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LONE WOLF: Horizon - The Restoration Update! (v2.0.0)
[ 2016-12-16 21:42:07 CET ] [ Original post ]
Changelog: v2.0.0
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- Renamed game from “Lost World Zero” to “LONE WOLF: Horizon”
ADDITIONS
- Added basic life to the city in the map. Still somewhat empty, as everyone is at war!
- Added goal to the game: Defeat the SNA, get their influence down as much as possible, and get back to Earth, what happens next is unknown.
- Added new gun: AR-1. A basic starter assault rifle. Can be found as loot next to dead bodies.
- Added new gun: AR-4000. A slightly upgraded assault rifle. Can be found as loot next to dead bodies.
- Added new gun: SMG-250. A higher tier plasma assault rifle. Can be found as loot next to dead bodies.
- Added new gun: SMG-500. A higher tier submachine gun. Can be found as loot next to dead bodies.
- Added new gun: SMG-750. Highest tier submachine gun. Can be found as loot next to dead bodies.
- Added plasma variants to each gun listed above. (AR-1P, AR-4000P, SMG-250P, SMG-500P, SMG-750P), these are better versions of the guns above, using plasma as ammo, with visual upgrades to the gun as well.
- UWA Head Quarters: the United World Army HQ is a massive facility holding soldiers waiting for deployment onto the field. SNA soldiers can potentially raid the base, so be sure to defend it.
- SNA Head Quarters: the Separated Nation Army HQ. Various wildlife animals roaming the map.
- New SNA soldier types: a basic soldier (Pawn), the most common one you find on the map. Then we have Commanders, who are higher than Pawns. After that we have a new species called the Voxos. So the highest soldier rank is a Voxos Officer. They mainly hang around the bases of SNA.
- New UWA soldier types: the common soldier (Private), a slightly higher up soldier (Private Elite), and a new species for the highest officer (Enlightened Officer). The Enlightened Officers mainly hang around the UWA HQ.
- Added auto saving feature. The game saves every 60 seconds.
- Added slow motion effect when shot. Lasts for 1/4th of a second unless shot again.
- Added loot spawning when AI dies.
- Added bank account balance. The higher the soldier count is for your team, the lower bank balance you will have, as you need to pay the soldiers their salaries. When the soldier count is lower, your bank balance will be higher, as you don’t need to pay as many people. Your bank balance will never be below 1,000 however. You can use the bank balance to purchase weapons at the city center.
- Added weapons for purchase at the city center. These weapons for purchase cannot be found as loot, and can only be purchased at the city center. They are usually heavily modified versions of the one’s found as loot, with higher specs, and different visual upgrades.
- Added option to fire UWA soldiers from your army. This in turn will spawn more SNA soldiers, as they will be hired by them so they have a source of income. While firing soldiers may be useful to get more cash, to buy that shiny weapon you want, think of the overall picture, and how it may cost you the war.
- Added visual differences to player model, as you are the leader of the active army on Alice-43b, you will look different. I added a waist cape to the player.
CHANGES/IMPROVEMENTS
- Changed map, which was once before a VERY large map, because I focused too much on the vastness of it, rather than the detail of it. This one is big, but much smaller, rich and full of life, with new and improved ambient sounds, and many environmental factors are within (gas clouds, for example). The alien planet is named Alice-43b. I’m still working on the world though.
- Added camera shake effect when being shot, for third person.
- Changed player model from a gritty cyborg model, into a more space soldier like model.
- Influence system changed. The influence system was in the previous versions, but now when the entire opposing team is wiped out, and one team has 100% influence, both HQs will belong to the winning team. To continue with the game, random ships from outer space may land containing soldiers from the losing team, (returning from outer space deployment) to help win back their HQ. The first time the enemy team’s influence reaches zero, a terminal allowing you to travel to Earth will appear in the city. However, since your deployment, Earth has changed, a lot.
- Due to a smaller map, the game has been changed to firefight focused. Think, an arena shooter but in an open world.
- Rewrite of entire game. Implemented object pooling for optimization, and better caching. Which should reduce stuttering. Also released some code to the public for people needing help with programming.
