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December 16th, 2016
Added new gun: AR-1. Plasma assault rifle, the basic weapon in the game. Can be found at recovery stations found throughout the map.
Added new gun: Shotu-1. A basic plasma shotgun. Can be found at recovery stations found throughout the map.
UWA Head Quarters: the United World Army HQ is a massive facility holding soldiers waiting for deployment onto the field. SNA soldiers can potentially raid the base, so be sure to defend it.
SNA Head Quarters: the exact same as the UWA HQ, but for the opposite team.
CHANGES
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Influence system changed. The influence system was in the previous versions, but now when the entire opposing team is wiped out, and one team has 100% influence, both HQs will belong to the winning team. To continue with the game, random ships from outer space may land containing soldiers from the losing team, (returning from outer space deployment) to help win back their HQ.
Changed the menu system, you now load straight into the game. From there, pressing E gives you an overview of your weapon, health, oxygen, and various information.
Rewrite entire game. Implemented object pooling for optimization, and better caching. Which should reduce stuttering. Also released some code to the public for people needing help with programming.
Optimized various objects throughout the game, reducing poly count and draw calls for best rendering as possible. Still working on this though.
Completely changed the map. New map. It’s small but is full of detail and will allow for firefights and such to happen more often, with soldiers and creatures.
Due to a smaller map, the game has been changed to firefight focused. Think, an arena shooter but in an open world.
Changed ore models and the system to mine and such.
No more separation of guns and mining tools. They are now combined. You can now mine ore and shoot soldiers/creatures with the same tool.
Vastly improved lighting. Night time is much, much darker. I used DynamicGI environmental update on a 45 second interval. Running it every frame is too intensive, and often brought down the FPS to 15 FPS (on a dev build of the game, not in any public build, ever. This includes rewrite or not.)
Vastly improved ambient sound effects. You can now hear birds chirping, and the calming woosh of the wind and trees. No more annoying hum of aircrafts.
The game now has a mix of low poly/medium detail. So while the trees/vegetation look nice, the buildings are futuristic with a slick, glossy black look with neon lights accenting it.
REMOVED
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Removed multiplayer. This allows for a greater focus on singleplayer and content for it.
Controllable aircraft vehicles.
Merchants/stores: The game is a giant firefight, you won’t have time to shop around for stuff. Grab loot of fallen soldiers.
Mining: Think of the game as a giant firefight. You only need oxygen, health, a gun, and some ammo.
A lot of bugs. :)
The game will be snowy looking until the end of Winter. Happy Holidays!
[ 2016-11-28 16:46:32 CET ] [ Original post ]
Hello! So I've been quiet. Very quiet. I said I quit development of this game, however, because of the Holiday season, I've been in a very good mood recently. December 16th marks the Holiday Update. v2.0.0 ADDITIONS ---
[ 2016-11-28 16:46:32 CET ] [ Original post ]
Lost World Zero
S82 Games
Developer
S82 Games
Publisher
2016-02-12
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mostly Negative
(79 reviews)
The Game includes VR Support
Public Linux Depots:
- Lost World Zero Linux [2.41 G]
Lost World Zero is a futuristic open world survival game with hostile enemies and friendly soldiers to help you in the fight. Will you fight to take down the enemy faction... or join their ranks?
Features
---
Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
Features
---
Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
MINIMAL SETUP
- OS: Ubuntu 9.10 or newer
- Processor: Intel Core m3 @ 0.90 GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.1 or above
- Storage: 10 GB available space
- OS: Ubuntu 12.04 LTS to Present Day
- Processor: AMD FX-8350 or Intel Core i5 4460
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 760 or AMD Radeon 7950
- Storage: 10 GB available space
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GAMERSGATE
[ 687 ]
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