Name | The Ship: Remasted | ||
Developer | Blazing Griffin | ||
Publisher | Blazing Griffin | ||
Tags | |||
Release | 2016-02-22 | ||
Steam | 4,99€ 3,49£ 4,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 92 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 92 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | The Ship: Remasted Linux Depot [6.2 G] |
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¡Hola Amigos y Enemigos! |
Hello Ladies & Gentlemen, |
Hello Ladies & Gentlemen, |
For a chance to play in both closed betas, sign up here During the betas feel free to jump in to Discord to chat with us or give us feedback on our Steam Community Page And if you've liked the game, please remember to wishlist us on Steam! For more information, follow us on Twitter and Facebook Blazing Griffin |
For a chance to play in both closed betas, sign up here During the betas feel free to jump in to Discord to chat with us or give us feedback on our Steam Community Page And if you've liked the game, please remember to wishlist us on Steam! For more information, follow us on Twitter and Facebook Blazing Griffin |
Ahoy Hunters! |
Ahoy Hunters! |
Ahoy Hunters! |
Ahoy Hunters! |
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Ahoy hunters! |
Ahoy hunters! |
Ahoy Hunters! |
Ahoy Hunters! |
Thats right! Trading cards are now available for The Ship: Remasted. Come aboard and earn yourself some badges. |
That’s right! Trading cards are now available for The Ship: Remasted. Come aboard and earn yourself some badges. |
Ahoy Hunters! |
Ahoy Hunters! |
Ahoy Hunters! |
V1.1 – |
Ahoy Hunters!
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Ahoy Hunters! |
Ahoy Hunters! |
Today's Deal: Save 66% on The Ship: Remasted!* |
The hugely popular World Leaders Pack is now available in The Ship: Remasted as part of a major new free update for the game.
And if that’s not enough, we thought we’d go totally overboard and include a copy of The Ship: Murder Party for free for everyone who purchases The Ship Remasted, including all of our existing players. For full info and patch notes from this new update, check out our Steam page here. Enjoy the cruise! PATCH NOTES WELCOME TO 'THE SHIP: REMASTED' EARLY ACCESSThe Ship: Remasted is in Early Access and, as such, is unfinished. No, really. Do expect whopping bugs, minor code explosions, wonky visuals, and a whole host of other strange and ungainly things that probably shouldn't be happening while trying to clobber someone with a polo mallet (e.g. sudden glitches into the 1930's -- we don't know why). You'll also find a fair chunk of important functionality is missing and some of the usability leaves a lot to be desired. Dedicated Servers [Advanced Users] The current build allows you to create 'Dedicated Servers' or connect to those created by others. You can install a server onto a computer and then leave the game running 24hrs-a-day for others to connect to. If you want to have a go at installing a Dedicated Server, do the following: A) To Download: 1. Open Steam 2. Go to Library > Tools 3. This should give you a big list of different servers and tools available. Find The Ship: Remasted Dedicated Server (should be just under The Ship Dedicated Server)4. Right-click > Properties 5. Go to Beta tab and enter code: 'remastedtesting' to access the testing branch 6. Select the testing branch ('external') from drop down 7. Right-click The Ship Remasted Dedicated Server > install game 8. Server should install B) To Setup Server: 1. Right-click The Ship: Remasted Dedicated Server > Properties > Local Files > Browse Local Files 2. This should bring up the folder the dedicated server is located in. 3. Open the file 'TSRDS_1' file 4. Open server.cfg with notepad++ (or a similar program) 5. Here you can edit game settings (server name, map, game type, etc.) 6. The mapcycle text file in the same folder can be edited to change what maps the server cycles through. This should be opened also with notepad++ C) Starting the Dedicated Server: 1. Go to Steam > Library > Tools 2. Double-click The Ship: Remasted Dedicated Server 3. This should open a console that shows who's joining, map loaded, etc. 4. Players should be able to join when map is loaded. (Can check its visible by going View > Servers > Ship Remasted) 5. If the map isn't visible, you must configure your firewall/port forwarding by opening ports: UDP/TCP 443, 7776-7778 on your router. If you simply want to play a game on a Dedicated Server, all you have to do is select 'Join a Cruise', then choose a game from the 'Dedicated' or 'All' tab. Note: + Dedicated Servers can handle up to sixteen players. + You can only connect to servers with the same version number. If no servers are visible, ensure you have updated to the latest build. New Features World Leaders + World Leaders Hunt, Elimination and Deathmatch modes added. + Donald Trump and Hillary Clinton added to World Leaders. UI + GameWin popup now displays at the end of the game. + Scaled up Arcade Mode title menu pop-up to improve usability. + Multiplayer tab removed from the Options screen. + Deckplans - player arrow more clearly highlights the direction the player is pointing. + Inventory description now informs the player of the MFK rank of weapons. + Added a banner with no lines for the location bar. + Altered sizes of the on-screen messages. + Removed the location text and secondary information banners. + Trespass text moved onto relevant bar. + Removed "Minimum Players" option from Create Server popup. + Map preview description is now shown below the map preview image. + Game mode description is now shown as a Tooltip in the Game Mode dropdown row. + Create Server window "Close" button changed to "Cancel". + Added new art assets to the HUD icons. + Work on the keyboard panel of the Options menu. + Fixed input text fields for the create server name and password fields text being clipped. + Can no longer bring up the "Change Status" popup in modes which do not allow passengers. Characters + Animation fixes HUD quarry portrait section. + Other outfits can now be equipped when you have a Swimming Costume equipped. + Improved 1st-person female syringe animation to reduce wrist pinching. + Created Dry Fire animations for empty guns. + Ragdoll polish - stopped joints distorting. Needs + All need satisfier times increased by 50%. + Thirst satisfiers set to 1.5x original speed. + New extreme needs data. VFX + Polished the Wood Impact VFX + Made the 'Wake FX' material more opaque. + Added dust particle VFX to Lifeboat. Servers + Removed Relay Server games. Options + Added option to enable VSync in Video Options. Optimisation + Numerous improvements in reducing files generated by multiple actions. + Improved caching, reduced var numbers and improved garbage collection for various features. Bug Fixes UI + Timers now get removed at end of game. + Quarry Details HUD elements are now closed at end of game. + Dying at end