Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular. Once the kickstarter for the game launches -- later this week -- we'll be sharing more through our blog and social media. It's been an intensive process so far in the forums, though, with folks contributing 2,470 post on 180 topics in a matter of just a couple of weeks. Here's the first video of the game: https://youtu.be/uLtDdZRq4Bk The kickstarter for AI War II is coming up in the next week! If you want to be notified of it by email, please send a note to arcengames at gmail dot com and we'll be happy to. Our forums have a ton of information about what's going on and how you can contribute (non-financially) prior to the kickstarter if you wish to. And our public design document is huge and still growing. The latter will be finished up (for purposes of v1.0 specs) within the next 3 days. I'll be around on the forums plenty in the coming days, or I'll hopefully catch you later this week when we launch the Kickstarter! -Chris
[ 2016-10-02 19:09:43 CET ] [ Original post ]
- AI War: Linux [110.7 M]
- AI War: The Zenith Remnant
- AI War: Children of Neinzul
- AI War: Light of the Spire
- AI War: Ancient Shadows
- AI War: Vengeance Of The Machine
- AI War: Destroyer of Worlds
Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.
This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.
You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.
Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.
- OS: Ubuntu 10.10 or later. although other unsupported distros may very well work
- Processor: 1.6Ghz CPU (2.4 Ghz recommended. Dual Core strongly recommended for Host)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do). 1024x768 or greater (32 bit color recommended)Hard Drive: 300MB Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
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