Half-Life 2: Deathmatch
Valve Developer
Valve Publisher
2004-11-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(9596 reviews)
The Game includes VR Support
Public Linux Depots:- HL2:DM Linux client [80.49 M]
Half-Life 2: Deathmatch Update ReleasedAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
- Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Added UI scaling for high-resolution screens
- Added avatars to the scoreboard
- Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
- Added kill, weapon equip, and health pickup events for Steam Game Recording
- Brought over the HUD/UI changes from HL2 Anniversary update
- Increased the hardcoded maxplayers to 100 to allow for more chaotic times
- Increased default maxplayers from 2 to 24
- Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
- Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
- Fixed prediction for Crowbar and Stunstick animations
- Implemented prediction for sprinting and AUX power
- Implemented prediction for crouching
- Implemented prediction for duck-jumping
- Implemented prediction for climbing and getting on/off ladders
- Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
- Fixed prediction errors when picking up ammo or taking damage
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
- Fixed ALT/AMMO text and related icons not showing on HUD
- Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
- Fixed the AR2 playing the animation for alt fire twice
- Fixed the SMG1 and AR2 not playing their bob animations when moving
- Fixed the Crowbar always playing flesh hit sound effect
- Fixed the Grenade having the SLAM's impact sound effects
- Fixed the RPG laser dot not showing up
- Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
- Fixed death feed not showing player names
- Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
[ 2025-02-18 20:01:35 CET ] [ Original post ] Half-Life 2 20th Anniversary UpdateHalf-Life 2: Deathmatch Fixes
- Fixed player model selection in the options menu.
- Fixed slam not being able to be detonated if you were too close to a wall
- Fixed view bob with the SMG equipped.
- Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
- Fixed missing sound effects for the Gravity Gun.
- Fixed characters playing a missing animation when switching weapons while jumping and moving.
- Fix weapons being invisible when being given another weapon of the same class.
Half-Life 2: Deathmatch Maps
- Increased player spawn point count in many maps.
- Fixed prop placement in maps that would allow players to escape the world.
- Fixed floating props in dm_runoff.
- Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
- Added geometry to many maps where the player could see outside of bounds.
- Fixed several areas where the player could see out of the world.
- Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
[ 2024-11-15 22:06:43 CET ] [ Original post ] Half-Life 2: Deathmatch Update ReleasedAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
- Numerous security and stability improvements
[ 2021-07-02 20:54:54 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2 behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[ 2017-06-16 00:27:00 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseAn update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
- Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
- Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
- Fixed an exploit that could be used to crash dedicated servers
[ 2016-05-12 00:22:00 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated ServerA mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
[ 2016-02-04 22:15:00 CET ] [ Original post ] Half-Life 2: Deathmatch Update ReleasedAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart the game. The major changes include:
- Fixed "You do not have this 3rd party mod installed" error when joining game servers via the Steam server browser
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
- Fixed a potential cause of graphical corruption for OS X and Linux users
[ 2015-11-09 23:22:00 CET ] [ Original post ] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isnt necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2- Fixed a bug that would cause the Sentrys health to look overhealed when it wasnt
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
[ 2014-05-15 22:57:00 CET ] [ Original post ] Half-Life 2: Deathmatch Update Released
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
- Fixed dedicated servers not correctly identifying their version
[ 2013-07-04 20:06:00 CET ] [ Original post ] Half-Life 2: Deathmatch Update Released
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
- Fixed a regression in the client prediction code
[ 2013-07-04 00:49:00 CET ] [ Original post ] Half-Life 2: Deathmatch Update Released
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
- Fixed a regression that was causing jittery game play
[ 2013-06-27 01:06:00 CET ] [ Original post ] Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added "Only allow map files" to the possible selections in the download filter option for clients
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Fixed a client crash related to the material system
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed mat_viewportupscale using an error material for clients using DirectX8
- Removed range restrictions from viewmodel_fov_demo
- Updated the Linux version
- Fixed triggers never registering as "released" on certain game controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability
[ 2013-06-25 22:41:00 CET ] [ Original post ] Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!
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