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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 FORCED SHOWDOWN 

 

Developer

 BetaDwarf 

 

Publisher

 BetaDwarf 

 

Tags

 Action 

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2016-03-29 

 

Steam

 19,99€ 14,99£ 19,99$ / 0 % 

 

News

 45 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/265000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 258  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 315 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 forced2_linux_content [2.25 G] 


DLC

 FORCED SHOWDOWN - Deluxe Edition Content 


 FORCED SHOWDOWN - Drone Invasion 


 FORCED SHOWDOWN - Supreme Skin Pack 




LINUX STREAMERS (1)
conzar




Get access to our upcoming game!

Greetings!

Get your Steam Key for our upcoming game: Project F4E!

[h2]https://bit.ly/3NAMYGD
[/h2]

Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.

[h2]SPECIAL CONTEST
[/h2]
We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes:

- One (1) $50 Steam Gift Card
- Five (5) $10 Steam Gift Card

[h2]PROLOGUE MISSIONS
[/h2]
Here are the Prologue Missions for this Season:


  • Log in during the Season: 10PP
  • Add 5 friends to your friend list: 20PP
  • Win the 1st World Map Mission: 20PP
  • Get a character to Rank 5 20PP
  • Defeat a Netherlord Broodmother: 30PP
  • Win the 5th World Map Mission: 30PP


Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: https://bit.ly/3Dy1o5R

The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.

[h2]REPORT A BUG
[/h2]
You can report a bug by clicking on the button located in the game lobby. Please dont hesitate to send a bug report when you have an issue.

[h2]STREAMING
[/h2]
Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the Project F4E property available on Twitch.**

[h2]QUESTIONS & TUTORIAL
[/h2]
A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: www.discord.gg/projectf4e

Have fun!


[ 2022-11-03 12:09:44 CET ] [ Original post ]

Announcing the Month of Fun!

Greetings Knight,

For the very first time, we are launching BetaDwarfs Month of Fun! This is a month-long event series across all our games, packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at!
Click here to see the program & schedule!

The first week will be dedicated to Minion Masters and the release of the new DLC, Torment!


Youll also be able to win a DLC key, BIG Dwarf Packs, MEGA Dwarf Packs, and a BetaDwarf T-shirt by participating in our Pixel Master contest during the week! Join the Minion Masters Discord Server to not miss the contest announcement.


Keep an eye on the Month Of Fun page and join our Discord Server to not miss any rewards and special events!


[ 2022-10-14 10:29:00 CET ] [ Original post ]

100% OFF Crystal Conquest DLC for Minion Masters Huge New Update!



100% OFF - WEEKEND DEAL
Get the new Minion Masters $15 Crystal Conquest DLC 100% off this weekend!

THE QUEST FOR MOUNTAINSHAPER - OUT NOW
Our other game, Minion Masters, just got its biggest expansion to date, including arrival of Adventures and the new faction Stouthearts!

Go on a daring journey in the new single-player rogue-like mode!
Choose among unique Masters, gather Minions and find unique Relics to fight a multitude of bosses in the Minion Masters world.
Every run is a unique experience with new bosses to beat and rewards to reap!

You can read all about the new Expansion on the update site or just jump right into the game! :)

Watch the new Minion Masters 90 sec movie!


Thank you!
BetaDwarf


[ 2019-12-05 23:01:23 CET ] [ Original post ]

Claim a -100% off DLC for Minion Masters, just this weekend



Hello SHOWDOWN Fans,

If you haven't tried out our other game, Minion Masters, now is a great time!
You can claim Might of the Slither Lords this weekend, saving $15!

This coincides with the release of Sand Wars, an expansion for Minion Masters that further explores the world that SHOWDOWN is part of :)

Cheers from BetaDwarf


[ 2019-08-15 20:04:18 CET ] [ Original post ]

Celebrating v1.0 of Minion Masters 9 years of Dev with -100% off DLC and Free games!



Here at Betadwarf, were celebrating v1.0 and 9 years of making games with a -100% off Accursed Army Pack DLC and giving away 99,999 copies of our games!
Yep.

How do we make money when we keep giving away gifts, DLC and our games?
We dont care, its the release of Minion Masters!

Weve compiled this handy list of Acquisition for you:

  • Hurry and read Chapter 3 of our crazy story to claim a free key for our games!
  • Head to the Steam store and grab your -100% off Accursed DLC
  • Join our Discord Server for more giveaways in the following days!


    Phew, so much giving wears you out, but theres no rest at the BetaDwarf fortress. Well be active on all the channels today, answering questions and collecting information, and you might even find us on the ladder. Strictly testing, of course.

    But first, we celebrate, and we want you to send your best toast our way!


  • [ 2019-05-24 16:16:28 CET ] [ Original post ]

    Minion Masters - Voidborne Onslaught 100% off!



