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Heathen Engineering's Terran
Heathen Engineering Developer
Heathen Engineering Publisher
2019-03-20 Release
Game News Posts: 47
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
7 user reviews (7 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • Heathen Engineering's Terran Linux [5.48 G]
Patch Update 747

Patch 747 is live for PC, Mac and Linux! 747 adds notifications, tutorial tips, improvements to AI organizations, progression and a lot more.

Notification System


A new notification system has been implemented with patch 747. Notifications appear at the top of your screen and alert you to key events in the galaxy. Tutorial Tips leverage the same system and provide advice based on the current conditions of your organization and the galaxy at large. Both the Notification and Tutorial messages are in an early state and will be further refined and expanded on as phase 3 of early access progresses.

AI Update


A host of improvements to the strategic AI have been implemented with patch 747. AI organizations should be more diverse and generally more aggressive with this patch. There are still aspects of the strategy game mechanics to be completed as a result the AI will not be in its best form but can now play the game to completion. Over the following several patches we will be focused on completing the remaining strategy mechanics and in so doing completing the strategic AI. Configuration options are in the works that will enable players to modify aspects of the AI at the start of a new game. An initial AI Organizations count has been exposed, more will follow over the next several patches.

General Improvements


  • Recon, Tactical and Heavy ship unlocks have been tied into overall progression. Government and Corporation organizations will unlock these at 5, 15 and 25 progression points respectively. Armada organizations will start with Recon unlocked and will earn Tactical and Heavy at 10 and 20 respectively.
  • Defeating fleet elements, stations and citadels will now award the victor credits, resources and boost influence progression slightly. In addition, the loss of fleet, station or citadel will have a similar but greater adverse effect.
  • Construction and maintenance costs have been adjusted to smooth the high end of the progression curve. Maintaining large numbers of heavy fleets should be more manageable now.
  • Systems linked to stations or citadels receive a production bonus. For the time being this is a fixed bonus (same for all) the intent is to tie the strength of this bonus to organization progression e.g. more established organizations benefit more.
  • When a station is destroyed all systems that were linked to it will receive a major influence boost in favour of the organization that destroyed the station. This will accelerate the rate at which such systems convert.
  • Fleets that idle near un-linked (no station link) systems will periodically apply a major influence boost in favour of their organization. This will decrease the time for conversion to begin as well as decrease the time to reverse a conversion when defending such a system with a fleet.

Known Issues


  • AI Organizations are not managing their stations and citadels effectively, this makes it easy to blitz them in the early game as they are not building adequate defences. This will be corrected in later patches.
  • A few conditions have been noted in testing where stations are not changing ownership correctly when an organization is defeated e.g. remain owned by a now dead organization. This makes it impossible to claim these systems but doesn’t affect victory conditions.
  • Log events may occur referencing stations that have recently been destroyed. These log events do not adversely impact the game but are in error and will be corrected in a later patch.
  • Trade Administration for Resources / Credits fails to calculate the correct exchange rate if the organization has a negative resource production. Generally, this won’t adversely impact the game assuming you boost your base resource production before running out of resources completely e.g. build more industry improvements. We will correct this issue in upcoming patches.
  • While it is now possible win or lose the game, there is no fan fare for either condition e.g. we have not yet implemented the ‘Victory’ or ‘Defeat’ screens; Achievements will award on your first corp, gov and armada victory.


[ 2018-04-15 13:35:29 CET ] [ Original post ]

Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.

Design your own Ships

Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.

Command & Control

Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.

Capital Ship Combat

Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.

Civilization Management

Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.

Galactic Quests

The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.

Built to mod

Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.

Native VR Support

Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.

Features based on emerging technology; specific requirements will vary as those technologies mature.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ 64bit. SteamOS+
  • Processor: Core 2 Duo Processor or EquivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Shader Model 4 capabilities
  • Storage: 6 GB available space

GAMEBILLET

[ 5971 ]

3.29$ (18%)
20.74$ (17%)
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33.99$ (15%)
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35.14$ (12%)
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24.89$ (17%)
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13.19$ (12%)
8.89$ (11%)
8.49$ (15%)
GAMERSGATE

[ 1959 ]

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MacGamestore

[ 1817 ]

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13.99$ (7%)

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