Aghanim's Labyrinth: The Continuum Conundrum - Gameplay Update
[ 2021-12-22 01:24:08 CET ] [ Original post ]
General
- Ascension Scaling: creature bonus hp per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
- Ascension Scaling: creature bonus damage per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
- All melee heroes' base armor increased by 1
- Fixed several exploits used to skip trap rooms
- Fixed certain creatures not reacting when damaged from far away
- Fixed Ash's Pulse triggering while silenced or muted
- Panda Potion Pub and Arcane Archives events can now appear at depth 1
- Dark Symbiosis: When an ally is Enfeebled, it now lasts 2x the duration
- Dark Tendrils: Fiend's Grip Percent increased from 35% to 50%
- Dark Tendrils: Latch Range increased from 90 to 100
- Dark Tendrils: Creation interval improved from 2.5 to 2.0
- Cloud of Frailty: Now also grants 2 charges of Brain Sap
- Black Ichor: Channeling no longer ends if the primary target dies after taking Black Ichor
- Driven to Delirium: Now also grants 200 Fiend's Grip cast range
- Mind Fracture: Radius increased from 250 to 275
- Mind Fracture: Heal Percent increased from 25% to 35%
- Mind Fracture: Movement Slow increased from 40% to 50%
- Shared Torment: Spill Width increased from 175 to 200
- Shared Torment: Non-captains targeted with Enfeeble after taking Shared Torment are 20% larger
- (Minor Shard) Brain Sap Cast Range increased from 150 to 175
- (Minor Shard) Nightmare Invulnerability Duration increased from 0.4 to 0.5
- (Minor Shard) Nightmare Tick Damage increased from 15 to 20
- Strafe: percent of Skeleton Walk movespeed used for attack speed buff increased from 300% to 400%
- Strafe: duration increased from 6s to 7s
- Burning Barrage: fixed arrow damage display value appearing as 40% instead of 65%
- Burning Barrage: fixed damage percent minor upgrades not working
- Splitshot: now also increases Burning Barrage's arrow damage by 10%
- Hammer Time: Celestial Hammer charges increased from 2 to 3
- Sunforge: Celestial Hammer bonus time in world increased from 2 to 3
- (Minor Shard) Celestial Hammer Damage and Burn Damage are now combined in the same upgrade
- (Minor Shard) Celestial Hammer Range increased from 200 to 250
- (Minor Shard) Celestial Hammer Fire Trail Duration increased from 0.8 to 1.0
- Glimpse bonus damage upgrade increased from 30 to 40
- Loaded weapon Thunder Strike chance increased from 50% to 60%
- Crosswind: magic damage increased from 500% to 600% of Frost Arrows Bonus Damage
- Shifting Shots: movespeed reduction reduced from 20% to 10%
- Marked Reflexes: time required to fire reduced from 7 seconds to 5 seconds
- Tidebringer damage changed from 20/30/40/50 to 15/30/45/60
- Dread Pirate: Now also triggers a Tidebringer attack on X gained and lost on the enemy
- No Quarter: Now also grants Tidebringer 2 charges
- Death Dealer's Discount: Cooldown reduction increased from 75% to 100%
- Death Dealer's Discount: Now also increases area and primary target damage to the initial target by 50%
- Sinister Spire: Move slow increased from 30% to 50%
- Sinister Spire: Duration increased from 15 to 18 seconds.
- Life Leech: Mana stolen as life increased from 100% to 150%
- Skeletal Summoning: Skeleton Duration increased from 7 to 10 seconds
- (Minor Shard) Frost Nova damage increased from 70 to 80
- (Minor Shard) Frost Shield damage increased from 15 to 20
- (Minor Shard) Sinister Gaze mana steal percent increased from 5 to 7%
- (Minor Shard) Added Chain Frost Jumps 2(4)
- Over the Moon: Damage multiplier increased from 2 to 3
- Over the Moon: Leap range reduced from 1000 to 750
- Over-Empower: Allies also receive Magnus's self damage and cleave multiplier
- Blast Wave: impact damage from Icarus Burn dps increased from 300% to 400%
- Flame Revenant: percent of Fire Spirits' damage as flame revenant damage reduced from 100% to 75%
- Focus Point: the tip of Sun Ray's beam now also heals 150% more
- Savior: multiplier of Sun Ray's base heal as heal increased from 8x to 10x
- Spirit Balm: now also increases Fire Spirits' travel speed by 450
- fixed Supernova DPS talent not updating tooltip
- Discordant Force duration increased from 7s to 15s
- Fervent Assault duration increased from 2s to 4s
- Leash duration upgrade increased from 0.5s to 1s
- Death Pact with Brackish Bath upgrade now deals 150% damage
- Fish Food attack bonus increased from 50 to 60
- Local Cooling cooldown reduction increased from 0.5s to 1s
- Flesh Golem base damage amplification reduced from 25/30/35% to 15/20/25%
- Rotting Mitts: Chance to trigger decay increased from 20% to 22%
- (Minor Shard) Soul Rip max units increased from 2 to 3
- (Minor Shard) Tombstone zombie base damage increased from 4 to 5
- (Minor Shard) Flesh Golem duration reduced from 8 seconds to 5 seconds
- (Minor Shard) Flesh Golem Bonus Strength reduced from 5% to 4%
- Relentless: Overpower stack generation increased from 2 to 3
- Relentless: Now causes Earthshock to slow for an additional 2 seconds
- (Minor Shard) Earthshock damage increased from 75 to 90
