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It's Gonna Be Jaggendary: Strategy Heavyweight Jagged Alliance 3 Is Out Now!


It's Gonna Be Jaggendary: Strategy Heavyweight Jagged Alliance 3 Is Out Now! Sofia, Bulgaria / Vienna, Austria, July 14th, 2023: Vive la Revolution! Welcome to Jagged Alliance - join us today and free Grand Chien from its oppressors! Seize control of the liberation campaign, meticulously craft your strategic approach, recruit your beloved mercenaries, and guide them through thrilling tactical turn-based clashes. Immerse yourself in the ambiance of a captivating 90s action movie, complete with memorable one-liners, nefarious adversaries, and a symphony of bullets filling the air. Jagged Alliance 3 marks a monumental milestone as Haemimont Games and THQ Nordic proudly present the long-awaited successor to the legendary strategy franchise. Here's what the devs have to say:

  • "We jumped at the chance to create a new Jagged Alliance game almost five years ago. We hope that both fans of the originals and newcomers will come to love Jagged Alliance 3 as much as we love the first two games and their unique charm and quirks." - Boyan Ivanov, Co-Creative Director on Jagged Alliance 3
  • "I never thought I'd see a true sequel to the JA series, let alone get to work on it, I'm thrilled!" - Ian Currie, Writer on Jagged Alliance 3 & creator of the Jagged Alliance franchise
Check out the launch trailer: https://youtu.be/rza9Oou-XP8 Jagged Alliance 3 is now available for PC at an SRP of $ 44.99 / 44.99 / 39.99 . https://store.steampowered.com/app/1084160/Jagged_Alliance_3/ All Mercs on Deck! Jagged Alliance 3 is fully PLAYABLE on Steam Deck, the game runs perfectly well and smoothly - so get your hands on the Deck and free Grand Chien no matter where you are. Release stream with guests Tune in to our Twitch stream, this Friday, July 14th at 14:15 PM / 8:15 AM. In celebration of the release, we have a star-studded lineup of guests, including Ian Curry, the brilliant mind behind the franchise, and the renowned streamer AngryJoe. Don't miss out on the action-packed event streaming live on THQ Nordic's Twitch Channel. https://www.twitch.tv/thqnordic In case you missed a stream, you can always read all developer diaries here: https://thqn.net/ja3-dd02 ... or re-watch the live stream recordings here: https://thqn.net/3nRdvHo If you want to learn more about the game, make sure to follow on social media or discuss with other fans in the forums or on Discord:
  • Facebook: https://www.facebook.com/jaggedalliancegame/
  • Forums: https://community.jaggedalliance.com/
  • Discord: https://discord.gg/jaggedalliance
Enjoy & stay tuned!


[ 2023-07-14 13:00:08 CET ] [ Original post ]

Jagged Alliance: Rage! coming this fall

The Unexpendables - Jagged Alliance: Rage! coming this fall Vienna, Austria, August 14th, 2018: We are all getting older. Nothing bad about that, right? Well, the knees might hurt sometimes, seeing things far away gets a bit harder, and – oh, boy! - the heart is not as strong as it used to be. But we wake up every morning, go to work, business as usual: killing some bad guys, igniting the odd rebellion, overthrowing another evil dictator… https://store.steampowered.com/app/463170/Jagged_Alliance_Rage/ That's what the mercenaries of Jagged Alliance have been doing these past 20 years. And now Ivan Dolvich, Helmut "Grunty" Grunther, Kyle "Shadow" Simmons and the other infamous fighters have a mission again when they're stranded behind enemy lines: survive! In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it's up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution. Jagged Alliance: Rage! - Announcement Trailer (UNCUT): https://www.youtube.com/watch?v=-ELFWusk6Y8 Jagged Alliance: Rage! is the first game to be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focussing on small and mid-sized projects or 3rd-party indie games. https://store.steampowered.com/publisher/HandyGames Cheers


[ 2018-08-14 13:08:58 CET ] [ Original post ]

MAC/Linux patch 3.3 live

Hi everybody! After a long wait, we are today releasing version 3.3 of Jagged Alliance: Back in Action for MAC and Linux. Yes we are skipping 3.2. That was an in-between patch that brought only small improvements and that you probably didnt even notice. Please let us know if this patch fixes stuff on your system or if it eventually even makes matters worse or brings up new problems. Here is the changelog: - Implemented language menu in the options menu - Fixed lockups and crashes on Linux - Fixed bug that prevented liberating the farm west of cambria and looting - Fixed bug preventing the player from completing the diamond quest - Fixed intro playing too fast - Fixed inventory exploit - Fixed corrupt savegames on OSX - Fixed non-liberated areas being liberated without the player entering them - Fixed counter-attack exit position fail - Investigated problems when splitting squads - Fixed some loot items being occluded by raycasts - Fixed several steam overlay related problems - Fixed problems related to line-of-sight-mode - Fixed problems related to dumped containers Many greetings, Chris