of game no longer allows the player to move/no longer closes Scoreboard. + Crosshairs are hidden at end of game. + Fixed the Quarry portrait drawing over deckplans and leaderboard. + Corpse descriptions are now displayed correctly in the Inventory. + Options window defaults to Language tab rather than a blank tab. + "Max Players On Server" box in Create Server Window no longer breaks when you put in any number above a single digit number. + Fixed the different sized carets in text fields. + Changed references of “duck” to “crouch”. + Turned back on options pop up content tabs and started work on the scaled up rework of the Create Server screen. + Arcade Mode Dialog is now closed when release notes button is pressed. + Fixed issue where you couldn't correctly enter number of players on Create Server screen. + Join Server Dialogue popups now match those in the Create Server Dialogue. + Fixed default values displayed before server list refreshes. + UI now handles a tied game by not displaying the Game Win UI. + Portrait timing issue found and fixed that was causing winner portraits to be blank. + Tied game messages handled properly. + Ragdolls now set the corpse name regardless of whether the corpse container has contents. + Removed one of the game logos on load screen when going back to the main menu. + Fixed rotation of Male Quarry Portrait image. Bots + Bots now choose a random nav point in same room to go to when they get stuck instead of always choosing a point behind them. + Bots now don't try to face their target when navigating to them until they get close. + Increased stuck timer from 5 to 25. + Disabled Bots for Dedicated Servers for now. + Caught a potential index out of range error in one of the bot behaviours which was possibly causing issues when changing maps. Chat + Identity chat now functions on dedicated servers. + Chat now functions after a map change on dedicated servers. + Chat is now hidden when you left-click or right-click the mouse anywhere or press Escape (menu key). Characters + Interactions no longer cause players to hook back into their original position, and are instead left in their interaction point. + Vomit position is now at the mouth. + Interacting or getting arrested no longer permanently stops the vomit or on fire animations. + Fixed missing animation on fingers and breast bone by updating the avatar's skeleton mask. + Throwing a weapon no longer results in you having no arms. Interactions + Mass spam clicking interactions no longer locks the player animation. + Can no longer interact with doctors chairs while someone is being healed. + Two players can no longer cosy up together on the 3rd class Connemara beds. Weapons + Weapon pickups can now be examined without making them unable to be picked up. + Assigned correct textures to detonator, satchels and added 'interaction' node to Satchel Wallet. + Fixed single weapons such as axes only spawning to a single spawner. + Flares no longer travel through colliders in Dedicated Server games. Game Rules + Maximum players can no longer be exceeded when connecting to any of the game modes. + Stopped checking for max players in Arcade Mode. Connections + Synclist issue now fixed. Was to do with network behaviours and their position within prefabs. + Fixed players getting kicked after a map change when the server was full. Respawning + Committing suicide in Deathmatch no longer locks your player. + Dying of needs in Deathmatch no longer causes softlock. Containers + Fixed knives not being removed from the knife block. Andrea Doria + Fixed environment bugs. Atalanta + Fixed environment bugs. Batavier + Fixed environment bugs. Connemara + Fixed scaling issue on the deck plan. Huronian + Fixed rotated courtroom camera Traps + Sounds for Traps are no longer playing through floors and ceilings. + References to locking doors removed from sauna examine text. ++ Sauna trap ‘switch off’ examine text changed from “Unlock Door” to “Deactivate”. ++ Sauna trap text "Lock door to crank up the heat" to "Crank up the heat". Needs + Needs now increase at the correct rate set in the Create Server options. + Needs system no longer randomly skips some Need updates due to timing irregularities. + Duplicate background Needs no longer get added to players on respawn after death by Needs. + Not all Needs are reset when you die by extreme Needs. Other + Fixed logic error in Name Generator which was causing ‘INVALID’ names to appear. + Fixed Ragdoll camera not being deactivated after death and changing sex. + Excluded trap, empty syringe and empty sleeping syringe from MFK Table. + Checks that forbidden leader names don't accidentally get included in regular modes. + ServerConfig file now gets validated when read (for player numbers/bot numbers/etc). + Fixed max players validation for Dedicated Server. What's on its way We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets. We even have a plan: http://www.blazinggriffin.com/games/the-ship-remasted/development-roadmap/ if you want to see what the future holds and what we're working on next. You can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum, and you can even help us test the game and get even earlier access to up-and-coming features, by checking out the forum's Closed Testing area. This, here post explains a little more: http://www.blazinggriffin.com/games/the-ship/the-ship-remasted/the-ship-is-setting-sail/ Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. -- The Ship Remasted Team. |
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Ahoy Shipmates! |
Ahoy Hunters! |
For the last few weeks, the Connemara has been under lock and key, with no outside source allowed to enter, the sound of sawing and hammering echoing around the docks. But just for you, I’ve bribed the guards and snuck past the security cameras to get you an early look at the Connemara refurbishment. And here it is: |
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The server.cfg file uses 7777 as the default, if you change this then make sure you open one more and one less than this, e.g. If your default is 6555, open ports 6554-6556. Anyone is now free to host a Dedicated Server. This can be done two ways: Downloading and running the server anonymously You do not need to own The Ship: Remasted or have the steam client running to run a server anonymously. This is perfect if you want to run a Remasted Dedicated Server on some dedicated hardware. Download the server files from and unzip them to a folder where you would like to install the game. Then double click the “Run_DedicatedServer.bat” file and it will automatically download all the files needed to run a Remasted Dedicated Server. Note: every time this batch file is run it will check for updates, so whenever a new patch is out re-run the batch file to keep the server up-to-date. If you wish to change the server rules to a configuration of your own making, be sure to look at the README.txt