yourself for the mind-bending journey over at the Aghanim's Labyrinth Battle Pass page, where you can check out more about the free event game and all the rewards in store for those who participate in the Battle Pass like an all-new Mirana Persona, Drow Ranger Arcana, Hoodwink Prestige Bundle, Immortal Treasures, and an entire vault filled with more.
Dota with a Controller - Experimental Feature
As the realities of the Continuum meld in mysterious ways, today's update also introduces a world in which Dota can optionally be played using a controller instead of the standard mouse+keyboard setup, giving players a new way to interface with their favorite fight. From choosing your hero to smashing an Ancient, you can battle your way to victory in Dota by plugging in any PC controller that allows Steam Input (including PS/XBOX/Switch Pro Controllers and more) and steering your hero into the fray.
There's a lot in the game to account for, so like all things Dota, some practice will be useful, but every hero from Wraith King to Meepo can be gamepad-powered into the lanes. This is an experimental feature that is still evolving, so we'd love to hear your feedback to help inform the changes we make. For any moments where you want the familiarity of your classic ways, don't worry you can always swap between controller and mouse+keyboard on the fly as you play.
Read more about this experimental feature on the Controller FAQ.
Dota Pro Circuit Winter Tour
The year may be winding down, but the Dota Pro Circuit matches are as hot as ever. Make sure to check out the Winter Tour progress over at the DPC headquarters to stay on top of who's who in each region heading into the new year.
The DPC is now in full swing, and with it comes the return of Supporters Clubs.
Introduced earlier this year for the 2021 season, Supporters Clubs are a way for fans to support their favorite teams and proudly display their allegiance. New this tour, in order to better support the economies of countries that make up Dota's fanbase, Supporters Club prices will differ by region, to make it more accessible for fans all over the world to support their favorite teams.
Teams who submit content to feature in a Supporters Club bundle receive 50% of all of their team's bundle sales. Fans who choose to support teams will receive increasing amounts of content provided by their favorite team(s), depending on the tier purchased:
Bronze Tier
- A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
- 1 Team Fantasy Player Pack
- 1 Basic Fantasy Player Pack
Silver Tier
- All the perks of the Bronze Club
- Sprays to liven up your map and chat, and Loading Screens
- 2 additional Team Player Card Packs
- 6 additional Basic Player Card Packs
Gold Tier
- All of the perks of the Bronze and Silver Clubs
- A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
- 3 additional Team Player Card Packs
- 7 additional Basic Player Card Packs
Note: Content is subject to availability based on a team's content submission.
As mentioned in our blog about the DPC's Regional Fantasy leagues, we are also launching Player Card Packs. Fans can create a Fantasy roster featuring two Core Player Cards, one Mid Player Card, and two Support Player cards, which will score points based on their performance in a weekly time period (except over the holiday season). Silver and Gold cards, which are a higher tier of cards, have extra stat bonuses that can grant extra points.
Opening a pack for a specific team will grant you player cards from the region your team is representing. The card of the highest rarity in the pack is guaranteed to be from the team whose pack you chose, and the team of choice will receive 50% of the card pack's revenue.
Check out Team Profiles in the DPC tab to view Supporters Clubs, and head to the Player Cards tab in the Watch section to pick up Player Card Packs!
The days are short and the winds grow cold, but the action in the lanes never stops meaning it's time for another seasonal Dota Plus update to help power through those blustery nights. Loaded with a new seasonal treasure, and refreshed Guild Quests and Rewards, this update also includes a new heavy metal music pack that will shred the winter blues away.
New Metal Music Pack
Composed by Humanity's Last Breath, the new Void music pack brings a brutal edge to the soundscape of battle. Available now in the store for $4.99.
Dota Plus Seasonal Treasure
The Winter 2021 Seasonal Treasure is here, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Spirit Breaker, Chaos Knight, Riki, Treant Protector, Arc Warden, Undying, and Lina. There's also a chance to unlock Bionic Birdie, a courier loaded with random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
As always, todays update also comes with a new set of Dota Plus quests to help haul in some extra shards for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Joining today's update along with the changes above, the guild rewards for silver, gold, and platinum tier guilds have all been switched for the winter season. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - invoker_dry
- Emoticon - luna_rage
- Emoticon - manta
- Spray - Spirit Breaker Choo Choo
- Spray - Lion Laugh
- Spray - Undying RIP
- Chat Wheel - "Absolutely Perfect"
- Chat Wheel - " , !"
- Chat Wheel - "~ "
Upcoming Battle Pass
As mentioned last week, we have one last pressing order of business before the end of the year the Battle Pass, which will arrive in the next few weeks filled with holiday levels of hijinks and rewards.
- Added a command line option -sdlaudiodriver to manually set the audio API SDL Audio will use. If you're having a problem where Dota is playing no sound, please try adding "-sdlaudiodriver directsound" or "-sdlaudiodriver winmm" to the command line.
Over a month has passed since new defending champions were crowned, and it's time to look toward the next spectacles that await us. The first Tour of the next Dota Pro Circuit season kicks off next week. Comprised of Regional Leagues culminating in the Winter Major tournament, this Tour will be the first of three that lead up to The International 2022. With DPC points on the line, these Tours offer the most reliable path for consistent teams to secure invitations to next year's crowning event.
To help the Dota community get into the spirit of the global competition right out the gate, we've brought Fantasy play out of the Compendium and into the wider DPC season, letting you play for the duration of each Tour.
Fantasy play during the DPC works similar to each year during The International, with the main difference being fans now compete within specific regions, and scoring is calculated by period (generally a week) rather than daily.
Read a bit more on how to play below.
The Basics
For each period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. Periods generally consist of a single week, except over the holiday season at the end of the year.
Player Card Packs
All players have been granted 10 starter packs. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future.
When you open a pack you'll receive player cards from the specific region you have selected.
Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack.
At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.
Scoring Matches
The scoring for seasonal Fantasy is slightly different than in the past. All Division I matches during the Winter 2022 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count.
Due to scheduling conflicts with teams quarantining after TI, the Chinese Division I will be starting later in the season. We are looking at ways to ensure that fans participating in the Chinese Fantasy League get the same amount of potential rewards regardless.
Rewards
The top 10% scoring Fantasy Teams for the period receive 3 Fantasy Levels.
The top 25% scoring Fantasy Teams for the period receive 2 Fantasy Levels.
The top 50% scoring Fantasy Teams for the period receive 1 Fantasy Levels.
Every third fantasy level, players will receive one DPC Winter 2022 Tour treasure (to be granted later). At every other level, players receive 500 shards.
Make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage. In the meantime, we're also putting the finishing touches on the next Battle Pass, which is due out in the next few weeks. We've got a special conundrum cooking and we can't wait to share it.
The year 2021 is winding down, but the next DPC season is just getting started.
The Dota Pro Circuit 2021-2022 Season will officially kick off on November 29th, but the Division II Open Qualifiers will take place beforehand to complete the team lineup for the Winter Tour. You can register for and watch the qualifiers at the links below:
Southeast Asia (SEA):
League/Tournament Organizer: Beyond The Summit For SEAs two open qualifier slots, Beyond The Summit will have two single-elimination Open Qualifier tournaments, with first place in each tournament claiming a spot in the DPC SEAs Division II. Schedule and Registration Links for Qualifiers:
- Open Qualifiers #1 (November 20-21) - https://epulze.com/dota2/tournaments/73934
- Open Qualifiers #2 (November 23-24) - https://epulze.com/dota2/tournaments/73935
- https://www.twitch.tv/btsbrasiltv
- https://www.twitch.tv/btsbrasilgames
- https://www.twitch.tv/btsbrasilesports
- TBD
Western Europe (WEU):
League/Tournament Organizer: DreamHack Teams hoping to join the DPC for the Winter Tour will join an Open Qualifier Tournament. First through third place will then play in a Closed Qualifier, with first and second place earning a spot in Division II for WEU. Schedule and Registration Links for Qualifiers:
- Open Qualifiers #1 (single-elimination, November 19) - https://play.eslgaming.com/dota2/europe/dota2/major/dreamleague-season16-dpc-eu-open-qualifier-1/
- Open Qualifiers #2 (double-elimination, November 20) - https://play.eslgaming.com/dota2/europe/dota2/major/dreamleague-season16-dpc-eu-open-qualifier-2/
- Closed Qualifier: November 22
Eastern Europe (EEU):
League/Tournament Organizer: Epic Esports Events With the departure of EXTREMUM from Division II, there are three slots up for the taking in EEU. To select the three teams entering the DPC, Epic Esports Events will be hosting a double-elimination tournament, with first and second place taking a slot each, and a single elimination tournament giving the final slot to first place. Schedule and Registration Links for Qualifiers:
- Open Qualifiers #1 (single-elimination, 1 slot; November 26) - https://epulze.com/dota2/tournaments/73901
- Open Qualifiers #2 (double-elimination, 2 slots; November 27-28) - https://epulze.com/dota2/tournaments/73902
North America (NA):
League/Tournament Organizer: ESL North American teams will participate in an Open Qualifier Tournament, where the top 4 finishers will then play in a Closed Qualifier. First and second place in the Closed Qualifier will join the Division II ranks of the DPC NA Winter Tour for the 2021-2022 season. Schedule and Registration Links for Qualifiers:
- Open Qualifiers #1 (single-elimination, November 19) - https://play.eslgaming.com/dota2/north-america/dota2/challenger/esl-one-dpc-na-2021-open-qualifier-1/
- Open Qualifiers #2 (double-elimination, November 20) - https://play.eslgaming.com/dota2/north-america/dota2/challenger/esl-one-dpc-na-2021-open-qualifier-2/
- Closed Qualifiers: November 22
South America (SA):
League/Tournament Organizer: 4D Esports Teams in the SA region will battle in two Open Qualifier Tournaments to qualify for the Closed Qualifier Tournament, where first and second place will claim one of the two spots available in Division II. Schedule and Registration Links for Qualifiers:
- Open Qualifiers #1 (November 21-22) - https://epulze.com/dota2/tournaments/73670
- Open Qualifiers #2 (November 23-24) - https://epulze.com/dota2/tournaments/73671
- Closed Qualifiers (November 25-26)
- https://www.twitch.tv/epulzegaming
- https://www.youtube.com/channel/UCy7O1t8ZD5qe77sdkfBJ76A
- https://www.facebook.com/epulzegaming
- https://trovo.live/Epulze
- TBD
- https://www.twitch.tv/4desports
- https://www.youtube.com/channel/UC_lx376NxdZ4htVRX4xiVpA
- https://trovo.live/4DEsports
- https://www.facebook.com/4DEsports
China (CN):
League/Tournament Organizer: Perfect World As we await the return of teams from Romania post-TI, both the Regional League and Division II Qualifiers for the CN region are pending further updates. Information on Qualifiers:
- Updates: https://dpc.pwesports.cn/openqualifiers
- Registration: https://pvp.wanmei.com/
Monkey King Mischief
- Monkey King can now turn into nearby lane or neutral creeps.
- Added healthbar when Monkey King transforms into courier, Roshan or creeps.
- Fixed a bug where a small percentage of the time Monkey King would transform into an invisible model.
Ability Draft
- Drafting Wukong's Command grants Mischief. (Only Monkey King can turn into trees.)
- Call of the Wild default changed to Hawk. Boar can still be accessed by toggling auto-cast.
- A number of previously unavailable Scepter/Shard abilities are now granted when drafting base abilities, abilities are accessed by toggling auto-cast on the base spell:
- Tree Volley granted with Tree Grab
Torrent Storm granted with Torrent
Terror Wave granted with Metamorphosis
Death Seeker granted with Death Pulse
Cold Blooded granted with Mystic Snake (Cold Blooded passive ability is hidden)
Hairball granted with Quill Spray (Nasal Goo required for Goo in Hairball)
- Shuffling player slots is now a lobby option for Ability Draft lobbies and works on hosted servers. Default is on.
- Fixed Talent bug with Winter Wyvern and Wind Ranger.
Moving Dota Technology Forward
Following up on our previous announcement about the future of Dota's technology, with this update we have:
- Removed support for native XAudio support the default audio system is now SDL.
- Deprecated DirectX 9 support as the penultimate step toward removing support for this render system, users who have been using DirectX 9 have been switched to DirectX 11. To facilitate reporting problems with DirectX 11, we've added a temporary command-line flag -deprecated_dx9 (which itself will be removed in the coming weeks).
- Removed support for OpenGL on Windows. The optional DLC that previously contained the data required for OpenGL on Windows has been emptied and will be removed soon. Deprecation of OpenGL on macOS and Linux will be coming with a separate update.
- Removed support for Dota on 32-bit systems.
- Fixed a bug with tower target selection when the tower's current target is very near the limit of a tower's attack range.
- Fixed a bug with tower target selection when the tower's current target is very near the limit of a tower's attack range.
- Dispose damage reduced from 70/130/190/250 to 70/120/170/220
- Dispose stun duration reduced from 1.2/1.5/1.8/2.1 to 0.9/1.3/1.7/2.1
- Level 15 Talent reduced from +0.75s Dispose Stun Duration to +0.5s
- Rebound cooldown increased from 15/13/11/9 to 17/15/13/11
- Unleash cooldown increased from 90/75/60 to 110/90/70
- Unleash time between Fury combos increased from 1.5s to 1.75s
- Level 20 Talent 1.5s Sidekick Spell Immunity moved to Level 25, and it now applies a basic dispel
- Level 25 Talent +50% Sidekick Lifesteal moved to Level 20 and reduced to +25%
Marci
* Base mana regen reduced from 0.5 to 0
* Dispose: Damage reduced from 70/140/210/280 to 70/130/190/250
* Rebound: Cast/jump range reduced from 850 to 800
* Unleash: Duration reduced from 18 to 16
* Unleash: Pulse damage reduced from 80/150/220 to 60/130/200
* Level 15 Talent reduced from +250 Rebound Cast/Jump Range to +200
* Level 20 Talent reduced from 1.75s Sidekick Spell Immunity to 1.5s
Today Marci powers her way from DOTA: Dragon's Blood into the battle of the Ancients as the newest hero to join the fight, proving that undying loyalty yields unrivaled power. Marci marches into battle ready to raise fists in defense of her companions. Head over to the Marci update page to learn about her abilities and more.
Gameplay Update 7.30e
Also included in todays update is gameplay update 7.30e. Check out all the details on the update page.
Treasure of the Wordless Trek
The Treasure of the Wordless Trek is now for sale for $2.49. This all-new treasure features sets for Zeus, Sven, Puck, Lina, Brewmaster, Clockwerk, Lich, Pangolier, Templar Assassin, and Ancient Apparation, as well as a chance at a Very Rare Spectre set, and Extremely Rare Razor set.
The International Grand Champions
From Eastern Europe Qualifiers to The International Champions, we'd like to officially congratulate Team Spirit on their monumental accomplishment. In one of the greatest Finals ever witnessed, Team Spirit triumphed in a winner-take-all game five against arguably the most feared Dota team in the world, PSG.LGD. Fittingly, the lineups for the deciding game set two dominant strategies of the tournament against each other, and in the end Team Spirit's Magnus-first draft was too much for PSG.LGD's vaunted Tiny/Lycan pair. They claimed the final game on the main stage and with it the Aegis just as they had won the first game of the Main Event, with an aggressive and exciting style of play that improved each day and thrilled Dota fans worldwide along the way. As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions: 2021 - Team Spirit
- Illya "Yatoro" Mulyarchuk
- Alexander "TORONTOTOKYO" Khertek
- Magomed "Collapse" Khalilov
- Miroslaw "Mira" Kolpakov
- Yaroslav "Miposhka" Naidenov
Looking Back
If you missed any of the tournament, or just want to rewatch some of the incredible moments and dazzling plays, head over to The International website, where you can find replays for every match. There are photos and videos from the event over on our Youtube Main Event and Event Entertainment playlists, Dota 2 Instagram, and the Dota 2 Flickr which also features content stretching back to the earliest incarnations of TI. We would like to thank all of the players, talent, and everyone in the Dota community for once again helping bring this celebration to life. The road to The International was not straightforward this time around, but we hope you enjoyed the world-class Dota and all of the broadcast content from this year's tournament as much as we did.
For fans of DOTA: Dragon's Blood, the next hero joining the battle of the Ancients is already a familiar face. [previewyoutube=CJuoqAi9ugA;full][/previewyoutube] This fall, unleash the dauntless strength of Marci as she proves some loyalties transcend barriers and takes her place amongst the most stalwart heroes in Dota 2. Her journey begins above with help from 2D animation by Studio Mir and she'll enter the mix in a new Dota 2 update coming soon.
The International Main Event kicks off at National Arena in Bucharest in less than twelve hours. Tune in from 10 am EEST via the DPC website, the Dota client, or over on Twitch to catch all of the main stage action as the final 16 teams face off for the Aegis.
Team Standings
After a hard-fought Group Stage, group leaders PSG.LGD and Invictus Gaming will be joined in the Upper Bracket by Virtus Pro, OG, T1, Team Secret, Vici Gaming, and Team Spirit. In the Lower Bracket, Team Undying, Evil Geniuses, Beastcoast, Quincy Crew, Fnatic, Elephant, Team Aster, and Alliance will all need to battle out of a best-of-one elimination match with their tournament hopes on the line. As those squads move to the main stage, SG esports and Thunder Predator exit the tournament as the first teams to fall. We salute their accomplishments in earning a place amongst the finest teams in the world and wish them luck in their efforts to return next year.
Crimson Witness Treasures
Watching matches live at National Arena isn't an option for fans this year, but that doesn't mean ticket-holders have to miss out on one of the traditional perks of attending the event. To help celebrate first blood in each match, fans who purchased tickets to attend The International still have a chance to snag this year's Crimson Witness treasures. You won't need to sign in or out for each game, just make sure to register your account once over on the Crimson Witness page to ensure your eligibility.
The Secret Shop
Fans looking to raid this year's Secret Shop can head over to The International's official online store, brought to you by our merchandise partners at We Are Nations. In addition to the tournament-themed items, they've worked together with members of the Dota Community to develop new offerings in a Fan Art Collection.
Official Tournament Chair
For those Dota diehards looking for one more piece of The International to add to their home collections, our partners at Secret Lab invite you to check out this year's official tournament chair. Designed for use in the player booths on the main stage and themed to match this year's event, it's the perfect peripheral to pair with your own Dota games.
Follow #TI10
Be sure to follow us on all of our channels for the latest news and updates from The International #TI10.
Twitter: @dota2ti
Instagram: dota2
Facebook: dota2
Flickr: dota2ti
YouTube: dota2
Twitch: dota2ti
Giving third party studios and individual casters a place to connect with their specific audiences is great for everyone who loves Dota and The International.
Our rules didn't carefully consider how TI is unique among the Dota events throughout the year, how rebroadcasting affects different communities around the world, and given the feedback we've received, we'd like to fix that. We agree that these communities thriving is great for everyone.
We are going to remove the 15 minute delay requirement on third party streams for the remainder of the event, and then reevaluate the approach overall after The International.
We are seeing some confusion around the requirements that apply to community casts of TI10. As in previous years, anyone can do a community broadcast if (1) they base it only on DOTATV and their own self-made content and (2) they are strictly non-commercial in nature. Nothing is new about this and Valve has imposed no broadcast delay on these non-commercial community casts. These rules apply worldwide without distinction. What is new this year is that Valve has also allowed a limited number of video platforms to create custom casts through casters who are under agreement with the video platforms. These are commercial casts and therefore not permitted under Valve's community stream policy. For these commercial casts a 15 minute streaming delay is being imposed. The video platforms who employ commercial casters all agreed to this delay in their license agreements, and it should not have come as a surprise to them.
Celebrate the return of The International by loading up on this year's latest Dota gear.
Snag your own limited edition TI track jacket, event jersey, hoodie, hat, and a variety of new offerings over at the tournament's official store, brought to you by our merchandise partners at We Are Nations.
In addition to the TI10-themed selections, don't miss the newest contributions from the Dota 2 community featured in the Fan Art Collection.
The groups are set, the teams and talent are ready, and millions of fans around the world know the long wait is over. After an unsought silence of two years, the ultimate battle will at last commence. Don't miss a moment of the action as the 18 qualified teams fight to claim the Aegis of Champions and the winner's share of the $40 million dollar prize. With broadcasts in five languages, an all-new cheering system, and improved Twitch integration, it has never been easier for Dota's global audience to engage with the year's crowning event.
How to Watch
The International section of the new DPC website is the place to go for all live streams and spoiler-free replays across the various broadcast languages. As always, matches and replays can be watched in-client as well. During the Group Stages, multiple games will be in progress at once, so the main stream will feature the Multicast, which follows the most exciting matches of the day. To watch individual games, tune into one of the sub-streams for each language (e.g. dota2ti_2 - dota2ti_5).
Spectator Cheering
While we are all disappointed that we'll be unable to welcome a live audience to Bucharest, we're sure that the online audience will be as strong as ever. So we've designed a brand new cheering feature that allows fans watching online to still make their voices heard. When watching a match in-client, and soon via Twitch, simply click on the team logos at the top of the screen to send a cheer for your team. We take all of the cheers from the entire audience and sum them up, then represent them visually on screen as well as with the roar of the crowd. So while we can't hear you in person, your passion and voices will still have an impact on the event. If you are a Supporter's Club member, then your cheers will not only join the roar of the crowd, they will also be represented visually as Bronze/Silver/Gold team logos showing as part of the cheering stream.
Twitch Integration
New for this year, we've partnered with bukka and SUNSfan, the creators of the Dota 2 Tooltips Twitch Extension, to enhance the spectator experience while watching on Twitch:
- Looking to clarify how an ability or item works? Simply mouse over it to see the full in-game tooltip information.
- Complete in-game predictions, the same as in the Dota 2 client. At the beginning of the match, you will be presented with 4 questions to predict the outcome toget them right and earn Compendium Points to further your progress along the Compendium Reward Line.
- Cheer for your favorite teams by clicking their logos at the top of the screen.
- And finally, we're also bringing back Twitch Dropssimply watch 1 hour of any of the matches throughout the tournament on Twitch and you will receive a free drop of The International 2021 Lineage Treasure.
The Group Stage for The International 2021 starts in less than 24 hours when 18 teams face off for 16 spots at the Main Event. Two groups of nine teams each will play in a full round robintwo games against each opponent in the groupwith a trip to the main stage hanging in the balance. The top four teams in each group advance directly to the winner's bracket in the Main Event. The next four must battle through the loser's bracket. And the lowest placed team in each group will be eliminated from the event. All teams deserve the recognition of earning their place in this fight, and we wish each of the competitors the best of luck.
Group A
- Alliance
- Team Aster
- Evil Geniuses
- Invictus Gaming
- OG
- T1
- Thunder Predator
- Undying
- Virtus.Pro
- Beastcoast
- Elephant
- Fnatic
- PSG.LGD
- Quincy Crew
- SG Esports
- Team Secret
- Team Spirit
- Vici Gaming
We have been carefully evaluating the continued rise of Covid rates in Romania, as well as the resulting introduction of new local restrictions in Bucharest. To ensure the safety of all players, talent, and production staff participating in the event, we have decided to refund all ticket sales for The International 2021. We wanted nothing more than to welcome fans live to the event, but we can no longer do so in a way that allows us to prioritize the health and well-being of both audience members and participants. Those who purchased tickets will be issued a full refund automatically. The International 2021 will begin as planned on October 7, and we look forward to welcoming the best Dota teams in the world to the stage and sharing the experience online with millions of fans around the world.
Once again the Aegis of Champions hangs in the balance The International Dota 2 Championships kick off in less than one week's time. To help set the stage, today's update introduces new ways to get involved with Dota's crowning event. Join the fun by choosing your favorite players and teams, supporting the casters and talent by purchasing autographs, voting for the community's award-worthy short films, and much more.
The Compendium Reward Line
The International Compendium is your interactive guide to this year's tournament, and it's loaded with new and returning features that are free to all players. Advance along a brand-new reward line featuring The International 2021 Lineage Treasure, which includes nine previously-released hero sets reworked into this year's distinctive black and gold. Claim a commemorative emoticon immediately at Level 1, and earn more levels to access a new custom HUD skin, loading screens, and teleport effects for your favorite team. Earn Compendium Points to move along the reward line in many different ways:
- Make your Tournament Predictions - who will be the most played heroes? Which player will have the highest number of kills? Earn points by simply filling out each category, and even more for each prediction you get correct.
- Fill out your Player Card rosters. Earn points for having 1/8/18 full teams,
- Choose your Fantasy lineups for each day. At the end of each day, players in the top 10%/25%/50% of total fantasy points earned for that day will earn Compendium Points, and those who land top 10%/25%/50% overall will score another big bonus bundle of points at the end of the event.
- Once the Group Stage has ended, fill in your Bracket Predictions for the Main Event. It's a battle of who can guess best, and you'll earn Compendium Points based on how many you predict correctly.
- While watching matches during the Group Stage and Main Event, try your luck at In-Game Predictions and earn 100 Compendium Points per correct prediction, up to six per day.
- Join a Supporter's Club - all club members will automatically receive 200 Compendium Points whenever their team wins a match, up to a max of 10,000 points.
2021 Talent Autographs
New for this year, support your favorite casters and talent by purchasing their Talent Autographs. A base-level autograph costs $0.99, and features the talent's picture and signature on an item that you can feature on your profile for others to see. You can also level up the autograph for $0.99 per level to unlock additional rewards. Reaching level 5 unlocks a custom chat wheel line directly from the talent, and levels 10/20/50 unlock bronze, silver, and gold borders that allow you to show off your fandom in style. The autograph is permanent, the chat wheel line is usable until The International 2022. 50% of all Talent Autograph sales go directly to the talent.
The International Website
This update features the unveiling of the all-new website for The International, located at dota2.com/esports/ti10. Watch live matches and VODs, check out tournament standings and upcoming matches, and view team details and stats all in one spot. Missed something while it was live? Log in to the site and enable Spoiler Block to enable a spoiler-free experience where you can enjoy the tournament at your own pace. While today's focus is squarely on the upcoming tournament, The International section is only one part of the new Dota 2 esports website at dota2.com/esports. This site will be the source for all DPC action including the regional qualifiers, Majors, and The International itself. You can already check out the results and information from the past 2021 Spring events.
Short Film Contest
The International is not just a tournament featuring the best Dota players in the world it's also a celebration of the Dota community as a whole. And nothing exemplifies this community more than the talented filmmakers who create entries for the annual Short Film Contest and the enjoyment of fellow fans. The finalists have been selected, and these top submissions are now available for voting within the Dota client. The winning entries will be showcased on the big screen at The International meaning your votes will decide who deserves the top prize of $25,000.
Now Broadcasting in Spanish and Portuguese
We're excited to announce the addition of official Spanish and Portuguese broadcasts to the event. As the name 'The International' implies, Dota is a game that brings people together from all backgrounds, cultures, and languages and we want players to have the opportunity to enjoy watching the game they love in the language that speaks to them. Check out the Talent page in the Compendium to see the full lineup of who's involved.
The International 2021 Ticket Sales
We are pleased to announce that after careful consideration, tickets to join the audience live at the Main Event for The International 2021 in Bucharest, Romania will go on sale September 22, 2021. Please note that our efforts to keep this event safe for all involved include some additional requirementswhich are outlined belowfor those who choose to attend, as we aim to bring the community together both in person and virtually to finally watch the best teams in the world battle it out for the Aegis of Champions. The International Dota 2 Championships begin with Group Stage October 7 - 10, followed by the Main Event at National Arena October 12 - 17. Tickets to attend the Main Event will be sold in three separate two-day bundles:
- Midweek 1 (October 12 and 13): 249 Lei
- Midweek 2: (October 14 and 15) 249 Lei
- Finals: (October 16 and 17) 999 Lei
The International Compendium
The field of teams is set, the tickets are prepared, and The International is almost upon us. To help everyone keep pace with the upcoming action, today's update includes free access for all Dota players to The International 2021 Compendium. Start collecting Player Cards and check out the Talent roster today--the rest of the Compendium will unlock as the event approaches including predictions, fantasy, and a set of rewards featuring legacy items themed to the black and gold styling of this year's event. Have a favorite team heading to The International? All Supporters Clubs are now half price, so take advantage of this opportunity to show off your allegiances in your own games.
Player Cards
Start planning your fantasy lineups, because Player Cards are dropping today. Claim your 10 free packs now, and earn another pack each day by winning a single match. You can also purchase team packs for $0.49, with 50% of each purchase going to the team. Team packs guarantee that the best card in the pack (guaranteed gold or silver) is from that team. In recognition of exemplary fandom, Supporters Clubs members also earn card packs:
- Bronze: 1 basic pack, 1 team pack
- Silver: 6 basic packs, 2 team packs (for a total of 7 basic and 3 team packs)
- Gold: 7 basic packs, 3 team packs (for a total of 14 basic and 6 team packs)
Spectator HUD Updates
There's a lot to keep track of when watching Dota. To improve your experience watching live games, replays, and overwatch cases, we've given the spectator HUD a timely refresh that touches on Status Indicators, Info Graphs, Camera Options, and Playback Controls.
Status Indicators
- Top bar now shows smoked heroes and if heroes have Aegis or Cheese.
- BKB duration, Aegis timer, and shared Tango timer now show in the inventory. This has been added for both spectators and players.
- Roshan timer now shows a countdown.
- Players can now ping Aegis to broadcast time remaining to allies.
- Added a Power Rune spawn top/bottom indicator.
- Buyback status indicator now shows in the stats dropdown.
- Items panel now includes neutral items and which players have Aghanim's Scepter / Aghanim's Shard.
- Added a combat log entry for when players deny runes.
- Item quantities for sentries / observer wards / smokes now show for spectators when they open a team's shop.
Graph Improvements
- Combo graph shows win probability, gold, and XP all at once, as well as deltas, without needing to select separate graphs.
- Added momentum indicator, pointing out which team's performance is increasing more within the last 2 minutes.
Camera
- Override Cam allows you to move the camera in non-free camera modes when you want to inspect other areas of the map, returning you to your selected camera mode after a short delay.
- Directed Cam lets you click on heroes to temporarily select them as the subject of your focus.
- Fixed directed camera jumping to origins at times.
Playback
- Improved 'Next Highlight' feature lets you easily skip to the action (fixed old version).
- Added the ability to skip to the match instead of waiting for draft phase to end.
Moving Dota Technology Forward
As Dota has grown and expanded over the years, so has the technology that powers itboth hardware and software. In order to keep the game and the Source 2 engine fresh, we're planning on removing support for some older systems and configurations. Nothing is changing today, but in the coming months we'll implement the following changes:
- Remove support for Dota on 32-bit systems. You will need to have a 64-bit machine and OS to run Dota.
- Remove support for macOS versions below 10.14.
- Remove support for DirectX 9. Customers using DirectX 9 will instead switch to DirectX 11.
- Remove support for OpenGL. Customers using OpenGL will instead switch to Vulkan.
- Remove support for XAudio (-xaudio) and switch to using SDL Audio (-sdlaudio).
- Fixed Nightstalker Hunter in the Night Shard not being able to target dominated ancients. - Added two missing lines to the 7.30c changelog. * Broodmother: Spin Web's movement speed bonus rescaled from 0% at 20%HP -> 100% at 100% Health to 0% at 1HP -> 100% at 100% Health * Broodmother: Silken Bola bonus attack damage increased from 5/6/7/8 to 6/7/8/9 - Fixed multiple ability tooltips. For the full 7.30c Changelog check the Patch 7.30c page
At long last, the top Dota teams in the world will gather this October to wage the tenth battle to claim the Aegis of Champions. We had hoped to release ticket information by now, but the Delta variant has been an added challenge as we work to navigate hosting a live event as safely as possible. With circumstances constantly changing, we want to be careful to make a well-informed and safe decision regarding ticket sales closer to the event. We understand this makes planning difficult for fans hoping to travel to Romania. We will continue to evaluate the situation and announce ticket information as soon as we are able. No matter what is decided, we are looking forward to welcoming the best Dota teams in the world to the National Arena in Bucharest for The International 2021, and millions more from the global Dota community on our livestream broadcast. Group Stage runs October 7 - 10, and Main Stage begins October 12. The top two teams will face off in the Grand Finals October 17, with only one earning the right to claim the Aegis of Champions.
Summer cedes soon to autumn, sending signals to the smeevils that the time for another seasonal Dota Plus update has now arrived. The autumn-ready additions that await include several features from the Nemestice Battle Pass transitioning into Dota Plus's core, as well as a new seasonal treasure and refreshed guild quests & rewards.
Nemestice Features
As part of the Nemestice Battle Pass, we improved the Dota Plus Item Assistant with Neutral Item Suggestions and enhanced Quick Buy Recommendations. Though the Nemestice storms have passed, both of these features have now been transferred to Dota Plus core and are available to all Plus members. For Plus members interested in expanding their in-lane audio libraries, the Chat Wheel sound effects from the Nemestice Battle Pass are now available for purchase via shards in the Dota Plus Shard Store.
Dota Plus Seasonal Treasure
The Fall 2021 Seasonal Treasure is here, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Vengeful Spirit, Abaddon, Nature's Prophet, Witch Doctor, Disruptor, Shadow Demon, Tusk, Legion Commander, and Dark Seer. There's also a chance to unlock Ol' Joe the koala courier, a chill little guy preloaded with random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to help harvest some extra shards for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Rounding out today's update in addition to the changes above, the guild rewards for silver, gold, and platinum tier guilds have all been switched for the fall season. We were saddened to hear recently of the passing of Aldrin Paulo "Dunoo" Pangan, an icon of the Filipino casting community. As a tribute, for the next season, the selected chat wheels feature some of his most iconic lines. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - euls
- Emoticon - fasta
- Emoticon - hoodwink_sad
- Spray - Lion Zap
- Spray - Morphling Bucket
- Spray - Furbolg High Five
- Chat Wheel - "Easiest money of my life!"
- Chat Wheel - "Lakad Matataaaag! Normalin Normalin."
- Chat Wheel - "The next level play!"
Today's patch unveils the 7.30 gameplay update, complete with new and reworked hero abilities; updated talents, shards, and scepters; and a new batch of neutral items for everyone to explore as we barrel through the final weeks before The International kicks off in Bucharest in October.
With tweaks and changes across the board, there's a lot of fun stuff to absorb. Head over to the 7.30 Update page for a fresh list of all that the update has in store.
This patch also marks the end of the Nemestice event. Thank you to all players who participated in the event, and make sure to claim any of your final rewards.
The Nemestice 2021 Battle Level Bundle has arrived, bringing with it the opportunity for Battle Pass customers to advance further along the rewards line at a steep discount. Each bundle purchase contains 60 Battle Levels, 6 Nemestice Immortal Treasures, and 3 Nemestice Themed Treasures, all for $14.99 each--a 70% savings on the combined value of the levels and treasures. Each Battle Pass owner is able to buy up to two bundles.
This bundle is a great chance to earn many of the rewards within the Battle Pass, including the Davion Dragon Knight persona at Level 195, the Kid Invoker Dark Artistry set at Level 275, and the Phantom Advent Spectre Arcana at level 330. Now is the time to boost your Battle Level, as this bundle will only be available through the weekend, ending Monday, August 9th.
In other news, Gameplay Patch 7.30 will be arriving after the Battle Pass ends. [spoiler]We're working on it.[/spoiler]
Each year, The International is not just a tournament of the best professional Dota teams on the planet, but also a place to celebrate the Dota community as a whole. Nowhere is this more evident than with the Short Film Contest, where the community's creators get a chance to showcase their talents on the big screen.
With The International moving to October in Bucharest, there is more time available than originally expected, so we've decided to re-open submissions for the Short Film Contest until September 12th. Creators can continue to perfect their current submissions or even submit new ones.
Head on over to the Short Film Contest website for all of the details.
The Nemestice 2021 Collector's Cache has arrived, featuring a new round of selections from the Dota 2 Workshop. Available until the end of the Nemestice Battle Pass for $2.49, each cache offers one of thirteen item sets for a wide range of heroes -- in addition to the chance to unbox a Rare Sven set, Very Rare Witch Doctor set, or Ultra Rare Morphling set.
To help unlock even more rewards, Battle Pass owners can earn up to 32 levels by opening these treasures. Your first treasure will grant 2,000 Battle Points, with 6,000 more points coming after a sixth treasure and 24,000 arriving after the thirteenth.
If you unbox a set you don't plan to use, unopened item bundles from this treasure can be recycled for two Battle Levels each. The Ultra Rare Morphling set will be marketable, but the remainder of the contents are untradeable and unmarketable.
We'd like to thank the community artists who submitted sets for consideration, as well as the fans who visited the Workshop to help with the voting. We look forward to seeing all of these new additions out in the lanes.
We are thrilled to announce The International 10 - Dota 2 Championships will be held this October in Bucharest, Romania, and the epic battle for the Aegis of Champions will fittingly unfold inside the country's largest stadium Arena Nationala. Group Stage will run October 7 - 10, with Main Stage play kicking off on October 12. Then on October 17, the two finest Dota 2 teams in the world will face off for the Aegis and their shares of the $40,018,195 prize pool that awaits. Additional information on ticket sales will come shortly. We are grateful for the partnership we have formed with Romania and the city of Bucharest, and very much look forward to gathering with the global Dota 2 community, both in-person and virtually, to celebrate the elite players and amazing fandom at The International. Prepare yourselves. At long last, the battle begins.
- Client performance improvements
- Team Mystery now has silver and gold content in the Supporters Club.
- Team Unknown has been added to the Supporters Club.
- Fixed a pathfinding issue with stationary units and body blocking.
- New teams have been added to the Supporters Club.
New Event Mode & Battle Pass
In the wake of the Mad Moon's destruction, willful fragments of Radiant Ore and Direstone crashed upon our world. But a third type of stoneNemesticewas left drifting behind. Now, a prophesied Nemestice Storm strikes the heart of the battlefield, and the clash of the Ancients has been forgotten. For Nemestice offers power over both Ancients, and in this land, there is no greater prize.
Prepare for impact over at the Nemestice Battle Pass page, where you can learn more about the free event game and all the rewards in store for those who participate in the Battle Passlike an all-new Dragon Knight Persona, Spectre Arcana, Young Invoker Dark Artistry Bundle, Immortal Treasure, and heaps more. And this is just the first offering in this years cadence of eventswere planning a second Battle Pass later this year.
AMD FidelityFX Super Resolution
This update also adds support for AMD's FidelityFX Super Resolution. This technique allows the game to render at a lower resolution and then upscale the results with improved image quality. The result is high quality rendering at a lower performance cost than full resolution rendering, which allows for higher framerates even on less powerful graphics cards. Players can enable this setting in the Video options by turning the "Game Screen Render Quality" to less than 100%, and then turning on the "FidelityFX Super Resolution" checkbox. FidelityFX Super Resolution works on any GPU compatible with DirectX 11 or Vulkan.
The International Regional 10 Qualifiers
Regional Qualifiers for The International will begin as scheduled on June 23 and run through July 10. View the brackets for each region and make predictions in the watch tab of the Dota 2 client. More information on The International event itself will be available soon.
We started working with Sweden back in 2019 to get everything in place to hold TI10 there in 2020. When the global pandemic necessitated a postponement, we doubled our efforts to work in tandem with officials there to make sure we provided them with everything they needed to make this a safe and successful event for everyone. Over the course of the past year, Stockholm Live and Visit Stockholm continued to reassure us in our regular and constant communications with them that The International - Dota 2 Championships qualified for the same exemptions other elite sporting events there received. However, despite previous reassurances, we were informed two weeks ago that the Swedish Sports Federation had just voted not to accept esports into the sports federation. In subsequent (and immediate) meetings with the Swedish Esports Federation (SESF) and Visit Stockholm we discovered our only remaining option was to ask Sweden's Minister of the Interior to reclassify The International - Dota 2 Championships as an elite sporting event. Our request was immediately denied. With the Minister of the Interior failing to recognize The International - Dota 2 Championships as an elite sporting event, anyone attempting to procure a visa for travel into Sweden for TI10 (including players, talent, and staff) would be denied. The absence of this official recognition also means individual border agents would be making decisions about entry for those traveling to the event from countries outside the EU who do not typically need a visa to enter Sweden. We filed an appeal directly with the Swedish government on June 9, but they were unable to provide assistance. On June 14 we followed up asking them to reconsider, and they have so far been unable to offer a resolution. As a result, and in light of the current political situation in Sweden, we have started looking for possible alternatives elsewhere in Europe to host the event this year, in case the Swedish government is unable to accommodate The International - Dota 2 Championships as planned. We feel confident that in either instance we will have a solution that allows us to hold TI10 in Europe this year, and that we will be able to announce an updated plan in the very near future. We remain committed to hosting The International this year in a way that is both safe for all involved, and properly celebrates the players and fans of Dota 2. We will be communicating what we find out as soon as we are able. In the meantime, TI qualifiers will still be happening on the originally scheduled dates starting June 23. And later this week, the all-new summer event Nemestice will arrive.
As the blossoms of spring fade in the face of the onset of summer, today's patch welcomes an accompanying seasonal update for Dota Plus, featuring the return of High Fives and Guild Banners for everyone, along with a new seasonal treasure and refreshed guild quests & rewards.
High Five & Guild Banners
Back again, and available to all players, the High Five ability is here to help everyone celebrate the joys of Dota with both friends and foes. Because nothing accentuates the highs of a good play or immortalizes a silly one like a timely hand-to-hand salutation. We've also granted the Guild Banner ability to all members of a guild, allowing them to show off the guild's status and logo wherever they want during a game.
Dota Plus Seasonal Treasure
The Summer 2021 Seasonal Treasure is here, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Chaos Knight, Phantom Assassin, Outworld Destroyer, Wraith King, Sven, Treant Protector, Huskar, Brewmaster, Storm Spirit, and Naga Siren. There's also a chance to unlock the Trod & Cheddar courier, which comes preloaded with random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to help reel in some extra shards for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Not to be forgotten, in addition to the rest of today's changes, the guild rewards for silver, gold, and platinum tier guilds have been switched for summer. [table] [tr] [th]Guild Tier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- Emoticon - mango
- Emoticon - earth_perfect
- Emoticon - earth_grin
- Spray - Ancient Apparition Ice Cream
- Spray - Sad Tree
- Spray - Skywrath Dunno
- Chat Wheel - "What Just Happened?"
- Chat Wheel - " !"
- Chat Wheel - "?"
The WePlay AniMajor & the Road to the International
There's only one Major left standing between the top teams in the world and the ultimate showdown at The International. Tune in June 2 - 13 to catch all the action in Kyiv, available to watch and follow in the Dota client. Witness the final clash on the way to Stockholm that will decide the 12 invited teams. The remaining 6 teams will be, as usual, determined by the Regional Qualifiers, where each region will compete for one final slot. The Regional qualifiers will be distributed over a longer period of time to allow for teams competing in the major to respect their respective countries' quarantine processes. The dates for each qualifier are as follows: EEU and SA: June 23-26 NA and SEA: June: June 30-July 3 CN and EU: July 7-10 More information on how to watch the qualifiers will be available after the WePlay AniMajor concludes. The International Main Event itself returns August 10 - 15, live from Avicii Arena.
Added Elephant, AS Monaco Gambit, Motivate.Trust Gaming, Galaxy Racer Esports, T1, OB.Neon, Team SMG, Army Geniuses, Puckchamp, Binomistas, Royal Never Give Up, CDEC, 496 Gaming and TNC Predator content to the Supporter's Club.
Added PSG.LGD, EHOME, VG, Thunder Predator, Vikin.GG, Infinity Esports, Sparking Arrow Gaming, BOOM Esports, SG Esports and Crewmates content to the Supporter's Club
- Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system.
- Team supporter health bar logos will now appear in all languages.
- Fixed a bug where seeking to a time in replays would cause bursts of noise.
- Medusa's Stone Gaze no longer plays a sound effect when applied to non-heroes.
- Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system.
- Team supporter health bar logos will now appear in all languages.
- Fixed a bug where seeking to a time in replays would cause bursts of noise.
- Medusa's Stone Gaze no longer plays a sound effect when applied to non-heroes.
[previewyoutube=1CkxxwQS8xg;full][/previewyoutube] After an unexpected hiatus, we are pleased to announce the return of the Dota 2 Short Film Contest -- and that we're now accepting submissions for this year's event. Filmmakers have until 3:00pm PDT on July 25, 2021 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration. As before, we invite all fans to visit the Workshop to participate in the voting and discussion process to help us select the best entries to be showcased as part of The International 10 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners. Each finalist that places in the top ten will be guaranteed to win $500, and the top three selections will reap prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community. Check out the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International 10, live from Stockholm in August.
- Added OG, NoPing Esports, Fnatic, Na'vi, 4 Zoomers, Infamous Gaming, B8, The Cut and Extremum content to the Supporter's Club
Supporters Clubs Today's update introduces Supporters Clubs, a new way for fans to support their favorite teams by purchasing bundles of badges and seasonal equippables -- perfect for showing off allegiance in and out of the lanes. Content in Supporters Clubs is provided by the teams themselves, and 50% of all sales goes to the teams you choose. This content will last until The International commences. In future seasons, it will last through each respective Major. Each team has three bundles to choose from, with an increasing amount of content inside. The Bronze Club includes a badge for your favorite team, the Silver Club includes sprays and emoticons, and the Gold Club includes a special in-game HP-bar badge, loading screens, and voice lines. Badges will appear in multiple places throughout the game, including your friends list, player profiles, the Versus Screen, and the in-game scoreboard. Today we are adding content from 17 teams. As more content from other teams is submitted and approved, they will be added to this list regularly. Teams that aren't able to submit high tier content might be added as well without Silver Club and/or Gold Club enabled. Visit Team Profiles in the DPC tab to join your favorite team's Supporters Club. The International Returns Let it be known -- the Aegis of Champions is in play once more. After a break necessitated by world events, we're happy to officially announce that The International 10 will take place this August in Stockholm, Sweden. It all starts with Group Stage, running August 5 - 8 and setting the field for what's to come. The Main Event kicks off August 10 and continues through August 15, when the final teams battle in the Grand Finals to be crowned TI10 champions and claim their share of the $40,018,195 prize pool that awaits. As we continue to plan the event around the shifting landscape presented by the ongoing global pandemic, our focus remains on finding ways to hold a high quality tournament in the safest way possible. This means we're waiting to release additional details on attendance options as we gather more information on developments heading into summer. We expect to be able to share more with the community during the month of June. Upcoming Game Events We've previously mentioned our aim to deliver content on a more regular schedule throughout the year rather than drop everything during one period for the traditional Battle Pass. We've experimented with this style for Diretide, the New Player Update, and our continued seasonal Dota Plus updates. With that in mind, this year's slate will continue to look a bit different than in the past. To start, we'll be shipping two separate events over the coming months instead of one overarching summer event. The first will arrive in mid-to-late June, and another will follow sometime after The International ends. Neither of these events will fund The International prize pool, as the TI10 Battle Pass prize pool still remains to be claimed. For fans that want to support players and organizations, the new Supporters Club provides a more flexible and direct way to contribute to your favorite teams. As The International approaches, there will be more ways for fans to engage with the tournament itself. We'll post updates here as we have them, so stay tuned for everything summer has in store.
The Fall Season is upon us and we're excited to announce updates to Dota Plus and Guilds. The Season begins today and it will run through the beginning of December, 2020.
Autumnal Treasure 2020
Dota Plus members can now purchase a new treasure with shards. This treasure features 12 community-created sets for Nyx Assassin, Leshrac, Medusa, Vengeful Spirit, Weaver, Clockwerk, Faceless Void, Doom, Sven, Axe, Crystal Maiden, and Tusk. It also includes the re-introduction of Ethereal and Prismatic gems, with the very rare Blazing Hatchling courier coming pre-equipped with a random one of each.
Our plan right now is to have a new seasonal treasure available for purchase with shards every 3 months. The next treasure will be available on Dec 1st, and then again every 3 months after that. This will also align with seasonal quests and seasonal terrains.
Updates to Dota Plus
In addition to the existing ways to earn shards, Dota Plus members can also earn up to 57,850 shards from a new season of quests for Fall 2020. These extra shards will give the currency you need to take advantage of the Seasonal Treasure.
Dota Plus members can now use the new Role Assistant hero grid arrangement. As the Dota community finds new and different ways for heroes to be played, the new Role Assistant automatically records the picks of every hero in Ranked Roles matchmaking and displays heroes in their most picked roles. This data is updated automatically to highlight the latest trends and is filterable by MMR rank.
Several features from the Battle Pass have also moved into Dota Plus:
- The Chat Wheel sound effects (e.g. Moo, Orchestra Hit) are now available by redeeming shards.
- The pull timers when holding ALT are now available to Dota Plus members.
- The post-game healing and gold breakdowns have now merged with the existing Dota Plus damage tab.
- The Battle Pass MVP feature is now available for all players, but Dota Plus customers can earn extra shards with a new Seasonal quest.
- All players can now reach up to Hero Level 5 without a Dota Plus subscription. Only subscribers can reach Silver tier and above.
- All players can now use tipping for shards.
- All players can now earn the weekly shard reward for winning 3 matches. Non-subscribers earn 500 shards per week, while Dota Plus members earn 1000.
- The Dota Plus Rewards store has been renamed to the "Shard Shop", and the premium hero sets, legacy hero sets, and tools are now purchasable by everyone. The Seasonal treasure, Chat Wheel sound effects and Hero Relics remain Dota Plus exclusive.
Season 2 of this year's DPC slate is up and running, and today's update includes new Team Profiles, the next piece in an evolving platform of features designed to help you track all the action in Dota competitive play.
You can check out profiles for all Division I and Division II teams by heading to the Watch section of the game. Click on any team to visit their hub which contains team and player stats plus top heroes. You'll also find each team's season schedule which provides an easy way to view upcoming opponents or watch past replays. Stay tuned for more updates as we move through the season of play.
We've also added a spoiler-free mode for all DPC content in the client. To use it, just click the Live option in the upper-right of the Watch section and youll be opted out of live updates. In this mode you'll have manual controls for revealing match results and current standings.
Team profiles will not only provide a way for you to stay connected to your favorite teams, but they will also be an integral part of the upcoming fan content system thats currently in the works.
Book 2 is coming! The second season of DOTA: Dragon's Blood is currently in production. Join Davion, Mirana, Invoker and others in Book 1 streaming now as the Dota universe is brought to life with amazing animation and a thrilling story.
(That's not who you think it is...)
[hr][/hr]
While you wait, revisit the story of the tournament that started it all FREE TO PLAY is now available on Netflix with an updated end credit sequence.
FREE TO PLAY is a feature-length documentary that follows three professional gamers as they compete in the first million dollar tournament in esports: The International Dota 2 Championships. In recent years, esports have surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and the lives of those elite players at the top of their craft forever.
With spring finally arrived and the community set on course for the heart of the Dota competitive season, it's a good time to replenish some of the treasure stock that was nibbled away during the long year behind us. To that end, we're now officially accepting new submissions for item sets that help fill out the available battle attires for all your favorite heroes, themed around whatever your best ideas might be. Please make sure to mark your submissions with the "Summer 2021" tag when tendering items to the Workshop to ensure they aren't overlooked. We request that all submissions be on the Dota 2 Workshop by the morning of Tuesday, July 6th, 2021. As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
- Dawnbreaker: Strength gain decreased from 3.8 to 3.6
- Dawnbreaker: Base damage decreased by 5
- Dawnbreaker: Movement speed decreased from 315 to 310
- Activating Water and Bounty Runes no longer removes a charge from a full Bottle.
- The Right-Click to Force Attack option no longer applies to allied Wards.
- Dawnbreaker Solar Guardian pulse damage now affects Ancient Creeps
- Dawnbreaker Solar Guardian land damage/stun are no longer interrupted by stuns
- Dawnbreaker Starbreaker cannot be cast while rooted (fixed being casted and going on cooldown immediately)
- Dawnbreaker Converge now cannot be cast while rooted
- Dawnbreaker Converge no longer procs Magic Stick
- Bottle now only refills 2 charges when capturing Water or Bounty Runes
- Adjusted small lane camp spawn boxes
- Dying to Neutrals/Roshan, similar to increasing respawn times, does not grant TP scrolls
- Dawnbreaker: Strength gain increased from 3.2 to 3.8
- Dawnbreaker: Base armor increased by 2
- Dawnbreaker: Starbreaker self stun at the end reduced from 0.3 to 0.2
- Dawnbreaker: Celestial Hammer Trail burn damage increased from 20 to 20/30/40/50
- Dawnbreaker: Luminosity healing from heroes increased from 25/30/35/40% to 30/40/50/60%
- Dawnbreaker: Solar Guardian heal per pulse increased from 40/55/70 to 45/70/95
- Dawnbreaker: Solar Guardian radius increased from 400 to 500
- Dawnbreaker: Solar Guardian stun duration increased from 1.1/1.3/1.5 to 1.5/1.75/2
The dark days of winter are finally behind us as today's update heralds the break of radiant dawn. Jump into The Dawnbreaker Update page for the full lowdown on an all-new cosmic hero and the complete list of changes in the 7.29 gameplay patchincluding map updates, a new Power Rune, Hoodwink's debut in Captains Mode, and more.
Tomorrow marks the launch of DOTA: Dragons Blood on Netflix. With the surrounding excitement, its a good time to introduce a comprehensive update to the new player experience to help guide any potential newcomers as they join up to play.
As the community knows, depth and discovery are hallmarks of Dota. They're why we play. However, that depth also brings a vast number of new things to process and absorb, and the first steps of Dota discovery sometimes feel overwhelming. It's true that the highs of Dota are surprising and joyous, but for new players it's often difficult to sift through all the information and find clear paths to positive results. Today's update aims to help with that.
Because the roads to victory in Dota are many, there are tons of different ways to learn and play. Some players benefit from learning the ropes with friends from the start, while others love to absorb as much information on their own before joining the multiplayer fray. Overall, different players have different needs, and we've found that linear tutorials alone aren't effective at helping people learn the game. Instead, we think a mixture of diverse tools and resources have the greatest potential at helping new players learn based on their specific needs.
With this approach, we can offer a system of steady engagement that provides gradual learning opportunities rather than relying on a single dump of complex information. This includes a variety of changes to help both new players and returning players alike. It's a lot to unpack, so let's dive in below.
STREAMLINED SHOP
No matter how long they spend in a tutorial, browsing all the choices in the shop is one of the most daunting aspects of Dota for a new player. So we decided to not make them do that. Instead, new players will now see a streamlined version of the shop that limits the complexity of choices presented and helps avoid information overload.
