Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. https://youtu.be/CPrhD-_SNpo I've already written a first update post that has a large Q&A based on early questions. Apologies that the video above is just a teaser-style one, but one of the Q&A topics (way at the bottom) touches on the reasons for that. Basically perfectionism on my part, I guess. This is a very different project from the one that we were pitching in the first kickstarter, but I'm really excited about it. Keith has written up a new design document that explains what is planned. There's another document that compares the new vision for the sequel to the original AI War, for those wanting to see that comparison. One of the last updates to the original campaign does probably the most concise job of outlining the differences between the two campaigns, the changing roles of Keith and myself, and the current configuration (so to speak) of Arcen. Anyhow! Hope to see you around soon. :) Best, Chris
[ 2016-11-18 03:04:00 CET ] [ Original post ]
Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2has already reached half of its (admittedly much more modest) funding goal. https://youtu.be/CPrhD-_SNpo I've already written a first update post that has a large Q&A based on early questions. Apologies that the video above is just a teaser-style one, but one of the Q&A topics (way at the bottom) touches on the reasons for that. Basically perfectionism on my part, I guess. This is a very different project from the one that we were pitching in the first kickstarter, but I'm really excited about it. Keith has written up a new design documentthat explains what is planned. There's another document that compares the new vision for the sequel to the original AI War, for those wanting to see that comparison. One of the last updates to the original campaign does probably the most concise job of outlining the differences between the two campaigns, the changing roles of Keith and myself, and the current configuration (so to speak) of Arcen. Anyhow! Hope to see you around soon. :) Best, Chris
[ 2016-11-18 03:04:00 CET ] [ Original post ]
- AI War: Linux [110.7 M]
- AI War: The Zenith Remnant
- AI War: Children of Neinzul
- AI War: Light of the Spire
- AI War: Ancient Shadows
- AI War: Vengeance Of The Machine
- AI War: Destroyer of Worlds
Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.
This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.
You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.
Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.
- OS: Ubuntu 10.10 or later. although other unsupported distros may very well work
- Processor: 1.6Ghz CPU (2.4 Ghz recommended. Dual Core strongly recommended for Host)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do). 1024x768 or greater (32 bit color recommended)Hard Drive: 300MB Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
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