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We've been working hard on fixing bugs and adding features. Here are the details of the bug fixes and added features. We are continuing to add more content, add features and fix bugs. Price still low.
We've been working hard on fixing bugs and adding features. Here are the details of the bug fixes and added features. We are continuing to add more content, add features and fix bugs. Price still low.
Random audio related crashes fixed. Optimizations CPU and GPU. Screen shake reduced in most levels. AI pushing player fixed. AI animation & behavior improvement. New Jake dialogues added. Tank turret less sensitive now. More enemies added to Pripyat 1. Weapon lethality and accuracy improvements. Levels brighter again. (Airplane and Pripyat1).
• Random audio related crashes fixed. • Optimizations CPU and GPU. • Screen shake reduced in most levels. • AI pushing player fixed. • AI animation & behavior improvement. • New Jake dialogues added. • Tank turret less sensitive now. • More enemies added to Pripyat 1. • Weapon lethality and accuracy improvements. • Levels brighter again. (Airplane and Pripyat1).
AI navigation & behavior improvements. Inactive AI fixed in Hospital. Additional options added to settings. (Sensitivity, Antialiasing, VSync, Volume) Player damage and weapon lethality tweaks. Disappearing cursor fixed. Controls added to pause menu. Tank turret movement fixed. AI spawn popping fixed in various levels. Lighting tweaks on Airplane and Pripyat 1 level.
• AI navigation & behavior improvements. • Inactive AI fixed in Hospital. • Additional options added to settings. (Sensitivity, Antialiasing, VSync, Volume) • Player damage and weapon lethality tweaks. • Disappearing cursor fixed. • Controls added to pause menu. • Tank turret movement fixed. • AI spawn popping fixed in various levels. • Lighting tweaks on Airplane and Pripyat 1 level.
Key binding fixed for vehicle controls. Visual OOW fixes for Mansion and Bunker Level. Weapons a bit less lethal (still tuned). T90 Escape mission now completes by reaching the mine entrance or destroying the drone. Linux build schedule for tomorrow.
• Key binding fixed for vehicle controls. • Visual OOW fixes for Mansion and Bunker Level. • Weapons a bit less lethal (still tuned). • “T90 Escape” mission now completes by reaching the mine entrance or destroying the drone. Linux build schedule for tomorrow.
Random health depletion issues fixed. Weapons are more lethal now. More melee fixes in tight areas. Lab 1 Boss health reduced. Glowing decals fixed. Now they fade properly. Bunker level gameplay simplified. Train gameplay and Nav mesh cleanup. Controls customization moved out of pause menu temporarily (bugs). Distance added to Ghost Town & Lab1 & 2 objectives.
• Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customization moved out of pause menu temporarily (bugs). • Distance added to Ghost Town & Lab1 & 2 objectives.
Random health depletion issues fixed. Weapons are more lethal now. More melee fixes in tight areas. Lab 1 Boss health reduced. Glowing decals fixed. Now they fade properly. Bunker level gameplay simplified. Train gameplay and Nav mesh cleanup. Controls customization moved out of pause menu temporarily (bugs). Distance added to Ghost Town & Lab1 & 2 objectives.
• Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customization moved out of pause menu temporarily (bugs). • Distance added to Ghost Town & Lab1 & 2 objectives.
Use/Pickup key binding fixed for vehicles and activating other gameplay objects. Remapping keys can now be accessed in-game using the pause menu (Escape Key) Afghan Boss Teleport issues fixed. Clipping fixed in Lab1 & 2. M1911 clip size increased to 7. Ice cave gameplay simplified. Destructible wooden beams removed. Further hit detection improvements for Melee. Russia Level 1 end cut scene fixes.
• “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. • Ice cave gameplay simplified. Destructible wooden beams removed. • Further hit detection improvements for Melee. • Russia Level 1 end cut scene fixes.
03-13-16 Use/Pickup key binding fixed for vehicles and activating other gameplay objects. Remapping keys can now be accessed in-game using the pause menu (Escape Key) Afghan Boss Teleport issues fixed. Clipping fixed in Lab1 & 2. M1911 clip size increased to 7. Ice cave gameplay simplified. Destructible wooden beams removed. More hit detection improvements for Melee. Russia Level 1 end cut scene fixes. Updates 03-12-16 More notes later but here are a few fixes. Bunker AI improvements. Afghan Tower scale fixed. Lab 2 Scaling issues improved. Bunker geometry disappearing issues fixed. AI spawning & rain sounds adjustments Pripyat 1. Updates & fixes: 03-10-16 Customization added for controls. Pause by default is "Escape" key. Rocket launcher ammo clip issues fixed in Afghan Level Static Flare fixed in Afghan 2 level. Geometry clipping fixed in Airplane Level. Ladder fixed in Pripyat 1 & 2. Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
03-13-16 • “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. • Ice cave gameplay simplified. Destructible wooden beams removed. • More hit detection improvements for Melee. • Russia Level 1 end cut scene fixes. Updates 03-12-16 • More notes later but here are a few fixes. • Bunker AI improvements. • Afghan Tower scale fixed. • Lab 2 Scaling issues improved. • Bunker geometry disappearing issues fixed. • AI spawning & rain sounds adjustments Pripyat 1. Updates & fixes: 03-10-16 • Customization added for controls. • Pause by default is "Escape" key. • Rocket launcher ammo clip issues fixed in Afghan Level • Static Flare fixed in Afghan 2 level. • Geometry clipping fixed in Airplane Level. • Ladder fixed in Pripyat 1 & 2. • Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
Updates & fixes: 03-10-16 Customization added for controls. Pause by default is "Escape" key. Rocket launcher ammo clip issues fixed in Afghan Level Static Flare fixed in Afghan 2 level. Geometry clipping fixed in Airplane Level. Ladder fixed in Pripyat 1 & 2. Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
Updates & fixes: 03-10-16 • Customization added for controls. • Pause by default is "Escape" key. • Rocket launcher ammo clip issues fixed in Afghan Level • Static Flare fixed in Afghan 2 level. • Geometry clipping fixed in Airplane Level. • Ladder fixed in Pripyat 1 & 2. • Changes propagated to MacOS and Linux builds. Updates 03-08-2016 Weapon sizes reduced on screen. Clip sizes increased. M4 and M16 naming fixed. Music volume added to options. Additional Weapon audio FX improved. Updates 03-07-2016 Hello here are a few fixes included in today's update. Weapon pickup radius increased. Knife attack radius fixed. more accurate now. One-liners don't play over dialogues. One-liners are less frequent now. Reload Animation for pistol added. Mission objective distance is shown on top with objective. Difficulty reduced, it was a bit too challenging even on easy. Weapon sound FX improved... More coming later. Some AI improvements so they don't clip through interactive objects. AI Navigation improvements over terrain in organic levels. Power Bunker gameplay difficulty reduced. Helicopter changed to a drone. Partial Controller support added. Needs to be refined more. Tested with Xbox controller Controls are shown when the game is loaded. This is just temporary fix. We'll add it to pause menu as well. Spotlight shadows improved. More coming later... Thanks for the feedback... Weapons to be renamed soon. Linux and MacOS builds are not fully updated with these changes yet.
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