Name | Dota 2 | ||
Developer | Valve | ||
Publisher | Valve | ||
Tags | |||
Release | 2013-07-09 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  439076  | ||
Steam Rating | Very Positive | ||
Steam store |  https://store.steampowered.com/app/570  | ||
VR Support | |||
SteamVR |  YES  | ||
Room width requirement |  2 (m)  | ||
Room depth requirement |  1.5 (m)  | ||
Standing |  YES  | ||
Seated |  YES  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  100,000,000 .. 200,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 29443 | ||
Average playtime (last 2 weeks) | 1723 | ||
Median playtime (forever) | 1206 | ||
Median playtime (last 2 weeks) | 871 | ||
Public Linux depots | Dota 2 Linux [674.97 M] | ||
DLC | The International 10 Battle Pass Nemestice 2021 Battle Pass The Aghanim’s Labyrinth Battle Pass |
We've received messages from workshop artists concerned about fairness in the upcoming Collectors Cache, specifically that some item sets were over the polygon limits allotted by our workshop tools. We agree that this provides an unfair advantage and have removed them from the selection pool. Periodically we contract workshop artists that we've had a good experience with to create customized content. As part of that process, we need to tag their accounts so they can submit the raw files for a variety of types of content, privately, through the workshop. This system was intended to be used only for contract work, and not as a way to gain an advantage in general workshop submissions, which have their own guidelines, such as for the Collectors Cache. We should have been more vigilant in monitoring submissions, as weve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future. |