7.20c:
==
* Wraith Band: Attack speed bonus reduced from 7 to 6
* Wraith Band: Recipe cost increased from 210 to 220
* Bracer: Recipe cost increased from 210 to 220
* Null Talisman: Recipe cost increased from 210 to 220
* Sange: Recipe cost reduced from 650 to 600
* Yasha: Recipe cost reduced from 650 to 600
* Kaya: Recipe cost reduced from 650 to 600
* Bloodstone: Charges increased from 12 to 14
* Bloodstone: HP/MP regen per charge increased from 0.25 to 0.3
* Bounty Hunter: Agility gain reduced from 3.0 to 2.7
* Bounty Hunter: Track cast range reduced from 1200 to 1000
* Brewmaster: Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
* Brewmaster: Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
* Brewmaster: Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%
* Centaur: Stampede slow duration increased from 1.8 to 2.3 seconds
* Chaos Knight: Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%
* Clinkz: Attack range increased from 640 to 650
* Clinkz: Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
* Clinkz: Level 20 Talent increased from +100 to +125 Attack Range
* Dazzle: Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8
* Death Prophet: Base movement speed increased from 310 to 315
* Death Prophet: Level 10 Talent increased from +12% Magic Resistance to +15%
* Death Prophet: Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s
* Doom: Devour hp regen reduced from 5/10/15/20 to 4/8/13/18
* Drow Ranger: Marksmanship now deals bonus 120 physical proc damage against heroes
* Elder Titan: Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
* Elder Titan: Astral Spirit cooldown increased from 16 to 17
* Ember Spirit: Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
* Ember Spirit: Level 10 Talent increased from +200 Flame Guard Absorption to +250
* Ember Spirit: Level 15 Talent increased from +50 Flameguard DPS to +60
* Enchantress: Base armor increased by 2
* Faceless Void: Time Lock damage reduced from 30/40/50/60 to 25/30/35/40
* Gyrocopter: Strength gain increased from 2.1 to 2.3
* Kunkka: Tidebringer cleave damage increased from 150% to 165%
* Lina: Base armor increased by 1
* Lone Druid: Base armor reduced by 2
* Lone Druid: Agility reduced from 24 + 2.7 to 20 + 2.4
* Lone Druid: Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
* Lone Druid: Level 10 Talent reduced from +175 Attack Range to +150
* Lone Druid: Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time
* Luna: Agility gain reduced from 3.3 to 3.1
* Luna: Level 10 Talent reduced from +20 Attack Speed to +15
* Luna: Level 20 Talent reduced from +10 All Stats to +8
* Luna: Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800
* Lycan: Howl attack speed reduced from 21/34/47/60 to 20/30/40/50
* Meepo: Divided We Stand XP gain reduced from 50% to 40%
* Meepo: Level 15 Talent reduced from +40 Poof Damage to +30
* Nature's Prophet: Base armor increased by 1
* Nature's Prophet: Agility gain increased from 2.4 to 2.8
* Naga Siren: Level 15 Talent reduced from +15 Agility to +12
* Outworld Devourer: Intelligence gain increased from 2.7 to 3.0
* Outworld Devourer: Base armor increased by 1
* Outworld Devourer: Equilibrium slow from 12/20/28/36% to 12/22/32/42%
* Outworld Devourer: Arcane Orb no longer ignores Ancients
* Phantom Assassin: Level 15 Talent reduced from -4 Armor to -3
* Phantom Assassin: Blur manacost increased from 20 to 30
* Puck: Intelligence gain increased from 2.4 to 2.7
* Sand King: Base damage reduced by 2
* Sand King: Strength gain reduced from 2.9 to 2.8
* Sand King: Agility gain reduced from 2.1 to 1.8
* Spectre: Haunt damage increased from 40/50/60% to 40/55/70%
* Spirit Breaker: Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%
* Storm Spirit: Intelligence gain increased from 3 to 3.2
* Storm Spirit: Static Remnant damage increased from 120/160/200/240 to 120/170/220/270
* Slardar: Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal
* Slark: Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
* Slark: Dark Pact manacost from 55/50/45/40 to 60
* Slark: Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
* Slark: Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
* Slark: Level 10 Talent reduced from +8 Agility to +6 Agility
* Slark: Level 20 Talent reduced from +2s Pounce Leash to +1.5s
* Slark: Level 25 Talent reduced from +120s Essence Shift Duration to +100s
* Timbersaw: Strength gain increased from 2.1 to 2.4
* Timbersaw: Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
* Tusk: Strength gain increased from 3 to 3.4
* Undying: Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
* Undying: Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD
* Ursa: Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
* Ursa: Level 15 Talent reduced from +16 Agility to +14
* Venomancer: Base agility increased by 4
* Venomancer: Level 15 Talent increased from +6% Poison Sting Slow to +8%
* Visage: Strength gain reduced from 3.2 to 3.0
* Visage: Grave Chill cast range reduced from 650 to 625
* Visage: Level 20 Talent reduced from +80 Familiars Movement Speed to +60
[ 2018-11-24 19:43:00 CET ] [ Original post ]
- Dota 2 Linux [674.97 M]
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Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
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