- Optimized various objects throughout the game, reducing poly count and draw calls for best rendering as possible. Still working on this though.
- Improved merchant menu. There is no menu exactly, just physical items on display you can choose to buy.
- Changed day/night system, the trees are not brightly lit at night anymore, and it is now completely dark.
- Vastly improved lighting. I used DynamicGI environmental update on a 40 second interval. Running it every frame is too intensive, and often brought down the FPS to 15 FPS (on a dev build of the game, not in any public build, ever. This includes rewrite or not.)
- Vastly improved ambient sound effects. You can now hear birds chirping, and the calming woosh of the wind and trees. No more annoying hum of aircrafts.
- Added world events. Events include but not limited to: Firefights- a large battle happening in the world. Extractions- there are two types of Extraction Events, Defend Extractions, and Enemy Extractions, for enemy extractions you have to kill the enemies before time runs out, and defend extractions must be protected until the time runs out. Base Raids- either team will randomly raid a base to help bring the opposing team’s influence down. Bounties- Bounty Events are events where any type of soldier on either side will have a target on his head to help gain influence for the opposite team when the target is killed. (+5 influence when the bounty is claimed). More events to come soon.
- Changed game from first person to third person. This will lead to other things in the future, such as cosmetic upgrades and such.
- Improved player animations.
- Improved loading times.
- Improved soldiers dying, used to be an animation, then changed to a badly configured ragdoll. Now it’s a very detailed/accurate ragdoll.
- Added gun strength modifiers and armor protection modifiers. Gun strength is determined by the amount of UWA soldiers currently deployed and active. Armor protection is determined by the amount of kills you have. Your rank is determined by the amount of kills you have, but is different than armor protection.
- Improved death effect when the player dies. Switches from third person to first person death.
- Improved LOD (level of detail) system to most objects in the world. This is for optimization. From a far distance, soldiers are a very basic mesh, and as you get closer, the low-poly mesh is disabled and the higher poly mesh is enabled.
- Added a basic start to GPU instancing that is supported in Unity 5.5.0. This should make rendering slightly more stable. This will however, increase minimum system requirements, but since with this rewrite a lot of things have been optimized, minimum requirements have been brought down significantly overall. The game still uses static batching, dynamic batching, and now GPU instancing. Due to how Unity handles it, static batching is done before GPU instancing, if it can’t be static batched, it resorts to GPU instancing, and if it can’t be instanced, it comes down to dynamic batching.
REMOVED
- Removed multiplayer. This allows for a greater focus on singleplayer and content for it.
- Controllable aircraft vehicles. Map is too small now, and it was very hard to control, and landing never really worked.
- Mining: Think of the game as a giant firefight. You only need health, a gun, and some ammo.
- A lot of bugs. :)
[ 2016-12-16 21:42:07 CET ] [ Original post ]
Lost World Zero
S82 Games
Developer
S82 Games
Publisher
2016-02-12
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mostly Negative
(79 reviews)
The Game includes VR Support
Public Linux Depots:
- Lost World Zero Linux [2.41 G]
Lost World Zero is a futuristic open world survival game with hostile enemies and friendly soldiers to help you in the fight. Will you fight to take down the enemy faction... or join their ranks?
Features
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Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
Features
---
Ore mining
Player vs. Player
Player vs. Environment
Day/night system
Plant harvesting
Health and nutrition system
Inventory system
Aircraft dogfights
Armor/Weapon upgrades
A vast, detailed open world
Quick traveling via aircraft
Singleplayer
Multiplayer
Proximity voice chat
Loot based gear acquisition
Promises
---
FREE updates
No microtransactions, the economy in-game is on its own, and is not influenced by real life currency
No DMCA takedowns on YouTube videos
MINIMAL SETUP
- OS: Ubuntu 9.10 or newer
- Processor: Intel Core m3 @ 0.90 GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.1 or above
- Storage: 10 GB available space
- OS: Ubuntu 12.04 LTS to Present Day
- Processor: AMD FX-8350 or Intel Core i5 4460
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 760 or AMD Radeon 7950
- Storage: 10 GB available space
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