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Updates & fixes: 03-10-16 • Customization added for controls. • Pause by default is "Escape" key. • Rocket launcher ammo clip issues fixed in Afghan Level • Static Flare fixed in Afghan 2 level. • Geometry clipping fixed in Airplane Level. • Ladder fixed in Pripyat 1 & 2. • Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
Updates & fixes: 03-10-16 Customization added for controls. Pause by default is "Escape" key. Rocket launcher ammo clip issues fixed in Afghan Level Static Flare fixed in Afghan 2 level. Geometry clipping fixed in Airplane Level. Ladder fixed in Pripyat 1 & 2. Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
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