▶






Season's Greetings from Sector K72!
As in Phase 1, Heathen will be rolling out a series of updates and patches; however in Phase 2 these updates are heavy on the gameplay. Sector K72, our first playable region, will be released with this update (which bears the same name); and we will be introducing companions, contacts, character development, basic economy, and empire building... And that's just the start of Phase 2!
Sector K72 started its testing cycle as planned, and was scheduled to hit the beta build this week. However, our testing process broke it real good! Fear not though, the team has a solution and we're working hard to get an update our there. While there is a delay in getting Sector K72 to beta, the solution we're using will also bring a raft of improvements to the game. The update will introduce a ton of new gameplay features, along with the content to support them, and in addition to all this new content we are also taking the opportunity to do some early Spring (or Winter) cleaning, as well as doing an engine upgrade to boot! The release date for all this isn’t locked in just yet, though we expect to push the Sector K72 patch into the beta branch later this month. The Phase 2 transition work continues in the background with all systems "go", and we really do mean all systems here. Phase 2 is looking bigger and better than ever, and even though the timelines have been adjusted this delay is only a short-term one; over the long term it's not expected to be a setback the project.
While our lead techie James makes everything work again, our lead designer Olav has been checking all our content to make sure that Terran is on track to deliver the gaming experience we intend. It's not just the code-base which is getting some needed love and attention, Olav is working with the team to make sure we take full advantage of the opportunity this delay affords. Our writers and community team are working closely with the other Heathens to improve how we communicate with you, our gamers, and to make sure that the systems will make sense when you get them in hand. They'll also be busy giving the Contacts and other characters some interesting things to say, and bringing together some of the Terrans' history which we'll be making available within the game over time. The good news is that this will bring even more content in the first patch of Phase 2. We had originally planned to introduce a few key gameplay systems in this month's patch around empire management and character development. Due to the delay, we'll be expanding the planned feature list to include Manufacturing and production systems with import and export capabilities enabling budding overlords and overladies to ship goods around their empires. We'll also be adding the Contact and Companion systems, so players will be able to build a network of contacts and recruit, manage and upgrade a band of followers to share their journey with.
Short answer: the game itself. More specifically, we hit a build error and, as our techy James dug into it, it became clear that we needed to update the base engine and re-organize some key elements in order to properly sort it. The engine update was planned to happen anyway, although we would have rather waited until after Sector K72 released to do that. Since we had a notable delay on our hands anyway, we decided to go for the full tune-up and so we've added quite a few of the ‘nice to have’ things we had been putting off. We assure you that we're working hard to get the update ready. While we're aiming for a December release of Sector K72; we can't set a date until quality control says so. We will keep you up-to-date as the effort progresses, sharing more information on all the new features coming in Sector K72.
[ 2016-12-05 15:27:17 CET ] [ Original post ]
It might be just the time of year, but there's a definite excitement in the air. We at Heathen Engineering like to think it's because of our upcoming Early Access Phase 2!
As in Phase 1, Heathen will be rolling out a series of updates and patches; however in Phase 2 these updates are heavy on the gameplay. Sector K72, our first playable region, will be released with this update (which bears the same name); and we will be introducing companions, contacts, character development, basic economy, and empire building... And that's just the start of Phase 2!

Sector K72 started its testing cycle as planned, and was scheduled to hit the beta build this week. However, our testing process broke it real good! Fear not though, the team has a solution and we're working hard to get an update our there. While there is a delay in getting Sector K72 to beta, the solution we're using will also bring a raft of improvements to the game. The update will introduce a ton of new gameplay features, along with the content to support them, and in addition to all this new content we are also taking the opportunity to do some early Spring (or Winter) cleaning, as well as doing an engine upgrade to boot! The release date for all this isn’t locked in just yet, though we expect to push the Sector K72 patch into the beta branch later this month. The Phase 2 transition work continues in the background with all systems "go", and we really do mean all systems here. Phase 2 is looking bigger and better than ever, and even though the timelines have been adjusted this delay is only a short-term one; over the long term it's not expected to be a setback the project.
Want to know more about what we're up to?
While our lead techie James makes everything work again, our lead designer Olav has been checking all our content to make sure that Terran is on track to deliver the gaming experience we intend. It's not just the code-base which is getting some needed love and attention, Olav is working with the team to make sure we take full advantage of the opportunity this delay affords. Our writers and community team are working closely with the other Heathens to improve how we communicate with you, our gamers, and to make sure that the systems will make sense when you get them in hand. They'll also be busy giving the Contacts and other characters some interesting things to say, and bringing together some of the Terrans' history which we'll be making available within the game over time. The good news is that this will bring even more content in the first patch of Phase 2. We had originally planned to introduce a few key gameplay systems in this month's patch around empire management and character development. Due to the delay, we'll be expanding the planned feature list to include Manufacturing and production systems with import and export capabilities enabling budding overlords and overladies to ship goods around their empires. We'll also be adding the Contact and Companion systems, so players will be able to build a network of contacts and recruit, manage and upgrade a band of followers to share their journey with.
Want to hear about what we broke?
Short answer: the game itself. More specifically, we hit a build error and, as our techy James dug into it, it became clear that we needed to update the base engine and re-organize some key elements in order to properly sort it. The engine update was planned to happen anyway, although we would have rather waited until after Sector K72 released to do that. Since we had a notable delay on our hands anyway, we decided to go for the full tune-up and so we've added quite a few of the ‘nice to have’ things we had been putting off. We assure you that we're working hard to get the update ready. While we're aiming for a December release of Sector K72; we can't set a date until quality control says so. We will keep you up-to-date as the effort progresses, sharing more information on all the new features coming in Sector K72.
[ 2016-12-05 15:27:17 CET ] [ Original post ]
Heathen Engineering's Terran
Heathen Engineering
Developer
Heathen Engineering
Publisher
2019-03-20
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
7 user reviews
(7 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Heathen Engineering's Terran Linux [5.48 G]
Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.
![]()
Features based on emerging technology; specific requirements will vary as those technologies mature.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.
Design your own Ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.Command & Control
Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.Civilization Management
Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.Galactic Quests
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.Built to mod
Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.Native VR Support
Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.Features based on emerging technology; specific requirements will vary as those technologies mature.
MINIMAL SETUP
- OS: Ubuntu 12.04+ 64bit. SteamOS+
- Processor: Core 2 Duo Processor or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 4 capabilities
- Storage: 6 GB available space
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB