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Name

 FORCED SHOWDOWN 

 

Developer

 BetaDwarf 

 

Publisher

 BetaDwarf 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-03-29 

 

Steam

 19,99€ 14,99£ 19,99$ / 0 % 

 

News

 45 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/265000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 258  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 315 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 forced2_linux_content [2.25 G] 


DLC

 FORCED SHOWDOWN - Deluxe Edition Content 


 FORCED SHOWDOWN - Drone Invasion 


 FORCED SHOWDOWN - Supreme Skin Pack 




LINUX STREAMERS (1)
conzar




Alpha Update 27 - Dailies and Ravager (New hero!)

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It’s here! We are super excited to finally share our daily mode with all of you! This is the mode where you will be able to compete against each other for the best run! You only have one try to be the best of the day, but you can replay it as many times as you want! We also added the Ravager champion! We think he is super fun to play with, but we’d love your feedback on him!

There has been a progress reset this patch. If you do not want to play through the campaign from the very beginning, keep in mind that the "/notagain" cheat will complete initial unlocks for you. That said, we hope you will also play some of the early battle lines and give us feedback on the difficulty and modifiers.

Features

  • New champion! Unlock the Ravager by hitting level 3.
  • Dailies are in. Each day you can test your skill at a new battle line and see how your performance compares with other players. There's likely still going to be some connection/networking kinks that we can now iron out with your help. Scoring and balance are still in an early iteration, although daily battle lines already ramp up difficulty significantly faster than ordinary battle lines.
  • Updated default decks for all classes, to match the cards initially available.
  • Players now start with the default decks already made, so it's easier for new players to begin making changes.
  • New subtle player stat display can be toggled above your ability bar.
  • Battle lines have additional presentations and displays for the bosses you fight along the way. Most of this is still work in progress and will see further iterations.
  • More boss cards added.
  • Boss cards are now unlocked gradually, as you progress to tougher battle lines.
  • Players now get a slight damage bonus based on how much unspent gold they're holding. Mousing over the buff shows how many coins you have.


Balance
  • Volco's Volcanic Strike now casts faster and deals 30 damage up from 25.
  • Volco's Magma Shield duration increased from 4 to 5 seconds.
  • Spin to Win nerfed is now +1 second and +40% damage, with an addon effect of +60% damage with no duration increase.
  • Jahun's following stone attack (the stone hanging over your head) now drops after 3 seconds down from 4.5.
  • Sunscorch cooldown reduced from 13 to 12 seconds.
  • Greatly increased max range of Bomb Drone.
  • Red Light / Green Light orb will now only heal when fully green.
  • Slow Paced boss spell now applies the speed reduction gradually and should have better buff feedback.
  • Apep, Captain, Raff, Mordar and Graw have seen numerous balance changes.


Quality of Life
  • Improved Denver's AI. He should be hitting more enemies and less walls.
  • Your decks are now part of your profile.bd save file.
  • Supplies upgrade's buff tooltip now shows total mana spent.
  • Surge Flow card's buff tooltip now shows how many arenas it remains active for.
  • The sum of these changes should increase gold income by ~50%.


Fixes
  • Apep the snake boss now correctly has a reduced number of minions in the boss arena.
  • Bosses should no longer play spell cards (e.g. Shielded, Deadline or All For One) in bossfights.
  • The Extra Health boss card was not always working.
  • Consumables can now again be used in card phases.
  • Mana Factory and Final Surge upgrades now work correctly with the new number of arenas.
  • Getting your companion killed with the Martyr card upgrade and the Snake Curse Boss modifier active will no longer deal infinity damage to the player and freeze-crash the game. Sorry.
  • Hopefully fixed an issue where some users were experiencing a black screen.
  • The tooltip of the Weapons Upgrade buff now correctly shows +15% damage rather than +15 damage.
  • Ghost Turrets from the Ghost Turret bosscard no longer have the old red glow we used to apply to summoned units.
  • Boomers are now able to blow up while shielded.
  • The Extra Speed boss card now actually takes effect.
  • Juices of Growth stacks now show as a separate buff and now cap at 50 per Juices of Growth card played, rather than always 50.
  • Sunscorch buff and ability text now describe the ability.
  • Fixed an issue where Bomb Drone missing a target could cause performance issues and make the game behave unpredictably.
  • Quest progression should now show the numbers for the right quest.
  • Fixed an issue where Apep's armor pieces (golden orbs) would sometimes get stuck on the environment.
  • Fixed an issue where rat tanks would not have their spinning lasers if they were summoned from a player card or the Spare Goons boss card.
  • The Bosscard ability Magma Storm should now deal damage correctly.
  • Fixed various GUI-bugs in the deck builder.
  • Healing effects (e.g. bannerman) no longer stumble enemies.


And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf


[ 2015-10-02 16:56:26 CET ] [ Original post ]