[ 2014-08-25 14:54:00 CET ] [ Original post ]

MAC/Linux patch 3.3 live

Hi everybody! After a long wait, we are today releasing version 3.3 of Jagged Alliance: Back in Action for MAC and Linux. Yes we are skipping 3.2. That was an in-between patch that brought only small improvements and that you probably didnt even notice. Please let us know if this patch fixes stuff on your system or if it eventually even makes matters worse or brings up new problems. Here is the changelog: - Implemented language menu in the options menu - Fixed lockups and crashes on Linux - Fixed bug that prevented liberating the farm west of cambria and looting - Fixed bug preventing the player from completing the diamond quest - Fixed intro playing too fast - Fixed inventory exploit - Fixed corrupt savegames on OSX - Fixed non-liberated areas being liberated without the player entering them - Fixed counter-attack exit position fail - Investigated problems when splitting squads - Fixed some loot items being occluded by raycasts - Fixed several steam overlay related problems - Fixed problems related to line-of-sight-mode - Fixed problems related to dumped containers Many greetings, Chris


[ 2014-08-25 14:54:00 CET ] [ Original post ]

MAC/LINUX patch 3.1 live

Hi everybody! Thank you so much for all your feedback and support since the release of the MAC and Linux versions of Jagged Alliance: Back in Action. A few minutes ago, we have uploaded a new patch, bringing the MAC and Linux builds to version 3.1. Here is the list of improvements:

  • Fixed: Missing Cyrillic characters on main UI font
  • Fixed: Autopause for events was not working correctly
  • Fixed: Game freezing at enemy engagement
  • Fixed: Sliencer graphic and sound not showing/playing
  • Fixed: Ira not joining team
  • Fixed: Frame drops to 3 FPS on menu system
  • Improved: Militia training in liberated zones (now possible with right-click)
  • Fixed: Frame drop on world map while in menu
  • Fixed: Portraits were offset in some resolutions
  • Fixed: Bobby Ray not shipping equipment
  • Improved: Some parts of the tutorial were improved to guarantee a smoother experience
  • Fixed: Several crashes on both MAC and Linux
  • Fixed: Steam achievements not working on Linux
For anyone not seeing NPCs: Please check if you are playing in “no line of sight”-mode. Let us know if this patch removes the errors you were experiencing or if it poses any additional problems. Have fun playing! Chris


[ 2014-03-12 15:55:56 CET ] [ Original post ]

MAC/LINUX patch 3.1 live

Hi everybody! Thank you so much for all your feedback and support since the release of the MAC and Linux versions of Jagged Alliance: Back in Action. A few minutes ago, we have uploaded a new patch, bringing the MAC and Linux builds to version 3.1. Here is the list of improvements:

  • Fixed: Missing Cyrillic characters on main UI font
  • Fixed: Autopause for events was not working correctly
  • Fixed: Game freezing at enemy engagement
  • Fixed: Sliencer graphic and sound not showing/playing
  • Fixed: Ira not joining team
  • Fixed: Frame drops to 3 FPS on menu system
  • Improved: Militia training in liberated zones (now possible with right-click)
  • Fixed: Frame drop on world map while in menu
  • Fixed: Portraits were offset in some resolutions
  • Fixed: Bobby Ray not shipping equipment
  • Improved: Some parts of the tutorial were improved to guarantee a smoother experience
  • Fixed: Several crashes on both MAC and Linux
  • Fixed: Steam achievements not working on Linux
For anyone not seeing NPCs: Please check if you are playing in no line of sight-mode. Let us know if this patch removes the errors you were experiencing or if it poses any additional problems. Have fun playing! Chris


[ 2014-03-12 15:55:56 CET ] [ Original post ]

Now Available on Steam - Jagged Alliance: Back in Action on Mac and Linux, 25% off

Jagged Alliance: Back In Action is Now Available on Steam on Mac and Linux and is 25% off!

