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Hey everyone! It's been an absolute hectic Summer. I was preparing for college, getting classes, fees, books, and student information sorted out. I was going through some personal stuff as well. College classes have started, and it's been chaotic. Hurricane Harvey also slowed some stuff down. Anyway, there hasn't been much development recently, so I wanted to update you guys on what's been going on. v1.00 is still in development! It's just taking a long time. I'm currently programming right now as I write up this announcement. I have very cool stuff planned for the game! I'll be releasing some teaser shots soon. No ETA on the release yet. - Mark
Phew, another update. Lots of bug fixing and improving!
Hey guys! Another small update to fix a few things.
Hey guys! Small update is rolling out currently. This update fixes a few things and improves a few other things.
Hey everyone! I hope everyone is having a good summer! For the Steam Summer Sale, LONE WOLF: Horizon is 90% off on all storefronts! This means it's available for $0.99 on Steam and Humble Bundle!
Hi everyone! Just a small update to fix a few things. Firstly, the new soft shadows in the last update didn't perform well, so I removed those and went back to Unity built-in shadows. Another thing is that the A* pathfinding also didn't work too well, so we're back to Unity NavMesh system. Versions now have a naming convention. All updates will be organized as x.yy, x is a major update, and yy are minor updates for bug fixes and such. Updates are also named now. Starting at A, and going through Z, each update will be named after an animal.
Hey everyone! Been a while since anything has been shown for updates and stuff. I was busy with school/graduation and various life things, but now it's summer and I'm somewhat settled down now, so I'm working on v1.00!
Here is a sneak peek of v1.00. I'm working on visual improvements right now. This picture features a better, more unified color palette. Meaning it's not as drastic and contrasting. This photo also features denser grass, clearer shadows, and more. There are some things in the map that isn't shown here, but which will be shown soon. :)
Stay tuned!
Hey everyone! First off, let me apologize for the lack of communication for the past few weeks. I've been extremely busy working on various things and preparing for things outside of game development. So I haven't worked on v1.00 too much recently because I've been studying for finals and getting ready for the end of school. I finished finals last week, and two days ago...
Hello everyone! So, v2.4.0 just released recently. It was a smaller update compared to other major updates, but v2.4.0 brought some neat back-end stuff that will be utilized in v1.00. For the record, v2.4.2 is being released soon with some polishing and bug fixing.
Small bug fix patch!
Hello everyone! With the release of v2.3.0, I've been told by many people that they are liking where things are going. Some... don't like the game, or me as a person at all, but that's okay! Today I'm going to list some of the major features coming to LONE WOLF: Horizon in patch v2.4.0! A side note, v2.4.0 is probably the last major Early Access patch (there will be no v2.5.0, but there will be v2.4.x patches). Once v2.4.0 goes live, I will iron out bugs, release bug-fix patches, and then move on to v1.00, the full release update, bringing the game out of Early Access! This will not be a fast, or easy process. v2.4.0 still has a lot left to be completed, and v1.00 is not even in my mind yet. I do things as I go while following a roadmap of mine on my Google Docs. Some major highlights of v2.4.0:
Hey everyone! I'm extremely happy to announce that v2.3.0 is now live on Steam! This is a big update that changes a lot of things for the better, getting it closer to what I wanted Lost World Zero to be, before the... incident of 2016... Here's the changelog!
Hello,
Hey guys! I haven't made an announcement in a while, as I've been both sick, and busy with various things, including the v2.3.0 update!
Hey guys! Just wanted to show you what's changed/new in v2.3.0! Here are some screenshots taken just now in the dev build of v2.3.0 on my machine.
Below is an image of the main menu hub, which takes place on a station outside of the island of Alice-43b.
I've added loading screens to the game, here I am traveling to the moon. When traveling to Alice-43b, it's like this, but instead of a space background, it's the island itself. When traveling to Earth, it's the Earth, as shown below.
Here is an updated picture of the moon! The glowing blue orbs indicate Eos crystal deposits, which are used to upgrade weaponry!
Here I am shooting at enemies! If you zoom in, or look closely you can see that the enemy I'm firing at appears to be playing an animation of him getting hit by my bullets. A new detail I added into v2.3.0.
Here I am sprinting, and if you couldn't tell by the previous images, the game is first person again, but is third person in the main menu hub, similar to Destiny.
v2.3.0 is going well so far! I'm hoping to release it within the next week or so.
