Warband 1.174 / Viking Conquest 2.044 / Napoleonic Wars 1.21
PATCH NOTES (1.174): - Added support for latest game keys - Fixed issue with server names for multiplayer Steam Workshop mods - Edited game credits
PATCH NOTES (2.044): - exclude horses from courage calculations - mayor test for bad quest party - fix released prisoners returning to defeated factions - reverse strength test for besieged, add consideration for player allies - add consideration of player party strength to surrender decision - initialize s49 in script_update_troop_political_notes - change Hersir Guthrum to avoid confusion with story character of the same name - correct math for bard's feast comment - fix loss of extended shield taunts - add restock for farmstead recruits - fix leave/surrender bug - remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling - fix logic of bad quest exception - prevent banished lord from returning to player - fix reset feast bug - rewrite center conversion - fix rebalance the work mini games - add checks for no lord of town - clean up notes list of factions - consolidate center transfer functionality somewhat - fix $players_kingdom that is somehow 0 - restore encounter recount after party joins - report battle sizes with joined parties correctly - add missing try_end to restore faction trigger - correct Hubbi's name - fix Christian ladies in Northumberland (new game) - remove inconsistent religious considerations from script_troop_get_player_relation - make target bandits never friendly - fix item typos - use correct recruit costs for player faction lord decisions - exempt ports from releasing prisoners when inactive - lords give locations of NPCs in their faction when at another faction center - fix successful rebellion notifications - properly set Caio to Pagan - remove Ragnar's Seax as condition for continuing quest - fix political quests and following logic in script_abort_quest - replace bad dog_ruff sound - correct pagan town note - remove redundant title strings
PATCH NOTES (1.21): New features: - Added a button to the left of the map selection that when clicked, brings up a menu of all of the available maps. When you select a map, it will take you back to the admin panel with that map selected. this will make navigating the map list easier, especially with number of custom maps selectable in the panel being fixed. - Added automatic friendly fire on and off depending on when you want it. If you leave the number at 0, it will not toggle the settings off and no. FF will turn off when the round ends. - Added the ability for admins to ban admins. this will have to be done through scripting by uncommenting the code. - Added a new admin weapon; Cannonball launcher. - Added a range of new items for server side modders to spawn like tea cups, and wooden training weapons - Added a new map Balance: - Improved the player hitbox, should reduce pokes. - Redone the cannonball hit detection a bit, balls hit much more accurate now both buildings and players/horses. if you crouch it is taken in account and a horse can be shot away under you. - Revered some of the changes of last patch in regards to melee - Reduced number of light infantry, partizani, and pirate numbers in Commander Battle - Gave rhine artillery train the correct swords. - Lights infantry and rifles have the same stats in Commander Battle - All arty troops should receive a buff from the arty officer. - Bandages swing faster and can no longer do a down attack.(cant block) - Build props were changed to make it easier to see where they will be when built. also changed their col meshes to make building easier. (example, the fence posts can be hit to build them) Fixed Bugs: - Fixed an issue with skirmishers with regards to class limits. - Fixed competitive scoring. in combination with for instance slays. - Fixed a bunch of issues with the admin panel setting the wrong settings. - Fixed an error message regarding highlanders in CB. - Improved teleporting doors. - Improved Rambo feature. you have an increase of 50% range of the rambo range when you have less than 4 bots. so if the range was 50 meters, you now have 75 meters. if you are the last one, you can attack where you please. - Fixed a bug with the royal prop boxes + fixed some strings for them. - Fixed doors not having physics after reset in some game modes. - Changed officer bonus to cav to only work on horseback and tweaked the bonus it provides in non CB modes. It now increases the speed of horses. - Made default custom maps better. - Fixed issue with the amount of custom maps you can select in the admin panel. - Fixed preset arty not working on the first round of a map. - Added some new sapper messages for planting props to show if your planting too fast, or on a bad location. - Fixed issue with musicians speed changing when it shouldn't while playing a song after getting a speed buff. - Fixed auto beacon not working properly when there were 2 players left. - Fixed birds not moving.
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[ 2018-10-04 16:04:54 CET ] [ Original post ]
Patches for Mount & Blade: Warband, Viking Conquest and Napoleonic Wars have just been released.