file found in the ‘Remasted Dedicated’ folder. This explains how to make your own ‘server.cfg’ and change the batch files to use your configuration instead of the default one. Downloading and running through steam The other way to launch a Dedicated Server is to download and run it using Steam. Doing it this way will require you to own The Ship: Remasted and be logged into your Steam account. Download the server tool from within Steam (Library > Tools > Right Click ‘The Ship: Remasted Dedicated Server > Install). Game settings can be edited in the various files located in the TSRDS_1 folder (...steamappscommonThe Ship Remasted Dedicated ServerTSRDS_1). If this file is not present, running the Dedicated Server once will automatically create this folder. Opening the server.cfg with a program such as notepad++ will allow you to tweak game settings, such as Server Name, password, Map and Score Limit. The mapcycle text file, in the same folder, can be edited with the list of ships you want the server to cycle through and in what order. Note: If you are only trying to join a server you may not need to open any ports depending on your setup. Any Dedicated Servers that are running will appear in the Join Server menu in-game under ‘Dedicated’ or ‘All’ tabs if you have the same version number of the game as the server. All servers appear in the Steam Server browser and they indicate which version of the game they are running. If you try to join a server with the wrong version number you will be taken to the main menu of the game. Other additions Aside from the Dedicated Servers, the team have been hard at work tweaking existing features and squashing those pesky little (and sometimes big) bugs. We have added new audio updates, such as footsteps (thus removing those silent ninja assassins). New facial animations have also been added, meaning characters will also no longer stare blankly into the depths of your soul! If you are playing with bots, killing them while they are in a container will no longer cause the container to become unusable. Full patch notes can be found below. Reporting a Bug For this patch we would like you to look test the dedicated servers. Any major issues (crashes, connection issues, being kicked from the game suddenly) can be reported in the Dedicated Servers - Crashes and disconnections post at the top of the General Discussions Steam forum. Any other bugs or general feedback on the servers can be added to the Dedicated Servers - General Feedback also in General Discussions forum. Our QA team may get in touch asking for more information on how to reproduce your bug. More information on how to report a bug can be found here. Loyalty Discount If you own The Ship: Murder Party you will get 25% off The Ship: Remasted. This offer has been extended until the 30th of June. Also make sure to follow us on twitter to keep updated! (@BlazingGriffin, @TheShipGame) Happy Hunting! Patch Notes Dedicated Servers + Dedicated Server and Server Console implemented. + Anonymous Dedicated Server functionality implemented. + Instances of Dedicated Servers can start from folders. Optimisation + General optimisation improvements. + Deleted some unused art assets. Characters + Added face animation expressions for Players and NPCs. + Increased size of character controller colliders. + Linked interactions in bars and cafes to appropriate NPC. + Updated player Open Door animations. + Opening the CSI Menu on a table or bar will now cause the nearest barman to ask if you need help. Note: only Atalanta has the barman linked up at the moment. + Sounds are now triggered directly from character animations. + Implemented footsteps. ++ Added footstep events to all the walk, run, crouch and arrest animations. + Dropping the active weapon now plays drop animation. + Turned off bloom on player controllers. Needs + Players no longer spawn with random Needs. Witnessing + Bribing security now also prevents witnessing! UI + Progress bar added to Security HUD and Quarry HUD to implement Guard bribed timers. + Added random level image. + Can no longer bring up Deck Plan over Inventory. + Join Server dialogue is now All by default and all filters toggles are off by default: password, users, full. + Added new Hints and Tips UI Banner. + Improved loading screens. + Tooltips implemented on Inventory slots. + Quarry animation improvements. + Inventory Popup Box added to explain certain interactions (e.g. can't pick up weapons as a Passenger). + Inventory Changes ++ Inventory default navigation overridden, and a large overhaul on how slots are selected/highlighted, and how they're handling their own states. ++ Added bin icon for Inventory use. + Improvements to drop-down elements: ++ No longer close when cursor leaves element ++ Clicking the button toggles the dropdown ++ Clicking off the dropdown closes it + Selection ring - added new selection ring asset for the Inventory. + Work on HUD UI scaling and added deactivated eye sprite. + Work on UI popup if password is present. + Updated the small load screens which appear in the Create game menus. + Work on UI including new bin and cross icon and hints-and-tips scene work. Audio + Removed original Source audio clips. + Created new default audio clips. ++ New metal impact noises. ++ Replacement footsteps. + Added distance checks to audio, will not play (unless forced to) if it is > x meters from the local player, or too far above/below the player and the volume will half if a wall is in the way. + Added ragdoll collision sounds. + Ship Sound should now no longer pick the same sound twice in a row. + Updated the 'drywall' impacts (used when hitting the life rings and other things) and the ceiling tile breaks. + Replaced and fine-tuned the tile footsteps. + Footstep and ambience tweaks. + Breakables and Breaks separated to own mixer channels and mixed. + Changed some of the clips where different assets were being used in the same prefab to the same type for consistency. + Deleted old thunder sounds. + Implemented new Krassin ice-impact audio. + Added new windy-outdoor ambient track to Krassin instead of the rain one. Silenced the indoor rain sound. + Added guard baton idle audio. + Added additional bang-gavel sound. + Added Needs alert sounds. + Linked audio to catering interactions. + Attached wolf-whistle audio to clothes change animation (only on Inventory portrait so you don't hear it twice). + Attached rain/thunder/lightning audio to depression animation. + Added fly swarm audio to the fly VFX when you are very dirty. + Added tick audio to clocks and significantly reduced the range on it so you (hopefully) cannot hear it on the floor below. + Added Cha-ching sound to wallets/purse on pickup. + Reattached soundscape audio. + Timer tick audio now plays while trespassing and watched. + Added eating/drinking audio to animations. + Added sound event handler scripts to male/female bot prefabs. + Set weapon levels and VO drop