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Jagged Alliance: Back in Action Update Released

V 1.03 Changes

Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI

- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.


[ 2012-02-09 18:57:00 CET ] [ Original post ]

Jagged Alliance - Back in Action
Coreplay GmbH Developer
Kalypso Media Digital Publisher
2012-02-08 Release
GameBillet: 16.79 €
Game News Posts: 24
🎹🖱️Keyboard + Mouse
Mostly Positive (988 reviews)
The Game includes VR Support
Public Linux Depots:
  • Jagged Alliance - Back in Action Linux [9.95 G]
Available DLCs:
  • Jagged Alliance - Back in Action: Desert Specialist Kit
  • Jagged Alliance - Back in Action: Jungle Specialist Kit
  • Jagged Alliance - Back in Action: Night Specialist Kit
  • Jagged Alliance - Back in Action: Urban Specialist Kit
  • Jagged Alliance: Back in Action - Shades of Red DLC
  • Jagged Alliance: Back in Action - Point Blank DLC
Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist her. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:

  • Unrivaled mix of combat (tactics), roleplay, business and strategy
  • Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements
  • Realistic war setting with authentic-looking firearms
  • Laptop/computer menu as a central anchor point for the player
  • Assemble your own unit of mercenaries from numerous unique mercenaries
  • Simultaneous control of multiple squads using a strategic map
  • Convincing characters who interact with and comment on the game events
  • All the dialog has audio
  • Acquire resources by capturing mines and encampments

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Core 2 Duo Processor (1.8 GHz or better)Memory: 4 GB RAMHard Disk Space: 13 GB HDD SpaceVideo Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
  • Memory: 4 GB RAMHard Disk Space: 13 GB HDD SpaceVideo Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
RECOMMENDED SETUP
  • Memory: 6 GB RAM or moreVideo Card: Shader 3.0 compatible graphics card with 768 MB RAM (or more) (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
GAMEBILLET

[ 6099 ]

27.49$ (39%)
16.01$ (11%)
25.47$ (15%)
35.59$ (11%)
52.74$ (12%)
3.35$ (16%)
7.64$ (15%)
27.99$ (30%)
12.74$ (15%)
41.99$ (16%)
2.79$ (72%)
15.27$ (15%)
8.25$ (17%)
13.79$ (8%)
4.79$ (81%)
24.89$ (17%)
8.27$ (17%)
25.47$ (15%)
21.22$ (15%)
29.99$ (40%)
11.74$ (22%)
15.29$ (15%)
17.03$ (15%)
12.59$ (16%)
10.78$ (17%)
21.24$ (15%)
7.64$ (15%)
45.47$ (17%)
2.54$ (15%)
33.96$ (15%)
GAMERSGATE

[ 1300 ]

4.97$ (62%)
7.73$ (45%)
9.0$ (70%)
0.77$ (91%)
7.92$ (74%)
8.37$ (51%)
3.06$ (83%)
1.91$ (87%)
13.49$ (10%)
0.51$ (91%)
5.52$ (45%)
0.89$ (87%)
7.5$ (50%)
1.91$ (87%)
0.77$ (61%)
0.51$ (91%)
5.1$ (57%)
1.5$ (70%)
2.63$ (62%)
11.24$ (55%)
0.9$ (92%)
11.24$ (55%)
5.4$ (73%)
1.5$ (85%)
5.31$ (79%)
6.0$ (80%)
6.8$ (66%)
3.5$ (65%)
9.59$ (36%)
7.64$ (49%)

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