Modders and server admins can find the latest files over on our website - https://www.taleworlds.com
Mount & Blade: Warband
PATCH NOTES (1.174): - Added support for latest game keys - Fixed issue with server names for multiplayer Steam Workshop mods - Edited game credits
Viking Conquest
PATCH NOTES (2.044): - exclude horses from courage calculations - mayor test for bad quest party - fix released prisoners returning to defeated factions - reverse strength test for besieged, add consideration for player allies - add consideration of player party strength to surrender decision - initialize s49 in script_update_troop_political_notes - change Hersir Guthrum to avoid confusion with story character of the same name - correct math for bard's feast comment - fix loss of extended shield taunts - add restock for farmstead recruits - fix leave/surrender bug - remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling - fix logic of bad quest exception - prevent banished lord from returning to player - fix reset feast bug - rewrite center conversion - fix rebalance the work mini games - add checks for no lord of town - clean up notes list of factions - consolidate center transfer functionality somewhat - fix $players_kingdom that is somehow 0 - restore encounter recount after party joins - report battle sizes with joined parties correctly - add missing try_end to restore faction trigger - correct Hubbi's name - fix Christian ladies in Northumberland (new game) - remove inconsistent religious considerations from script_troop_get_player_relation - make target bandits never friendly - fix item typos - use correct recruit costs for player faction lord decisions - exempt ports from releasing prisoners when inactive - lords give locations of NPCs in their faction when at another faction center - fix successful rebellion notifications - properly set Caio to Pagan - remove Ragnar's Seax as condition for continuing quest - fix political quests and following logic in script_abort_quest - replace bad dog_ruff sound - correct pagan town note - remove redundant title strings
Napoleonic Wars
PATCH NOTES (1.21): New features: - Added a button to the left of the map selection that when clicked, brings up a menu of all of the available maps. When you select a map, it will take you back to the admin panel with that map selected. this will make navigating the map list easier, especially with number of custom maps selectable in the panel being fixed. - Added automatic friendly fire on and off depending on when you want it. If you leave the number at 0, it will not toggle the settings off and no. FF will turn off when the round ends. - Added the ability for admins to ban admins. this will have to be done through scripting by uncommenting the code. - Added a new admin weapon; Cannonball launcher. - Added a range of new items for server side modders to spawn like tea cups, and wooden training weapons - Added a new map Balance: - Improved the player hitbox, should reduce pokes. - Redone the cannonball hit detection a bit, balls hit much more accurate now both buildings and players/horses. if you crouch it is taken in account and a horse can be shot away under you. - Revered some of the changes of last patch in regards to melee - Reduced number of light infantry, partizani, and pirate numbers in Commander Battle - Gave rhine artillery train the correct swords. - Lights infantry and rifles have the same stats in Commander Battle - All arty troops should receive a buff from the arty officer. - Bandages swing faster and can no longer do a down attack.(cant block) - Build props were changed to make it easier to see where they will be when built. also changed their col meshes to make building easier. (example, the fence posts can be hit to build them) Fixed Bugs: - Fixed an issue with skirmishers with regards to class limits. - Fixed competitive scoring. in combination with for instance slays. - Fixed a bunch of issues with the admin panel setting the wrong settings. - Fixed an error message regarding highlanders in CB. - Improved teleporting doors. - Improved Rambo feature. you have an increase of 50% range of the rambo range when you have less than 4 bots. so if the range was 50 meters, you now have 75 meters. if you are the last one, you can attack where you please. - Fixed a bug with the royal prop boxes + fixed some strings for them. - Fixed doors not having physics after reset in some game modes. - Changed officer bonus to cav to only work on horseback and tweaked the bonus it provides in non CB modes. It now increases the speed of horses. - Made default custom maps better. - Fixed issue with the amount of custom maps you can select in the admin panel. - Fixed preset arty not working on the first round of a map. - Added some new sapper messages for planting props to show if your planting too fast, or on a bad location. - Fixed issue with musicians speed changing when it shouldn't while playing a song after getting a speed buff. - Fixed auto beacon not working properly when there were 2 players left. - Fixed birds not moving.
Website
YouTube
Twitch
Mount & Blade: Warband
TaleWorlds Entertainment
TaleWorlds Entertainment
2010-03-31
Action RPG Singleplayer Multiplayer
Game News Posts 72
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(128234 reviews)
http://www.taleworlds.com/en/Games/Warband
https://store.steampowered.com/app/48700 
The Game includes VR Support
Mount Blade Warband Linux [23.85 M]
Mount & Blade: Warband - Napoleonic Wars
Mount & Blade: Warband - Viking Conquest Reforged Edition
In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
Mount & Blade: Warband is the eagerly anticipated stand alone expansion pack for the game that brought medieval battlefields to life with its realistic mounted combat and detailed fighting system.
- Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
- New models with greater detail and high-quality textures
- Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
- A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
- The ability to upgrade your companions to vassals by granting them lands
- The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
- Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
- Pick any projectile off the battlefield for use as additional munitions
- New motion-captured combat animations
- Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
- The ability to play multiplayer matches on random maps as well as hand-designed ones
- Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
- The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
- Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS. Steam OS
- Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or betterHard Drive: 1 GB available space Sound: Standard audio
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