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It’s time for another update on the long-awaited Sector K72 patch.
Heathen Engineering’s development team has been focusing on ‘Asset’ management gameplay and has made some significant progress. The following is a sneak peek at where the team is headed with this feature. The current state is nearly there but still subject to change of course as it has not yet passed internal testing.
In Terran you can form or join organizations such as governments and corporations (more to come). As a government or corporation, you can claim ‘Assets’ such as planets, stations, asteroid fields and other stellar bodies as your own.
Many of these assets can and need to be developed in various ways to yield a benefit for your organization. Populations need to be managed for stability, optimal growth and to insure they are providing the benefits you want.
So, what kind of benefits do assets provide?
Assets usually increase your influence regardless of what organization type you are. As a government, the focus lies on size and prosperity of your population, access to resources and of course the strength of your fleet. As a corporation, the focus needs to be more on your research and industrial capability as well as the security provided by your fleet.
What can you do with an asset you ask?
Assets at their core provide a place for your population to live and work. You can implement various improvements to your asset to promote the growth of its population and the development of its various capabilities. The population its self is divided into 8 major demographics each sensitive to cultural factors in different ways. Your asset improvements, your actions as an organization and the galaxy at large all impact the local culture of your asset and thus impact your population and through it the benefit you realize from that asset.
Assets also offer an exploration opportunity. An asset may have various special traits including primitive species, exotic flora and fauna, unique environmental conditions and or historical artefacts. These traits can be researched and in some cases exploited for special benefits on the asset or across the organization. Follows are a few examples of how traits can impact your asset and organization.
Primitive Species
Not every race in the galaxy is space faring and occasionally you find a primitive home world. You can still claim and even colonize these worlds though this will have an impact politically, culturally and of course on the planets outputs its self. When a primitive species exists on the planet you will have several special ‘improvements’ that can be applied and effect how your colony deals with the natives. The options available depend on the population type and population density of the primitive species which can range from Proto being a very early example of an intelligent species to Young being a race nearly ready to reach for the stars on their own. You can always ‘liquidate’ the natives e.g. convert them to material profit and of course you have the option to leave them in peace. Depending on the state of the species you may be able to integrate them with your colony boosting your population or exploit them for other gains.
Exotic flora and fauna
As it turns out life is not all that rare or unique or at least most life isn’t however you do occasionally discover a world with a unique native variety of plant or species of animal that can offer the people and industries of that asset some unique benefit. When you discover such species, special improvements will come available on that asset to exploit the opportunity.
Environmental conditions
Some planets have unique environmental conditions which will naturally impact its population. Planets with such traits don’t get any special improvement options but will experience the effects of the conditions as a base line.
Artefacts
In rare cases, you may discover an artefact of an ancient advanced race, researching these artefacts will often uncover advanced technologies in the form of ship parts and design, asset improvements, pilot enhancements and can lead to the discovery of new unexplored regions of space. Artefacts help you unlock the mysteries of the galaxy’s ancient past and can provide a special improvement opportunity on the planet it was discovered on.
More to come
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As we continue to prepare the Sector K72 update we will release additional information on asset management, organization administration, leadership, fleet command, contacts and this list just keeps going. We are not yet establishing a firm launch date for the Sector K72 patch and are scrutinizing every little detail of the new systems before we release the build to the Beta opt-in but we will be making frequent announcements highlighting progress thus far and as always, our Terran Roadmap provides an up-to-date view from our dev team. We still have a bit of testing and polishing before the patch is ready for release and really can’t wait to see what you make of it. Our team keeps a constant eye on the Steam Community forums and we would love to hear your comments.
[ 2017-01-28 15:59:20 CET ] [ Original post ]
🕹️ Partial Controller Support
- Heathen Engineering's Terran Linux [5.48 G]
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.
Design your own Ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.Command & Control
Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.Civilization Management
Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.Galactic Quests
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.Built to mod
Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.Native VR Support
Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.Features based on emerging technology; specific requirements will vary as those technologies mature.
- OS: Ubuntu 12.04+ 64bit. SteamOS+
- Processor: Core 2 Duo Processor or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 4 capabilities
- Storage: 6 GB available space
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