    Pick up your FREE Voidborne Onslaught DLC from Discord or Steam for Minion Masters! The normal price of 15$ is already 400% value with contents worth $60! Don't miss this exceptional value - free for one week only!

    Get Minion Masters for free today!

    Get the Voidborne Onslaught DLC here!


    [ 2019-03-08 18:02:13 CET ] [ Original post ]

    Buy Now, Get a FREE copy of Minion Masters!


    Buy FORCED SHOWDOWN now, and get a FREE copy of our newest game Minion Masters!


    [ 2018-09-07 14:13:04 CET ] [ Original post ]

    Crazy Sale on all BetaDwarf Games

    Minion Masters
    http://store.steampowered.com/app/489520/Minion_Masters/

    FORCED
    http://store.steampowered.com/app/249990/FORCED_Slightly_Better_Edition/

    FORCED SHOWDOWN
    http://store.steampowered.com/app/265000/FORCED_SHOWDOWN/

    Drone Invasion
    http://store.steampowered.com/app/492750/FORCED_SHOWDOWN__Drone_Invasion/

    ...and more!


    [ 2017-05-04 10:24:36 CET ] [ Original post ]

    We're doing a 100% Discount on Minion Masters!?



    Hello!

    For a limited time, we are giving away Minion Masters Access for FREE on Steam.

    http://store.steampowered.com/app/489520

    Cheers from BetaDwarf!


    [ 2017-03-30 15:57:56 CET ] [ Original post ]

    Grab the Showdown IndieBox!


    Check out this awesome collectors edition of FORCED SHOWDOWN, that IndieBox has helped us make! It's filled with secret collector items and is only available in a limited period! Give it look :)

    Use the Promo Code:
    SECRETDWARF
    And get -10% off on IndieBox!

    Go to IndieBox


    [ 2016-12-09 14:31:02 CET ] [ Original post ]

    Grab the Showdown IndieBox!


    Check out this awesome collectors edition of FORCED SHOWDOWN, that IndieBox has helped us make! It's filled with secret collector items and is only available in a limited period! Give it look :)

    Use the Promo Code:
    SECRETDWARF
    And get -10% off on IndieBox!

    Go to IndieBox


    [ 2016-12-09 14:31:02 CET ] [ Original post ]

    Hurry to get my new show Minion Masters for free!

    [/img]

    I, C-SAR have created a new show - Minion Masters!

    I'm now giving you a chance to summon minions from the arenas you have fought in, in FORCED SHOWDOWN. You will be able to summon these minions against other contestants in fast paced strategic battles!

    Even better, I want to ensure my favorite contestants get a free ticket if you sign up fast here:
    http://www.betadwarf.com/community/

    The ticket is permanent even after public launch, and if you participate in the battles on November 12th I'll give you an extra special reward!

    See you dear humans!


    [ 2016-11-03 14:47:33 CET ] [ Original post ]

    Halloween Update - Spooky spectres!

    [/img]
    Contestants,

    I’ve got a scary surprise in store for you today, because my special Halloween event just went live!

    You’ll see ghosts around every corner, pumpkins decorating the arenas, and eternal night encasing the show.
    Even our Contestants have decided to add a little something to their getup!

    So come on in and try the Spookdown!

    -Trick or treat!
    C-SAR


    [ 2016-10-28 15:15:13 CET ] [ Original post ]

    Halloween Update - Spooky spectres!

    [/img]
    Contestants,

    Ive got a scary surprise in store for you today, because my special Halloween event just went live!

    Youll see ghosts around every corner, pumpkins decorating the arenas, and eternal night encasing the show.
    Even our Contestants have decided to add a little something to their getup!

    So come on in and try the Spookdown!

    -Trick or treat!
    C-SAR


    [ 2016-10-28 15:15:13 CET ] [ Original post ]

    Update 46 - Settsu cards and balance changes!



    Contestants,

    This week Im updating Settsu so she has more card options, introducing a couple of new enemies and doing a lot of balance changes based on community feedback!

    Settsu receives 4 new cards, a common, two rares and a supreme:
    Ammo Pack
    1 mana, Consumable, 3 charges. Refills your ammo instantly. Replenish on arena end.
    Discharge
    2 mana, Upgrade. Reloading detonates all Plasma Balls. Addon: Detonated Plasma Balls deal +50% damage.
    PlasmaBot
    2 mana, Spell. Summons a Plasma Bot that occasionally fires a Plasma Ball. Doesnt die at arena end.
    Shotgun
    3 mana, Upgrade. Your attack fires all remaining normal bullets in a cone. Addon: +2 shots added to the blast.

    I hope youve got the free Denver skins, cause now is a great time to try him out! With these tweaks, he can hopefully become everyones favorite dinosaur :)

    Additionally, the rewards for gaining duplicate cards have been massively increased, so gaining the full card collection requires a little less grinding..

