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Napoleonic Wars 1.2


Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund! Server admins and modders can access the latest files over on our Napoleonic Wars download page. PATCH NOTES (1.2): New Features - Welcome message will be displayed when joining a server. The default message will display the id of the user. - Commander battle now has musicians that play music and flag bearers. - The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled. - A revive and respawn option was added for server admins. - God mode was added. It makes you invincible and run faster. - There is now a 2 second long restriction on how fast players can construct sapper props. - A suicide button was added to the ESC menu. - Added a a group fight mode. - Added option to disable damage when player is to far away from squad in commander battle. - Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select. - The # of custom maps available is now 100 instead of 20! - Admins can now limit how many people can play as artillery train. - Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing. - The server now logs when the map or round was changed. - Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword. - Added the ability for admins to have custom polls. - Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail. - Added new usable sceneprops for spawning items/horses or cannons. - For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients. - Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins. - Added the ability to add custom flag names for your own conquest maps. - Added teleporting door props for mappers to use. - Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin. - Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio. - Added a system for mappers to define fog color on their maps. - Bonuses now work in commander battle and bots provide bonuses when playing as the right class. - Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore. - Reduced the server cpu usage overall to increase performance with high player count servers. - Increased FPS across the board in all maps. - Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit. - Added the "Rheinund" as a new faction to the game. - Added a new musket. - Added a usable bandage. - Added a usable surgeon class. - Added a King of the Hill gamemode.s - Added one new map. Changes - Faster Artillery Horses - Remade almost all collision meshes including the frigate. - Prussian Landwehr now has pikes as an option. - Added a new admin menu and rearranged some of the admin tools based on usage and importance. - Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons. - Admin healing now heals a players horse, if they are mounted. - Canister rounds now fire more horizontally and less vertically. - Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics. - Sailor armor was removed, and they were given standard infantry armor in its place. - A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor. - Pistols damage was nerfed. - All bayonets were made 136 length. - Changed the collision mesh of troops to better fill the body out, and make the legs smaller. - Instruments were found to be over powered, and thus had their melee stats nerfed. - Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110. - Bavarian AI was nerfed in commander battle. - French cavalry musket was brought on par with the Russian cavalry musket. - Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry. - We changed how many build points it takes to build certain props and adjusted their health. - 1Handed axe is now larger, so it can hit props to do the damage it should. - Prussia and Rheinbund now have cavalry muskets are a option for their rifleman. - Birch of knowledge should now crush through more often. - Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased - Marine artillery can now ride arty horses. - Captains of the marines had their health fixed. - Buffed bracing slightly. - Heavy and medium horses are slightly more maneuverable. - Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets. Bug Fixes - Class limits now work in commander battle. - The map name should now work so the show game rules doesn't break when playing a modified map. - Double flag glitch that caused servers to crash should be fixed. - Fixed issue where players would continue to play music even after the map ended or was switched. - Fixed various issues where scene props or agent ids were 0. - Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded. - Plank towers are no longer possible. - Officers voice spam and a few other units who used the same variable now yell every 5 seconds. - You can no longer have infinite ammo with artillery. - Earthworks can no longer be dug into the sky. - Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes. - You can no longer do the spyglass animation without a spyglass. - Removed message for cheating, so it doesn't crash the server. - The issue where the voltigeur nco for France was an officer was corrected. - Build points should now reset properly when the map is reset. - Non artillery classes can no longer unlimber artillery. - Fixed some bugs with win/loose music not playing correctly. - Removed failed loop on sapper props. - Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon. - Boat health should now reset when the boat respawns. - Particles now appear when the boat is hit by a cannon/explosive. - Fixed an issue where a sunken boat can keep rotating if you hit it. - Dummies now reset properly. - Can no longer up attack with lance on horseback. - Cannon flash is fixed. - Class limits not working on some units when set to 0. - Fixed bug where it showed lives left in other modes than siege. - Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope. - Reset map now works properly on conquest gamemode. - Conquest points cannot go negative anymore now. - On reset map in siege defender lives are reset properly now. - Fixed a large amount of respawn counter bugs, especially with siege. - Fixed in siege that you can capture the fort even if there were actually defenders close to the flag. - Fixed that bots can capture siege flags. - Fixed the spawning bug in siege that you sometimes cannot spawn for no reason. - Fixed the invisible banner problems. - Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance. - Fixed that destroyed doors would not loose their colmesh if destroyed by explosions. - Fixed that players do not fall of horses when hit.


[ 2018-01-17 13:49:37 CET ] [ Original post ]



Mount & Blade: Warband
TaleWorlds Entertainment
  • Developer

  • TaleWorlds Entertainment
  • Publisher

  • 2010-03-31
  • Release

  • Action RPG Singleplayer Multiplayer
  • Tags

  • Game News Posts 72  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (128234 reviews)


  • Review Score

  • http://www.taleworlds.com/en/Games/Warband
  • Website

  • https://store.steampowered.com/app/48700 
  • Steam Store

  • The Game includes VR Support



    Mount Blade Warband Linux [23.85 M]

  • Public Linux depots

  • Mount & Blade: Warband - Napoleonic Wars
    Mount & Blade: Warband - Viking Conquest Reforged Edition
  • Available DLCs

  • In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
    Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
    • Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
    • New models with greater detail and high-quality textures
    • Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
    • A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
    • The ability to upgrade your companions to vassals by granting them lands
    • The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
    • Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
    • Pick any projectile off the battlefield for use as additional munitions
    • New motion-captured combat animations
    • Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
    • The ability to play multiplayer matches on random maps as well as hand-designed ones
    • Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
    • The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
    • Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS. Steam OS
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or betterHard Drive: 1 GB available space Sound: Standard audio
    GAMEBILLET

    [ 5949 ]

    3.00$ (80%)
    14.95$ (25%)
    16.57$ (17%)
    2.00$ (80%)
    8.89$ (56%)
    20.99$ (16%)
    4.97$ (17%)
    4.22$ (15%)
    16.52$ (17%)
    25.79$ (14%)
    25.19$ (16%)
    16.57$ (17%)
    31.89$ (20%)
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    4.45$ (85%)
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    5.32$ (73%)
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    3.78$ (68%)
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    8.79$ (12%)
    19.99$ (20%)
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    24.87$ (17%)
    1.00$ (90%)
    11.12$ (78%)
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    8.49$ (15%)
    GAMERSGATE

    [ 1903 ]

    7.5$ (70%)
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    0.45$ (92%)
    3.26$ (78%)
    0.85$ (83%)
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    1.13$ (92%)
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    20.09$ (50%)
    0.79$ (74%)
    4.87$ (51%)
    0.56$ (81%)
    0.48$ (52%)
    1.5$ (85%)
    16.49$ (59%)
    4.5$ (75%)
    6.6$ (74%)
    1.31$ (81%)
    4.5$ (70%)
    1.13$ (89%)
    1.69$ (89%)
    1.05$ (85%)
    4.5$ (70%)
    0.85$ (83%)
    0.51$ (74%)
    0.9$ (70%)
    0.51$ (83%)
    1.05$ (85%)
    13.49$ (55%)
    4.49$ (55%)

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