Hey all! It's been officially one year (+ one day) since the release of this game. Kinda. Lost World Zero was released on the 12th of February, 2016. Somewhere shortly after the release (shortly as in, a few months) the project files were all deleted because Windows 10 had updated without asking me, and I had no control over it (I was out shopping and doing chores and such, came back home and found it updated, however, it failed to update and then performed disk checks, or something and wiped all my drives). That was around the beginning of Summer 2016, or so, it's blurred in my head. Bad times. In August 2016 I started working on a rewrite, still called Lost World Zero. It was going good, but I realized what people said in their reviews: we want stuff to do, and more content. So I scrapped Lost World Zero and took a hiatus for a bit, and in October/November 2016 I began work on LONE WOLF: Horizon. This game is the Lost World Zero Redux. I added a ton of stuff to do, such as gun shops to buy from, army management of the UWA army, where you can fire UWA soldiers, or upgrade your base and hire some more. I added world events to keep the world interesting. I added a lot of stuff and made sure the releases were as bug free as possible. People still aren't happy so I'm still working on adding a ton of stuff. We're getting to that part of this announcement soon. LONE WOLF: Horizon released on December 16th, 2016. People seemed to enjoy it for a bit, saying it ran a lot better than Lost World Zero, etc. Some people are still not happy, and I'm working my ass off to make sure everyone is satisfied. I am continuously adding new content and things to do. This leads to the question, what's next, and what's left? As stated in the Early Access Questions part of the store page, I am aiming for a Q1 2017 release, which is before March 31. I am working my ass off on meeting that deadline, even if it's March 31 at 11:59 PM. What's next before full release? I have a Google Doc with a roadmap of what's left for the 1.0 full release of the game, and of course this isn't EVERYTHING in the game, but a few basic ideas. Every update until March 31 will have one of these items listed, and more things added on. Below is a list of broad ideas for the 1.0 full release. Some things are marked as done, because they are finished for now.
Hey everyone! I attended PAX South 2017 over the weekend, and it was a blast! I met a lot of cool indie developers. I played a lot of cool games as well, such as: Rising Storm 2: Vietnam, Hive Jump, Black Ice, Brawlout, and more! I'm back and hard at work on the v2.2.0 patch, which should be out within the next two weeks hopefully. I've also made an official Twitter for LONE WOLF: Horizon so you can see what's going on with the game when I'm not posting announcements here! Twitter: @LoneWolfHorizon Feel free to follow me there! Have a good week everyone! Thanks, Mark
Hey y'all! I've been working on the v2.2.0 update lately, still polishing and rewriting a few things. My best guess for release is before February 10th, maybe. It will be adjusting several things and improving a lot based on the Defunct Games review. As for PAX South 2017, feel free to hit me up during the convention if you're going! I will be handing out business cards that will occasionally have LONE WOLF: Horizon codes on the back. I will also be handing out codes via trading or random giveaways to people I meet. :) If you want a code during the convention, feel free to hit me up on Steam, or on Twitter here. Let me know where you want to meet up and I'll see what I can do. Who all is going? Comment below! :)
Hey everybody! The people over at Defunct Games posted a video about LONE WOLF: Horizon. It explains what happened to Lost World Zero, and where LONE WOLF: Horizon is going, and what the game needs. Check out the video here, and maybe subscribe? Their channel is excellent, and they made quality videos. https://www.youtube.com/watch?v=A44qjsh283Y And maybe check out their website and Twitter? http://www.defunctgames.com/preview/26/lone-wolf-horizon http://www.defunctgames.com/ https://twitter.com/DefunctGames Have a great day everyone! Stay tuned for patch v2.2.0 announcements! Also, I am in no way affiliated with Defunct Games. They made a video about Lost World Zero when it was in a horrendous state, and I thoroughly enjoyed the video. They've since released the LONE WOLF: Horizon video, and I thoroughly enjoy this one too. I enjoy the channel, and I thought maybe some of you guys would too.
Hey all! I'm back in school now, and it has been extremely busy! So I decided to give you guys a quick update regarding the upcoming patch (v2.2.0) and what it will include.
