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Terrans development plan has been derailed as you may be aware. The team have been progressing with planned updates that have at this point come to a complete stop. We will not waste your time with excuses and reasoning why that is the case, only to say that we have taken this opportunity to step back, assess and plan a way forward. With that said Heathen Engineering have not shut down and will not abandon the game nor the players that have supported it.
We are not yet in a position to announce our future plans for Terran but want to let you know that we are here, and we are working away. We will not be communicating on the state of Terran again until we have some news for you, and we will be available on the forums - happy to answer any other questions we can. In the meantime, please be safe, wash your hands and we hope to see you again soon.
Patch 1102 is available for PC, Mac and Linux with a host of system and gameplay improvements with more to come. Terran may be released but that doesnt mean we have stopped listening. Many of the adjustments youll find in this patch were inspired by your feedback.
Want to see what's coming next? check out the Terran Roadmap on Trello
Patch 1076 is live for PC, Mac and Linux!
Patch 1076 brings support for Steam Workshop, Multi-language and another pass of bug fixes and optimizations.
For patch notes please see the 'Patch 1076 iteration' card in the Terran Roadmap.
Patch 1066 is live for PC, Mac and Linux!
Patch 1066 updates the underlying engine and addresses a number of bugs and general improvements.
For patch notes please see the 'Patch 1066 iteration' card in the Terran Roadmap.
Summary of changes follows:
Patch 1034 is live for PC, Mac and Linux!
Patch 1034 addresses a critical bug identified with the previous patch (#1024) where in with the system panel while viewing an unclaimed system. The bug could cause build buttons to be disabled when they should be active thus preventing players from claiming the world.
A hot fix has been built, internally tested and released to both Beta and Default targets. We will continue to iterate with frequent small patches over the coming weeks with Steam Announcements reserved for hot fixes and major patches.
For the latest view of whats being worked on head over the Terran Roadmap on Trello ... find it here.
Patch 1024 is live for PC, Mac and Linux!
Patch 1024 brings with it a host of new features as well as polish to existing mechanics. In this patch we are introducing Gar capital ships, powerful, ornate symbols of your empires might. We are starting with 3 Gar to choose from and plan to introduce more options as we round out Phase 3. Each Gar has a unique visual style, stats and bonuses and 5 unique abilities.
Coupled with the new Gar capital ships is a revamped progression system, adjustments to economy balance, AI behaviour and more. Below you will find a list of the major changes and additions with this patch.
Patch 747 is live for PC, Mac and Linux! 747 adds notifications, tutorial tips, improvements to AI organizations, progression and a lot more.
Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.
Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.
Heathen Engineerings Terran enters phase 3 of its planned Early Access cycle. Patch 738 is available on the beta and main builds for PC, Mac and Linux now.
Dont know how to access beta? Read this.
You can find more news, dev notes, images and videos on the Terran home page or the Terran Roadmap on Trello.
Heathen Engineering’s Terran enters phase 3 of its planned Early Access cycle. Patch 738 is available on the beta and main builds for PC, Mac and Linux now.
Don’t know how to access beta? Read this.
You can find more news, dev notes, images and videos on the Terran home page or the Terran Roadmap on Trello.
Phase 3 patch of Heathen Engineerings Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terrans planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing thats a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a capital star system and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
Phase 3 patch of Heathen Engineering’s Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terran’s planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing … that’s a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day … to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a ‘capital star system’ and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
Patch 637 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this.
For more details on patch 637 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 637 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.
For more details on patch 637 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 602 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this.
For more details on patch 602 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 602 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.
For more details on patch 602 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 591 is available in beta for PC, Mac and Linux now. Dont know how to access beta? Read this.
For more details check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 591 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.
For more details check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.
Patch 581 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.
Organization Policies
With patch 581 we have introduced the policy system. The policy system is meant give players more control over their organizations allowing you to personalize the stats, capabilities and ideology of your organization to your style. Policies will affect your organization as a whole and can increase growth rates, improve population density, grant new abilities or mitigate adverse effect such as from rebellion. The policies you have applied may also have political impacts aligning you with or against other organizations in the galaxy.
