Irresistibly colorful on the surface, Dota is a game of infinite depth and complexity. Every hero has an array of skills and abilities that combine with the skills of their allies in unexpected ways, to ensure that no game is ever remotely alike. This is one of the reasons that the Dota phenomenon has continued to grow. Originating as a fan-made Warcraft 3 modification, Dota was an instant underground hit. After coming to Valve, the original community developers have bridged the gap to a more inclusive audience, so that the rest of the world can experience the same core gameplay, but with the level of polish that only Valve can provide.
Get a taste of the game that has enthralled millions.
Over the last few days we\'ve addressed the following issues:
Ctrl+Alt pinging enemy abilities or items will now display that the ability or item could be on cooldown
[/*]Fixed an issue with quickbuy where, if a stackable item existed in inventory and another was marked for buy in quickbuy, the item would keep being bought as long as gold and stock were available
[/*]Fixed an issue where Quartero rewards could not be claimed
[/*]Fixed green range indicator appearing briefly when casting abilities with quickcast on press
[/*]Fixed Mjollnir description stating that Chain Lightning deals bonus damage to illusions
[/*]Fixed Alchemist losing bonus damage gained from granting scepter when dying
[/*]Fixed a bug where Bristleback\'s Seeing Red facet caused enemies in vision to disappear when the buff expired
[/*]Fixed Dark Willow\'s Cursed Crown and Silencer\'s Last Word debuffs sometimes expiring without triggering
[/*]Fixed allies being able to target Dark Willow while she has Shadow Realm active
[/*]Fixed Ember Spirit not getting remnant charges from allied hero kills when having the Aghanim\'s Shard
[/*]Fixed Invoker\'s twister interval not matching twister radius
[/*]Fixed Invoker\'s Tornado cast range being different than it\'s travel range
[/*]Fixed crash with Kez Katana bleed
[/*]
Fixed Kazurai Katana overhead damage numbers not representing spell amplification
[/*]
Fixed Kazurai Katana impale causing its non-damage effects to debuff immune targets
[/*]Fixed Kazurai Katana shard lifesteal applying to triggered attacks
[/*]Fixed Grappling Claw attacking targets outside of the melee buffer range when landing
[/*]Fixed Grappling Claw being able to escape Kinetic Field
[/*]Fixed Raptor Dance giving inconsistent amounts of invulnerability with cast speed bonuses
[/*]Fixed Falcon Rush gaining rush speed incorrectly in some scenarios
[/*]Fixed Shodo Sai Cancel sub-ability granting magic stick charges
[/*]Fixed a parry interaction that could cause Kez to Echo Slash into the 3rd dimension
[/*]
Fixed Lycan\'s Wolf Bite casting on allies that have disabled help
[/*]Fixed Morphling being able to retain Necrophos Sadist stacks when morph ends
[/*]
Fixed Pugna being unable to use Magic Stick or Magic Wand while channeling
[/*]
Fixed Queen of Pain Bondage visual effects pointing towards enemies if they are invisible
[/*]Fixed a crash in Shadow Demon Demonic Purge
[/*]Fixed Snapfire being unable to target ethereal units during Mortimer Kisses
[/*]Fixed Tusk shards disappearing for all players when Tusk goes into snowball
[/*]Fixed Weaver\'s bug bug where Hivemind XP was granted when a Swarm beetle attacked an allied hero
[/*]Fixed Zeus +1 Heavenly Jump Target talent giving +2 attack speed slow
[/*]Fixed workshop tools not loading due to XML/CSS issues
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[/*]
Minimum Setup
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD GCN+. NVIDIA Kepler+. or Intel HD 5000-series or newerNetwork: Broadband Internet connection
- Storage: 60 GB available space
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