Happy New Year Everyone! So, it's January, and that means we are in the month of PAX South 2017! I won't be exhibiting, but I will be going with some friends for those three days at the end of January. If you guys want to meet up and come say hi, feel free to! You can follow my Twitter here, where I will be tweeting my location and stuff and what I'm doing. Hope to see you guys there! - Mark
Good morning! Yesterday I logged onto Steam to check if the trading cards and all of that nice stuff had been approved with their new designs and such. They have been approved! So you can now start collecting cards while playing! Have fun! - Mark
Technically it's Christmas Eve, but this weekend I will be going away from game development to spend time with my family. I'm currently on Winter break from school, so I thought I'd take a few days off from programming to spend time with family/friends. I'll be back to work on LONE WOLF: Horizon on Tuesday, the 27th. Merry Christmas everyone! Happy Holidays, Happy Hanukkah, etc. - Mark | M4G
Hey everyone! I've been working on a list of what to add to the game to prepare for the 1.0 full release and leave early access!
Changelog: v2.0.0
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- Renamed game from “Lost World Zero” to “LONE WOLF: Horizon”
The release date for this update is expected to be December 16th, 2016. Here is an overview of the most up-to-date changelog for the 2.0.0 update. Some things have changed since the last post of the changelog then, which wasn't properly rewritten and contained some out-of-date info. An official announcement will go live on December 16th with the full, complete changelog for the game. OVERVIEW ----- - The game will be renamed from "Lost World Zero" to "Lost Guardians" ADDITIONS
Hello! So I've been quiet. Very quiet. I said I quit development of this game, however, because of the Holiday season, I've been in a very good mood recently. December 16th marks the Holiday Update. v2.0.0 ADDITIONS ---
Link It's only snippets of code as I need to keep some useful things wrapped up for future projects. Here is some of the code that I was writing for the rewrite update. If you use this code, for personal/education or commercial use, please credit me. You can either credit Mark Golden, M4G. Twitter: here. Enjoy.
Addressing a few things. I can't do it. It's extremely stressful and school is also getting in the way. I've thought about this while working on the game over the past couple of weeks. It's done. Cancelled. However, there is one thing I said I would never do, and people had asked for it for a while. Since I am no longer working on it. I will be releasing all the available code I have of the rewrite of Lost World Zero publicly, free of charge, and giving everyone the freedom to release their own versions of the game. I will try my best to get into contact with Steam to close down purchasing, although I'm not getting much lately, since I haven't been advertising as it's broken. Hopefully that will go well. The code will be released probably tomorrow, on GitHub. I will however, not be releasing the models and textures and such for the game, as most of it came from somewhere else, friends, asset stores, or whatever. Licenses and legal stuff... fun things. :/ I'm not going to justify my behavior in the past anymore, I was an asshole to some, but I did try honestly listening to all criticism. I want to keep making games as it's my passion. If you however, still support me, and want to see what I make later on, feel free to follow my Twitter. My Twitter I love you guys, thank you to the ones who were there for me. The beta branch will be made public tomorrow just to show you guys what I was working on.
Hey guys, I didn't work on LWZ this past week because I actually had a lot of stuff for school due, so that was fun... Anyway, I'm working on LWZ right now as I type this, and everything is still going well. I think an ETA on the update will be somewhere in the second half of September or early October. The update you got a few days ago was not the update. It was a quickfix for Mac/Linux, all I did was rollback to a previous patch. Thanks, Mark
Hey guys! I've been hard at work on the update, testing features, making sure everything works. I've gotten into contact with a few users around the Lost World Zero community to help test the beta branch with me. A few reported back with a few bugs, and I quickly ironed them out, and it's running a lot more stable. Now, for the final part before the update: content. I'm going to work on content for a little while, then test for more bug fixes, and if all is well... release the update onto the public branch on Steam. I'm kinda excited, and I hope you are too. We're getting closer to getting out of Early Access.
Hey guys,
A beta build of the rewrite update is now live on the beta branch, but is only available to a select few for testing. Things are going well for development. I expect the update to be live for everyone in early September. No promises.
These are the new soldiers. They are passive until you either: mine too many resources, or shoot them, if you do either of those, a soldier alerts all soldiers within a certain radius, allowing all of them to gang up on you.
Hey guys, I've been hard at work rewriting Lost World Zero from the ground up, ever since losing the files from a Win10 update. I'm expecting a preview of the update to go live on a beta branch by the end of August. I've only been working on the rewrite for about a week now or so, and here is what the preview will contain. Singleplayer --- The game will be singleplayer only from now on. Enemy soldier AI --- Enemy AI has been rewritten from the ground up. Enemy AI are now passive until aggro'd through either mining too many resources, or shooting the enemies directly. When they are aggro'd they will alert nearby soldiers to kill you. Player vs. Environment --- Spiders, fires, radioactive water, etc. good luck. Crafting --- I've made a crafting system that's relatively easy to learn. You can craft suit technology or mining/weapon technology. Mining --- Mining was a given feature. However I've refined it a lot and added many more ores. Trading --- Some ores when mining are really only good for selling for currency to buy technology or buy other resources or new tools. Day/Night Cycle --- I mean this one is self explanatory.