The shop will display a guided experience on exactly what to build, and once a player builds each item shown, it will unveil new choices, guiding them step-by-step along the way. With a curated shop telling new players exactly what to buy, they can focus on impacting the game with their hero instead of losing time shopping.
This update also includes new default guides for all heroes, with an eye specifically towards helping new players more easily execute an effective game plan for the hero they want to play.
Players can opt to use the normal shop whenever they feel comfortable with choosing items, but until then, they can trust that the items shown are the most appropriate for a new player to execute, and spend time focused on mastering other elements of play.
NEW PLAYER OBJECTIVES
Everyone learns at their own pace, and the tools at a new players disposal need to have the flexibility to match their individual needs. Players benefit from a variety of options and will learn the game more effectively in the long run if they can choose and focus on the areas they want to improve.
To provide a resource for them to lean on whenever they feel the need, we've implemented a new quest-like system of objectives that let players explore aspects of the game in a controlled, scripted environment. Featuring four tiers of progression, it contains a mixture of tutorial-like scenarios for specific elements of the game, how-tos on features of the client, and different tasks to help you learn the ins-and-outs.
Some objectives focus on a concept like warding, teleporting, or courier control. Others touch on teamfights, lockdown, or initiation. And some introduce you to things like Demo Hero, playing with friends, or spectating. The first one is a crash course video on the basics of Dota, and you can choose where you want to go from there.
We've also been encouraged by the community's own efforts and progress in this area and will be including a section in the objectives for the new community tutorial spearheaded by SirActionSlacks. If we see other similar activity in this space from the community, we'll look into adding it in the future as well.
NEW PLAYER REWARDS
Nothing pairs better with accomplishment than reward, so to go along with the new player objectives, weve compiled a rewards line that players will earn as they complete tasks in each of the four tiers. If they stick with their studies, they'll be kitted out and looking good for the lanes in no time.
GLOSSARY
Dota features a ton of mechanics and details that are impossible to impart or absorb all at once. The good news is that you don't need to learn everything right away, because your Dota knowledge will grow as you play. With the help of the new Glossary and aforementioned player objectives, you'll always have a resource available to help fill any gaps that open along the way.
Filled with information about the game, the Glossary breaks down different aspects of Dota into digestible chunks. You can learn about the basics of heroes and items or towers and creeps, or dig into mechanics ranging from leveling and experience to abilities and status effects.
There are also sections covering all the units and items in the game, important features of the battlefield, a crash course on Dota-specific teamwork, and a rundown of some more advanced topics. There's a lot to take in, but you can go at your own pace.
NEW PLAYER MODE
It's helpful to limit the amount of information a player has to absorb while first learning a game. In a normal game of Dota that's a difficult task. So we've created a New Player Mode based on the concept of our old Limited Mode, featuring a small and stable hero pool that will let players learn the basics without encountering new heroes and abilities in each game.
To give new players flexibility while they learn, this mode will allow them to leave a match at any time without penalty. We want new players to feel safe sampling different heroes or trying to learn a few things in free moments even when pressed for time. To support this, if a player in New Player Mode does leave the game, a bot will immediately take their place.
To keep an even field, solo-queue new players will always play with and against other solo new players when queuing in this mode. They won't meet any parties or Dota veterans. Because fast matchmaking time is very important to new players, we've implemented a max queue time for New Player Mode to ensure a quick start while protecting the player pool meaning the match will begin even without a full lobby, using bots to fill any empty spots.
We do recognize that some players will want to play with friends before they're ready for normal matchmaking, so if you queue in this mode with a party, you'll instantly be placed into a match with bots. This will allow new users to play with friends of all skill levels while still ensuring a safe and controlled environment for others to learn without the presence of a veteran player dominating the game.
Bots in this mode utilize a more forgiving behavior, and rules for the match are based upon the Turbo Mode modifications, which should provide space for players to get an understanding of the basics while encountering fewer sharp curves along the way.
UPDATED AND IMPROVED BOTS
The ability to play Dota in a stress-free environment on your own schedule and more importantly, at your own pace is one of the best ways to overcome early barriers in learning the game. Bot games are ideal for this, offering a stable platform on which to build game knowledge and apply the things you're learning.
To make sure Dota's bots are up to the task, we've implemented various improvements to the default set. We've updated these bots to support gameplay changes like outposts, neutral items, and new abilities; improved their behavior for things like laning, farming, rune pickup, ability use, and item use; rebalanced their strategy; added a new bot difficulty level custom-built for players learning the game; and with a tear shed for a decade of nostalgia given the bots some fresh names.
The default bots are tuned with newer players in mind, so players will encounter them in solo games as they start learning and continue on their way. Needs change with experience, however, and we've found community bots to be a more appropriate fit for players on steady footing. Once someone feels comfortable queuing for co-op mode, they'll face off against the top-rated community bots to ensure their Dota curriculum evolves in line with their skill level.
IN-GAME WIZARD TIPS
Some players famously love to play against bots, but many are eager to jump into live matches against human players for the true Dota experience. To help those who feel ready to match into real opponents, we've crafted a volume of helpful suggestions to guide them through common pain points faced by the uninitiated.
Whenever the game detects a new player doing something in a match that may not be wise, a helpful wizard will appear to impart some timely life-saving advice. So when someone spends too long hovering at low health, goes for a stroll under an enemy tower, or thinks they can 1v1 Roshan right out of the gate, the wizard will be there to help steer them back to safety.
Ready to inform and warn players about things like tower damage, crossing the river, ability counters, backdoor protection, vision, wards, dust, and loads more, the wizards advice will offer reliable support as people transition into real matches and expand the skills they learned in their games against bots.
NEW PLAYER CHAT
To help newcomers dip their toes into the resources offered by the Dota community, we've added a dedicated chat channel for new players that can be accessed upon completion of the first set of new player tasks. To foster a welcome environment, the channel admins consist of trusted community leaders from around the world who will help us select moderators.
We'll extend access to the channel to experienced players with high behavior scores to help answer any questions newcomers have and encourage their progress in the community.
Moderators will be tasked with making sure experienced players in this channel are helpful and well behaved. Experienced players will only have access to this channel with a high behavior score and long history with many games played. Bans from this chat are final, so keep it friendly.
FLEXIBLE COACHING
The best way to learn is to play, but sometimes you're in the middle of a game when you realize you need help. As part of the wider set of tools in this update, we're introducing new ways for players to request that help and for experienced players to offer it with a flexible coaching system that can be called on even in the middle of a match.
Players that need help can now request a coach to join them either in-game or from the dashboard. On the flipside, experienced players can see a list of folks seeking coaching and choose to help those in need. Coaches are limited to interacting with specific players, so coaches can text chat, voice chat, ping, and draw for students all without disturbing others in the game. Coaches who feel particularly skilled with a specific hero can filter the lists of potential students to find players who are learning that hero.
Just like friend coaching, these coaching sessions are private, and they can be as short or as long as both sides want. Once complete, both the coach and players rate the session. Coaches will gain and lose rating based on how their players rated them, and both players and coaches may lose the ability to interact with the system if they get too many bad ratings.
HERO BRIEFS
Not sure who any of those 100+ hero pictures in the roster even are? Much less what they do or what the ramifications of choosing them might be? Fear not. Each hero now has a focused overview breaking down core aspects of how they play and you can browse these rundowns at your leisure by checking the bottom-left of each heros loadout page.
These easy-to-parse descriptions will come in handy when youre pressed for time, so weve also included them on the bottom of the hero info pane during the pick phase. You can also see examples of similar heroes here to help find other fun choices based on what you like to play. This should help you build out an understanding of the strengths and roles of different heroes, naturally expanding your hero pool as your experience grows.
DASHBOARD ASSISTANCE
The Dota dashboard is filled with useful tools and information for the trained eye, but it's a lot to process for a newcomer launching the game for the first time. So it's important to help familiarize them with the core elements without raising any barriers to play.
When the client detects a new player, they'll be shown a slightly-tailored version of the menu, with different default tabs and contextual tips intended to help navigate everything on display. This should help guide them to the tools they need to hero-up and get out into the lanes.
DOTA PLUS FOR EXTRA HELP
Dota Plus is filled with great tools that enhance the daily Dota experience. To help new players better acclimate to the game, they'll now receive two free months of Dota Plus when they start playing, giving them access to Plus Assistant, Hero Progress, Chat Wheel shenanigans, and all the rest.
BANNING SMURFS
Even the most fairly-matched games of Dota can spiral out of control. And no one wants the extra burden of playing against smurfs. In the past, we leaned heavily on attempting to detect smurf accounts and move them to their correct MMR more quickly, which has helped somewhat but still causes damage along the way in cases of extreme smurfing.
Starting today, smurfing will be a bannable offense. We will primarily focus on new accounts created after today for which we have high confidence in their smurfing and game-ruining behavior. Moreover, we will also occasionally manually ban old pre-existing accounts that are clearly game-ruining. Furthermore, if you are found to be selling accounts, boosting or engaged in similar game ruining behaviors, your primary account may also be subject to a ban. To go along with this, we've recently increased our ban rate for boosters and purchased accounts.
For cases where we dont have extremely high confidence, but do have cause for smurf suspicion, those accounts are more likely to play with other suspected smurfs until we gain confidence to judge one way or the other.
If you do suspect someone of smurfing in your game, use the new post-game report option included in this update to flag them. This will help us track legit offenders and gather data used to inform our anti-smurf efforts moving forward.
RETURNING PLAYERS
With Dota's constant evolution, you don't have to be new to feel new. Sometimes players have to step away from the game for months or even years, and there will be a bunch of new things to catch up on that require an adaptation period upon return.
To help, when you return to Dota after not playing for a while, your account will be placed into a special new calibration mode that takes into account how long you've been gone when analyzing your games. It will be more sensitive to monitoring how your skill compares to when you last played, placing you into good games so you can have fun catching up on everything that changed while you were away. Because past accomplishments shouldn't feel like a punishment to returning players or worse, a barrier to returning at all.
UPDATED DOTA WEBSITE
The Dota 2 website is happy to announce that it's finally leaving beta!
With today's update, we've begun our revamp of the site. This includes a rework of the Heropedia and the blog to better steer players towards the info they want. The hero pages have been redesigned to present a clearer understanding of a hero's playstyle and mechanics at a quick glance, while offering more comprehensive information for those who dive beneath the surface. Featuring new videos for all the hero abilities, the updated layout makes it easier than ever to gain a fast understanding of how a hero looks and functions in a game.
COMING UP
This update covers a wide array of tools all focused on a specific task to make playing Dota more approachable to new and returning players. We hope everyone will find these tools useful in both the short and long term. We expect to be addressing bugs associated with this update and fine tuning in the coming days, and we look forward to hearing continued feedback on what we can improve to help you learn and have fun as you play.
Dont forget to check out the premiere of DOTA: Dragons Blood on Netflix tomorrow. Were excited to share in the journeys of Dragon Knight and Mirana as they explore this all-new vision of the Dota universe crafted for fans and newcomers alike.
After that, were aiming for the Friday following the Singapore Major as the day the next update ships. The 7.29 update will include the next hero as well as a balance-focused gameplay update.
Discover a world of Dragon Knights, gods, and demons as Davion and Mirana leap into action in DOTA: Dragon's Blood premiering on Netflix March 25th.
Check out the newly released main trailer below and tune in later this month on Netflix when the adventure begins.
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With spring just around the corner, it's time to help cast off the mantle of winter with a refreshing influx of new features and content for Dota Plus. Featuring updates to Hero Relics, added Turbo functionality, a seasonal treasure, and refreshed guild quests and rewards, there's ample for Dota Plus members to explore.
Hero Relics Update
Dota Plus Hero Relics now let you earn bonus Hero XP by increasing their stat values. Each Hero Relic gains a level whenever you reach a certain value for that specific stat. For example, Axe's "Enemies Culled" Relic will level up every 50 times you kill an enemy with Culling Blade. When a Relic levels up, you will see an in-game overhead toast showing off the stat, and you will also gain Hero XP. Common Relics grant 5 Hero XP per level up, and Rare Relics grant 30 Hero XP per level up.
We've also revamped Hero Relic purchasing. You now have the choice to buy random Common Relics for 1,600 Shards or random Rare Relics for 8,000 shards. Regardless of type, you will no longer receive duplicates while purchasing.
Lastly, we've done a pass to fix up or swap out Relics that were not functioning correctly due to gameplay changes.
Turbo Update
We know that some players prefer the faster pace of Turbo matches, so we've enabled both Hero Relics and Hero Challenges in that mode. Hero Relics will gain progress during Turbo matches at half the rate of normal Dota matches, and players can earn up to 1 star for Hero Challenges.
Dota Plus Seasonal Treasure
The Spring 2021 Seasonal Treasure is here, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Bloodseeker, Windranger, Clockwerk, Slark, Lich, Broodmother, Sand King, Drow Ranger, Pugna, Juggernaut, and Magnus. There's also a chance to unlock the Mango the Newt courier, which comes preloaded with random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to help haul in some extra shards for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season.
Rounding out today's changes, the guild rewards for silver, gold, and platinum tier guilds have been switched for the season.
Dota Dragon's Blood
Keep an eye out for the main trailer for Dota Dragon's Blood releasing later today at 4:00pm PST. We're excited to share another glance into the Dota universe before the series premieres on Netflix March 25th.
- Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers.
The latest teaser for DOTA: Dragons Blood is here! The all-new anime series premieres on Netflix March 25th.
Featuring stunning animation from Studio Mir (The Legend of Korra / Netflix's Voltron: Legendary Defender) and an epic story from Ashley Edward Miller (X-Men: First Class / Thor), DOTA: Dragon's Blood offers a new vision of the Dota universe for fans around the world to experience and discover. Were looking forward to sharing this journey with you!
[previewyoutube=wWoW9-HBIwI;full][/previewyoutube]
We are excited to share an all-new anime series exploring the Dota universe like youve never seen before premiering on Netflix March 25th. Catch the announcement video below and check out the Dragon's Blood section of the client as we reveal more updates in the weeks to come.
[previewyoutube=JM-NqFX2jU8;full][/previewyoutube]
Todays update introduces a powerful tool to help the community regulate negative behavior amongst its ranks Overwatch.
THE BASICS
Much like in CS:GO, Overwatch for Dota 2 provides a system that allows good-standing members of the community to verify the validity of reports flagging disruptive actions within games.
If a player chooses to review a case, theyll watch a replay with pre-marked sections indicating possible negative behavior by a specific player. After reviewing the replay, they can choose: guilty, not guilty, or insufficient evidence for either.
Eligible players will occasionally be notified below their profile pictures that they have the option to review a case. Reviewers will earn an accuracy score for their efforts, and those who falsely convict will receive a lower score, eventually losing the ability to participate in Overwatch at all. To gather a pool of reliable reviewers, well be enabling a growing number of accounts for participation over the next week or so.
REPORTING
Reports can now be made directly in a match via the scoreboard, or by selecting a player and clicking the flag on their hero portrait. Placing markers in the match will indicate to future reviewers where to look for negative behavior, and you can report the same player as many times as needed meaning the more reports you file that are accurate, the more evidence the reviewers will have to make a case.
To accommodate the new system, players now have a distinct pool of reports for Overwatch separate from communication reports. Reporting a player for Overwatch consumes one Overwatch report regardless of how many times you report that player in the game. As before, communication reports are still issued at the end of the game.
COMMUNICATION BANS
As noted above, communication reports are distinct from Overwatch reports and are still issued in the post-game screen. However, instead of preventing users from typing or using voice chat during a match, communication bans will now mute deserving players by default. As a result, other players can choose for themselves whether to unmute a chat-banned teammate or not. When a chat-banned player uses communications during a match, theyll receive a reminder of their status in the chat window.
- Fixed Psychic Headband destroying Homing Missile
- Fixed Flaming Lasso doing more damage than intended
- Fixed Level 25 Nature's Prophet talent not giving enough health
- Fixed Stone Remnant duration being higher than intended
This week begins the Winter 2021 season of the Dota Pro Circuit and with it kicks off six straight weeks of daily pro Dota action; all day, every day.
In preparation for this season weve revamped the in-client watching experience and youll find a ton of new ways to watch and follow along with the scene. The Watch tab now has a comprehensive schedule and shows you the the current team standings. Youll quickly get a snapshot of where things stand and what games are happening in the moment and where to watch. Youll also be able to follow your favorite teams to make sure you never miss one of their matches. Weve also updated the DPC app (iOS and Android) so you can follow along and track the new leagues and teams there as well.
If youve been following professional Dota for a while youll know weve explored a few ways for you to cheer on your favorite teams. In the coming weeks youll be able to back your favorites by purchasing content packages featuring in-game effects, sprays, emotes, loading screens and (of course) chat-wheel lines from your favorite teams. This content is coming straight from the teams themselves and they are submitting some great stuff for you to equip across your account.
Were excited for the next two months of competitive Dota and we know you are too. The games are live and you can jump in and watch right now right here:
Southeast Asia
- EN: https://www.twitch.tv/pgl_dota2
- CN: https://www.douyu.com/19002
- RU: https://www.twitch.tv/dota2mc_ru
- PT: https://www.twitch.tv/dpclive_pt
- ES: https://www.twitch.tv/dpclive_es
- EN: https://www.twitch.tv/dreamleague
- CN: https://www.huya.com/660118
- RU: https://www.twitch.tv/dota2mc_ru
- PT: https://twitch.tv/btsbrasiltv
- ES: https://www.twitch.tv/esblatam
- EN: https://www.twitch.tv/esl_dota2
- CN: https://www.huya.com/476318
- RU: https://www.twitch.tv/dota2mc_ru
- PT: https://twitch.tv/btsbrasiltv
- ES: https://www.twitch.tv/esblatam
- EN: https://twitch.tv/beyondthesummit
- CN: https://douyu.com/1701512
- RU: https://twitch.tv/dota2ruhub
- PT: https://www.twitch.tv/btsbrasiltv
- ES: https://www.facebook.com/4DEsports
- EN: https://www.twitch.tv/ogadotapit
- CN: https://www.douyu.com/3987014
- RU: https://www.twitch.tv/dota2ruhub2
- PT: https://www.twitch.tv/btsbrasiltv
- ES: https://www.facebook.com/liveesports.gg
- EN: https://www.twitch.tv/pwrdesports1
- CN: https://dpc.pwesports.cn/
- RU: https://www.twitch.tv/dota2mc_ru
- PT: https://www.twitch.tv/pwrdesports4
- ES: https://www.twitch.tv/pwrdesports3
This patch updates the Ability Draft game mode:
- Fixed Greater Bash not working when drafted.
- Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
- Fixed Fire Spirits not working with Shard.
- Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
- Fixed Holy Persuasion not converting ancient creeps with Scepter.
- Fixed Grave Keeper's Cloak not working with Shard.
- Fixed Epicenter not getting the Shard upgrade.
- Fixed Fissure Shard upgrade not working.
- Pulse Nova Scepter upgrade now grants Nihilism.
- Mana Void Scepter upgrade now grants Blink Fragment.
- Macropyre Shard upgrade now grants Liquid Ice.
- Fixed Spirit Form not granting Recall and Blinding Light when active.
- Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
- Fixed Ransack not getting the Geostrike upgrade with Shard.
- Summon Familiars Scepter upgrade now grants Silent as the Grave.
- Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
- Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
- Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
- Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
- Poison Sting now only applies to the primary target when used with multi-target attacks.
- Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
- Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
- Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
- Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
- Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
- Fixed Acorn Shot missing bounce targets for melee heroes.
- Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
- Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
- Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
- Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
- Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
- Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
- Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
- Fixed Duel ending early if Berserker's Call was on the target.
- Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
- Fixed talents missing from Wraith King, Omniknight & Beastmaster.
- Fixed being unable to click anything for the first few seconds of the game.
- Fixed Coaches crashing during drafting stage.
- Fixed private lobbies crashing after the draft if there wasn't 10 players.
- Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.
ABILITY DRAFT CHANGES:
=====
Fixed Greater Bash not working when drafted.
Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
Fixed Fire Spirits not working with Shard.
Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
Fixed Holy Persuasion not converting ancient creeps with Scepter.
Fixed Grave Keeper's Cloak not working with Shard.
Fixed Epicenter not getting the Shard upgrade.
Fixed Fissure Shard upgrade not working.
Pulse Nova Scepter upgrade now grants Nihilism.
Mana Void Scepter upgrade now grants Blink Fragment.
Macropyre Shard upgrade now grants Liquid Ice.
Fixed Spirit Form not granting Recall and Blinding Light when active.
Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
Fixed Ransack not getting the Geostrike upgrade with Shard.
Summon Familiars Scepter upgrade now grants Silent as the Grave.
Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
Poison Sting now only applies to the primary target when used with multi-target attacks.
Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
Fixed Acorn Shot missing bounce targets for melee heroes.
Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
Fixed Duel ending early if Berserker's Call was on the target.
Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
Fixed talents missing from Wraith King, Omniknight & Beastmaster.
Fixed being unable to click anything for the first few seconds of the game.
Fixed Coaches crashing during drafting stage.
Fixed private lobbies crashing after the draft if there wasn't 10 players.
Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.
- Updated the overhead heal display values to show the amplified values rather than just the base values.
- Diretide has ended. Diretide Point rewards will no longer be available.
- There will be opportunities to obtain The Hallowed Chest of the Diretide through playtime starting sometime in January.
- Fixed Orb of Venom slow stacking with Orb of Corrosion
- Fixed Cloak of Flames not doing less damage when carried by Illusions (now does 30)
- Fixed an unintended inclusion of damage reduction on Wrath of Nature
Hoodwink
- Base Agility reduced by 4.
- Acorn Shot: Bonus damage reduced from 25/50/75/100 to 20/40/60/80.
- Acorn Shot: Bounce count reduced from 3/4/5/6 to 2/3/4/5
- Bushwhack: Cast range reduced from 1200 to 1000.
- Bushwhack: Radius reduced from 325 to 275.
- Level 20 talent changed from -5 Armor Corruption to -3 Armor Corruption.
Deep in the outlands, beyond the deserts of Nanarak and north of the coal fires of Krimwohl, a treacherous expanse of woodland awaits -- where a stash of precious Aghanim's shards has been discovered and a cunning new hero runs wild.
Head over to The Mistwoods Update page to learn all about this new warrior in the battle for the Ancients and the trove of all-new powers that Aghanim's magnanimity has bestowed upon us all.
Winter gloom may shadow the lands, but for those battling over mastery of the lanes and destruction of an Ancient, nothing stops the action. And for the most dedicated, whose mastery is no longer in question, todays update unveils a new level of greatness Grandmaster along with other seasonal updates for Dota Plus.
Dota Plus Grandmaster Tier
Dota Plus members can now level up heroes to a brand-new Grandmaster tier at level 30. In addition to the inherent intimidation factor, players who earn the title of Grandmaster have access to a new chat wheel voice line for that hero. Any hero challenges completed as a Grandmaster will also grant shards as a reward instead of hero XP.
Dota Plus Seasonal Treasure
To accompany the debut of Grandmaster, the Winter 2020 Seasonal Treasure is now available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Dragon Knight, Puck, Spirit Breaker, Templar Assassin, Earth Spirit, Vengeful Spirit, Luna, Necrophos, Undying, Ember Spirit, and Centaur Warrunner. Theres also a chance to receive the Very Rare Hermid the Crab courier, which comes preloaded with random prismatic and kinetic gems.
Updated Seasonal Quests & Guild Rewards
Todays update also comes with a new set of Dota Plus quests to haul in some extra shards for the Seasonal Treasure, helping you earn up to 115,200 shards over the course of the season.
Not to be left out, the guild rewards for silver, gold, and platinum tier guilds have been switched out for the season.
[table] [tr] [th]GuildTier[/th] [th]Rewards[/th] [/tr] [tr] [td]Silver[/td] [td]
- : guildbanner : emoticon
- : dazzle_shrug : emoticon
- : pump_glad : emoticon
- "Happy Tree" spray
- "Earthshaker Dunk" spray
- "Chicken" spray
- "The next level play!" chat wheel
- " " chat wheel
- "----, " chat wheel
General
- True Sight Radius on Home Buckets and Taffy Wells increased from 1000 to 1200.
- Scarecrow Stashes now have True Sight in a 1000 radius that reveals all heroes on both teams.
- Player owned non-hero units deal only 25% of their normal damage to the home bucket for purposes of stealing candy.
- Taffy Guardians take 50% damage from player owned, non-hero units.
Items
- Reduced sentry ward stock time from 85 to 60.
- Reduced sentry ward cost from 75 to 50.
- Reduced dust gold cost from 80 to 50.
- Reduced TP scroll cooldown from 80 to 45.
Heroes
- Clinkz Death Pact benefit from Rotting Hulks and Festering Hulks (Round 3) reduced from 40% to 25%.
- Clinkz Death Pact benefit from Volatile Arachnids (Round 5) reduced from 25% to 10%.
Slivers of the Mad Moon cast their waning light across the land. A dormant beast stirs in his cave, a powerful hunger overcoming the arcane tendrils that bind him in his hibernation. We once celebrated his taste for sweets and the blood spilled in his honor by both Radiant and Dire. But that was quite long ago. Yet he stirs. Could it be? Yes! Now comes the season of Roshan! And with him comes an all-new Halloween game mode, rewards upon rewards, gobs of candy to steal and a heaping new treasure for one and all. Lo, its Diretide.
Featuring a new version of the Diretide game mode, collect and steal candy from your enemies, while keeping Roshan at bay. The best-of-5 fast-paced brawl will be available for everyone to play until December 22nd. For the duration of the event, Diretide and Dota games you play will reward you with Diretide Points. Every 100 Diretide Points collected, youll receive one of over 75 unique rewards including exclusive sets, couriers, wards, a Chest of the Diretide, a Pumpkin Head equippable by any hero, ghostly costumes for your heroes and your courier, an alternate in-game art style global item, chat wheel lines, sprays, MMR Double down tokens and more!
Diretide is not the only thing that is back from the past this year: The Hallowed Chest of the Diretide, with more than 60 items among 5 tiers, including Immortals and Emblems, reintroduces the Chest and Key system. Similar to Dota chests from 2013 and CSGO, the Chest of the Diretide drops as a reward for playing and is opened with a key purchasable on the store. Both the Chest and its contents are immediately marketable and can be purchased and sold on the Marketplace directly from inside the client. Additionally, we are introducing a Trade Up system that allows you to turn 10 items of a tier into a random item of a tier higher. Dont have 10 items of the same tier? We will help you automatically fill the empty slots with the cheapest items from the marketplace so you can find the best bargains and turn them into more valuable items. Like CSGO crates as well, the odds of tier 1 to tier 4 are 1:5 compared to the tier immediately below. The odds for the cosmically rare emblems are 1:100000, like previous emblems.
Find more details on the Diretide Website
- Fixed some notifications appearing on top of the in-game item shop
- Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
- Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom)
- Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.
- Fixed a bug with Wukong's Command against invisible heroes
The original deadline for this year's Collector's Cache Call to Arms is drawing near. Considering some contributor reports about the workshop importer that had to be addressed, we've decided to extend the submission period for several more days. Please make sure to submit your entries to the Workshop by the end of Monday, September 28th, and mark your submissions with the "Fall 2020" tag when tendering items to the Workshop.
Not even Lyralei herself understood the true extent of her connection with the guardian wind. With no knowledge of her forebears, or memory of her first days, she could but listen for the truth in the whispers of sun-dappled trees around her, or the howling storms that keep even daylight at bay. But as she grew, and her strange connection with the guardian wind became ever stronger, an unease about her origins began to take hold. Unleash the power of the wind with the all-new Compass of the Rising Gale Arcana bundle, available now in The International 10 Battle Pass.
This Arcana bundle includes a new model and base items, new animations, a custom channel bar and Focus Fire damage counter, ambient wind effects for both styles, additions to base and Immortal effects for her abilities, new death effects for both Windranger and enemy heroes she takes down, and over 500 new Arcana-exclusive voice lines. Rack up damage on targets you kill using Focus Fire to unlock the Reflections of the Gale alternate style.
Learn more at the Compass of the Rising Gale update page.
General
- Added three new playable heroes: Queen of Pain, Slark, and Templar Assassin
- Added a fifth ascension level: Apex Mage
- Added four new ascension modifiers: Glutton, Clumsy, Glimmer, Meteoric
- Bristleback now sells a variety of minor upgrade shards for the chosen heroes in the game
- The rate of earning Battle Points during the game has been increased
Aghanim's Trials
- The next Trial will be on the Grand Magus ascension level
From deep inside the toy box, a frightening plaything joins the fray. Available now to all Battle Pass owners who reach level 255, the new Toy Butcher Persona for Pudge features an all-new model, animations, and voice performance.
Feared amongst the fluff-stuffed denizens of the toy box, The Toy Butcher stalks the corners and shadows of the bin, always on the hunt for his next kill. Every toy knows that once the butcher gets his hook in you, your stuffing and your life are forfeit - like as not to be left strewn about the lanes as the plushy monster jaunts happily away from your lonely, ragged remains.
Claim the new persona now in your Battle Pass and don't forget to pick up the Voice of The International Announcer Pack on your way, available to all Battle Pass Owners at level 75 and above, to herald your next victory.
Aghanim's Trials
- For this week's Trial the ascension level will be Sorcerer, and the monsters from beyond dimensions are extra resistant to physical attacks, including bosses.
General
- Fixed a bug that could cause Kinetic Field's Formation Time to become negative.
- Fixed Static Storm's cooldown reduction upgrade applying as a flat value instead of a percentage reduction.
- Fixed some cases where ability values would not update after taking a shard.
- Fixed Rend lifestealing from reflected damage.
The International 10 Collector's Cache is back with a second helping of items from the Dota 2 workshop, featuring full sets for a wide variety of favorite heroesincluding a Rare set for Templar Assassin, a Very Rare set for Faceless Void, and an Ultra Rare set for Legion Commander.
Available now for $2.49, unboxing 14 of these treasures will automatically grant you 34 Battle Levels, and the odds of receiving a bonus rare item increase with each one you open. You can also recycle any unwanted sets for two Battle Levels.
Volume II of the Collectors Cache will only be available for the next thirty days and is the only way to receive these exclusive item sets, apart from the Ultra Rare Legion Commander set which will be marketable sometime after The International 11 concludes. As before, 25% of each sale contributes directly to The International 10 prize pool.
Once again, wed like to thank all of the community artists who tendered submissions to the Dota 2 Workshop, as well as the entire Battle Pass community for your support.
As we move into the later days of summer, it's time now to also start thinking about the approaching fall season and new possibilities for treasure to come. To help prepare, we're inviting all Dota 2 Workshop creators to dream up the latest in Dota 2 fashion and other combat accoutrements. We're now officially accepting submissionsthemed around autumn, Halloween, or perhaps some other innovations of your ownand we're interested in putting a larger quantity of items to use than in the past. Over the next week or two, we'll be increasing the budgets for workshop items to give you more to work with. If you discover certain slots haven't been improved sufficiently, please send us your feedback so we can make any appropriate adjustments. Please make sure to mark your submissions with the "Fall 2020" tag when tendering items to the Workshop. We request that all submissions be on the Dota 2 Workshop by the morning of Thursday, September 24th, 2020. As usual, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
General
- The next of Aghanim's Trials will be set to Grand Magus ascension level
- Fixed a bug where passives would sometimes not update their values from upgrades immediately
Ursa
- Earthshock bonus damage upgrade increased from 75 to 100
- Fixed Relentless stacks getting wiped by re-casting Overpower
- Relentless: stacks gained increased from 1 to 2
- Ursa Minor: Cubs' Fury Swipes damage increased from 20% to 25%
- Fixed Ursa being able to get permanent Concealed
Weaver
- Fixed Weaver being able to reduce Swarm's attack interval to near zero
Several Encounters have had their difficulty adjusted down
- The Malorkian Hammers
- An Unwinnable Standoff
- The Soothing Sounds of Sirens
Several Encounters have had their difficulty adjusted up
- The Beastly Babies
- Rizzrick the Razorsaw
- A Bad Trading Post
Immortal Treasure II is now available, featuring all-new items for Magnus, Slardar, Troll Warlord, Sven, Silencer, and Witch Doctor.
In addition to these items, each of these treasures you open also offers increasing odds of receiving a rare set of wings for Jakiro, a very rare Golden version of the Slardar or Witch Doctor items, or an ultra rare Ursa cub carrier. Theres even a cosmically rare chance youll discover a Divine Emblem.
All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. In the meantime, head over to the Battle Pass page for a preview of the new items and custom effects featured in the treasure.
General
- The next of Aghanim's Trials will take place on Sorcerer.
- The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged).
- Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards)
- Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room
- Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes
- Improved behavior when units like grumpy ogre seals bounce out of the level
- Boots of Travel: increased bonus move speed 32 -> 90
- Fixed several cases where enemies would not aggro on damage.
- Gary's armor now increases per ascension level.
- Time before creatures detect invisible players increased from 2.5 to 5 minutes
- Time before providing vision of remaining creatures to players increased from 4 to 5 minutes
Several Encounters have had their difficulty adjusted down
- Splitsville
- The Silent Killer
- Jungle Hijinx
- Blind Bombardiers and their Brethren
- A Strange Morphology
- Al, the Chemist
- The Last of the Corpulent Killers
- Toothy Toothums
- The Malorkian Hammers
- An Unwinnable Standoff
- A Mind-Tingling Offer
- Mister Cleaver
- A Bad Trading Post
- The Soothing Sound of Sirens
Several Encounters have had their difficulty adjusted up
- Hoppy Bats
- The Beastly Babies
- The Scarabs of Scuttletown
- Urn Your Keep
Ursa
- Fury Swipes are no longer affected by creature status resistance.
- Base max Fury Swipes stack count from 5 -> 6
- Added two new Earthshock Legendary Shards: Digging In and Relentless
- Digging In: Earthshock applies and has its damage increased by Fury Swipes.
- Relentless: Enemies that die under Earthshock's debuff give Ursa 1 stack of Overpower.
- Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor
- Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.
- Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage.
- Added a new Enrage Legendary Shard: Rampage
- Rampage: An Earthshock is triggered at Ursa's position every second while Enrage is active.
- Removed Blunt Their Claws Legendary Shard
- Removed Anger Legendary Shard
- Removed Tough Skin Legendary Shard
Snapfire
- Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position.
- When taking the "Lil' Shredder Uses Your Attack" talent, the fixed damage from Lil' Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil' Shredder damage is no longer wasted)
- Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed.
- Autocannon shotgun interval shortened from 2.0 to 1.0
- Explosive Shells now also applies the Lil' Shredder debuff in the area instead of just the damage.
- Fixed Raisin Firesnaps not being targetable on enemy channeling targets.
Magnus
- Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through.
- Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim's Spell Shards.
Mars
- Added new Bulwark Legendary Scepter Shard: Retort
- Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God's Rebuke if attacked from the front
Sniper
- Assassinate: cast point reduced from 2.0 to 1.5
- Added a common / elite shard to reduce Assassinate aim duration
- Hipshot now reduces aim duration by 50% rather than to a fixed duration
- Big Game Hunter: no longer provides bonus agility per Captain kill
- Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter
- Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster
Weaver
- Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed.
- Changed beetle attack rate reduction upgrade from -0.15 to -15%
Winter Wyvern
- Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets.
- Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16
- Arctic Burn: duration reduced from 8 to 7
- Winter's Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50%
Echo Slam Potion
- Initial damage increased 180 -> 300
- Echo damage increased 110 -> 130
- Cost reduced 750 -> 650
Ravage Potion
- Damage increased 600 -> 800
Explosive Barrel
- Now also applies 0.75 second stun
Map Changes:
- Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage.
- Added trees to the west entrance of Rizzrick the Razorsaw.
Bug Fixes:
- Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
- Flight is now disabled upon entering Trap rooms.
- Fixed Voodoo Restoration's Mana Cost upgrade increasing the mana cost.
- Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
- Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul's Scepter.
- The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
- Fixed Witch Doctor's Death Ward being killable in some cases.
- Fixed Witch Doctor's Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
- Fixed a case where Aghanim could be instantly killed by Winter's Curse.
- Fixed a server crash with Raisin Firesnaps.
Map Changes:
- Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings.
General
- Damage and Health scaling of enemies in Apprentice and Magician has been adjusted down.
- Gold per gold bag increased by 25% in the Penguin, Morty, and Pangolier bonus rooms.
- All Trap Rooms now provide Elite Rewards (2x)
- Increased the rate at which players earn Battle Points by 30%
- The following encounters have had their difficulty adjusted down: - Blind Bombardiers and their Brethren - The Demonic Dozens - A Strange Morphology - The Silent Killer - Al, The Chemist - The Apex Mage
Map Changes
Fixed issues with players getting stuck in The Tomato Men from an Alternate Dimension, Some Grouchy Dogs, Blind Bombardiers and their Brethren, Jungle Hijinx, The Scarabs of Scuttletown, The Beastly Babies, A Strange Morphology, Hoppy Bats, The Demonic Dozens, The Malorkian Hammers
General
- Fixed a number of places where players could get stuck in terrain
- Fixed an exploit with Aghanim and summoned units
- Chance to randomly drop a mana potion from an enemy reduced from 3% to 2%
Encounters
- Fixed issues with players getting stuck in Your Friend Grunch, Urn Your Keep, Jungle Hijinx, Chippy Conifers, Rizzrick the Razorsaw, A Bad Trading Post and The Briney Boys encounters
- Added lower level arena to Rizzrick the Razorsaw Encounter
- Fixed a case where Storegga would not throw the last remaining player
- Fixed a case where Badland Bandits encounter did not spawn the last two portals
- Fixed issues of multiple splits with ascension modifiers in Splitsville
- Fixed an issue with Doom not casting Doom in Urn Your Keep
Items
- Bogdugg's Lucky Femur - When Lucky Femur procs, it is placed on cooldown for the duration of the refreshed ability's cooldown.
- Heart of Tarrasque - Recipe cost increased from 650 to 1400 - Cooldown increased 5 to 10 - Now has a max item stock of 4 that does not replenish
- Black King Bar - Cooldown decreased from 70 to 60
- Bottle - Mana Restore per charge decreased from 12 to 8
- Stonework Pendant - Health Spell Cost multiplier increased from 2x to 3x
- Bloodthorn - Recipe cost increased from 1000 to 2000 - Cooldown increased from 15s to 30s - Debuff duration increased from 5s to 3s - Debuff damage increased from 30% to 15%
- Orchid Malevolence - Cooldown increased from 15s to 30s - Debuff duration decreased from 5s to 3s - Debuff damage decreased from 30% to 15%
- Force Boots - Gold Cost / Reward Value increased from 4500 to 5500
- Slippers of the Abyss - Gold cost / Reward Value increased from 5000 to 5500
Heroes
Tusk
- Ice Shards - Cooldown decreased from 20/18/14/12 to 18/16/14/12 - Manacost increased 100/105/110/115 to 100/110/120/130 - Damage increased from 80/160/240/320 to 100/160/240/300 - Duration decreased from 4/4.5/5/5.5 to 3 - Decreased duration from common upgrade from 1s to 0.5s - Icebreaker damage percentage increased from 15% to 30%
- Tag Team - Cool Party lifesteal decreased from 10% to 8%
- Walrus Punch - Walrus Punch can no longer be used on Aghanim's Spell Swap crystals - Walrus Punch Crit Multiplier upgrade decreased from +100 to +75
- Guardian Angel - Base Duration decreased from 4/5.5/7 to 4/5/6 - Base Mana cost increased from 125/175/250 to 150/200/250 - Base Health Regen increased from 8/12/16 to 10/14/18 - Angelic Flight now grants 30% magic resistance instead of magic immunity - Heal Life Angel trigger chance reduced from 25% to 12% - Heal Life Angel cooldown increased from 0.75 to 1.25 - Guardian angel duration upgrade decreased from 1.5s to 0.75s
- Purification - Added Purification cast range upgrade +100 - Stalwart reduction upgrade increased from 0.3s to 0.4s
- Degen Aura - Righteous Path affect allies for 50% of attack and movement speed values - Absolution restoration increased from 3% to 3.5%
- Heavenly Grace - Judgement damage increased from 100% of Omniknights attack to 150%
- Kinetic Field - Base duration rescaled from 2.6/3.2/3.8/4.4 to 2.8/3.2/3.6/4 - Base mana cost increased from 70 to 70/80/90/100 - Base cooldown rescaled from 20/17/14/11 to 18/16/14/12 - Area of Bliss reworked from healing 4% of max HP to 50% of Disruptor's Intelligence
- Glimpse - Blast In The Past reworked damage from Base attack damage to 150% of Disruptor's Intelligence - Shocking Travel reworked from 30% Base Attack damage to 50% of Disruptor's Intelligence - Glimpse Bonus Damage minor upgrade 20->30
- Static Storm - Field of Dreams reworked from 100% chance to do a 140% critical strike to 30% chance to do a 150% critical strike - Pacific Storm damage reduction decreased from 50% to 30%
- Level 10 talent decreased 8% spell lifesteal to 6% spell lifesteal
- Corrosive skin - +8% magic resist minor upgrade reduced to +5%
- Shukuchi - Removed Greater Shukuchi upgrade
- Death Ward - Death Ward's primary attack can now damage Aghanim's Spell Swap crystals - Death Ward attacks no longer bounces to Aghanim's Spell Swap crystals
- Maledict - Blighted Area of effect increased from 250 to 300 - Mumbo Jumbo Heal of Damage Dealt increased from 50% to 60%
- Arctic Burn - Base attack range bonus decreased from 350/425/500/575 to 300/350/400/450 - Split shot no longer affects Aghanim's Crystals - Split shot secondary target damage decreased from -25% to -35% - Minor Duration upgrade decreased from +4s to +1s - Second Degree Burn cooldown increased from 2 to 3.5 - Arctic Splash radius decreased from 200 to 175
- Cold embrace - Base Heal percentage decreased from 2.5/3.75/5/6.25 to 2.5/3.5/4.5/5.5
- Spear - Shish Kebab upgrade increased from 5 enemies to 7 enemies
- Bulwark - Bulwark Return upgrade increased from 25% attack damage to 35% attack damage
- Arena of Blood - Coliseum attack speed decreased from 50 Damage, 50 attack speed to 25 damage, 35 attack speed
- Earthshock - Cannonball now stuns enemies for 1.5 seconds - Cannonball decreased knockback distance to 125 - Earthshock movement slow upgrade increased from 15% to 20% - Blunt Their Claws miss chance increased from 30% to 40%
- Enrage - Protect the Cubs now provides allies with all the benefits of Enrage, instead of magic immunity
- Take Aim - Range upgrade decreased from 75 to 50
- Headshot - Decreased headshot damage upgrade from 35 to 30
- Empower - Damage upgrade decreased from 10% to 5% - Cleave upgrade reduced from 15% to 10%
- Skewer - Fixed level 2 skewer having 9000 range - Skewer Slow Minor upgrade increased from 20% to 25% - Spit Take heal percentage increased from 50% to 60%
- Firesnaps - Raisin Cookies deals 2x damage to cookie eater - Baker's Dozen radius increased from 250 to 300 - Impact radius upgrade increased from +75 to +85 - Freshly Baked duration increased from 5 to 6.5
- Mortimer Kisses - Movement slow upgrade increased from +15% to +20%
- Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended
After being lost across multiple dimensions, Aghanim the Mighty, Aghanim the All-Knowing, Aghanim the Absolutely-Yoked-and-Handsome, has found his way back to the realm and he doesnt arrive alone. Available to everyone and completely free-to-play, Aghanims Labyrinth is a four-player, cooperative roguelike that pits your party against Aghanims curated collection of interdimensional monsters. No Battle Pass required (although owners of the Battle Pass can earn points by playing). [previewyoutube=4QxqctzXQqc;full][/previewyoutube] Lost far beyond the astral plane for what felt to him like millennia, Aghanim tumbled hither and yon through the mists of creation, enriching his mind with magic from across the void. Aghanim became impossibly rich with unknowable insights save for the simple knowledge of how to return. It was only before a chorus of faint voices broke through the din that he believed hope was lost. There, through darkness intertwined with ribbons of horror, could he hear hero after hero building HIS scepter. Gather your party and check out the Aghanims Labyrinth for a full overview of the mode. Hurry, Aghanim awaits!
From the ashes of a fallen faith, a young warrior joins the fight against the perversions of the arcane. Available now to all Battle Pass owners who reach level 305, the new Disciple's Path Hero Persona for Anti-Mage features an all-new model, animations, and voice performance to ensure she can carry on the lost traditions resurrected by the Anti-Mage.
Rescued at a young age by the Anti-Mage, and fostered by his allies, the disciple Wei began her training as soon as her mentor would allow. Now, after years of study and meditation, Wei is called upon to journey into the world and wage battle by the tenets of a new orderto tear down the pillars of magic and bring the wizards of these realms to their vile knees.
Head over to The Disciple's Path update page to learn more, and then blink into the lanes to farm up and lay waste to your enemies.
The final votes have been tallied and The International 10 Collector's Cache is now available, loaded with the top 18 eligible item sets as voted on by the Dota 2 community.
Unboxing 15 treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each treasure you open. You can also recycle any unwanted items for 2 Battle Levels.
The International 10 Collector's Cache is available for $2.49 and will only be on sale for 30 days. This will be the only way to acquire these exclusive items, except for the ultra rare Mirana item, which will be marketable sometime after The International 11 concludes. Each purchase of this treasure contributes 25% of sales directly to The International 10 prize pool.
The final vote tally is listed below, with the exception of a second Grimstroke set at rank 17 that set will be released at some point in the future.
[table]
[tr]
[th]Rank[/th]
[th]Hero[/th]
[th]Votes[/th]
[/tr][tr]
[td]1[/td]
[td]Tiny[/td]
[td]533,094[/td]
[/tr][tr]
[td]2[/td]
[td]Night Stalker[/td]
[td]513,300[/td]
[/tr][tr]
[td]3[/td]
[td]Underlord[/td]
[td]462,155[/td]
[/tr][tr]
[td]4[/td]
[td]Mars[/td]
[td]461,980[/td]
[/tr][tr]
[td]5[/td]
[td]Ancient Apparition[/td]
[td]445,540[/td]
[/tr][tr]
[td]6[/td]
[td]Warlock[/td]
[td]434,483[/td]
[/tr][tr]
[td]7[/td]
[td]Juggernaut[/td]
[td]424,958[/td]
[/tr][tr]
[td]8[/td]
[td]Disruptor[/td]
[td]416,678[/td]
[/tr][tr]
[td]9[/td]
[td]Silencer[/td]
[td]410,484[/td]
[/tr][tr]
[td]10[/td]
[td]Mirana[/td]
[td]405,545[/td]
[/tr][tr]
[td]11[/td]
[td]Pudge[/td]
[td]400,718[/td]
[/tr][tr]
[td]12[/td]
[td]Bounty Hunter[/td]
[td]393,102[/td]
[/tr][tr]
[td]13[/td]
[td]Huskar[/td]
[td]390,656[/td]
[/tr][tr]
[td]14[/td]
[td]Jakiro[/td]
[td]390,030[/td]
[/tr][tr]
[td]15[/td]
[td]Grimstroke[/td]
[td]388,186[/td]
[/tr][tr]
[td]16[/td]
[td]Nature's Prophet[/td]
[td]379,109[/td]
[/tr][tr]
[td]17[/td]
[td]Lina[/td]
[td]367,285[/td]
[/tr][tr]
[td]18[/td]
[td]Enchantress[/td]
[td]363,905[/td]
[/tr]
[/table]
We once again thank the community artists who tendered submissions for this year's treasure, as well as the entire Battle Pass community for casting votes in support of their favorite item sets. We look forward to seeing your top selections in the lanes.
The Dota 7.27 update is out with a lot of general changes, item balance changes and two all-new items. Check the patchnotes here.
Explore ever deeper into the reaches of the Battle Pass rewards line with the Battle Level Bundle, available for a limited time only. Battle Pass customers can purchase this discounted bundle from now until the morning of Monday, June 29 to unlock 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II, and 3x Immortal Treasure III for only $29.99.
This bundle offers 75% savings on the combined value of the levels and treasures, and will contribute 25% of each sale directly to The International 10 prize pool. Each customer can buy up to two bundles.
The International 10 Battle Pass is jam packed with amazing rewards: the Sanctums of the Divine Terrain at level 160, the Toy Butcher Pudge Persona at level 255, the Disciples Path Anti-Mage Persona at level 305, the One True King Wraith King Arcana at level 375, the Eminence of Ristul Queen of Pain Arcana at level 445, the Compass of the Rising Gale Windranger Arcana at level 575, and the Collectors Aegis at level 1000 to name just a few. The Battle Level Bundle is just the tool needed to unearth the full potential of this years Battle Pass.
- Turbo: instant banning is back
- Turbo: neutral item times reflected in HUD
- Fixed flying vision not applying to some heroes with stolen spells. (i.e. Morphling with Tree Dance, all relevant spells in Ability Draft)
- Fixed Morphling, Rubick, and all heroes in Ability Draft being visible to enemies when using Tree Dance.
- Ability Draft: Tinker's Rearm now restores a single charge on abilities with charges when cast.
- Ability Draft: After Tree Dance is cast, the ability is replaced with Primal Spring while the hero is in a tree.
We've received messages from workshop artists concerned about fairness in the upcoming Collectors Cache, specifically that some item sets were over the polygon limits allotted by our workshop tools. We agree that this provides an unfair advantage and have removed them from the selection pool. Periodically we contract workshop artists that we've had a good experience with to create customized content. As part of that process, we need to tag their accounts so they can submit the raw files for a variety of types of content, privately, through the workshop. This system was intended to be used only for contract work, and not as a way to gain an advantage in general workshop submissions, which have their own guidelines, such as for the Collectors Cache. We should have been more vigilant in monitoring submissions, as weve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future. Upon reviewing the community's top selections to construct the treasure list, we found two of the selections to be over the stated budgets. They will be replaced by the next two most highly-voted sets. There was also a question as to why some sets had references to particles prior to the voting. This is a regular development process that we have for workshop items in general. If a Valve artist wants to do something different in between tasks, or has some availability and an idea to enhance a specific item from the workshop, they are encouraged to explore it. The reason for that is because it can be released at a later date in another treasure if it doesn't make it in the community-driven portion of the Collector's Cache. A similar scenario happened last year, where we had enough extra resources to be able to create a second Cache using some older popular items and some newer ones. For this year we aren't sure if we will release a second Cache, or instead use items we found interesting for a future treasure. That depends entirely on how the production schedule plays out, and if some things take longer or shorter than expected. A couple notes for clarity: 1) polygon limits are the limits for what contributors should submit, and not the limit for what content is in the game necessarily, as there are often adjustments and changes that are done after a set is accepted. 2) None of the internal particles were part of the in-game display for voting Finally, per feedback we've gotten from workshop artists, we will be reviewing the existing polygon limits for workshop submissions and evaluate doing an across-the-board increase to the limits.
- Turbo: MVP enabled
- Turbo: Couriers are invulnerable
- Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
After so long exploring the playground of the mortal realm, Akasha returns now to the dangerous Court of Ristul, where fiendish new plans are set to begin. Celebrate her rise to power with the all-new Eminence of Ristul Arcana bundle, available now in The International Battle Pass.
This Arcana bundle includes a new model and base items, new animations, custom Sonic Wave and Blink, custom deny effect, ambient effects, a special whip melee attack animation for targets in close range, a Sonic Wave pain meter, and over 500 new Arcana-exclusive voice lines. Torment 1000 heroes with Sonic Wave in your victories to unlock the Royal Decree alternate style.
Make way for your queen over at the Eminence of Ristul update page.
This update adds an option to allow players who preferred using the Sideshop to continue doing so. With the new option enabled, you will be able to use recycling to earn gold instead of the current mechanic. The option can be toggled on and off depending on your recycling preference at any time. Furthermore, gold will be provided once again through Guilds and Gauntlets.
We recognize that some players may have already spent their gold and consumed their gems since our update Thursday. We will be restoring everyone's gold to the value it was before the update. We will also restore any spent gems since then. Any items redeemed through the store will still remain in player's inventories.
Regarding the state of the bench, we know some players would want it reverted while others wouldn’t so we added a new button in the Sideshop to let you choose before taking any actions.
The Dota 2 Workshop has seen an amazing amount of high-quality submissions for this year's Collector's Cache. As is custom, we'd like to invite all Battle Pass owners to weigh in on the process and help make the final selection.
From now until Friday, June 12, the final candidates for the Collectors Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache.
We'd like to thank all of the workshop artists who have submitted items, and we look forward to unveiling the collection that best represents the community's favor.
In this update we are rolling back two features to be like they were last year: Weekly Wagering & Recycling/Sideshop.
The amount of weekly battle points available from wagering is now the same as last year.
Sithil and Quirt’s reimagined Sideshop has been shut down. Immortals can now be recycled using the same system as last year. For players that have already recycled immortals, the system will automatically back fill your progress on this replaced system and grant you additional immortal treasures as appropriate. Any rewards previously earned through the Sideshop will remain in player inventories, and if you still have gold and wish to continue rolling in the Sideshop, you can use the dota_show_sideshop command.
As part of this update we are also removing ticketing requirements for the Gauntlet.
We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update:
- Wagering battle point rewards are now increased by 50%
- Guild contract battle point rewards are now increased by 100%
- Sideshop gold for Recycling is increased by 65%
- Sideshop gold for Guild contracts and upgrades are increased by 100%
All these changes are effective as of this update. For sideshop gold earned through previous recycles, we will be granting the extra gold over the next few hours.
The International Battle Pass has arrived, ready to fill your summer with the epic trappings of Dota and unveil an overflowing vault of seasonal features, effects, and extraordinary rewards. Check out the full Battle Pass website to dive into everything in store.
You'll be able to create Guilds and undertake group assignments; face a new daily dose of competitive Dota in the Battle Gauntlet; and eliminate specific enemy heroes for special Bounty Killing bonuses. With prizes awaiting you on the rewards line like a custom terrain; two hero-bending Pudge and Anti-Mage Personas; three new Arcana items for Wraith King, Queen of Pain, and Windranger; and so much more, the most-anticipated season in Dota has now begun.
Please note that Immortal items from The International 10 Battle Passincluding Ultra Rarescannot be traded or marketed until The International 11 Battle Pass concludes. Until then, each item can be gifted once.
As for The International itself, we will continue to monitor the global situation and will announce new dates when we can be confident in our ability to deliver a safe and uncompromised tournament for the players and fans. As always, 25% of all Battle Pass sales will go directly to the prize pool of this event.