The initial set of policies introduced are basic and work primarily to adjust progression rates for your organization. Each organization type has its own set of available policies specific to the nature of Governments, Corporations, Syndicates or Private organizations respectively. As Early Access continues we will be introducing policies with more substantial effects coupled with greater consequences.
Galaxy Update
New systems, improved galaxy generation and the return of costing. With patch 581 two new regions have been enabled and will populate with star systems. The new Western Fields and Eastern Cradle regions have been enabled and configured to support up to 340 systems combined. Generation of the galaxy its self has received an update for improved procedural placement and population of star systems. As the generation system is tested and stabilized it will allow players to control the starting state of the galaxy on creation of a new game.
With the galaxy update we reenabled the claim cost for systems and worlds and have introduced an ‘imminent domain’ feature of the population system which will cause worlds in systems you control to populate over time rather or not they have been directly colonized. This new feature helps accelerate the early growth of new corporations and governments. Each scanned world in a system you control will slowly populate decreasing its colonization costs and contributing a small amount to influence, if left alone long enough the world will eventually colonize effectively for free. The rate this occurs and the contribution to influence will be affected by the policies and abilities of your organization.
Patch 570 is available in beta for PC, Mac and Linux now.
Patch 570 is focused on organization development, we have updated the planet management screen with a focus on budget distribution replacing the ‘Asset Improvement’ modules and are introducing station upgrades allowing corp and gov leaders to upgrade the planetary stations that orbit each controlled world.
Over the next several beta patches we will be introducing Organization Policies and Principles which apply organization wide effects as well as new status conditions such as rebellion, invasion and cleansing which can be applied to populated worlds.
For more details on patch 570 and the upcoming updates be sure to check out the Terran Roadmap.
Patch 555 is available for PC, Mac and Linux now.
Patch 555 expands Rena Borsch tasks and includes a host of bug fixes and general improvements to rendering, gameplay, AI and UI as well as an update to the underlying engine. The Roadmap has been expanded to include additional detail on recent changes and current development efforts.
Patch 545 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 545 introduces a number of changes and improvements to NPCs, contacts and the tasks and missions they offer. Rena Borsch has been updated and will offer players a series of repeating tasks which reset on the 3rd ‘Investigation’ task. Over the next few patches we will be introducing additional tasks and two new contacts Saige Marie and 12CE881.
Patch 535 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 525 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 517 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 481 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 471 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 463 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.
Patch 441 is available for PC and Mac now on the beta branch. Don’t know how to access beta? Read this.
Patch 412 is available now on the beta branch. Don’t know how to access beta? Read this.
Patch 396 is available now on the beta branch. Don’t know how to access beta? Read this.
The Sector K72 preview build is available on the Beta Opt-In now!
March proved to be a challenging month for the Heathen Engineering team with a force majeure event impacting the tech side of the team and consequently delaying the planned launch of the Sector K72 patch.
As part of the process of getting our feet back under the tech team we are releasing a preview build of the Sector K72 patch to the Beta branch accessible to all gamers that own the game by simply opting in to Beta through your Steam client. Frequent small updates will occur to the preview build with little fan-fair till the Sector K72 patch is complete and ready for the main branch.
Heathen is happy to announce Terran’s Sector K72 patch is scheduled to release to beta build in the last week of March. While we still have plenty of work to be done the massive undertaking that kicked off in November of 2016 is to a point where we need your feedback to insure the best possible results.
If your not sure how to ‘opt-in’ to the beta build check this link from Steam out, no password needed of course. Beta is available to everyone who owns the game.
Sector K72 is a massive change from the current live build and includes a change of engine, serialization (how we read and write stuff to disk), asset loading (how we sort stuff in memory) as well as a slew of new gameplay features; its basically a whole new kit and with a lot more to offer.
It’s time for another update on the long-awaited Sector K72 patch.
