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Name

 Dota 2 

 

Developer

 Valve 

 

Publisher

 Valve 

 

Tags

 Action 

 Strategy 

 

Free to play 

 

 Co-op 

Release

 2013-07-09 

 

Steam

 € £ $ / % 

 

News

 639 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 439076 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/570 

 

VR Support

SteamVR

 YES 

 

Room width requirement

 2 (m) 

 

Room depth requirement

 1.5 (m) 

 

Standing

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000,000 .. 200,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 29443  

Average playtime (last 2 weeks)

 1723 

Median playtime (forever)

 1206 

Median playtime (last 2 weeks)

 871 

Public Linux depots

 Dota 2 Linux [674.97 M] 


DLC

 The International 10 Battle Pass 


 Nemestice 2021 Battle Pass 


 The Aghanim’s Labyrinth Battle Pass 




LINUX STREAMERS (175)
dagon_ivlinuxelenorelldokllnsanedoto
borealisttorn1942overmeervermellgat
bigdan214flytablejaspernbrnusuey
scork661linuxoedviscountstyxlinuxh
pukka_gamingseiferfyufusionnexgloriouseggroll
3abodskoyninjamyopiaultartherobothexdsl
jay_codaarchtoastythestradusbeniwtv
vengedotavadzimtfab1114leagueofpapy
revvolaxill__shadowsigynjuegaenlinux
phreaksh0w1985drakofrostjasondaigokiskaggwp
official_neinrandomneoherokiller_hipster_lion
letrocksfkinglagdigress_raudulfjir
tw_headzupverumscireclwakalakawirens
hashdesakurambooarhfoxsllvr_
lordehenrymatctmsantaklaus0110zangoku
diolinuxziopersmglinuxl2gp1peta
l0kk3ishk0w4r6gorillatv
zedespookkylinuxcastgandimomblutigritter
cramer_0xbitdev_grohlfnejksherramant
oldtvmrmensktrance104vernstoked
lnostdalgamingonlinuxizballsxlaurivalo
thneedingmelee4dummieslgngarpikefitti
montyadexbenidotogamesnolinuxdungeonlord
nishadzedomrdaylightmadcrazyajtondechan
drgamesphimiratorgamingstettemediafr_akyno
yardiepartypanzrdragoonilinqswaffl3x
the__alpacainudotamarcotuliocnddebaclegg
toastylinuxsir_rob_linuxstinglawtvgamescorben78
tontonayoratdotarz724underspiffy
pvpstatsmrshroomiesjollunnnekit_wrldd
SaintOfSinnerRouZEROoyash1610rwxrob
Time2Trip_mantin2008virginHoldengerzGrozemaG
violintonyilidanceqkoudelkaastreamer11092001
mantin153cmemmaxodabaromyr_vtag10n
shadowless_devnaibedx86vladzuronegermanas1985
chxei1oldcpu_sinxmartesidex26
otokawa_kensshiroudavidaamesvapermanxvi
johndrinkwaterlinuxeando_ofechoplexmediatomcrente
legendarypurplecollectiverealgamma3dydzio_linuxgumfber
inpucodelastdragonmxme0wscuteheadassbtw
somelinuxgamerhanbaobao801stow4keangrypenguin_
teej_dvkillaquinadialecticamaterialistpisyukaev
coderjocsfoobuntucassiegreen_lordxnykon
dhazisslordfervishifty_pete




Dota Plus Update Spring 2024 (And Dota Labs)



[h2]Dota Plus Seasonal Update[/h2]
As Spring blooms to life around us, it transports us here on the Dota team to the springs of yore, when the world was new and vibrant. Who could forget climbing that old oak tree by the bridge? Or stealing carrots and turnips from cranky old Farmer Maggot? Or taking that ring to Mordor, and casting it into the fiery pits of Mount Doom where it was forged?

[h3]Dota Plus Seasonal Treasure[/h3]
That last part of our spring memory trilogy is especially relevant today, since weve uncovered another priceless treasure. And this time its too good to throw into a volcano.

The Spring 2024 Seasonal Treasure is here and available for purchase with shards. This treasure features all new sets for Disruptor, Dark Willow, Spectre, Chaos Knight, Doom, Earth Spirit, Underlord, and Nyx Assassin. There's also a chance to unlock the Sir Molestach Irondrill courier, who arrives in the lanes bearing random prismatic and ethereal gems.

We've also taken sets that were available in the Summer Treasure 2022 and made them available for direct purchase for 15,000 shards each as part of the collection of legacy sets in the Shard Shop.

[h3]Updated Seasonal Quests & Guild Rewards[/h3]
Todays update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.

[table]
[tr]
[th]Guild Tier[/th]
[th]Rewards[/th]
[/tr]
[tr]
[td]Silver[/td]
[td]


  • Emoticon - lion_bounce
  • Emoticon - rainbow_phoenix
  • Emoticon - riki_peaceout
[/td]
[/tr]
[tr]
[td]Gold[/td]
[td]

  • Spray - Aghanim - Push
  • Spray - Bounty Hunter - Riches
  • Spray - Hoodwink - Acorn
[/td]
[/tr]
[tr]
[td]Platinum[/td]
[td]

  • Chat Wheel - " ?! !"
  • Chat Wheel - "Ooooh, por dios!"
  • Chat Wheel - ""
[/td]
[/tr]
[/table]

[h2]Introducing Dota Labs[/h2]

In addition to the Dota+ content, today's update introduces a set of experimental features available to all Dota players, and a new way for us to ship experiments like them: Dota Labs. (We had fun coming with names like "Unstable Concoctions" and "Tinker's Tinkerings" but ultimately decided we'd rather have the name be boring and clear and the features themselves be interesting.)

If you load up your options menu, you'll see a new tab with the Dota Labs label. Features here are experimental, and less polished than many other features we ship, so they're all in a special menu and disabled by default. These are features where our playtesting has produced mixed or ambiguous data. We can't really know if they're good or how to make them better without seeing real Dota players using them, so we're shipping them in an earlier form on purpose so you can tell us whether they're worth continuing to invest in.

The initial set of Dota Labs features includes:

  • Overlay Map. It's sort of just like the minimap, but it's large instead of small, and transparent instead of solid, and is full-screen instead of being isolated to the corner. We have a bunch of questions, including but not limited to: Is it helpful for your playstyle? How do you interact with it? What do you wish it did?

  • Modifier Key Filter Bindings. Targeting commands in chaotic environments can be challenging, and misclicks can be devastating. Dota does the best it can with your inputs, but sometimes it really does look like you wanted to Laguna Blade that creep. This new feature allows you bind modifier keys that, when held, will force your target selection to enemies, allies, creeps or heroes. Which targeting methods are the most and least useful in practice? What are we missing?

  • High-Visibility Local Hero Healthbar. Dota teamfights can be hectic, and sometimes in the chaos it's hard to keep track of your hero. This option significantly changes the styling and readability of only your hero's nameplate. Does this help, or does it introduce even more visual chaos?

We fully expect that some of these features (or future Dota Labs ideas) will mature and graduate out, while others may be retired. Which are which depends on you.

Some of you reading this are probably excited about trying these features out, but worried about whether we'll continue to use them moving forward. "The last time you introduced a new named Dota thing, you called it Between the Lanes, and it's been some months since you last posted one of those." You're right! We figure the best way to make the point that we're planning to continue to invest long-term here is to continue to invest long-term there as well, so: Enjoy today's Between the Lanes as well.


[ 2024-03-06 01:22:31 CET ] [ Original post ]