Custom Games: Declining to accept a match for a custom game now applies a custom game cooldown.
After extensive consideration of the global health emergency stemming from COVID-19, we have made the difficult choice to delay The International. We have been exploring various date possibilities, but it is likely that the event will need to happen in 2021. Given the highly volatile landscape for local gathering restrictions, virus trajectory, and global travel policies, we don't expect to have enough confidence to communicate firm dates in the near future. In the meantime, we are working on restructuring the DPC season for the fall, and will be providing more information as soon as we have it.
The 10th International prize pool will be funded by 25% of sales of the next Battle Pass, which we are planning to release soon instead of closer to the event itself. However, with our team working from home and things taking longer to complete, the release date of the Battle Pass will be at least a couple of weeks later than usual.
We hope everyone in the Dota community is staying as safe as possible, and look forward to a time when we can once again welcome everyone to enjoy the spectacle of The International.
While the original deadline for this year's Collector's Cache Call to Arms has already arrived, we've decided to extend the submission period for one more week. Please make sure to submit your entries to the Workshop by the end of Sunday, May 3rd, and mark your submissions with the "Collectors Cache 2020" tag. This extension also means there is still time for fans to visit the Workshop and vote through the Queue to take part in the selection process. Vote now to ensure your voice is heard.
- Fixed some bugs with lifesteal amplification (caused things like heart and divine favor to affect it)
- Fixed an exploit which duplicated neutral items.
- Fixed Primal Split immolation dealing too much damage.
- Further minor camera adjustments following the previous iteration
- Fixed an XP bug that was recently introduced that caused streaks to give much more XP than intended
Dota Gameplay 7.25 is out now! Changelog can be viewed here.
In this update we are introducing a new system for gathering data on the type of changes that are harder to evaluate or predict without very large number of games, such as gold bounty formula changes.
We expect the number of times that we actually do this during the year to be very low, however when we do it it'll be during weekdays only at the lowest point of user activity, between 4 and 6PM Seattle time. In addition, we are adding a convar "dota_disable_experimental_gameplay" that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set. The changes will never be active in lobby and league games.
We recognize that in some cases players will back solve what changes were done, however we won't announce changes ourselves in part because we don't want players to overcompensate with knowledge of them and because generally we prefer to not reveal potential upcoming changes.
Although the type of changes we are thinking about, like gold distribution, take much more than a game or two to show their full impact, we will still be able to get meaningful data and analysis on the direction and scale of changes.
- The rarity of “Very Rare” treasure items has changed to be closer to the halfway point between “Rare” and “Ultra Rare” items.
- Fixed a bug with combining Bloodstone or Rapier when some components were in your backpack.
- Fixed the interaction of backdoor protection and Lone Druid's Bear and Brewmaster's Primal Split.
- When selling stacked wards both sentry and observer wards now restock correctly.
- Fixed a bug where a gem stolen from the enemy team would credit the wrong player with bounty for wards killed.
- Fixed a bug where a creep killing a ward did not award bounty gold to the player who placed the detection.
- Fixed the interaction of Lone Druid's Spirit Bear and Magic Lamp.
- Dark Seer's Surge and Legion Commander's Press the Attack with the AoE talents will no longer cause the caster to pivot when self-casting.
We're six months away from The International 2020 in Stockholm, but it's never too early to start dreaming up new treasure ideas for this year's event meaning that it's time once again to invite all Dota 2 Workshop creators to plumb the depths of their imaginations for new designs to include in the next Collector's Cache. Similar to last year, we're not looking for sets confined within a specific theme. We encourage artists to explore any ideas they think will be compelling additions to their favorite hero's item collection. We would, however, still like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Make sure to mark your submissions with the "Collectors Cache 2020" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Monday, April 27th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. Our merchandise partners are also ready to create some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support it garners.
We are making our smurf detection system more sensitive in this update. This change will much more proactively target potential smurf accounts, but may on rare occasion give a normal player extra MMR.
- Neutral items held by Lone Druid's Spirit Bear now show as held by Lone Duid in the neutral items tab.
- Neutral items that have been consumed now show as "Consumed" in the neutral items tab.
- Neutral items that have been dropped on the ground outside the fountain, or are otherwise unaccounted for, are shown as "Unknown" in the neutral items tab.
- When you open the shop, if you had the neutral items tab open last, open the basic tab instead.
- The "Show Popular Items" button (star icon) in the shop is now a saved preference, and will not default to enabled when you start a new match.
- Toggling the "lock combining" option on items carried by the courier will no longer cause the courier to return to base.
* Fix quickcast bindings both neutral items and TP
Join the pros who battled in The International Grand Finals World Champions OG and runners-up Team Liquid (now the newly-dubbed Nigma) alongside a live theater audience in Berlin, Germany on January 28th for the world premiere of True Sight: The International 2019.
OG made history in Shanghai last August by successfully defending their hold on the Aegis of Champions, becoming not only the first team to win The International in back-to-back years, but the first ever to carve their names into the Aegis for a second time.
Now, fans from around the globe can tune in live right here on Steam or on Twitch on Tuesday, January 28th at 7:00 p.m. CET to see exactly how the story unfolded, as the teams themselves relive the epic journey at the world premiere event hosted by Grand Finals casters ODPixel and Fogged and joined by The International broadcast stalwarts Kaci and Slacks.
* As a result of the experimental dota_camera_alternative option that has been in testing since summer, we’ve adjusted the default camera position. The console command “dota_camera_legacy 1” will adjust your settings to match the old camera if you prefer it.
Just in time for Lunar New Year and the Rat's time in the cyclical place of honor, the Treasure of Unbound Majesty is now available.
Packed full of sets for Drow Ranger, Visage, Undying, Storm Spirit, Dazzle, Kunkka, Arc Warden, Dark Willow, and Rubick, this treasure also includes the chance to unbox a rare Puck set, very rare Legion Commander set, or an extremely rare Templar Assassin set.
Available for $2.49 in the Dota 2 store, you can claim one of these treasures as a gift for completing the New Bloom rewards linewhich also unlocks this year's seasonal New Bloom Celebrations and giftable spins on the rewards wheel.
- We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.
- Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.
- We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles--this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.
As another year creeps up on the heroes of the Dota universe, and yesterday's wardrobe begins to look slightly more threadbare, we'd like to invite all Dota 2 Workshop creators to dream up some new fashions and assorted finery to help your favorite heroes look their best as they head into battle in the new year. To that end, we are now officially accepting any and all submissions that you feel inspired to create -- without any seasonal or thematic restrictions. Make sure to mark your submissions with the "Spring 2020" tag when tendering items to the Workshop. We request that all submissions be on the Dota 2 Workshop by Monday, March 2, 2020. As usual, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
* Fixed Mango Tree being placeable in areas like the Roshan walls
- Fixed a bug that caused Frostivus chat wheels and consumable items to not be usable.
- Fixed a bug where some neutral creeps would not correctly de-aggro.
- Fixed a bug where the armory UI would not scroll to a typed hero name.
- Mouse clicks are now lower priority on friendly wards than enemy wards.
- Labels for items on the ground now appear after a short delay when holding Alt.
- Add an alias “Inai” for Void Spirit so that you can search for that on the hero grid.
- Turbo: The neutral item drop schedule is now 7 minutes earlier in Turbo games.
* Visage: Restored previous Stone Form helper ability
* Fixed Sange and upgrades amps stacking with themselves
* Fixed Holy Locket stacking with itself
- Role selection has been disabled for very high-rank games, to improve match quality and matchmaking time.
In today's update, two heads are better than one, and three heads are better than that, as the all-new Flockheart's Gamble Arcana item for Ogre Magi makes its grand debut.
Featuring all-new custom animations and effectsincluding a new Firelark mount, Multicast streak counter, enhanced ability effects, and morethe Flockheart's Gamble Arcana ushers in a new era of Ogre supremacy and bestows even more blessings from the Goddess of Luck. With three heads available to plan cunning new battle tactics, Ogre Magi might just be the most advanced hero Dota has ever seen.
Not content to arrive without fanfare, Flockheart's Gamble also brings with it a special Frostivus rewards line, filled with a hoard of seasonal delights like gifts, penguin-inclusive celebrations, chat wheel soundsand even a Winter Treasure.
Win normal matchmaking games to progress along the rewards line and collect your haul. Additional Winter Treasures are available for $2.49, and feature new item sets for Ancient Apparition, Death Prophet, Treant Protector, Alchemist, Bane, Leshrac, Sven, Dark Willow, and Miranaas well as a very rare Ursa set and extremely rare Tiny set.
* Added the Strict Solo Matchmaking option back for fast queue games
* For players with large spreads between their core and support MMRs, there is now a one medal (5 stars) max delta clamp. When the ranks for these players are maximally apart, the two ranks will fall and rise together.
* Increased the variety of party combinations that are valid, to help improve matchmaking quality and queue times in some cases, in part as a result of the strict solo queue addition (for example this means that makeups like 2-2-1 will valid)
* Bounty Runes are now locked to 5 minute intervals in terms of their gold values (so getting a 6 minute bounty isn't higher than a 5 minute one).
Void Spirit
* Aether Remnant damage reduced from 90/150/210/270 to 80/130/180/230
* Dissimilate damage reduced from 120/200/280/360 to 100/180/260/340
* Resonant Pulse base shield absorption reduced from 50/100/150/200 to 40/80/120/160
* Resonant Pulse damage reduced from 70/130/190/250 to 70/120/170/220
Snapfire
* Firesnap Cookie now works on rooted targets
Snapfire
- Lil' Shredder mana cost increased from 75 to 90
- Lil' Shredder damage reduced from 45/60/75/90 to 40/55/70/85
- Lil' Shredder attack speed slow per stack reduced from 20/25/30/35 to 15/20/25/30
- Firesnap Cookie cooldown reduced from 24/22/20/18 to 24/21/18/15
- Firesnap Cookie projectile speed increased from 800 to 1000
- Firesnap Cookie cast point reduced when used on self from 0.4 to 0.3
- fixed Rubick Arcana cape not changing color when stealing spells from Void Spirit or Snapfire
Void Spirit
* Dissimilate damage reduced from 140/220/300/380 to 120/200/280/360
* Resonant Pulse cooldown increased from 14 to 16
* Resonant Pulse mana cost increased from 90/100/110/120 to 100/110/120/130
* Level 15 Talent reduced from +150 Resonant Pulse Damage to +100 Resonant Pulse Damage
Snapfire
* Fixed Lil' Shredder charges not being consumed when Snapfire's passives were disabled
* Fixed various cases where Cooldown Reduction was not stacking multiplicatively
* Fixed a case where Outposts could give XP to a team twice
* Fixed couriers giving xp (was supposed to be reverted before)
- Fixed XPM display being incorrect
Today's update unleashes two new heroes Snapfire and Void Spirit and unveils the 7.23 Gameplay Update, featuring a host of changes, all-new features, and multiple reworked items and abilities.
Head over to The Outlanders update page for a full list of all the changes now available.
* Fixed an issue that allowed players to have more available reports than intended. This also had the unintended side effect of some people getting low priority more easily than intended. We have adjusted some players low priority penalties and behavior scores.
* Removed "Intentional Feeding" and "Ability Abuse" report types
* Added "Disruptive Gameplay" report type – for reporting players who ability abuse, intentional feed, go AFK, or similar.
* Added “Cheating or MMR Abuse” report type – for reporting players who are manipulating matchmaking, scripting, hacking or similar.
* Fixed issue that was preventing people from reporting players they had avoided and vice versa
* Added Communication reports to Conduct Summary UI
* Users are now required to choose only one report category when submitting a report
* Enemy Communication reports will no longer be accepted for enemies who did not communicate via all chat
* Ally Communication reports will no longer be accepted if the ally did not use any form of communication during the game.
* Enemies can now be reported for "Cheating or MMR Abuse". This report will be used in our existing boosting and cheating detection algorithms.
* Updated behavior score adjustments for each report type
Matchmaking Update:
* As a result of the recent changes to legal party combinations, we sometimes have scenarios where three person parties have a lot of trouble finding compatible players. This is because 3 person parties have recently been disallowed from matching against 5 stacks or solos. Matching against solos in particular had allowed for a much bigger spectrum of compatible matches, but we know that that is undesirable to some players. So with this update, we are allowing 2s and 3s to on occasion match with a 5 stack when the need is high.
Matchmaking Update:
* Solo players or parties who queue for both Support and Hard Support will join the Fast Queue but not earn extra Fast Queue games.
We know that queue times have increased across the board recently, and the most significant factor contributing to this has been the stricter requirements that Ranked Roles imposes on the formation of matches. Prior to the introduction of Ranked Roles, the matchmaker had a wider pool of people to draw upon because of the few restrictions. In the past, when one or more players desired the same role, this conflict was resolved during the game itself, often with unpleasant results. This conflict is now resolved at queue time, but a price of this is that the matchmaker is often starved for players in the least-queued roles. The matchmaker must wait for players in the desired roles to enter the queue, or form sub-optimal matches with the players currently in queue to satisfy all role requirements. Usually the role most in demand by the matchmaker is Hard Support, but this is not always the case, and historically this has varied based on time of day, skill bracket, region, etc.
To address role imbalance more generally, todays update introduces Fast Queue for Ranked matchmaking. Players in the Fast Queue are given priority by the matchmaker, and will find matches much more quickly. In order to earn games for Fast Queue, you must elect to play with all roles selected. Playing with all roles selected will also automatically place you in Fast Queue for free.
When playing solo with all roles selected, you will earn four more games for future use in the Fast Queue. When grouped as a party, players can also earn Fast Queue games if the party fulfills all roles between its players. Two-player parties earn 2 games each, three-player parties earn 1 game each. You can earn and store up to 60 Fast Queue games.
For example, if you are in a party of two where one player marks the three Core roles and the other marks the two Support roles, they will enter the Fast Queue for free, and will each be awarded two additional Fast Queue games. Parties of 5 will always enter the Fast Queue for free, but do not earn Fast Queue games. We've added new UI to make it easy to see to understand when you or your party is eligible for Fast Queue.
Our data clearly showed that players choosing roles without any additional constraints simply doesn't result in enough role diversity for the matchmaking population to be healthy, negatively affecting both queue times and match quality. The motivation of the Fast Queue is to solve the "roll for mid" problem in a structured way that prevents in-game conflicts, while also providing enough role diversity to enable reasonable queue times.
Going forward, our immediate focus will be validating that Fast Queue is doing enough to improve health of the matchmaking pool, and tweaking as necessary. We'll also be rolling out a small incremental update to the behavior and report system in the coming weeks. As always, please continue to give us feedback. We appreciate your patience thus far as we iterate on matchmaking.
Matchmaking Update:
==
- Immortal players can now only party with Immortal or Divine players in Ranked.
- Immortal players will only ever be matched with other Immortal or Divine players in Ranked. This means, for example, that if there is a Divine player in a party with players below Divine, that divine player will as a result never end up in a match with other Immortal players.
- The match quality survey we mentioned in our recent blog post is now enabled. Let's hear your feedback!
- On Friday we reverted the change that reduced the hard limit for MMR party spread in ranked matchmaking. We will be thinking about that change a little more and revisiting it when we are more confident in the change and the alternatives that exist. In the mean time we’ve added a UI indicator when large MMR spreads exist in parties to let players know that being in such parties will negatively impact match quality and queue times.
Today's update is once again centered on improving our Matchmaking system, focusing primarily on fixing issues that arose from our previous update.
We understand that some players, especially at the high end, have experienced a significant drop in matchmaking quality as a result of our recent iterations. We appreciate all of the feedback and match IDs that we've been receivingyour input has been very helpful and we hope you'll continue to give us feedback after this update as well. We are committed to making matchmaking as good as it can be.
Please check out some more detailed information on the different aspects of today's update below.
High MMR Partying
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Due to the unusually high frequency of matchmaking abuses found in party games in high level matcheswe're adding a new rule to party matchmaking for Immortal ranks to help reduce some of the negative behaviors that have become common at these ranks and to help make solo queuing more viable. For any party that includes an Immortal player, every player in that party will be considered the same rank as the highest player in that party. While this will significantly reduce some of the more common abuse scenarios, the trade-off is that it will also affect "normal" parties with large MMR disparities. We think this trade-off is worthwhile at this high level, however, because matches are unlikely to be of high quality anyways with extremely disparate skill levels within a party given the shallow pool available. Such disparity has often made the games less fun for most players involved. We expect that this will have the net effect of reducing the number of party games at the highest skill levels by some amount, but compared to how infrequent high-MMR party games were in the past, the number of party games should still be higher than the historical average.
Matchup Combinations
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We are making changes regarding what solo and party matchups are allowed. For any five-player party, they will now only be matched against other five-player parties, regardless of any other matchmaking consideration. We are unsure if an absolute requirement like this will result in net higher quality matchmaking due to the more limited opponent spectrum available in that case, but we know this is an aspect the community talks about often and we are going to do our best to work within those constraints. Similarly, any solo player will now only ever be considered for matches against at most one party of two. This means that from a solo player's perspective, matches will always be either against a team of all five solo players or against three solo players and one party of two. This will be a hard requirement for the matchmaker instead of a situational consideration.
Match Quality and Role Symmetry
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As a result of some of the new features we added recently, we found numerous bugs in the matchmaker's evaluation that caused it to incorrectly rank various considerations. We've fixed those bugs and are expecting them to have a notable improvement in matchmaking. We will be monitoring the system after release to make sure the fixes have the intended effect. It is possible that there will be more issues to work out, so if you notice anything too far off please let us know.
We've also done various tuning to make Role Symmetry perform better, as there have been a few cases at certain brackets where it did not do a good job at all.
Finally, we are putting a bigger emphasis on having supports not be the highest MMR players in a game, to the extent that it's possible within parties. We've heard feedback from both core and support players that they would prefer the intra-match rank allocation to be that way.
Medal Rework
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We are back to 5 stars per medal now, 7 stars didn't add enough upside compared to the visual noise and confusion.
In previous ranked seasons we've had a mechanism that caused the rank ranges that a given medal represents to shift over the season. While this gave some loose sense of progression, it made comprehension of what medals represent more difficult. It especially caused confusion after calibration where most players dropped medals despite winning most of their games.
As a result of removing this mechanism, and the star count re-scale, we are rebalancing what MMR range each medal represents. The distribution model we are using for this is the curve we had in the final months of the previous season (and what we've had historically). This will help ensure that medals long term represent the same skill level at the beginning of the season as they do at the end.
We are expecting there to be some confusion as a result of this rebalancing, since most players' medals will be adjusted upwards somewhat to be more in tune with what the medals meant at the end of last season, but there is no actual change to anyone's MMR number.
High-Water Mark
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In the past, once a player reached a certain rank medal, they would retain that medal for the remainder of the ranked season, even if their actual MMR fell dramatically below that medal's threshold. With today's update, your medal will no longer represent a strict high-water mark. Instead, if you are ever more than one star away from your actual current rank, your medal will be adjusted to reflect that.
We originally added the high water mark because we thought it helped with player anxiety in ranked games. We think that is still true to some degree, however our data suggests that a one-star buffer captures most of that benefit for the majority of players. There are multiple downsides with having too broad of a spectrum on the high-water mark. First, it makes match fairness really hard to evaluate, because we always match based on MMR and not medals, and thus sometimes a game can appear to be good or bad as a result of the medals not representing reality. As it relates to the above goal in making it easier to evaluate matches, we think a one-star buffer helps balance both goals.
The second benefit is that it makes account buying indirectly less valuable. A player can no longer be on another account and keep a high medal for an entire season. Moreover, this change will also work in conjunction with the smurf detection system we've been working on. We are currently only using smurf detection to increase ranks upwards to the correct levels, but soon we plan to have it work in the reverse direction as well. With high-water marks only holding onto one star's worth of a buffer, boosted or purchased accounts will now fall faster and lose the medal along with them.
Post-Game Match Evaluation
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We're very thankful for the feedback we've received in the last few weeks. We think the feedback people had was well rooted in real issues. In our eyes, creating high quality matches is the most important thing we can do to help players enjoy the game, and we're committed to improving our matchmaking system to achieve that goal.
In an effort to help facilitate the discussions on matchmaking, we've made a couple small changes to the post-game screen. The post-game screen will now show the average and max queue times for players in the match to help you determine if we formed a bad match too quickly or not. A summarized behavior category of the match will also be displayed, to help players understand if the reason for the lack of a better match was a shallower pool as a result of poor behavior or if it was because of the matchmaker doing a bad job. Finally, we are sorting the list of players in the post game screen from left to right with position 1 through 5 (parties will have a new type of indicator on them still so you can still see what the allocations were). We are hoping this makes it easier for you to evaluate if Role Symmetry is working as expected or not.
We recognize that adding more information here may cause a short-term increase in complaints rather than a decrease, but our long-term goal is to create the highest quality matches, and having more information exposed to players will ultimately lead to that end.
Post-Game Survey
====
We've added a new post-game survey that is similar to ones we had a long time ago. Once a match has concluded, players will sometimes be surveyed to rate the experience in a match. This will allow us to gather more player sentiments on match quality to help find common patterns to what makes matches enjoyable vs what makes them unenjoyable. It'll also help us find bugs or mistakes in our decisions sooner than later. Of course it's natural that players will be more likely to equate winning a match to having a good match and losing a match to having a bad match, so we'll normalize the data for those obvious scenarios to help filter through the background noise and bubble up useful signals. We'll hold off on enabling this survey for a few days, to work through some bugs and update-related issues first.
Communication with Low Behavior Score
====
Our last update included a wave of bans on users that were at the very extreme edge of the player population in terms of toxicity and negative behavior. However, those bans affected only a very small percentage of all players, and we also wanted a more gradual system to address players that are not at the furthest extreme but are still big outliers from the general player population. To that end, players that have a behavior score below 3000 are no longer able to use chat or voice until their score rises above the acceptable threshold. We believe this more gradual user-facing reinforcement mechanism will be valuable for both protecting the larger population from outliers and as a warning system for players who are moving in the wrong direction that might encourage them to improve. We set the threshold score at 3000 due to the low probability that anyone would be that low without having had a consistently negative impact on the experiences of many different teammates.
Party Spread
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As we've mentioned, extremely large MMR spreads within a party makes it hard for the matchmaker to find compatible opponents, and even in cases where it can, the matches are not necessarily enjoyable for the players involved due to some players having low impact/agency in the game while others have an outsized one. We recognize, however, that players still want to play with friends, so this aspect is not without trade-offs. To help address that, we're reducing the acceptable MMR spread within a party from 2800 to 2000. We'll consider further reductions to this spread over time, as the current value is still quite large, but we'd like to find the correct balance incrementally. This limitation only applies to ranked matchmaking.
Core Matchmaking Code
====
We've made a significant revision to how the heart of the matchmaker iterates through the many players that are queuing at any given time. This revision restructures the matchmaker's search process to have more flexibility with how considers the increasing number of requirements. Because the matchmaker must segment the large number of players into smaller combinations to consider, it was possible that the list of evaluable matches weren't the highest quality in cases where the matchmaker excluded players due to soft considerations early in the process. Previously it was not very efficient if there were too many considerations within a team and against a team. Because of the nature of this rewrite, we are expecting there to be bugs for the next few days that may cause matchmaking to be sub-optimal, but are hopeful that this investment will allow us to more easily increase matchmaking quality in the long run.
Reports and Player Bans
====
This update will remove some methods of reporting that were not rate limited in order to improve the signal-to-noise ratio, especially at the conclusion of a game.
We have also been refining our booster and exploiter detection algorithms and have been doing regular ban waves in the background. We will continue refining these systems over the coming weeks. Banned players will also no longer show up or consume rank spots on the leaderboard. This fix was implemented a few days ago, as some of you may have noticed due to leaderboard ranking shifts.
Going Forward
====
We are expecting the next day or two to be a little unstable as we iron out issues with the update, but after that we'd appreciate continuing with the feedback on your match experiences. Please make sure to always include a matchid with your feedback, as we often find them missing that crucial data needed to follow up.
Our focus going into the next few weeks will be on monitoring and measuring the results of this update and following up as needed based on what we learn. The other big category we are going to be focusing on soon is revamping the new player experience for an update in the future. In addition, a lot of the ongoing work we are doing on smurf detection will indirectly help us in the future with placing new players into more ideal matches once they've completed their initial new player experience phase. We are hoping that after we get matchmaking into a better spot, it'll be an ideal time for brand new players to join in as well as for existing players to invite their friends into the game with the help of a better new player ramp.
Today's patch brings a few features to Dota Plus in the wake of the Battle Pass season, as well as the addition of all-new item sets for Lion, Slardar, and Crystal Maiden to the Dota Plus Rewards section.
Plus subscribers can now use the Avoid Player feature to exclude unwanted players from their matchmaking pool, get precise stacking info with the Creep Pull Timers, ward more effectively with the Ward Suggestions, and see your total incoming damage breakdown by type.
This update also replaces the old machine learning hero suggestions with the Friends and Foes feature from the Battle Pass, transfers some new Chat Wheel Sounds into your Dota Plus reward options, and adds the ability to customize your Chat Wheel phrases with emoticons.
To top it off, we've also introduced the Season 4 Matchmaking Quests and some new hero quests to add some more ways to bump up the number of shards in your stash, and players who queue into the Hard Support role in Ranked Matchmaking can even earn bonus shards.
Lastly, this year's Trove Carafe will only be available for two more weeks, so players still interested in purchasing should make sure to snag some treasure before it's gone.
* Fixed Night Stalker's scepter hitting invisible units and units in FoW
* Fixed Heavenly Grace removing some debuffs it shouldn't
* Reduced the TI Battle Pass Shovel cooldown from 60 to 20 seconds
Over the next few weeks we'll be experimenting with toggling strict solo queue on and off, to see the impact it can have on match quality and matchmaking times. The primary reason we initially added this feature was because there was a much larger discrepancy in motivation between players competing for solo MMR and players competing for party MMR, resulting in a poor experience overall. This discrepancy is not as pronounced now as before, and each option that does a hard split of the matchmaking pools has to be considered carefully as it has a direct influence on the matchmaker's ability to find the best matches available.
Today's update rolls out the exclusive 'Majesty of the Colossus' prestige item set for Tiny at Battle Level 255along with the 'Reptilian Refuge' custom Radiant and Dire creeps at level 182to fill out the Battle Pass rewards line as we approach The International.
Featuring completely new models for each of his Grow states, plus custom animations and effects for Avalanche and Tree Grab, the 'Majesty of the Colossus' can only be earned by increasing your Battle Level to 255 before the conclusion of The International 2019 Battle Pass. Players who've already grown to level 255 can claim this item set from the rewards line and roll into the lanes in splendor and style.
To accommodate the release of this new item set, Tiny's item slots have also been updated and simplified to correspond to his four levels of Grow, and his materials have been optimized to allow for more robust content creation. This means he will soon become available on the workshop, and that artists will only need to focus on making items to fit four base slots and one weapon slot on any future Tiny designs.
The International Group Stage
The first Group Stage action of The International kicks off at 9:00 am on Thursday, August 15 in Shanghai. With seeding in the Main Event at stake right from the start, make sure to tune in to the main stream to see the first stage of the tournament unfold.
* Fixed Morphling's Morph resetting charge counts for Astral Imprisonment, Stone Remnants and Windrun when switching to and from the Morphed hero
Today's update delivers the second half of the Summer Scrub, focused on bug fixes and some quality of life improvements just in time for The International.
One of the first changes you're likely to notice is the implementation of a new version of the customizable hero grid. Players can now create multiple grid presets, each with their own unique layouts and categories. You can drag and drop heroes around the grid and rename or resize different buckets to suit your needs for any situation.
We've also added a new alternate layout for the in-game item shop that allows you to toggle the classic column view to a new grid-style layout that retains the Basic and Upgrade sections while adding multiple grouped sub-categories for ease of use.
On the game side, we decided to do a little house cleaning related to players exploiting matchmaking, botting or transferring accounts, resulting in a fresh ban wave for cheaters today. We've also made multiple performance improvements focused on minimizing hitches during teamfights.
There's also a whole host of bug fixes that you can read about over on the update page here. Thanks to everyone in the Dota community who helped us identify which things were most in need of a good scrub.
The International Group Stage is almost upon us. As the teams, fans, and broadcast crews make their final preparations for the crowning esports event of the year, it's time to unveil some of the final details for everyone watching.
Tournament News
Head over to the in-game Compendium for a complete list of Casters and Talent for this years event. Dont forget to fill out your predictions for hero picks, team results, player performance, and tournament meta. Predictions lock before the start of Group Stage play.
Weve also launched the official tournament website for The International 2019 as a hub for keeping up with the daily tournament proceedings. As the Group Stage and Main Event progress, youll be able to see updated standings and new social media content posted each day from Shanghai.
- Group Stage: August 15th August 18th, 2019 As before, two best-of-two groups of nine teams. Top four teams in each group advance to Upper Bracket, five eight advance to Lower Bracket, bottom in each group is eliminated.
- Main Event: August 20th August 25th, 2019 The tradition continues as 16 teams battle through a best-of-three double elimination playoff. Lower bracket first round is best-of-one, Grand Finals are best-of-five.
- Added a one time popup describing Ranked Roles before queuing for Ranked.
- Removed random hero selection from Ranked Roles matches
- Added The International Talent section to the Compendium
- The optional unit query panel has been removed. We started fixing a couple bugs with it and felt that the feature needed large design changes to be usable by a bigger portion of players, as less than 1% of players have used it after we added the option for it.
Introducing the first-ever Hero Personaa completely different visual and thematic take on a classic heroavailable now to Battle Pass owners who invoke level 305 or beyond. Featuring all-new models, animations, voice performance, and item slots for future customization, this first persona sends the ageless Invoker back to his earliest days studying the wizarding arts. Every legend has a beginning, and the Arsenal Magus is no exception.
Aeons before he was recognized as the most dangerous magician alivein days even he no longer remembersthe Invoker was the adolescent star pupil at an ancient wizard's academy. Now, harnessing dangerous magics purloined from his headmaster's secret archives, young Carl has discovered the means to journey forward and join the battle of the Ancients well before his time.
Head over to the Acolyte of the Lost Arts update page to learn more, and then head into the lanes spry in step and brimming with powerful magics.
Congratulations to the six teams that have earned the right to join the twelve DPC standouts in battling for the Aegis of Champions. Mineski, Royal Never Give Up, Natus Vincere, Chaos Esports Club, Infamous, and Forward Gaming have all emerged from the Regional Qualifiers as worthy additions to the field of the world's finest Dota teams.
Now that the final list of eighteen teams is set and preparations in Shanghai are well underway, it's time to explore The International 2019 Compendium. To get started, Battle Pass owners are invited to unwrap Player Card Packs and begin assembling the perfect rosters for this year's Fantasy Challenge.
You can also select your Favorite Team to unlock customized emoticons, effigy banners, team sprays, team balloons in place of your sky snakes, and special Teleport effects. The Teleport effects even have upgraded versions for players who collect a full set of a team's silver or gold cards.
The International Compendium also includes Hero, Team, Player, and Tournament Predictions. Test your knowledge of the professional scene by correctly predicting the meta of the tournament before the first draft begins. The more results you correctly predict, the more Battle Points that await. All you need to do is choose.
The International 2019 Collector's Cache returns for another round, featuring multiple items from this year's Call to Arms as well as some hidden workshop gems for a span of favorite heroesincluding a Rare set for Necrophos, a Very Rare set for Ember Spirit, and an Ultra Rare set for Juggernaut.
Available now for $2.49, unboxing thirteen of these treasures will automatically grant you thirty-two Battle Levels, and the odds of receiving a bonus rare item increase with each one you open. You can also recycle any unwanted sets for two Battle Levels.
Volume II of the Collector's Cache will only be available for the next thirty days and is the only way to receive these exclusive item sets, apart from the Ultra Rare Juggernaut set which will be marketable near the end of 2020 after next year's tournament concludes. As is tradition, 25% of each sale contributes directly to The International prize pool.
Once again, we'd like to thank all of the community artists who tendered submissions to the Dota 2 Workshop, as well as the entire Battle Pass community for your support.
The sun is shining, the creeps are marching, and it's the perfect time to open up the proverbial windows and give the Dota world a healthy scrub. To that effect, we'll be working on an update focused on bug fixes that should help get the lanes in good shape as we head into the final stretch before The International.
To assist in our efforts, we'd love the Dota community to put on your bug-hunting hats and sound off on any bugs you've encountered during your games. While we will be primarily looking for bug reports, we are also interested in adding some quality-of-life improvements, so if you have any ideas please don't hesitate to share.
Up next for the Battle Pass, we are aiming to ship the Kid Invoker Hero Persona with next Friday's update on the 19th.
Immortal Treasures:
- Added custom sound effects for Pugna, Timber, Lion, Warlock, Centaur and Lifestealer immortals.
Mo'rokai:
- Added a 100 point reward for losses.
- Increased the point reward for winning to 300 from 250 (the total for winning with a bonus token is unchanged).
- Jungle Map and Weather effects are no longer automatically applied
- Each team now has two guaranteed bans.
- Increased experience, gold and essence gain by 30%.
- Wagering and Tipping have been added.
- Updated the Mo'rokai Event page in the dashboard.
- Penalties are now being assessed for abandons, and games should now be correctly marked as safe to leave when appropriate.
- Fixed a bug that prevented wins from applying towards Jungle Expedition and Daily/Weekly Quest progress.
- Fixed a bug that allowed players to not be assigned a hero if they were disconnected during the hero pick phase.
- Fixed a bug that caused bonus tokens not awarding the correct number of additional points. Players are being granted 1000 points for each bonus token consumed, up to that users point cap for the week in which it was consumed.
Wrath of the Mo'rokai
Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. In today's update, all Battle Pass owners can choose to queue up to face the Wrath of the Mo'rokai, as two ancient guardians rise from slumber to wreak havoc on the age-old battle of the Ancients.
To join the battle at full strength, the Mo'rokai require tributes of essence that will help them reclaim dormant abilities and greatly aid those who fight by their sides. Players can gather essence from slain enemies and other caches around the Dota map to guide which arcane powers the Mo'rokai develop. When the Mo'rokai march into the lanes, choose your strategy wisely to make the most of your new ally. The Mo'rokai are powerful, but even they are emboldened with friendly heroes nearby.
Work together with your Mo'rokai to destroy the enemy Ancient and you'll earn 250 Battle Points for each victory, up to a weekly total of 2000 points. You'll also have the chance to unearth special Battle Point bonus bundles throughout the game to split with your team. Each week will offer one chance to win with a Battle Point bonus active that will net you 1000 points for the victory. Your weekly point total and number of bonus games will increase as you raise your Battle Levelreaching level 150 will bestow a 3000 point cap with two weekly bonus games and level 252 will increase the total to 4000 points with three weekly bonus games.
All of your Battle Pass features are active while playing Wrath of the Mo'rokai, so don't hesitate to take a Jungle Expedition or Daily Challenge hero into battle or sound off to friends and enemies with your favorite chat wheel lines.
Immortal Treasure II
To help welcome the Mo'rokai to the fight, Immortal Treasure II is also now available, featuring all-new items for Dazzle, Timbersaw, Grimstroke, Pugna, Warlock, and Luna.
In addition, each of these treasures that you open also offers increasing odds of receiving a rare demonic mane for Lion, a very rare Golden version of the Luna or Timbersaw items, or an ultra rare celestial mantle for Ember Spirit. There's also the cosmically rare chance to discover the Overgrown Emblem custom hero effect.
All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. Check out a preview of the new items and custom effects from todays treasure over on the Battle Pass page.
To help players enjoy more time in the jungles of Fellstrath on the hunt to earn ever more treasure, we'll be extending this year's Battle Pass features for two additional weeks after the conclusion of The International Grand Finals.
- Some more minor performance improvements (including improvements to Wukong's Command)
- Fixed Pangolier's Rolling Thunder interaction with knockback abilities
- Fixed Ogre Magi's Multicast continuing to stun if you buyback quickly
- Fixed a bug that caused Monkey King to have one less soldier in the area
Earlier today we disabled a loophole that allowed players to purchase two of the Weekend Bundle rather than just one. Enough people exploited this loophole that we have decided that, for the next 24 hours only, we will give a chance for players who did not exploit it to also buy up to two bundles total within the client directly.
Today's update unleashes the new Dark Willow Announcer Pack, available to all Battle Pass owners who flutter to Battle Level 75 and above.
Featuring the voice of the inimitable Mireska Sunbreeze, this pack replaces the default announcer and mega-kill exclamations with the rogue fae's take on every game, helping ensure you'll never miss your mark in battle again.
Eligible players can claim the pack from the Battle Pass rewards line, and once unbundled, you can equip the announcer and mega-kills from the Global Items menu in the Heroes tab.
Today's update also includes several fixes that we've identified to improve performance in the game client.
In other Battle Pass news, we're nearly complete with work on Immortal Treasure II and the Wrath of the Mo'rokai special event, and expect to unveil both next week.
Added a new camera test convar "dota_camera_alternative" that takes a number input for different camera setting configurations. This convar will only be around short term and the input mappings may change.
- Fixed Marksmanship's extra proc damage portion not being properly reduced by bonus armor
He who was one with the spirit of this Earth has now merged with a fragment from another world. Planetfall, the Earthshaker Arcana, has landed. Available now in The International 2019 Battle Pass.
The Arcana includes an all-new model, custom Echo Slam, Enchant Totem, Blink Dagger, and Stun effects, a combo counter for showing your ability streaks, and over 500 new Arcana-exclusive voice lines. Earn 500 Kills or Assists with Echo slam to unlock the Burning Descent alternate style.
Learn more about Planetfall on the update website.
We are pleased to announce that we're now accepting submissions for the 2019 Dota 2 Short Film Contest. Filmmakers have until the morning of August 7, 2019 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.
As is tradition, we invite all fans to visit the Workshop to participate in the voting and discussion process to help us select the best entries to be showcased as part of The International 2019 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in The International 2019 Battle Pass for a final voting process by the community to determine the winners.
As before, each finalist that places in the top ten will be guaranteed to win $500, and the top three selections will be awarded prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community.
More information and guidelines on the submission process can be found on the Dota 2 Short Film Contest site. Be sure to check in on the Workshop page regularly to help review the submissions you would like to see showcased at The International 2019.
* There was an issue that affected some players who used shovels in the first few hours of the battle pass release. We’ve granted additional shovels to the affected players.
* Fixed issues related to MMR wager tokens
The International Battle Pass has arrived. Prepare to cut a path into the final months of the DPC season and discover an abundance of new and classic featuresincluding a new game mode, living towers, consumables, a Coach's challenge, and of course a host of exclusive rewards. As is custom, 25% of all Battle Pass sales go directly to The International prize pool.
Raise your Battle Level by embarking upon the Jungle Expedition, facing the upcoming Wrath of the Mo'rokai custom game, and completing other challenges and Achievements to unlock increasing amounts of mythic rewards. You can even use Wagering Tokens to score extra Battle Points from your weekly games to help you on your way. With reward line items like the custom 'Overgrown Empire' terrain, evolving courier, 'Majesty of the Colossus' Tiny Prestige Item, 'Planetfall' Earthshaker Arcana, weaponless 'Axe Unleashed' item set, and so much more, the yearly call to adventure begins now.
Head over to The International 2019 Battle Pass page for more information on everything included in this year's tribute to the biggest Dota event of the year.
With only one round of Major and Minor tournaments remaining before we turn our eyes to Shanghai, the next gameplay patch will arrive after the conclusion of the final Major and Minor DPC Qualifiers starting soon.
With todays Steam update, were making a change to the Workshop submission process to address fake item scams. First-time submissions to the Dota workshop will now require email verification before the item can be listed publicly. For those of you that have previously submitted Workshop items, you shouldn't see any change in functionality.
Background
What do we mean by fake item scams? If you browse the Workshop enough, you may have come across an item with an image of a rare skin, promising giveaways or free content. These items often contain phishing links that are used to compromise Steam accounts.
In the past, our moderation team would review Workshop items reported by players. Fake item scams would then be deleted and our team would reach out to the owner of the account and let them know that their account is likely compromised. The problem with this approach was that some items went unreported for quite a while, allowing them to appear to players and get in the way of real submissions.
New Process
With today's update, Steam will send an email to the account owner when a new item is posted for the first time, asking them to review and confirm the item they just posted. If an item was posted without their knowledge, this email provides an easy path to recover the account and change their password. Our aim with this change is to reduce the potential for scams on the Steam platform, without creating unnecessary hassle for frequent Workshop creators. Let us know if you have feedback.
Today marks the release of a new Dota Plus feature designed to enhance your experience for every Dota Pro Circuit event.
Available now in the iOS App Store and the Google Play Store, the Dota Pro Circuit companion app lets you earn Shards by predicting the winners of DPC matches, compete for even more Shards in the Fantasy Challenge, and follow all of this season's DPC action in real time, all from the comfort and convenience of your mobile device.
You'll be able to wager your personal stash of Plus Shards to predict the winners of DPC matches, with winnings added to your in-game total. The Fantasy Challenge offers the chance for more Shards, as you compete against your friends and the entire world to put together the best roster of pro players at each event. In addition, you'll have access to a dynamic News Feed that features your personalized favorite teams and players, helping you stay on top of every DPC development along the road to The International.
Check out a full list of the app's features here.
Android customers who are unable to access the Google Play Store can find a direct download here.
The International 2019 is still over the horizon, but it's never too early to start exploring new treasure ideas for this year's eventwhich will have a theme focused on overgrown, enchanted jungle ruins. With that in mind, we invite all Dota 2 Workshop creators to venture into their flourishing imaginations on the hunt for new designs to include in this year's Collector's Cache to see what concepts bear fruit. As a slight change this year, please keep in mind that while we're happy to see item sets that feel at home in overgrown jungle ruins, artists should not feel constrained to working only within this years event theme. We're interested to discover any high quality designs, regardless of motif. However, as in the past, we would still like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Make sure to mark your submissions with the "Collectors Cache 2019" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Sunday, May 12th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. In the meantime, our merchandise partners are also ready to create some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support springs up.
Custom Games API:
- Added GetDedicatedServerKeyV2 which utilizes a new approach for securing/generating the keys. Any custom game that relies on GetDedicatedServerKey to communicate with its backend will want to switch to the V2 version as soon as possible.
- To give custom game authors time to switch to the new system, GetDedicatedServerKey will remain unchanged until 3/31/2019, after which will be automatically switched to V2.
- When playing on local/unofficial servers, GetDedicatedServerV2 will return special values to make the state more clear for developers (e.g. “Invalid_NotOnDedicatedServer”).
Mars, god of war and first son of heaven, has now joined the battle of the Ancients.
Abandoning the callous ways of his past and embracing a new identity unburdened by the legacies of his father's archaic pantheon, Mars has turned over a new spear. Vowing to tear down the remnants of the savage old world to build a new empire, Mars is at last ready to assume the true mantle of leadership over gods and men, a position he now realizes has been wasted for eons by the petty whims of Zeus.
Learn more about Mars and his abilities here. Or, better yet, launch Dota 2 yourself and get ready to impale your enemies for the glory of the god of war.
Drow Ranger Remodel
Never one to seek the spotlight, Drow Ranger thought to sneak into the lanes without announcing her redesigned model, but the glory of Mars' arrival has shone a light across the battlefield that not even Traxex can escape.
Added some previously unavailable heroes to Ability Draft
* Beastmaster (Hawk is not draftable)
* Lone Druid
* Io
* Monkey King (Primal Spring is not draftable)
* Shadowfiend (Shadowraze Medium and Presence of the Darklord are not draftable)
* Techies (Minefield Sign is not draftable)
* Meepo (Divided We Stand is not draftable)
* Rubick (Spellsteal is not draftable)
Will-o-wisp and Tag Team are now draftable in Ability Draft
* The Rubick Arcana Bundle now includes a Voice of the Magus Cypher item that lets Arcana owners choose whether to use the Arcana voice or the original Rubick voice. This item will appear in Arcana owners’ inventories shortly.
Removed Flowing Entropy from the Treasure of the Amaranth and instead included Enduring Solitude. Including the Flowing Entropy set was an oversight - Collector's Cache sets are intended to remain exclusive.
* New Bloom ended a few hours earlier than intended, the event has now been extended to be active through Feb 12th.
* Fixed an issue that caused the New Bloom Nian Courier to drop at lower than expected rates. This has been corrected, and items have been granted to reflect the proper drop rate.
* Fixed a bug that allowed pressing quickbuy in rapid succession to purchase the same item twice.
* Several Ranked Emoticons have been increased in size, and all emoticons used during in-game chat are now larger and closer to center on the chat line.
* Fixed an issue that caused players completing calibration games using Ranked Roles to not have the correct resulting calibrated MMR. Players who have already played calibration games with this behavior have have their MMR updated to reflect the correct values.
In celebration of the Lunar New Year, each victory you earn in normal Dota Matchmaking from February 1 - 11 will grant you progress along the New Bloom rewards line, where you'll find a host of seasonal delights including gifts, celebrations, and chat wheel sounds.
Start off by claiming your New Bloom consumables bundle at level one, and bring some festive flair into the lanes with New Bloom Celebrations. Use celebrations in your games safe in the knowledge that you can earn more on the rewards line or by purchasing a fresh bundle with shards.
As you advance along the line, you can even help your friends get into the spirit of the season by gifting them free spins on the New Bloom rewards wheel. Every spin you and your friends make offers the chance to win an indescribably-rare Nian Courier.
You'll receive 200 points for a Normal victory, 100 points for Turbo, and the first win of each day will grant a bonus of 1250 points.
You'll be able to use your consumables and chat wheel sounds in your games until March 1, so prepare yourself for battle and start the New Year in style.
7.21:
===
GENERAL
* Melee creeps average gold bounty reduced by 3
* Range creeps upgrade cycle gold bounty increased from +3 to +6
* Replaced the primary jungles' ancient camps with big camps
* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
* All heroes' primary attribute growth values increased by 15%
* Health per strength increased from 18 to 20
* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)
* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed
* Tier 2 tower armor increased from 14 to 15
* Tier 3 tower armor increased from 14 to 16
* Melee Barracks armor increased from 13 to 15
* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
ITEMS
* Animal Courier: Flying movement speed increased from 460 to 470
* Aeon Disk: Active status resistance increased from 50% to 75%
* Aeon Disk: Recipe cost reduced from 1350 to 1250
* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade
* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana
* Bloodthorn: Cooldown reduced from 18 to 15
* Boots of Travel: Level 2 movement speed increased from +32% to +35%
* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)
* Crimson Guard: Recipe cost increased from 600 to 750
* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only
* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)
* Eul's Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat
* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)
* Iron Branch: Cast range increased from 200 to 400
* Manta Style: Movement speed bonus reduced from +25 to +20
* Mask of Madness: Lifesteal increased from 15% to 20%
* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)
* Meteor Hammer: Radius increased from 300 to 315
* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800
* Nullifier: Duration increased from 5 to 6
* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%
* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage
* Sange and Yasha: Movement speed bonus reduced from +35 to +30
* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat
* Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
* Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat
* Tranquil Boots: Active form movement speed increased from 24% to 26%
* Tranquil Boots: Disabled form movement speed reduced from 20% to 18%
* Vladmir's Offering: No longer uses Headdress nor provides its hp regen/stats
* Vladmir's Offering: Now requires a 525 gold recipe
* Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat
* Yasha: Movement speed bonus reduced from +25 to +20
* Yasha and Kaya: Movement speed bonus reduced from +35 to +30
HEROES
* Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
* Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115
* Alchemist: Base movement speed increased by 10
* Alchemist: Base agility increased from 16 to 22
* Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
* Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
* Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base
* Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
* Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
* Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
* Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%
* Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active
* Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
* Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
* Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30
* Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
* Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
* Bane: Level 10 Talent increased from +6 Armor to +7
* Bane: Fiend's Grip duration increased from 5 to 6
* Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
* Batrider: Firefly duration reduced from 18 to 15
* Batrider: Firefly cooldown reduced from 40 to 34
* Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
* Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
* Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
* Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
* Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
* Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25
* Bloodseeker: Base movement speed increased by 5
* Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
* Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
* Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%
* Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
* Brewmaster: Cinder Brew duration reduced from 7 to 5
* Brewmaster: Cinder Brew duration is refreshed on ignition
* Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
* Brewmaster: Level 10 Talent reduced from +20 Damage to +15
* Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24
* Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
* Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
* Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
* Broodmother: Level 25 Talent increased from +350 Spiders Health to +450
* Centaur Warrunner: Retaliate no longer gains charges while it is active
* Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
* Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
* Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
* Chaos Knight: Reality Rift slow duration increased from 2 to 3
* Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%
* Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
* Chen: Divine Favor now provides double bonus damage on non-hero units
* Chen: Divine Favor duration increased from 12 to 14
* Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
* Chen: Hand of God heal increased from 250/400/550 to 300/450/600
* Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
* Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
* Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5
* Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength
* Clockwerk: Battery Assault cast point removed
* Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
* Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
* Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance
* Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
* Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
* Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5
* Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
* Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25
* Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
* Dazzle: Shadow Wave cast range reduced from 900 to 800
* Death Prophet: Base damage increased by 3
* Disruptor: Base armor increased by 1
* Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
* Doom: Devour health regen from 4/8/13/18 to 3/8/13/18
* Dragon Knight: Base movement speed increased by 10
* Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
* Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
* Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
* Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood
* Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility
* Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170
* Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
* Earth Spirit: Boulder Smash slow reduced from 80% to 60%
* Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150
* Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20
* Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
* Ember Spirit: Base damage increased by 3
* Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
* Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
* Enchantress: Enchant manacost reduced from 65 to 40/50/60/70
* Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140
* Faceless Void: Time Dilation AoE increased from 725 to 775
* Faceless Void: Level 10 Talent increased from +8 Strength to +10
* Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown
* Grimstroke: Phantom's Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
* Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
* Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%
* Gyrocopter: Base strength increased from 19 to 22
* Huskar: Attack point reduced from 0.4 to 0.3
* Huskar: Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
* Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
* Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10
* Invoker: Base damage increased by 3
* Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
* Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown
* Io: Temporarily removed from Captains Mode
* Io: Tether now transfers health and mana even when Io is at max hp/mp
* Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
* Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
* Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
* Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
* Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
* Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
* Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
* Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s
* Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
* Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain
* Juggernaut: Base armor reduced by 1
* Juggernaut: Omnislash no longer allows you to teleport while using it
* Juggernaut: Healing Ward movement speed reduced from 420 to 400
* Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
* Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed
* Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
* Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count
* Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave
* Legion Commander: Base movement speed increased by 15
* Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
* Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack
* Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
* Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40
* Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
* Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
* Lich: Level 25 Talent increased from +40% slow to +50%
* Lifestealer: Base movement speed increased by 15
* Lifestealer: Base armor increased by 2
* Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25
* Lina: Base damage increased by 3
* Lion: Level 10 Talent increased from +75 Cast Range to +100
* Lion: Level 15 Talent increased from +120 Gold/Min to +150
* Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
* Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
* Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
* Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time
* Luna: Level 10 Talent increased from +200 Cast Range to +300
* Lycan: Base movement speed increased by 15
* Lycan: Wolves armor reduced from 1 to 0
* Lycan: Wolves magic resistance reduced from 80% to 70%
* Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
* Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16
* Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
* Medusa: Level 10 Talent reduced from +20 Damage to +15
* Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
* Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
* Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana
* Meepo: Base movement speed increased by 10
* Mirana: Sacred Arrow movement speed increased from 857 to 950
* Monkey King: Base movement speed increased by 5
* Monkey King: Wukong's Command attack rate improved from 1.3 to 1.2
* Morphling: Strength gain increased from 2.3 to 2.6
* Morphling: Level 15 Talent increased from +15s Morph Duration to +20s
* Naga Siren: Base movement speed increased by 5
* Naga Siren: Mirror Image duration from 24 to 26
* Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
* Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s
* Nature's Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
* Nature's Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction
* Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
* Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%
* Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
* Night Stalker: Removed Scepter
* Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
* Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal
* Nyx Assassin: Base movement speed increased by 5
* Nyx Assassin: Strength gain increased from 2.3 to 2.5
* Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
* Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%
* Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
* Ogre Magi: Multicast 2x chance increased from 60% to 70%
* Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
* Omniknight: Heavenly Grace duration increased from 8 to 10
* Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
* Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110
* Outworld Devourer: Sanity's Eclipse multiplier from 9/10/11 to 8/9/10
* Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25
* Pangolier: Base damage increased by 4
* Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range
* Phantom Assassin: Rearranged Level 15 Talents - +25% Cleave vs +15% Lifesteal
* Phantom Assassin: Rearranged Level 20 Talents - +20% Blur Evasion vs -4 Armor Corruption
* Phantom Assassin: Rearranged Level 25 Talents - +5% Coup de Grace vs Triple Strike Stifling Dagger
* Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
* Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5
* Phoenix: Sunray can no longer move forward while rooted
* Pudge: Base damage increased by 6
* Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
* Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90
* Razor: Attack backswing reduced from 0.7 to 0.4
* Razor: Level 10 Talent increased from +200 Health to +225
* Riki: Base damage increased by 4
* Riki: Base movement speed increased by 5
* Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3
* Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
* Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60
* Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
* Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650
* Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
* Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50
* Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7
* Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s
* Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
* Silencer: Level 10 Talent increased from +5 Armor to +6
* Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around
* Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s
* Slark: Pounce no longer does 30/60/90/120 damage
* Sniper: Headshot now has a back knockback of 10
* Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow
* Spectre: Strength gain increased from 2.3 to 2.5
* Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
* Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%
* Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
* Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage
* Sven: Base movement speed increased by 15
* Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
* Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
* Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320
* Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240
* Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
* Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
* Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
* Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed
* Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5
* Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%
* Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
* Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
* Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%
* Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
* Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
* Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
* Tiny: Level 15 Talent increased from +350 Health to +400
* Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
* Treant Protector: Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
* Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
* Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50
* Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
* Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%
* Tusk: Tag Team slow duration reduced from 0.5 to 0.4
* Tusk: Tag Team manacost increased from 40/50/60/70 to 70
* Tusk: Tag Team cooldown increased from 15 to 24/21/18/15
* Underlord: Base movement speed increased by 5
* Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
* Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death
* Ursa: Base movement speed increased by 15
* Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28
* Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s
* Venomancer: Strength gain increased from 1.9 to 2.1
* Viper: Nethertoxin AoE increased from 350 to 380
* Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75
* Visage: Level 10 Talent reduced from +125 Cast Range to +100
* Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
* Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20
* Warlock: Base strength increased by 2
* Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
* Warlock: Golem attack backswing reduced from 0.74 to 0.57
* Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
* Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength
* Windranger: Level 15 Talent increased from +100 Attack Range to +125
* Windranger: Level 15 Talent increased from +100 Powershot Damage to +125
* Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
* Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80
* Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
* Witch Doctor: Level 10 Talent increased from +5 Armor to +6
* Wraith King: Base movement speed increased by 15
* Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.
