





Phase 3 patch of Heathen Engineering’s Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terran’s planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing … that’s a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day … to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a ‘capital star system’ and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
- New ships
- Improved Turrets
- Expanded galaxy
- New Organization Type: Armada
[ 2018-03-21 23:29:49 CET ] [ Original post ]
Phase 3 patch of Heathen Engineerings Terran is prepping for beta release in the coming weeks. This patch as its name might have suggested starts the 3rd and final phase of Terrans planned early access. During this phase the development effort will be on content and polish as well as player feedback and bug squashing thats a given.
Updates to web, social and store fronts are also in the works as we work to improve player information and lines of communication with the team.
Terran Web Site
Terran Roadmap
The full details of the patch will be published on release day to be determined.
While you wait here are a few of new features you can expect to see.
Carriers
The first of 3 heavy class warship categories we will be introducing during Phase 3. The support craft a carrier hosts give it a much greater strike range than any other ship category, but these massive ships have relatively low armour and few turrets so use with caution.
From massive citadel stations to small defence platforms combat structures can host a large array of fast firing long range turrets and long-range support craft.
Citadels
Citadels replace the concept of a capital star system and can be built on any star system currently under your control. With a citadel present the system becomes immune to outside influence and its own influence radius is greatly increased. Capturing a citadel system requires combat and the citadel station is a match for most any single fleet.
Influence
The concept of star system control has evolved into the influence system. Influence is increased by developing your economy, industry science and military power. Each system you control contributes to your galactic influence and effects all systems within its influence range. This game play system means it is now possible to take control over other organization's systems without a single shot fired.
Warship fleets, citadels and other structures have a very strong influence on the systems around them and can be used to insure your influence is the dominant influence in a region but also encourage attack from your competition.
Progression Grid
The influence system is tied into organization progression. Put simply the more influence you generate the more nodes on the progression grid you can unlock. Progression grid nodes can unlock new abilities like Terraforming, improve your efficiencies such as decreasing maintenance cost or increasing population limits of your colonies as well as expanding your capacities such as ship count and citadel count.
Where you start on the progression grid depends on what type of organization you choose to start the game with. Governments start with a bonus to population and expansion in an area with similarly themed nodes for example.
New Combat Features
The combat UI has been simplified and split into two modes that players can easily toggle between while in combat.
Command Mode, this is the starting mode and plays a lot like an RTS where you issue move and attack orders to your battlegroups. Thoughtful command and battlegroup structuring is key to victory in most battles, simply throwing a death stack of big ships at a target is a good way to lose a lot of expensive ships.
Pilot Mode, this is the traditional Terran combat view where you have direct control of a warship in 3rd person space shooter action style. New with this patch you can now take control over any ship in your fleet at any time and can freely toggle between modes (command and pilot). When the player is directly controlling a ship (pilot mode) all other ships in that battlegroup will take lead from your actions e.g. will target your target and so forth.
And Lots More!
- New ships
- Improved Turrets
- Expanded galaxy
- New Organization Type: Armada
[ 2018-03-21 23:29:49 CET ] [ Original post ]
🕹️ Partial Controller Support
- Heathen Engineering's Terran Linux [5.48 G]
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.
Design your own Ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.Command & Control
Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.Civilization Management
Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.Galactic Quests
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.Built to mod
Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.Native VR Support
Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.Features based on emerging technology; specific requirements will vary as those technologies mature.
- OS: Ubuntu 12.04+ 64bit. SteamOS+
- Processor: Core 2 Duo Processor or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 4 capabilities
- Storage: 6 GB available space
[ 6045 ]
[ 687 ]