- have player refuge always be in player supporters' faction - apply player kingdom color to refuge, landed ships, quarters - add player kingdom color change function to camp menu - ensure NPC in party does not become adventurer - overhaul duel system, mainly to set opponent properly - deactivate player kingdom properly, using the script for that (NPCs on mission and prime minister now return) - fix mission trigger time and make mission reports the priority - have npc_mission_seek_recognition embassy_results include the other three logical outcomes - drop missions that have no dialog in case a companion somehow ends up with one - override prisoner escape chance properly - rewrite auto-defect trigger - add cultural considerations to new faction pick - prevent random event losses for raiding villages during siege when not actually doing so - remove lovers' system that was making all ladies adulteresses - use correct title strings for Scots/Irish and fix other inconsistencies and omissions - fix ask peace dialog - fix ambiguity in player/faction relations (removes ability to threaten own kingdom's caravans) - add Mod ID string - place sound controls in mission templates to make sure loop tracks are killed - add ambiance to lair interiors - fix refuge chest - fix logic of child count dialogs - fix bard improve relations with lady - fix behavior of rescued lords - fix behavior of ambiance neutrals during jailbreak - fix "hole" in recruit permission dialog when already have it - move recruit permission update from triggers to script - player loses permission to recruit in center that gets new owner - fix fiefs string for lord select for fief - remove player picture from refuge menu - fix troop training management - unset g_encountered_party when it is removed (invalid party bug) - add proper conditions to Hadrian Wall dialog and kill experience reward exploit - fix tutorial message for Roman Baths ruins - adjust pricing formulas (attempt to prevent changes from buying/selling same article) - disable some monastery options when learning to read (early exit exploit) - disable scouts (and their loss) at sea - shut down random events at sea - exclude non-normal villages from lute search (quest was blocked when village inaccessible) - allow slaughter of non-quest cattle after cattle delivered - correct standard bearer report on Camp Menu - allow only one town recruiting run from whatever menu (recruit picking exploit) - clean up event_triggered dialogs, particularly for returning party members - check spiral death cam is finished before attempting to leave scene - attempt to eliminate sometime corruption of refuge text - make immersive default ship names - reinitialize item info (wiped out in someone's save game by unknown cause) - fix craftsmen names - test slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time) - fix debug message producing false commander mismatches - fix and improve mutiny duel trigger - add backstop at automenu trigger to ensure campaign death after mutiny duel loss FACTION RESTORATION - process just one faction at a time - adjust rate of restorations to about 1/month at end of game - produce no more than one "Possible Rebellion" message (if no rebellion), and have it escalate with number of walled centers - remove player-based all-or-nothing phaseout - make lord defection dependent on current king relation - make sure faction leader joins resurgent faction - avoid giving money to undefined troop - fix the growth of the rebellion, include adventurers - bring in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN) - avoid auto-war with player FAST-TRACKED DURING BETA - fix dog interference with army orders (order ALL bug) - fix hire refuge armorer - allow visit village leader at night from menu - prohibit battle panel by down player (leading to crazy camera) BINARIES - Viking banner textures (fix some white backgrounds) - scn_caravanatacada.sco - scn_castle_37_exterior.sco
Mount & Blade: Warband
TaleWorlds Entertainment
TaleWorlds Entertainment
2010-03-31
Action RPG Singleplayer Multiplayer
Game News Posts 72
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(128234 reviews)
http://www.taleworlds.com/en/Games/Warband
https://store.steampowered.com/app/48700 
The Game includes VR Support
Mount Blade Warband Linux [23.85 M]
Mount & Blade: Warband - Napoleonic Wars
Mount & Blade: Warband - Viking Conquest Reforged Edition
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
- Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
- New models with greater detail and high-quality textures
- Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
- A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
- The ability to upgrade your companions to vassals by granting them lands
- The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
- Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
- Pick any projectile off the battlefield for use as additional munitions
- New motion-captured combat animations
- Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
- The ability to play multiplayer matches on random maps as well as hand-designed ones
- Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
- The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
- Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team
- OS: Ubuntu 16.04 LTS. Steam OS
- Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or betterHard Drive: 1 GB available space Sound: Standard audio
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