7.21:
===
GENERAL
* Melee creeps average gold bounty reduced by 3
* Range creeps upgrade cycle gold bounty increased from +3 to +6
* Replaced the primary jungles' ancient camps with big camps
* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
* All heroes' primary attribute growth values increased by 15%
* Health per strength increased from 18 to 20
* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)
* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed
* Tier 2 tower armor increased from 14 to 15
* Tier 3 tower armor increased from 14 to 16
* Melee Barracks armor increased from 13 to 15
* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
ITEMS
* Animal Courier: Flying movement speed increased from 460 to 470
* Aeon Disk: Active status resistance increased from 50% to 75%
* Aeon Disk: Recipe cost reduced from 1350 to 1250
* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade
* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana
* Bloodthorn: Cooldown reduced from 18 to 15
* Boots of Travel: Level 2 movement speed increased from +32% to +35%
* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)
* Crimson Guard: Recipe cost increased from 600 to 750
* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only
* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)
* Eul's Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat
* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)
* Iron Branch: Cast range increased from 200 to 400
* Manta Style: Movement speed bonus reduced from +25 to +20
* Mask of Madness: Lifesteal increased from 15% to 20%
* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)
* Meteor Hammer: Radius increased from 300 to 315
* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800
* Nullifier: Duration increased from 5 to 6
* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%
* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage
* Sange and Yasha: Movement speed bonus reduced from +35 to +30
* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat
* Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
* Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat
* Tranquil Boots: Active form movement speed increased from 24% to 26%
* Tranquil Boots: Disabled form movement speed reduced from 20% to 18%
* Vladmir's Offering: No longer uses Headdress nor provides its hp regen/stats
* Vladmir's Offering: Now requires a 525 gold recipe
* Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat
* Yasha: Movement speed bonus reduced from +25 to +20
* Yasha and Kaya: Movement speed bonus reduced from +35 to +30
HEROES
* Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
* Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115
* Alchemist: Base movement speed increased by 10
* Alchemist: Base agility increased from 16 to 22
* Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
* Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
* Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base
* Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
* Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
* Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
* Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%
* Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active
* Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
* Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
* Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30
* Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
* Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
* Bane: Level 10 Talent increased from +6 Armor to +7
* Bane: Fiend's Grip duration increased from 5 to 6
* Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
* Batrider: Firefly duration reduced from 18 to 15
* Batrider: Firefly cooldown reduced from 40 to 34
* Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
* Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
* Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
* Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
* Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
* Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25
* Bloodseeker: Base movement speed increased by 5
* Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
* Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
* Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%
* Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
* Brewmaster: Cinder Brew duration reduced from 7 to 5
* Brewmaster: Cinder Brew duration is refreshed on ignition
* Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
* Brewmaster: Level 10 Talent reduced from +20 Damage to +15
* Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24
* Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
* Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
* Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
* Broodmother: Level 25 Talent increased from +350 Spiders Health to +450
* Centaur Warrunner: Retaliate no longer gains charges while it is active
* Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
* Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
* Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
* Chaos Knight: Reality Rift slow duration increased from 2 to 3
* Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%
* Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
* Chen: Divine Favor now provides double bonus damage on non-hero units
* Chen: Divine Favor duration increased from 12 to 14
* Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
* Chen: Hand of God heal increased from 250/400/550 to 300/450/600
* Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
* Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
* Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5
* Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength
* Clockwerk: Battery Assault cast point removed
* Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
* Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
* Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance
* Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
* Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
* Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5
* Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
* Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25
* Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
* Dazzle: Shadow Wave cast range reduced from 900 to 800
* Death Prophet: Base damage increased by 3
* Disruptor: Base armor increased by 1
* Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
* Doom: Devour health regen from 4/8/13/18 to 3/8/13/18
* Dragon Knight: Base movement speed increased by 10
* Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
* Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
* Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
* Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood
* Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility
* Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170
* Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
* Earth Spirit: Boulder Smash slow reduced from 80% to 60%
* Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150
* Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20
* Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
* Ember Spirit: Base damage increased by 3
* Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
* Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
* Enchantress: Enchant manacost reduced from 65 to 40/50/60/70
* Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140
* Faceless Void: Time Dilation AoE increased from 725 to 775
* Faceless Void: Level 10 Talent increased from +8 Strength to +10
* Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown
* Grimstroke: Phantom's Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
* Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
* Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%
* Gyrocopter: Base strength increased from 19 to 22
* Huskar: Attack point reduced from 0.4 to 0.3
* Huskar: Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
* Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
* Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10
* Invoker: Base damage increased by 3
* Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
* Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown
* Io: Temporarily removed from Captains Mode
* Io: Tether now transfers health and mana even when Io is at max hp/mp
* Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
* Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
* Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
* Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
* Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
* Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
* Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
* Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s
* Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
* Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain
* Juggernaut: Base armor reduced by 1
* Juggernaut: Omnislash no longer allows you to teleport while using it
* Juggernaut: Healing Ward movement speed reduced from 420 to 400
* Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
* Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed
* Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
* Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count
* Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave
* Legion Commander: Base movement speed increased by 15
* Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
* Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack
* Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
* Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40
* Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
* Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
* Lich: Level 25 Talent increased from +40% slow to +50%
* Lifestealer: Base movement speed increased by 15
* Lifestealer: Base armor increased by 2
* Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25
* Lina: Base damage increased by 3
* Lion: Level 10 Talent increased from +75 Cast Range to +100
* Lion: Level 15 Talent increased from +120 Gold/Min to +150
* Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
* Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
* Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
* Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time
* Luna: Level 10 Talent increased from +200 Cast Range to +300
* Lycan: Base movement speed increased by 15
* Lycan: Wolves armor reduced from 1 to 0
* Lycan: Wolves magic resistance reduced from 80% to 70%
* Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
* Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16
* Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
* Medusa: Level 10 Talent reduced from +20 Damage to +15
* Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
* Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
* Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana
* Meepo: Base movement speed increased by 10
* Mirana: Sacred Arrow movement speed increased from 857 to 950
* Monkey King: Base movement speed increased by 5
* Monkey King: Wukong's Command attack rate improved from 1.3 to 1.2
* Morphling: Strength gain increased from 2.3 to 2.6
* Morphling: Level 10 Talent increased from +15s Morph Duration to +20s
* Naga Siren: Base movement speed increased by 5
* Naga Siren: Mirror Image duration from 24 to 26
* Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
* Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s
* Nature's Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
* Nature's Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction
* Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
* Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%
* Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
* Night Stalker: Removed Scepter
* Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
* Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal
* Nyx Assassin: Base movement speed increased by 5
* Nyx Assassin: Strength gain increased from 2.3 to 2.5
* Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
* Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%
* Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
* Ogre Magi: Multicast 2x chance increased from 60% to 70%
* Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
* Omniknight: Heavenly Grace duration increased from 8 to 10
* Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
* Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110
* Outworld Devourer: Sanity's Eclipse multiplier from 9/10/11 to 8/9/10
* Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25
* Pangolier: Base damage increased by 4
* Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range
* Phantom Assassin: Rearranged Level 15 Talents - +25% Cleave vs +15% Lifesteal
* Phantom Assassin: Rearranged Level 20 Talents - +20% Blur Evasion vs -4 Armor Corruption
* Phantom Assassin: Rearranged Level 25 Talents - +5% Coup de Grace vs Triple Strike Stifling Dagger
* Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
* Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5
* Phoenix: Sunray can no longer move forward while rooted
* Pudge: Base damage increased by 6
* Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
* Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90
* Razor: Attack backswing reduced from 0.7 to 0.4
* Razor: Level 10 Talent increased from +200 Health to +225
* Riki: Base damage increased by 4
* Riki: Base movement speed increased by 5
* Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3
* Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
* Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60
* Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
* Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650
* Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
* Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50
* Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7
* Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s
* Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
* Silencer: Level 10 Talent increased from +5 Armor to +6
* Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around
* Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s
* Slark: Pounce no longer does 30/60/90/120 damage
* Sniper: Headshot now has a back knockback of 10
* Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow
* Spectre: Strength gain increased from 2.3 to 2.5
* Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
* Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%
* Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
* Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage
* Sven: Base movement speed increased by 15
* Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
* Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
* Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320
* Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240
* Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
* Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
* Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
* Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed
* Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5
* Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%
* Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
* Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
* Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%
* Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
* Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
* Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
* Tiny: Level 15 Talent increased from +350 Health to +400
* Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
* Treant Protector: Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
* Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
* Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50
* Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
* Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%
* Tusk: Tag Team slow duration reduced from 0.5 to 0.4
* Tusk: Tag Team manacost increased from 40/50/60/70 to 70
* Tusk: Tag Team cooldown increased from 15 to 24/21/18/15
* Underlord: Base movement speed increased by 5
* Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
* Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death
* Ursa: Base movement speed increased by 15
* Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28
* Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s
* Venomancer: Strength gain increased from 1.9 to 2.1
* Viper: Nethertoxin AoE increased from 350 to 380
* Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75
* Visage: Level 10 Talent reduced from +125 Cast Range to +100
* Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
* Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20
* Warlock: Base strength increased by 2
* Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
* Warlock: Golem attack backswing reduced from 0.74 to 0.57
* Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
* Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength
* Windranger: Level 15 Talent increased from +100 Attack Range to +125
* Windranger: Level 15 Talent increased from +100 Powershot Damage to +125
* Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
* Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80
* Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
* Witch Doctor: Level 10 Talent increased from +5 Armor to +6
* Wraith King: Base movement speed increased by 15
* Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.
The Chongqing Major Main Event bracket has been set, and sixteen of the top Dota teams in the world now wage battle over the winner's share of the $1,000,000 USD and 15,000 DPC points that hang in the balance.
Fans can tune in each day now through January 27 on SteamTV to catch all of the playoff action. With 4,950 DPC points awaiting the winners less than halfway through the competitive season, it's anyone's guess what the Dota Pro Circuit standings might look like in one week's time. Will an established contender strengthen their grip on the leaderboard, or can a surprising upstart upset the status quo?
Join world champions OG and a sold-out crowd as they broadcast live from the Nordisk Film Cinema Palads in Copenhagen, Denmark for the world premiere of True Sight The International 2018.
Tune in live on Tuesday, January 15 from 11:00am PST, with hosts Kaci and PyrionFlax, to journey behind the scenes of OG's epic five-game clash against PSG.LGD, to be followed by a live Q&A session with the audience and the champs themselves.
Last year, Dota fans around the world watched as history took place in Vancouver. Now it's time to look back and see exactly how the story unfolded.
* Fixed a bug that caused Quickbuy items to disappear when multiple identical items were queued and the first item was completed.
* Fixed a bug that caused player profile information (such as Ranked Medals) to not update in some cases.
* The highlighted items at the Secret and Side shop now include items that can be completed with what's available in your inventory, and what's available at the shop you are near.
* Added missing skirt to the Mistress of the Long Night set. Players who have already unbundled the set and own a Belt of the Long Night will be granted a corresponding Skirt of the Long Night.
* Frosthaven has now ended.
* The Frostivus consumables bundle no longer contains Frosthaven consumables. Its price has been lowered to 750 to reflect this.
Team OG stunned the world in August when they held strong against PSG.LGD to claim the Aegis of Champions in a thrilling five-game conclusion to The International. Now, it's time to journey behind the scenes of this epic clash to see the real story of how one of the most exciting comebacks in esports history unfolded for the players involved.
Join OG and a theatre audience on January 15, 2019 to catch the world premiere of True Sight The International 2018, coming to you live from the Nordisk Film Cinema Palads in Copenhagen, Denmark.
The broadcast will begin at 8:00pm CEST, to be followed by a Q&A session with attendees and the champions themselveshosted by Kaci and PyrionFlax. Tickets to join OG at the live premiere in Copenhagen will be available starting on December 25, with more information on how to tune in at home coming soon.
In the meantime, check out the teaser available on YouTube.
In today's update, Rubick steals the show, unveiling his own Arcana item before kicking off the events of Frosthaven, a new special game mode available through January 3rd.
Featuring all-new custom animations and effectsincluding 115 custom stolen spell effects, dynamic cape colors, and more animations than any other hero in the gamethe Magus Cypher Arcana has helped Rubick unlock a deeper mastery in manipulating the arcane arts. No longer content just to mimic the spells of his enemies, Rubick can now alter the very core of the magic used against him, changing it to his liking and casting it back with his own signature style.
But the new influx of arcane knowledge has left Rubick in want of even more, and his sudden ardor has turned arboreal. In the secluded hamlet of Frosthaven, atop the heart of an ancient power, grows the original Frostivus tree, from which all the world's holiday presents flow. Rubick, swept up in the zeal of unraveling and reshaping arcane energies, intends to uproot the tree to explore the mysterious font of power beneath it. And only five heroes stand between him and the end of Frostivus forever.
Head over to the Frosthaven Update page for more information on this chilling special event and a complete rundown of Rubick's new Magus Cypher Arcana.
As you take to the lanes looking for a spell to steal, we also hope you'll enjoy this Arcana's remastered take on the original voice performance of the late Barry Dennen, who imbued Rubick with a magic that helped the Grand Magus steal our hearts in the first place.
7.20e:
==
* Wraith Band: Bonus agility reduced from +8 to +6 (cost reduced by 25)
* Bracer: Bonus strength reduced from +8 to +6 (cost reduced by 25)
* Null Talisman: Bonus intelligence reduced from +8 to +6 (cost reduced by 25)
* Power Treads: Bonus damage reduced from 16 to 12
* Anti-Mage: Counterspell duration reduced from 1.4 to 1.2
* Anti-Mage: Counterspell manacost increased from 40 to 45/50/55/60
* Beastmaster: Level 25 Talent reduced from +40 Inner Beast Attack Speed to +30
* Brewmaster: Drunken Brawler critical damage reduced from 200/220/240/260% to 170/200/230/260%
* Brewmaster: Drunken Brawler cooldown increased from 20/19/18/17 to 23/21/19/17
* Bristleback: Strength gain increased from 2.2 to 2.5
* Bristleback: Bristleback now considers damage from towers as valid
* Chaos Knight: Chaos Strike lifesteal increased from 35/45/55/65% to 50/55/60/65%
* Dark Seer: Surge speed reduced from 36/54/72/90% to 30/45/60/75%
* Dazzle: Poison Touch cast range reduced from 600/700/800/900 to 500/600/700/800
* Dazzle: Poison Touch manacost increased from 80/100/120/140 to 95/110/125/140
* Dazzle: Shallow Grave cooldown increased from 60/45/30/15 to 60/46/32/18
* Death Prophet: Spirit Siphon charge replenish time reduced from 60/55/50/45 to 60/52/44/36
* Death Prophet: Exorcism damage increased from 56-61 to 59-64
* Ember Spirit: Strength increased from 20 + 2.4 to 21 + 2.6
* Grimstroke: Ink Swell max stun duration reduced from 1.7/2.4/3.1/3.8 to 1.4/2.2/3/3.8
* Grimstroke: Soulbind cooldown increased from 90/70/50 to 100/75/50
* Gyrocopter: Agility gain increased from 2.8 to 3.1
* Huskar: Level 10 Talent reduced from +20 Damage to +15
* Juggernaut: Omnislash bonus damage from 30/45/60 to 30/40/50
* Keeper of the Light: Will-O-Wisp off period increased from 1.75 to 1.85
* Keeper of the Light: Will-O-Wisp AoE increased from 650 to 675
* Lifestealer: Agility gain increased from 1.9 to 2.4
* Lina: Base armor increased by 1
* Lone Druid: Base movement speed reduced from 340 to 330
* Lone Druid: Spirit Bear movement speed increased from 340/350/360/370 to 340/355/370/385
* Lone Druid: Level 10 Talent reduced from +150 Attack Range to +125
* Lone Druid: Level 20 Talent improved from -0.2 Spirit Bear Base Attack Time to -0.3
* Magnus: Empower bonus damage reduced from 20/30/40/50 to 10/20/30/40%
* Magnus: Empower cleave reduced from 20/38/56/74% to 14/34/54/74%
* Magnus: Reverse Polarity cooldown increased from 120 to 130
* Night Stalker: Dark Ascension cooldown reduced from 160/140/120 to 140/130/120
* Outworld Devourer: Equilibrium mana restore from 80/100/120/140% to 65/90/115/140%
* Phantom Assassin: Phantom Strike duration reduced from 2.25 to 2
* Phantom Assassin: Stifling Dagger manacost increased from 30/25/20/15 to 30
* Phantom Assassin: Coup de Grace critical damage reduced from 210/330/450% to 200/325/450%
* Phantom Assassin: Blur manacost increased from 30 to 50
* Puck: Base armor increased by 1
* Puck: Illusory Orb cooldown reduced from 14/13/12/11 to 13/12/11/10
* Queen of Pain: Agility increased from 18 + 2 to 22 + 2.2
* Queen of Pain: Scream of Pain manacost reduced from 110/120/130/140 to 95/110/125/140
* Riki: Base damage increased by 3
* Sand King: Sand Storm damage reduced from 25/50/75/100 to 20/40/60/80
* Shadow Fiend: Base armor increased by 1
* Slark: Level 20 talent reduced from +1.5s Pounce Leash to +1.25s
* Spectre: Haunt illusion damage increased from 40/55/70% to 40/60/80%
* Storm Spirit: Base damage increased by 2
* Sven: Base movement speed increased from 290 to 295
* Sven: Warcry shield health is 25% stronger on your hero
* Terrorblade: Metamorphosis movement speed loss increased from 25 to 30
* Undying: Flesh Golem cooldown increased from 110 to 125
* Undying: Level 10 Talent reduced from +10 Health Regen to +8
* Ursa: Base movement speed increased from 305 to 315
* Venomancer: Poison Nova damage increased from 30/55/80 to 40/65/90
* Minor CPU performance improvements with certain types of art content
* Reworked the Global Item Loadout page to make shuffling items easier to work with.
* Fixed Last Hit Trainer bugs
* Various SFM improvements (material overrides, health bars, etc)
* Fountain damage now cancels effects similar to hero damage (e.g. salve, heart, blink), and now has 25% Accuracy (Note: This change was added in an update last week)
7.20d:
==
* Melee heroes below 300 base movement speed increased by 5
* Tranquil Boots: Movement speed reduced from +28% to +24%
* Power Treads: Attribute bonus increased from 12 to 14
* Phase Boots: Now has the active again instead of the passive
* Mask of Madness: Movement speed changed from +12% to +25 constant
* Yasha: Movement speed changed from +8% to +25 constant
* Manta Style: Movement speed changed from +8% to +25 constant
* Sange and Yasha: Movement speed changed from +12% to +35 constant
* Yasha and Kaya: Movement speed changed from +12% to +35 constant
* Wraith Band: Recipe cost increased from 220 to 240
* Bracer: Recipe cost increased from 220 to 240
* Null Talisman: Recipe cost increased from 220 to 240
* Axe: Counter Helix damage reduced from 75/110/145/180 to 60/100/140/180
* Axe: Level 15 Talent reduced from +4 Mana Regen to +3
* Brewmaster: Primal Split cooldown increased from 140/120/100 to 140/130/120
* Brewmaster: Level 10 talent reduced from +30 Damage to +20
* Clinkz: Burning Army damage type changed from Pierce to Hero type (50% vs heroes to 100%)
* Clinkz: Burning Army base attack time increased from 1.5/1.35/1.2 to 1.75/1.6/1.45
* Dazzle: Intelligence gain reduced from 3.4 to 3.2
* Dazzle: Bad Juju cooldown reduction reduced from 30/40/50% to 20/35/50%
* Elder Titan: Level 25 Talent changed from Astral Spirit Grants Spell Immunity to +600 Echo Stomp Wake Damage
* Ember Spirit: Base armor increased by 1
* Faceless Void: Time Lock chance reduced from 10/15/20/25% to 10/14/18/22%
* Faceless Void: Level 10 Talent reduced from +20 Damage to +15
* Grimstroke: Ink Swell max damage reduced from 160/240/320/400 to 100/200/300/400
* Grimstroke: Ink Swell max stun duration reduced from 2/2.6/3.2/3.8 to 1.7/2.4/3.1/3.8
* Grimstroke: Soul Bind cooldown increased from 80/65/50 to 90/70/50
* Io: Tether heal/mp transfer rate from 1.2/1.3/1.4/1.5 to 1.05/1.2/1.35/1.5
* Juggernaut: Omnislash now removes debuffs on cast
* Juggernaut: Level 15 Talent reduced from +25 Attack Speed to +20
* Keeper of the Light: Will-o-Wisp now has a 100/125/150 gold bounty
* Keeper of the Light: Will-o-wisp manacost increased from 200/300/400 to 250/350/450
* Lich: Base movement speed reduced from 315 to 310
* Magnus: Empower cleave damage reduced from 30/45/60/75% to 20/38/56/74%
* Magnus: Level 15 Talent reduced from +15 Strength to +12
* Magnus: Level 20 Talent reduced from +12 Armor to +10
* Monkey King: Mischief invulnerability duration reduced from 0.3 to 0.2
* Nature's Prophet: Agility gain increased from 2.8 to 3.3
* Nature's Prophet: Wrath of Nature's max targets increased from 16 to 18
* Phantom Assassin: Phantom Strike attack speed duration reduced from 2.5 to 2.25
* Phantom Assassin: Blur now has a 0.4 second cast point
* Phantom Assassin: Coup de Grace damage reduced from 230/340/450% to 210/330/450%
* Puck: Dream Coil stun duration from 1.5/2.25/3 to 1.8/2.4/3
* Rubick: Telekinesis cooldown increased from 28/26/24/22 to 34/30/26/22
* Rubick: Telekinesis lift duration reduced from 1.1/1.5/1.9/2.3 to 1/1.4/1.8/2.2
* Sand King: Sand Storm cooldown from 40/32/24/16 to 40/34/28/22
* Sand King: Burrow Strike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2
* Sand King: Level 15 Talent reduced from +50 Sand Storm DPS to +40
* Slark: Leash distance increased from 350 to 400
* Slark: Shadow Dance movement speed reduced from 30/40/50% to 20/35/50%
* Slark: Level 25 Talent reduced from +100s Essense Shift Duration to +80s
* Spirit Breaker: Greater Bash damage reduced from 12/20/28/36% to 8/16/24/32%
7.20c:
==
* Wraith Band: Attack speed bonus reduced from 7 to 6
* Wraith Band: Recipe cost increased from 210 to 220
* Bracer: Recipe cost increased from 210 to 220
* Null Talisman: Recipe cost increased from 210 to 220
* Sange: Recipe cost reduced from 650 to 600
* Yasha: Recipe cost reduced from 650 to 600
* Kaya: Recipe cost reduced from 650 to 600
* Bloodstone: Charges increased from 12 to 14
* Bloodstone: HP/MP regen per charge increased from 0.25 to 0.3
* Bounty Hunter: Agility gain reduced from 3.0 to 2.7
* Bounty Hunter: Track cast range reduced from 1200 to 1000
* Brewmaster: Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
* Brewmaster: Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
* Brewmaster: Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%
* Centaur: Stampede slow duration increased from 1.8 to 2.3 seconds
* Chaos Knight: Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%
* Clinkz: Attack range increased from 640 to 650
* Clinkz: Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
* Clinkz: Level 20 Talent increased from +100 to +125 Attack Range
* Dazzle: Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8
* Death Prophet: Base movement speed increased from 310 to 315
* Death Prophet: Level 10 Talent increased from +12% Magic Resistance to +15%
* Death Prophet: Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s
* Doom: Devour hp regen reduced from 5/10/15/20 to 4/8/13/18
* Drow Ranger: Marksmanship now deals bonus 120 physical proc damage against heroes
* Elder Titan: Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
* Elder Titan: Astral Spirit cooldown increased from 16 to 17
* Ember Spirit: Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
* Ember Spirit: Level 10 Talent increased from +200 Flame Guard Absorption to +250
* Ember Spirit: Level 15 Talent increased from +50 Flameguard DPS to +60
* Enchantress: Base armor increased by 2
* Faceless Void: Time Lock damage reduced from 30/40/50/60 to 25/30/35/40
* Gyrocopter: Strength gain increased from 2.1 to 2.3
* Kunkka: Tidebringer cleave damage increased from 150% to 165%
* Lina: Base armor increased by 1
* Lone Druid: Base armor reduced by 2
* Lone Druid: Agility reduced from 24 + 2.7 to 20 + 2.4
* Lone Druid: Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
* Lone Druid: Level 10 Talent reduced from +175 Attack Range to +150
* Lone Druid: Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
* Luna: Agility gain reduced from 3.3 to 3.1
* Luna: Level 10 Talent reduced from +20 Attack Speed to +15
* Luna: Level 20 Talent reduced from +10 All Stats to +8
* Luna: Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800
* Lycan: Howl attack speed reduced from 21/34/47/60 to 20/30/40/50
* Meepo: Divided We Stand XP gain reduced from 50% to 40%
* Meepo: Level 15 Talent reduced from +40 Poof Damage to +30
* Nature's Prophet: Base armor increased by 1
* Nature's Prophet: Agility gain increased from 2.4 to 2.8
* Naga Siren: Level 15 Talent reduced from +15 Agility to +12
* Outworld Devourer: Intelligence gain increased from 2.7 to 3.0
* Outworld Devourer: Base armor increased by 1
* Outworld Devourer: Equilibrium slow from 12/20/28/36% to 12/22/32/42%
* Outworld Devourer: Arcane Orb no longer ignores Ancients
* Phantom Assassin: Level 15 Talent reduced from -4 Armor to -3
* Phantom Assassin: Blur manacost increased from 20 to 30
* Puck: Intelligence gain increased from 2.4 to 2.7
* Sand King: Base damage reduced by 2
* Sand King: Strength gain reduced from 2.9 to 2.8
* Sand King: Agility gain reduced from 2.1 to 1.8
* Spectre: Haunt damage increased from 40/50/60% to 40/55/70%
* Spirit Breaker: Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%
* Storm Spirit: Intelligence gain increased from 3 to 3.2
* Storm Spirit: Static Remnant damage increased from 120/160/200/240 to 120/170/220/270
* Slardar: Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
* Slark: Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
* Slark: Dark Pact manacost from 55/50/45/40 to 60
* Slark: Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
* Slark: Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
* Slark: Level 10 Talent reduced from +8 Agility to +6 Agility
* Slark: Level 20 Talent reduced from +2s Pounce Leash to +1.5s
* Slark: Level 25 Talent reduced from +120s Essence Shift Duration to +100s
* Timbersaw: Strength gain increased from 2.1 to 2.4
* Timbersaw: Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
* Tusk: Strength gain increased from 3 to 3.4
* Undying: Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
* Undying: Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD
* Ursa: Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
* Ursa: Level 15 Talent reduced from +16 Agility to +14
* Venomancer: Base agility increased by 4
* Venomancer: Level 15 Talent increased from +6% Poison Sting Slow to +8%
* Visage: Strength gain reduced from 3.2 to 3.0
* Visage: Grave Chill cast range reduced from 650 to 625
* Visage: Level 20 Talent reduced from +80 Familiars Movement Speed to +60
7.20c:
==
* Wraith Band: Attack speed bonus reduced from 7 to 6
* Wraith Band: Recipe cost increased from 210 to 220
* Bracer: Recipe cost increased from 210 to 220
* Null Talisman: Recipe cost increased from 210 to 220
* Sange: Recipe cost reduced from 650 to 600
* Yasha: Recipe cost reduced from 650 to 600
* Kaya: Recipe cost reduced from 650 to 600
* Bloodstone: Charges increased from 12 to 14
* Bloodstone: HP/MP regen per charge increased from 0.25 to 0.3
* Bounty Hunter: Agility gain reduced from 3.0 to 2.7
* Bounty Hunter: Track cast range reduced from 1200 to 1000
* Brewmaster: Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
* Brewmaster: Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
* Brewmaster: Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%
* Centaur: Stampede slow duration increased from 1.8 to 2.3 seconds
* Chaos Knight: Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%
* Clinkz: Attack range increased from 640 to 650
* Clinkz: Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
* Clinkz: Level 20 Talent increased from +100 to +125 Attack Range
* Dazzle: Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8
* Death Prophet: Base movement speed increased from 310 to 315
* Death Prophet: Level 10 Talent increased from +12% Magic Resistance to +15%
* Death Prophet: Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s
* Doom: Devour hp regen reduced from 5/10/15/20 to 4/8/13/18
* Drow Ranger: Marksmanship now deals bonus 120 physical proc damage against heroes
* Elder Titan: Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
* Elder Titan: Astral Spirit cooldown increased from 16 to 17
* Ember Spirit: Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
* Ember Spirit: Level 10 Talent increased from +200 Flame Guard Absorption to +250
* Ember Spirit: Level 15 Talent increased from +50 Flameguard DPS to +60
* Enchantress: Base armor increased by 2
* Faceless Void: Time Lock damage reduced from 30/40/50/60 to 25/30/35/40
* Gyrocopter: Strength gain increased from 2.1 to 2.3
* Kunkka: Tidebringer cleave damage increased from 150% to 165%
* Lina: Base armor increased by 1
* Lone Druid: Base armor reduced by 2
* Lone Druid: Agility reduced from 24 + 2.7 to 20 + 2.4
* Lone Druid: Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
* Lone Druid: Level 10 Talent reduced from +175 Attack Range to +150
* Lone Druid: Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
* Luna: Agility gain reduced from 3.3 to 3.1
* Luna: Level 10 Talent reduced from +20 Attack Speed to +15
* Luna: Level 20 Talent reduced from +10 All Stats to +8
* Luna: Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800
* Lycan: Howl attack speed reduced from 21/34/47/60 to 20/30/40/50
* Meepo: Divided We Stand XP gain reduced from 50% to 40%
* Meepo: Level 15 Talent reduced from +40 Poof Damage to +30
* Nature's Prophet: Base armor increased by 1
* Nature's Prophet: Agility gain increased from 2.4 to 2.8
* Naga Siren: Level 15 Talent reduced from +15 Agility to +12
* Outworld Devourer: Intelligence gain increased from 2.7 to 3.0
* Outworld Devourer: Base armor increased by 1
* Outworld Devourer: Equilibrium slow from 12/20/28/36% to 12/22/32/42%
* Outworld Devourer: Arcane Orb no longer ignores Ancients
* Phantom Assassin: Level 15 Talent reduced from -4 Armor to -3
* Phantom Assassin: Blur manacost increased from 20 to 30
* Puck: Intelligence gain increased from 2.4 to 2.7
* Sand King: Base damage reduced by 2
* Sand King: Strength gain reduced from 2.9 to 2.8
* Sand King: Agility gain reduced from 2.1 to 1.8
* Spectre: Haunt damage increased from 40/50/60% to 40/55/70%
* Spirit Breaker: Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%
* Storm Spirit: Intelligence gain increased from 3 to 3.2
* Storm Spirit: Static Remnant damage increased from 120/160/200/240 to 120/170/220/270
* Slardar: Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
* Slark: Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
* Slark: Dark Pact manacost from 55/50/45/40 to 60
* Slark: Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
* Slark: Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
* Slark: Level 10 Talent reduced from +8 Agility to +6 Agility
* Slark: Level 20 Talent reduced from +2s Pounce Leash to +1.5s
* Slark: Level 25 Talent reduced from +120s Essence Shift Duration to +100s
* Timbersaw: Strength gain increased from 2.1 to 2.4
* Timbersaw: Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
* Tusk: Strength gain increased from 3 to 3.4
* Undying: Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
* Undying: Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD
* Ursa: Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
* Ursa: Level 15 Talent reduced from +16 Agility to +14
* Venomancer: Base agility increased by 4
* Venomancer: Level 15 Talent increased from +6% Poison Sting Slow to +8%
* Visage: Strength gain reduced from 3.2 to 3.0
* Visage: Grave Chill cast range reduced from 650 to 625
* Visage: Level 20 Talent reduced from +80 Familiars Movement Speed to +60
7.20b:
==
* Meepo: Agility gain reduced from 2.2 to 1.4
* Meepo: Poof damage reduced from 80/100/120/140 to 70/90/110/130
* Meepo: Ransack hero steal reduced from 8/12/16/20 to 6/10/14/18
* Meepo: Level 10 Talent reduced from +15 Damage to +10
* Meepo: Level 15 Talent changed from +10% Lifesteal to +15% Evasion
* Meepo: Level 20 Talent changed from +15% Evasion to +10% Lifesteal
* Meepo: Level 25 Talent reduced from +600 Health to +400
* Luna: Lunar Blessing reduced from 8/14/20/26 to 6/12/18/24
* Luna: Level 15 Talent changed from +14 Lunar Blessing Attributes to +30 Movement Speed
* Slark: Now only steals agility when he kills the enemy himself
* Slark: Pounce leash duration from 3.5 to 2.75/3/3.25/3.5
* Slark: Pounce leash range from 325 to 350
* Slark: Shadow Dance cooldown increased from 60 to 80/70/60
* Slark: Level 20 Talent reduced from +3s Pounce Leash to +2s
* Dazzle: Poison Touch manacost increased from 80/90/100/110 to 80/100/120/140
* Dazzle: Bad Juju debuff duration reduced from 10 to 8
* Sand King: Sandstorm cooldown increased from 34/28/22/16 to 40/32/24/16
* Sand King: Sandstorm manacost rescaled from 60/50/40/30 to 60
* Underlord: Intelligence gain reduced from 2.6 to 2.3
* Lone Druid: Spirit Link attack speed reduced from 30/50/70/90 to 20/40/60/80
* Lone Druid: Spirit Link cooldown from 42/34/26/18 to 44/36/28/20
* Wraith Band: Attack speed bonus reduced from 8 to 7
* Drow: Base agility increased by 4
* Drow: Precision Aura increased from 20/36/52/68% to 20/40/60/80%
* Outworld Devourer: Base Intelligence increased from 24 to 28
* Outworld Devourer: Equilibrium mana restore from 60/80/100/120% to 80/100/120/140%
* Outworld Devourer: Equilibrium slow from 8/16/24/32% to 12/20/28/36%
* Outworld Devourer: Equilibrium cooldown from 20 to 18
* Clinkz: Burning Army base attack time improved from 1.8/1.65/1.5 to 1.65/1.5/1.35
* Clinkz: Burning Army cast range increased from 800 to 1200
* Chaos Knight: Chaos Strike cooldown from 8/7/6/5 to 7/6/5/4
* Chaos Knight: Phantasm damage increased from 40/70/100% to 50/75/100%
* Centaur: Retaliate max stacks increased from 10 to 13
* Ember Spirit: Fixed a bug with multiple Fire Remnant instances not doing damage properly
* Ember Spirit: Sleight of Fist damage increased from 30/60/90/120 to 35/70/105/140
* Medusa: Agility increased from 20 + 2.5 to 22 + 3.4
* Medusa: Level 15 Talent increased from +20% Mystic Snake Mana Steal to +35%
* Treant Protector: Nature's Guise fade time reduced from 4.75/4/3.25/2.5 to 4/3.5/3/2.5
* Treant Protector: Nature's Guise total damage increased from 30/80/130/180 to 30/90/150/210
* Treant Protector: Nature's Guise movement speed increased from 10/15/20/25% to 14/18/22/26%
* Storm Spirit: Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
* Storm Spirit: Electric Vortex cooldown from 21/20/19/18 to 22/20/18/16
* Storm Spirit: Overload attack speed reduction from -50 to -80 (matches movement speed now)
* Sven: Warcry shield health increased from 100/200/300/400 to 110/220/330/440
* Venomancer: Poison Sting slow from 11/12/13/14% to 11/13/15/17%
* Fixed some more old attack speed related bugs
The new season of the Dota Pro Circuit is now underway. With the conclusion of the first Minor Championship, the first DPC points have already been awarded, and Tigersas the last team standing in Stockholmhave earned the right to join the tournament roll in Kuala Lumpur at the opening Dota 2 Major Championship of this competitive season.
They round out a field of 16 competitors qualified from six regions who all seek to start the year off strong when The Kuala Lumpur Major kicks off on Friday, November 9 at 10:00 am Malaysia Time. With $1,000,000 USD and 15,000 DPC points up for grabs, teams have a chance to show their fans and rivals alike what each can expect to find on the road to next year's championship showdown in Shanghai.
Fans around the world can catch all The Kuala Lumpur Major action in the Dota 2 client or on PGL's Twitch stream daily from November 9 through Sunday, November 18, and fans in Malaysia are welcome to join in live at Axiata Arena from Friday, November 16 for the final three days of the event.
Once the next Major Champion is crowned, the 7.20 gameplay update will be released the following day on Monday, November 19th.
- Fixed a longstanding bug that caused units to attack more slowly than expected at certain attack speeds.
- Fixing a bug that caused Morphling to not gain stats when leveling up while morphed.
- Fixed a bug that allowed the Silence from Riki's Smoke Screen to be applied to units with Spell Immunity.
- Fixed a bug that caused Monkey King to become disabled when Feared during Primal Spring channeling.
- Fixed post-game scoreboard text not clipping correctly with long strings.
7.19d:
==
* Drow Ranger: Marksmanship agility bonus reduced from 40/60/80 to 35/55/75
* Earthshaker: Base armor reduced by 1
* Grimstroke: Ink Swell max damage reduced from 220/280/340/400 to 160/240/320/400
* Grimstroke: Ink Swell movement speed bonus reduced from 18/22/26/30% to 18%
* Grimstroke: Phantom Embrace latch duration from 4/4/5/5 to 5
* Grimstroke: Phantom Embrace DPS rescaled from 12/18/24/30 to 6/14/22/30
* Necrophos: Level 10 Talent reduced from +40 Damage to +30
* Necrophos: Level 20 Talent reduced from +80 Attack Speed to +70
* Phantom Lancer: Spirit Lance cast range rescaled from 750 to 525/600/675/750
* Riki: Smoke Screen slow rescaled from 10/15/20/25% to 8/12/16/20%
* Riki: Smoke Screen miss chance rescaled from 40/50/60/70% to 10/30/50/70%
* Riki: Tricks of the Trade AoE reduced from 500 to 450
* Riki: Tricks of the Trade duration rescaled from 4/5/6 to 4/4.5/5
* Riki: Level 20 Talent reduced from +900 Blink Strike Range to +700
* Riki: Level 25 Talent reduced from +400 Tricks of the Trade AoE to +300
* Silencer: Last Word damage reduced from 120/180/240/300 to 75/150/225/300
* Terrorblade: Conjure Image manacost increased from 70 to 70/75/80/85
* Terrorblade: Reflection slow reduced from -25% to -20%
* Terrorblade: Sunder manacost increased from 200/100/0 to 200/100/50
* Terrorblade: Level 15 Talent reduced from +300 Health to +250
* Treant Protector: Leech Seed heal reduced from 15/30/45/60 to 12/24/36/48
* Undying: Tombstone hit count reduced from 4/5/6/8 to 4/5/6/7
* Ursa: Fury Swipes duration reduced from 20 to 8/12/16/20
* Weaver: Shukuchi Manacost increased from 60 to 70
* Zeus: Arc Lightning manacost increased from 65/70/75/80 to 80
As the calendar nears its annual renewal, and a hint of winter merriment sweeps across the lanes, it's time for the heroes of Dota 2 to think about cold-weather wardrobe changes. To help get them bundled into fresh winter garb, we invite all Dota 2 Workshop creators to kindle the fires of their imaginations and dream up new item sets to unveil in this year's Winter Treasure. We are now officially accepting submissions based around the themes of winter and all of its trappings to be considered for inclusion. Make sure to mark your submissions with the "Winter 2018" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Monday, November 26, 2018. As usual, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
* Fix an interaction between Windranger's Focus Fire and Windrun.
Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities.
Post-Game Scoreboard:
- Added total time spent dead and total gold lost due to death to the scoreboard.
- Added the raw (pre-reduction) hero damage received and the overall hero damage reduction percentage to the scoreboard.
- Fixed a bug where wards that were bought and then sold back within the sell-back window would incorrectly appear in the Support Items section of the scoreboard.
- Fixed Lone Druid's Spirit Bear scoreboard inventory positioning.
- Fixed a consumed Moon Shard showing the wrong night vision number in the scoreboard tooltip.
Alt-clicking an unlearned skill (or Ctrl-Alt clicking an already learned skill) now has the following behavior:
1. When you have available skill points will now alert allies with the skill being "Ready To Learn"
2. When you can earn it at the next level, it will alert to allies how much XP required for you to level up.
3. If you can't learn it at the next level, it will alert with how many levels you will need before you can skill it up.
* Custom saved sets now include the selected style.
7.19c:
==
* Blade Mail: Cooldown increased from 20 to 25
* Blade Mail: Bonus armor reduced from 6 to 5
* Clinkz: Base strength reduced by 2
* Clinkz: Searing Arrows manacost increased from 10 to 12
* Clinkz: Level 20 Talent reduced from +20 Health Regen to +16
* Clinkz: Level 25 Talent reduced from +4s Strafe Duration to +3s
* Crystal Maiden: Arcane Aura allied mana regen reduced from 0.8/1.0/1.2/1.4 to 0.7/0.9/1.1/1.3
* Dark Willow: Brambles total damage reduced from 140/180/220/260 to 125/150/175/200
* Dark Willow: Shadow Realm cooldown increased from 30/24/18/12 to 32/26/20/14
* Dark Willow: Cursed Crown stun duration reduced from 2/2.5/3/3.5 to 1.75/2.25/2.75/3.25
* Dark Willow: Bedlam damage reduced from 60/120/180 to 60/110/160
* Earthshaker: Root now disables his Scepter ability
* Enchantress: Strength rescaled from 19 + 1.3 to 16 + 1.5
* Enchantress: Base movement speed reduced from 325 to 320
* Enchantress: Base intelligence reduced by 2
* Grimstroke: Ink Swell no longer makes the target immune to attacks
* Grimstroke: Ink Swell no longer silences and disarms the target
* Grimstroke: Soulbind duration increased from 4/6/8 to 6/8/10
* Phantom Lancer: Agility gain reduced from 2.8 to 2.6
* Phoenix: Level 15 Talent reduced from +50 Fire Spirits DPS to +40
* Silencer: Last Word damage rescaled from 150/200/250/300 to 120/180/240/300
* Silencer: Arcane Curse manacost increased from 105/115/125/135 to 125/130/135/140
* Silencer: Global Silence manacost increased from 250/375/500 to 300/450/600
* Spectre: Desolate radius increased from 375 to 500
* Spectre: Dispersion rescaled from 10/14/18/22% to 7/12/17/22%
* Spectre: Haunt manacost increased from 150 to 150/200/250
* Spectre: Level 10 Talent changed from +15 Desolate Damage to +4 All Stats
* Spectre: Level 15 Talent changed from +8 All Stats to +15 Desolate Damage
* Spectre: Level 25 Talent reduced from +8% Dispersion to +6%
* Storm Spirit: Static Remnant damage reduced from 140/180/220/260 to 120/160/200/240
* Ursa: Fury Swipes damage per attack reduced from 15/20/25/30 to 12/18/24/30
* Ursa: Earthshock damage reduced from 90/140/190/240 to 50/100/150/200
* Ursa: Enrage damage multiplier rescaled from 1.5/1.75/2.0 to 1.4/1.7/2.0
* Vengeful Spirit: Movement speed reduced by 5
* Vengeful Spirit: Magic Missile projectile speed reduced from 1250 to 900
* Weaver: Base intelligence reduced by 2
* Weaver: The Swarm cooldown increased from 35/30/25/20 to 44/36/28/20
* Weaver: Time Lapse cooldown increased from 60/50/40 to 70/55/40
* Weaver: Level 10 Talent changed from +20 Mana Break to +7 Strength
* Weaver: Level 15 Talent changed from +12 Strength to +20 Mana Break
* Wraith King: Wraithfire Blast stun duration rescaled from 2 to 1.1/1.4/1.7/2.0
* Wraith King: Wraithfire Blast base damage rescaled from 50/100/150/200 to 100
* Wraith King: Wraithfire Blast DPS rescaled from 20/35/50/65 to 10/30/50/70
* Wraith King: Vampiric Aura is now a melee only ability
* Zeus: Strength gain reduced from 2.3 to 2.1
* Zeus: Level 25 Talent reduced from +170 Arc Lightning damage to +155
In the wake of the thrilling conclusion to The International and the culmination of the Battle Pass season, today's update is focused on bringing some of that summer fun into the perks of Dota Plus.
Leading the way, the Ranked Roles matchmaking queue has been added to Dota Plus. To mark the occasion, we’ve added a welcome quest where players who win 5 times in the Ranked Roles queue will earn 5000 shards.
We've also moved In-Game Tipping into Dota Plus, letting you celebrate the joyous moments of battle by sending some free Shards an ally's or enemy's way in recognition of their contributions to the game.
Express yourself year-round with select Sound Effects, which are now unlockable with Shards. Once unlocked, you’ll have access to these sounds while your Dota Plus membership is active.
Finally, as a special end-of-summer bonus, any Dota Plus member who plays 4 games this weekend can claim an extra 10,000 Shard reward.
* Heroes will now target the attached Phantom from Grimstroke’s Phantom Embrace with a higher priority than other nearby units.
7.19b:
==
* Buyback respawn time penalty changed from +25% of remaining time to +25s always
* Level 2 XP requirement changed from 200 to 230 (in a scenario where Team A gets 2 melee denies per wave, and team B gets 1 melee deny per wave: Team A wave requirement for level 2 increases from 2 waves to 3 waves. Team B wave requirement remains at 3 waves. Total XP needed for other levels unchanged. )
* Glyph is now on cooldown until the 3 minute timer in-game
* Stout Shield: Damage block for melee heroes increased from 18 to 20
* Ring of Aquila: Bonus damage reduced from 10 to 7
* Mekansm: Heal increased from 250 to 275
* Guardian Greaves: Heal increased from 250 to 275
* Urn of Shadows: Heal rate reduced from 35 to 30
* Spirit Vessel: Heal rate reduced from 35 to 30
* Spirit Vessel: Movement speed bonus reduced from 30 to 20
* Scythe of Vyse: Manacost increased from 100 to 250
* Phase Boots: Speed bonus on ranged heroes reduced from 16% to 13%
* Phase Boots: Instant turn ra te is now a melee only feature
* Alchemist: Greevil's Greed bounty rune multiplier rescaled from 3.5x to 2/2.5/3/3.5x
* Bloodseeker: Bloodrage heal rate reduced from 19/21/23/25% to 16/19/22/25%
* Broodmother: Base agility reduced by 3
* Chen: Penitence duration reduced from 8 to 5/6/7/8
* Clinkz: Base strength reduced by 2
* Crystal Maiden: Crystal Nova manacost increased from 130/140/150/160 to 130/145/160/175
* Dark Willow: Shadow Realm damage reduced from 120/200/280/360 to 90/180/270/360
* Dark Willow: Cursed Crown cast point increased from 0.1 to 0.2
* Drow Ranger: Base agility reduced from 26 to 19 (base damage unchanged)
* Drow Ranger: Agility gain increased from 1.9 to 2.2
* Drow Ranger: Base attack animation time improved from 0.7 to 0.65
* Enchantress: Base movement speed reduced by 15
* Gyrocopter: Base agility reduced by 5 (base damage and armor unchanged)
* Huskar: Base damage reduced from 42-51 to 40-45
* Huskar: Level 10 Talent increased from +175 Health to +225
* Io: Spirits cooldown from 20/18/16/14 to 26/22/18/14
* Io: Level 10 Talent reduced from +25% XP to +20%
* Mirana: Level 15 Talent reduced from +100 Leap Attack Speed to +80
* Nature's Prophet: Base damage reduced by 3
* Necrophos: Agility rescaled from 15 + 1.2 to 12 + 1.3
* Necrophos: Base movement speed reduced by 5
* Phantom Lancer: Level 25 Talent reduced from -7s Doppelganger CD to -6s
* Silencer: Arcane Curse manacost increased from 75/95/115/135 to 105/115/125/135
* Spectre: Spectral Dagger linger duration reduced from 2 to 1
* Spectre: Dispersion max reflection range reduced from 1000 to 700
* Spectre: Desolate single hero range check increased from 325 to 375
* Tiny: Tree Grab manacost increased from 20/30/40/50 to 50
* Tiny: Avalanche cooldown increased from 20/19/18/17 to 23/21/19/17
* Ursa: Overpower manacost increased from 45/55/65/75 to 75
* Vengeful Spirit: Wave of Terror cooldown increased from 10 to 16/14/12/10
* Weaver: The Swarm manacost increased from 70/80/90/100 to 110
* Wraith King: Wraithfire Blast cooldown increased from 11/10/9/8 to 14/12/10/8
7.19b:
==
* Buyback respawn time penalty changed from +25% of remaining time to +25s always
* Level 2 XP requirement changed from 200 to 230 (in a scenario where Team A gets 2 melee denies per wave, and team B gets 1 melee deny per wave: Team A wave requirement for level 2 increases from 2 waves to 3 waves. Team B wave requirement remains at 3 waves. Total XP needed for other levels unchanged. )
* Glyph is now on cooldown until the 3 minute timer in-game
* Stout Shield: Damage block for melee heroes increased from 18 to 20
* Ring of Aquila: Bonus damage reduced from 10 to 7
* Mekansm: Heal increased from 250 to 275
* Guardian Greaves: Heal increased from 250 to 275
* Urn of Shadows: Heal rate reduced from 35 to 30
* Spirit Vessel: Heal rate reduced from 35 to 30
* Spirit Vessel: Movement speed bonus reduced from 30 to 20
* Scythe of Vyse: Manacost increased from 100 to 250
* Phase Boots: Speed bonus on ranged heroes reduced from 16% to 13%
* Phase Boots: Instant turn ra te is now a melee only feature
* Alchemist: Greevil's Greed bounty rune multiplier rescaled from 3.5x to 2/2.5/3/3.5x
* Bloodseeker: Bloodrage heal rate reduced from 19/21/23/25% to 16/19/22/25%
* Broodmother: Base agility reduced by 3
* Chen: Penitence duration reduced from 8 to 5/6/7/8
* Clinkz: Base strength reduced by 2
* Crystal Maiden: Crystal Nova manacost increased from 130/140/150/160 to 130/145/160/175
* Dark Willow: Shadow Realm damage reduced from 120/200/280/360 to 90/180/270/360
* Dark Willow: Cursed Crown cast point increased from 0.1 to 0.2
* Drow Ranger: Base agility reduced from 26 to 19 (base damage unchanged)
* Drow Ranger: Agility gain increased from 1.9 to 2.2
* Drow Ranger: Base attack animation time improved from 0.7 to 0.65
* Enchantress: Base movement speed reduced by 15
* Gyrocopter: Base agility reduced by 5 (base damage and armor unchanged)
* Huskar: Base damage reduced from 42-51 to 40-45
* Huskar: Level 10 Talent increased from +175 Health to +225
* Io: Spirits cooldown from 20/18/16/14 to 26/22/18/14
* Io: Level 10 Talent reduced from +25% XP to +20%
* Mirana: Level 15 Talent reduced from +100 Leap Attack Speed to +80
* Nature's Prophet: Base damage reduced by 3
* Necrophos: Agility rescaled from 15 + 1.2 to 12 + 1.3
* Necrophos: Base movement speed reduced by 5
* Phantom Lancer: Level 25 Talent reduced from -7s Doppelganger CD to -6s
* Silencer: Arcane Curse manacost increased from 75/95/115/135 to 105/115/125/135
* Spectre: Spectral Dagger linger duration reduced from 2 to 1
* Spectre: Dispersion max reflection range reduced from 1000 to 700
* Spectre: Desolate single hero range check increased from 325 to 375
* Tiny: Tree Grab manacost increased from 20/30/40/50 to 50
* Tiny: Avalanche cooldown increased from 20/19/18/17 to 23/21/19/17
* Ursa: Overpower manacost increased from 45/55/65/75 to 75
* Vengeful Spirit: Wave of Terror cooldown increased from 10 to 16/14/12/10
* Weaver: The Swarm manacost increased from 70/80/90/100 to 110
* Wraith King: Wraithfire Blast cooldown increased from 11/10/9/8 to 14/12/10/8
Grimstroke
- Phantom's Embrace: Fixed the phantom latching to invulnerable targets (e.g. Cycloned units and Storm Spirit in Ball Lightning).
- Ink Swell: Fixed caster needing to be alive for the explosion damage and stun to apply
- Soulbind: Fixed its interaction with Witch Doctor’s Cask, Bounty Hunter’s Shuriken Toss, and Legion Commander’s Duel.
Grimstroke
- Stroke of Fate: reduced movement slow duration 2->1.5
- Stroke of Fate: movement slow can now be dispelled
- Stroke of Fate: reduced projectile vision radius (240->160)
- Stroke of Fate: reduced projectile’s endpoint vision radius (300->160) and duration (3.34->2)
- Stroke of Fate: fixed +600 range talent incorrectly updating the range preview
- Phantom's Embrace: reduced phantom unit's vision range 400->200
- Phantom's Embrace: changed latch duration 4.0/4.5/5.0/5.5 -> 4.0/4.0/5.0/5.0
- Phantom's Embrace: if the target dies, the Phantom now flies back to caster to refresh the cooldown
- Phantom's Embrace: fixed a bug with +2 hits required talent only giving +1.3 hits (4 non-hero hits instead of 6)
- Ink Swell: reduced bonus movespeed 28/32/36/40->18/22/26/30
- Ink Swell: damage and stun amounts now range from 0 to max, instead of from a base value to max
- Ink Swell: ink tendril particle doesn't display if the affected enemy unit is invisible
- Soulbind: no longer sees through invisibility on leashed targets
- Reduced model scale 0.81->0.76
- Fixed some tooltip values that didn't updated with talent values
- Added some tooltip notes
The Road to the Aegis
Congratulations to OG, Grand Champions at The International 2018.
OG defied all predictions, making the journey to this year's tournament through the gauntlet of the Open Qualifiers.
At first, they struggled in the group stage. But an impressive run over the final two days helped secure fourth seed and a trip to the Upper Bracket of the Main Event.
On the main stage, top-seeded VGJ.Storm were waiting. The North American squad drew first blood and kept on rolling. Riding the play of newly-returned Ana, OG weathered the early aggression, taking game one in a sudden reversal, and maintaining the momentum for a 2-0 series win.
Next would come a grudge match against Evil Geniuses. After a convincing win in game one, OG looked to close out the series, opening up a big lead. But Evil Geniuses showed amazing resilience, clawing back to force a game three. In the rubber match, Evil Geniuses tried to smash OG's defenses -- which bent but did not break. A clutch buyback teamfight wiped Evil Geniuses' chances, and earned OG a spot in the Upper Bracket Final.
With a spot in the Grand Final at stake, OG's next series came against PSG.LGD. After trading the first two games of the series, OG outlasted the DPC powerhouse in a tense battle that saw PSG.LGD throw all their heroes at the OG throne. With the help of Jerax's Earthshaker, OG barely held on, storming across the map to make a victory push of their own.
