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The Rewrite/Holiday Update (v2.0.0) Overview
[ 2016-12-07 20:25:49 CET ] [ Original post ]
The release date for this update is expected to be December 16th, 2016. Here is an overview of the most up-to-date changelog for the 2.0.0 update. Some things have changed since the last post of the changelog then, which wasn't properly rewritten and contained some out-of-date info. An official announcement will go live on December 16th with the full, complete changelog for the game. OVERVIEW ----- - The game will be renamed from "Lost World Zero" to "Lost Guardians" ADDITIONS
- Added new gun: AR-1. Plasma assault rifle, the basic weapon in the game. Can be purchased at the city center, or found in abandoned bases throughout the map, as well as active bases.
- Added new gun: SG-250. A basic plasma shotgun. Can be purchased at the city center, or found in abandoned bases throughout the map, as well as active bases.
- Added new gun: AR-500. A higher tier plasma assault rifle. Can be purchased at the city center, or found in abandoned bases throughout the map, as well as active bases.
- Added new gun: SMG-100P. A standard plasma SMG. Can be purchased at the city center, or found in abandoned bases throughout the map, as well as active bases.
- UWA Head Quarters: the United World Army HQ is a massive facility holding soldiers waiting for deployment onto the field. SNA soldiers can potentially raid the base, so be sure to defend it.
- SNA Head Quarters: the Separated Nation Army HQ.
- Various wildlife animals roaming the map.
- New SNA soldier types: a basic soldier (Pawn), the most common one you find on the map. Then we have Commanders, who are higher than Pawns. After that we have a new species called the Voxos. So the highest soldier rank is a Voxos Officer. They mainly hang around the bases of SNA.
- New UWA soldier types: the common soldier (Private), a slightly higher up soldier (Private Elite), and a new species for the highest officer (Enlightened Officer). The Enlightened Officers mainly hang around the UWA HQ.
- Changed map, which was once before a VERY large map, because I focused too much on the vastness of it, rather than the detail of it. This one is big, but much smaller, rich and full of life, with new and improved ambient sounds, and many environmental factors are within (gas clouds, for example). The alien planet is named Alice-43b.
- Changed player model, you now have a shadow! Yay for realism!
- Changed player model from a gritty cyborg model, into a more space soldier like model.
- Influence system changed. The influence system was in the previous versions, but now when the entire opposing team is wiped out, and one team has 100% influence, both HQs will belong to the winning team. To continue with the game, random ships from outer space may land containing soldiers from the losing team, (returning from outer space deployment) to help win back their HQ. The first time the enemy team’s influence reaches zero, a terminal allowing you to travel to Earth will appear in the city.
- Due to a smaller map, the game has been changed to firefight focused. Think, an arena shooter but in an open world.
- Rewrite of entire game. Implemented object pooling for optimization, and better caching. Which should reduce stuttering. Also released some code to the public for people needing help with programming.
- Optimized various objects throughout the game, reducing poly count and draw calls for best rendering as possible. Still working on this though.
- Improved merchant menu. There is no menu exactly, just physical items on display you can choose to buy.
- Changed day/night system, the location of the island you are on, is at a point on the planet where the sun never completely sets.
- Vastly improved lighting. I used DynamicGI environmental update on a 40 second interval. Running it every frame is too intensive, and often brought down the FPS to 15 FPS (on a dev build of the game, not in any public build, ever. This includes rewrite or not.)
- Vastly improved ambient sound effects. You can now hear birds chirping, and the calming woosh of the wind and trees. No more annoying hum of aircrafts.
- Added world events. Events include but not limited to: Firefights- a large battle happening in the world. Extractions- there are two types of Extraction Events, Defend Extractions, and Enemy Extractions, for enemy extractions you have to kill the enemies before time runs out, and defend extractions must be protected until the time runs out. Base Raids- either team will randomly raid a base to help bring the opposing team’s influence down. Bounties- Bounty Events are events where any type of soldier on either side will have a target on his head to help gain influence for the opposite team when the target is killed. (+5 influence when the bounty is claimed)
- Removed multiplayer. This allows for a greater focus on singleplayer and content for it.
- Controllable aircraft vehicles.
- Mining: Think of the game as a giant firefight. You only need oxygen, health, a gun, and some ammo.
- A lot of bugs. :)
[ 2016-12-07 20:25:49 CET ] [ Original post ]
Lost World Zero
S82 Games
Developer
S82 Games
Publisher
2016-02-12
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mostly Negative
(79 reviews)
The Game includes VR Support
Public Linux Depots:
- Lost World Zero Linux [2.41 G]
Lost World Zero is a futuristic open world survival game with hostile enemies and friendly soldiers to help you in the fight. Will you fight to take down the enemy faction... or join their ranks?
Features
---
Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
Features
---
Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
MINIMAL SETUP
- OS: Ubuntu 9.10 or newer
- Processor: Intel Core m3 @ 0.90 GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.1 or above
- Storage: 10 GB available space
- OS: Ubuntu 12.04 LTS to Present Day
- Processor: AMD FX-8350 or Intel Core i5 4460
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 760 or AMD Radeon 7950
- Storage: 10 GB available space
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