    Update 46 changelog


    • Added Ammo Pack card to Common cards
    • Added Discharge card to Rare cards
    • Added PlasmaBot card to Rare cards
    • Added Shotgun card to Supreme cards
    • Added Dragon Nest enemy to Dungeon worlds
    • Added Crossbow Guild enemy to Garden worlds
    • Added Ammo Pack card to common cards
    • Shard rewards for duplicates increased to 25 for Common, 75 for Rare and 250 for Supreme.
    • Self-sufficient card companion healing increased from 15% to 50%
    • Bullet Times slow-motion duration reduced.
    • Denver rebalanced.

      • Movespeed up from 4 to 5
      • Health up from 120 to 140
      • Charge range up from 6.5 to 8
      • Selfdamage on wall hit down from 5 to 1
      • Faster attack - time before charging reduced, charge speed increased

    • Fixed an issue where various screen resolutions couldnt be selected
    • Fixed an issue where you couldnt select the Classic Xiao Long skin when you had 6 skin options for Xiao Long
    • Fixed an issue where you could Dismantle the same card multiple times
    • Fixed an issue where you couldn't register your Twitch ID in the streaming menu
    • Power Generator wording changed for clarity.
    • Something wicked this way comes


    <3
    C-SAR

    P.S. Remember to check out the community page and sign up for free DLC and the upcoming news


    [ 2016-10-19 15:15:02 CET ] [ Original post ]

    Update 46 - Settsu cards and balance changes!

    [/img]
    Contestants,

    This week I’m updating Settsu so she has more card options, introducing a couple of new enemies and doing a lot of balance changes based on community feedback!

    Settsu receives 4 new cards, a common, two rares and a supreme:
    Ammo Pack
    1 mana, Consumable, 3 charges. Refills your ammo instantly. Replenish on arena end.
    Discharge
    2 mana, Upgrade. Reloading detonates all Plasma Balls. Addon: Detonated Plasma Balls deal +50% damage.
    PlasmaBot
    2 mana, Spell. Summons a Plasma Bot that occasionally fires a Plasma Ball. Doesn’t die at arena end.
    Shotgun
    3 mana, Upgrade. Your attack fires all remaining normal bullets in a cone. Addon: +2 shots added to the blast.

    I hope you’ve got the free Denver skins, ‘cause now is a great time to try him out! With these tweaks, he can hopefully become everyone’s favorite dinosaur :)

    Additionally, the rewards for gaining duplicate cards have been massively increased, so gaining the full card collection requires a little less grinding..

    Update 46 changelog


    • Added Ammo Pack card to Common cards
    • Added Discharge card to Rare cards
    • Added PlasmaBot card to Rare cards
    • Added Shotgun card to Supreme cards
    • Added Dragon Nest enemy to Dungeon worlds
    • Added Crossbow Guild enemy to Garden worlds
    • Added Ammo Pack card to common cards
    • Shard rewards for duplicates increased to 25 for Common, 75 for Rare and 250 for Supreme.
    • Self-sufficient card companion healing increased from 15% to 50%
    • Bullet Time’s slow-motion duration reduced.
    • Denver rebalanced. Movespeed up from 4 to 5

      • Movespeed up from 4 to 5
      • Health up from 120 to 140
      • Charge range up from 6.5 to 8
      • Selfdamage on wall hit down from 5 to 1
      • Faster attack - time before charging reduced, charge speed increased

    • Fixed an issue where various screen resolutions couldn’t be selected
    • Fixed an issue where you couldn’t select the Classic Xiao Long skin when you had 6 skin options for Xiao Long
    • Something wicked this way comes


    <3
    C-SAR

    P.S. Remember to check out the community page and sign up for free DLC and the upcoming Alpha for the next game!


    [ 2016-10-19 15:15:02 CET ] [ Original post ]

    Update 45b - More free dlc, community level up and bug fixes

    Contestants,

    We just updated the game with 2 new free DLCs that you can get by following us on Twitter and Facebook.
    Those who follow us on social media will get some special Xiao Long skins, the scaly version!
    More information is available on the community page

    At the same time we unlocked the UltraSettsu skin for the subscribers, because the Community Level reached 18!
    That double XP for a week really paid off huh?