But PSG.LGD defeated Evil Geniuses in the Lower Bracket Final to set up a rematch, and a five-game Grand Final series for the ages.
There, PSG.LGD would take a 2-1 series advantage before pushing OG to the brink in game four. As they had done throughout the tournament, OG held on. Leveraging plays both crafty and clutch, they were able to outlast PSG.LGD to force a deciding game five. With an unorthodox draft of heroes that hadn't seen much success in the tournament, OG once again held out against an early PSG.LGD lead, turning the game around at the 25-minute mark and never looking back. Massive underdogs at the start of the tournament, OG took game five, and with it, the Aegis.
As bearers of the ultimate symbol of victory, these names shall forever be inscribed upon the Aegis of Champions:
2018
Anathan "ana" Pham
Topias "Topson" Taavitsainen
Sébastien "Ceb" Debs
Jesse "JerAx" Vainikka
Johan "N0tail" Sundstein
Looking Back
If you missed any of the tournament, or just want to relive the incredible moments and plays, head over to the Dota 2 YouTube channel, where you can find replays of the entire tournament, including broadcast content from in between the games. You can also find a stash of photos from the event over on the Media page and the Dota 2 Flickr.
We would like to thank all of the players, talent, and everyone in the Dota community for helping bring this celebration to life. The International is the crowning moment of the competitive season, and without everyone’s support, none of this would be possible. We hope you enjoyed this year’s tournament as much as we did.
The Days Ahead
In the wake of The International, we're extending the Battle Pass for two more weeks. So everyone that was busy watching OG's road to the Aegis can now enjoy their Battle Pass features until Monday, September 10.
Today's update releases a new hero — Grimstroke — into the world.
Chosen to serve as an arcane guardian of his people, Grimstroke was instead responsible for their eternal corruption. Trapped in agony as inky revenants, his former kindred cast cruel shadows of what might have been. But the sacrifice infused Grimstroke with great power, and he considers it a price well paid.
Learn more about Grimstroke and his abilities here. Or just launch Dota 2 and try your own hand at wielding the master's brush.
Following Grimstroke's release, the next hero debut will come this winter when Mars strides onto the battlefield, ready for war.
Don't miss out on the thrilling conclusion of The International tomorrow, August 25th. Broadcast begins at 10:00am PDT, and you can tune in right here on Steam.tv.
Preparations are now underway for The International 2018, and this year's event will feature a subterranean theme. With that in mind, we invite all Dota 2 Workshop creators to dig into their cavernous imaginations for new treasures to include in this year's Collector's Cache. We're hoping to haul in a collection of items that are equally at home in the obsidian city of Aziyog as they are in the spore fields spreading beneath the Riftshadow Ruins. To that effect, we are now officially accepting submissions from Community artists that will be considered for inclusion in The International 2018 Collector’s Cache. Don't feel restricted to heroes that already have an established subterranean connection—we're interested to see how you pile up as many designs as possible. As in the past, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Make sure to mark your submissions with the "Collector’s Cache 2018" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Sunday, May 13th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. In the meantime, our merchandise partners are also ready to unearth some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support you can mine.
- Fixed a rare bug that could sometimes cause Heartpiercer to proc on buildings and Roshan.
- Fixed a bug that caused shared Tango charges to regenerate their cooldown at half speed in a player’s inventory.
* Relics toasts now appear over a random visible instance of a hero/illusion, rather than always appearing over the real hero.
- A random hero challenge will be selected for you if one is not selected before the game.
- Fixed a visual bug with Storm Spirit's Static Remnant.
- Fixed a visual bug with Dark Willow's ambient particles.
- Fixed the text alignment of chat between players with badges and players without.
For the first time ever, the battle for the Aegis of Champions will be waged on Canadian soil, as The International Dota 2 Championships invite the world's top Dota teams to face off at Rogers Arena in Vancouver, British Columbia on Monday, August 20th through Saturday, August 25th.
Tickets sales begin on Friday, March 23 at 10:00 AM and 10:00 PM PDT, with two ticket types available. The Midweek ticket—available for $125 CAD—will grant attendance to the first four days of the event, August 20th – 23rd. The Finals ticket—available for $250 CAD—will grant access to the last two days, August 24th and 25th.
Check out the Ticketing FAQ here for more information.
Tickets will be available via Ticketmaster.ca. We recommend that you prepare your Ticketmaster account and log in before tickets go on sale to help ensure a smooth purchasing experience. If you are unsure when tickets will go on sale in your time zone, please use this time zone converter.
- Seattle: March 23rd at 10AM and 10PM
- Rio de Janeiro: March 23rd at 2PM and March 24th at 2AM
- London: March 23rd at 5PM and March 24th at 5AM
- Berlin: March 23rd at 6PM and March 24th at 6AM
- Moscow: March 23rd at 8PM and March 24th at 8AM
- Beijing: March 24th at 1AM and 1PM
- Singapore: March 24th at 1AM and 1PM
- Seoul: March 24th at 2AM and 2PM
- Sydney: March 24th at 4AM and 4PM
- Fixed various bugs with Dota Plus Assistant suggestions
7.11:
==
* This version is focused on changing how the gold and buyback formulas work
* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning
* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.
* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* For reference, the previous AoE gold formula is listed below:
Terms:
--
NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
Formula:
--
1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
Today's update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every Dota 2 match you play.
Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we've replaced the Majors Battle Passes with a new type of service that doesn't depend on a specific start and end date, and one that we can continually add features and content to over time.
This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.
This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.
Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.
Check out the Dota 2 store page for more information on all of the features included in your subscription.
Today's update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every match you play.
Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we've replaced the Majors Battle Passes with a new type of service that doesn't depend on a specific start and end date, and one that we can continually add features and content to over time.
This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.
This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.
Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.
Check out the Dota Plus page for more information on all of the features included in your subscription.
* Fixed Nullifier applying its Mute to sleeping units
* Fixed Penitence being able to pierce Spell Immunity if the target becomes immune after the projectile is fired
* Fixed Morphling benefiting from melee attack modifiers when returning from Metamorphosis
* Fixed Treant Protector's level 25 talent not affecting the Ancient
* Fixed Morphling benefiting from melee attack modifiers when returning from Metamorphosis
* Fixed Treant Protector's level 25 talent not affecting the Ancient
7.10:
====
* Enabled Dark Willow in Captain's Mode
* Bounty Rune base gold bounty increased from 50 to 60 (affects runes after the first one)
* Bounty Rune no longer gives XP. Previously gave 0 at the start and increased by 7 per minute.
* Tome of Knowledge XP bonus increased from 500 to 700
* Melee Creeps gold bounty reduced by 1 (reduced from 41 to 40)
* Randoming now gives a Faerie Fire instead of a branch
* Bonus hero count increased from 10 to 12
* Aeon Disk: Cooldown reduced from 100 to 90
* Boots of Speed: Cost increased from 400 to 500
* Boots of Speed: Movement bonus increased from 40 to 50
* Phase Boots: Movement bonus increased from 45 to 50
* Power Treads: Movement bonus increased from 45 to 50
* Animal Courier: Flying Courier movement speed increased from 450 to 460
* Monkey King Bar: Added a sound effect for successful procs
* Soul Ring: Health cost increased from 150 to 170
* Abaddon: Level 15 Talent increased from +50 Mist Coil Heal/Damage to +60
* Abaddon: Level 20 Talent increased from +15% Cooldown Reduction to +20%
* Abaddon: Level 25 Talent reduced from +250 Aphotic Shield Health to +225
* Alchemist: Level 20 Talent increased from +25% Cleave to +30%
* Ancient Apparition: Level 15 Talent increased from -1.5s Ice Vortex Cooldown to -2.5s
* Ancient Apparition: Level 25 Talent changed from 4 Charges of Cold Feet to 900 AoE Cold Feet
* Anti-Mage: Level 10 Talent changed from +175 Health to +10 Strength
* Anti-Mage: Level 15 Talent changed from -2s Blink Cooldown to +400 Blink Cast Range
* Anti-Mage: Level 20 Talent increased from +300 Blink Cast Range to -2.5s Blink Cooldown
* Arc Warden: Level 10 Talent changed from +5 Armor to 8% Cooldown Reduction
* Arc Warden: Level 15 Talent increased from +2s Flux Duration to +3s
* Arc Warden: Level 20 Talent increased from +100 Attack Range to +125
* Arc Warden: Level 20 Talent changed from +10% Cooldown Reduction to -1.5s Spark Wraith Cooldown
* Axe: Level 15 Talent increased from +30 Movement Speed to +40
* Bloodseeker: Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.
* Centaur Warrunner: Level 20 Talent increased from +250 Double Edge Damage to +300
* Clinkz: Strafe projectile dodge count increased from 3 to 4
* Clinkz: Level 15 Talent increased from +15% Evasion to +20%
* Crystal Maiden: Level 10 Talent increased from +200 Health to +250
* Crystal Maiden: Level 15 Talent increased from +90 Gold/Min to +120
* Dark Seer: Level 20 Talent increased from +300 AoE Surge to +400
* Dazzle: Base movement speed increased from 305 to 310
* Dazzle: Level 20 Talent increased from +30 Poison Touch DPS to +45
* Doom: Base Intelligence increased by 2
* Doom: Level 10 Talent changed from +25 Movement Speed to +16% Scorched Earth Movement Speed
* Dragon Knight: Agility gain reduced from 2.2 to 2.0
* Dragon Knight: Level 10 Talent changed from +30 Attack Speed to -20% Breathe Fire Damage Reduction
* Drow Ranger: Level 15 Talent increased from +400 Gust Distance/Knockback to +550
* Drow Ranger: Level 20 Talent increased from +2s Gust Duration to +3s
* Ember Spirit: Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120
* Enchantress: Nature's Attendants manacost increased from 125 to 140
* Gyrocopter: Improved visual effect for Flak Cannon projectiles
* Gyrocopter: Homing Missile bounty increased from 25 to 50
* Gyrocopter: Homing Missile cooldown increased from 20/17/14/11 to 26/21/16/11
* Invoker: Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
* Invoker: Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
* Invoker: Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)
* Io: Tether duration increased from 12 to 14
* Jakiro: Level 10 Talent increased from +25% XP to +30%
* Jakiro: Level 15 Talent increased from +250 Attack Range to +300
* Kunkka: Tidebringer damage increased from 25/45/65/85 to 25/50/75/100
* Leshrac: Lightning Storm manacost rescaled from 90/100/110/120 to 75/90/105/120
* Lich: Level 25 Talent from Attacks Apply 30% MS and AS Slow to 40%
* Lina: Level 10 Talent increased from +100 Cast Range to +125
* Lina: Level 10 Talent increased from +25 Damage to +30
* Lina: Level 15 Talent increased from +300 Health to +350
* Lina: Level 20 Talent increased from +10% Spell Amplification to +12%
* Lion: Mana Drain slow increased from 14/16/18/20 to 16/19/22/25%
* Lion: Level 10 Talent increased from +75 Damage to +90
* Lion: Level 15 Talent increased from +90 Gold/Min to +120
* Lone Druid: Spirit Bear health regeneration increased from 4/5/6/7 to 5/6/7/8
* Lone Druid: Level 15 Talent increased from -8s Savage Roar Cooldown to -12s
* Luna: Level 15 Talent from -3s Lucent Beam Cooldown to -4s
* Lycan: Base damage reduced by 3
* Magnus: Base strength increased by 1
* Magnus: Level 25 Talent increased from +0.75s Reverse Polarity to +1s
* Mirana: Starfall manacost from 100/120/140/160 to 80/105/130/155
* Mirana: Level 25 Talent increased from -70 Moonlight Shadow Cooldown to -80
* Monkey King: Base damage increased by 2
* Monkey King: Fixed Mischief not showing the right particles for the first bounty rune
* Monkey King: Level 10 Talent increased from +150 Tree Dance Vision AoE to +300
* Monkey King: Level 15 Talent increased from +300 Tree Dance Cast Range to +600
* Monkey King: Level 20 Talent increased from +300 Primal Spring Damage to +400
* Morphling: Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.
* Naga Siren: Sleep buff linger time reduced from 0.5 to 0.4
* Naga Siren: Song of the Siren manacost increased from 100 to 100/150/200
* Nature's Prophet: Wraith of Nature cooldown reduced from 70/65/60 to 60
* Nature's Prophet: Level 10 Talent increased from +30 Movement Speed to +40
* Nature's Prophet: Level 15 Talent increased from +8 Armor to +10
* Necrophos: Level 15 Talent changed from +30 Movement Speed to +16% Ghost Shroud Slow
* Necrophos: Level 15 Talent changed from +300 Health to +40 Death Pulse Heal
* Ogre Magi: Level 20 Talent increased from +30 Strength to +40
* Omniknight: Purification cooldown increased from 11/10/9/8 to 11
* Oracle: Turn rate improved from 0.5 to 0.7
* Oracle: Intelligence growth increased from 2.9 to 3.2
* Outworld Devourer: Astral Imprisonment manacost increased from 120/140/160/180 to 140/160/180/200
* Outworld Devourer: Level 10 Talent increased from +200 Health to +250
* Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target
* Phantom Lancer: Level 25 Talent increased from -5s Doppelganger Cooldown to -7s
* Phoenix: Level 15 Talent changed from +40% XP Gain to +500 Health
* Phoenix: Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s
* Pudge: Rot slow reduced from 20/24/28/32% to 17/22/27/32%
* Razor: Static Link manacost increased from 50 to 65
* Riki: Level 15 Talent increased from -5s Smokescreen Cooldown to -7s
* Rubick: Level 15 Talent increased from -35 Fade Bolt Hero Attack to -45
* Shadow Demon: Level 10 Talent increased from +25% XP Gain to 30%
* Shadow Demon: Level 25 Talent changed from +5s Disruption Banish Duration to 2 Charges of Disruption
* Shadow Fiend: Shadow Raze damage increase per stack reduced from 80 to 50/60/70/80
* Skywrath Mage: Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s
* Slardar: Level 10 Talent increased from +20 to +25 Damage
* Slark: Level 10 Talent increased from +8 Strength to +10
* Spectre: Level 25 Talent increased from +20% Haunt Illusion Damage to +40%
* Sven: Level 15 Talent changed from +30 Damage to Storm Hammer Dispels Enemies
* Sven: Level 20 Talent changed from Storm Hammer Dispels Enemies to -5s Storm Hammer Cooldown
* Sven: Level 25 Talent changed from -9s Storm Hammer Cooldown to +0.75s Storm Hammer Stun Duration
* Terrorblade: Base HP regen reduced from 3.25 to 3.0
* Terrorblade: Reflection no longer reduces attack speed
* Tinker: Laser Scepter bounce radius reduced from 650 to 400
* Tinker: Laser manacost increased from 95/120/145/170 to 110/130/150/170
* Tinker: Level 20 Talent from +100 Damage to +10 Armor
* Tiny: Tree Grab cooldown increased from 18/16/14/12 to 24/20/16/12
* Treant Protector: Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
* Treant Protector: Level 15 Talent improved from 3s Tree Respawn Time to 2s
* Treant Protector: Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)
* Troll Warlord: Level 10 Talent increased from +200 Health to +250
* Troll Warlord: Level 15 Talent increased from +50 Whirling Axes Damage to +75
* Undying: Level 10 Talent increased from +100 Cast Range to +150
* Undying: Level 15 Talent increased from +20 Decay Duration to +30
* Undying: Level 20 Talent increased from +3 Tombstone Attacks to +4
* Ursa: Fury Swipes Roshan duration increased from 6 to 10
* Venomancer: Level 15 Talent increased from +150 Cast Range to +200
* Venomancer: Level 20 Talent increased from +6s Poison Nova Duration to +7s
* Venomancer: Level 25 Talent increased from +600 Poison Nova AoE to +800
* Visage: Soul Assumption Talent now has a 300 cast range buffer for the secondary targets
* Visage: Added secondary ability on Visage to make the nearest Familiar land each time it is clicked.
* Warlock: Level 10 Talent increased from +125 Cast Range to +150
* Warlock: Level 15 Talent increased from +40% XP Gain to +60%
* Warlock: Level 20 Talent increased from +250 Shadow Word AoE to +300
* Weaver: Level 10 Talent increased from +25% XP Gain to +35%
* Windranger: Shackleshot Manacost reduced from 90/100/110/120 to 70/85/100/115
* Windranger: Level 20 Talent increased from +0.5s Shackleshot Duration to +1s
* Winter Wyvern: Arctic Burn manacost reduced from 120/110/100/90 to 90
* Winter Wyvern: Level 10 Talent increased from +50 Damage to +60
* Wraith King: Level 15 Talent changed from +5 Max Skeletons to +25 Skeletons Attack Damage
* Wraith King: Level 20 Talent changed from +30 Skeletons Attack Damage to 2x Skeletons Spawned
* Zeus: Level 25 Talent increased from +200 Cast Range to +275
* Fixed Bounty Rune not providing gold for dead heroes
- Fixed a bug where hovering over an enemy ability button would show a range indicator if the ability was leveled up.
* Fixed a bug where purchasing items with a dead courier selected would put the items onto the courier instead of into your stash
* Adjusted various old Windranger sets to fit the updated WindRunner model
* Adjusted how Bristleback's Quill Spray is hidden by the fog of war; each quill now checks fog of war individually, rather than using one check for the whole effect.
* Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow
* Nature's Guise now shows a buff icon to show when Treant remains within range of trees
* Fixed Flesh Golem heal not taking into account temporary increases to max HP
* Fixed location of familiars when player had bought Aghs or chose the +1 Familiar talent
* Courier no longer try to deliver gems if your inventory is full.
* Minor Windranger updates to model, textures and attachment point for bow strings
* Fixed Windranger taunt not showing when you don't have vision of the center of the map
* Added last updated time to the guide details view in the In-Game guide picker
* Added number of camps stacked to the support column of the post game scoreboard
* Added a toggle near the language filter to prioritize recent guides
* Custom Games: The local lobby list is now sorted by oldest lobby first
* Custom Games: Fixed a bug where loading into a custom game would occasionally fail to find the necessary files (resulting in a crash or missing interface elements)
7.09:
=====
* Courier cost reduced from 200 to 50
* Starting gold is reduced from 625 to 600
* Tangoes now come with 3 charges and cost 90 gold
* Initial bounty rune now gives +40 gold to all heroes instead of 100 to the hero that picks it up (those bounty runes look slightly different)
* Killing a neutral camp stack now gives a bonus 15% gold bounty to the hero that stacked it. No bonus is given if the stack is cleared by an enemy or the hero that stacked it. (New audio is now played once a stack is successful. Stacked neutrals have a buff with the stacker's hero icon on it)
* Tier 1 mid lane towers are now a bit closer to the river
* Removed a tree in the radiant jungle (to the top right of the blue crystals near the ancients)
* Range creep attack acquisition range reduced from 800 to 600
- Minor updates on Windranger’s model
- Fixed Windrangers “You prefer arrows?” taunt to reliably show the hearts.
- Fixed a bug where alt-clicking HP/Mana bars of dead heroes would create a ping
- Fixed parties being able to circumvent custom game ban cooldowns
- Fixed issue where players would not see pings or map drawing from coaches
- Fixed issue where coaches on opposite teams could see each other’s chat
Various improvements to how certain particle effects are stored. One impact this has is a format change for the particle snapshot system. While this specific feature has never been officially supported, if there are any Custom Games using models generating custom snapshots we recommend that they be updated to match the new requirements (specifically, output files must always be specified and have the form “particles/*.vsnap”). We’ve also implemented a feature to automatically convert any particles referencing Valve snapshots to the new system.
* Added the following abilities to Ability Draft: Fire Remnant, Psionic Trap, Chakram
7.07d:
==
* Neutral Ancients gold bounties reduced by 10%
* Arcane Rune: Manacost Reduction reduced from 40% to 30% (same as the cooldown reduction)
* Aeon Disk: Recipe cost reduced from 1600 to 1350
* Butterfly: Bonus damage reduced from 30 to 25
* Helm of the Dominator: Attack Speed reduced from 10 to 5
* Helm of the Dominator: Attack Speed Aura increased from 15 to 20
* Hurricane Pike: Cooldown increased from 15 to 18
* Linken's Sphere: Recipe cost increased from 1000 to 1200
* Manta Style: Attack speed reduced from 15 to 10
* Manta Style: Movement Speed reduced from 10% to 8%
* Mask of Madness: Movement speed bonus reduced from 17% to 12%
* Mask of Madness: Armor reduction increased from 7 to 8
* Meteor Hammer: Channeling time reduced from 3 to 2.5
* Necronomicon: Mana Break increased from 20/30/40 to 30/40/50
* Necronomicon: Mana Break damage from 60 to 50%
* Nullifier: Cooldown reduced from 14 to 13
* Nullifier: Manacost reduced from 100 to 75
* Alchemist: Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400
* Bane: Enfeeble duration reduced from 20 to 14/16/18/20
* Bane: Brain Sap damage rescaled from 90/160/230/300 to 75/150/225/300
* Brewmaster: Drunken Haze cooldown increased from 8/7/6/5 to 11/9/7/5
* Broodmother: Spiders vision reduced from 1100/800 to 700/700
* Chen: Base damage increased by 5
* Chen: Movement speed increased from 300 to 310
* Dazzle: Level 10 Talent from +175 Health to +200
* Dazzle: Level 10 Talent from +60 Damage to +75
* Earth Spirit: Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1.0/1.5/2.0
* Enigma: Base strength increased from 17 to 19
* Enigma: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370
* Medusa: Strength gain reduced from 1.5 to 1.3
* Medusa: Movement speed reduced from 285 to 275
* Medusa: Level 10 Talent reduced from +25 Damage to +20
* Morphling: Attribute Shift can no longer be activated while stunned (but will continue if activated in advance)
* Morphling: Waveform damage reduced from 100/175/250/325 to 75/150/225/300
* Morphling: Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration
* Morphling: Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets
* Nightstalker: Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
* Omniknight: Purification cast range reduced from 575 to 450
* Omniknight: Level 20 Talent from +4 Mana Regen to +3
* Omniknight: Guardian Angel cooldown rescaled from 160 to 180/170/160
* Pudge: Meat Hook manacost increased from 110/120/130/140 to 140
* Razor: Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25
* Sand King: Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280
* Shadow Demon: Level 10 Talent changed from +10 Strength to Soul Catcher Creates Illusion On Death
* Storm Spirit: Ball Lightning AoE rescaled from 125/200/275 to 200
* Storm Spirit: Level 10 Talent reduced from +2.0 Mana Regen to 1.75
* Tinker: Laser cooldown increased from 14 to 20/18/16/14
* Tiny: Grow attack speed reduction increased from 20/30/40 to 20/35/50
* Winter Wyvern: Cold Embrace base heal reduced from 15 to 10
* Winter Wyvern: Arctic Burn damage reduced from 7.5/8/8.5/9% to 6/7/8/9%
- Ping sounds are now 3D spatialized relative to your camera position.
- Party Ranked games can now earn players up to Ancient[5] rank. All divine ranks continue to be scored only from Solo Ranked play.
* Ability Draft: Now uses none of the turbo mode game mechanics
* Ability Draft: Now uses some of the turbo mode game mechanics
* Fixed various Status Resistance bugs
- Turbo: Hero pick rules switched to a 10 second ban phase followed by a 45 second all pick phase.
- Turbo: Fix for duplicate couriers spawning in a reconnect case.
* Turbo: Fixed issues with backdoor protection.
7.07c:
==
* Bounty Runes: Base XP reduced from 50 to 25
* Bounty Runes: XP Growth increased from 5/min to 7/Min
* TP Scroll: Initial cooldown increased to 10 seconds after creeps spawn
* Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35
* Meteor Hammer: Impact stun duration increased from 1.75 to 2
* Aeon Disk: The damage that triggers the item will no longer drop your health below 80% (So if you are 82% and take damage that would have made you 70% health, your health drops to 80% instead)
* Aeon Disk: cost reduced from 1675 to 1600
* Neutral Troll Priest: Mana Regeneration aura reduced from 3 to 1.5
* Hero respawn time adjustments (level 12-20)
Level Current New Difference
1 5 5 0
2 7 7 0
3 9 9 0
4 13 13 0
5 16 16 0
6 26 26 0
7 28 28 0
8 30 30 0
9 32 32 0
10 34 34 0
11 36 36 0
12 46 48 2
13 48 52 4
14 50 54 4
15 52 56 4
16 54 58 4
17 56 60 4
18 66 70 4
19 70 74 4
20 74 76 2
21 78 78 0
22 82 82 0
23 86 86 0
24 90 90 0
25 100 100 0
* Alchemist: Level 10 Talent changed from +5 Armor to -5s Unstable Concoction Cooldown
* Alchemist: Level 15 Talent increased from +250 Health to +350 Health
* Alchemist: Level 20 Talent increased from +200 Unstable Concoction Damage to +360
* Alchemist: Level 25 Talent changed from -8s Unstable Concoction Cooldown to +30 Chemical Rage Regeneration
* Anti-Mage: Mana Break damage reduced from 60% to 50%
* Anti-Mage: Blink cooldown increased from 12/9/7/5 to 15/12/9/6
* Anti-Mage: Level 15 Talent increased from -1s Blink Cooldown to -2s
* Anti-Mage: Level 20 Talent illusion incoming damage increased from 300% to 350%
* Bane: Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650
* Beastmaster: Wild Axes damage reduced from 40/70/100/130 to 30/60/90/120
* Beastmaster: Hawk movement speed reduced from 450 to 430
* Brewmaster: Earth Brewling armor reduced from 5 to 3
* Broodmother: Level 10 Talent increased from +60 Spawn Spiderling Damage to +75
* Broodmother: Level 20 Talent reduced from +60 Attack Speed to +50
* Broodmother: Level 25 Talent reduced from +75 Insatiable Hunger Damage/Lifesteal to +60
* Centaur: Agility gain reduced from 1.6 to 1.0
* Chaos Knight: Phantasm cooldown increased from 130 to 145
* Chen: Holy Persuasion manacost reduced from 100/110/120/130 to 70/90/110/130
* Chen: Level 10 Talent increased from +20% XP Gain to +35%
* Chen: Level 10 Talent increased from +125 Cast Range to +200
* Clockwerk: Power Cogs attacks to kill rescaled from 2/2/2/3 to 2
* Drow Ranger: Precision Aura reduced damage from 16/22/28/34% to 10/18/26/34%
* Drow Ranger: Level 15 Talent increased from +300 Gust Distance/Knockback to +400
* Earth Spirit: Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5
* Ember Spirit: Level 10 Talent increased from +150 Flame Guard Absorption to +200
* Ember Spirit: Level 10 Talent increased from +20 Damage to +25
* Ember Spirit: Level 15 Talent increased from +30 Flame Guard DPS to +50
* Huskar: Base movement speed reduced by 5
* Lone Druid: Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000
* Luna: Strength gain reduced from 2.5 to 2.2
* Luna: Lucent Beam cast point reduced from 0.5 to 0.4
* Luna: Level 10 Talent increased from +150 Cast Range to +200
* Luna: Level 15 Talent increased from -2s Lucent Beam cooldown to -3s
* Meepo: Base magic resistance reduced from 35% to 25%
* Meepo: Level 10 Talent changed from +10% Lifesteal to +7 Strength
* Meepo: Level 10 Talent changed from +30 Movement Speed to +20 Damage
* Meepo: Level 15 Talent changed from +10 Strength to +10% Lifesteal
* Meepo: Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
* Meepo: Level 25 Talent increased from -4s Poof Cooldown to -5s
* Meepo: Level 25 Talent reduced from +700 Health to +600
* Morphling: Morphing back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
* Morphling: Morph now changes your primary attribute to the target's one
* Morphling: Morph duration reduced from 30 to 20 seconds
* Morphling: Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration
* Naga Siren: Agility gain increased from 2.75 to 3.2
* Naga Siren: Level 10 Talent changed from +175 Health to +10% Mirror Image Damage
* Nightstalker: Darkness vision limit against buildings and wards changed from 675 to 800
* Nightstalker: Hunter in the Night Flight Vision reduced from 1200 to 1000
* Omniknight: Base intelligence reduced by 2
* Omniknight: Degen Aura AoE reduced from 350 to 300
* Omniknight: Level 20 Talent reduced from +6 Mana Regen to +4
* Shadow Fiend: Shadow Raze bonus stacking damage increased from 60 to 80
* Sniper: Strength gain reduced from 2.0 to 1.7
* Sniper: Level 10 Talent increased from +12% Cooldown Reduction to +15%
* Sniper: Level 15 Talent increased from +20 Shrapnel DPS to +25
* Spectre: Desolate damage reduced from 20/35/50/65 to 20/30/40/50
* Spectre: Desolate now pierces Spell Immunity
* Spirit Breaker: Level 15 Talent increased from +30 to +40 Damage
* Spirit Breaker: Empowering Haste now has seperate values for your hero and your team
* Spirit Breaker: Empowering Haste on self increased from 6/10/14/18% to 8/12/16/20%
* Spirit Breaker: Empowering Haste on allies reduced from 6/10/14/18% to 4/6/8/10%
* Storm Spirit: Agility gain reduced from 1.8 to 1.5
* Storm Spirit: Level 20 Talent reduced from +40 Attack Speed to +30
* Templar Assassin: Level 10 Talent changed from +250 Health to +3 Psionic Traps
* Templar Assassin: Psionic Trap damage increased from 175/250/325 to 250/350/450
* Templar Assassin: Psionic Trap max charge time reduced from 6s to 4s
* Terrorblade: Intelligence gain from 1.75 to 1.6
* Terrorblade: Metamorphosis cooldown increased from 140 to 155
* Terrorblade: Metamorphosis movement speed reduction from -30 to -25
* Terrorblade: Level 20 Talent increased from -8s Reflection Cooldown to -10s
* Tiny: Grow now grants +5/10/15 Armor
* Tiny: Grow no longer increases movement speed
* Tiny: Grow bonus base damage reduced from 40/80/120 to 30/45/60
* Tiny: Tree Grab bonus building damage rescaled from 75% to 60/80/100/120%
* Tiny: Tree Grab unit damage rescaled from 30% to 10/20/30/40%
* Tiny: Tree Grab attack count rescaled from 2/3/4/6 to 5
* Tiny: Tree Grab cooldown rescaled from 15 to 18/16/14/12
* Tiny: Level 20 Talent reduced from -10s Tree Grab Cooldown to -7s
* Tiny: Toss no longer throws Spell Immune enemies
* Tusk: Strength gain increased from 2.6 to 3.0
* Underlord: Level 20 Talent reduced from +30 Health Regen to +20
* Vengeful Spirit: Level 20 Talent increased from -4s Magic Missile Cooldown to -5s
* Vengeful Spirit: Vengeance Aura attack damage rescaled from 10/18/25/34% to 12/18/24/30%
* Windranger: Turn rate improved from 0.6 to 0.8
* Windranger: Windrun movement speed bonus increased from 50% to 60%
* Windranger: Level 15 increased from +75 Attack Range to +100
* Windranger: Level 15 increased from +90 Powershot Damage to +100
* Windranger: Level 20 changed from +25% Cooldown Reduction to +1 Shackleshot Target
* Windranger: Level 25 changed from +1 Shackleshot Target to +30% Cooldown Reduction
* Windranger: Level 25 increased from +20% Ministun Focus Fire to +30%
* Winter Wyvern: Arctic Burn damage reduced from 9% to 7.5/8/8.5/9%
* Winter Wyvern: Base damage reduced by 3
* Winter Wyvern: Level 15 Talent reduced from +600 Night Vision to +500
* Turbo: Hero picking phase now takes less time
- Turbo: Fixed issue where disconnecting beforegame start would result in no courier for the player
- Turbo: Courier won’t auto deliver if unit isinvisible; still can force delivery manually
- Turbo: Pre-game time shortened to 60 seconds
* Fixed Manacost Reductions applying twice to Ball Lightning's activation cost
* Slight performance improvements for lower end computers when inside the base
* Added a custom brambles cast indicator
* Fixed Heartpiercer HUD showing your hero still had bonus armor when he didn't
* Fixed an exploit that allowed you to Omnislash while using Bladefury
* Turbo: Fixed courier spawning at the creep spawn time rather than the start of the game
* Turbo: Courier now auto delivers after 2 seconds instead of 5
* Turbo: Buy anywhere replaced by streamlined couriers: lightning fast, invulnerable, and automated.
* UI: As previously announced after the introduction of Panorama, we have completed deprecating Scaleform and it will no longer be available in Dota. The scaleform platform itself has been officially deprecated, and supporting only one UI framework will be an improvement to overall game stability and memory usage.
Today's update reduces input latency from various components in the Dota command processing system. We've reworked how the dedicated servers handle incoming messages and how the engine processes user commands, resulting in more responsiveness and less delay on your actions.
* Fixed being able to sell back the bonus mango for full value by forming Magic Wand
* Fixed Monkey King's Mischief to move at the new courier speed (350->380)
* Fixed True Form transformation time
* Fixed Lifesteal talents being disabled by Break
* Daily bonus heroes now show up in the main menu
* Added status duration indicator for Astral Imprisonment and Disruption
* Fixed All Random Death Match adding a TP scroll to your inventory every death
* Various workshop related bug fixes
* Fixed a regression with the herolist.txt file in custom games
* Added support for overriding the constants of Strength, Agility, and Intelligence derived stats in custom games.
* Fixed a case where player input would not be registered. If you see any further cases of this, please provide matchid and time.
* Fixed Backtrack talent being disabled by Break
* Fixed players not getting a TP scroll on start if they were disconnected
* Tree Toss can now be point targeted (impacts first unit along the way)
* Fixed X Marks The Spot self target being reduced by your own status resistance (status resistance in general only works on enemy debuffs)
* Fixed Stormbolt being inconsistently reduced by status resistance depending on the units in the AoE
* Fixed a bug where abilities with large network updates (e.g. Haunt, Wukong's Command) were causing lag spikes.
7.07b:
==
* Backdoor Protection damage reduction increased from 25% to 40%
* Aeon Disk: Recipe cost reduced from 1750 to 1675
* Mask of Madness: Armor reduction increased from 6 to 7
* Battle Fury damage reduced from 50 to 45
* Meteor Hammer: DPS reduced from 60/115 to 50/90 (building/units)
* Meteor Hammer: Now deals 75/150 impact damage (buildings/units)
* Anti-Mage: Strength gain reduced from 1.5 to 1.3
* Anti-Mage: Base Intelligence reduced from 15 to 12
* Anti-Mage: Spell Shield reduced from 26/34/42/50% to 20/30/40/50%
* Anti-Mage: Level 15 changed from Blink Uncontrollable Illusion to +15 Agility
* Anti-Mage: Level 20 changed from +10 All Stats to Blink Uncontrollable Illusion
* Anti-Mage: Level 25 reduced from +30% Spell Shield to +25%
* Anti-Mage: Illusion talent incoming damage increased from 250% to 300%
* Anti-Mage: Fixed the illusion talent being able to be placed inside of your hero
* Bane: Level 10 Talent changed from Enfeeble Steals Damage to +100 Cast Range
* Bane: Level 15 Talent changed from +150 Cast Range to Enfeeble Steals Damage
* Beastmaster: Wild Axes manacost increased from 60/65/70/75 to 80
* Beastmaster: Level 20 Talent reduced from +120 Wild Axes Damage to +100
* Beastmaster: Boar damage reduced from 20/30/40/50 to 16/24/32/40
* Dark Willow: Bramble maze now does its damage over time (on 0.5 second intervals)
* Dark Willow: Bedlam cooldown rescaled from 20 to 40/30/20
* Dark Willow: Bedlam damage reduced from 75/150/225 to 60/140/220
* Dark Willow: Cursed Crown cast range reduced from 800 to 600
* Dragon Knight: Level 15 Talent changed from +40% XP Gain to +35 Damage
* Drow: Level 20 Talent increased from +1.5s Gust Duration to +2s
* Drow: Precision Aura reduced from 20/26/32/38% to 16/22/28/34%
* Lone Druid: Spirit Bear HP regen increased from 2/3/4/5 to 4/5/6/7
* Medusa: Strength gain reduced from 1.95 to 1.5
* Medusa: Level 10 Talent increased from 10% Evasion to +12%
* Medusa: Level 15 Talent increased from 10% Mystic Snake Mana Steal to +15%
* Medusa: Level 20 Talent increased from +2s Stone Gaze Duration to +2.5s
* Medusa: Split Shot damage from 35/50/65/80% to 30/45/60/75%
* Mirana: Agility from 20 + 3.6 to 18 + 3.2
* Morphling: Restored in Captain's Mode
* Morphling: Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5
* Morphling: Adaptive Strike (Agility) max damage multiplier increased from 0.5/1.0/1.5/2.0 to 1.0/1.5/2.0/2.5
* Morphling: Adaptive Strike (Strength) min stun increased from 0.25 to 0.5
* Morphling: Attribute Shift Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7
* Morphling: Level 10 Talent changed from +20 Movement Speed to +300 Waveform Range
* Morphling: Level 25 Talent changed from +800 Waveform Range to 2 Waveform Charges
* Kunkka: Level 25 Talent reduced from 4 Ghost Ships to 3
* Pangolier: Swashbuckle now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc)
* Pangolier: Shield Crash damage reduction increased from 8/10/12/14 to 9/12/15/18%
* Pangolier: Shield Crash now causes you to move forward 225 units (can traverse terrain with it)
* Pangolier: Rolling Thunder now has a 1.2s cast time rather than a 1.2s channel period
* Pangolier: Rolling Thunder turn rate increased from 105/110/115 to 120
* Pangolier: Rolling Thunder speed increased from 550/575/600 to 600
* Pangolier: Rolling Thunder speed is now fixed
* Pangolier: Rolling Thunder damage increased from 200/250/300 to 200/275/350
* Pangolier: Fixed Swashbuckle attacks not affecting Spell Immune units
* Pangolier: Level 25 Talent increased from -12s Rolling Thunder to -16s
* Riki: Level 15 Talent increased from -4s Smokescreen Cooldown to -5s
* Riki: Base agility reduced from 34 to 30
* Spirit Breaker: Netherstrike cooldown rescaled from 80/70/60 to 100/80/60
* Sven: God's Strength reduced from 12/24/36 to 10/20/30
* Sven: Level 25 Talent increased from -8s Stormhammer Cooldown to -9s
* Templar Assassin: Level 10 Talent increased from +200 Health to +250
* Templar Assassin: Psionic Traps bonus damage increased from 100/125/150 to 175/250/325
* Tiny: Base strength increased by 4
* Tiny: Tree Grab cooldown from 40/32/24/16 to 15
* Tiny: Tree Grab splash damage from 70% to 100%
* Tiny: Tree Grab unit bonus damage increased from 25% to 30%
* Tiny: Tree Grab attack count increased from 2/3/4/5 to 2/3/4/6
* Tiny: Grow attack speed reduction rescaled from -30 to -20/25/30
* Tiny: Tossed unit bonus damage increased from 20% to 30%
* Tiny: Level 10 Talent increased from +25 Damage to +30
* Tiny: Level 10 Talent increased from +15% Magic Resistance to +20%
* Vengeful Spirit: Allied Death Illusion duration reduced from 7 to 6
* Vengeful Spirit: Base damage reduced by 3
* Visage: Familiar attack damage increased from 25/40/55 to 30/45/60
* Fixed some cases of courier abuse
* Illusions initial behavior after creation is to attack nearby units, regardless of auto attack behavior
* Default for summoned units auto attack is now "Always" instead of "Same as Hero"
* Double click abilities now works with point/area targeted abilities (things like AoE Surge will now cast around you on double click)
* Attack moving now works on sleeping neutrals
Today the Dueling Fates collide, as two new heroes—Dark Willow & Pangolier—join the battle of the Ancients.
And neither arrives to the fight empty-handed. Each hero has a debut Immortal item available in the Emblems of the Dueling Fates bundle, which also contains a Ward set, courier, and taunts for both heroes.
Along with the new heroes, Dueling Fates also introduces the 7.07 Gameplay Update; new ranked seasons for MMR; an entirely new game mode; and more. Visit the update page for details on each hero and all the other changes we've made.
Looking beyond today's update, we're also currently reworking the Battle Pass system and will have more information on those changes coming in the future.
- Fixed issues with Captain's Draft in preparation for the upcoming tournament.
The warmth of the summer months is now just a memory, and the creeps already see their breath frosting in the chill air. To help get the heroes ready for the coming snows and the joys of winter celebration, we are now officially accepting submissions from Community artists based around the themes of Frostivus, and the frigid trappings of winter, to be considered for inclusion in a new treasure. Make sure to mark your submissions with the "Frostivus 2017" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by November 20, 2017. As before, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
- Fixed various bugs with matchmaking.
- Adjusted the weight given to behavior metrics to be more focused on a very small percentage of players that were the most offensive players, rather than the general population.
- Adjusted matchmaking for new players to be more sensitive to the number of games played rather than behavior. Players that are detected as smurfs however are treated primarily on their skill and less so on their game count history.
- Improved the behavior scoring system and recalibrated existing behavior score values.
- Improved detection of exploiters, bots, account sellers and in-game feeding. Matchmaking bans are being issued against these types of players.
Each year, The International grand finals has fans on the edge of their seat because, after all, anything can happen in Dota. But who could have anticipated that Newbee - dominant in the upper bracket - would fall to Team Liquid in an unprecedented three straight games? Our film crew managed to capture what it truly feels like to win AND lose in grand fashion. It was an emotional ride for everyone involved and it's an honor to present to you the next episode of the Valve documentary series, TRUE SIGHT.
TRUE SIGHT is a documentary series that takes you behind the scenes of the journeys of professional Dota 2 teams. This episode follows Team Liquid and Newbee through the grand finals at The International 2017. Pressure builds as the two teams compete for the grand prize of $10.9 million, the largest in eSports history.
Just one month has passed since Team Liquid were crowned World Champions at The International, and already players, teams, and fans alike turn their attentions to the upcoming competitive season and the next chance to claim the Aegis of Champions in 2018.
On the road to the next championship stand 11 Majors and 16 Minors that comprise the Dota Pro Circuit, an eight-month season of tournaments held around the world that offer Qualifying Points used to determine the eight direct invites to The International.
As teams undertake the challenges of the new season, they can now bring another resource into the fight. This year, coaches will be allowed to remain with their players for the duration of the pre-game draft phase to discuss strategy and help determine picks and bans. Once the draft is complete, coaches will be required to depart the play area.
With the first two Minors and first Major set to take place next month, players and teams are now welcome to manage rosters via the Majors and Minors Registration hub.
Phase One of registration — during which managers can re-register previous teams, and players can accept invites or drop from previous teams — will end at 5:00 p.m. PDT on September 22. Phase Two — during which managers can register new teams and players can accept new invites — will end at 5:00 p.m. PDT on October 03. All rosters will be locked as final at the end of Phase Two.
- Fixed a particle bug with casting town portal scroll while dropping it into your backpack.
- Fixed the selection box on Gyrocoper's Missile of the Gunboat Hegemon.
- Fixed the icon on the second style of Luna's Reef Kyte Rider set.
- Corrected the expiry date of some TI 7 items from 9/1 to 9/18.
- Fixed a server crash that could happen in the later phases of the Siltbreaker boss fight.
- Fixed the exit door in The Odobenus Onslaught sometimes blocking players after the quest was already complete.
7.06f:
====
* Mask of Madness: Armor reduction increased from -5 to -6
* Mask of Madness: Cooldown increased from 20 to 22
* Helm of the Dominator: Attack Speed Aura increased from 10 to 15
* Force Staff: Cast range reduced from 800 to 750
* Diffusal Blade: Agility reduced from 25/35 to 20/30
* Ancient Apparition: Ice Blast manacost increased from 100/125/150 to 150
* Bane: Base Strength, Agility and Intelligence increased by 1
* Bane: Nightmare cast point reduced from 0.5 to 0.4
* Batrider: Firefly manacost increased from 100 to 125
* Bloodseeker: Rupture manacost increased from 150/200/250 to 200/225/250
* Chen: Hand of God heal increased from 225/350/475 to 250/375/500
* Earthshaker: Fissure cooldown increased from 15 to 18/17/16/15
* Earthshaker: Enchant Totem manacost increased from 20/30/40/50 to 35/40/45/50
* Lich: Chain Frost no longer applies a ministun
* Lich: Ice Armor slow from 30% to 24/26/28/30%
* Lion: Earth Spike stun duration increased from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6
* Lion: Level 20 Talent changed from +8% Spell Amplification to +300 Finger of Death Damage
* Lycan: Howl no longer provides a net heal on buff application/loss (always maintains the same HP percentage now)
* Nature's Prophet: Base movement speed reduced from 295 to 290
* Nature's Prophet: Sprout flying vision reduced from 750 to 500
* Necrophos: Reaper's Scythe cooldown increased from 90/80/70 to 100
* Necrophos: Ghost Shroud magic resistance penalty increased from -20% to -25%
* Nightstalker: Darkness duration reduced from 50 to 40
* Nyx Assassin: Base damage reduced by 3
* Puck: Illusory Orb flying vision reduced from 550 to 450
* Shadow Demon: Level 15 Talent from +8% Spell Amplification to +10%
* Shadow Demon: Level 15 Talent from +75 Cast Range to +100
* Skywrath Mage: Mystic Flare manacost reduced from 350/575/800 to 300/550/800
* Skywrath Mage: Level 15 Talent increased from +10% Spell Lifesteal to +15%
* Spectre: Haunt illusion damage increased from 30% to 40%
* Spirit Breaker: Base movement speed reduced from 290 to 285
* Sven: Stormbolt stun duration reduced from 2 to 1.7/1.8/1.9/2.0
* Sven: Warcry cooldown increased from 34/28/22/16 to 35/30/25/20
* Tiny: Toss manacost reduced from 120 to 90/100/110/120
* Tiny: Grow Scepter attack range bonus increased from 85 to 150
* Undying: Tombstone attacks required increased from 3/4/5/7 to 4/5/6/8
* Venomancer: Plague Wards vision reduced from 1200/800 to 800/800
* Windranger: Shackles duration increased from 1.5/2.25/3/3.75 to 2.0/2.6/3.2/3.8
* Windranger: Shackles cooldown increased from 12 to 18/16/14/12
* Winter Wyvern: Level 15 Talent increased from +20 Movement Speed to +35
* Winter Wyvern: Level 15 Talent increased from +50 Damage to +75
* Wraith King: Reincarnation cooldown reduced from 240/140/40 to 200/120/40
* Wraith King: Level 15 Talent increased from +15 Movement Speed to +30
The final battle approaches, and the chosen defenders of the Brine must continue their secret mission into Dark Reef Prison to eradicate the fiendish Siltbreaker once and for all. Battle Pass owners are once again invited to undertake a journey that spans vast domains, where fearsome creatures and monstrous hordes lurk in every shadow, as the first Dota 2 Multiplayer Campaign concludes with today's release of Siltbreaker: Act II.
To accompany this release, we've added an Adventure Mode to Acts I & II that allows for a more casual playstyle. Adventure Mode playthroughs won't garner any Artifacts, achievements, or rewards, but the decreased difficulty and removal of any non-quest goals will let players explore the dangerous world of Siltbreaker without any additional pressure.
We've also introduced changes to the Artifact system for both acts that will help ensure more players can discover these objects of power and factor them into tactical decisions as they play. Players who collected Artifacts in Act I are welcome to utilize them in Act II, and vice versa, but there are some important differences with the new system. Check out today's patch notes for more information.
As you fight your way to a showdown with Siltbreaker, you’ll earn completion stars based on your performance level. The first time you complete a zone with one or two stars will net you Battle Points rewards, and delivering a three-star zone performance will grant a treasure from the aquatic terror himself.
Each Siltbreaker Treasure includes a chance to receive an indescribably-rare Immortal Desert Sands Baby Roshan courier, and Battle Pass owners with Battle Level 165 or higher will receive double the treasures for each three-star zone they complete with the reward bonus active. You’ll also have the opportunity to unlock new Act II achievements for even more Battle Points.
Can you find Siltbreaker and end this dire threat before he makes his escape? Party up with three friends or queue-met allies to find out. The safety of the free seas hangs in the balance, and—should you fail—the drylands might be next.
SILTBREAKER CHANGES
* Introduced Adventure Mode, available in Act 1 and Act 2: players start and gain more lives, and enemies have less health and deal less damage. Star rewards, achievements, and Artifacts are disabled in this mode.
* 9 new Heroes have been added to the pool of available heroes.
* Abaddon has been removed from the pool of available heroes.
* Significantly increased the drop rate of many Artifacts.
* Artifact drops in game now ensure that all players have a received an Artifact this session and that the Artifact is not a duplicate for that player before switching to a random distribution (was previously entirely random).
* Introduced a new type of currency, Artifact Coins. Artifact Coins are persistent between play sessions and are consumed to activate your existing Artifacts in game. They are earned for completing zones and can be found as drops from enemies. Artifacts found during a game do not require a cost in that game, and there is no Act restriction on Artifacts.
* Reduced frame rate hitches caused by rich presence notifications
The Road to the Aegis
Congratulations to Team Liquid, Grand Champions at The International 2017.
Team Liquid were one of six direct invites to this year's tournament, arriving in Seattle with high expectations built upon strong results at recent events.
Captained by a veteran who has competed in The International every year, Liquid established themselves early and never lost a series in the Group Stage. They scored 2-0 victories off of iG.Vitality, Fnatic, Infamous, Team Empire, and Team Secret; and earned 1-1 draws against EG, LGD, and TNC to finish with a group-best record of 13-3.
The main stage, however, would present a more daunting challenge, as Team Liquid stumbled to a 1-2 loss at the hands of Invictus Gaming in the Upper Bracket Quarterfinals.
The loss dropped them into the Lower Bracket and set up a do-or-die run through a string of six straight elimination series, forcing Liquid to outlast an aggressive Team Secret, send home an Empire squad that had bested EG, and overcome a relentless VP in one of the most intense matchups of the tournament.
Not done yet, Liquid's next elimination series saw them draft some lesser-used heroes to down LGD 2-0 and reach a Lower Bracket Finals vs Group B's strongest team -- LFY. Despite losing a drawn-out Game 1, Liquid held fast against LFY for a 2-1 series victory and a trip to the Grand Finals, where Upper Bracket winners Newbee were already waiting.
There, Team Liquid would perform the first-ever Grand Finals sweep in The International's history, besting Newbee's elite lineup 3-0 to claim the Aegis of Champions and secure their status as world's best.
As bearers of the ultimate symbol of victory in the struggle between Radiant and Dire, these names shall forever be inscribed upon the Aegis' silver plaque:
2017
Team Liquid
Lasse "MATUMBAMAN" Urpalainen
Amer "Miracle-" Al-Barkawi
Ivan Borislavov "MinD_ContRoL" Ivanov
Maroun "GH" Merhej
Kuro "KuroKy" Salehi Takhasomi
Looking Back
If you missed any of the tournament, or just want to relive some of the incredible moments and breathtaking plays, head over to The International site, where you can find replays for every match. There are also loads of photos and videos from the event over on the Media page, our TI7 Youtube playlist, and the Dota 2 Flickr.
We would like to thank all of the players, talent, and everyone in the Dota community for helping bring this celebration of our shared passion to life. The International continues to be the crowning moment of the competitive season, and without everyone's support, none of this would be possible. We hope you enjoyed this year's tournament as much as we did.
The Season Ahead
With The International 2017 now behind us, it's time to turn towards what comes next. In a few weeks, we'll be releasing more details on the coming competitive season, including tournament schedules and other relevant information to help get players and fans ready for another unbelievable year of Dota.
* Fixed a bug with in-game predictions that would sometimes cause a prediction to not be recorded properly if submitted near the end of the allowed window.
The Trove Carafe for The International 2017 is now available, featuring the item debuts for Jakiro and Oracle, as well as new items for Shadow Demon, Phantom Lancer, Anti-Mage, Troll Warlord, Faceless Void, and Beastmaster.
Each treasure also offers the chance to receive a rare Invoker item, a very rare Golden Treasure that contains golden versions of select Immortals, or an ultra rare mystery courier that celebrates the spirit of The International.
You can also support your favorite broadcast talent at this year's event by purchasing autographed versions of the Trove Carafe. Just select the desired caster from the dropdown menu in the store to inscribe their autograph on the contents.
Attendee Item Drops
As a special bonus to fans attending The International, we will be dropping in-game items to audience members inside of KeyArena. At First Blood in each individual game, a limited number of exclusive Attendee Treasures will drop, each containing visually-unique versions of items selected from this year’s Immortals, and inscribed with a first-blood tracking gem. To be eligible, you must have a badge linked to a Steam account and be in the arena when First Blood occurs. We look forward to seeing you at The International.
The International Main Event
The International 2017 Group Stage has now concluded, resulting in the elimination of Fnatic and HellRaisers after four hard-fought days of Dota.
LFY, Team Liquid, LGD, Newbee, Evil Geniuses, Invictus Gaming, Virtus.pro, and TNC all advance to the Upper Bracket of the Main Event.
OG, Team Secret, iG.Vitality, Cloud9, Digital Chaos, Team Empire, Infamous, and Execration face the challenge of first-round best-of-one games in the Lower Bracket on Monday, August 7 at KeyArena. The broadcast begins at 10:00 a.m. PDT, and all the games can be watched live on The International website.
* Fixed a problem where pinging enemy items in the FoW would report the current state of the item, not the last visible state.
* The time Roshan dies is no longer printed in the death messages
Some of the most satisfying moments in Dota are found in the first stages of learning the game, as you begin to see intricate strategies take shape in the battles around you. However, there have also been some issues that caused unnecessary challenges for new players in the past. With today's update we're introducing two features designed to help new players face as few barriers as possible to enjoying Dota.
The first feature is a change to the hero selection system. To help new players, we are now restricting hero selection to a curated group of twenty heroes for their first twenty-five games. This introductory group consists of heroes that we've learned are very successful in helping new players learn and enjoy the game.
Today's update also introduces a feature that matches new players against players with consistently high behavior scores. It is especially important for a new player to have a good social experience while they are first trying to learn the game. The matchmaking system will now ensure that new players will play with and against appropriately-skilled players that also have a track record of good behavior.
The International is soon approaching, and we look forward to welcoming you to the Newcomer Stream!
* All owners of the International Compendium now have a custom visual effect for ironwood branch that changes its look depending on the phase the tournament is in.
