Hey guys, I've been hard at work rewriting Lost World Zero from the ground up, ever since losing the files from a Win10 update. I'm expecting a preview of the update to go live on a beta branch by the end of August. I've only been working on the rewrite for about a week now or so, and here is what the preview will contain. Singleplayer --- The game will be singleplayer only from now on. Enemy soldier AI --- Enemy AI has been rewritten from the ground up. Enemy AI are now passive until aggro'd through either mining too many resources, or shooting the enemies directly. When they are aggro'd they will alert nearby soldiers to kill you. Player vs. Environment --- Spiders, fires, radioactive water, etc. good luck. Crafting --- I've made a crafting system that's relatively easy to learn. You can craft suit technology or mining/weapon technology. Mining --- Mining was a given feature. However I've refined it a lot and added many more ores. Trading --- Some ores when mining are really only good for selling for currency to buy technology or buy other resources or new tools. Day/Night Cycle --- I mean this one is self explanatory.
[ 2016-08-16 20:44:44 CET ] [ Original post ]
- Lost World Zero Linux [2.41 G]
Features
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Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
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FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
- OS: Ubuntu 9.10 or newer
- Processor: Intel Core m3 @ 0.90 GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.1 or above
- Storage: 10 GB available space
- OS: Ubuntu 12.04 LTS to Present Day
- Processor: AMD FX-8350 or Intel Core i5 4460
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 760 or AMD Radeon 7950
- Storage: 10 GB available space
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