curves. + Implemented new gunfire audio. + Changed VO ranges for every character. + Brought down the volume for the environmental audio on each level in prep for mixing in active sounds. + Added the take damage vocalisations to the flinch animations, plus an additional one to play on death. + Added squelchy death sound. + Shopkeepers now ask "Can I help you?" when you open a shop container. + Added open/close/hover audio to the CSI menu. + Adding start drag audio to Inventory. + Players have been notified that flushing is NOT optional. (Toilet flush audio added) + Added hammer impact sounds to NPC engineer's anim. + Added "Oooh" vocalisation to pickup animations. + Added "Cha-ching" when purchasing items from shops. + Added "Cha-ching" sound when you get fined via the justice system. + Added "Cha-ching" sound when the player uses an interaction that costs money. + All click and deny sounds implemented to the Inventory. + Added vocalisations to throw animations. + Hooked up weapon impact sounds to throwable weapons. + Added audio events to relevant NPC animations. + Adding attack vocalisations and making weapon swing sounds play for remote players. + Footstep, dialogue and other general mixing. + Audio range changes. VFX + Deleted legacy fly swarm VFX. + Edited the lens flare to be more of a glare. + New muzzle flash and smoke VFX now linked to characters. + Impact VFX polish. Other Servers / General Server Updates + Default when map not found in map cycle is now current map. + Removed unused variable for Server Console. + Added reference for "Random" map. Weapons + Weapons should now be removed from the Item Database when they despawn after being thrown (also after going overboard). + Male and female player attacks now take place over 1 second instead of 0.8. + Hidden the dynamic light on Tommy Gun muzzle flash. + Smoke on static flare VFX now rises. Levels + Water enabled in Batavier and Connemara. + Minor lighting changes (ongoing). + Deckplan art updates Settings + Eye Adaptation is now turned off for low quality setting. + All cam effects are now turned off by default. Props + Removed guns and wallet bombs from desks. + Removed consumables from bins. + Interaction removed from sauna thermos. Bug Fixes General Server fixes + Can start Arcade mode game. + Fixed maps do not change when designated time is reached. + More than the set maximum players can no longer join game. + Playing Arcade mode then creating Relay Server no longer causes failure to load level. + Quitting back to main menu then trying to create new server no longer causes failure to load level. + Create dialogue listen server now has max 8 players. Bots + Container is now freed up and closed when a Bot is killed whilst using it. Spawning + Post Spawn UI is ALWAYS told to fade up now, preventing black screen of doom. Weapons + Weapons are once again able to be picked up. + Fixed bug where holstering a weapon mid-attack would cause its position to be wrong during idle from that point onwards. + Weapons are no longer removed from character's hand. Animation + Fixed lantern flames on Atalanta. Levels + Atalanta - Fixed missing underside of a barrier. + Huronian - Floor no longer disappears. + Krassin - Environment no longer pops out of view. UI + Interaction cursor fix. Cursor was disappearing on death and changed gender. + Quarry jailed overlay now gets removed/added correctly if your Quarry changes. + Changed status message set to be primary rather than secondary. + Fixed player information not highlighted on scoreboard. + Fixed pop-ups in ESC menu remain active when Esc is pressed. + Fix for cancel button on join server password pop up. + Fixed "Options" and "Exit Game" not working from Pause Menu. Settings + Fixed camera effects not being enabled for Medium and High Quality settings. + Fixed video settings placeholder drop-down text. + Fixed default quality settings. Name generation + Random names are now generated from full list. + Abalos no longer always first surname. Deck Plans + Deck Plan no longer opens during animations. + Deck Plan no longer stays stuck on screen if used while sleeping. + Andrea Doria - Fixed Crew Corridor and Freezer labels are not displayed. + Atalanta - Fixed location markers block room name pop-up appearing. + Batavier - Fixed Bow Deck covers section of the Bridge on Deck Plan. + Krassin - Fixed Cabins 3 and 4 are swapped. VFX + Fixed flies not appearing when player is dirty. Audio + Stopped the audio in the splash video from destroying your ears if you hit Esc to skip it. + Fixed bug with Audio Volume not being set correctly when set to zero in options. + Audio Manager was culling sounds based on player position, which was incorrect after death. Is now culling based on active camera position. + Fixed "Can I help you?" audio from shopkeepers not working on clients. + audio when arrested no longer plays twice. + Fixed player footstep sounds when running. Player Actions + Fixed collision with ragdolls seems to cause players to levitate. + Fixed interactions on male player not working on the character's head. + Pickup bug fixes. ++ Preventing Inventory from picking up through walls. ++ Prevent depositing/dropping detonators. ++ Prevent picking up wallet bombs from the ground. + Fixed player interaction raycast not being centred to the screen. + Adjusted player idle animations to prevent foot sliding. Items + Corpses should now contain items the victim was carrying (unless it's an innocent kill). + On death player's inventories now no longer getting erased BEFORE their attachments are stored for respawn (on hunter kills/suicide) which was causing attachments to be recreated. Visual Issues + Added water VFX to en suite sink. + Fixed clipping bug on Female Shower animation. + ATM seam fixes and Bollard fixes. Dedicated Servers + Anonymous servers can be run without Steam. + Dedicated Server - fixed players not loading correctly into game after Map Change. + Fixed Animations for Dedicated Server. + Fixed no footstep sounds or hit VFX or sounds for Dedicated Server. + Fixed item spawners not being freed up correctly when changing maps. + Stopped some printing to console until after initial values are set. |
Ahoy! |
Ahoy! |