- (Minor Shard) Earthshock radius / distance increased from 50 to 75
- (Minor Shard) Earthshock movement slow increased from 12% to 16%
- Resonant Pulse: base shield absorb increased from 60/120/180/240 to 80/140/200/260
- Translocate: Dissimilate damage per translocated ally increased from 50% to 75%
- Expanse: now also reduces Dissimilate cooldown by 2s
- Inverted Force: Aether Remnant damage dealt to collided enemies increased from 150% to 200%
- Inverted Force: push distance increased from 500 to 550
- Triad Echo: now also increases Aether Remnant pull duration by 0.7s
- Diamondize: Units can no longer attack and cast spells while embraced
- Diamondize: movement speed while embraced increased from 150 to 225
- Strange Boon Heal percentage increased from 50% to 60%
- Magma Golem Projectile: impact damage reduced from 300 to 250
- Magma Golem Projectile: slowed cast point from 0.25s to 0.3s
- Pinecone Sniper: Acorn Shot: projectile speed reduced from 1400 to 1100
- Acid Blob Jump: land damage reduced from 350 to 300
- Acid Blob Jump: stun duration reduced from 1.25s to 1.1s
- Phantom Lancer Illusion: health reduced from 1200 to 1000
- Eimermole Burrow: aura dps reduced from 75 to 40
- Eimermole Emerge: stun duration reduced from 1s to 0.9s
- Shatter Blast (Ground): reduced projectile start radius from 150 to 120 and end radius from 200 to 180
- Shatter Blast (Ground): reduced shatter damage from 350/425/500/575/650 to 300/370/440/510/580
- Elder Tremor Smash: cast point rescaled from 1.212 to 1.299/1.237/1.178/1.122/1.011
- Elder Tremor Smash: radius reduced from 265/275/285/295/305 to 265/270/275/280/285
- Elder Tremor Fissure: cooldown increased from 8/7.6/7.2/6.8/6.4 to 8.3/8/7.7/7.4/7.1/6.8
- increased armor from 12 to 15
- Crypt Gate: max skeletons reduced from 45 to 40
- Batrider: health reduced from 4000 to 3000, magic resistance reduced from 33 to 15
- Giant Amoeboid Jump: stun duration reduced from 3 to 2.5
- Large Amoeboid Jump: stun duration reduced from 2.5 to 2.1
- Medium Amoeboid Jump: stun duration reduced from 2 to 1.7
- Small Amoeboid Jump: stun duration reduced from 1.5 to 1.3
- Large Amoeboid: health reduced from 10800 to 9500
- Medium Amoeboid: health reduced from 6480 to 5700
- Small Amoeboid: health reduced from 3888 to 3420
- Large, Medium, and Small Amoeboids: armor reduced by 3
- Tinkwerk Polymorph: projectile speed reduced from 820/840/860/880/900 to 820/830/840/850/860
- Tinkwerk Polymorph: transform duration reduced from 3.5/3.8/4.1/4.4/4.7 to 3.5/3.7/3.9/4.1/4.3
- Tinkwerk March: machine movement speed reduced from 400/415/430/445/460 to 400/410/420/430/440
- Fixed Keen Minions being spawned after Tinkwerk was dead, and all existing Keen Minions are removed when Tinkwerk dies
- Wraith Warden: health increased from 55,000 to 60,000
- Storegga: increased hp from 50,000 to 60,000
- Storegga: increased armor from 32 to 37
- Thunder Squire smash damage increased from 1750 to 2000
- Thunder Knight smash damage increased from 3500 to 4000
- Zoos lightning bolt damage increased from 1400 to 1750
- Camp Bully (small Nightstalker) HP reduced from 9000 to 7500
- Camp Assistant (Bane) HP reduced from 15000 to 12000
- Walrus Pudge: armor increased from 0 to 10
- Land Mine Detonate: damage increased from 1200 to 1400
- Smashy Slithereen Crush Cast point reduced from 1.6 to 1.5
- Smashy Slithereen Crush damage increased from 6000 to 7500
- Smashy armor increased from 15 to 25
- Smashy movement speed increased from 375 to 400
- Smashy HP increased from 40000 to 50000
- Bashy damage increased from 225 to 275
- Bashy attack point improved from 0.55 to 0.5
- Bashy HP increased from 30000 to 35000
- Crabby damage increased from 550 to 775
- Crabby HP increased from 1800 to 2500
- Crabby movement speed increased from 350 to 375
- Crabbies now spawn on a cycle related to the health of Smashy and Bashy
Dota 2
Valve
Valve
2013-07-09
Action Strategy F2P Coop
Game News Posts 664
🎹🖱️Keyboard + Mouse
Very Positive
(2335110 reviews)
http://www.dota2.com/
https://store.steampowered.com/app/570 
The Game includes VR Support
OPEN VR Support
 1 
SteamVR
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Dota 2 Linux [674.97 M]
The International 10 Battle Pass
Nemestice 2021 Battle Pass
The Aghanim’s Labyrinth Battle Pass
Dota is a competitive game of action and strategy, played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players. Radiant heroes then battle their Dire counterparts to control a gorgeous fantasy landscape, waging campaigns of cunning, stealth, and outright warfare.
Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
Get a taste of the game that has enthralled millions.
Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
Get a taste of the game that has enthralled millions.
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD GCN+. NVIDIA Kepler+. or Intel HD 5000-series or newerNetwork: Broadband Internet connection
- Storage: 60 GB available space
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