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[img=http://www.blazinggriffin.com/wp-content/uploads/2016/02/weatherreport_test2.jpg] Greetings Shipmates! The team at The Ship: Remasted’s home port have been busy with a number of different features. Over the weekend the Dedicated Servers sailed into the test branch harbour, surviving the sudden gales and rough seas. The Dedicated Servers are available on the Testing Branch (accessed using the password: remastedtesting in the steam beta tab). Help on how to set up your own dedicated server can be found here. If you spot any problems with running or playing on the Dedicated Servers, let us know in the relevant Steam forum threads. Note: You’ll will need to ensure the game and the dedicated server have the same version number in order to join. Aside from the Dedicated Servers the team have been working on several new features. Expect these in the coming weeks! Localisation is in its final stages. QA have identified some words and phrases that are missing from certain languages. This is mainly text that has been added to the game during development, such as during the UI overhaul where some words had been changed or added. We may be looking for help to localise these words so if you’re interested in helping have your spyglass handy and keep a lookout in the near future. Design have implemented the Sauna and Freezer traps, complete with vfx from Art. They are now moving on to the more demanding traps like the lifeboats and Atalanta’s Paddle Trap. These are slightly more complicated to implement, needing animations added to them. Art have also been working hard on implementing breakable glass into the game. Most ship windows are now able to be broken either by hitting it with a weapon or shooting the windows out. A number of these breakable windows add polish to the game, some however will give your hunter a chance to strike just as you begin to let your guard down. Art have also been tweaking the UI to improve messaging a number of game mechanics to the player. Flare guns and Syringes are close to making a return! These weapons stand out from others because of their special properties requiring special code support. These have only just begun development but should make an appearance soon!
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