Not going for visuals here, but I was working in my little test scene I've made to test game mechanics as I have to completely redo them all, but here is a screenshot of Lost World Zero remade.
Don't know how the last post got deleted.. Oh well. I'm deeply sorry. I've looked at my own store page countless times, wondering how I could let a game be developed this horribly. Usually I try to make things worthwhile, and with quality, something went wrong with this. I'm going back to the drawing board, and will be completely redoing this game. It might be a while, until then. Refund your money or do not buy the game. I apologize. Anywho, to the plan. Looking back, I shouldn't have made the game multiplayer focused. So that's step 1, make the game singleplayer only, for the time being. Step 2, put quality over quantity. I tried making a huge world, but it was shallow. Ocean wide puddle deep. I want to make a puddle wide ocean deep game. Well, maybe a little bit bigger than a puddle. I'm going to completely redo the mechanics, and more. I've been playing No Man's Sky, and I realized I like some of their systems, but I still like some of mine. I'll see what I can do there. Step 3, add content, more content, and more content. This is going to be a huge undertaking, and it will take a bit of time. Until then, I recommend NOT BUYING, or REFUNDING. If the option allows. - Mark.
Hey all, I have a plan for the game. I'm going to completely redo it from scratch. Spending months working on the game, I memorized a lot of the code, but not most of it. So I can rewrite a lot of the code. I'm going to make it better than before. I'm going to add a lot of content, add many more features (once I get the development close to where it was before), make it a lot more stable, and more. Right now I'm a square 1. This is going to take some time, but I am going to do it. What are your thoughts? If you want, leave some suggestions below.
Hey all, So for one, I've been extremely busy with summer school as I'm taking an online speech class, and it's a 8 month course shortened to 1 month, so there is a lot of work. I've also had IRL work, as some of you may know I work as a cashier at a grocery store. And then my girlfriend broke up with me, so I've been feeling down because of that. However, I haven't been ignoring your suggestions for data recovery. I was able to get some files back, but not all, or close to all, and most of what I have back is code; however, most of this code I see as shitty now, so I rewrote some of it, and made a much better framework for future games. Less buggy, and more stable and optimized. Lost World Zero never really used a proper framework, as most developers do, such as classes that revolve around certain features (network helpers and the like), mine was just a bundle of code mashed together. I deeply apologize for the drama of this game. I regret every minute of it. My friend told me somebody asked on Steam why it's on sale if the game is never going to be finished: Steam let's developers know what day the Steam sales start and end, in about 2-3 months in advanced, this information cannot be shared with anyone, so I never told anyone about it and I never planned to lose all the data, as I wanted to keep working on it to make you guys happy. I requested a sale on it as soon as sale requests went live, as the data wasn't gone yet. I am not angry or saddened at you guys for being angry or feeling betrayed at me, as I completely understand it. I'm working to become a better developer. I'm completely rewriting a lot of the old code I got back, and writing newer, much better code. I'm going to spend much more time on it, and my current project is relatively secret. However, one thing is for sure. If I ever get another game on Steam, I'm going at a different perspective and approach. I'm not going into Early Access, and I'm going to work my ass off on the next game, to make it worthy of being fully released Day 1 and to make it not feel "EA"-like. And anyone who purchased Lost World Zero will get all of my other games for free if they are to ever make it to Steam. Whether you want it or not, if you don't want it, you can remove it from your library. I understand I lost all of your guys trust. I know I was a dick to some people and that's one of the things I regret most, and I've completely broken any trust between any customers. Turns out my anger and mood swings and depression and such, were all caused by ADD. How fun! So, I'm on medication now. Which should allow me to focus more and get stuff done and be more calm. Vyvanse is working wonders right now. I am so sorry.
Evening everyone,
Several people are claiming that me losing my files is a "lie" and that it is "quite obvious from both posts".
A small update: I did however recover one of my old, old, old games from an old laptop, but that's about it really. Nothing else besides that.
The proof will be attached.
The "Games" folder on one of my drives is games I have downloaded from Steam, such as SUPERHOT, Black Ice, Disco Dodgeball. I put those on a flashdrive for portability.