* Added a new hero picking UI for spectators
* Added a new selectable style the Evolving Progressive Shell to Hermes the Hermit Crab. When selected, every 4 minutes Hermes will upgrade his shell to the next style you have unlocked.
* Fixed neutral creeps sometimes having creep aggro when hooked by Pudge to the middle lane
* Fixed some cases where Magnetic Field could malfunction when multiple instances are in the area
Announcing a new exclusive physical reward available to all Battle Pass owners who reach Battle Level 2000, the Collector's Baby Roshan statue! Additionally, as a way to show off your achievement in-game, all Level 2000 players will have a custom version of Roshan replace his default form.
To claim your 8.5cm x 9cm, nickel silver-finished Baby Roshan at Level 2000, please ensure that you have visited the Collector's Aegis registration site to provide your shipping and contact information for the Level 1000 Reward. You will need to use your Steam account credentials in order to access the site, and the same shipping information will be used to send both the Collector's Aegis and Collector's Baby Roshan.
If you have a Level 2000 Battle Pass and previously registered for this year's Level 1000 reward, you're already set.
Deliveries are limited to one statue per registered account and will begin this fall. Registration is required to receive your Baby Roshan, so make sure to sign up before August 25th. Once registration closes, enrolled players will be contacted with more information regarding shipment and customer support.
Please note that all communication regarding your shipment will be sent to the email address you provide during registration, so make sure to provide accurate shipping and contact information.
Like the in-game Aegis effect, the custom in-game Roshan will expire on May 1, 2018.
* Fixed connection issues with spectating
* Fixed friend's list status not updating correctly
* Fixed upgraded blade color on Phantom Assassin's Arcana
Fixed a recent bug that caused creeps to path around Fissure rather than wait for it.
* Fixed a recent bug that caused creeps to path around Fissure rather than wait for it.
With The International Group Stage just eleven days away, it's time to unveil more information on the talent, schedule, and events surrounding of the biggest tournament of the year.
Tournament News
You can find the Casters for this year's event—featuring long-time favorites like Kaci and a new host in Sean "Day9" Plott—through the dashboard or in the Talent section of the Compendium. We've also launched the official tournament website today, and the full schedule and format are as follows:
- Group Stage: August 2nd – August 5th, 2017 – Two best-of-two groups of nine teams. Top four teams in each group advance to Upper Bracket, four - eight advance to Lower Bracket, bottom in each group is eliminated.
- Main Event: August 7th – August 12th, 2017 – Like last year, 16 teams battle through a best-of-three double elimination playoff. Lower bracket first round is best-of-one, Grand Finals are best-of-five.
- Updated item tooltips.
- Added a new visual effect to show Gravekeeper ™s Cloak charges.
* Fixed Essence Aura malfunctioning on Outworld Devourer when he has illusions of himself nearby
The International 2017 Secret Shop is now open for business, offering this year's new lineup of Dota 2 merchandise to fans around the world before the tournament even begins.
Featuring a host of both original and community-created designs, the Valve Store powered by WeLoveFine is now taking orders to ship this year's products almost anywhere in the world. Plus, to help expand the reach of the shop's offerings, our partners at Perfect World will be accepting orders next week at ChinaJoy and the Perfect World Secret Shop.
For fans making the journey to Seattle next month, the on-site Secret Shop will offer a select range of items for attendees at KeyArena, including several gifts with purchase exclusive to fans at the event. More information for on-site purchasing will be available to ticket holders soon, so keep an eye on the inbox associated with your ticket purchase.
Immortal Treasure III is now available, featuring Viper's venomous debut onto the item scene, along with all-new items for Weaver, Legion Commander, Spectre, Winter Wyvern, and Sand King. Each Immortal Treasure III you open also offers increasing odds to receive a rare drop of 50 Battle Levels, a very rare Golden version of the Weaver item, or an ultra rare sword for Sven.
All Battle Pass owners can find an Immortal Treasure III ready to unbox in the Armory, and you can earn more of these treasures by increasing your Battle Level. Head over to the Battle Pass page for a preview of the new items and custom effects contained in today’s treasure.
With The International just around the corner, we'd also like to take a moment to thank the Dota 2 community for the incredible support that has helped this year's prize pool eclipse past records to become the largest tournament purse in esports history. We look forward to welcoming the players and fans to Seattle for the annual celebration of Dota and the community that helps it thrive.
* Fixed Monkey King not gaining Magic Stick charges while his ultimate is active
* Fixed Quill Spray reflecting damage with the reflection flag (behaves like Fatal Bonds now)
* If you issue a pickup items order on the Courier, and it gets interrupted, the next time it is near the fountain it will still pickup your items.
* Fixed Rubick's Level 10 Talents sometimes not being upgraded properly.
* Fixed Visage's Familiars sometimes getting stuck on map edges.
* Fixed Clockwerk and Morphling mid lane pull abuses.
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
All 18 teams are set, and The International is mere weeks away. For those that have earned a chance to compete in Seattle, all thoughts turn to the Aegis of Champions and the opponents that stand in the way of victory. And for a select few, another challenge awaits: The International 2017 All-Star Match.
This year, Battle Pass owners can choose the world's top players to fill out two All-Star rosters that will clash in a 5v5 Captains Mode match at The International, where the winning All-Star team will walk away with $100,000 in prize money and the prestige that comes with defeating the best of the best. Head to the All-Stars section of the Battle Pass Compendium to create your two strongest All-Star teams. You can select one player per position for each lineup. With 90 players to draft from and just ten roster spots to fill, who will your dream matchups be?
Today's update also brings Player Card Packs for this year's Seattle-bound pros. Head to the Battle Pass Compendium to unwrap your card packs and start planning your initial Fantasy Rosters. Slot your favorite pros into Core, Offlane, or Support roles, and earn fantasy points based on their performances in the Group Stage and Main Event of The International.
Complete an entire set of Player Cards for any pro team to be able to set them as your Favorite Team, granting you special TP effects, a profile card, team emoticon, and effigy banner. Collect a full set of either Silver or Gold cards for a team to unlock upgraded versions of each reward.
* Amateur and Professional leagues that are free-to-spectate no longer require a league ticket item to be shipped in the client. Instead, once approved, league information will automatically be downloaded directly from the web.
* Today's update also includes a change to the format of all Hero Guides. It will take a few minutes to convert your scratch guides before they can be used.
In just six weeks, a new world champion will emerge from Seattle, and for the Aegis bearers and fallen challengers alike, resurgent dreams of success in the upcoming year will already begin to take hold. But the road to The International 2018 will chart a different course through the coming competitive season.
In the past year, we've had two Valve Majors shape the competitive landscape leading to The International. However, for the next year we will be taking a more organic approach to growing the competitive ecosystem, working more closely with third-party tournaments. Instead of the previous Major system, we will be selecting many third-party tournaments to directly sponsor. Additionally, players competing in these tournaments will earn Qualifying Points which will be the sole factor in determining invites to The International 2018.
There will be two tiers of tournaments that we sponsor: Majors and Minors. Majors must have a minimum prize pool of $500k, and will receive an additional $500k towards the prize pool from us. Minors must have a minimum prize pool of $150k, and will receive an additional $150k towards their prize pool. In order to ensure a baseline level of competitiveness, and to support teams from different regions around the world, both Majors and Minors will be required to have at least one qualifier from each of the six primary regions (NA, SA, SEA, CN, EU, and CIS). In addition, Majors and Minors must have a LAN finals component to their tournament in order to accommodate teams from the different regions. We will directly manage the schedule of Majors and Minors to help avoid collisions during the year.
Qualifying Points will be awarded based on the total prize pool of a tournament, and whether the tournament is a Major or a Minor, with Majors giving more points per prize pool dollar. The total points per tournament will also partially scale based on the time of year, with tournaments closer to The International awarding additional points. Qualifying Points will be granted based on placing high in Majors and Minors and will accumulate on individual players. Roster lock seasons will still exist, and players switching teams during the approved periods will retain their Qualifying Points. In order to allow for teams recruiting new entrants to the competitive landscape and to facilitate sometimes necessary roster changes between lock periods, only the top 3 point earners on a team will contribute towards a team's effective total Qualifying Points.
To help teams and fans keep track of standings throughout the year, a leaderboard of individual player Qualifying Points and team Qualifying Point Rankings will be available for everyone to follow along with as teams fight their way towards next year's International. Best of luck to the teams competing in August, and we look forward to the upcoming season once a champion is crowned.
7.06e:
===
* Neutral small camps gold bounty increased by 10%
* Veil of Discord: Recipe cost increased from 400 to 500
* Bloodthorn: Critical Strike damage reduced from 1.45x to 1.4x
* Heaven's Halberd: Disarm duration on ranged heroes reduced from 5.5 to 5
* Alchemist: Base Agility increased from 11 to 16
* Alchemist: Greevil's Greed Bounty Rune multiplier increased from 2x to 2.5x
* Arc Warden: Turn rate improved from 0.4 to 0.6
* Batrider: Flaming Lasso cooldown increased from 90/75/60 to 100/80/60
* Brewmaster: Fire brewling health increased from 1200 to 1300
* Brewmaster: Level 10 Talent changed from +30 Attack Speed to +30 Damage
* Brewmaster: Level 25 Talent changed from +120 Damage to +140 Attack Speed
* Broodmother: Level 20 Talent from +12 Spiders Attack Damage to +14
* Bristleback: Base damage reduced by 4
* Chen: Hand of God Heal increased from 225/325/425 to 225/350/475
* Chen: Level 20 Talent increased from +90 Gold/Min to +120
* Clockwerk: Battery Assault manacost increased from 75 to 100
* Clockwerk: Base damage reduced by 3
* Dark Seer: Surge cooldown increased from 12/11/10/9 to 13/12/11/10
* Enchantress: Nature's Attendants manacost reduced from 125/140/155/170 to 125
* Io: Spirits manacost increased from 120/130/140/150 to 150
* Legion Commander: Press The Attack cast range reduced from 800 to 700
* Leshrac: Level 15 Talent increased from +10% Magic Resistance to +15%
* Leshrac: Pulse Nova damage increased from 100/130/160 to 100/140/180
* Lifestealer: Strength gain reduced from 3.3 to 3.1
* Lina: Dragon Slave damage reduced from 110/180/250/320 to 85/160/235/310
* Lina: Level 25 Talent from +40/4% Fiery Soul to +35/3%
* Luna: Level 10 Talent from +15 Movement Speed to +20
* Luna: Level 20 Talent from +10% Magic Resistance to +15%
* Lycan: Howl cooldown increased from 55/50/45/40 to 60/55/50/45
* Monkey King: Boundless Strike cooldown reduced from 25 to 22
* Monkey King: Wukong's Command Attack Interval improved from 1.6 to 1.4
* Morphling: Base Attack Time improved from 1.55 to 1.5
* Naga Siren: Base health regen increased from 0.5 to 1.5
* Nightstalker: Base Intelligence reduced from 16 to 13
* Nightstalker: Hunter In The Night cooldown increased from 26/22/18/14 to 30/26/22/18
* Nyx Assassin: Movement Speed reduced from 305 to 300
* Ogre Magi: Level 15 Talent increased from +8% Magic Resistance to +12%
* Ogre Magi: Level 20 Talent increased from +250 Health to +350
* Ogre Magi: Level 20 Talent increased from +25 Movement Speed to +30
* Phantom Lancer: Agility gain increased from 2.6 to 2.8
* Phoenix: Level 10 Talent from +175 Health to +200
* Puck: Base Armor reduced by 1
* Pugna: Level 25 Talent increased from +150 Nether Blast Damage to +200
* Queen of Pain: Base Damage reduced by 4
* Queen of Pain: Level 25 Spell Lifesteal reduced from 70% to 60%
* Razor: Agility gain reduced from 2.0 to 1.8
* Sand King: Caustic Finale timer damage from 45/65/85/110 to 20/50/80/110
* Shadow Demon: Base Strength increased from 19 to 21
* Shadow Demon: Demonic Purge cooldown reduced from 50 to 40
* Sniper: Agility gain increased from 2.5 to 2.7
* Spectre: Base Strength increased from 19 to 20
* Spectre: Level 15 Talent from +20 Movement Speed to +25
* Sven: Warcry cooldown increased from 32/26/20/14 to 34/28/22/16
* Tiny: Toss can now throw units to Spell Immune enemies
* Venomancer: Strength gain reduced from 2.15 to 1.9
* Visage: Grave Chill mana cost reduced from 100 to 90
* Windranger: Windrun manacost reduced from 75 to 60
* Winter Wyvern: Cold Embrace base health regen increased from 20 to 25
* Winter Wyvern: Arctic Burn slow increased from 19/26/33/40% to 22/28/34/40%
Today's update rolls out the new Kunkka & Tidehunter Announcer Pack, available to all Battle Pass owners who raise their Battle Level to 75 or above. Featuring the voices of both the seadog Admiral and the lurking Leviathan, this pack replaces the default announcer and mega-kill exclamations with a pair of naval nemeses who always bring the right kind of salt into each game.
You can equip the announcers from the Global Items menu in the Heroes tab, and any players who already claimed the bundle from their rewards line can find the now-unlocked item waiting to be opened and equipped in the Armory.
In other news, the Regional Qualifiers have concluded, and we're just six weeks away from crowning a new champion at The International. Congratulations to all eighteen teams that will make the journey to Seattle. Check out the full list of this year's competitors on the tournament invites page.
Fixed the Battle Pass end date, and extended it to September 10th.
It's time to boost your Battle Pass and grow your treasure stash with the Battle Level Bundle, available this weekend only. From now until the morning of Monday, June 26, Battle Pass customers can purchase this discounted bundle containing 80 Battle Levels, 4x Immortal Treasure I, and 4x Immortal Treasure II for only $19.99.
Limited to one purchase per customer, this bundle offers 70% savings on the combined value of the levels and treasures, and as with other Battle Pass purchases, 25% of all sales will contribute directly to The International 2017 prize pool.
With the tournament itself fast approaching and the chance to earn this year's exclusive Battle Pass rewards—like the Reef's Edge Terrain at level 150, Kunkka Prestige item at level 225, and Io Arcana at level 245—destined to sail beyond the horizon, the Battle Level Bundle is just the boost you need to help reel in more of the exclusive treasure haul before the end of the Battle Pass season.
The International 2017 Battle Level Bundle for Dota 2 is available on Steam and is up to 70% off!*
It ™s time to boost your Battle Pass and grow your treasure stash with the Battle Level Bundle, available this weekend only. From now until the morning of Monday, June 26, Battle Pass customers can purchase this discounted bundle containing 80 Battle Levels, 4x Immortal Treasure I, and 4x Immortal Treasure II. You must Own The International 2017 Battle Pass to redeem in game.
Limited to one purchase per customer, this bundle offers up to 70% savings on the combined value of the levels and treasures, and as with other Battle Pass purchases, 25% of all sales will contribute directly to The International 2017 prize pool.
* Claiming the Level 165 Bonus Siltbreaker Treasures reward will now retroactively grant bonus treasures for any zones that had been previously 3-starred. All players that did not receive their bonus treasures will be granted those missing treasures.
* Fixed parties being able to queue in Ranked without an attached phone number
* Fixed Static Remnant having missing textures
* Fixed Gravekeeper's Cloak not properly reducing damage from Reaper's Scythe
The Dota summer season is in full swing, and it's time to unveil the six teams that have earned direct invitations to The International.
This year, all eighteen teams that make the journey to The International will compete in the Group Stage, where the tournament field will be divided into two Round Robin groups of nine teams. Upon completion of the Group Stage, the bottom team from each group will be eliminated, and the remaining sixteen will move on to the Double Elimination Main Event at KeyArena.
Make sure to tune in via Twitch or the Dota 2 client to catch the Open Qualifiers on June 22 – 25 and the Regional Qualifiers on June 26 – 29. With countless teams around the world hungering for an invite to Seattle, the battle for the Aegis of Champions is about to begin.
Immortal Treasure II is now available, featuring all-new items for Pudge, Bloodseeker, Lina, Treant Protector, Elder Titan, and Chaos Knight. Each Immortal Treasure II you open also offers increasing odds to receive a rare Keeper of the Light mount or an ultra rare Necrophos scythe.
In addition to these items, this treasure has a very rare chance to drop another chest containing a Golden version of one of the Chaos Knight, Pudge, or Lina items. As with other treasures, the Golden chest will not contain duplicate items until each Golden variant has already been acquired, and the first potential Golden drop will always be for Chaos Knight, followed by Pudge and then Lina.
All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more of these treasures by increasing your Battle Level. Head over to the Battle Pass page for a preview of the new items and custom effects contained in today's treasure.
* Updated the top bar net worth indicator to have three states, when its below 5k (shows nothing), above 5k (shows >5k) and above 15k (shows >15k)
* Networth graph now updates immediately, rather than being delayed by 10 seconds
* Fixed issue where toasts from a broadcaster the user/caster had not selected would incorrectly display
* Fixed crash when closing the broadcaster menu in certain cases
* Broadcaster toasts will no longer broadcast automatically when pressing the 'Enter' key inside the text entry
- Changed the top bar net worth indicator to show percentage of total net worth and only display when a team has a lead larger than 2k gold
- The Network Information display now shows packet loss for both incoming and outgoing network traffic.
- Fixed a bug where moving certain items around the courier's inventory would interrupt its current action.
* Added new hero health bars which display hero level. The emphasized thousands health bar ticks have been reactivated.
* Fixed a number of bugs with spectating Siltbreaker games.
* Fixed a bug with combining items which could cause items to incorrectly be placed into the backpack.
* Fixed a Brewmaster bug introduced a few weeks ago that causes the passive cooldown based component of Drunken Brawler to malfunction
7.06d:
====
* Necronomicon: Duration increased from 45 to 50
* Helm of the Dominator: Minimum HP increased from 1400 to 1500
* Echo Sabre: Slow duration increased from 0.6 to 0.7
* Alchemist: Chemical Rage movement speed increased from 30/40/60 to 40/50/60
* Alchemist: Level 15 Talent increased from +80 Unstable Concoction Damage to +100
* Bounty Hunter: Movement speed increased from 315 to 320
* Bristleback: Strength gain reduced from 2.5 to 2.2
* Bristleback: Warpath damage bonus from 20/25/30 to 18/24/30
* Chaos Knight: Base strength increased from 20 to 22
* Chen: Hand of God Heal increased from 200/300/400 to 225/325/425
* Clockwerk: Hookshot damage reduced from 100/200/300 to 75/175/275
* Crystal Maiden: Frostbite manacost increased from 115/125/140/150 to 140/145/150/155
* Dark Seer: Base intelligence reduced by 2
* Dark Seer: Wall of Replica slow reduced from 0.6/0.8/1.0 to 0.5/0.75/1.0
* Doom: Doom duration increased from 15 to 16 seconds
* Gyrocopter: Movement speed increased from 320 to 325
* Invoker: Alacrity cooldown increased from 15 to 17
* Io: Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
* Leshrac: Level 10 Talent increased from +15 Movement Speed to +25
* Leshrac: Level 10 Talent increased from +125 Health to +175
* Lich: Chain Frost bounce range increased from 575 to 600
* Medusa: Scepter stun increase per bounce from +0.2 to +0.3
* Mirana: Agility gain increased from 3.3 to 3.6
* Monkey King: Level 10 Talent increased from +10% Evasion to +12%
* Monkey King: Boundless Strike critical damage increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x
* Monkey King: Primal Spring Max damage increased from 100/180/260/340 to 140/210/280/350
* Morphling: Base Attack Time improved from 1.6 to 1.55
* Nature's Prophet: Treant damage increased from 32 to 36
* Necrophos: Reaper's Scythe cooldown reduced from 100/85/70 to 90/80/70
* Necrophos: Level 10 Talent increased from +6 Strength to +8
* Night Stalker: Hunter in the Night manacost increased from 50 to 80
* Night Stalker: Void day slow duration reduced from 2 to 1.25 seconds
* Phantom Lancer: Base HP regen increased from 0.5 to 1.5
* Pugna: Attack range increased from 600 to 630
* Shadow Demon: Base strength increased from 17 to 19
* Skywrath Mage: Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
* Tiny: Level 10 Talent increased from +6 Strength to +8
* Tiny: Level 10 Talent increased from +12 Intelligence to +14
* Tiny: Craggy Exterior damage increased from 40/50/60/70 to 60/80/100/120
* Treant Protector: Base movement speed reduced from 280 to 270
* Underlord: Firestorm Max Health damage increased from 0.8/1.6/2.4/3.2% to 1/2/3/4%
* Undying: Base armor increased by 1
* Viper: Viper Strike cooldown reduced from 60/45/30 to 50/40/30
* Visage: Summon Familiars cooldown reduced from 160/145/130 to 130
* Windranger: Windrun slow increased from 8/16/24/30% to 15/20/25/30%
* Winter Wyvern: Arctic Burn health damage increased from 8% to 9%
A day of reckoning has arrived. A long-dormant evil stirs in Dark Reef prison, and four chosen defenders must band together to undertake a secret mission to stop the fiendish Siltbreaker and his enthralled host of followers. To face this dire threat, all Battle Pass owners are invited to journey across vast landscapes filled with hordes of monsters and other lethal terrors in the first-ever cooperative Dota 2 Multiplayer Campaign.
Each playthrough of this campaign offers the chance to earn in-game Artifacts that can be used each time you play the campaign during the Battle Pass season. Comprised of all-new items to the Dota universe, Artifacts are mythic objects of power that can be equipped in your inventory as you progress through the challenges of the campaign.
As Act I opens, Siltbreaker awakens in the depths of Dark Reef, and the mysterious Conclave of the Brine calls upon you to halt this dark power's ascent, starting with Siltbreaker's twisted creation—Rhyzik the Corruptor.
As you battle through multiple play zones in search of Rhyzik, you'll earn completion stars based on your performance level. The first time you complete a zone with one or two stars will net you Battle Points rewards, and delivering a three-star zone performance will grant a treasure from Siltbreaker himself.
Each Siltbreaker Treasure includes a chance to receive an indescribably-rare Immortal Desert Sands Baby Roshan courier, and Battle Pass owners with Battle Level 165 or higher will receive double the treasures for each three-star zone they complete with the reward bonus active. You'll also have the opportunity to unlock achievements that grant even more Battle Points.
Can you defeat Rhyzik to earn your just rewards and set up an Act II showdown with Siltbreaker? Party up with three friends or queue-met allies to find out. Stick together and stay alert. You might just stand a fighting chance.
* Restored Ranked All Pick to normal state
* Fixed a case where channeling would not be interrupted correctly with a non-stun interruption on the very last tick of the channeling duration.
Today marks the release of the exclusive 'Prize of the Saltworn Mariner' Kunkka Prestige item and Quest Path, available to all Battle Pass owners with a Battle Level of 225 or higher. Players who complete the Quest Path will also receive an alternate style unlock for the Prestige item.
Featuring new animations and sounds for Kunkka's ultimate ability, this item can only be obtained by increasing your Battle Pass to level 225 before the conclusion of The International, and—like the Io Arcana available at level 245—will not be available to market or trade in the future. Battle Pass owners who have already sailed past level 225 need but claim their prize from the rewards line to reel the item into Admiral Kunkka's collection.
Submissions for the 2017 Dota 2 Short Film Contest are now open, and this year we've extended the allowed length of each short film from 60 seconds to 90 seconds. Filmmakers have until the morning of July 25, 2017 to submit their short film creations to the Dota 2 Steam Workshop to be eligible for consideration.
As always, we invite all fans to visit the Workshop to participate in the voting and discussion process to help us select the best entries to be showcased as part of The International 2017 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in The International 2017 Battle Pass for a final voting process by the community to determine the winners.
Each finalist that places in the top ten will be guaranteed to win $500, and the top three selections will be awarded prizes of $25,000, $10,000, and $5,000 in recognition of their efforts.
More information and guidelines on the submission process can be found on the Dota 2 Short Film Contest site. Be sure to check in on the Workshop page regularly to help review the submissions you would like to see showcased at The International 2017.
* As an experimental change for a few days, All Pick will now have 25 heroes randomly removed from the hero pool at the start of the draft before the ban phase. This change only affects Ranked Matchmaking.
* In today ™s update we are changing how commands are processed in Dota to address some user input contention and improve responsiveness. Previously if you cast a spell and before it finished casting, you cast two spells afterwards, only the last spell would be cast. The order queue was only 1 deep effectively. This usually has no practical impact, except for things with really fast/instant cast time done in sequence. Here are a few examples of how the behavior would be different:
Example 1:
--
Axe casts battle hunger. While the cast animation is playing, Axe quickly uses a Blink Dagger and then Berserker ™s Call.
Old Rules: Only Berserker ™s Call is cast. The blink dagger order is ignored.
New Rules: Axe will use the Blink Dagger, then cast Berserker ™s Call.
Example 2:
--
Puck casts Illusory Orb. Puck then casts Dream Coil. While the cast animation of Dream Coil is playing, Puck quickly casts Ethereal Jaunt and Waning Rift.
Old Rules: Only Waning Rift would have triggered and Puck would not have teleported with Ethereal Jaunt.
New Rules: Puck teleports with Ethereal Jaunt and then casts Waning Rift in the new location.
This change applies generally to all orders that are issued when your hero is in another action (like during a cast animation or while stunned), and the order needs to enter the queue. Issuing a movement command or stop will still empty the queue same as before, if you decide you no longer want to issue the orders in the queue.
7.06c:
==
* Blademail: Damage return is no longer increased by Spell Amplification
* Solar Crest: Evasion reduced from 25% to 20%
* Solar Crest: Chance for true strike mechanic is now renamed to Accuracy
* Solar Crest: Accuracy increased from 25% to 35%
* Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
* Bloodseeker: Base damage increased by 4
* Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%
* Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%
* Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
* Crystal Maiden: Base movement speed reduced from 280 to 275
* Doom: Infernal Blade stun duration increased from 0.4 to 0.6
* Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%
* Ember Spirit: Level 10 Attack Damage increased from +25 to +30
* Gyrocopter: Flak Cannon radius increased from 1000 to 1250
* Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
* Io: Overcharge Health/Mana drain from 4.5% to 6%
* Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
* Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
* Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%
* Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2
* Monkey King: Base HP regen increased from 0.75 to 1.5
* Monkey King: Level 10 Talent from +5 Armor to +10% Evasion
* Necrophos: Ghost Shroud AoE increased from 600 to 750
* Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)
* Oracle: False Promise duration increased from 7/8/9 to 8/9/10
* Pugna: Life Drain break range from 900 to 1000
* Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75
* Shadow Demon: Level 10 Talent from +10 MS to +20
* Shadow Demon: Level 10 Talent from +6 Strength to +10
* Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%
* Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%
* Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25
* Skywrath Mage: Arcane Bolt cast range increased from 800 to 875
* Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40
* Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%
* Treant Protector: Movement Speed reduced from 290 to 280
* Troll Warlord: Battle Trance cooldown increased from 30 to 35
* Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%
* Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
* Venomancer: Agility gain increased from 2.6 to 2.8
* Viper: Level 15 Talent from +10 Strength to +15
* Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500
* Warlock: Chaotic Offering cooldown increased from 165 to 170
* Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds
* Zeus: Movement Speed increased from 295 to 300
Available exclusively to Battle Pass owners for $1.99, The International 2017 Collector's Cache has arrived, brimming with 20 aquatic-themed item sets—and three rare sets—designed to hook a full spread of heroes into the spirit of this year's event.
Unboxing ten of these treasures automatically grants a token redeemable for any of the non-rare sets contained within, and opening 20 will instantly net you 20 Battle Levels. As usual, the chances for a rare drop increase with each treasure you open, and each purchase contributes directly to The International prize pool.
This treasure is only available for sale until The International concludes. As with last year’s International Collector’s Cache, the items in this treasure are exclusive and cannot be purchased elsewhere. Each set can, however, be gifted once or recycled for 2,000 Battle Points, and the Ultra Rare is marketable.
* Updated cursor images to better support high resolution displays.
* Improved the accuracy of the preview of wards blocking spawn boxes.
* Fixed the caption on Io's first talent.
* Fixed the interaction of Rubick's Spell Steal and Io's Spirits.
* Fixed a bug with Monkey King's Primal Spring and Ironwood Branches.
No matter which aspect of Dota captures your interest, all players benefit from improvements in the performance of the game client. With that in mind, today's update delivers multiple changes focused on providing smooth and consistent gameplay regardless of the hardware setup you're running.
Over the past few weeks, we've released many small incremental updates aimed at improving client performance. In today's update, we're releasing many more fixes that will also improve overall performance and FPS stability. Specifically, low-end machines will see a higher peak frame rate, while high-end machines will experience improved frame-rate consistency, resulting in fewer performance dips.
* Fixed a recent bug that caused armor to reduce slightly more physical damage than intended
7.06b:
====
* Sven: God's Strength bonus strength reduced from 16/28/40 to 12/24/36
* Sven: Base Attack Time increased from 1.7 to 1.8
* Troll Warlord: Agility gain reduced from 2.75 to 2.5
* Broodmother: Spin Web HP Regeneration increased from 2/4/6/8 to 3/5/7/9
* Monkey King: Wukong's Command attack cooldown improved from 1.7 to 1.6
An all-new episode of True Sight is now available, and all fans are invited to venture backstage with Team OG and Virtus.pro as they battle through the best-of-five Grand Finals at The Kiev Major.
With a level of all-access coverage that follows the contenders all the way from the ready rooms directly into the tournament booths, you'll gain new insights into the battle of wits that occurs as two of the top teams in the world face the gamesmanship of the draft, endure the ebb and flow of the fight for the Ancients, and regroup with coaches and teammates in the aftermath of both victory and defeat.
While you may already know who reigns supreme, as you witness the journey undertaken to seize the Mystic Staff, you'll see that not all has yet been revealed.
Some fans may have noticed that Io was not included in this year's Arcana vote—indeed, we removed the wispy Fundamental from the selection process for pressing ceremonial concerns. But Io's influence reaches into the very fabric of the Dota universe itself, and many astute fans found they could still hear the comforting sounds of Io's benevolence seeping through the stream of rewards by clicking on the blank space at Battle Level 245. With today's update, however, Io has at last relocated directly into the line of level rewards to unveil an all-new Arcana.
After seeing Io float away with a second-place finish in last year's hotly-contested final round, we decided this year that the wisp deserved to skip the vote and select its own favored form. And what a heart-warming form it is! Now available to all Battle Pass owners who surpass level 245, the Benevolent Companion Arcana imbues Io with the form and function of the best friend anyone could ask for.
Featuring new animations, custom ability effects, custom sounds, and a special death effect, this exclusive Arcana can be obtained by reaching level 245 in The International 2017 Battle Pass, and—much like the Kunkka Prestige item at level 225—will not be available to market or trade. Don’t miss out—make sure to level up your Battle Pass before the end of The International to claim yours. Then take heart, all ye who unlock this reward, for Io knows that no matter where the tide of battle leads you, the bonds of friendship will always carry the day.
Added a Battle Pass Achievement for participating in the Arcana Vote. Votes already cast will count towards this achievement.
* Inactivity timer is now shown on items moved from backpack into inventory.
* Arcana Vote no longer shows which hero is leading.
* Added a persistent option to join/leave the trivia chat channel.
* Fixed a bug where Battle Pass Quests would not work in Ability Draft matches.
* Fixed spectator DVR controls not automatically hiding properly.
* Fixed a bug with Boots of Travel cast preview incorrectly highlighting dead units.
* Fixed a bug where Battle Point Tributes would give you double the listed amount
The International Battle Pass has arrived. With cargo holds brimming full of new and classic features, an all-new multiplayer campaign, and a host of exclusive rewards, this Battle Pass will leave you swimming in treasure as we sail through The International season towards the biggest tournament of the year. Plus, with 25% of all Battle Pass sales going directly to The International 2017 prize pool, just where the final tally ends up depends on you.
Befitting the crown jewel of the Dota 2 championship circuit, The International Battle Pass boasts a haul of new Immortal Treasures to open, an infusion of new features, heaps of Level Rewards to earn, and even a Dark Reef terrain to explore. Indeed, for those who push their Battle Levels to the greatest heights, the gallery of rewards stretches nearly as far as the eye can see.
Check out The International 2017 Battle Pass website for more information, including details on Immortal Treasures, Queue Trivia, MMR Double Down, Chat Wheel Sounds, The International 2017 Compendium, and much more.
- Fixed issue where combined items would go in backpack if recipe was there
- During hero picking, if a player selects their lane on the minimap before choosing a hero, their icon will be highlighted by their player color.
- Rubick spell steal notification UI has been updated
- Rubick spell steal will now be displayed for all allies
- Talent selection will be broadcast to all allies
- Full talent tree will be displayed to spectators when any player selects a talent
- Broadcast toasts UI has been fixed and updated to Panorama with the following new features
- New dual image toast mode added
- Team images and player images, for players in the current game who have them, are now available in the image selection UI
- A Roshan status widget has been added when spectating
- Team net worth delta is now displayed beneath the time of day in the hud for spectators
- Best of 3 and Best of 5 pips have been moved to either side of the time of day display
- Fixed the "Demo Hero" control panel so players can still read lh/dn score while demo panel is open
- Edge panning while dragging will not pan while mouse dragging over the inventory or backback
- Fullscreen button will no longer be visible on the Watch Live screen when not applicable
- Added indictator to Watch Live screen when the game is in the draft phase
- Replay controls will default to hidden when viewing a live game
- Regional chat will now be restricted to players over level 5 and who have linked a phone number or have made a purchase on steam.
- Added option to disable prediction UI via cvar "dota_hud_ingame_predictions_hide". Can be used by broadcasters to hide UI if not needed.
- Champions Cup entry is now based on winning one Battle Cup
- All player Battle Cup tiers will be reset for this season based on current MMR
- Fixed some particle systems not appearing when couriers are killed
Congratulations to OG for claiming the Mystic Staff trophy to win their fourth Dota 2 Major Championship crown.
OG's path through the Main Event bracket was forged with hard-fought victories over three stalwart teams. Managing to fend off a rally by Team Random and beat back early aggression by Team Faceless for a pair of 2-1 victories, OG then outlasted a resilient EG squad in two lengthy matches for a 2-0 series win and a berth in the Grand Finals.
Facing crowd favorite Virtus Pro in the best-of-five decider, OG jumped to an early one-game lead before dropping two straight matches to find themselves on the brink of elimination. Responding with a victory in game four, they set up only the second game-five deciding match in Major Championship circuit history.
Despite stellar play by Virtus Pro to grab an early advantage in the final match, OG held on to recover en route to another trip to the winner's circle. As the only team with multiple Major Championship victories, the only prize OG has yet to claim is The International itself.
With The Kiev Major now complete, we would like to thank all of the participating teams and fans in Kiev, and all of the fans around the world who tuned in to watch the action unfold. We look forward to welcoming teams and fans alike to The International on August 7 - 12 in Seattle.
In preparation for the next event, team rosters have been unlocked, and players are now able to manage their team affiliations. Teams have the opportunity to drop players until May 16, 12:00 a.m. PDT, and add players to their roster from that moment until May 24 12:00 a.m. PDT. From that point, rosters will remain locked until the conclusion of The International.
- Improved client performance when creating illusions.
- Improved performance when creating illusions.
* Fixed a bug with Lina's Fiery Soul displaying an incorrect duration when the effect is active while leveling up Fiery Soul.
* Added hero aliases for CK and TA in the hero selection screens.
Today's update focuses on improving the matchmaking experience with the restoration of Solo Queue, the addition of Phone Linking, and multiple other adjustments.
Quality matchmaking is a core component of an enjoyable Dota session, and today's changes work to address several issues that can affect the player experience when queuing for a game.
LINKED PHONE NUMBER
The first major change is that players must register a unique phone number to their account in order to queue for Ranked matches.
Players using multiple accounts create a negative matchmaking experience at all skill brackets, so our goal is to add just enough friction to this process that the number of players doing this will be noticeably reduced. Having more players using their primary accounts will have a positive effect on both Ranked and Unranked Matchmaking.
There will be a two-week grace period from today during which players have time to register a number, but starting on May 4th, accounts without a registered number will no longer be eligible for Ranked play. If a phone number is removed from an account after registration, a new number can be added, but there will be a three-month waiting period before the removed number can be registered on a new account. This is to prevent using the same number on multiple accounts. Online services that provide phone numbers are not allowed.
SOLO QUEUE
With the return of the Solo Queue, solo players who enter Ranked Matchmaking can now choose to be matched only with other solo players. Any player who selects this option will be placed into matches where all ten players are queuing solo.
PARTY CHANGES
Starting today, if a player's Solo MMR is higher than their Party MMR, queuing in a party will result in the matchmaker assigning a higher MMR to that player. Effectively, these players will search for a match as if their MMR were halfway between the Solo and Party MMR values.
While the current Party MMR number generally reflects the likelihood that you’ll win a given match correctly, we’ve found that when a Solo MMR is dramatically higher than a Party MMR, the match becomes extremely volatile, resulting in an unpleasant and uncompetitive experience for both teams.
Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams. With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis.
MATCHMAKING BEHAVIOR
This update also includes several changes intended to remove undesirable behavior from the matchmaking pool.
First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement. The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority.
Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned. To help address concerns in this area, we've also added better detection for clear cases of intentional feeding, and will be applying stricter punishments to those who violate this rule.
Finally, we’ve also added detection for users that are botting, and with this update have issued a permanent ban to a large number of recently-detected bot accounts. This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community.
REGIONAL CHANGES
Ranked Matchmaking will no longer be available in South Africa, India, and Dubai. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues.
While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses. For the time being, players in these regions will need to join Ranked Matchmaking queues in one of the other nearby supported servers.
* Matchmaking Update: http://blog.dota2.com/2017/04/matchmaking-update/
* Players can now edge pan while dragging items
* Fixed a visibility exploit with Monkey King
* Fixed an issue where players would not see pregame inventory purchases displayed in the UI in certain modes
* Fixed compendium predictions not allowing picking of players from DC, Team Random, and Mousesports.
* Fixed the Games Played compendium prediction to have correct values.
THE KIEV MAJOR
Final preparations for The Kiev Major are in full swing, and the Swiss-style Group Stage kicks off on Monday, April 24 at 9:00 a.m. EET. Make sure to fill out your Tournament Predictions and set your Fantasy Lineup, and then tune in via the Dota 2 client or Twitch to watch the action unfold.
After Group Stage wraps up, the single-elimination Main Event will kick off on Thursday, April 27 at 10:00 a.m EET from the National Palace of Arts in Kiev, with sixteen of the world's best Dota teams battling to capture the last Dota 2 Major Championship before The International in August.
THE INTERNATIONAL
Once a champion is crowned in Kiev to cap off the Winter season, the focus of the Dota community will turn towards The International and debates over who can walk away from this year's tournament as the undisputed best Dota team in the world.
As such, it's nearly time to unveil The International Battle Pass—once all immortals are sufficiently polished—and prepare for the annual celebration of top-tier Dota that draws fans, pros, and neophytes alike to KeyArena in Seattle.
This year, to distinguish the players who support The International and contribute directly to the tournament prize pool, all TI Battle Pass items will remain exclusive through next year's International. Items that you earn can each be gifted once, and players who unlock Ultra Rare items will still be able to trade them as in the past.
For teams who would join the ranks of the year's top tournament, The International Regional Qualifiers will be held on June 26th – 29th to determine the final contenders who will meet in Seattle August 7 - 12 for a chance at ultimate victory.
TODAY'S UPDATE
Today's update includes the addition of a Stats section to every hero's About tab. Now you can easily see details on each hero's Attributes and level gains; their base attack, defense, and mobility stats; and base health/mana pools and regeneration.
We've also updated the report-granting mechanism to scale directly with the number of games played, fixed the Player Conduct Summary not showing recent commends, and changed report functionality so enemy players can now only be reported for communication abuse.
There are also some performance improvements to help during teamfights on various low-end hardware configurations, and a fix has been added to stop calculating player XPM once they reach level 25.
The Kiev Major kicks off competition in less than two weeks, with Group Stage play on April 24 - 25, and the Main Event taking place April 27 - 30 at the National Palace of Arts in Kiev, Ukraine.
Head to the Compendium section of your Battle Pass to open your Player Cards and fill out your Fantasy Lineups, make your Tournament Predictions, and see the full roster of broadcast talent.
Once the Group Stage concludes, you'll also have the chance to fill out a Bracket Prediction for the Main Event. You'll need to decide: Will old favorites reign supreme, or can another group of upstarts wreak havoc on the main stage? The more accurate your predictions, the more Battle Points that await you.
We look forward to welcoming the teams, talent, and fans to Kiev for another showdown to determine who stands atop the best sixteen teams in the world.
* Fixed a bug where mouse input would sometimes not register.
* Added setting for muting chat from the enemy team.
* Recipes will now prefer backpack slots over activatable slots when purchasing or retrieving from courier.
* Fixed muting a player causing chat disconnect/connect/pause messages to no longer be displayed.
* Fixed Wukong's Command duplicating Gem of True Sight.
* Fixed Scepter upgraded Empower not benefiting from the Empower Talent.
* Fixed a bug which prevented Rubick from stealing a higher level of the spell he currently has stolen.
* Fixed issue where 1v1 post game screen was not showing proper data for players.
* Fixed issue where team images would not download properly in some cases.
7.05:
=====
General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon
Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
7.05:
=====
General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon
Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
7.05:
=====
General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon
Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon
Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
7.05:
=====
General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)
Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon
Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage
This season's Battle Cup schedule is receiving a one-week extension, which means players have two chances left to raise their Battle Cup Score to 110 and earn a Champions Cup ticket.
Eligible players in Tiers 1-7 will compete in this exclusive season finale tournament on Saturday, April 22 at the usual kick-off time for each region.
Eligible players in Tier 8 will be invited to a moderated tournament to be held in June, with the winning team in each region locking up a spot in The International Regional Qualifier.
* Fixed some crashes related to bot AI.
* Added Winter 2017 Champions Cup ticket. The threshold to qualify this season is a Battle Cup score of 110.
* Battle Cup season has been extended by one week. The Champions Cup for Tiers 1-7 will be played April 22.
- After nominating a hero to ban, that hero is no longer shown as your tentative pick.
- If the last player to pick does not select a hero during hero selection, that player is given an abandon/loss and loses MMR. The match is not scored for the other players.
- Fixed a bug with Town Portal scrolls and Boots of Travel when moved into the backpack during casting.
- Fixed Lotus Orb reflecting Nimbus Lightning Bolt.
- Bristleback's Quills now point in the correct direction during Quill Spray.
The International Dota 2 Championship returns to Seattle's KeyArena from Monday, August 7th through Saturday, August 12th, once again gathering the world’s top Dota teams together to vie for the Aegis of Champions.
Tickets will go on sale Tuesday, April 4th at 10:00 AM and 10:00 PM PDT, with two ticket types available. The Midweek ticket—available for $100—will grant attendance to the first four days of the event, August 7th – 10th. The Finals ticket—available for $200—will grant access to the last two days, August 11th and 12th.
Fans with only the Midweek ticket are welcome to watch the final two days from a free outdoor viewing area on the KeyArena grounds.
Check out the Ticketing FAQ here for more information.
Tickets will be available via Ticketmaster.com. We recommend that you prepare your Ticketmaster account and log in before tickets go on sale to help ensure a smooth purchasing experience. If you are unsure when tickets will go on sale in your time zone, please use this time zone converter.
- Seattle: April 4th at 10AM and 10PM
- Rio de Janeiro: April 4th at 2PM and April 5th at 2AM
- London: April 4th at 6PM and April 5th at 6AM
- Berlin: April 4th at 7PM and April 5th at 7AM
- Moscow: April 4th at 8PM and April 5th at 8AM
- Beijing: April 5th at 1AM and 1PM
- Singapore: April 5th at 1AM and 1PM
- Seoul: April 5th at 2AM and 2PM
- Sydney: April 5th at 3AM and 3PM
7.04:
====
* Hurricane Pike recipe increased from 250 to 500
* Silver Edge recipe increased from 300 to 500
* Ghost Scepter cooldown reduced from 25 to 20
* Sange and Yasha proc chance increased from 35% to 40%
* Heaven's Halberd cooldown reduced from 22 to 18
* Slippers of Agility are no longer available in the Side Shop
* Centaur: Stampede Scepter damage reduction reduced from 50% to 40%
* Monkey King: Primal Spring slow rescaled from 40/50/60/70% to 30/45/60/75%
* Monkey King: Spring winding up sound effect can be heard by nearby enemies
* Magnus: Base attack time increased from 1.7 to 1.8
* Magnus: Reverse Polarity cooldown increased from 120/110/100 to 120
* Abaddon: Strength gain reduced from 2.7 to 2.5
* Abaddon: Mist Coil projectile speed reduced from 2000 to 1600
* Lifestealer: Base damage reduced by 2
* Keeper of the Light: Base damage reduced from 43-57 to 43-50
* Brewmaster: Drunken Brawler cooldown reduced from 16/14/12/10 to 13/12/11/10
* Nature's Prophet: Level 10 Talent increased from +225 Health to +250
* Nature's Prophet: Level 15 Talent changed from +35 Movement Speed to +4 Treants Summoned
* Razor: Level 20 Talent increased from +30 Attack Speed to +40
* Razor: Level 20 Talent increased from +275 Health to +325
* Death Prophet: Level 10 Talent increased from +10% Magic Resistance to +12%
* Death Prophet: Exorcism spirit damage increased from 55 to 58
* Queen of Pain: Shadow Strike cast point reduced from 0.452 to 0.4
* Phoenix: Level 15 Talent increased from +120 Gold/Min to 150
* Phoenix: Level 15 Talent increased from +50 Fire Spirits DPS to +65
* Kunkka: Level 10 Talent increased from +25 Damage to +30
* Kunkka: Level 15 Talent increased from +20 Movement Speed to +30
* Lycan: Base strength increased by 3
* Arc Warden: Strength gain increased from 2.3 to 2.7
* Lone Druid: Level 15 Talent increased from +30 Spirit Bear Damage to +50
* Ancient Apparition: Cold Feet manacost reduced from 150 to 125
* Broodmother: Insatiable Hunger lifesteal increased from 60/90/120% to 60/100/140%
* Broodmother: Insatiable Hunger damage increased from 60/90/120 to 60/100/140
* Bristleback: Quill Spray AoE increased from 625 to 650
* Puck: Base damage increased by 3
* Lich: Chain Frost cooldown reduced from 120/90/60 to 100/80/60
- Fixed the wagering panel blocking clicks at the start of the game.
- Fixed the interaction of the ward dispenser and double-tap casting.
- Fixed the display of particles in the portrait window.
- Fixed Shadow Fiend's Demon Eater (Arcana) steaming while in the river.
- Fixed Juggernaut's Bladeform Legacy - Origins style hero icons for pre-game and the courier button.
- Improved threading configuration for AMD Ryzen processors.
- Workshop: Increased head slot minimum budget for several heroes.
Today the Juggernaut receives a new 'Origins' style for his Bladeform Legacy Arcana. Score ten kills with Omnislash to unlock this second form. With a new gem counter and overhead effect that track your total Omnislash kills, you can watch your tally increase in each battle as the Juggernaut's mask burns with the energy of the fallen.
This update includes the release of Player Cards for The Kiev Major. Head into the Compendium section of your Battle Pass to unwrap your cards and start planning Fantasy Challenge rosters. You can also add Player Cards to your Dota 2 profile to show off your favorites.
* Bonus Tower Armor based on nearby enemies is now shown in the HUD only to the attacking team
* Fixed an Earth Spirit lane pull abuse
* Improved server region auto detection
Today, the mask is unveiled. Juggernaut's Arcana is now available. Featuring a custom Dragon Spirit ancestor and all-new animations and effects, the Bladeform Legacy marks a new chapter for the wandering warrior from the Isle of Masks.
In patch news, this release includes a new Captains Mode interface, a redesigned model for Jakiro, the 7.03 gameplay update, and various improvements to game performance. Head over to The Bladeform Legacy Update page for more information on all of the changes.
To celebrate today's update, this weekend's Battle Cup is free to all players. You don't need an entry ticket or a Battle Pass—just party up and join the queue by your local start time to answer the call to glory.
Announcing the Cosplay Competition at The International, featuring a $15,000 prize pool up for grabs during the Main Event of the year’s premier Dota 2 tournament.
We invite all dedicated cosplayers to craft their best Dota-themed costumes and make the journey to Seattle in August for the Main Event of The International. Contestants do not need to be event ticket holders—all cosplayers who register to participate will be admitted to a Prejudging Phase near the event venue. The Performance Finals will then take place on the Main Event stage to determine who will walk away with the winner’s share of the cash prize.
Regardless of placement in the competition, all registered cosplayers who meet entry requirements will also receive this year's Dota 2 Cosplay Crest upon appearing in cosplay during the Prejudging Phase of the competition.
As with last year, the 2017 Cosplay Competition will be administered by PGL. Please visit PGL's sign-up page to register for more information.
- Unranked All Pick now uses the same picking order as Ranked.
- Performance improved when using Monkey Kings Wukong's Command, especially for players with high ping.
- Performance improved when spawning Illusions.
* Fixed Geomagnetic Grip only destroying trees around pulled heroes and not creeps
* Rapier can no longer be disassembled
* Rapier can no longer be disassembled
The International 2017 is just over the tournament horizon, and this year's event will have an aquatic theme. With that in mind, we invite all Dota 2 Workshop creators to dive deep in search of sunken treasures to include in this year's Collector's Cache. We're fishing for a collection of items that are equally at home hiding in the murky waters of Dark Reef or swimming in the possession of the Deep Ones. To that effect, we are now officially accepting submissions from Community artists that will be considered for inclusion in The International 2017 Collector’s Cache. Don't feel restricted to heroes that already have an established aquatic connection—we're interested to see how you hook in as many designs as possible. As in the past, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Make sure to mark your submissions with the "Collector’s Cache 2017" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by May 15. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. In the meantime, our partners at WeLoveFine are also ready to cast their net and haul in some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will catch on with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support you can reel in.
- Fixed a recent bug causing Spark Wraith to slow for less than intended.
- Fixed a bug with illusions gaining benefit from items not owned by the original hero.
Winter Treasure III is now available, featuring new item sets for Gyrocopter, Weaver, Nyx Assassin, Windranger, Razor, Naga Siren, and Chen, as well as the chance to unlock a Very Rare Rubick set or Extremely Rare Dragon Knight set.
Additionally, today's release makes a change to the item slots used by Chen's mounts. Instead of slots for both a mount and the mount's armor, Chen will now have a single item slot for his mount, and any armor will be included in the mount's model. To fit the hero's new item slot requirements, older Chen mounts will be converted from two separate items into one item. This should allow for the release of higher quality Chen mounts in the future.
Today's update also includes adjustments to the visual mechanics of TP Scrolls, the return of the hero inspection panel, and an experimental change to matchmaking that will run over the course of this weekend. For more details on all of the changes in this update, you can find the changelog here.
- Added an in-game hero inspection panel.
- Teleport destination effects now show a visual indicator of the teleporting hero.
- The maximum rank new accounts can calibrate to has been lowered.
- Fixed a bug with item right-click menus sometimes requiring two clicks.
For this weekend we are testing some changes to matchmaking:
- Parties can only play in unranked matches.
- Ranked matchmaking no longer has Captains Mode or Random Draft.
- Unranked All Pick now follows the same picking order as Ranked All Pick.
The next Dota 2 Major Championship is just over the horizon, and we are pleased to announce which teams will be invited to Kiev in April for a chance to claim the Mystic Staff trophy and stand triumphant in the vanguard of Dota's elite.
Eight teams have earned direct invites to The Kiev Major, and starting at 7AM PST, these top squads will be revealed one at a time every five minutes inside the Battle Pass Compendium. Head over to the Compendium section for the countdown timer.
The final eight teams will be determined in the crucible of the Qualifiers. While China and SEA each retain two Qualifier slots as in the past, the European Qualifiers have been split into EU and CIS Qualifiers, and the Americas Qualifiers have similarly changed to NA and SA Qualifiers, with one tournament spot up for grabs in each eligible region.
Open Qualifiers for The Kiev Major will be held on March 6 – 9, and the Regional Qualifiers will follow on March 10 – 13. Once the dust has settled, the winning eight teams will have earned the right to face off against the direct invites at The Kiev Major on April 27 – April 30 at the National Palace of Arts Ukraine. We look forward to seeing them there.
- Boots of Travel now works like a teleport scroll when teleporting to a tower. If the tower dies during the teleport, this will no longer cancel a boots of travel teleport to the tower. Teleporting to other units is unchanged.
- Added a new teleport destination selection effect.
- Fixed a bug where observer wards that were purchased and combined with sentry wards during strategy time were not decrementing the teams stock count.
* Fixed a bug where purchasing and selling items many times during strategy time could prevent item purchases later in the game.
* Fixed Reverse CM hero selection
* Fixed Astral Spirit blocking Hookshot
* Added like button to effigy panel
* Fixed Precision Aura malfunctioning when illusions arepresent
* Fixed some UI visual glitches on heroes with 5+ abilities
* Fixed a bug with previewing items with multiple styles.
- Fixed a bug where the achievement rewards for tipping other players were not being granted. All rewards have been retroactively granted.
- Fixed disassembling an item not considering the original item slot for the components.
- Fixed the display of talents for spectators.
Winter Treasure II is now available, featuring Underlord's item set debut, as well as new sets for Silencer, Lifestealer, Lina, Death Prophet, Broodmother, Batrider, and Keeper of the Light. Each treasure also offers the chance to unlock a Very Rare Sniper set or Extremely Rare Disruptor set.
Today's update also introduces a new feature that allows you to request item suggestions from your teammates. Click the Request Suggestion button in the top left of your shop window to try it out.
In Workshop and Armory news, we're continuing our improvements to Keeper of the Light with a change to the item slots used by his faithful mounts. From now on, rather than dedicating item slots to both his mount and that mount's armor, Ezalor will have a single slot for his mount, and any armor will be included in the mount's model itself. This should allow for higher quality single-asset mounts, and help support the release of more Keeper of the Light sets in the future.
As a side effect of this upgrade, older Keeper of the Light mounts and their armor will be converted from two separate items into one in order to fit the hero's new item slot requirements. Owners of these older sets can find the new combined versions in their Armory.
- Fixed a bug preventing item combines from building the item into the inventory slot that contained a recipe used in the combine.
- Added a new feature in the Shop UI that allows players to request item suggestions from teammates during the game.
- Fixed a number of bugs with the query panel.