We are proud to announce that Jagged Alliance: Back in Action is now also available for MAC and Linux platforms. Ported by Bigmoon Studios using Unity engine, the game will now let you free Arulco on OSX and Ubuntu just as well as on Windows. The best thing about it: Everyone that already owns Jagged Alliance: Back in Action on Windows will automatically get access to the two new versions as well. Just log in to your Steam account on your MAC or Linux system, download the game and start playing! New customers will also automatically get all three versions.


[ 2014-02-14 16:12:00 CET ] [ Original post ]

MAC/Linux versions out now!

Hi folks! We are proud to announce that Jagged Alliance: Back in Action is now also available for MAC and Linux platforms. Ported by Bigmoon Studios using Unity engine, the game will now let you free Arulco on OSX and Ubuntu just as well as on Windows. The best thing about it: Everyone that already owns Jagged Alliance: Back in Action on Windows will automatically get access to the two new versions as well. Just log in to your Steam account on your MAC or Linux system, download the game and start playing! New customers will also automatically get all three versions. IMPORTANT: Please note that we cannot ensure that any of the DLCs work with the MAC and LINUX versions. Also, cross-platform saving and loading is unfortunately not possible. The language of the MAC and Linux version can be set ingame via the options menu, not via the game properties in the steam client. Should you experience any problems, please write to support@kalypsomedia.com Have lots of fun on Arulco!


[ 2014-02-14 15:48:18 CET ] [ Original post ]

MAC/Linux versions out now!

Hi folks! We are proud to announce that Jagged Alliance: Back in Action is now also available for MAC and Linux platforms. Ported by Bigmoon Studios using Unity engine, the game will now let you free Arulco on OSX and Ubuntu just as well as on Windows. The best thing about it: Everyone that already owns Jagged Alliance: Back in Action on Windows will automatically get access to the two new versions as well. Just log in to your Steam account on your MAC or Linux system, download the game and start playing! New customers will also automatically get all three versions. IMPORTANT: Please note that we cannot ensure that any of the DLCs work with the MAC and LINUX versions. Also, cross-platform saving and loading is unfortunately not possible. The language of the MAC and Linux version can be set ingame via the options menu, not via the game properties in the steam client. Should you experience any problems, please write to support@kalypsomedia.com Have lots of fun on Arulco!


[ 2014-02-14 15:48:18 CET ] [ Original post ]

New Week Long Deals Available on Steam!

Save up to 75% on new Week Long Deals on Steam, available now until May 27th at 10AM Pacific time!




















[ 2013-05-20 17:00:00 CET ] [ Original post ]

New DLC Available - Jagged Alliance: Back in Action DLC: Urban Specialist Kit

Jagged Alliance: Back in Action DLC: Urban Specialist Kit, all new content for Jagged Alliance - Back in Action is Now Available on Steam

Let your hardened mercs become nearly invisible with the Urban Specialist Kit for Jagged Alliance: Back in Action. Your enemies will never know what hit them if you equip your team with these special items. The Urban Specialist Kit provides maximum camouflage for urban ops in Arulco as you fight against the evil dictator Deidranna Reitman.




[ 2013-04-19 16:57:00 CET ] [ Original post ]

Pre-purchase Now - Jagged Alliance: Crossfire

Jagged Alliance: Crossfire is Available for Pre-purchase on Steam!

The island of Arulco is free; however, there are other countries under the shadow of war that are ignored by the rest of the world. Khanpaa, a peaceful and tranquil nation, is being held in the terrifying iron grip of a group of paid mercenaries…yet the United Nations looks the other way. UN ambassador Behnam Atiqullah tries to help his home country, but there is not much he can do. Military intervention from a major world power seems not to be an option and Khanpaa appears all alone…

That’s where YOU come in! As the strategic genius behind your own personal Private Military Corporation, you’ve offed to help by bringing in your team of skilled mercenaries to retake the tormented nation of Khanpaa! Help the oppressed people by hiring a team of hardened guns-for-hire and prepare for battle in treacherously frozen mountain badlands. Along the way, discover why Khanpaa has been turned into a bloody battlefield and who aims to truly profit.

If you already own Jagged Alliance - Back in Action you can pre-purchase Jagged Alliance: Crossfire for 33% off until August 24th. Don't own Jagged Alliance - Back in Action? Get it now for 50% off. You could also pre-purchase Jagged Alliance: Crossfire until August 24th for 15% off the regular price.

Jagged Alliance: Crossfire is a stand-alone expansion to the hit tactical RPG – Jagged Alliance: Back in Action. Crossfire adds new mercenaries, new environments and new weapons to challenge the player’s battlefield planning skills, while offering the combination of humorous dialog and realistic combat fans have come to expect from the series’ decade-long history.