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General Updates Deckplans + Buttons now highlight to the currently selected deck. + Player facing direction is now shown on the deckplans. + Player/quarry markers now handle being in the same room. + Markers now display which deck the player/quarry are on. + Added revised deckplan icons and quarry marker. + Added new deckplan icons. CSI Menu + Right/left click functionality to exit implemented. + Central CSI icon removed. + 'Right click for more options' text implemented -- fades in after a set time. + Added new radial segments (Art). * Removed "1$" amount for Withdraw All / Deposit All * CSI label change for Deposit All / Withdraw All Quality Settings + Low, Medium and High quality settings added. + Full screen camera effects are now turned off on lowest quality setting. + Quality settings now default to 'Medium'. MFK + MFKTable now picks all weapons as MFK. UI + Can now pickup weapons from the ground using the inventory. + Hooked up Release Notes again in Title Menu. + Refactored UI fade functionality. + Work on cleaning up UI. + Updated keyboard options to remove advanced. + Fixed input caret for UConsole. Networking/Servers + Added support for custom command line params. + Added option for "servercfg" - e.g. "-servercfg server1.cfg". + Added support for connecting directly from the command line (via "+connect + Updated default server.cfg file with bot hunters and passengers. Help + Ship hints implemented for loading screens and sleeping. Bots + Bots will now run away (or attack their attacker if they are being hunter). These have a random weighting. + Improved the bot-to-bot attack damage. + Improved accuracy for Bots attacking in Hunt and Elimination. + Removed push as an option for Bots CSI Menu. + Improved Bot walk and run speed to closer match player movement speed. + Checked in Bot Behaviour Tree for attack with 'quarry player'. + Added support for Bot room interactions. + Added new bot names. Characters + Set Foot IK on for female dance anims to prevent foot sliding, did same for male and female 'pee dance'. + Made the barman play only his glass-cleaning animation. + Barman's attachments are now always visible (glass and dish cloth). + Removed anim events for showing dishcloth and glass for Barman. These attachments are now always visible. + Tweaked position of Psychiatrist NPCs in chair. VFX + Created new muzzle flashes with particle systems, added ejecting shells to the Revolver. + Created particle-based muzzle flash for Revolver. + Darkened pillow impact decals so they look better on dark fabrics. Removed VFX Hit Fabric (feathers) from carpets and Leather. + Bathtub VFX polish. + Tweaked position of tap water VFX and the associated interactions for square sinks. + Polished impact decals and VFX. + Added some optimisation for muzzle flashes. + Explosion VFX improved. Levels + Enabled Huronian in Release builds. + Enabled Huronian map in Arcade Mode. + Tweaked psychiatrist NPC position on Krassin. + Work on Krassin collision. + Updated geometry settings for deco sofa prefabs. Lighting + Fixed ambient lighting in Huronian - should be a lot lighter outside. + Finished tweaking Andrea Doria lighting. + Lights moved up slightly in Krassin prison to cast correct light. + Krassin railing light bake tests. + Finished tweaking Krassin lighting. + Small tweak to ambient light. + Finished tweaking credits lighting. + Lowered reflection intensity to remove weird shiny edges. + Tweaked more lights and reduced reflection intensity to remove the weird blue sheen. + Toned down ambient light, and fixed ambient light issues. + Adjusted lights for geometry changes. + Set up mixed lights. Audio + General Mixing. + Volume/Filter drop-off changes. + Reverbs on Huronian. + Reverb tweaks. + Cotopaxi sound tweaks. + Volume/Low Pass curve tweaks to Player Audio. General + Improved random number generation in-game. Bug Fixes Networking/Servers + Potential fix for fix weapon out-of-sync error. + Fixed password encryption. + Now correctly updating on the Server if character ID changes. + Fixes to Network Animator initialisation and defaults. + Fixed needs updating on host client. + Player Manager should no longer return an incorrect local player briefly during a sex change, fixing the black-screen-of-doom issue. + Fixed rare null ref in animation system caused when joining at the wrong point in time. + Corrected typo in Steam Server List. + Prevented re-registering for messages each time you launch a server. + Reduced number of network messages being sent. Bots + Bots now attack nearest player in Deathmatch. + Fixed New games load into a black screen after bot reaches victory money requirement. + Bot player failing to deplete ammo fix. + More work on Collision and Nav mesh to help bots on stairs. + Fixed a bug that could cause bots to disembark after death and sex change. + Fixed Bots so they can be added / removed at runtime. UI + Prevented a null ref exception in Inventory HUD. + Fix for more information on CSIUD issues -- seemed to have issues with Deposit all on Deposit boxes. + Fixed Interaction Raycast so the raycast is now done from the player's position instead of the camera to remove the flickering. + Fixed interaction timing to prevent moving during interactions, getting locked out of interactions, or equipping weapons during interactions. + Attack animations weren't set to loop, so would only play once if the button was held down remotely. + Fixed bug where you could perform actions that are incompatible with the current interaction (e.g. using 'Sleep' with a weapon pickup). + Jump bug fix -- can no longer fly with the 'I' button. + Examine text is now correct for corpses. + Axe icon - fixed wrong icon colour. + Fixed leader board so the background is not white. + Improved stability of player portrait. + Visual UI fixes. Characters + Prevented player ragdoll creating a null ref exception. + Collisions with physics objects will no longer EVER deal damage. + Players should no longer have random attachments after being killed innocently. + 1st-person arms should no longer get stuck on after death. + Weapons should be holstered after respawn for non-quarry kills. + Fixed player attachments appearing on wrong players. + Fixed clipping issue with Male PlayPool anim. + Fixed the Female PlayPool animation. + Added missing anim events to show / hide mug attachment. + Psychiatrist model no longer clips with chair. + Moved eyepatch model to cover the eye better. MFK + Fixed bug that could cause the MFKTable to continually update on the server now that all weapons are MFK. + Fixed bug where after reset the HUD/MFKTable UI would not update properly. CSI Menu + Fixed some issues with the CSI HUD. Help + Fix for Hints fading in if the game fails to connect to a Server. Quality Settings + Fixed default quality setting. Levels + Occlusion bakes redone on levels to fix popping/occluding issues. + Occlusion fixes on vault door. + Added collision mesh to doorframe base. + Bookcases now only contain as many books as they have available slots. + Moved window in Batavier 3rd class apartment. + Fixed Huronian 'No player location pop up' -- Bow Deck Deck C. + Batavier - Player no longer being witnessed in Security Corridor. + Krassin - Interactions on beds now placed on top bunks in cabins 2 and 4. + Atalanta - Standing at wall of Bridge no longer brings up outer deck location - Bridge Deck A. Lighting + Fixed ambient light intensity. + Light bakes to fix shadow issues. + Fixed ambient lighting in Atalanta. Audio + Huronian Soundscape -- the cargo hold trigger is now at the door. |
Today we have added Listen Servers to The Ship: Remasted.
