New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Counter-Strike: Source | |
Developer | Valve | |
Publisher | Valve | | |
Tags | Action | | |
Release | 2004-11-01 | |
Steam | 1,63€ 1,43£ 1,99$ / 80 % |
News | 17 |
Controls | Keyboard Mouse |
Players online |  2789  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/240  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  10,000,000 .. 20,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 5240 |
Average playtime (last 2 weeks) | 408 |
Median playtime (forever) | 287 |
Median playtime (last 2 weeks) | 609 |
Public Linux depots | CS:S Linux client [79.4 M]
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LINUX STREAMERS (14)
freefallwefallimma_skarkfkinglagtuganetworks
Corbencorben78ghidrah_76mixalich1974
caicrucialtheonlytikimariodupL_T_S_
jorgiciovertikarl
Counter-Strike: Source Update Released |
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
- Numerous security and stability improvements
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[ 2021-07-02 22:50:20 CET ] [ Original post ] |
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base |
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2 behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
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[ 2017-06-16 02:27:00 CET ] [ Original post ] |
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base |
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
- Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
- Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
- Fixed an exploit that could be used to crash dedicated servers
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[ 2016-05-12 02:22:00 CET ] [ Original post ] |
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server |
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
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[ 2016-02-04 23:15:00 CET ] [ Original post ] |
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released |
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isnt necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2
- Fixed a bug that would cause the Sentrys health to look overhealed when it wasnt
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
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[ 2014-05-16 00:57:00 CET ] [ Original post ] |
Counter-Strike: Source Update Released |
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
- Fixed clients not being able to load custom player/weapon models using the custom folder
- Updated with other Orange Box client/engine crash fixes
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[ 2013-09-17 00:55:00 CET ] [ Original post ] |
Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released |
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added "Only allow map files" to the possible selections in the download filter option for clients
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Fixed a client crash related to the material system
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed mat_viewportupscale using an error material for clients using DirectX8
- Removed range restrictions from viewmodel_fov_demo
- Updated the Linux version
- Fixed triggers never registering as "released" on certain game controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability
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[ 2013-06-26 00:41:00 CET ] [ Original post ] |