[ 2012-08-02 18:54:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

Changelog 1.13e:
- fixed some equipment icons
- fixed voiceovers triggered on relationship events for some mercs
- fixed militia not showing correct weapon in some cases
- tweaked target determination of ai-squads on worldmap to show some more variation


[ 2012-07-19 09:03:00 CET ] [ Original post ]

New DLC Available: Jagged Alliance - Back in Action: Point Blank DLC

Point Blank, new content for Jagged Alliance - Back in Action is Now Available on Steam.

It’s a mano-a-mano, merc vs merc in an all-out-war in this action-packed DLC for Jagged Alliance: Back in Action! A group of private mercenaries has captured American ambassador John Gaiden and it’s up to your team to rescue him. Hired by Rygor Manson, a renegade CIA agent, these deadly mercs aim to plunge the government into chaos! You’ve hired Gus Tarballs, Robert James “Scully” Sullivan and Donna “Spider” Housten and sent them on their way into the government district to bring back the ambassador. Will you manage to lead them to victory and put an end to Manson’s terror?


[ 2012-06-13 19:50:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

Changelog:
- Added sorting options to recruitment screen
- Texts on DLC startscreens do not show objective line twice
- Fixed leave map button activating when squad fails to conquer airport (potential crash)
- Fixed wrong initialization of internal value (potential crash)
- Fixed some AI routines, which caused NPCs to show false behavior
- Fixed 1 pixel gap on world map between Arulco and Arulco Maze
- Polish texts revised


[ 2012-06-11 15:59:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V 1.13a
Added DLC support, DLC can be accessed via main menu
Savegames crated on DLC maps are marked in the loading menu
Fixed ammo for Grenade Launcher not displayed as 40mm
Fixed crash upon deleting all mails
Fixed exploit that allowed to duplicate items and could result in crashes
Fixed right click allowing to move items from sector inventory when it was inaccessible
Fixed cone preview displayed on turning in plan & go vanishing when the stance is changed after the turning action
Fixed mouse cursor vanishing when scrolling by moving the cursor to the border of the screen in fullscreen mode while pressing ALT or WASD
Fixed building attacker AI with melee weapon stopping when attacked from afar
Fixed mercs and militia not dropping correctly from ladders when dying while still climbing


[ 2012-05-14 14:43:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V 1.13
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia up via the location UI on the world map.
• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
• Added Sound FX for melee attacks
• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
• Added scrollbar in mail list window
• Added trash can icon to delete mail to mail window
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
• Fixed Blood not liking Magic due to a typo
• Fixed MP53 weapon type not being specified
• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
• Fixed orientation of 66mm rocket shot from LAW
• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
• Fixed crash in tutorial
• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
• Fixed guard mode would prevent mercs from letting other mercs pass them
• Fixed mail list not being cleared when starting a new game
• Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
• Fixed bug in loner trait
• Fixed bug in tough trait
• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
• Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies drop the amount of ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
• NPC traders item list is sorted by item type
• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
• Polish language files added
• Added missing texts for French
• Added polish translation for game launcher


[ 2012-04-30 23:43:00 CET ] [ Original post ]

Weekend Deal - Jagged Alliance: Back in Action, 40% off!

This weekend only, save 40% off Jagged Alliance: Back in Action and it's DLC.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.