I am currently on Windows 7, despite me hating it, mainly because I hate the look of the UI, and much prefer the minimal UI look of Windows 8, and 10. Why would I install a least-preferred OS and not bother to back up files? For one, it was the only disk lying around because I don't know what happened to Windows 8, messy room.
Many of the programs I love are still not installed as I haven't gotten around to installing them, and you can clearly see it's a fresh Windows install. Now, I have upgraded and installed Windows versions before and I know very well that it doesn't touch the other drives if you don't tell it too. However, this happened when Windows automatically started installing Windows 10 while I wasn't even home, because I got back from running errands with my girlfriend. I got home and noticed it was updating, because I've been meaning to update when I could do it myself. It got to around 28% percent? I think, can't remember because I was chilling with my girlfriend as there was nothing to do while it updated because I was in the middle of coding an update for Lost World Zero. After a while my girlfriend noticed the screen was black, and I figured oh it's probably doing a restart during the install, might be almost done. After about 30 ish minutes, nothing happened. I said fuck it, and turned it off. I booted back up and noticed that it didn't boot up. It didn't do anything. I switched a drive, and installed Windows 7 on that drive. Hoping my Windows 10 install would be on the original drive as I have done this before for testing stuff and doing maintenance to my machine. I realized just as it was finishing, that Windows was checking my drives. A disk check. I have seen this before and though, eh, whatever.
Windows is installed and I check my drives. All of the data is gone. Everything, on every drive. It's gone. I was in the middle of an update for Lost World Zero to finally add more content, and this happens.
Now, reviews keep telling me to ADD MORE CONTENT, so I did.
Why would I delete everything, all of my projects from 2011 to 2016, stuff not even related to this? Why would it be a lie? The logic behind calling it a lie is pretty... flawed. Anyway, that was a detailed timeline of what happened that day. I probably got a few things mixed up because it was all a blur and I have shit memory, I was devastated and I cried that night because half a decade of work was gone and there was no way to get it back.
So, today I have very bad news. Microsoft decided to update to Windows 10 without telling me. I wouldn't have minded that, if it updated. Mid-update it crashed and never booted up again. So I tried booting it back up, and nothing worked. I change drives and install Windows 7. Turns out, when it was updating to Windows 10, it did a disk drive check and wiped ALL my drives. Every single one of them, even the C drive, which is why it wouldn't boot up. After installing Windows 7 it did another disk check, but didn't delete the C drive. All my code is gone, all my projects from 2011 to 2016 are gone. I have nothing left. I backed the game code up ~8 times, all external hard drives as well, but when plugging it in it would do another disk check, thus wiping the drive. So all my projects are gone. I'm so sorry guys, it wasn't my fault. :(
IMPORTANT Recently I've been having doubts ever starting this project. A lot of you are unhappy and I understand that. Some of you make great points, others, not so much. (Like the one who called me a fag in a PM recently, you know who you are.) I am a teenager. I do not belong here. I am immature. Now onto your requests. A common request is to remove purchasing from the Steam store. I have tried that. I've made several requests in the Steamworks Development group on Steam, and while Valve used to respond and follow through within about an hour, apparently they've done a pretty bad job recently. I can see currently numerous requests with 0 replies, that are days old, new ones made by the same person to get their attention again but with no response. I am extremely unhappy with Steam/Valve. I've tried making requests to remove purchasing and such, to set the page as hidden so people cannot buy it. Nothing from Valve. This makes me unhappy, and makes you guys unhappy, which makes me unhappy more. Overall, co-operation with Valve is a 2/10. I've tried guys, I tried. I'm sorry.
I pushed out an update that brings back the minimal look, and in my opinion it looks much better than the previous minimal look, and the textured look. Regarding content: Summer is almost here, so I will have a LOT more free time, which means much more time for content additions! I get out of school June 2nd. I'm planning on getting the game to 80% out of Early Access from June 2nd to August 24th.
I've been told that I should go back to untextured models and such. How it comes together better, as the current textures seem out of place. What are your thoughts? Leave a comment below.
v1.4.0 --- Additions --- + Added camera recoil when firing. Less recoil when aiming down the sights. + Completely new map, huge open world to be explored, but in heavy development. Fixes/Changes --- * Tweaked some UI stuff behind the scenes. Removals --- - Removed tutorial for the time being. Sorry for long delay, check announcements for more information on that.
