Name | AI War: Fleet Command | ||
Developer | Arcen Games, LLC | ||
Publisher | Arcen Games, LLC | ||
Tags | |||
Release | 2009-10-21 | ||
Steam | 2,49€ 1,74£ 2,49$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  3  | ||
Steam Rating | Very Positive | ||
Steam store |  https://store.steampowered.com/app/40400  | ||
How long to Beat | |||
Main Story |  16 Hours  | ||
Main Story + Extras |  186 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 314 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 319 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | AI War: Linux [110.7 M] | ||
DLC | AI War: The Zenith Remnant AI War: Children of Neinzul AI War: Light of the Spire AI War: Ancient Shadows AI War: Vengeance Of The Machine AI War: Destroyer of Worlds |
Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be. |
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Be sure to stop by and wishlist AI War 2 to be notified when it launches into Early Access. |
You can read all about that here: |
There's a sequel on the way! You can wishlist it here to be notified when it arrives in Early Access in July. |
Chris here! Quick announcement about another title, but lots of AI War 2 notes further down, so read on! AI War 2 is coming together nicely to launch early this year, but we've also had a "volunteer brigade" working on something on the side: the first expansion pack for our rogue-lite shooter Starward Rogue -- Starward Rogue: AuGMENTED.
One Last Note About Starward Rogue We also wanted to make a special thanks to Windless Zephyr for inspiring the Zephyr mech, and also for providing us with so many episodes of your long-running Starward Rogue series! :) |
Chris here! Quick announcement about another title, but lots of AI War 2 notes further down, so read on! AI War 2 is coming together nicely to launch early this year, but we've also had a "volunteer brigade" working on something on the side: the first expansion pack for our rogue-lite shooter Starward Rogue -- Starward Rogue: AuGMENTED.
One Last Note About Starward Rogue We also wanted to make a special thanks to Windless Zephyr for inspiring the Zephyr mech, and also for providing us with so many episodes of your long-running Starward Rogue series! :) |
Um... wow? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later. |
Um... wow? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later. |
Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2has already reached half of its (admittedly much more modest) funding goal. |
Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. |
FINALLY a sequel. Please stop by our kickstarter campaign -- we're counting on folks like you to make this bigger, better, clearer sequel a reality.
Even if you can't or don't want to back, please spread the word! Whether or not you're able and willing to personally back the project, please consider forwarding this campaign's link to any friends (Steam or otherwise) that might have an interest in this sort of thing. If you personally want to take a "wait and see" attitude toward this project, we totally respect that. But we are having trouble reaching our own existing customers, and so any help you can give us in spreading the word we would be incredibly grateful for. |
FINALLY a sequel. Please stop by our kickstarter campaign -- we're counting on folks like you to make this bigger, better, clearer sequel a reality.
Even if you can't or don't want to back, please spread the word! Whether or not you're able and willing to personally back the project, please consider forwarding this campaign's link to any friends (Steam or otherwise) that might have an interest in this sort of thing. If you personally want to take a "wait and see" attitude toward this project, we totally respect that. But we are having trouble reaching our own existing customers, and so any help you can give us in spreading the word we would be incredibly grateful for. |
Bugfixes and an AI War II kickstarter notice on the main menu. The release notes cover the details, and we hope that you enjoy those fixes. :) |
Just a very quick note to point you to |
Wow what a whirlwind of a few days! If I haven't responded to your message yet, I really apologize and will do so as soon as possible. I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums.
That's all for now! I'll have more updates coming up soon, as will other members of the team. Thanks again for all your support, enthusiasm -- and let's not forget trust. With a campaign like this you're trusting that we'll follow through for you, and we have absolutely no intention of letting you down. Very Best, Chris Park Founder and Lead Designer, Arcen Games |
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Lots of stuff has been happening on the in general, and a lot of news in the dev diary section in particular. Once the kickstarter for the game launches -- later this week -- we'll be sharing more through our blog and social media. It's been an intensive process so far in the forums, though, with folks contributing 2,470 post on 180 topics in a matter of just a couple of weeks. |
https://www.youtube.com/watch?v=iNXmzaUAQsU
Lots of stuff is happening fast, and we'll have more to share with you soon! Best, Chris |
This is only the beginning. The first 36 pages of the AI War II design document are in place. I'm sure that folks on the forums will have a lot of commentary already about this. I'm going to be out over the weekend, just to warn you, but I wanted to leave this with you to peruse before I left. |
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This one is another performance update, this time on the CPU and RAM sides. The munitions boosters were the big culprit here, but there are other more minor effects beyond that. |
This one is relatively small update with a couple of bugfixes. The main thing here is some fixes to flickering in the far zoom icon display that people were noticing in recent versions, as well as what is likely a performance improvement for most people on that front, too. |
This one is the culmination of a couple of weeks of no-joke improvements to performance. Not only is the underlying timing for frames completely rewritten and improved, but the all-new sprite batching for our engine's render pipeline is now in place, too. |
This one is our second post-8.0 update. It's another intentionally small one, as we're trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. |
This one is our first post-8.0 update. It's an intentionally small one, as we're trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. |
AI War's run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. |
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