[ 2012-04-19 17:00:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V1.11
General Bugfixes
- Fixed some enemy using wrong combination of pants and shoe meshes
- Fixed Sightcones not being cleared properly when leaving a level
- Fixed Sightcones displayed in wrong direction when moving in command mode
- Shader bug fixed that caused incorrectly colored objects
- Fixed bug where tank had impact on performance
- Fixed smoke grenade (blocking sight and its visual effect duration were slightly different)
- Fixed bug where recruitable PCs like Ira became not recruitable after leaving the map
- Fixed bug where AI coud become unalterted again after saving & loading
Modding
- Added additional Weapon and Ammo IDs
- Sight distances made more easy to modify
- Noise made more easy to modify
Achievements
- Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
- Collect achievements are not anymore received when game has been modified
Visuals and Graphics Options added
- Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards to start the game although they feature SM 3.0
- Added Distance based culling for small objects
- Added "Very High" terrain quality option in ingame menu
- Added View Distance as option in ingame menu (determines distance fog position)
Gameplay Fixes and Changes
- Civilians and potential militia recruits do not trigger mines anymore
- Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map
- Noise perception influenced by objects that cover the origin of the sound
- Enemy perception tweaked, enemies can now see and hear slightly better which will make it more likely that they use their weapon range to full extend (e.g. enemies with rifles will open fire from a greater distance)
- Enemy sight cones in 2D displays in addition to 3D Cone to make more clear what an enemy can see and to make lag of 3d cone calculation on slower machines more bearable
- Durability of clothing or items worn is only reduced when they actually prevented damage
- Armor is reduced only by 10% for each time it can fully prevent its protection value (e.g. if armor can potentially prevent 30 damage and only prevents 15 damage since it is hit in an already existing weak spot its durability is only reduced by 5%)
- Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)
- Bobby Ray‘s Inventory only restocks after 3 days
- Bobby Ray’s express delivery now takes 24 hours, standard delivery takes 48 hours
- Laserpointer attachments reduce time to aim
- When a merc is hit while aiming the time to aim is reduced in relation to the damage received
- Targeting has several points of origin to become more flexible, further reduced chance of a small objects preventing a shot
- Picking improved, should be easier to select body zones when targeting
- Militia is always on the map even if the map still belongs to the enemy and can be recruited directly after liberating a map
- Reloading always reduces the smallest stack of ammo in the inventory to ensure that inventory space is cleared more quickly
- World Map: Travel speed is reduced when stamina is low
- World Map: Squads are forced to rest when stamina is close to 0 stamina to prevent squads reaching their target location with 0 stamina
- Explosives Skill also influences time for grenades to detonate after being thrown (e.g. a merc with higher explosive skill will “cook” grenades longer before throwing them so they explode more closely to their impact on the ground)
UI
- SHIFT+ RIGHT CLICK on target orders merc to repeat the attack until the target is dead
- Merc names are displayed on mouse over
- Time to shoot is displayed as a countdown on each merc when attacking to make it more transparent that a merc is actually trying to shoot and how long it will take the merc to fire his shot
- Closing the inventory when a merc has been selected who is currently selectable in game will not reset selection to previous merc
- Added „Loot All“ Button in loot UI
- Added “Select Whole Squad” Button to Squad name
- Minimap: Left Click jumps camera to cursor position
- Minimap: Right Click orders selected merc(s) to move to cursor position
- Worldmap: Added „Enter Map“ Button to Squad UI to allow “fast travel” via the world map to be more flexible (e.g. player can also enter a map outside a combat zone)
- Worldmap: Clicking enemy squad displays level of squad members to allow the player to make a more educated guess on wheter or not he should intercept the squad or leave the defense to militia
- Worldmap: Squad UI displays slowdown or resting via status icon
Sound
- Sound played after last enemy on map has been killed
Additional
- Added translations for new features
- Further improvements to targeting enemy body zones with the cursor
- Fixed bug where wounds would result in mercs not being able to recover stamina anymore
- Fixed some recruitable characters not displaying legs when their pants were removed
- Grenade launcher now launches grenades instead of shooting them in a direct path
- 40mm grenades added to be used by Grenade Launcher
- Color of line drawn to target now indicates ideal distance for shooting target (green = ideal)
- Changed melee base damage to prevent some melee focused mercs from one hitting enemies of level 3 and above
- Fixed bug where tanks could not be hit with rockets fired from rocket launcher
- Fixed unreachable enemy spawn position on map Overland11
- Open or closed state for all doors in Drassen Airport are saved now
- Fixed explosive spot in Alma prison on which wall was not correctly removed on both sided


[ 2012-03-16 15:55:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V 1.06

- Fixed tank explosion played in a loop
- Fixed target for repair / heal not being accessible for mechanic / healer
- Cone preview is visible when changing stance or turning merc in command mode
- Additional target points on torso and head added to make aiming more flexible and critical headshots being less likely
- Fixed locations being inaccessible when defender count is zero
- Fixed crashes on combat start due to level loading without adding player squad
- Enforcing low terrain quality mode when free graphics card memory in high quality mode would be below 128MB
- Fixed tooltips on character portraits and quickslots
- Fixed blocked path on Overland_11


[ 2012-02-14 21:07:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V 1.05
- Fixed some doors still not being open after loading a saved game that was created in command mode
- Updated Spanish world event messages
- Fixed crashes on worldmap in french, italian and spanish language
- Loading a savegame that was suffering from the invisible location bug (V 1.00 and prior) fixes display of location icon
- LOD for ground texture baking, reduced required video memory for texture baking
- Killcam option is saved globally, not in savegame
- Material of metal fences does not block cursor anymore


[ 2012-02-13 17:05:00 CET ] [ Original post ]

Jagged Alliance: Back in Action Update Released

V 1.03 Changes

Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI

- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.


