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Name

 AI War: Fleet Command 

 

Developer

 Arcen Games, LLC 

 

Publisher

 Arcen Games, LLC 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2009-10-21 

 

Steam

 2,49€ 1,74£ 2,49$ / 75 % 

 

News

 38 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 3 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/40400 

 

How long to Beat

Main Story

 16 Hours 

 

Main Story + Extras

 186 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 314  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 319 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 AI War: Linux [110.7 M] 


DLC

 AI War: The Zenith Remnant 


 AI War: Children of Neinzul 


 AI War: Light of the Spire 


 AI War: Ancient Shadows 


 AI War: Vengeance Of The Machine 


 AI War: Destroyer of Worlds 




LINUX STREAMERS (1)
tinisparkler




AI War 2 on Kickstarter NOW!

FINALLY a sequel. Please stop by our kickstarter campaign -- we're counting on folks like you to make this bigger, better, clearer sequel a reality.

You might hate kickstarter, and I hate preorders, but I hope you'll love this project on its own merits. The original AI War is something that RPS called one of the best strategy games ever made, and which is widely regarded as having some of the best and most interesting AI ever seen in a game.



Why a sequel?

The original was designed in a different time, under completely different design goals. We're finally creating a sequel that is being rebuilt from the ground up using a whole bunch of new tricks and tech that we've acquired over the last few years.

The trickiest core technical improvements -- ranging from highly efficient 3D graphics to a multithreaded main-simulation to mod support -- are already complete.



https://www.youtube.com/watch?v=uLtDdZRq4Bk

Why trust us?

We’re not kidding around in our approach to this: we’ve made a massive 160+ page design document, because it was basically the only way we were comfortable doing a kickstarter campaign for this sequel.

We can't stand vague or overblown promises, so our goal has been to be as explicit and clear as possible. We did a massive AMA on reddit where we wrote more than 50 pages of responses, and we're happy to answer even more questions.

That said, this project is huge, and we've been having a rough time in the crowded New Steam Market (so to speak). Please consider backing the project if you can! It's very hard to reach customers nowadays, and we don't have a good way to fund this without your help. There are a few alternatives to kickstarter that we've worked out, but none of them give us the full creative freedom that working directly with our fans does.

Improvements at a glance:


  • GUI Clarity and usability!
  • Sane learning curve.
  • Better graphics.
  • Better performance.
  • Moddability.
  • More varied strategic landscape.
  • Streamlined out repetitive tasks.
  • Way, way more.




Even if you can't or don't want to back, please spread the word!
Whether or not you're able and willing to personally back the project, please consider forwarding this campaign's link to any friends (Steam or otherwise) that might have an interest in this sort of thing.

If you personally want to take a "wait and see" attitude toward this project, we totally respect that. But we are having trouble reaching our own existing customers, and so any help you can give us in spreading the word we would be incredibly grateful for.


[ 2016-10-25 18:37:29 CET ] [ Original post ]