* Fixed Necrophos Ghost Shroud not preventing Physical damage from spells
* Fixed Shadow Dance lasting 0.5 seconds longer than intended when he doesn't have Scepter
* Fixed Berserker's Blood attack speed bonus not affecting illusions
- Fixed bots getting stuck when placing a ward by the top dire rune.
- Fixed a bug with minimap rendering on some systems.
The Kiev Major is fast approaching, and to help reduce potential conflicts with other tournaments, the Main Event has been rescheduled to take place April 27 - April 30 at the National Palace of Arts Ukraine.
Tickets will go on sale Wednesday, February 22 at 10:00 a.m. Eastern European Time, and will be available via Karabas. All tickets for the event will be sold as individual daily passes: ₴130 each for Thursday, Friday, and Saturday, and ₴400 for the Grand Final on Sunday.
To help ensure a smooth purchasing experience via Karabas, we recommend that you prepare your Karabas account and log in before tickets go on sale. If you are unsure when tickets will go on sale in your time zone, please use this time zone converter to find Eastern European Time.
Open Qualifiers for The Kiev Major will be held on March 6 – 9, with the Regional Qualifiers to follow on March 10 – 13.
- Added Drag & Drop of items in your inventory in the pre-game strategy panel.
- Fixed a bug where in Chinese lines after newlines were sometimes not being drawn.
- Desaturated the default items in the hero loadout screens.
[ Dota Custom Game Animations ]
- Added ability for Dota custom games to register custom animation lua scripts to run when a model loads.
Before a model is loaded (ie. at the beginning of addon_game_mode.lua) you must register a custom animation script:
RegisterCustomAnimationScriptForModel( "models/heroes/medusa/medusa.vmdl", "animation/heroes/medusa/medusa_custom.lua" )
Today's patch unveils the 7.02 Gameplay Update, focusing on numerous small balance adjustments. Including adjustments to hero talents, shrines, terrain, and the addition of Lycan to Captains Mode, this update features multiple balance changes in the wake of launching The New Journey. Check out the 7.02 change log for a full list of adjustments.
7.02
====
General Changes:
--
* Shrines are now vulnerable after a T3 tower dies (same as the Shrines inside the base), rather than after all T2 towers die
* Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
* Added Lycan to CM
* Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%
* Helm of the Dominator All Stats from 6 to 4
* Helm of the Dominator creeps now give a constant 125 gold bounty
* Shadow Walk damage for Silver Edge from 225 to 200
* Tome of Knowledge additional XP per used Tome from 100 to 135
* Blademail damage return no longer spell lifesteals off of returned damage
* Dragon Lance agility from 14 to 13
* Battle Fury Radius from 280 to 300
* Battle Fury Distance from 520 to 570
* Bloodthorn cooldown from 11 to 13
* Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy)
* Sange maim chance from 24% to 30%
* Sange and Yasha Greater Maim chance from 30% to 35%
* Heaven's Halberd maim chance from 24% to 35%
* Heaven's Halberd cooldown from 30 to 22
* Regen Rune now has the same damage dispel rules as Healing Salve
* Aegis expiration regen now has the same damage dispel rules as Healing Salve
* Observer Wards now have a Fog of War simulator to show you the area the ward will reveal (taking into account trees and terrain height)
* Towers no longer attack neutral team units
* The following abilities cause neutrals to temporarily not draw aggro: Meat Hook, Telekinesis and Toss
* Added more trees for TP cover around the dire towers
* Swapped the dire secondary jungle ancients and medium camp spots (and improved spawn boxes/stackability)
* The Dire ward spot to the left of the Ancients no longer gives vision over the rune area infront of Roshan
* Slightly adjusted the dire secondary jungle bounty rune further back
* Reduced spawnbox size for both Dire hard camps
* Shifted down the spawnbox for the ancient camp (formerly medium camp) in the Dire secondary jungle (so a high ground ward does not block the camp)
* Fixed a rare case where Dire ancients could be stuck between trees when spawning
Hero Changes:
--
Abaddon:
* Level 10 Talent from +15% XP Gain to +20%
Alchemist:
* Level 15 Talent from +15 Movement Speed to +80 Unstable Concoction Damage
* Level 25 Talent from -4 Acid Spray Armor to -5
Ancient Apparition:
* Level 15 Talent from +25 Health Regen to +30
* Level 15 Talent from +15 Intelligence to -1s Ice Vortex Cooldown
* Level 20 Talent from -30s Respawn Time to -35s
Antimage:
* Level 10 Talent from +6 Strength to +150 Health
* Level 15 Talent from +250 Health to -1s Blink Cooldown
* Level 25 Talent from -2s Blink Cooldown to -50s Mana Void Cooldown
Arc Warden:
* Level 10 Talent from +125 Health to +20 Flux DPS
* Level 15 Talent from +8 Strength to +200 Health
Axe:
* Level 20 Talent from +30 Movement Speed to +35
Bane:
* Level 20 Talent from +35 Movement Speed to +75 Enfeeble Damage Reduction
* Level 25 Talent from +120 Enfeeble Damage Reduction to +75 Movement Speed
Batrider:
* Level 15 Talent from +175 Health to +200
Beastmaster:
* Level 10 Talent from +15% XP Gain to +20%
* Level 15 Talent from -30s Respawn Time to -35s
* Level 20 Talent from +300 Health to +350
* Level 25 Talent from +175 Wild Axes Damage to +250
Bloodseeker
* Level 10 Talent from +5 Armor to +200 Health
* Level 15 Talent from +250 Health to +75 Blood Rite Damage
* Level 20 Talent from -30s Respawn Time to +14% Rupture Damage
Bounty Hunter:
* Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
* Level 10 Talent from +15% XP Gain to +20%
* Level 20 Talent from +100 Damage to +120 Damage
* Level 20 Talent from 8% Spell Amplification to +75 Shuriken Toss Damage
* Level 25 Talent from +20% Evasion to +25%
Brewmaster:
* Fire Spirit now has phasing movement
* Level 10 Talent from +25 Attack Speed to +30
* Level 15 Talent from +20 Movement Speed to +75 Thunder Clap Damage
* Level 20 Talent from -25s Respawn Time to -35s
* Level 25 Talent from 14 Primal Split Unit Armor to +20
Bristleback:
* Quill Spray Max damage from 450 to 550
* Viscous Nasal Goo Scepter range from 700 to 750
* Level 15 Talent from +20 Movement Speed to +4 Max Goo Stacks
* Level 20 Talent from -30s Respawn Time to -35s
* Level 25 Talent from +4 Max Goo Stacks to +20 Quill Stack Damage
Broodmother:
* Level 10 Talent from +15% XP Gain to +25%
* Level 10 Talent from +10 Agility to +60 Spawn Spiderling Damage
* Level 15 Talent from +7 Armor to +250 Health
* Level 20 Talent from +300 Health to +8 Spiders Attack Damage
Centaur:
* Level 10 Talent from +30 Damage to +35
Chaos Knight:
* Level 10 Talent from +7 Intelligence to +8
* Level 15 Talent from +15 Movement Speed to +20
Chen:
* Level 10 Talent from +15 Movement Speed to +25
* Level 15 Talent from +25% Spell Amplification to -10s Test of Faith Cooldown
* Level 15 Talent from +200 Health to +250
Clinkz:
* Level 15 Talent from +12 Strength to +15
Clockwerk:
* Level 15 Talent from +40 Damage to +50
* Level 15 Talent from +15 Movement Speed to +75 Rocket Flare Damage
Crystal Maiden:
* Level 10 Talent from +50 Damage to +60
* Level 15 Talent from +200 Health to +250
* Level 25 Talent from +200 Crystal Nova Damage to +250
Dark Seer:
* Movement speed reduced from 300 to 295
* Ion Shell manacost from 70/90/110/130 to 100/110/120/130
* Level 15 Talent from +90 Damage to +120
* Level 20 Talent from +25 Intelligence to +75 Vacuum AoE
* Level 20 Talent from +12 Strength to +10% Cooldown Reduction
* Level 25 Talent from +12% Cooldown Reduction to +25 Strength
* Level 25 Talent from +70 Ion Shell Damage to +80
Dazzle:
* Level 15 Talent from +40 Damage to +60
Death Prophet:
* Level 10 Talent from +7 Strength to +8% Magic Resistance
* Level 15 Talent from +8% Magic Resistance to -1s Crypt Swarm Cooldown
* Level 15 Talent from +75 Cast Range to +100
Disruptor:
* Level 15 Talent from +200 Health to -3s Kinetic Field Cooldown
* Level 20 Talent from 15% Cooldown Reduction to +400 Health
Doom:
* Level 10 Talent from +8 Intelligence to +80 Devour Bonus Gold
* Level 10 Talent from +150 Health to +250
* Level 15 Talent from +6 Armor to +15 Scorched Earth Damage/Heal
* Level 15 Talent from +15 Movement Speed to +20
* Level 20 Talent from +65 Damage to +35 Doom DPS
Dragon Knight:
* Level 10 Talent from +6 Strength to 7
* Level 15 Talent from +25% XP Gain to +35%
* Level 25 Talent from +50 Movement Speed to +60
Drow:
* Level 25 Talent from +350 Gust Distance/Knockback to +400
Earth Spirit:
* Level 25 Talent from -35s Respawn Time to -45s
Earthshaker:
* Base HP regen from 0.25 to 0.75
* Level 20 Talent from +10% Spell Amplification to +40 Echo Damage
* Level 25 Talent from +500 Health to +600 Health
Elder Titan:
* Natural Order AoE from 325 to 350
* Level 15 Talent from +25% XP Gain to +30 Echo Stomp Damage
* Level 25 Talent from +80 Astral Spirit Hero Attack to +100
Ember Spirit:
* Root now disables Activate Fire Remnant
* Level 10 Talent from 15% Spell Amplification to 12%
Enchantress:
* Level 10 Talent from +5 All Stats to +6
* Level 10 Talent from +20 Movement Speed to +25
* Level 15 Talent from +40 Damage to +50
* Level 15 Talent from +8s Nature's Attendants Duration to +10
* Level 20 Talent from -30s Respawn Time to +60 Untouchable Slow
* Level 25 Talent from +25 Intelligence to -50 Respawn Time
* Level 25 Talent from +10 Nature's Attendants Wisps to +12
Enigma:
* Level 20 Talent from -30s Respawn Time to -40s
Faceless Void:
* Level 10 Talent from +5 Strength to +7
Gyrocopter
* Level 10 Talent from +150 Health to +200
* Level 15 Talent from +10% Magic Resistance to +12%
* Level 20 Talent from +25 Movement Speed to +35
Huskar:
* Level 10 Talent from +15 Movement Speed to +5 Burning Spears DPS
* Level 10 Talent from +150 Health to +175
Invoker:
* Level 15 Talent from +25% XP Gain to +30%
* Level 25 Talent from -15s Tornado Cooldown to -18s
Io:
* Level 25 Talent from -40s Respawn Time to -50s
Jakiro:
* Level 10 Talent from +15% XP Gain to +20%
* Level 15 Talent from +250 Health to +25 Dual Breath Burn Damage
Juggernaut:
* Healing Ward now has a 25 gold bounty
* Level 10 Talent from +150 Health to +175 Health
* Level 15 Talent from +6 Armor to 7
Keeper of the Light:
* Level 10 Talent from +6 Strength to +7
* Level 25 Talent from +300 Cast Range to +400
Kunkka:
* Tidebringer Cleave Distance from 675/750/825/900 to 650/800/950/1100
* Tidebringer Cleave Radius from 450/500/550/600 to 500/550/600/650
* Level 10 Talent from +150 Mana to +40 Torrent Damage
* Level 10 Talent from +20 Damage to +25
* Level 25 Talent from +25% Magic Resistance to +35%
Legion Commander:
* Level 10 Talent from +15% XP Gain to +20%
Leshrac:
* Level 15 Talent from +8% Magic Resistance to +10%
* Level 20 Talent from +12 Strength to +15
Lich:
* Level 15 Talent from +100 Cast Range to +125
* Level 15 Talent from +5 All Stats to -3s Frost Blast Cooldown
* Level 25 Talent from +25 Frost Armor Structure Armor to +35
Lifestealer:
* Level 15 Talent from +200 Health to +250
Lina:
* Level 10 Talent from +20 Damage to -25s Respawn Time
* Level 10 Talent from +250 Mana to +60 Light Strike Array Damage
* Level 15 Talent from -30s Respawn Time to +40 Damage
Lion:
* Level 10 Talent from 175 Health to -25s Respawn Time
* Level 15 Talent from -30s Respawn Time to +80 Earth Spike Damage
Lone Druid:
* Level 10 Talent from +200 Attack Range to +175
* Level 15 Talent from +65 Damage to +55
* Level 20 Talent from +7 Spirit Bear Armor to +12
* Level 20 Talent from -50s Respawn Time to -40s
Luna:
* Base attack damage reduced by 6
* Lunar Blessing Night Vision bonus from 1000 to 250/500/750/1000
* Level 10 Talent from +4 Armor to +15 Movement Speed
Lycan:
* Added to CM
* Agility gain from 1.5 to 1.0
* Howl manacost from 30 to 40
* Level 15 Talent from -20s Respawn Time to -25s
Magnus:
* Level 15 Talent from +50 Damage to +12 Strength
* Level 20 Talent from +15 Strength to +15% Empower Damage/Cleave
* Level 20 Talent from +20 Movement to +40
Medusa:
* Level 10 Talent from +10 Intelligence to +12
* Level 15 Talent from 10% Evasion to 15%
* Level 20 Talent from +15 Agility to +1 Split Shot target
* Level 20 Talent from +500 Mana to +600
Meepo:
* Base armor reduced by 2
* Level 15 Talent from +20 Movement Speed to +25
Mirana:
* Level 20 Talent from +8 Armor to -4s Sacred Arrow cooldown
* Level 20 Talent from +40 Damage to +50 Damage
Monkey King:
* Base armor reduced by 3
* Jingu Mastery bonus damage from 80/120/160/200 to 75/100/125/150
* Jingu Mastery lifesteal from 20/30/40/50% to 15/30/45/60%
* Wukong's Command no longer continues while reincarnating
* Level 15 Talent from +20 Movement Speed to +75 Jingu Mastery Damage
* Level 20 Talent from +15 Strength to 20% Magic Resistance
* Level 25 Talent from +25% Magic Resistance to +25 Strength
Morphling:
* Level 25 Talent from +30% Replicate Damage to +50%
Naga Siren:
* Level 15 Talent from 15% Evasion to -3s Ensnare Cooldown
Nature's Prophet:
* Level 10 Talent from +20 Damage to +30
* Level 10 Talent from +175 Health to +225 Health
* Level 20 Talent from +8 Armor to +10
Necrophos:
* Agility gain from 1.7 to 1.2
* Movement speed from 290 to 285
* Level 15 Talent from +15 Movement Speed to +20
Night Stalker:
* Level 25 Talent from -6s Crippling Fear Cooldown to -8s
Nyx Assassin:
* Level 15 Talent from +10 Strength to +50 Impale Damage
* Level 15 Talent from +25 Agility to +12% Magic Resistance
* Level 20 Talent from +15% Magic Resistance to +40 Agility
Ogre Magi:
* Intelligence growth from 2.4 to 2.0
* Level 15 Talent from +40 Damage to +50
Omniknight:
* Level 10 Talent from +15% XP Gain to +20%
Oracle:
* Level 10 Talent from +15% XP Gain to +20%
Outworld Devourer:
* Level 20 Talent from +250 Health to +275 Health
Phantom Assassin:
* Level 15 Talent from +15 Movement Speed to +20
Phantom Lancer:
* Level 10 Talent from +150 Health to +75 Spirit Lance Damage
Phoenix:
* Level 15 Talent from +12 Strength to +50 Fire Spirits DPS
Puck:
* Level 10 Talent from +150 Health to +175
* Level 15 Talent from +20 Movement Speed to +15% Magic Resistance
* Level 20 Talent from +20% Magic Resistance to -3s Waning Rift Cooldown
* Level 20 Talent from +8% Spell Amplification to +10%
Pudge:
* Movement Speed reduced from 285 to 280
* Fixed Meat Hook sometimes landing the target behind your hero (requiring you to sometimes turn to dismember)
* Level 20 Talent from -35s Respawn Time to -40s
Pugna:
* Level 15 Talent from +10 Strength to +12
* Level 20 Talent from +10 All Stats to +0.5 Netherward Damage Per Mana
* Level 20 Talent from +100 Cast Range to +150
* Level 25 Talent from +100 Nether Blast Damage to +125
Queen of Pain:
* Level 10 Talent from +5 Strength to +6
* Level 25 Talent from +35 Intelligence to -3s Shadow Strike Cooldown
Razor:
* Level 15 Talent from +5 Armor to +130 Unstable Current Damage
* Level 20 Talent from +250 Health to +275
Riki:
* Level 15 Talent from +20% XP Gain to +30%
Rubick:
* Level 10 Talent from +50 Damage to +60
Sand King:
* Level 10 Talent from +200 Mana to +10% Magic Resistance
* Level 15 Talent from +12% Magic Resistance to +50 Sand Storm DPS
* Level 15 Talent from +15 Movement Speed to -30s Respawn Time
Shadow Demon:
* Disruption illusion damage taken from 200% to 300%
* Level 25 Talent from -1s Shadow Poison Cooldown to -6s Soul Catcher Cooldown
Shadow Fiend:
* Level 20 Talent from 15% Evasion to 15% Lifesteal
Shadow Shaman:
* Level 15 Talent from +20% XP Gain to 30%
Silencer:
* Level 25 Talent from +20% Curse Slow to +25%
Skywrath Mage:
* Level 15 Talent from +50 Damage to +75
* Level 15 Talent from +60 Gold/Min to +90
Slardar:
* Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25
* Level 15 Talent from +200 Health to +225
Slark:
* Movement speed reduced from 305 to 300
* Level 15 Talent from +10 Strength to +15
* Level 20 Talent from +250 Health to +10% Cooldown Reduction
Sniper:
* Level 10 Talent from +4 Mana Regen to +5
Spectre:
* Level 20 Talent from +12 Strength to +15
Spirit Breaker:
* Level 10 Talent from +15 Movement Speed to +20
Storm Spirit:
* Level 15 Talent from +175 Health to +200
* Level 20 Talent from +7 Armor to +8
Sven:
* Level 25 Talent from -5s Storm Hammer Cooldown to -6s
Techies :
* Proximity Mines bounty increased from 30 to 50
* Level 15 Talent from +25% XP Gain to +30%
* Level 25 Talent from +25% Cooldown Reduction to +20%
Templar Assassin:
* Level 10 Talent from +15 Movement Speed to +20
* Level 20 Talent from +250 Health to +275
Terrorblade:
* Level 15 Talent from +175 Health to +200
* Level 20 Talent from +15 Movement Speed to +25
Tidehunter:
* Level 15 Talent from +30% XP Gain to +35%
* Level 25 Talent from -5 Gush Armor to -6
Timbersaw:
* Level 10 Talent from +10% XP Gain to +20%
* Level 15 Talent from +15 Intelligence to +20
* Level 20 Talent from +125 Cast Range to +150
Tinker:
* Level 10 Talent from +5 Armor to +6
* Level 15 Talent from +200 Health to +225 Health
Tiny:
* Level 10 Talent from +10 Intelligence to +12
* Level 15 Talent from +15 Movement Speed to +20
Treant Protector
* Leech Seed slow from 28% to 22/24/26/28%
* Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1.0/1.6/2.2
* Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
* Level 20 Talent from +65 Damage to +90
Troll Warlord:
* Level 10 Talent from +6 Strength to +7
* Level 20 Talent from +300 Health to +350
Tusk:
* Level 10 Talent from +20% XP Gain to +35%
* Level 10 Talent from +30 Damage to +35
* Level 15 Talent from +15 Strength to +150 Snowball Damage
* Level 20 Talent from +10% Magic Resistance to +12%
* Level 25 Talent from +500 Health to +700
Underlord:
* Movement speed reduced from 305 to 290
* Atrophy Aura Damage Reduction from 10/20/30/40% to 4/16/28/40%
* Level 15 Talent from +200 Health to +35 Movement Speed
* Level 20 Talent from +100 Cast Range to +125
* Level 20 Talent from +50 Attack Speed to +60
Undying:
* Level 15 Talent from +30% XP Gain to +35%
* Level 20 Talent from +20 Movement Speed to +25
* Level 20 Talent from +10 All Stats to +50 Tombstone Zombie Damage
* Level 25 Talent from +40 Tombstone Zombie Damage to -2s Decay Cooldown
* Level 25 Talent from +12 Armor to +15
Ursa:
* Level 10 Talent from +8% Magic Resistance to +10%
Vengeful Spirit:
* Level 20 Talent from +20 Movement Speed to +35
* Level 20 Talent from +50 Damage to +65
Venomancer:
* Level 15 Talent from +175 Health to +200
Viper:
* Level 10 Talent from +125 Health to +150
Visage:
* Level 10 Talent from +15% XP Gain to +25%
* Level 10 Talent from +60 Gold/Min to +90
* Level 20 Talent from -30s Respawn Time to -40s
* Level 20 Talent from +250 Health to +300
Warlock:
* Level 10 Talent from +15% XP Gain to +20%
* Level 15 Talent from +20 Movement Speed to -4s Shadow Word Cooldown
* Level 15 Talent from +125 Cast Range to +150
Weaver:
* Base damage reduced by 2
* The Swarm damage from 20 to 14/16/18/20
* Level 25 Talent from +20% Magic Resistance to +25%
Windranger:
* Powershot damage from 120/220/320/420 to 180/260/340/420
* Powershot cooldown from 9 to 12/11/10/9
* Windrun slow AoE from 300 to 325
* Windrun manacost from 100 to 75
* Level 10 Talent from +15 Damage to +25% Windrun Slow
* Level 15 Talent from +16 Intelligence to +20 Intelligence
* Level 15 Talent from +200 Health to +40 Movement Speed
* Level 20 Talent from +12% Magic Resistance to +20%
* Level 20 Talent from +12% Spell Amplification to +15%
* Level 25 Talent from -5s Powershot Cooldown to -6s
Winter Wyvern:
* Level 10 Talent from +5 Strength to +6
Witch Doctor:
* Level 10 Talent from +20% XP Gain to +25%
* Level 15 Talent from +75 Damage to +90
* Level 15 Talent from -35s Respawn Time to -40s
Wraith King:
* Level 10 Talent from +8 Intelligence to +10
* Level 15 Talent from +200 Health to +50 Wraithfire Blast DPS
Zeus:
* Scepter strike interval from 2.5 to 2.25
* Scepter cooldown from 50 to 40 seconds
* Scepter duration from 50 to 40 seconds
* Level 10 Talent from +150 Health to +175
- Fixed the interaction of Undying's summoned zombies and Blink Dagger.
- The ignore player option is now available during hero pick and strategy time.
- Fixed the Battle Pass sometimes not showing some earned points.
- Fixed the selection box on Phoenixs Egg of the Vermillion Crucible.
- Fixed a crash on Battle Pass Compendium page with Vulkan.
Custom Games
- Fixed cl_panorama_script_help crashing.
- Fixed the ProgressBar control missing default panel Javascript bindings
- Dark Moon: Fixed heroes losing their magic resistance if they were revived by the round ending.
- Updated all bot skill builds for 7.00.
Dark Moon
- Added 10 new heroes:
Axe, Legion Commander, Bristleback, Venomancer, Shadow Fiend, Juggernaut, Storm Spirit, Natures Prophet, Leshrac, and Witch Doctor.
- Fixed an exploit that let Dark Seer sell items from creep illusions.
- Fixed a bug that could cause the round 5 Bonus Chicken to teleport out too early.
- Fixed a bug with the round summary that could cause a loop sound to play until the next round ended.
Dark Moon Tusk:
- Reduced Tusks Ice Shards cooldown.
- Increased Tusks Ice Shards damage.
- Increased Snowball damage bonus.
- Increased Snowball stun duration.
- Reduced Sigils mana cost.
Dark Moon Phoenix:
- Reduced Icarus Dive cooldown.
- Reduced Icarus Dive hp cost.
- Increased Icarus Dive damage per second.
- Increased Icarus Dive movement slow.
- Reduced Sun Rays hp cost per second.
- Increased Sun Rays heal percent.
- Fixed Axe's Culling Blade with Blood Chaser Immortal.
- Fixed a bug where Daily & Weekly Quests in the Battle Pass were not granting their point rewards. These have been retroactively granted.
- Fixed a bug where the trophy and emoticon rewards for winning the Dark Moon event were not being granted. These have been retroactively granted.
Custom Games
- Fixed a bug with Fog of War display in custom games with large maps.
- Fixed an issue with the hero picker blocking the custom game team setup screen by default.
- Fixed a regression in spawning runes in custom games.
- Fixed several issues in Overthrow, Colosseum, and 10v10.
- Fixed a matchmaking bug which caused longer than expected ranked matchmaking wait times for extremely high MMR players.
- Removed the spectating delay on Dark Moon games.
* Players who win in the Dark Moon event will have a unique Dark Moon emoticon item attached to their account, as proof for beating the final boss.
* Remote Mines now last 4 minutes in Dark Moon
* Added player muting to Dark Moon
* Increased the hit box for the level ping area
* Fixed some cases where UI clicks were unresponsive on low framerates
Fixed some cooldown based proc abilities malfunctioning
Fixed Helm of the Dominator exploits in Dark Moon
Band together in this free event to help defend Selemene's temple against the advancing Dark Moon Horde and reap the rewards of the Goddess' favor, including the chance to receive an implausibly indescribably-rare Immortal Dark Moon Baby Roshan courier of peerless origin.
Available to play through Monday, February 6, join the Dark Moon queue and work together with your team to defend against waves of loathsome shades creeping towards the temple. Survive the evolving assaults to earn special event points, then redeem your points for increasing Dark Moon Rewards. With a Daily Bonus and multiplier available to boost your score, the only limit to earning additional rewards is your devotion to the cause.
For millennia, the warriors of the Nightsilver Woods have stood vigilant against vile forces intent on the advent of a Dark Moon, earning both title and divine charge in sacred defense of the Goddess Selemene. But now, as the night of the new moon falls, Selemene's chosen lie helpless behind her temple walls, victims of an arcane slumber that has left the temple grounds undefended.
With Selemene's influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand in the stead of her champions against the corruption of the Dark Moon Horde. Will you be one to answer the hallowed call?
- Edge pan is now disabled while dragging an item.
- Fixed a bug with some item abbreviations failing to populate results in the shop.
- Fixed a bug with saved selection groups for Meepo clones and Beastmaster's summons.
- The geographic distance factor in matchmaking now has a different value for each server.
Fixed portrait spell casting
Fixed being unable to hover over stats while dead
Fixed various UI alignment issues at high resolutions
Fixed visual overlay with Guides on Talent Tree
Today's update focuses on improvements to the in-game interface with various modifications to the Shop layout and Hero Control Console. For a full list of changes, read our patch notes here.
Shop Interface
The in-game Shop interface has been reworked to restore the item grid to the right-side orientation with hero guides extending to the left, and popular items are now highlighted directly in the item grid. Popular items are dynamically created and updated based on the top items purchased by players with an MMR of 5,000 and higher. Additionally, all players have a row of global customizable pinned items under the grid that can be set to match personal item preferences for quicker access.
Hero Control Console
We've made adjustments to the Hero Control Console layout to accommodate several changes, including making hero attributes always visible and showing both the base and bonus values for damage, armor, and attributes by default. We've also increased the size of HP/Mana bars, increased the area for multi-unit selection, and introduced multi-unit icons that scale dynamically based on the initial number of units selected.
Hotkey Support
We've restored the option to activate the Learn Ability mode with a hotkey. In addition, hotkey support is now available for opening the Hero Talent Tree to select the left or right Talent branch.
* Shop UI has been reworked
* Popular Items are now generated automatically per hero based on the top 12 items from players with 5k mmr and above from the most recent two weeks of games
* Popular Items are now highlighted on the item grid directly
* Shop item grid is now shown on the right side with guides extending to the left
* A global customizable Pinned Items section has been added to the shop. This section can be used to customize the shop to the items you use most frequently and are not tied to the currently selected hero.
* Restored the optional ability to bring up learn mode with a hotkey, allowing for a two stage input for leveling abilities
* Added a hotkey for opening the talent tree UI (your old key used for leveling attributes). While the talent tree UI is open, the hotkeys 1 and 2 can be used to select the left or right branch.
* Increased area used for multiunit selection UI and improved readability
* Multiunit selection icons now scale dynamically based on the number of units there are. They do not change size once a selection is made.
* Adjusted Hero HUD layout
* Attribute bonuses now show up permanently on the screen
* Base values for damage, armor, strength, agility and intelligence are now displayed alongside the bonus values (rather than being totaled)
* HP/Mana Bars are now slightly bigger
* Added Guide support for Talent Trees
* Fixed unpublished guides (that were in your cloud) not showing up in your Guide browser
- Gold tooltip now shows Death Time below the Death Cost.
- Fixed compatibility with the latest Windows 10 Insider Builds.
- Fixed a bug where Moon Shard could be consumed by illusions.&lt;br&gt;- Fixed control-clicking or double-clicking on Meepo to select all onscreen Meepos.&lt;br&gt;- Improved rendering performance.&lt;br&gt;- When spectating or watching a replay of a league match, selecting the broadcaster now switches to the broadcasters camera instead of remaining on the default directed camera.&lt;br&gt;- Fixed an issue where player motion would stutter when moving along the time line in a replay.
- Fixed Death Pulse heal values being a little higher than intended
- Matchmaking now considers geographical distance when finding players for your team.
- Fixed a bug where Radiance from a hero would not take priority over the Radiance aura from an illusion.
- Fixed Undying's Decay gaining and losing slightly too little HP.
- Fixed instances of particle effects visually lasting too long when they completed outside of the player's view.
- Fixed a bug which prevented Spiderlings and Spiderites from saving into selection groups correctly.
- macOS: Fixed a problem handling the full range of Unicode characters in Steam names. Fixes display of names with emoji or Chinese characters in chat, for example.
- Updated the Moon Shard change to be a visual buff to not reveal illusions, rather than carrying over the actual bonus to illusions.
- Fixed a bug when moving aura granting items from the backpack to the ground.
- Fixed a bug which allowed Techies' Mines to be auto attacked without being clicked upon.
- Fixed a the shop search hotkey to now automatically select the search text.
- Chat no longer loses focus when clicking in the world.
- Fixed a bug which prevented illusions from copying a consumed moon shard.
- Fixed a bug where denying Arc Warden's Tempest Double was giving bounty gold.
- Fixed the HUD cursor switching back to the dashboard cursor when the mouse was over certain HUD elements.
- Shrines will now show their heal radius when Alt is held down until the healing ability completes.
- Fixed CTRL Clicking on certain units not selecting them all.
- Added Quick Move option to settings.
- Fix a bug where Monkey King soldiers and Arc Warden Tempest Doubles were not being created if the player was disconnected.
- Fixed bug in unit-specific keybinds. When you bound an action to a key, previous actions bound to that key would not be unbound.
- Smart double tap in Legacy Key mode now works for the correct keys for Invokers invoked spells (such as alacrity's "Z") instead of "D" or "F" depending on the slot.
- Fixed the ping and fps display in 4x3 aspect ratios.
- Fixed Shop overlapping Stash bug.
- Fixed KDA overlapping Meepo, Lone Druid and Arc Warden multiunit portraits.
- Fixed item purchasing blocking mouse clicks.
- Fixed several tooltip issues.
- Fixed spectator dropdowns grabbing input focus while closed.
- Players no longer display "has connected to to the game" in chat at the start of hero selection.
- Rich presense is now correctly cleared or restored when changing the Offline setting in Steam friends.
- Fixed some chat notifications not appearing for spectators (such as rune pickups)
- Fixed ARDM to display respawns remaining instead of kill count on the top bar.
- Ability Draft: Heroes' picked abilities now show up in a tooltip when hovering over their top bar hero icon.
- Fixed Dota icon in Linux desktop notifications.
- Added Mac and Linux notifications for pause/unpause, party and lobby invitations.
- Normalized volume for voice chat.
SFM: Fixed game recording.
- Fixed a bug with the interaction between Helm of the Dominator and Tusk's Snowball.
- Fixed a problem with ranked matchmaking that was causing longer than normal wait times for some very high skill players.
- Increased the timeout for players connecting to a game - from 20 seconds to 30 seconds.
- Fixed a bug which prevented Alt+clicking items on enemy couriers.
- Added tooltip text for Necrophos's Ghost Shroud effect.
- Fixed an audio volume issue with Sniper's Assassinate and Aghanim's Scepter.
- Fixed a display issue with in-world item tooltips.
- Fixed the position of the Dire Secret Shop on the minimap in the Learn Items tab.
Due to issues some contributors were experiencing with their submissions, we are now extending the deadline for “Lunar New Year 2017” to January 10th 2017. If you are still experiencing any issues, please refer to our guidelines.
- Fixed a bug which made it impossible to sell an abandoned teammate's items.
- Fixed a bug with broadcaster audio in SourceTV.
- Fixed Rikis Tricks of the Trade missing the last attack.
- Fixed Rubicks talents showing up incorrectly after stealing a spell.
- Fixed the talent names not appearing in ability draft
- Fixed an issue where network disconnection error messages would not be displayed in the dashboard correctly.
- Fixed an issue where the loading screen was dismissed too early when playing back a replay. Now it is shown until loading is finished and the versus screen is displayed.
- Fixed the sell item menu sometimes not accepting clicks.
- Improved some tooltips for buffs granted by items, buildings and neutrals.
- Fixed a bug with loaded control groups.
- Fixed a bug with adding and removing units from control groups via clicks on portraits.
- Fixed voice volume slider not working correctly.
- Improved audio dynamics on player and caster voice.
- Improved the bots' use of backpack slots.
- Fixed the workshop tool crashing when trying to upload bot scripts.
- Improved overall performance of the in-game user interface.
- Fixed a bug where Arc Warden's Tempest Double could give a Moonshard to the main Hero.
- Fixed a bug where a hero would sometimes try to purchase more items than was necessary when some items were locked.
- Fixed Necrophos' Death Pulse not removing its regen when the ability is no longer stolen by Rubick.
- Moved the "Miss" message to appear over the target of the attack, and added an "Evade" message that appears over the target of a missed attack.
- Fixed a bug where Helm of the Dominator's health buff was purgable.
- Fixed a bug where Storm Spirit's Remnants sometimes did not take the correct pose.
- Fix the interaction of Sniper's Assassinate and moving an Aghanim's scepter out of the backpack.
- Fix the interaction of Luna's Eclipse and moving an Aghanim's scepter out of the backpack.
- Fixed a bug where illusions of Tiny would always be carrying a tree.
- Fixed a bug where Sentry Wards sometimes used the default model.
- Fixed a bug where non-full bottles in the courier's backpack did not slow the courier.
- Fixed the interaction of auto-repeat right mouse and the minimap.
- Fixed the user interface incorrectly displaying talents for stolen abilities.
- Fixed hero images scaling incorrectly on hover in some aspect ratios.
- Fixed the hero grid so all heroes fit at different screen resolutions.
- Hero selection now allows typing the hero name immediately, without requiring a click.
- Made the in-game chat scroll buttons will scroll when held down.
- Fixed a bug with the emoticon picker.
- Fixed a bug which allowed coaches to all chat.
- Fixed a bug when adding sockets or adding or removing gems.
- Fixed an issue with the effects for Legion Commander's Press the Attack while wearing the Blades of Voth Domosh.
- The cheat dota_range_display now works in sv_cheats 1 games hosted locally.
- Fixed some styling issues with the hero grid not working properly in custom games with fewer than the full set of heroes.
- Fixed a number of ability tooltips.
- Fixed some interactions between the bots and wards.
- Fixed bots waiting for primary runes at 0:00.
- Updated bot item recipes for: Alchemist, Doom Bringer, Dragon Knight, Drow, Lion, Juggernaut, Kunkka, Lifestealer, Phantom Assassin, Razor, Skeleton King, Sniper, Spirit Breaker, Sven.
- Removed Roshan's hat.
SFM - Added skybox support.
SFM - Added a Add Wind Controls option to the SFM camera to allow users to animate wind speed/direction.
- Hero swapping is now possible during strategy time by right-clicking on player names at the top of the screen.
- Fixed items combining on the courier.
- Added a range display to many items which grant auras.
- Fixed a bug in captain's mode when a player did not pick a hero, which was causing no hero to be assigned to that player.
- Fixed a bug where post-game commend and report options would not appear in some cases.
- Fixed a visual bug with Underlord's Pit of Malice rendering after the spell had finished.
- Fixed a rendering bug where an incorrect 3D scene would sometimes appear in the user interface.
- Weaver's Swarm now provides vision of Monkey King while in a tree.
- Fixed control clicking on units to select all of a given type.
- Fixed a bug where hero portraits in chat were blocking clicks.
- Fixed a bug where some hero models in the versus screen sometimes failed to animate.
- Fixed a visual bug with Mjollnir's static charge effects.
- Fixed a bug where the default cosmetic items sometimes failed to apply to heroes.
* Reduced Scoreboard size when the item panel isn't selected
* Fixed a bug with Coaches allowing you to sometimes see the enemy team's selected heroes during the picking phase
* Fixed broken cosmetic meshes for Puck, Storm Spirit, Venomancer, Skywrath Mage and Warlock
* Added more Bot API functionality
* Fixed the top bar ultimate notification being incorrect after a hero swap
* Added a notification when Shrines are killed
* Fixed some tutorial bugs
* Fixed Chinese and Korean IME bugs
* Added Monkey King to the workshop
* Fixed some exploits used to spam in regional chat channels
* Fixed missing pause countdown timer sound
* Fixed shop search text not remaining when you close the shop and reopen it
* The items grid now opens automatically whenever the shop is showing if the grid was previously open
* Fixed the following panels not appearing: The Hall of Fame, Effigies and PA Arcana gravestones
* Fixed bugs with Coaching
* Added some new API calls for Bot Scripting
* Fixed guides you've published not appearing in your guides list
* The browse items tab now slides out as a modal panel instead of taking the place of the shop UI
* Restored Shop purchase hotkeys
* The pinned TP Scroll now shows a visual cooldown on it to indicate what the current TP cooldown is
* Fixed various crashes
* Minor 7.01 gameplay update
7.01
====
* Added Necrophos to CM
* XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
* XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
* XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
* Fixed Jingu Mastery ignoring armor for its lifesteal calculation
* Jingu Mastery counter duration reduced from 15 to 10 seconds
* Boundless Strike critical strike rescaled from 200% to 140/160/180/200%
* Howl cooldown increased from 50/45/40/35 to 55/50/45/40
* Howl manacost increased from 15/20/25/30 to 30
* Lycan Level 10 Talent reduced from +20 Damage to +15 Damage
* Lycan agility gain reduced from 1.9 to 1.5
* Familiars HP reduced from 500/750/1000 to 300/500/700
* Visage base damage reduced by 3
* Windranger Level 15 Talent increased from +13 Intelligence to +16 Intelligence
* Windranger Level 15 Talent increased from +150 Health to +200 Health
* Windrun cooldown from 14 to 13
* Slark strength reduced from 21 + 1.8 to 20 + 1.6
* Purification manacost rescaled from 70/90/110/130 to 85/100/115/130
* Guardian Angel cooldown increased from 150 to 160
* Invoker Level 15 Talent increased from 20% XP to 25% XP
* Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/..
* Invoker strength gain increased from 1.7 to 1.9
* Centaur agility gain reduced from 2.0 to 1.6
* Pit of Malice interval increased from 3.5 to 3.6 seconds
* Pit of Malice cooldown increased from 30/26/22/18 to 32/28/24/20
* Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
* Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
* Treant Protector movement speed reduced from 300 to 295
* Stifling Dagger base damage reduced from 70 to 65
* Luna base armor reduced by 1
* Reality Rift armor debuff rescaled from -3/4/5/6 to -1/3/5/7
* Fixed Chaos Strike lifesteal ignoring armor reductions
* Chaos Strike lifesteal increased from 50% to 65%
* Nature's Prophet Level 15 Talent increased from +10 Intelligence to +15
* Nature's Prophet Level 15 Talent increased from +15 Movement Speed to +20
* Nature's Prophet Level 25 Talent increased from -35s Respawn Time to -40
* Nature's Prophet Level 25 Talent changed from +6 Treants to 2x Treants HP/Damage
* Meepo Clones are now allowed to pickup runes
* Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
* Sven Level 15 Talent increased from +6 all stats to +8
* Sven Level 15 Talent increased from +15 MS to +20
* Incapacitating Bite slow increased from 10/20/30/40 to 14/24/34/44%
* Zeus Level 20 Talent increased from -35s Respawn Time to -40
* Zeus Level 20 Talent increased from +30 Movement Speed to +35
* Tusk turn rate improved from 0.5 to 0.7
* Enchantress base intelligence increased by 3
* Enchantress Level 10 Talent increased from +15 Movement Speed to +20
* Enchantress Level 20 Talent increased from -25s Respawn Time to -30s
* Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3
* Dream Coil cooldown reduced from 75 to 70/65/60
* Lina Level 15 Talent increased from +100 Cast Range to +125
* Lina Level 15 Talent increased from -25s Respawn to -30s
* Lina Level 20 Talent increased from +5% Spell Amp to 6%
* Death Prophet level 10 Talent increased from +6 Strength to 7
* Doom Level 20 Talent increased from +50 Damage to +65
* Doom Level 20 Talent increased from +20 Health Regen to +25
* Smokescreen slow from 13/17/21/25% to 10/15/20/25%
* Ogre Magi movement speed reduced from 295 to 290
* Fixed a minimap input bug
Today we invite the Dota community to embark upon The New Journey Update, now available to everyone in the Dota 2 client.
This release marks the debut of the new hero Monkey King, who is joined by a custom Arcana item and an all-new themed terrain to celebrate his arrival.
Also introducing new Hero Talent Trees which allow you to augment your hero's capabilities with powerful new innate Talent choices, a redesigned in-game interface, extensive map changes, and more, this update launches Dota into the next stage of its constant evolution.
Visit the 7.00 Update page for details on all of the changes The New Journey has in store.
Once you get your bearings, prepare to join your fellow adventurers out in the lanes. The battle for the Ancients may have changed, but a hero's call to glory never fades.
The 7.00 Update is almost here. Join as we countdown to launch.
Tomorrow we'll release the 7.00 Update web page detailing all of the changes coming to the world of Dota, giving you a head start on learning all the info you'll need to adjust to the new shape of battle.
The new update will be available on the Dota 2 Test client once the web page has launched, and on Monday, December 12, the 7.00 Update will go live to the world. Your clash for the Ancients will never be the same.
Congratulations to OG for successfully defending their hold on the Eaglesong trophy to emerge as champions of The Boston Major.
After securing top seed in Group D, the green machine rolled through the Main Event Bracket while dropping only two matches en route to their return to the winner's circle.
With a 2-0 win over MVP Phoenix to start the tournament, a 2-1 comeback against WG.Unity in the Quarterfinals, a dominating 2-0 series win against EG in the Semifinals, and a 3-1 triumph over Ad Finem in the Finals, OG claimed their third Dota 2 Major Championship title to cement their status as a major threat to the tournament hopes of all the rest of Dota's elite teams.
We also extend our congratulations to newcomers Ad Finem for an amazing run to the Finals at their first Dota 2 Major Championship. Their spirited performances garnered the support and respect of many in the Dota community.
With The Boston Major now in the books, we would like to thank all of the participating teams and fans in Boston, and all of the fans around the world who tuned in to watch the action unfold. We look forward to welcoming you to The Kiev Major, produced by PGL, on April 20 – 23, 2017.
Fall 2016 Treasure IV is now available, featuring new item sets for Wraith King, Meepo, Invoker, Nature's Prophet, and Luna, as well as escalating odds to unlock a Rare Lycan item set or Extremely Rare Alchemist item set that includes a new Unstable Concoction spell effect.
Now, with less than two weeks left until our next tournament champion is crowned, the focus of the Dota community turns to The Boston Major with Group Stage starting this Saturday, December 3 at 10:00 a.m. EST.
Fans can find the Group Stage brackets and complete tournament schedule in the Featured section of the Dota 2 Watch menu, and the broadcast stream will be available live in the main menu of the Dota 2 client once each day's games begin.
We wish all competitors the best of luck, and look forward to welcoming attendees to the Wang Theatre for the Main Event Wednesday, December 7 - Saturday, December 10. For fans looking to go home with some Dota 2 swag, the Secret Shop will be open to all members of the public at the W Hotel next to the venue each day of the Main Event.
Catch the release of True Sight: Episode 2 tonight at 6:00 p.m. PST to continue following the behind-the-scenes journeys of EG and Fnatic during the run-up to The Boston Major.
Battle Pass owners can watch the stream live in the Battle Pass Compendium, or tune in on the Steam Community where streams will be available in English, English subtitles, Russian subtitles, and Chinese subtitles.
Missed the previous episode, or just want a refresher? You can catch up on Episode 1 at any time in your Steam Library. For those of you unable to watch the live stream, Episode 2 will also be available in your Steam Library once the broadcast is over.
Check out the True Sight: Episode 2 trailer here.
With three weekend tournaments remaining in the Fall 2016 Battle Cup regular season, aspiring post-season contenders still have time to make a final push and raise their Battle Cup Scores high enough to qualify for the inaugural Champions Cup.
Any player with a Battle Cup Score of 110 or higher by the end of play on Sunday, December 11 will earn a golden ticket inviting them to compete against other top performers in the season-ending Champions Cup on Saturday, December 17.
For those who have already battled past the qualifying score, look for golden tickets to start appearing in your Armories next week. A special chat room will be available for ticket holders to help you put together a squad that has what it takes to have the last Ancient standing.
Champions Cup winners will retain their prestige status until the start of the next Battle Cup season, and winners in Tier 8 will even be eligible to compete in one of four Spring Major Battle Cup Qualifiers, with a shot at claiming a spot in their Regional Qualifier for the Spring 2017 Major. More details on the Tier 8 Qualifiers will come in the spring.
As a reminder, due to The Boston Major Main Event schedule, the final regular season Battle Cup will played on Sunday, December 11. You can find the complete Fall 2016 schedule in the Battle Cup FAQ. Please note that the registration window for the Battle Cup on November 26 will remain open for 60 minutes.
[img=http://cdn.dota2.com/apps/dota2/images/blogfiles/yotr_blog.jpg] With the fall season now upon us, it's time once again to turn the focus of the Dota 2 Workshop to thoughts of the upcoming Lunar New Year that kicks off the Year of the Rooster in Dota 2. To that effect, we are now officially accepting submissions from Community artists based around the themes of the Lunar New Year and the renewal of spring to be considered for inclusion in a new treasure to mark the occasion. As before, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore. Additionally, to have the best chance of having your work make it into the game, please be careful not to mix cultural concepts in your designs, such as traditional divisions between the dress of children and adults, warriors and civilians, and upper and lower classes. Make sure to mark your submissions with the "Spring2017" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by January 7, 2017. All Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process. Also returning for the Year of the Rooster, the Valve Store powered by WeLoveFine is again accepting Dota 2 merchandise designs to launch in celebration of the Lunar New Year. Submit your swag ideas to the Workshop and you could join the growing number of artists with retail merchandise designs available through the online Valve Store.
- Fixed Morphling causing performance issues in bot games.
- Fixed bots not using the specified difficulty level.
- Fixed issue where some team emoticons werent working with :pro_team:
- Fixed the interaction between Rubicks Spell Steal, Treant Protectors Eyes in the Forest and Techies Land Mines.
The Fantasy Challenge returns for The Boston Major. Head into the Compendium section of your Battle Pass to unwrap your 12 Player Card Packs and start assembling your daily Fantasy Rosters. Slot your favorite pros into Core, Offlane, or Support roles, and earn fantasy points based on their performances in the Group Stage and Main Event.
Complete an entire set of Player Cards for any pro team, and you can select to use that team's in-game TP effects and team logo emoticon. Collecting a full set of either Silver or Gold cards for a team will unlock upgrades to the TP effects and emoticon. Show off the favorites in your collection by adding Player Cards to your Dota 2 profile.
Fantasy play kicks off on December 3 with the start of the Group Stage in Boston, and daily rosters will lock at 10:00 a.m. EST on each day of the tournament. Score in the top 50% of all players to earn 2 Battle Levels, reach the top 25% to get 4 Battle Levels, or captain yourself to the top 10% to collect 8 Battle Levels. With the best pro players in the world at your disposal, you might even crack the Global Top 100 Leaderboard, or at least place first amongst friends.
Today's update also includes the addition of The International 2016 Battle Pass Summary to your player profile. Now you can survey the records of your Battle Level, Quest progress, Wagering and Battle Cup performance, Player Card collection, and more.
- Reports and Commends can now only be sent in the post-game screen.
- Fixed a problem with the attack-move command which sometimes caused more distant units to be targeted.
* You can no longer random in the last 10 seconds in Unranked or in the final pick per team in Ranked
* Repicking in Unranked now behaves the same as Ranked, giving you a new random hero rather than letting you pick a hero directly
* You will no longer have a chance of receiving the same hero after re-randoming
* Increased report sensitivity (making it more likely that a reported user will go into low priority)
The Boston Major is just one month away. Congratulations to the eight teams that battled through the Qualifiers to earn their places alongside the direct invites. While the attending teams and players make their final adjustments and preparations before traveling to Boston, we'd like to turn briefly to the remaining events in this year's Dota 2 Major Championships schedule.
THE SPRING MAJOR AND THE INTERNATIONAL 2017
The Spring Major Main Event will take place April 20 - 23, 2017, preceded by Open Qualifiers on March 6 - 9, and Regional Qualifiers on March 10 - 13. Wrapping up the competitive season, The International 2017 Main Event will once again be held in the first half of August, with Open Qualifiers running June 22 - 25, and Regional Qualifiers following on June 26 - 29.
For the Spring Major Qualifiers, we will be breaking the Americas Qualifiers into two distinct regions—North America and South America—and similarly changing the Europe Qualifiers into separate Europe Qualifiers and CIS Qualifiers.
THE BOSTON MAJOR
Now that the field of competing teams for the Fall Major is complete, we look forward to welcoming the players and fans to Boston’s Wang Theatre. With an influx of up-and-coming rosters set to square off against the established teams in a single-elimination playoff bracket, all with their sights set on claiming the Eaglesong trophy, there's no telling how the action will unfold. Tune in for Group Stage play on December 3 - 4 followed by the Main Event on December 7 - 10 to find out.
Invited Teams:
Wings Gaming
Digital Chaos
Evil Geniuses
Newbee
EHOME
Execration
OG
MVP Phoenix
Qualified Teams:
Team NP
compLexity Gaming
LGD.Forever Young
iG Vitality
Ad Finem
Virtus.pro
Team Faceless
WarriorsGaming.Unity
Today's update includes the release of Fall 2016 Treasure II, available for Battle Pass owners to earn as Battle Level rewards or purchase in the Dota 2 store. Treasure II contains item sets for Lion, Silencer, Storm Spirit, Dark Seer, and Treant Protector, as well as escalating odds to unlock a Very Rare Spirit Breaker item set or Extremely Rare Juggernaut item set that includes a new critical attack animation for the whirling swordsman.
To help celebrate the fall season this year, we've also added a bonus Quest Path to the Fall 2016 Battle Pass. Complete the six hero-specific Quests on The Twin Forks to earn Battle Points and unlock a seventh Quest that will grant a Halloween-themed courier upon completion. The Twin Forks Quest Path is available until Monday, November 14, so make sure to complete the bonus Quests before then.
In other news, for those of you following EG's and Fnatic's paths to The Boston Major, True Sight: Episode 2 will be available on November 30.
- Added a dialog on startup to correct a common performance problem on Windows 10.
- Fixed a bug with Phantom Assassin's Manifold Paradox Coup de Grace effects during bot matches.
- Fixed the styling of the "Automatically choose cursor size" option.
- Fixed a bug with rewinding while spectating live games.
- Fixed Shadow Demon being able to Demonic Purge dead units.
- Fixed Undying being able to Soul Rip dead Tombstones.
- Added an option to hide the overhead status display.
- The overhead status display is now 10% smaller.
- Fixed a bug where the overhead status display overlapped the hp bar for spectators in some cases.
- Added an option to hide damage numbers.
- Incoming damage numbers are not shown in some cases to avoid giving away information, for example during Necrophos' Heartstopper Aura when Necrophos is not visible, and during Ion Shell when the shell source is not visible.
- Added a visually unique hp bar treatment for your hero.
- Added incoming and outgoing damage numbers for the local player.
- Added an overhead status indicator to hero health bars.
- Removed the HUD stun display.