General Updates Deckplans + Buttons now highlight to the currently selected deck. + Player facing direction is now shown on the deckplans. + Player/quarry markers now handle being in the same room. + Markers now display which deck the player/quarry are on. + Added revised deckplan icons and quarry marker. + Added new deckplan icons. CSI Menu + Right/left click functionality to exit implemented. + Central CSI icon removed. + 'Right click for more options' text implemented -- fades in after a set time. + Added new radial segments (Art). * Removed "1$" amount for Withdraw All / Deposit All * CSI label change for Deposit All / Withdraw All Quality Settings + Low, Medium and High quality settings added. + Full screen camera effects are now turned off on lowest quality setting. + Quality settings now default to 'Medium'. MFK + MFKTable now picks all weapons as MFK. UI + Can now pickup weapons from the ground using the inventory. + Hooked up Release Notes again in Title Menu. + Refactored UI fade functionality. + Work on cleaning up UI. + Updated keyboard options to remove advanced. + Fixed input caret for UConsole. Networking/Servers + Added support for custom command line params. + Added option for "servercfg" - e.g. "-servercfg server1.cfg". + Added support for connecting directly from the command line (via "+connect + Updated default server.cfg file with bot hunters and passengers. Help + Ship hints implemented for loading screens and sleeping. Bots + Bots will now run away (or attack their attacker if they are being hunter). These have a random weighting. + Improved the bot-to-bot attack damage. + Improved accuracy for Bots attacking in Hunt and Elimination. + Removed push as an option for Bots CSI Menu. + Improved Bot walk and run speed to closer match player movement speed. + Checked in Bot Behaviour Tree for attack with 'quarry player'. + Added support for Bot room interactions. + Added new bot names. Characters + Set Foot IK on for female dance anims to prevent foot sliding, did same for male and female 'pee dance'. + Made the barman play only his glass-cleaning animation. + Barman's attachments are now always visible (glass and dish cloth). + Removed anim events for showing dishcloth and glass for Barman. These attachments are now always visible. + Tweaked position of Psychiatrist NPCs in chair. VFX + Created new muzzle flashes with particle systems, added ejecting shells to the Revolver. + Created particle-based muzzle flash for Revolver. + Darkened pillow impact decals so they look better on dark fabrics. Removed VFX Hit Fabric (feathers) from carpets and Leather. + Bathtub VFX polish. + Tweaked position of tap water VFX and the associated interactions for square sinks. + Polished impact decals and VFX. + Added some optimisation for muzzle flashes. + Explosion VFX improved. Levels + Enabled Huronian in Release builds. + Enabled Huronian map in Arcade Mode. + Tweaked psychiatrist NPC position on Krassin. + Work on Krassin collision. + Updated geometry settings for deco sofa prefabs. Lighting + Fixed ambient lighting in Huronian - should be a lot lighter outside. + Finished tweaking Andrea Doria lighting. + Lights moved up slightly in Krassin prison to cast correct light. + Krassin railing light bake tests. + Finished tweaking Krassin lighting. + Small tweak to ambient light. + Finished tweaking credits lighting. + Lowered reflection intensity to remove weird shiny edges. + Tweaked more lights and reduced reflection intensity to remove the weird blue sheen. + Toned down ambient light, and fixed ambient light issues. + Adjusted lights for geometry changes. + Set up mixed lights. Audio + General Mixing. + Volume/Filter drop-off changes. + Reverbs on Huronian. + Reverb tweaks. + Cotopaxi sound tweaks. + Volume/Low Pass curve tweaks to Player Audio. General + Improved random number generation in-game. Bug Fixes Networking/Servers + Potential fix for fix weapon out-of-sync error. + Fixed password encryption. + Now correctly updating on the Server if character ID changes. + Fixes to Network Animator initialisation and defaults. + Fixed needs updating on host client. + Player Manager should no longer return an incorrect local player briefly during a sex change, fixing the black-screen-of-doom issue. + Fixed rare null ref in animation system caused when joining at the wrong point in time. + Corrected typo in Steam Server List. + Prevented re-registering for messages each time you launch a server. + Reduced number of network messages being sent. Bots + Bots now attack nearest player in Deathmatch. + Fixed New games load into a black screen after bot reaches victory money requirement. + Bot player failing to deplete ammo fix. + More work on Collision and Nav mesh to help bots on stairs. + Fixed a bug that could cause bots to disembark after death and sex change. + Fixed Bots so they can be added / removed at runtime. UI + Prevented a null ref exception in Inventory HUD. + Fix for more information on CSIUD issues -- seemed to have issues with Deposit all on Deposit boxes. + Fixed Interaction Raycast so the raycast is now done from the player's position instead of the camera to remove the flickering. + Fixed interaction timing to prevent moving during interactions, getting locked out of interactions, or equipping weapons during interactions. + Attack animations weren't set to loop, so would only play once if the button was held down remotely. + Fixed bug where you could perform actions that are incompatible with the current interaction (e.g. using 'Sleep' with a weapon pickup). + Jump bug fix -- can no longer fly with the 'I' button. + Examine text is now correct for corpses. + Axe icon - fixed wrong icon colour. + Fixed leader board so the background is not white. + Improved stability of player portrait. + Visual UI fixes. Characters + Prevented player ragdoll creating a