[ 2012-02-09 18:57:00 CET ] [ Original post ]

Now Available: Jagged Alliance - Back in Action

Jagged Alliance - Back in Action is Now Available on Steam!

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.


[ 2012-02-09 08:01:00 CET ] [ Original post ]

Pre-Purchase Now: Jagged Alliance - Back in Action

Jagged Alliance: Back in Action is now available for pre-purchase on Steam. Pre-purchase now and receive 15% off and Steam Exclusive DLC.

SCAR-L CQB Urban
FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This version comes in a new camouflage patter for urban operations.

Kevlar helmet
The latest craze in head protection is made of minimum weight/maximum efficiency- kevlar compounds and comes in a variety of camouflage flavors to fit every combatant's needs.

Military dress-shirt
Long-sleeved shirt, hiding scars and tattoos under well sewed fair-trade cotton. It comes in a special urban camouflage pattern and is adequate in household and combat situations.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.


[ 2012-01-09 22:55:00 CET ] [ Original post ]

Jagged Alliance - Back in Action
Coreplay GmbH Developer
Kalypso Media Digital Publisher
2012-02-08 Release
GameBillet: 16.79 €
Game News Posts: 24
🎹🖱️Keyboard + Mouse
Mostly Positive (985 reviews)
The Game includes VR Support
Public Linux Depots:
  • Jagged Alliance - Back in Action Linux [9.95 G]
Available DLCs:
  • Jagged Alliance - Back in Action: Desert Specialist Kit
  • Jagged Alliance - Back in Action: Jungle Specialist Kit
  • Jagged Alliance - Back in Action: Night Specialist Kit
  • Jagged Alliance - Back in Action: Urban Specialist Kit
  • Jagged Alliance: Back in Action - Shades of Red DLC
  • Jagged Alliance: Back in Action - Point Blank DLC
Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist her. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:

  • Unrivaled mix of combat (tactics), roleplay, business and strategy
  • Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements
  • Realistic war setting with authentic-looking firearms
  • Laptop/computer menu as a central anchor point for the player
  • Assemble your own unit of mercenaries from numerous unique mercenaries
  • Simultaneous control of multiple squads using a strategic map
  • Convincing characters who interact with and comment on the game events
  • All the dialog has audio
  • Acquire resources by capturing mines and encampments

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Core 2 Duo Processor (1.8 GHz or better)Memory: 4 GB RAMHard Disk Space: 13 GB HDD SpaceVideo Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
  • Memory: 4 GB RAMHard Disk Space: 13 GB HDD SpaceVideo Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
RECOMMENDED SETUP
  • Memory: 6 GB RAM or moreVideo Card: Shader 3.0 compatible graphics card with 768 MB RAM (or more) (ATI Radeon/NVIDIA GEForce 4)Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
GAMEBILLET

[ 6109 ]

22.24$ (11%)
20.49$ (18%)
2.51$ (16%)
17.79$ (11%)
4.95$ (17%)
13.60$ (66%)
13.04$ (13%)
21.22$ (15%)
25.47$ (15%)
12.59$ (16%)
8.17$ (18%)
24.95$ (17%)
8.44$ (16%)
4.97$ (17%)
26.69$ (11%)
25.46$ (15%)
16.99$ (15%)
5.00$ (75%)
10.73$ (17%)
12.74$ (-42%)
42.46$ (15%)
41.47$ (17%)
4.95$ (67%)
3.93$ (21%)
16.79$ (16%)
12.71$ (15%)
24.89$ (17%)
16.99$ (15%)
16.97$ (15%)
8.59$ (14%)
GAMERSGATE

[ 994 ]

4.5$ (70%)
8.99$ (55%)
4.25$ (79%)
1.53$ (91%)
8.0$ (60%)
3.0$ (85%)
5.0$ (50%)
3.4$ (66%)
3.61$ (79%)
0.85$ (83%)
3.25$ (75%)
8.5$ (83%)
0.9$ (92%)
3.74$ (81%)
11.62$ (54%)
3.4$ (91%)
10.19$ (32%)
0.53$ (95%)
7.64$ (49%)
5.95$ (70%)
5.78$ (71%)
14.99$ (50%)
1.7$ (91%)
9.0$ (70%)
2.98$ (70%)
1.28$ (91%)
2.25$ (89%)
1.53$ (91%)
12.99$ (35%)
12.74$ (36%)

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