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The Beta build for Heathen Engineering’s Terran can be accessed from your Steam library. To learn how, take a look at this entry on the Steam Community Product Betas. This patch brings a load of fixes and changes around ship handling and mechanics (the stats, category mappings, etc.). In particular, the maths applied to ship stats have received a lot of attention with fixes for thrust and torque over-calculations (flies like a bathtub problem) and category balance issues. Changes to the stat and category calculations will be most apparent with regards to thrust and torque as well as max weapon mounts. Ship stat ‘capacity’ values have been re-enabled for power, cargo, complexity and drone storage and bandwidth in preparation for additions due later in this build cycle. Along with the patch the Terran web site is getting a major update. While the site is still under construction, there is a great deal of useful information for players and spectators alike. Below you will find the current fixes, changes and additions available in the 20160330.X patch on Beta. Be sure to join the community on Steam and let your voice be heard! Available as of build 20160330.6 You can see the current build in game on the Dashboard in the Notification tab!
Fixes:
- Corrected S, M and L mount point counts that were resolving higher than they should be on ships with large numbers of parts. This change will likely lower the available mount points on your saved ship templates. Weapons above the available mount point count will simply be disabled when in space.
- Corrected torque & throttle calculation on ships with large numbers of parts. This was causing ships to hit the maximum allowable throttle and torque values quite easily and is responsible for the ‘flies like a bathtub’ point noted by the community.
- Corrected LH2 hull component default material; this was incorrectly using the LH3 material
Changes:
- Part category bonus has been changed to a penalty. When applying parts to a ship in a category not supported by the part, the parts contribution will be reduced by 20%. This is effectively the same result as the previous model however it allows parts to ‘support’ categories in a more flexible manner. Previously support was a category ‘range’ as in (from X to Y); now ship parts can ‘support’ any combination of categories.
- All category values have been adjusted, the same distribution pattern is in effect, however the maths have changed resulting in new values. Ship ‘health’ should be generally lower for Tech level 1 and lower ships and the relative difference between the light, mid and heavy classes has been increased. More work is underway in this area along with additional details on the main site and updates to the Ship Editor to better express ship stats and the effect of category selection.
- Several low level systems responsible for spawning, destroying and managing ships in space have been updated to improve performance and reduce processing. Changes should be transparent in game. These changes will be highlighted later in the Early Access as the game approaches a stage involving the TSDK (modding kit).
[ 2016-04-06 12:53:12 CET ] [ Original post ]
🕹️ Partial Controller Support
- Heathen Engineering's Terran Linux [5.48 G]
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.
Design your own Ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.Command & Control
Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.Civilization Management
Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.Galactic Quests
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.Built to mod
Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.Native VR Support
Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.Features based on emerging technology; specific requirements will vary as those technologies mature.
- OS: Ubuntu 12.04+ 64bit. SteamOS+
- Processor: Core 2 Duo Processor or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 4 capabilities
- Storage: 6 GB available space
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