null ref exception. + Collisions with physics objects will no longer EVER deal damage. + Players should no longer have random attachments after being killed innocently. + 1st-person arms should no longer get stuck on after death. + Weapons should be holstered after respawn for non-quarry kills. + Fixed player attachments appearing on wrong players. + Fixed clipping issue with Male PlayPool anim. + Fixed the Female PlayPool animation. + Added missing anim events to show / hide mug attachment. + Psychiatrist model no longer clips with chair. + Moved eyepatch model to cover the eye better. MFK + Fixed bug that could cause the MFKTable to continually update on the server now that all weapons are MFK. + Fixed bug where after reset the HUD/MFKTable UI would not update properly. CSI Menu + Fixed some issues with the CSI HUD. Help + Fix for Hints fading in if the game fails to connect to a Server. Quality Settings + Fixed default quality setting. Levels + Occlusion bakes redone on levels to fix popping/occluding issues. + Occlusion fixes on vault door. + Added collision mesh to doorframe base. + Bookcases now only contain as many books as they have available slots. + Moved window in Batavier 3rd class apartment. + Fixed Huronian 'No player location pop up' -- Bow Deck Deck C. + Batavier - Player no longer being witnessed in Security Corridor. + Krassin - Interactions on beds now placed on top bunks in cabins 2 and 4. + Atalanta - Standing at wall of Bridge no longer brings up outer deck location - Bridge Deck A. Lighting + Fixed ambient light intensity. + Light bakes to fix shadow issues. + Fixed ambient lighting in Atalanta. Audio + Huronian Soundscape -- the cargo hold trigger is now at the door. |
Today we have added Listen Servers to The Ship: Remasted.
General Updates Deckplans + Buttons now highlight to the currently selected deck. + Player facing direction is now shown on the deckplans. + Player/quarry markers now handle being in the same room. + Markers now display which deck the player/quarry are on. + Added revised deckplan icons and quarry marker. + Added new deckplan icons. CSI Menu + Right/left click functionality to exit implemented. + Central CSI icon removed. + 'Right click for more options' text implemented -- fades in after a set time. + Added new radial segments (Art). * Removed "1$" amount for Withdraw All / Deposit All * CSI label change for Deposit All / Withdraw All Quality Settings + Low, Medium and High quality settings added. + Full screen camera effects are now turned off on lowest quality setting. + Quality settings now default to 'Medium'. MFK + MFKTable now picks all weapons as MFK. UI + Can now pickup weapons from the ground using the inventory. + Hooked up Release Notes again in Title Menu. + Refactored UI fade functionality. + Work on cleaning up UI. + Updated keyboard options to remove advanced. + Fixed input caret for UConsole. Networking/Servers + Added support for custom command line params. + Added option for "servercfg" - e.g. "-servercfg server1.cfg". + Added support for connecting directly from the command line (via "+connect + Updated default server.cfg file with bot hunters and passengers. Help + Ship hints implemented for loading screens and sleeping. Bots + Bots will now run away (or attack their attacker if they are being hunter). These have a random weighting. + Improved the bot-to-bot attack damage. + Improved accuracy for Bots attacking in Hunt and Elimination. + Removed push as an option for Bots CSI Menu. + Improved Bot walk and run speed to closer match player movement speed. + Checked in Bot Behaviour Tree for attack with 'quarry player'. + Added support for Bot room interactions. + Added new bot names. Characters + Set Foot IK on for female dance anims to prevent foot sliding, did same for male and female 'pee dance'. + Made the barman play only his glass-cleaning animation. + Barman's attachments are now always visible (glass and dish cloth). + Removed anim events for showing dishcloth and glass for Barman. These attachments are now always visible. + Tweaked position of Psychiatrist NPCs in chair. VFX + Created new muzzle flashes with particle systems, added ejecting shells to the Revolver. + Created particle-based muzzle flash for Revolver. + Darkened pillow impact decals so they look better on dark fabrics. Removed VFX Hit Fabric (feathers) from carpets and Leather. + Bathtub VFX polish. + Tweaked position of tap water VFX and the associated interactions for square sinks. + Polished impact decals and VFX. + Added some optimisation for muzzle flashes. + Explosion VFX improved. Levels + Enabled Huronian in Release builds. + Enabled Huronian map in Arcade Mode. + Tweaked psychiatrist NPC position on Krassin. + Work on Krassin collision. + Updated geometry settings for deco sofa prefabs. Lighting + Fixed ambient lighting in Huronian - should be a lot lighter outside. + Finished tweaking Andrea Doria lighting. + Lights moved up slightly in Krassin prison to cast correct light. + Krassin railing light bake tests. + Finished tweaking Krassin lighting. + Small tweak to ambient light. + Finished tweaking credits lighting. + Lowered reflection intensity to remove weird shiny edges. + Tweaked more lights and reduced reflection intensity to remove the weird blue sheen. + Toned down ambient light, and fixed ambient light issues. + Adjusted lights for geometry changes. + Set up mixed lights. Audio + General Mixing. + Volume/Filter drop-off changes. + Reverbs on Huronian. + Reverb tweaks. + Cotopaxi sound tweaks. + Volume/Low Pass curve tweaks to Player Audio. General + Improved random number generation in-game. Bug Fixes Networking/Servers + Potential fix for fix weapon out-of-sync error. + Fixed password encryption. + Now correctly updating on the Server if character ID changes. + Fixes to Network Animator initialisation and