May 5, 2016 Will include: * New map, much bigger, but currently in heavy development to get it back up to speed with the current map in pre-1.4.0. * Bug fixes * UI changes I've done a lot of thinking, and I am feeling a bit better. A lot has happened within the past few days. I found out I have a half brother, and my aunt died. I'm going to a funeral for her Friday or Saturday, date hasn't been decided. Thank you guys, Mark.
Hey guys, This is not going to be a fun announcement to make. Anyway, for the time being, Lost World Zero is cancelled. There are many factors leading me to make this decision. Since Lost World Zero has released, I've been getting hate for no reason, on the discussion form, in reviews, and in PMs. The game has just not been rewarding to make for a while now, it feels like a chore now, rather than something I want to make. I've been getting hate and people saying things along the line of: "you WILL make this game because I demand you to" yet they don't seem to understand that I have a life outside of Steam. I have a girlfriend, and things are shaky with that right now. I have high school, and the upcoming state tests, SAT, and final exams approaching relatively soon. I have work, that I need to have to afford my car bills, and other things. I have friends... well.... hah no I don't (joke). Anyway, the development was not rewarding and rather stressful and saddening. It was about 95% useless hate, to how I type things, how old I am, and how I have a life outside of Steam, and then just insulting the game but that's whatever. I loved working on this game, but now I don't. - Mark
Hey guys! It's been a busy, busy week. With school and work. Today is Saturday though! I was recently paid for work and I have pretty good funding right now so today I'm going to be making improvements to the game, visually, and code wise. I'll be adding some new items, adding to the map, and adding new mobs probably. 1.4.0 will be out whenever I think it's ready.
Hey all, it's Saturday, and I head to work in a few hours.
I've decided to give you guys a sneak peek of the new world map, visual changes, and more.
I've already set a focus on the 1.4.0 patch. A complete map redo. I'm scrapping the current (1.3.0) world. The new map will be HUGE. It will be extremely detailed and on one island. A sneak peek photo will come soon.
Additions --- * Added better water textures, water reflections, and more. * Added two new huge islands, that are currently a work in progress. Green: Remains of the first attempt the SNA tried to set up base on this world, only to drastically fail. Along with remains of the current war on the planet. It's a jungle, with many, many SNA and spider spawnpoints and wreckage everywhere. Red: Is going to be a resource gathering farm, where you can mine and gather things and kill. Currently a warzone with some ores, this is still a work in progress. Fixes/Changes --- * Fixed UI "flash" when picking up items. * Made water movement more realistic. You will slow down in water. * HUD and UI redesign, more to come. I gave the UI a more minimal feel, with a green/blue background and a nice simple UI. * Tweaked control setting menu so labels and buttons are even. * Blur effect when aiming down gun sights. * AI improvements. * Fixes water pack stack size bug going negative, resulting in lost money when trying to sell. * Graphical improvements and tweaks to help the game run better. * Loot drop improvements. * Overhead flying ship animation improvements. They are faster and start at different locations. * Fixed issue of old player model arms showing for some weapons. * Fixed issue with hiding dead bodies not actually hiding.
Hey all! Decided to give you guys an overview of the next patch to roll out for LWZ. Two new islands: Explore new areas of the Lost World, a green jungle, full of wreckage from an older Separated Nation Army settlement. Two old, massive SNA aircraft crashed in the ground, with small ships scattered about with debris and skyscrapers destroyed and toppled over. Explore a red landscape, full of resources to help you become the richest in the world. Influence: Improvements to the influence system, to last longer so AI will be around a lot longer.
Fixes/Changes --- * Fixes animation bugs where legs would freak out.
Additions --- * Added textures to all models within the game. This gives the game a more realistic feel. * Added "warp to land" button to inventory screen, for people who traveled far out into the ocean, and exited their vehicle. Fixes/Changes --- * Improved gun shot light effect, with a more intense and realistic light. * General bug fixes. * Optimization, less draw calls, thus having a more stable frame rate. * Improved models to be smoother, less blocky, etc. * Improved normal maps to be noticeably more bumpy/have more depth. * Changed player model. Now has more detail, and fits the now textured world. * Upgraded to Unity 5.3.4. * Fixed various issues with new players and inventories/banks. * Improved sunlight and night/day time, as beforehand the sunlight could be seen reflecting off the ships in the sky, now no sunlight is present at night.
Hey! Here is a sneak peek at the new Lost World Update coming soon. I think some of you guys may like it.
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