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THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.
Counter-Strike: Source
ValveDeveloper
ValvePublisher
2004-11-01Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (43226 reviews)
VR Support
Public Linux Depots:
  • CS:S Linux client [79.4 M]
Counter-Strike: Source Update Released

An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)[list]
  • Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
  • Fixed gifts not randomly dropping when players are killed during the winter event
  • Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
  • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
  • Improved prediction for walking on props and other entities
  • Made certain client-side entities only trigger local prediction errors[list]
  • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
  • Fixed prediction of viewmodel sway
  • Fixed a prediction error regarding weapon idle animations
  • [/list]
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • [/list]

    [ 2025-02-18 20:01:12 CET ] [Original Post]
    GAMEBILLET

    [ 6518 ]

    16.79$ (16%)
    3.40$ (57%)
    11.29$ (25%)
    16.39$ (18%)
    1.93$ (81%)
    16.57$ (17%)
    0.78$ (92%)
    7.49$ (25%)
    22.72$ (24%)
    3.26$ (78%)
    12.25$ (32%)
    34.59$ (42%)
    40.88$ (18%)
    25.19$ (16%)
    3.93$ (21%)
    24.51$ (18%)
    12.42$ (17%)
    11.35$ (24%)
    1.21$ (80%)
    1.93$ (81%)
    5.82$ (81%)
    8.38$ (16%)
    29.02$ (17%)
    13.34$ (11%)
    20.72$ (17%)
    19.59$ (22%)
    8.39$ (16%)
    3.93$ (21%)
    16.57$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 1594 ]

    0.43$ (91%)
    0.09$ (91%)
    1.45$ (91%)
    2.55$ (87%)
    4.25$ (83%)
    2.13$ (79%)
    1.5$ (85%)
    1.5$ (70%)
    3.19$ (87%)
    1.91$ (87%)
    1.7$ (91%)
    1.28$ (91%)
    8.32$ (41%)
    3.4$ (83%)
    0.64$ (87%)
    6.6$ (74%)
    0.42$ (79%)
    2.0$ (80%)
    5.1$ (74%)
    2.55$ (74%)
    0.6$ (91%)
    1.36$ (83%)
    0.43$ (91%)
    3.83$ (74%)
    1.58$ (95%)
    7.65$ (62%)
    3.0$ (80%)
    13.19$ (47%)
    4.25$ (83%)
    4.25$ (83%)
    MacGamestore

    [ 2079 ]

    1.09$ (84%)
    2.99$ (70%)
    9.49$ (5%)
    1.19$ (76%)
    1.19$ (76%)
    2.98$ (80%)
    17.49$ (13%)
    1.49$ (85%)
    1.19$ (76%)
    9.49$ (5%)
    21.99$ (12%)
    1.09$ (95%)
    7.94$ (21%)
    1.59$ (68%)
    0.99$ (93%)
    2.49$ (83%)
    1.10$ (84%)
    4.99$ (88%)
    1.19$ (88%)
    1.19$ (88%)
    1.19$ (94%)
    1.99$ (60%)
    1.39$ (91%)
    2.98$ (85%)
    1.28$ (87%)
    3.99$ (73%)
    3.99$ (69%)
    13.99$ (7%)
    1.09$ (96%)
    13.99$ (7%)

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