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Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!
Half-Life 2: Deathmatch
ValveDeveloper
ValvePublisher
2004-11-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (4416 reviews)
VR Support
Public Linux Depots:
  • HL2:DM Linux client [80.49 M]
Half-Life 2: Deathmatch Update Released

An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Added avatars to the scoreboard
  • Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
  • Added kill, weapon equip, and health pickup events for Steam Game Recording
  • Brought over the HUD/UI changes from HL2 Anniversary update
  • Increased the hardcoded maxplayers to 100 to allow for more chaotic times
  • Increased default maxplayers from 2 to 24
  • Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
  • Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)[list]
  • Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
  • Fixed prediction for Crowbar and Stunstick animations
  • Implemented prediction for sprinting and AUX power
  • Implemented prediction for crouching
  • Implemented prediction for duck-jumping
  • Implemented prediction for climbing and getting on/off ladders
  • Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
  • Fixed prediction errors when picking up ammo or taking damage
  • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
  • Improved prediction for walking on props and other entities
  • Made certain client-side entities only trigger local prediction errors[list]
  • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
  • Fixed prediction of viewmodel sway
  • Fixed a prediction error regarding weapon idle animations
  • [/list]
  • Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
  • Fixed ALT/AMMO text and related icons not showing on HUD
  • Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
  • Fixed the AR2 playing the animation for alt fire twice
  • Fixed the SMG1 and AR2 not playing their bob animations when moving
  • Fixed the Crowbar always playing flesh hit sound effect
  • Fixed the Grenade having the SLAM's impact sound effects
  • Fixed the RPG laser dot not showing up
  • Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
  • Fixed death feed not showing player names
  • Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • [/list]

    [ 2025-02-18 20:01:35 CET ] [Original Post]
    Half-Life 2 20th Anniversary Update

    Half-Life 2: Deathmatch Fixes

    • Fixed player model selection in the options menu.
    • Fixed slam not being able to be detonated if you were too close to a wall
    • Fixed view bob with the SMG equipped.
    • Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
    • Fixed missing sound effects for the Gravity Gun.
    • Fixed characters playing a missing animation when switching weapons while jumping and moving.
    • Fix weapons being invisible when being given another weapon of the same class.

    Half-Life 2: Deathmatch Maps

    • Increased player spawn point count in many maps.
    • Fixed prop placement in maps that would allow players to escape the world.
    • Fixed floating props in dm_runoff.
    • Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
    • Added geometry to many maps where the player could see outside of bounds.
    • Fixed several areas where the player could see out of the world.
    • Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.

    [ 2024-11-15 22:06:43 CET ] [Original Post]
    Half-Life 2: Deathmatch Update Released

    An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

    • Numerous security and stability improvements

    [ 2021-07-02 20:54:54 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

    Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

    • Various stability and security updates
    • [SDK2013] Fixed NPCs not blinking
    • [DoD:S] Fixed being able to switch weapons while holding a primed grenade

    [ 2019-10-08 22:09:00 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

    Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

    • Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
    • Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
    • Various security and stability improvements
    • Updated localization files

    [ 2018-07-24 20:22:00 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

    Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

    • Fixed being unable to start any map in single-player mode

    [ 2017-06-19 21:00:00 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

    Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

    • Improved Steam Voice support
      • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
      • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
      • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
      • Improved compatibility with Steam client beta
    • Added CELT audio codec currently in use in TF2 and CS:GO
      • Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
      • Steam voice remains the default voice codec in all SDK2013 games
    • Updated spec_player command to match recent improvements in TF2
      • Now accepts partial player names, Steam IDs, etc.
    • Fixed security issue reported by Amat Cama via GeekPwn
    • Fixed security issues reported by Justin Taft from One Up Security, LLC
    • Updated engine with recent stability and bug fixes from TF2
    • Updated handling of game language setting to match Team Fortress 2 behavior:
      • Steam per-game language setting is now properly honored and syncs with the in-game setting
      • In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
        • Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
    • Updated the localization files
    • [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version

    [ 2017-06-16 00:27:00 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

    An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
    Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
    The major changes include:

    • Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
    • Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
    • Fixed an exploit that could be used to crash dedicated servers

    [ 2016-05-12 00:22:00 CET ] [Original Post]
    Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

