Hi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !
[ 2016-08-02 14:18:21 CET ] [ Original post ]
Hi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !
[ 2016-08-02 14:18:21 CET ] [ Original post ]
Hi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eating food anymore - The ninja quest bug has been resolved. Players will need to defeat the Dragon Lord once more with this patch then proceed to the Snow Village. Thanks for your feedback and patience !
[ 2016-07-31 11:00:54 CET ] [ Original post ]
Hi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eating food anymore - The ninja quest bug has been resolved. Players will need to defeat the Dragon Lord once more with this patch then proceed to the Snow Village. Thanks for your feedback and patience !
[ 2016-07-31 11:00:54 CET ] [ Original post ]
Hi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Corrected a bug which prevented the wall to clear when defeating the minotaur - Corrected a bug which prevented enemies to spawn in the maze - Corrected a bug which prevented the retry ambush if a rope was using to escape Tweaks : - Ambush quests now automatically end when timer reaches 0 Optimizations : - Sped up most battle animations by 33% - Added sprites preloading to reduce lag during play Language fix : - Corrected mistake in goblin names On a side note, due to summer vacation, I was a bit delay to correct those bugs but will try my best to correct any future bugs encountered faster. So let me know if you notices any of them. Thanks for your support !
[ 2016-07-28 15:14:10 CET ] [ Original post ]
Hi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Corrected a bug which prevented the wall to clear when defeating the minotaur - Corrected a bug which prevented enemies to spawn in the maze - Corrected a bug which prevented the retry ambush if a rope was using to escape Tweaks : - Ambush quests now automatically end when timer reaches 0 Optimizations : - Sped up most battle animations by 33% - Added sprites preloading to reduce lag during play Language fix : - Corrected mistake in goblin names On a side note, due to summer vacation, I was a bit delay to correct those bugs but will try my best to correct any future bugs encountered faster. So let me know if you notices any of them. Thanks for your support !
[ 2016-07-28 15:11:55 CET ] [ Original post ]
Hi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an incentive to actively focus on them. - When dying against a boss, the player now respawns near its lair in easy and normal modes. Those changes should make the game less of a hassle for new players and remove the camera problem with rifts. I'm also aware of some problem with the Linux release, some backgrounds not showing or some black screen problem occurring. If such things happen to you, please, contact me with your configuration so I can correct that asap. Thanks for your time !
[ 2016-07-11 08:09:33 CET ] [ Original post ]
Hi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an incentive to actively focus on them. - When dying against a boss, the player now respawns near its lair in easy and normal modes. Those changes should make the game less of a hassle for new players and remove the camera problem with rifts. I'm also aware of some problem with the Linux release, some backgrounds not showing or some black screen problem occurring. If such things happen to you, please, contact me with your configuration so I can correct that asap. Thanks for your time !
[ 2016-07-11 07:45:51 CET ] [ Original post ]
Hi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !
[ 2016-07-04 11:27:15 CET ] [ Original post ]
Hi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !
[ 2016-07-04 11:27:15 CET ] [ Original post ]
Hi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow down the game, I'm going to look into this asap. Don't hesitate to contact me on the forum if you encounter any problem with this update. Thanks for your understanding !
[ 2016-07-04 11:24:27 CET ] [ Original post ]
Hi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow down the game, I'm going to look into this asap. Don't hesitate to contact me on the forum if you encounter any problem with this update. Thanks for your understanding !
[ 2016-07-04 11:24:12 CET ] [ Original post ]
Hi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its gameplay but I've been learning all of this by myself, all sides at the same time (dev, design, business...) which can be tricky. I've made some bad choices sometimes but hopefully, I still pushed forward and reached this step. I also know there are still a few bugs left in the game which can be tricky to debug due to lack of testers but you can be assured I'll work hard to correct them as soon as reported. Regarding the release, I only included the windows version since adding the Linux and Mac build was a bit too new to me and I wanted to see first how the windows one was faring. There are also no achievements included yet, I'll wait and see how it goes too first. To sum up, this is a big step for me and I'm going slowly for the moment and will wait for your feedback to correct the shot little by little. Once again, thank you all for your support and I hope you'll enjoy this casual game. Have a nice day !
[ 2016-06-24 02:37:06 CET ] [ Original post ]
Hi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its gameplay but I've been learning all of this by myself, all sides at the same time (dev, design, business...) which can be tricky. I've made some bad choices sometimes but hopefully, I still pushed forward and reached this step. I also know there are still a few bugs left in the game which can be tricky to debug due to lack of testers but you can be assured I'll work hard to correct them as soon as reported. Regarding the release, I only included the windows version since adding the Linux and Mac build was a bit too new to me and I wanted to see first how the windows one was faring. There are also no achievements included yet, I'll wait and see how it goes too first. To sum up, this is a big step for me and I'm going slowly for the moment and will wait for your feedback to correct the shot little by little. Once again, thank you all for your support and I hope you'll enjoy this casual game. Have a nice day !
[ 2016-06-24 02:37:06 CET ] [ Original post ]
🕹️ Partial Controller Support
- Spooky Heroes Depot [404.06 M]
Features :
- 9 unique heroes with 3 basic powers, 1 ultimate power and 1 passive each.
- 19 unique stages and 5 villages to explore
- Dynamic day and night cycle
- Dynamic monsters spawn & traps
- Earn money by solving quests, killing enemies and boss or finding chests
- 22 enemies with their own powers and passives (18 of them being playable too)
- 13 boss with their unique powers and strategies
- 22 quests to solve split in 5 main categories : Hunt, Timed Collect, Slay & Collect, Race, Ambush
- 21 unique items to help you on your journey
- 3 unique vehicles to ride + 1 baby dragon !
- 2 players in local coop
- Keyboard keys customization (but controller is HIGHLY advised)
- Controller support (and HIGHLY advised)
- Survival mode with 2 sub modes :
- Cooperation where 2 players must survive as many waves as possible
- Competition mode where the second player can control any monsters on screen and must defeat the first player as soon as possible
- Cooperation where 2 players must survive as many waves as possible
- Each village offers 5 buildings :
- The smith to buy armors
- The item shop to buy item unique to each village
- The restaurant to buy food to heal yourself on your journey
- The bank to store your hard earned money
- The inn to sleep till night or morning
- The smith to buy armors
- Processor: 2GHz+ or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB video card
- Storage: 424 MB available space
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