defaults. + Fixed needs updating on host client. + Player Manager should no longer return an incorrect local player briefly during a sex change, fixing the black-screen-of-doom issue. + Fixed rare null ref in animation system caused when joining at the wrong point in time. + Corrected typo in Steam Server List. + Prevented re-registering for messages each time you launch a server. + Reduced number of network messages being sent. Bots + Bots now attack nearest player in Deathmatch. + Fixed New games load into a black screen after bot reaches victory money requirement. + Bot player failing to deplete ammo fix. + More work on Collision and Nav mesh to help bots on stairs. + Fixed a bug that could cause bots to disembark after death and sex change. + Fixed Bots so they can be added / removed at runtime. UI + Prevented a null ref exception in Inventory HUD. + Fix for more information on CSIUD issues -- seemed to have issues with Deposit all on Deposit boxes. + Fixed Interaction Raycast so the raycast is now done from the player's position instead of the camera to remove the flickering. + Fixed interaction timing to prevent moving during interactions, getting locked out of interactions, or equipping weapons during interactions. + Attack animations weren't set to loop, so would only play once if the button was held down remotely. + Fixed bug where you could perform actions that are incompatible with the current interaction (e.g. using 'Sleep' with a weapon pickup). + Jump bug fix -- can no longer fly with the 'I' button. + Examine text is now correct for corpses. + Axe icon - fixed wrong icon colour. + Fixed leader board so the background is not white. + Improved stability of player portrait. + Visual UI fixes. Characters + Prevented player ragdoll creating a null ref exception. + Collisions with physics objects will no longer EVER deal damage. + Players should no longer have random attachments after being killed innocently. + 1st-person arms should no longer get stuck on after death. + Weapons should be holstered after respawn for non-quarry kills. + Fixed player attachments appearing on wrong players. + Fixed clipping issue with Male PlayPool anim. + Fixed the Female PlayPool animation. + Added missing anim events to show / hide mug attachment. + Psychiatrist model no longer clips with chair. + Moved eyepatch model to cover the eye better. MFK + Fixed bug that could cause the MFKTable to continually update on the server now that all weapons are MFK. + Fixed bug where after reset the HUD/MFKTable UI would not update properly. CSI Menu + Fixed some issues with the CSI HUD. Help + Fix for Hints fading in if the game fails to connect to a Server. Quality Settings + Fixed default quality setting. Levels + Occlusion bakes redone on levels to fix popping/occluding issues. + Occlusion fixes on vault door. + Added collision mesh to doorframe base. + Bookcases now only contain as many books as they have available slots. + Moved window in Batavier 3rd class apartment. + Fixed Huronian 'No player location pop up' -- Bow Deck Deck C. + Batavier - Player no longer being witnessed in Security Corridor. + Krassin - Interactions on beds now placed on top bunks in cabins 2 and 4. + Atalanta - Standing at wall of Bridge no longer brings up outer deck location - Bridge Deck A. Lighting + Fixed ambient light intensity. + Light bakes to fix shadow issues. + Fixed ambient lighting in Atalanta. Audio + Huronian Soundscape -- the cargo hold trigger is now at the door. |
Today we've released Listen Server functionality for testing. This is available on the testing branch (details on how to access it here).
We've refined the quality settings options and would like feedback from you on how the game performs at different settings. We'd like you to test this in Arcade Mode with 4 bots on the same map (different quality settings each time). Please use this form to provide system information and feedback. Thanks for your help! |
What we’re working on just now... The team has been working on Listen Servers to get this functionality to the point it can be rolled out publicly. We’re happy we’re almost there now and much of the work carried out has also moved us closer to Dedicated Server functionality which will follow shortly. The next map to be released is the Connemara, which is currently being polished in preparation for public testing. We would expect this to become available over the next few weeks. |
What we're working on just now... Our Code team have been working on Listen Servers. The Listen server player has a server and client component and allows other users to connect to them directly, but requires players to open ports on their systems. These have been through internal testing and minor bugs are being looked at. We would expect a version of this to be rolled out for public testing within a number of weeks, which will allow anyone to host a match without restrictions. Work is continuing on animations and decals (things like muzzle flashes and weapon impacts), with much more detail being added each day. Our team are also busy localising text to support additional languages (the same range of languages as the original game supported). We would expect work to be complete on this within a few weeks. We released the Huronian map this week! Yay! Work on the Connemara, Rubicon and Cotopaxi is almost complete and ready for internal testing - these maps should be making their way to public testing within a few weeks. The team is continuing to look at feedback from players about how bots are performing and making adjustments and improvements accordingly. These changes will likely be rolled out over multiple patches as they are tested internally. Audio work is coming along well and we would expect a host of improvements to be released pretty soon. |
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