6.88f:
--
* Purifying Flames manacost increased from 50/60/70/80 to 80/85/90/95
* Torrent cooldown increased from 10 to 16/14/12/10
* Ghostship Rum damage reduction changed from 50% to 40/45/50%
* Shadow Poison manacost increased from 40 to 55
* Atrophy Aura attack damage reduction changed from 18/26/34/42% to 10/20/30/40%
* Morph Replicate cast time increased from 0.25 to 0.35
* Morphling base damage reduced by 4
* Drow Ranger strength gain reduced from 1.9 to 1.6
* Purification cast range reduced from 700 to 575
* Purification cast point reduced from 0.25 to 0.2
* Purification cooldown reduced from 10 to 9
* Repel duration rescaled from 4/6/8/10 to 5/6/7/8
* Repel cooldown reduced from 14 to 20/18/16/14
* Outworld Devourer base damage reduced by 6
* Starfall Scepter cooldown increased from 9 to 10
* Faceless Void base armor reduced by 1
* Stifling Dagger cast range reduced from 825/950/1075/1200 to 525/750/975/1200
* Spark Wraith no longer dispels (still slows)
* Arc Warden movement speed reduced by 10
* Healing Ward manacost increased from 120/125/130/135 to 140
* Smoke Screen slow reduced from 19/21/23/25% to 13/17/21/25%
* Track movement speed bonus reduced from 20% to 16/18/20%
* Nyx's Scepter Burrow cast time increased from 1 to 1.5
* Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
* Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
* Fixed Return working on Centaur Illusions
6.88f:
---
* Purifying Flames manacost increased from 50/60/70/80 to 80/85/90/95
* Torrent cooldown increased from 10 to 16/14/12/10
* Ghostship Rum damage reduction changed from 50% to 40/45/50%
* Shadow Poison manacost increased from 40 to 55
* Atrophy Aura attack damage reduction changed from 18/26/34/42% to 10/20/30/40%
* Morph Replicate cast time increased from 0.25 to 0.35
* Morphling base damage reduced by 4
* Drow Ranger strength gain reduced from 1.9 to 1.6
* Purification cast range reduced from 700 to 575
* Purification cast point reduced from 0.25 to 0.2
* Purification cooldown reduced from 10 to 9
* Repel duration rescaled from 4/6/8/10 to 5/6/7/8
* Repel cooldown reduced from 14 to 20/18/16/14
* Outworld Devourer base damage reduced by 6
* Starfall Scepter cooldown increased from 9 to 10
* Faceless Void base armor reduced by 1
* Stifling Dagger cast range reduced from 825/950/1075/1200 to 525/750/975/1200
* Spark Wraith no longer dispels (still slows)
* Arc Warden movement speed reduced by 10
* Healing Ward manacost increased from 120/125/130/135 to 140
* Smoke Screen slow reduced from 19/21/23/25% to 13/17/21/25%
* Track movement speed bonus reduced from 20% to 16/18/20%
* Nyx's Scepter Burrow cast time increased from 1 to 1.5
* Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
* Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
* Fixed Return working on Centaur Illusions
6.88f:
--
* Purifying Flames manacost increased from 50/60/70/80 to 80/85/90/95
* Torrent cooldown increased from 10 to 16/14/12/10
* Ghostship Rum damage reduction changed from 50% to 40/45/50%
* Shadow Poison manacost increased from 40 to 55
* Atrophy Aura attack damage reduction changed from 18/26/34/42% to 10/20/30/40%
* Morph Replicate cast time increased from 0.25 to 0.35
* Morphling base damage reduced by 4
* Drow Ranger strength gain reduced from 1.9 to 1.6
* Purification cast range reduced from 700 to 575
* Purification cast point reduced from 0.25 to 0.2
* Purification cooldown reduced from 10 to 9
* Repel duration rescaled from 4/6/8/10 to 5/6/7/8
* Repel cooldown reduced from 14 to 20/18/16/14
* Outworld Devourer base damage reduced by 6
* Starfall Scepter cooldown increased from 9 to 10
* Faceless Void base armor reduced by 1
* Stifling Dagger cast range reduced from 825/950/1075/1200 to 525/750/975/1200
* Spark Wraith no longer dispels (still slows)
* Arc Warden movement speed reduced by 10
* Healing Ward manacost increased from 120/125/130/135 to 140
* Smoke Screen slow reduced from 19/21/23/25% to 13/17/21/25%
* Track movement speed bonus reduced from 20% to 16/18/20%
* Nyx's Scepter Burrow cast time increased from 1 to 1.5
* Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
* Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
* Fixed Return working on Centaur Illusions
6.88f:
--
* Purifying Flames manacost increased from 50/60/70/80 to 80/85/90/95
* Torrent cooldown increased from 10 to 16/14/12/10
* Ghostship Rum damage reduction changed from 50% to 40/45/50%
* Shadow Poison manacost increased from 40 to 55
* Atrophy Aura attack damage reduction changed from 18/26/34/42% to 10/20/30/40%
* Morph Replicate cast time increased from 0.25 to 0.35
* Morphling base damage reduced by 4
* Drow Ranger strength gain reduced from 1.9 to 1.6
* Purification cast range reduced from 700 to 575
* Purification cast point reduced from 0.25 to 0.2
* Purification cooldown reduced from 10 to 9
* Repel duration rescaled from 4/6/8/10 to 5/6/7/8
* Repel cooldown reduced from 14 to 20/18/16/14
* Outworld Devourer base damage reduced by 6
* Starfall Scepter cooldown increased from 9 to 10
* Faceless Void base armor reduced by 1
* Stifling Dagger cast range reduced from 825/950/1075/1200 to 525/750/975/1200
* Spark Wraith no longer dispels (still slows)
* Arc Warden movement speed reduced by 10
* Healing Ward manacost increased from 120/125/130/135 to 140
* Smoke Screen slow reduced from 19/21/23/25% to 13/17/21/25%
* Track movement speed bonus reduced from 20% to 16/18/20%
* Nyx's Scepter Burrow cast time increased from 1 to 1.5
* Flamebreak knockback no longer interrupts channeling spells (behaves like blinding light)
* Flamebreak burn duration increased from 3/4/5/6 to 4/5/6/7 (total damage increased)
* Fixed Return working on Centaur Illusions
- Fixed a crash on Windows XP.
Tickets for The Boston Major, taking place at Boston’s Wang Theatre Dec. 7-10, will go on sale October 14th at 10:00 AM EDT. All tickets for the event are available as individual daily tickets--$20 each for Wednesday, Thursday, and Friday, and $40 for the Grand Final on Saturday. Tickets will be available via Ticketmaster.com, the Citi Performing Arts Center Box Office located at 270 Tremont Street, Boston, or by calling (800) 982-ARTS (2787). If you plan to purchase via Ticketmaster, we recommend that you prepare your Ticketmaster account and log in before tickets go on sale to help ensure a smooth purchasing experience. If you are unsure when tickets will go on sale in your time zone, please use this handy time zone converter.
For Battle Pass owners, don't forget to watch the new True Sight series airing today at 4PM PDT, with repeat broadcasts starting every two hours on the hour for a full 24-hour cycle. The stream will be available in English, English subtitles, Russian subtitles, and Chinese subtitles. Once the broadcast schedule has concluded, all Battle Pass owners will be able to find the full version in your Steam Library.
In the aftermath of The International, each player and team must face the difficult challenge of committing to a tournament roster for the next season's push towards competitive glory, all searching for the elusive combination of talent and chemistry that can carry a group of five individuals to the pinnacle of professional Dota—to stand as the winning team at a Dota 2 Major Championship.
This season, lift the fog on the process of building a top-tier Dota team with True Sight, a new documentary series that takes you behind the scenes of the journeys of professional teams. Episode one features EG and Fnatic as they rebuild their rosters with all eyes focused on claiming victory at The Boston Major in December.
We will stream the first entry of this new series starting at 4:00 PM PDT on Thursday, October 13, with repeat broadcasts starting every two hours on the hour for a full 24-hour cycle. The stream will be available in English, English subtitles, Russian subtitles, and Chinese subtitles.
Access to the stream will be limited to owners of the Fall 2016 Battle Pass, and those watching are invited to join a live chat during the broadcast with their friends and other members of the Dota community.
You can watch the stream in your Battle Pass on Thursday. After the broadcast schedule has concluded, the full version will be available to watch at any time in your Steam Library starting on Friday, October 14 at 4:00 PM PDT. For now, check out a special preview of True Sight below.
Watch the trailer.
- The Stun UI appearance has been updated.
- The Stun UI no longer appears for stuns with duration 0.5s or less.
- The Stun UI now appears only on units you control and while spectating.
- Added a HUD UI element to show when the selected hero is stunned.
- When selecting a specific shop on the learn items page, the page will now highlight items that are buildable entirely from components at that shop in addition to items that are directly purchasable.
- Fixed a server crash during bot games with Batrider.
- Added a notification for orders issued to dead or stunned units.
- Fix bug where clicking in a certain place on the battle cup setup UI would cause it to disappear.
- Fix bug preventing party builder from filling the last slot.
- Fix watch live tab not being sorted properly.
- Fixed a sound problem with some heroes during bot games.
- Enabled purchasing the Battle Pass as a gift.
- Fixed a rendering issue with Shadow Shaman's Ether Shock and Disruptor's Static Storm in local lobbies.
- Minimap icons for the shops are now hidden when the Hide Minimap Background option is enabled.
The Fall 2016 Battle Pass, all new content for Dota 2 is Now Available on Steam!
Undertake Quests that expand and challenge your Dota skills, win Wagers to add extra Battle Points to your victory haul, and earn Achievements as you complete your objectives, all while increasing your Battle Level to unlock a stream of rewards and treasures throughout the Battle Pass season.
The Fall 2016 Battle Pass includes the following rewards:
Fall 2016 Treasure I
Fall 2016 Loading Screen I
Seasonal Terrain - Autumn
Weekend Battle Cup Entry Ticket
The Fall 2016 Battle Pass is now available for $7.99. Undertake Quests that expand and challenge your Dota skills, win Wagers to add extra Battle Points to your victory haul, and earn Achievements as you complete your objectives, all while increasing your Battle Level to unlock a stream of rewards and treasures throughout the Battle Pass season. You can preview the Fall 2016 Battle Pass in the Dota 2 client.
Also here for the fall season, Weekend Battle Cup returns for another series of weekly tournaments. Party up to compete in an eight-team, single-elimination playoff bracket every Saturday for a chance to win treasures, levels and other exclusive rewards. We've added a new party builder tool to help you stack up a team of five willing challengers, and Battle Pass owners can now earn Achievements as they raise their Battle Cup scores.
Perform well enough in the Battle Cup tournaments, and you can earn an invite to play in the exclusive Champions Cup at the end of the season. Tier-8 Champions Cup winners will even be eligible to form a team with other tier-8 winners to compete in one of four Spring Major Battle Cup Qualifiers, with the winners receiving invites to play in the Spring Major Regional Qualifiers. Check out the Battle Cup FAQ inside the client to learn more.
Today's update also includes the addition of the Items section in the Learn menu. Now the descriptions, stats, and recipes of every item in the fountain, secret, and side shops are available to view inside of the Dota 2 client.
Our next update will come at the tail end of fall, on December 12, 2016.
After the brief annual respite in the wake of The International, established veterans and rising stars alike have locked in to tournament rosters and set their sights on the battle for the next Dota 2 Major Championship.
The Boston Major, presented by PGL, will take place December 7 - 10, 2016 at Wang Theatre in Boston, USA.
Sixteen teams will battle through a single-elimination playoff bracket in best-of-three matches, with a best-of-five Grand Finals to determine the winner of the $3,000,000 prize pool. Seeding for the Main Event bracket will be determined by the results of Group Stage play on December 3 - 4.
Tickets for attending the Main Event will be available starting Friday, October 14. Open Qualifiers will run October 23 - 26, and the Regional Qualifiers will follow on October 27 - 30.
- Fixed a crash with emoticons.
6.88e:
---
* Dragon Lance strength reduced from 14 to 13
* Infused Raindrop cooldown increased from 4 to 6
* Illusions attack damage reduction against buildings increased from 25% to 30%
* Diffusal Blade cooldown increased from 2 to 4
* Outworld Devourer base armor reduced by 1.5
* Shadow Poison initial damage reduced from 50 to 26/34/42/50
* Flamebreak cooldown increased from 14 to 17
* Drow base damage reduced by 4
* Torrent damage reduced from 120/180/240/300 to 75/150/225/300
* Echo Stomp channel time increased from 1.2 to 1.3
* Oracle base damage reduced by 6
* Morphling intelligence gain reduced from 1.5 to 1.1
* Starstorm Scepter cooldown increased from 8 to 9
* Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
* Time Dilation slow per frozen ability increased from 8% to 10%
* Tempest Double gold and XP bounty increased from 140 to 160
* Juggernaut base damage reduced by 2
* Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
* Repel cast point improved from 0.5 to 0.35
* Repel duration reduced from 6/8/10/12 to 4/6/8/10
* Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
* Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
* Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
* Smokescreen slow reduced from 25% to 19/21/23/25%
* Track manacost increased from 50 to 65
* Mana Leak manacost increased from 75 to 150
* Illuminate radius increased from 350 to 375
* Blinding Light knockback distance increased from 400 to 525
* Sand King movement speed reduced by 5
* Timbersaw base strength reduced by 1
- Fixed a crash when leaving hero showcase view.
- Fixed the interaction of Rubick's Spell Steal with Aghanim's Scepter, Vengeful Spirit's Swap and Arc Warden's Tempest Double.
- Fixed a few remaining low-end performance issues.
- Fixed performance degrading over multiple games in the same session.
- Fixed flying heroes being able to leave the intended play area by using directional move orders.
- Fixed a recently introduced crash on exit from some custom games.
- Reworked tree selection hitboxes.
- Phantom Assassin's Stifling Dagger no longer counts against Phantom Strike.
- Added Wings Gaming to the Shopkeeper's Aegis of Champions.
Post Game screen changes:
- Post Game screen now shows after Local Bot Matches.
- Added a column for Permanent Buffs. This currently tracks Pudges Flesh Heap, Legion Commanders Duel Damage, Silencers Intelligence Stolen, Consumed Moon Shard and Consumed Aghanims Scepter.
- Fixed changing heroes with the comparison slider mid-way not showing the correct values.
- Comparison slider now changes KDA and Hero Level.
- Fixed level up graph for Arc Warden.
- Fixed hero level graph for time before the horn.
- Improved hero model loading.
- Fixed leave match button not showing up.
- Open the hero comparison mode by default in 1v1 mode.
- Improved display of team logos.
* Improved low end performance when rendering glow effects
- Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate.
- Fixed a bug where creep and neutrals would spawn slightly later than expected in longer matches.
- Fixed Luna's Glaives appearing in fog of war.
- Fixed Rubick stealing Midnight Pulse after previously stealing Black Hole.
- Improved performance on the Game End screen on low frame-rate systems.
- Improved performance on low frame rate systems.
- Optimized network processing to improve performance on low framerate systems.
- Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted.
- Improved FoW testing for attack and spell projectiles.
The 'Warhammer: Treasure of the Old World' is now available for purchase. Filled with thirteen Dota 2 Workshop selections that follow the visual themes of Games Workshop's Warhammer Fantasy Battle universe, this treasure contains new item sets for Necrophos, Kunkka, Doom, Disruptor, Beastmaster, Centaur Warrunner, Alchemist, Gyrocopter, Sniper, Broodmother, Pudge, Winter Wyvern, and Axe. With the similar aesthetic spirit shared between the Dota and Warhammer universes, these new additions from the Dota 2 Community will look right at home in the blood-soaked lanes of the battlefield.
As a special bonus, if you pre-purchased Total War: WARHAMMER on Steam prior to May 24, you will also find a special version of this treasure in your Dota 2 Armory that contains visually-unique pre-purchase-only versions of the item sets.
Thank you to all of the Dota 2 Workshop artists who submitted designs for consideration. The number of quality submissions could not be contained within a single treasure, and we hope to add more of these sets in the future.
6.88d:
* Flux slow reduced from 35/40/45/50% to 20/30/40/50%
* Tempest Double now gives a 140 Gold/XP bounty when killed
* Faceless Void base damage reduced by 4
* Disruption cooldown increased from 25/22/19/16 to 27/24/21/18
* Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks.
* Fixed a bug where Hero Damage, Hero Healing, and Building Damage stats were being recorded in match history incorrectly.
* Added Building Damage to the Post-Game Summary Scoreboard (represents damage dealt to Towers and Barracks).
* Fixed not being able to see Spark Wraiths area effect if you do not see the center of it.
* A new server cluster in Peru has been added with improved connectivity and capacity.
* Fix bugs related to new game end sequence and battle cup.
- Fixed the interaction of Underlords Abyssal Aura and Illusions.
- Improved texture memory usage.
The ethereal rift has opened, and the new hero Underlord is now playable in Dota 2. Bringing with him a new Post-Game Summary feature filled with detailed match info, and the addition of Teammate Stats to your profile, the leader of the Abyssal Horde stomps his way into the lanes in today's update to complete the roster of established heroes. Head over to The Dark Rift Update page to learn more.
The online Dota 2 Secret Shop is open for business. Featuring merchandise launched at The International 2016, as well as a host of other original and community-created designs, the Valve Store powered by WeLoveFine is now taking orders for shipments of this year's Dota 2 collection to fans almost anywhere in the world.
To celebrate the shop launch and the release of our Anti-Mage and Windranger Dota 2 figurines produced in cooperation with Good Smile Company, we've also worked with Good Smile to create a manga-style comic featuring both heroes as their journeys intersect on the trail of the necromancer Balimar Oakrot.
Find out more in: A DARK PURPOSE SERVED
As the dust settles on The International, and thoughts turn towards the next cycle of the competitive Dota 2 season, it's time for teams and players to select their battle companions for the next Dota 2 Major. With that in mind, we've updated the Dota 2 Major Registration process to adjust several aspects of the roster lock system.
We'll introduce a few of the main points below, but be sure to check out the full Dota 2 Majors Registration FAQ for more information.
This year, players are not automatically dropped from teams as they were in the past. This means existing teams will remain intact until managers or players actively make changes.
The first phase of roster locks—the drop period—will allow a team admin to drop a player, or allow a player to leave a team, and will be open until September 4, 2016. After this first phase is complete, any players that remain on a team's roster are bound to that team. Because players are not automatically dropped from rosters, teams and players who do not wish to continue with their current rosters will need to actively change roster status before the drop period concludes.
The second phase of roster locks—the invitation period—allows teams to issue Primary Member invites to players they wish to add to their rosters, and will remain open from September 4 - 18, 2016. Team admins can issue invites to any players not locked to another team's roster, including new players or players that were previously dropped from the team. One thing to note is that teams will no longer need to issue Substitute Player invites during the invitation period. Any team that qualifies for a Major event will be able to issue a Substitute Player invite to any player not participating in the Major once the qualifiers for that event are done.
We've included an "Updated" tag on revised sections of the Dota 2 Majors Registration FAQ, so head over there to see the full list of revisions.
6.88c
====
* Disruption illusion damage taken increased from 150% to 200%
* Echo Stomped units no longer get targeted by towers or creeps (like nightmare)
* Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
* Starstorm Aghanim upgrade no longer releases a second meteor
* Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
* Gust cooldown increased from 13 to 16/15/14/13
* Chronosphere cooldown increased from 130/115/100 to 140/125/110
* False Promise cooldown increased from 90/60/30 to 100/65/30
* Lina's Base Attack Time improved from 1.7 to 1.6
* Rupture damage increased from 26/42/60% to 30/45/60%
* Leshrac's movement speed increased from 320 to 325
* Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
* Stone Form stun delay reduced from 0.85 to 0.55
* Lane creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience).
Congratulations to Wings Gaming, Grand Champions at The International 2016.
A team that earned their tournament berth after surviving the proving grounds of the Chinese Qualifiers, the young Wings squad scuffled somewhat in the Group Stage, taking 2-0 wins against Escape, Alliance, and LGD; drawing 1-1 ties vs EG and OG; and dropping 0-2 sets to both TNC and Na'Vi, eventually riding an 8-6 record into the Upper Bracket of the Main Event.
From there, Wings never looked back, losing only two matches on the main stage of The International en route to raising the Aegis of Champions in front of a packed KeyArena. In the process, they would defeat the upstart DC squad captained by a veteran who has battled on the biggest stages in Dota history; dominate the rising stars of MVP with their own in-your-face playstyle; and drop the defending champions Evil Geniuses into the Lower Bracket with a 2-0 victory that stirred echoes of last year's Upper Bracket Finals.
But this year it would be a different team battling back to face their Upper Bracket tormentors. After falling 2-1 to Wings in the Upper Bracket Quarterfinals, a refocused DC lineup made an impressive run of their own, eliminating five teams—including the defending champions—to storm their way into the Grand Finals for a chance to avenge the loss that had banished them to the Lower Bracket in the first place.
Ultimately, while DC remained the only team to take matches from Wings on the main stage, the diverse drafts and unrelenting playstyle of the Chinese newcomers resulted in a 3-1 series victory for Wings Gaming as they claimed the mantle of world's best, forever inscribing these names upon the Aegis of Champions:
2016
Wings Gaming
Chu "Shadow" Zeyu
Zhou "跳刀跳刀丶Blink" Yang
Zhang "Faith_bian" Ruida
Zhang "y丶" Yiping
Li "iceice" Peng
If you missed any of the tournament, or just want to relive some of the incredible moments and breathtaking plays, head over to The International site, where you can find replays for every match. There are also loads of photos and videos from the event over on the Media page and the Dota 2 Flickr page.
We would like to thank all of the teams and everyone in the Dota community for the continued dedication and support in bringing this tournament to life. The International is a celebration of all your efforts throughout the year in cultivating and growing such a vibrant and creative community. Without you, none of this would be possible. We hope you enjoyed this year's tournament as much as we did.
The International 2016 Main Event has finally arrived, and the doors to KeyArea will open at 9:00 a.m. PDT on Monday morning to welcome attending fans to the crowning tournament of the competitive Dota 2 season.
OPENING CEREMONY AND UPPER BRACKET QUARTERFINALS
The broadcast stream will go live with The International Opening Ceremony at 10:00 a.m. PDT, to be followed shortly thereafter by top-seeded OG's best-of-three Upper Bracket series against MVP Phoenix. Once that has concluded, surging DC will take on Wings in the other best-of-three UB Quarterfinals series of the day.
The losing teams will drop into the Lower Bracket to play again on Tuesday, while the winners will earn a day of rest before playing their Upper Bracket Semifinals matchups on Wednesday.
LOWER BRACKET BEST-OF-ONE ELIMINATION ROUND
While all four of Monday's Upper Bracket teams have some breathing room, the Lower Bracket teams face much harsher prospects in the games that follow.
TNC vs VGR; Secret vs LGD; Fnatic vs Escape; Na'Vi vs Liquid. Half of these teams—many of them fan favorites—will play only a single match on the Main Stage of The International 2016. Facing off in best-of-one matchups, the losing teams will see their tournament hopes snuffed out. They'll have to wait another year to try and capture the elusive dream of becoming world champions.
For now, they all have a chance. For one more day, at least, the dream still flourishes. Stay tuned after the conclusion of the Upper Bracket matches to see which Lower Bracket teams can keep their hopes alive.
Announcing the Lockless Luckvase and Trove Carafe for The International 2016, two Immortal treasures now available in the Dota 2 store.
The Lockless Luckvase contains items for Bounty Hunter, Lion, Silencer, Wraith King, and a chance for a Rare Krobeling courier.
The Trove Carafe includes items for Pudge, Nyx, Centaur, Dazzle, Drow, and a chance for a Rare Beetlejaws the Boxhound courier.
Each treasure may also grant a Very Rare Golden Trove Carafe, which includes golden variants of the Immortal items contained in the standard Trove Carafe.
If you want to support your favorite broadcast talent at The International, autographed versions of the Lockless Luckvase and Trove Carafe can also be purchased in the Dota 2 store. Just select the desired caster from the dropdown menu in the store to inscribe their autograph on the contents.
These treasures are available for all players to purchase, but there are also achievements for Battle Pass owners to earn. For both the Trove Carafe and Lockless Luckvase, open one treasure to receive two Battle Levels, or open five treasures to receive four Battle Levels.
ATTENDEE ITEM DROPS
As a special bonus to fans attending The International, we will be dropping in-game items to audience members inside of KeyArena. At First Blood in each individual game, 500 exclusive Attendee Treasures will drop, each containing visually-unique versions of nine different items selected from this year’s Secret Shop Immortals, and inscribed with a first-blood tracking gem. To be eligible, you must have a badge linked to a Steam account and be in the arena when First Blood occurs. We look forward to seeing you at The International.
THE INTERNATIONAL MAIN EVENT
The International 2016 Group Stage has now concluded after four days of spectacular Dota. EHOME, OG, DC, EG, Alliance, Newbee, Wings, and MVP Phoenix all advance to the Upper Bracket of the Main Event. Everyone else faces the daunting challenge of first-round best-of-one games in the Lower Bracket on Monday, August 8 at KeyArena. The broadcast begins at 10:00 a.m. PDT, and all the games can be watched live on The International website.
GROUP STAGE ASSIGNMENTS
The International Group Stage assignments are set, and the teams are already hard at work studying up on their first opponents of the tournament. Head over to the event website to check out the initial matchups. Each team will face every other team in their group in a best-of-two. The top four teams of each group will advance to the Upper Bracket of the Main Event, and the bottom four from each will proceed to the Lower Bracket. Visit the Group Stage results to follow along as the series unfold.
WILD CARD ROUND
Before Group Stage play can begin on Wednesday, however, there are two tournament spots still on the line. The Wild Card round will take place on Tuesday, August 2 to further narrow the field to the final 16 teams. The broadcast will begin at 9:00 a.m. PDT tomorrow with Escape taking on compLexity while Execration face off against EHOME. Each of the four Wild Card teams aims to be safely slotted into the Group Stage by end of play on Tuesday, but only two will make the cut. Who will be the first to face elimination? Tune in tomorrow from 9:00 a.m. PDT to find out.
SHORT FILM CONTEST
Today we will also be releasing the top Dota 2 Short Film Content entries into the client for Battle Pass owners to vote on, to be revealed during the tournament's Main Event. Start watching and help vote to decide which short film auteurs will walk away from The International victors in their own right.
This year at The International Dota 2 Championships in Seattle, we are once again inviting fans to come watch the live action outdoors with other Dota fans on the lawns next to KeyArena. Every day of the Main Event we will have a large LED screen on Fisher Lawn, open and free to any fans who want to be a part of the biggest Dota celebration of the year. On Friday and Saturday we will add another screen on the Fountain Lawn, and we encourage all midweek attendees to stay and enjoy the Grand Finals mere steps from the packed arena.
For fans without tickets who still wish to attend the midweek matches, we will be releasing a limited number of daily tickets to The International on Monday, August 8 – Thursday, August 11 only. Daily tickets will cost $25 each and will be released each morning starting at 7:00 a.m. Monday and 8:00 a.m. Tuesday - Thursday at the KeyArena West Box Office. These tickets are available on a first-come, first-served basis, and are not available Friday and Saturday.
We have partnered with HTC to provide a free VR Experience this year above the Secret Shop. You will be able to sign up for a time slot beginning at noon on Monday, August 3. Come try out the HTC Vive with Dota VR Theater, Hover Junkers, AudioShield, and more!
For those who can't make it down to KeyArena, we've also partnered with Barcraft United to help people connect for Dota-viewing Pubstomp events at local venues around the globe. Visit the Barcraft landing page to find a Pubstomp in your area.
Today we're launching The International website, where you can find info about the tournament format, how to watch the matches, and the rosters of teams attending the event. You can also find links to our social media feeds and this year's Secret Shop. Once the games begin, continue to check in for live matches, replays, and tournament schedule and bracket updates.
Dota VR Hub: Improved visual quality of hero loadout scene.
Dota VR Hub: Show Twitch chat in the VR Theater when watching a stream.
Dota VR Hub: Indicate which stream is being watched in the lobby browser.
Fixed Lone Druid's Bear not tracking Black King Bar usage correctly.
Fixed a bug with Arc Warden's Tempest Double not duplicated consumable items correctly in some cases.
Dota VR Hub: Hero Showcase now allows you to change your equipped items.
Dota VR Hub: Hero Showcase now allows you to preview items available on the store.
Dota VR Hub: Allow viewing of Twitch streams in the VR Theater.
Dota VR Hub: Fixed positional audio when spectating inside the map.
Dota VR Hub: Player avatars inside the map will no longer show up on the VR Theater screen.
Dota VR Hub: Fixed player avatars sometimes being too big in the VR Theater room.
Dota VR Hub: Fixed tower healthbars showing up after a tower has been destroyed.
Dota VR Hub: Added control hints to the grip buttons.
Dota VR Hub: Improved bindings for Oculus Touch users.
Dota VR Hub: Improved visual quality of main menu scene.
The 2016 Collector's Aegis of Champions registration site is now open.
All Battle Pass owners who reach Battle Level 1000 are invited to receive The International 2016 Collector's Aegis, an exclusive 1/5th-scale, bronze-plated alloy replica of the famed champion's prize.
To claim your Collector's Aegis, please visit the registration site to provide your shipping and contact information. You will need to use your Steam account credentials and have a Battle Level of 1000 in order to access the site.
Your Collector's Aegis can only be delivered to the address you provide during registration. If you need to change your shipping information after successful registration, please contact Catalyst Customer Support at: aegissupport@catalystteam.com
Deliveries will be spread across two waves of shipments—the first will ship in September, with the second to follow in October. Please note that all communication regarding your shipment will be sent to the email address you provide during registration, and failure to provide accurate shipping or contact information may cause fulfillment issues for your Collector's Aegis.
Registration is required to receive your Aegis, so make sure to sign up before the conclusion of The International 2016 Grand Finals to claim this lasting symbol of the legendary support you have extended in helping make this the premiere tournament in all of esports.
- Fixed a bug preventing skyboxes from appearing in the Dota VR Hub.
- Fixed a crash when entering certain unicode strings in chat.
Player Cards
- Which player card is silver/gold is now randomized in the card list.
- You no longer have to confirm when dusting a duplicate common in the pack open dialog.
- In the card selection popup, it's now sorted by team then player name.
- The team selection dropdown in the card selection popup is now sorted by team name.
* Fixed player card pack dialog erroring if you clicked the pack again while it was opening. No cards were lost by this, it was just causing the dialog to show an error message rather than the cards received.
The International 2016 Compendium update has arrived, bringing with it a host of new and classic features designed to let you interact with the biggest tournament of the year while using your powers of prediction to score Battle Points.
COMPENDIUM FEATURES
Undertake the Fantasy Challenge by unwrapping your 15 Player Card Packs to stack up a roster of Dota elite; fill out a Bracket Prediction to see how close you can predict the flow of the Main Event; or flex your knowledge of the overall meta by making Tournament Predictions. Then, once the tournament begins, make your in-game Battle Predictions during live matches of The International to work towards a new set of Achievements. The stronger your performance, the more Battle Points that await you.
DOTA VR HUB
This update also includes the release of the Dota VR Hub. Put on a headset and join your friends and other Dota fans to watch live matches or replays in Dota VR Theater, where you can stand surrounded by heroes and watch the action unfold on an enormous screen. Immerse yourself further by jumping through the minimap into the game itself. Watch from a bird's-eye view or plant your feet on the ground to watch the battles rage around you at full scale. We will continue to improve the Dota VR Hub as we approach The International, so try it out and let us know what you think.
Head over to the Compendium Update page and VR Hub FAQ to learn more. We've also added a convenient Notifications dropdown next to the Armory button in the client to help keep track of all the new things included in our updates.
TOURNAMENT NEWS
You can now find the Casters for this year's event by clicking on the Compendium tab of the Battle Pass, and the full schedule and format are as follows:
- Wildcards: August 2nd, 2016 - Four teams in a best-of-three double elimination playoff. Top two advance to Group Stage.
- Group Stage: August 3rd - August 5th, 2016 - Two best-of-two groups of eight teams. Top four teams in each group advance to Upper Bracket, bottom four advance to Lower Bracket.
- Main Event: August 8th - August 13th, 2016 - 16 teams in best-of-three double elimination playoff. Lower bracket first round is best-of-one, Grand Finals are best-of-five.
* Greatly improved panorama CPU performance. This is most noticable as a framerate increase in the main Dashboard.
* Fixed cases where players being kicked out of lobbies when a player closes the client.
Immortal Treasure III is here: http://blog.dota2.com/2016/07/immortal-treasure-iii/ * Fixed Omnislash jumping to Elder Titan's Spirit * Fixed Guardian Greaves not regenerating heroes who are hidden (i.e. disruption) * Fixed Bloodstone Suicide not working during Ball Lightning * Fixed spell effects not working properly when first appearing while cast in fog of war * The Dota 2 window now flashes when you enter the hero picking phase * Added a new option to bring Dota 2 to the foreground when the hero picking phase begins * Fixed various recent bugs with cosmetic items * Fixed Announcer not working during Hero Selection * Reworked Pudge and Lina's Russian voices * Rerecorded several lines for Russian voices: Shadow Fiend, Legion Commander, Default Announcer * Added several Russian language voices: Alchemist, Anti-Mage, Bloodseeker, Bristleback & Bristleback Announcer, Crystal Maiden Announcer, Doom, Earth Spirit, Earthshaker, Ember Spirit, Keeper of the Light, Meepo, Nyx Assassin, Omniknight, Phantom Lancer, Riki, Slardar, Templar Assassin, Ursa, Witch Doctor
Immortal Treasure III is now ready to unbox, and includes items for Slark, Earth Spirit, Bane, Ogre Magi, Razor, Medusa, and Lina—as well as a rare chance to receive 50 bonus Battle Levels. All Battle Pass owners can find their unlocked treasure ready to open in the Armory.
As with treasures I & II, Immortal Treasure III features escalating odds, and each one opened increases your chances to receive the bonus rare Battle Points, very rare golden version of the Slark item, or ultra rare Lina item. Each available rare has its own independent escalating odds chance.
Check out the Battle Pass website for a preview of the items and custom spell effects contained in this new Immortal Treasure, or jump into your Armory to reveal your reward.
Those players who reach Battle Level 167 and beyond will also find additional Immortal Treasure III's waiting to help celebrate their Battle Pass accomplishments, so level up your Battle Pass before the conclusion of The International 2016 Grand Finals to increase your haul. 25% of all level sales will go directly to the tournament prize pool, which will soon surpass last year's record high of $18,429,613 to become the largest tournament payout in esports history.
To commemorate this new high-water mark, every Battle Pass owner will receive three Trust of the Benefactor treasure rewards in their Armory at the conclusion of The International Battle Pass season.
For a complete list of today's patch notes, please click here.
* Fixed Omnislash jumping to Elder Titan's Spirit
* Fixed Guardian Greaves not regenerating heroes who are hidden (i.e. disruption)
* Fixed Bloodstone Suicide not working during Ball Lightning
* Fixed spell effects not working properly when first appearing while cast in fog of war
* The Dota 2 window now flashes when you enter the hero picking phase
* Added a new option to bring Dota 2 to the foreground when the hero picking phase begins
* Fixed various recent bugs with cosmetic items
* Fixed Announcer not working during Hero Selection
* Reworked Pudge and Lina's Russian voices
* Rerecorded several lines for Russian voices: Shadow Fiend, Legion Commander, Default Announcer
* Added several Russian language voices: Alchemist, Anti-Mage, Bloodseeker, Bristleback & Bristleback Announcer, Crystal Maiden Announcer, Doom, Earth Spirit, Earthshaker, Ember Spirit, Keeper of the Light, Meepo, Nyx Assassin, Omniknight, Phantom Lancer, Riki, Slardar, Templar Assassin, Ursa, Witch Doctor
Battle Cup:
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* Fix Battle Cup team setup UI bug causing confusion about number of tickets required
* Spectator delay on Battle Cup games increased to 5 minutes
* China Battle Cup has been rescheduled for Sunday, July 17, 12:00 GMT (Sunday 20:00 local China time)
* Enabled the Weekend Battle Cup.
* Fixed Astral Spirit animation not being canceled if Elder Titan cancels it.
* Fixed Glimmer Cape to respect the "teleport requires hold/stop" option.
* Improved performance of March of the Machines while wearing Tinker's Immortal.
The 2016 Summer Battle Cup is now ready, and it's time to party up with your strongest allies to sound the horns of war in an eight-team, single-elimination, Captains Mode tournament bracket. With the first matches set to start this Saturday night, the Battle Cup offers the chance to fight through a tournament bracket and experience the same competitive thrills found at the highest levels of Dota.
The four regional tournament divisions will occur each Saturday at the following times:
Southeast Asia:
Saturday 11:00 UTC / 18:00 Bangkok / 19:00 Singapore / 20:00 Tokyo / 21:00 Sydney
China:
Saturday 12:00 UTC / 20:00 Shanghai
Europe:
Saturday 18:00 UTC / 19:00 London / 20:00 CEST / 21:00 Moscow
Americas:
Saturday 0:00 UTC / 17:00 Seattle / 20:00 New York / 21:00 Sao Paulo
Click on the Play Dota button or the Battle Cup section of your Battle Pass when a tournament is scheduled to start to join the queue.
Apart from the well-deserved bragging rights, each player on a Battle Cup Champion team will receive 15 Battle Levels. Plus, for the week following a tournament victory, you'll receive Champion Prestige effects for your profile and a special set of Champion Emoticons to help announce the glory of your recent triumphs to the world. Head over to the Rewards and FAQ page for a complete list of in-game prizes and other details.
To mark the start of this inaugural Battle Cup, we are also extending the deadline to complete The International Battle Pass activities from August 13 until August 31, 2016. The Battle Cup will recur every Saturday night for the duration the Battle Pass season. How many battles can you win?
Announcing The International 2016 Cosplay Competition, featuring a $15,000 prize pool up for grabs during the year's premiere Dota 2 tournament at KeyArena.
For the first time ever, the dedicated cosplayers of Dota 2 are invited to craft their best Dota-themed costumes to display their talents at the Main Event of The International.
Contestants do not need to be event ticket holders—all cosplayers who register to participate will be admitted to a Prejudging Phase at KeyArena on Wednesday, August 10. The Performance Finals will then take place the following day on Thursday, August 11 to determine who will walk away with the winner's share of the cash prize.
Please first read over the competition guidelines, then head to the registration page to sign up.
For those cosplayers who may not seek the limelight of the competitive stage, all fans wearing cosplay in attendance at The International 2016 will receive this year's Dota 2 Cosplay Pin, available while supplies last.
Today marks the release of the exclusive 'Legacy of the Fallen Legion' Legion Commander Prestige item and Quest Path, available to all Battle Pass owners with a Battle Level of 225 or higher. Players who complete the Quest Path will also receive an alternate style unlock for the Prestige item.
Plus, available to everyone, check in on the last exploits of the famed Bronze Legion in the all-new Dota 2 comic Tip of the Spear.
We have also released the 6.88b game update. Just follow the link to read up on the changes.
6.88b:
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* Timbersaw strength gain reduced from 2.1 to 1.8
* Death Prophet base strength reduced by 1
* Spirit Siphon base health drain reduced from 16 to 14
* Metamorphosis manacost increased from 50 to 100
* Metamorphosis no longer lingers after reincarnation/death
* Time Dilation manacost increased from 50 to 75
* Astral Spirit vision reduced from 450 to 400
* Beastmaster Boar XP bounty increased from 59 to 60/70/80/90
* Riki's Blink Strike damage reduced from 60/80/100/120 to 55/70/85/100
* Lane Creeps now give 20% of XP when denied by neutrals rather than 0% (normal player denies give 50% XP)
* Astral Imprisonment damage increased from 75/150/225/300 to 100/175/250/325
* Arcane Orb intelligence duration increased from 60 to 80
* Bloodlust manacost reduced from 75 to 50
* Meepo agility growth increased from 1.9 to 2.2
* Stone Form cooldown reduced from 26 to 20
* Arcane Curse damage increased from 14/21/28/35 to 14/22/30/38
* Brewmaster Boulder damage increased from 50 to 50/100/150
* Brewmaster Dispel Magic damage to illusions and summoned units increased from 500 to 850
* Press the Attack's attack speed bonus increased from 60/80/100/120 to 65/90/115/140
* Sniper turn rate improved from 0.6 to 0.7
* Sniper night vision increased from 1000 to 1100
* Warlock Golems HP increased from 900/1350/1800 to 1000/1500/2000
* Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
* Lightning Bolt ministun increased from 0.1 to 0.2
* Stampede slow duration increased from 1.5 to 1.8
* Shadow Fiend movement speed increased from 310 to 315
* Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
* Dismember strength based damage increased from 30/40/50 to 30/45/60%
* Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
* Epicenter manacost reduced from 175/250/325 to 150/225/300
* Empower cleave AoE increased from 225 to 240
- Fixed an IME bug when binding keys in the settings panel.
- Fixed a bug where Hammer would crash when loading certain map files.
- DirectX 11 is now the default on 64-bit Windows systems.
- Fixed a visual bug with Earth Spirit's Stone Remnants failing to move during Boulder Smash.
Fixed a bug with the auto-select summoned units option, when resummoning Lone Druid's Spirit Bear and Arc Warden's Tempest Double.
Fixed a bug with Rubick's Spell Steal and stealing abilities with multiple states (for example, Timbersaw's Chakram).
Fixed a bug with channeled abilities not ending correctly when Rubick's Spell Steal duration expires and when Arc Warden's Tempest Double is resummoned.
- Fixed various issues with purchasing the Battle Level Bundle (if your item is missing it will appear in your armory throughout the day)
- Fixed Scan not working on Spell Immune heroes
- When Rubick steals Arc Warden's Tempest Double, Rubick's double can no longer steal spells.
- Arc Warden's Tempest Double can no longer consume moon shards. The double will still get the benefits if Arc Warden has consumed a moon shard.
The teams are set and the last leg on the road to The International 2016 has now begun. This weekend only, make the most of the remaining Battle Pass season and start the final push to Seattle with a discounted Battle Level boost and treasure haul. From now until Monday, July 4, Battle Pass customers can purchase a Battle Level bundle containing 50 Battle Levels, 2x Immortal Treasure I, 2x Immortal Treasure II, and 2x Collector's Cache—for only $14.99. Limited to one purchase per customer, this bundle offers over 60% savings on the combined value of the levels and treasures. As with other Battle Pass purchases, 25% of all sales will contribute directly to The International 2016 prize pool.
Today's update will also grant Battle Points for correct Regional Qualifier predictions. Check out your point totals in the Battle Points Log, or head over to Qualifier Predictions section of the Compendium to see exactly which of your predictions paid off.
Congratulations to the twelve teams that battled through the Open and Regional Qualifiers to earn invitations to The International 2016. While eight of those squads have placed safely into the Main Event alongside the six direct invites, the four Wild Card teams still must face off in Seattle for the final two tournament spots, each one aiming to replicate CDEC's amazing wildcard-to-finals run from last year's tournament. With the Group Stage set to kick off in five short weeks, preparations are in full swing, and now that the qualifiers have concluded, all of the pieces are nearly in place.
- Fixed a bug with background music when dota_force_default_death_stinger was set.
- Fixed an animation issue with Windranger's Peregrine Flight bow.
- Fixed a bug that prevented item quickcast and smart double tap from working together reliably.
- Fixed Zeus' Thundergod's Wrath particle effects not appearing if Zeus was not visible.
- Fixed the interaction when Rubick steals Arc Warden's Tempest Double and then uses the clone to steal Vengeful Spirit's Nether Swap, while carrying an Aghanim's Scepter.
Immortal Treasure II is now available, and includes items for Windranger, Undying, Riki, Morphling, Lich, Earthshaker, Mirana, and Invoker. All Battle Pass owners can find their unlocked treasure ready to open in the Armory. This treasure features escalating odds—each one you open increases your chances to receive a bonus rare Mirana item, a very rare golden version of the Riki item, or an ultra rare Invoker Immortal bundle, each with their own independent escalating odds chance. Level up your Battle Pass to unlock more treasures. 25% of all level sales will go directly to The International 2016 prize pool. Head over to the Battle Pass website for a preview of the custom spell effects contained in the new Immortal Treasure.
As another bonus for Battle Pass owners, we have also added new in-game Battle Predictions, which will allow in-client spectators of the Regional Qualifiers to make predictions based on in-game events. Correctly guess the number of Roshan kills, the hero with the highest net worth, which team will destroy the first barracks, and much more—the available predictions will differ each game. Make enough correct calls to earn up to three Achievements and their accompanying Battle Point rewards. Each correct prediction will be added to your overall tally and can be tracked in the Achievement tab until all three are completed.
For a chance at more Battle Points, click over to the Compendium section of your Battle Pass to predict which teams will win the four Regional Qualifiers and punch their tickets to Seattle. With the Open Qualifiers wrapping up on June 24, and the Regionals set to run June 25 - 28, make sure to get your predictions in before 7:00 p.m. PDT on June 24.
This update also includes added support for resizing the mouse cursor in the Options menu, a change to reduce hitching when watching replays, and some improvements to bot behavior. Additionally, the inaugural Battle Cup is almost here, and details on the beta tournament will be available soon.
- Ranked matchmaking is now unlocked at badge level 20. (Previously it was based on the level of your experience trophy.) Any account that does not meet the new requirement but has played at least one ranked game will continue to have access to ranked matchmaking.
- Fixed a bug with the Aghanim's upgraded Earthshaker's Enchant Totem which caused the effective cast range to be incorrect.
- Fixed a rare client crash with Techies' Arcana and Suicide Squad Attack!
- Fixed a rare case where Eul's Scepter, Life Stealer's Infest and Ursa's Enrage may not have prevented damage the moment they were applied.
- Granted points for Manila Predictions.
* Fixed Phanton Assassin's Coup de Grace visual effect when applied to mechanical targets.
* Fixed a rare case where False Promise, Repel and Borrowed Time may not have prevented damage at the moment they were applied.
Dota Item Workshop:
Created a Valve-only misc slot for Tinker's Immortal Boots so that these can be equipped along with back slot items
Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones
Added Lone Druid's True Form and Dragon Knight's Elder Dragon as officially supported workshop submissions. To function with animation layers and cloth, these need to use Valve's skeleton and animations.
Venomancer and Shadow Shaman ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.
Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.
The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons
Corrected the default 'Disabled' animation for the Spirit Bear submission template
Added Undying Golem loadout idle and rare animations with adjusted head angles
Added loadout rare animation to Lone Druid's True Form
Added spawn animation for NP Treants
Added stun and flail animations for Invoker Forged Spirits
Updated workshop hero reference files: Earth Spirit, Medusa, Riki, Faceless Void
* Updated Dashboard
* Fixed Phantom Strike affecting couriers
* Fixed Wraithfire Blast damage over time
Congratulations to OG for their Manila Major Championship. They had an impressive run through the Upper Bracket, taking down Natus Vincere, MVP Phoenix and Newbee. Team Liquid defeated five different teams in the Lower Bracket as they climbed their way back up to face OG in the Grand Finals. OG secured the victory by defeating Team Liquid 3-1, earning them an impressive second Major Championship title.
With The Manila Major behind us, teams set their sights on The International taking place this August. The Open Qualifiers will be kicking off June 21st, with the Regional Qualifiers right afterwards on June 25th.
In preparation for The International, a balance focused patch will be released today. In the 6.88 update you will find various minor balance tweaks geared towards ironing out some rough edges as we head into ESL Frankfurt next weekend and The International Qualifiers the following week. Head over to the patch notes page to read up on the changes in the 6.88 gameplay update.
6.88 Gameplay Update
HEROES
Abaddon
* Mist Coil cast point reduced from 0.452 to 0.35
Anti-Mage
* Mana Void ministun duration increased from 0.15 to 0.3
Arc Warden
* Flux cooldown reduced from 20 to 18
* Tempest Double duration increased from 12/13/14 to 12/14/16
* Tempest Double cooldown reduced from 50/40/30 to 40/35/30
Bane
* Brain Sap cooldown reduced from 14 to 14/13/12/11
Beastmaster
* Primal Roar damage reduced from 200/250/300 to 150/225/300
Bloodseeker
* Rupture damage increased from 20/40/60% to 26/42/60%
* Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13
Bounty Hunter
* Track self gold reduced from 170/260/350 to 150/250/350
Brewmaster
* Brewmaster's Earth attack range increased from 128 to 150
* Brewmaster's Fire attack increased range from 128 to 150
* Brewmaster's Fire armor increased from 0 to 0/3/6
* Primal Split duration increased from 15/17/19 to 16/18/20
Centaur
* Double Edge cooldown reduced from 6 to 5
* Centaur Strength gain increased from 3.8 to 4.0
Chaos Knight
* Phantasm cooldown reduced from 140 to 130
Clinkz
* Attack range increased from 630 to 640
Clockwerk
* Rocket Flare radius increased from 575 to 600
* Power Cogs cast point improved from 0.3 to 0.2
* Power Cogs radius increased from 200 to 215
Crystal Maiden
* Crystal Nova radius increased from 400 to 425
* Frost Bite cast range increased from 500 to 525
Death Prophet
* Spirit Siphon base health drain reduced from 25 to 16
Disruptor
* Static Storm silence no longer lingers for 0.5 seconds after the duration is over
Doom
* Doom cooldown increased from 140 to 145
Drow Ranger
* Turn rate improved from 0.6 to 0.7
* Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%
Earthshaker
* Echo Slam radius increased from 575 to 600
Enigma
* Black Hole damage type from Magical to Pure and pierces Spell Immunity
* Black Hole damage reduced from 55/110/165 to 50/100/150
Earth spirit
* Magnetize cooldown increased from 80 to 100/90/80
Gyrocopter
* Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2
Invoker
* Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82
Jakiro
* Ice Path duration increased from 1/1.4/1.8/2.2 to 1/1.5/2/2.5
Keeper of the Light
* Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
* Intelligence increased from 22 to 25
Kunkka
* Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
* Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85
Legion Commander
* Overwhelming Odds damage per hero increased from 20/35/50/65 to 20/40/60/80
* Moment of Courage cooldown reduced from 2.6/2/1.4/0.8 to 2.3/1.8/1.3/0.8
Lich
* Scepter now improves Chain Frost slow from 30 to 50%
* Ice Armor attack speed slow from 20 to 30 (matches movement slow)
Lifestealer
* Base attack time increased from 1.7 to 1.85
Lina
* Dragon Slave cooldown reduced from 8.5 to 8
Luna
* Lucent Beam stun duration increased from 0.6 to 0.8
* Movement speed increased from 330 to 335
Magnus
* Empower cleave radius increased from 200 to 225
* Strength gain increased from 2.75 to 2.9
Medusa
* Intelligence gain increased from 1.85 to 2.1
Meepo
* Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40
Morphling
* Hybrid cooldown reduced from 70 to 60
* Agility gain increased from 3.4 to 3.7
Naga Siren
* Strength gain increased from 2.3 to 2.5
Necrophos
* Heartstopper Aura range reduced from 1200 to 900
* Heartstopper HP drain increased from 0.6/0.9/1.2/1.5 to 0.6/1/1.4/1.8%
Nyx Assassin
* Movement speed increased from 300 to 305
Ogre Magi
* Ignite manacost reduced from 95/105/115/125 to 90
* Multicast interval increased from 0.4 to 0.5
Omniknight
* Strength increased from 20 + 2.65 to 22 + 2.8
Outworld Devourer
* Essence Aura mana bonus increased from 75/150/225/300 to 125/200/275/350
* Arcane Orb Intelligence steal duration increased from 50 to 60
Oracle
* Purifying Flames cast range increased from 750 to 800
Phantom Assassin
* Phantom Strike can now target Spell Immune heroes
Phoenix
* Sunray base damage reduced from 15/20/25/30 to 10/15/20/25
Pudge
* Rot slow increased from 27% to 30%
* Dismember cooldown reduced from 30 to 30/25/20
Pugna
* Intelligence growth increased from 4 to 4.5
* Nether Blast cooldown reduced from 5.5 to 5
Razor
* Eye of the Storm damage per strike increased from 37/50/63 to 40/55/70
Riki
* Smoke Screen manacost increased from 75/80/85/90 to 90
Sand King
* Epicenter cooldown reduced from 140/120/100 to 120/110/100
* Strength increased from 21 to 22
Shadow Demon
* Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14
Shadow Fiend
* Movement speed increased from 305 to 310
* Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
Shadow Shaman
* Mass Serpent Wards splash radius increased from 75% to 100%
* Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
Silencer
* Agility increased from 16 to 22
Skywrath mage
* Concussive Shot impact AoE increased from 200 to 250
Slardar
* Movement speed reduced from 295 to 290
Slark
* Pounce damage reduced from 50/100/150/200 to 40/80/120/160
Sniper
* Shrapnel damage increased from 15/30/45/60 to 15/35/55/75
Spiritbreaker
* Greater Bash increased damage from 22/28/34/40% to 22/30/38/46%
Storm Spirit
* Overload damage increased from 30/50/70/90 to 40/60/80/100
* Overload AoE increased from 275 to 300
Templar Assassin
* Psi Blades Spill Width increased from 68 to 75
* Psionic Trap max movement slow increased from 50% to 60%
Terrorblade
* Conjure Image manacost reduced from 80 to 70
* Conjure Image duration increased from 32 to 34
Tiny
* Toss cooldown reduced from 9 to 8
Treant Protector
* Base damage increased by 6
Troll Warlord
* Berserker's Rage no longer provides 100 Health Bonus
* Strength increased from 17 to 20
* Berserker's Rage armor bonus increased from 3 to 6
* Berserker's Rage base attack time improved from 1.55 to 1.5
* Ranged Whirling Axes travel distance increased from 945 to 1000
Undying
* Intelligence gain increased from 2.5 to 2.8
* Decay cast range increased from 625 to 650
* Decay duration increased from 40 to 45
Ursa
* Fury Swipes debuff duration increased from 15 to 20
* Base HP Regen increased from 0.25 to 0.75
Venomancer
* Intelligence increased from 15 + 1.75 to 17 + 1.8
* Plague Wards damage increased from 10/19/29/38 to 13/22/31/40
Viper
* Viper Strike Scepter cooldown reduced from 12 to 10
* Strength gain increased from 1.9 to 2.1
Visage
* Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
* Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%
Winter Wyvern
* Winter's Curse cooldown reduced from 90 to 80
Warlock
* Golem HP increased from 900/1200/1500 to 900/1350/1800
* Fatal Bonds no longer gets reduced by Damage Block
Weaver
* Base damage increased by 2
Windranger
* Windrun cooldown reduced from 15 to 14
Wisp
* Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%
Wraith King
* Wraithfire Blast damage over time increased from 15/30/40/50 to 20/35/50/65
Zeus
* Arc Lightning cooldown reduced from 1.75 to 1.6
ITEMS
Armlet
* Recipe cost increased from 500 to 550
Bloodthorn
* Critical Strike multiplier increased from 1.35 to 1.45
Butterfly
* Agility increased from 30 to 35
Crimson Guard
* Cooldown reduced from 50 to 46
Dragon Lance
* Strength and Agility reduced from 15 to 14
* Attack Range bonus increased from 130 to 140
Hurricane Pike
* Attack Range bonus increased from 130 to 140
* Active now grants 100 Attack Speed for the 4 attacks it provides on the target
Rod of Atos
* Cooldown reduced from 12 to 10
Smoke of Deceit
* Now has a 1 second cooldown on use (to prevent accidental usage)
- Fixed a case where the item gifting popup wouldn't appear for certain users with very large friends lists.
* Fixed a case where the item gifting popup wouldn't appear for certain users with very large friends lists.
Dota 2
Valve
Valve
2013-07-09
Action Strategy F2P Coop
Game News Posts 664
🎹🖱️Keyboard + Mouse
Very Positive
(2335110 reviews)
http://www.dota2.com/
https://store.steampowered.com/app/570 
The Game includes VR Support
OPEN VR Support
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Dota 2 Linux [674.97 M]
The International 10 Battle Pass
Nemestice 2021 Battle Pass
The Aghanim’s Labyrinth Battle Pass
Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
Get a taste of the game that has enthralled millions.
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD GCN+. NVIDIA Kepler+. or Intel HD 5000-series or newerNetwork: Broadband Internet connection
- Storage: 60 GB available space
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