    A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

    • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
    • Fixed mp3 sounds causing occasional hitching and framerate stuttering
    • Fixed OS X players being limited to medium texture quality
    • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
    • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
    • [CS:S] Fixed server crash when running with 64 players plus SourceTV
    The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
    • Fixed ent_teleport causing a crash when issued by the server
    • Fixed buildcubemaps command not working for maps that already have cubemaps embedded
    • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

    [ 2016-02-04 22:15:00 CET ] [Original Post]
    Half-Life 2: Deathmatch Update Released

    An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart the game. The major changes include:

    • Fixed "You do not have this 3rd party mod installed" error when joining game servers via the Steam server browser
    • Fixed ent_teleport causing a crash when issued by the server
    • Fixed buildcubemaps command not working for maps that already have cubemaps embedded
    • Fixed -buildcubemaps command line option generating black non-HDR cubemaps
    • Fixed a potential cause of graphical corruption for OS X and Linux users

    [ 2015-11-09 23:22:00 CET ] [Original Post]
    Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates Released

    Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:

    • Fixed a problem with the Steam Overlay for Mac clients
    • Fixed maps using static prop lighting producing bad lighting in some conditions
    • Fixed a Linux client crash related to the sound system
    • [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons

    [ 2015-10-15 16:20:00 CET ] [Original Post]
    Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

    Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:

    • Fixed several security issues
    • Latest fixes and updates from the Orangebox engine and shared game code

    [ 2015-09-16 22:18:00 CET ] [Original Post]
    Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Fixed a case where some clients/servers would crash during map load

    [ 2014-05-19 21:10:00 CET ] [Original Post]
    Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    • Fixed the skybox on 3rd party maps when using certain sky materials
    • In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
    • Allow about:blank in the MOTD
    • Marked mat_texture_list as a cheat to prevent client exploits
    • Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
    • Updated the con_logfile convar to checking for invalid filenames
    • Updated the network resource download path to check for invalid filenames
    • Updated the plugin_load command
      • Servers can only load plugins if they are not running a map
      • Clients can only load plugins if they are not connected to a server
    Team Fortress 2
    • Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
    • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
    • Fixed a bug where the Spy could not place a sapper without switching weapons first
    • Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
    • Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
    • Updated the equip_region for the Pyromancer's Mask
    • Fixed the equip_region for tournament medals conflicting with other items
    • Added the LBTF2 Season 9 tournament medals
    • Updated the localization files

    [ 2014-05-15 22:57:00 CET ] [Original Post]
    Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large

    [ 2014-04-29 20:56:00 CET ] [Original Post]
    Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large

    [ 2014-04-25 21:35:00 CET ] [Original Post]
    Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Fixed an issue where plugin_load may load a non-binary file type
    • Fixed an issue where decompressed file sizes were not being checked by the engine

    [ 2014-04-24 23:12:00 CET ] [Original Post]
    Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Updated Orange Box games with server, client, and engine fixes from Team Fortress 2

    [ 2014-04-20 00:54:00 CET ] [Original Post]
    Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • Updated with other Orange Box client/engine crash fixes

    [ 2013-09-18 21:19:00 CET ] [Original Post]
    Half-Life 2: Deathmatch Update Released


    An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

    • Fixed dedicated servers not correctly identifying their version

    [ 2013-07-04 20:06:00 CET ] [Original Post]
    Half-Life 2: Deathmatch Update Released


    An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

    • Fixed a regression in the client prediction code

    [ 2013-07-04 00:49:00 CET ] [Original Post]
    Half-Life 2: Deathmatch Update Released


    An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

    • Fixed a regression that was causing jittery game play

    [ 2013-06-27 01:06:00 CET ] [Original Post]
    Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


    Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • Added "Only allow map files" to the possible selections in the download filter option for clients
    • Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
    • Fixed a client crash related to the material system
    • Fixed a client crash when downloading custom maps for the Mac version
    • Fixed browser cookies not persisting across game restarts
    • Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
    • Fixed the game failing to launch on Mac OS X 10.5
    • Fixed mat_viewportupscale using an error material for clients using DirectX8
    • Removed range restrictions from viewmodel_fov_demo
    • Updated the Linux version
      • Fixed triggers never registering as "released" on certain game controllers
      • Fixed clipboard issues on some window managers, most notably KDE
      • Fixed a bug where the map list would be reversed
      • Made loading custom fonts for third party HUDs work on certain fonts
      • Improved performance and stability

    [ 2013-06-25 22:41:00 CET ] [Original Post]
    GAMEBILLET

    [ 6403 ]

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