Heathen Engineering’s development team has been focusing on ‘Asset’ management gameplay and has made some significant progress. The following is a sneak peek at where the team is headed with this feature. The current state is nearly there but still subject to change of course as it has not yet passed internal testing.
In Terran you can form or join organizations such as governments and corporations (more to come). As a government or corporation, you can claim ‘Assets’ such as planets, stations, asteroid fields and other stellar bodies as your own.
Many of these assets can and need to be developed in various ways to yield a benefit for your organization. Populations need to be managed for stability, optimal growth and to insure they are providing the benefits you want.
So, what kind of benefits do assets provide?
Assets usually increase your influence regardless of what organization type you are. As a government, the focus lies on size and prosperity of your population, access to resources and of course the strength of your fleet. As a corporation, the focus needs to be more on your research and industrial capability as well as the security provided by your fleet.
What can you do with an asset you ask?
Assets at their core provide a place for your population to live and work. You can implement various improvements to your asset to promote the growth of its population and the development of its various capabilities. The population its self is divided into 8 major demographics each sensitive to cultural factors in different ways. Your asset improvements, your actions as an organization and the galaxy at large all impact the local culture of your asset and thus impact your population and through it the benefit you realize from that asset.
Assets also offer an exploration opportunity. An asset may have various special traits including primitive species, exotic flora and fauna, unique environmental conditions and or historical artefacts. These traits can be researched and in some cases exploited for special benefits on the asset or across the organization. Follows are a few examples of how traits can impact your asset and organization.
Heathen Engineering is hard at work and making good progress on the Phase 2 transition patch.
As we mentioned in our last announcement we hit a snag in patch testing on Sector K72 which untimely resulted in us taking on a heap of additional work. That work is progressing along nicely and we expect to have release dates for the patch in the coming weeks.
You can follow along with the progress of the patch via the Terran Roadmap on Trello, our lead developer updates Trello as he works e.g. it is a candid view from our developers. Heathen will continue to bring you updates and announcements as we progress and as always, we are available through the Steam Community Hub.
Build 1.0.20160901.52
The Beta build for Heathen Engineering’s Terran can be accessed from your Steam library. To learn how, take a look at this entry on the Steam Community Product Betas. This patch brings a load of fixes and changes around ship handling and mechanics (the stats, category mappings, etc.). In particular, the maths applied to ship stats have received a lot of attention with fixes for thrust and torque over-calculations (flies like a bathtub problem) and category balance issues. Changes to the stat and category calculations will be most apparent with regards to thrust and torque as well as max weapon mounts. Ship stat ‘capacity’ values have been re-enabled for power, cargo, complexity and drone storage and bandwidth in preparation for additions due later in this build cycle. Along with the patch the Terran web site is getting a major update. While the site is still under construction, there is a great deal of useful information for players and spectators alike. Below you will find the current fixes, changes and additions available in the 20160330.X patch on Beta. Be sure to join the community on Steam and let your voice be heard! Available as of build 20160330.6 You can see the current build in game on the Dashboard in the Notification tab!
Update v1.0.20160319.13 This is the first patch for Heathen Engineering’s Terran and is strongly driven by community feedback. The typical process would see this patch on the ‘Beta’ release for a longer period of time before being applied to main or default however we feel these changes are reasonably stable and yet substantial enough to warrant an accelerated push to main. Among the major update we have also passed the initial tests of the Mac build however the Linux build is still being worked on by the development team. In-game guidance, improved tooltips, tutorials and other usability concerns are an on-going area of attention for the development team. As always we encourage gamers and spectators alike to be as vocal as possible about what works and doesn’t work for you as a gamer.
Heathen Engineering’s Terran is available now on Steam Early Access! Today, March 21st, marks the start of early access Phase 1; and we at Heathen Engineering want to make certain you understand what this means. Early Access Phase 1 is not a complete Terran; the focus of this stage of early access is the ship editor, flight mechanics and other aspects dealing with the ships and related components. This is an opportunity for gamers to jump in early and help the development team build a better Terran.
