Name | Heathen Engineering's Terran | ||
Developer | Heathen Engineering | ||
Publisher | Heathen Engineering | ||
Tags | |||
Release | 2019-03-20 | ||
Steam | 33,99€ 30,99£ 39,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Heathen Engineering's Terran Linux [5.48 G] |
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Additional Notes:
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Heathen Engineerings Terran to include post-release content updates. |
Heathen Engineerings Terran will be released on March 21st 2019! |
Patch 1076 is live for PC, Mac and Linux! |
Patch 1066 is live for PC, Mac and Linux!
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Patch 1034 is live for PC, Mac and Linux! |
Patch 1024 is live for PC, Mac and Linux!
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Patch 747 is live for PC, Mac and Linux! 747 adds notifications, tutorial tips, improvements to AI organizations, progression and a lot more.
Known Issues
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Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.
Known issues
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Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.
Known issues
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Heathen Engineerings Terran enters phase 3 of its planned Early Access cycle. Patch 738 is available on the beta and main builds for PC, Mac and Linux now.
Progression Grid The progression grid takes the place of the previous progression system which was based on reputation gain through contacts. The new progression grid is similar to a talent grid system, each organization type has a unique starting place on the grid and regardless of your origin type it is possible to activate every node on the grid. Progression points are used to activate the nodes of the grid and are earned by growing your influence as an organization. Influence is grown through the development of population, economy, industry, science and military. The nodes of the grid enhance various aspects of your organization improving administration and maintenance costs, increasing ship, citadel and planet population capacities as well as unlocking special abilities such as terraforming, heavy ships and recon ships. Other Additions and Improvements
Known issues and gaps This is the first iteration of NPC Org AI and its incomplete. The AI for this build can only grow and manage its organization with limited military planning. We have disabled this feature as it needs an overhaul to be inline with other improvements to the game. More on this later. There are aspects of the economy balance that are simply wrong, this will be iterated on throughout Phase 3 We are in the process of removing and replacing placeholder content though there is still a ways to go. You may notice out of place models in particular with Citadels this will be iterated on throughout phase 3. This should not adversely impact gameplay however. To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here. |
Heathen Engineering’s Terran enters phase 3 of its planned Early Access cycle. Patch 738 is available on the beta and main builds for PC, Mac and Linux now.
Progression Grid The progression grid takes the place of the previous progression system which was based on reputation gain through contacts. The new progression grid is similar to a ‘talent grid’ system, each organization type has a unique starting place on the grid and regardless of your origin type it is possible to activate every node on the grid. Progression points are used to activate the nodes of the grid and are earned by growing your influence as an organization. Influence is grown through the development of population, economy, industry, science and military. The nodes of the grid enhance various aspects of your organization improving administration and maintenance costs, increasing ship, citadel and planet population capacities as well as unlocking special abilities such as terraforming, heavy ships and recon ships. Other Additions and Improvements
Known issues and gaps This is the first iteration of NPC Org AI and its incomplete. The AI for this build can only grow and manage its organization with limited military planning. We have disabled this feature as it needs an overhaul to be inline with other improvements to the game. More on this later. There are aspects of the economy balance that are simply wrong, this will be iterated on throughout Phase 3 We are in the process of removing and replacing placeholder content though there is still a ways to go. You may notice out of place models in particular with Citadels this will be iterated on throughout phase 3. This should not adversely impact gameplay however. To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here. |
Phase 3 patch of Heathen Engineerings Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terrans planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing thats a given.
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Phase 3 patch of Heathen Engineering’s Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terran’s planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing … that’s a given.
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Patch 637 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this.
To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here. |
Patch 637 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.
To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here. |
Patch 602 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this. |
Patch 602 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this. |
Patch 591 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this. |
Patch 591 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this. |
Patch 581 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this. |
Patch 570 is available in beta for PC, Mac and Linux now. |
Patch 555 is available for PC, Mac and Linux now. |
Patch 545 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 525 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 517 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 481 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 471 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 463 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this. |
Patch 441 is available for PC and Mac now on the beta branch. Don’t know how to access beta? Read this. |
Patch 412 is available now on the beta branch. Don’t know how to access beta? Read this.
Expanded the rollup of asset data to include estimates on population growth and storage contribution for assets, systems, sectors and organizations. These changes are most apparent when simulating vary large galaxies (lots of populated planets) Expanded organizations such that production automation can be improved via enhancements and other conditions and unlockables. By default, a minimal automation rate of 0.00025 will be applied and capped at 1.0. Automation is an organization wide ability to produce goods and materials without a population. Production calculations have been adjusted to account for this new variable value. Organization wide storage limits have been adjusted along with base values for asset improvements to decrease the initial growth time of new empires. Balancing of initial growth curve will be of attention over the coming patches. 7 Asset Improvements have been added giving player a full set of basic improvements with 8 upgrades per. The Improvement UI controls have also been re-worked to support both ‘tech rank’ and ‘funding amount’ greatly improving players control over an asset development. Note that more work is being done in this area and the UI is not quite complete. Quite a few bugs have been sorted in the patch, check the Trello Roadmap for full details on these and as always if you have any questions just let us know in the Steam Community forums or via Heathen’s support portal. |
Patch 396 is available now on the beta branch. Don’t know how to access beta? Read this. |
The Sector K72 preview build is available on the Beta Opt-In now! |
Heathen is happy to announce Terran’s Sector K72 patch is scheduled to release to beta build in the last week of March. While we still have plenty of work to be done the massive undertaking that kicked off in November of 2016 is to a point where we need your feedback to insure the best possible results. |
It’s time for another update on the long-awaited Sector K72 patch. |
Heathen Engineering is hard at work and making good progress on the Phase 2 transition patch. |
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Build 1.0.20160901.52 |
Build 1.0.20160330.23
Known Issues
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The Beta build for Heathen Engineering’s Terran can be accessed from your Steam library. To learn how, take a look at this entry on the Steam Community Product Betas.
Changes:
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Update v1.0.20160319.13
Fixes:
Changes:
Additions:
Key Known Issues:
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Heathen Engineering’s Terran is available now on Steam Early Access! |
Early Access to start on March 21st 2016! |