Early Access to start on March 21st 2016!
Heathen Engineering’s approach to Early Access is an iterative or phased approach with each phase building upon the last, and having its own distinct areas of focus. This approach is not uncommon in development but may be new for some Early Access gamers. The first phase of Terran’s Early Access is not played as a rough but full example of the game, instead it will present a modified rule set with attention to the current area of focus.
The initial phase of Heathen Engineering’s Terran is focused on the Ship Editor function of the game and its related elements such as ship components, category types and “ship mechanics” - the handling and utility of ships in different scenarios.
During Phase 1 most of the “ITS apps”; the in game equivalent to functions or modes, are disabled. This includes those within the ship editor application. All rules have been adjusted to account for the disabled parts. Initially, aspects such as energy use and even type restrictions will be ignored while the focus is solely on the ship building tools themselves.
According to Heathen’s Development team, the early access player will be able to build any kind of ship they desire, regardless of how expensive or how complex the ship is. Under normal game rules, a player’s skill concentration, resources, materials, or in game cash limit dictates just how complex and elaborate a ship they can build. Players in Phase 1 early access will also have all parts available at their disposal. During normal game play, advanced parts and exotics must be discovered, researched and built by the player or scavenged or purchased from the galactic market - all aspects of the game not in play for Phase 1.
So what does Phase 1 bring us?
Phase 1 will provide the creative gamer a free ship building editor where they can design anything they dream of. The Ship Editor test mission function has also been adjusted to give the player a tailor made set of test missions based on the current phase objectives.
So when will the rest of the game be implemented?
We will be implementing each piece of the game in phases, each with its own focus area. Phase 2 for example is listed as introducing population management, manufacturing and similar game features. The Roadmap is meant to give players a real time look at progress. The development team is working under a rapid deployment model with two updates or more per week at this time.
So how long is a ‘Phase’?
Officially phases don’t have deadlines – therefore there is no published date for phase completion. However, the development team has stated that it does not expect phases to run for extended periods of time. Depending on the nature of the phase, some will run longer than others.
How many phases are there?
At the moment 2 phases are shown on the roadmap along with the ‘Dev Work’ list. Phase 1 and 2 do not comprise the full game however and additional phases are expected. The Press Kit page for the game currently lists a purposed three-phase approach with Phase 1 (March 21st) focused on base game functionality, Phase 2 introducing the lion’s share of the game’s features and Phase 3 to round things out.
Per the development team, this is not to say there will not be additional phases if needed; this approach really looks to engage the player base not just as testers who paid for the pleasure but as contributors to the games implementation.
What is the cost of Heathen Engineering’s Terran Early Access Phase 1?
Early Access Phase 1 is priced the same as the full release. The cost *will not* be increasing throughout each phase.
According to Heathen Engineering, the reasoning for this approach is that Early Access for their team is neither about marketing nor funding the game’s development; it’s all about building a better game by inviting those already excited about Terran to get involved and help finish the build out.
So when will the full release be?
A full release date hasn’t been announced yet and would likely be moving based on the progress of the Early Access Phases. Heathen has stated that Early Access isn’t meant to run long; and they are expecting a rapid iteration up to full feature set. In short - we will have to wait and see how the Early Access progresses.
Be sure to check out the Roadmap and you can follow @HeathenEngineer on Twitter and Like the project over on Facebook and visit the main site for even more Terran information.
Heathen Engineering has updated the Terran Press Kit page with new images, facts, links and more. On the kit page you will find all the information needed to write articles, blog, build fan sites and more. Looking for more information? ... need a different format? ... You'll find contact details for Heathen's press group on the page along with a discussion form where you can leave your feedback on the kit. Not a member of press? ... You'll find lots of useful information on the press kit page not just about the game but also the development team. Heathen Engineering's Terran is still under development and some information will change as the game progresses. The Press Kit page will be keep up-to-date with the latest information, media and links. Be sure to check back often or better still sign up for the Heathen Engineering shout out e-mail.
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