    As we reached level 18 we also revealed the next reward, which will be the first subscriber skin for the Ravager!
    Check out the level and rewards on the community page

    Lastly, while we patched in the UltraSettsu skin we also included a few fixes for version 633 :)

    Version 633 changelog


    • Fixed a missing collider on a lore statue in Ruby’s final Chamber
    • Fairy Bottle start range reduced from 11 to 8.
    • Fixed an issue where the quest “Line ‘em up” couldn’t be completed
    • Fixed a typo in Ratbo’s lore snippet
    • Fixed a typo in the Bannerman’s lore snippet
    • Added UltraSettsu skin
    • Added Kickstarter Xiao Long skin
    • Added Facebook Xiao Long skin
    • Added Twitter Xiao Long skin
    • Enabled skin menus by default, and added a tooltip indicating how to get the skins you don’t have


    FORCED love
    BetaDwarf


    [ 2016-09-30 10:10:31 CET ] [ Original post ]

    Update 45b - More free dlc, community level up and bug fixes

    [/img]
    Contestants,

    EDIT: The social media offer has been temporarily disabled
    We just updated the game with 2 new free DLCs that you can get by following us on Twitter and Facebook.
    Those who follow us on social media will get some special Xiao Long skins, the scaly version!
    More information is available on the community page

    At the same time we unlocked the UltraSettsu skin for the subscribers, because the Community Level reached 18!
    That double XP for a week really paid off huh?

    As we reached level 18 we also revealed the next reward, which will be the first subscriber skin for the Ravager!
    Check out the level and rewards on the community page

    Lastly, while we patched in the UltraSettsu skin we also included a few fixes for version 633 :)

    Version 633 changelog


    • Fixed a missing collider on a lore statue in Rubys final Chamber
    • Fairy Bottle start range reduced from 11 to 8.
    • Fixed an issue where the quest Line em up couldnt be completed
    • Fixed a typo in Ratbos lore snippet
    • Fixed a typo in the Bannermans lore snippet
    • Added UltraSettsu skin
    • Added Kickstarter Xiao Long skin
    • Added Facebook Xiao Long skin
    • Added Twitter Xiao Long skin
    • Enabled skin menus by default, and added a tooltip indicating how to get the skins you dont have


    FORCED love
    BetaDwarf


    [ 2016-09-30 10:10:31 CET ] [ Original post ]

    Free DLC and community level up!

    [/img]
    Contestants,

    The community level just increased to 17!
    Good work subscribing and watching the streams, it’s really great to see people engaging with our games this way.

    This unlocks the Raging Denver skin for all subscribers, and reveals the next reward: UltraSettsu skin!
    Look at that cool blue and gold armor.. Doesn’t it remind you of something?

    I’ve also sent out the first batch of subscriber keys with the Pink honor armor skin for the original FORCED, now you can share the love!

    On a related note, this week there’s DOUBLE XP for people subscribing, so share the love and you may get to that UltraSettsu skin before you know it!

    I did a small patch to unlock the raging denver skin and squeezed a few bug fixes in as well, you can see the changelog below.

    Version 629 changelog


    • Fixed an issue where ranged characters couldn’t hit Ratbo the Terminator when enlarged
    • Fixed an issue with the boon “I have a Hulk” not displaying values properly
    • Fixed an issue with the card “Predator Tech” using the wrong description.
    • Fixed an animation issue that caused the Stormbringer’s bow to not bend when stretching
    • Unlocked the Raging Denver skin for Subscribers


    Stay raging
    (I know I’m gonna be playing some Team Red with Volco and Denver)
    -C-SAR


    [ 2016-09-05 13:37:14 CET ] [ Original post ]

    Free DLC and community level up!

    [/img]
    Contestants,

    The community level just increased to 17!
    Good work subscribing and watching the streams, its really great to see people engaging with our games this way.

    This unlocks the Raging Denver skin for all subscribers, and reveals the next reward: UltraSettsu skin!
    Look at that cool blue and gold armor.. Doesnt it remind you of something?

    Ive also sent out the first batch of subscriber keys with the Pink honor armor skin for the original FORCED, now you can share the love!

    On a related note, this week theres DOUBLE XP for people subscribing, so share the love and you may get to that UltraSettsu skin before you know it!

    I did a small patch to unlock the raging denver skin and squeezed a few bug fixes in as well, you can see the changelog below.

    Version 629 changelog


    • Fixed an issue where ranged characters couldnt hit Ratbo the Terminator when enlarged
    • Fixed an issue with the boon I have a Hulk not displaying values properly
    • Fixed an issue with the card Predator Tech using the wrong description.
    • Fixed an animation issue that caused the Stormbringers bow to not bend when stretching
    • Unlocked the Raging Denver skin for Subscribers


    Stay raging
    (I know Im gonna be playing some Team Red with Volco and Denver)
    -C-SAR


    [ 2016-09-05 12:03:38 CET ] [ Original post ]

    Update 45 - Localization & Drone Invasion Expansion!

    [/img]
    Contestants,

    What a day it is today - A new dimension of the FORCED universe opens to us, and a flood of content enters the Show!

    I have just released the first expansion for FORCED SHOWDOWN, known as the Drone Invasion.

    This expansion is available by download on the SHOWDOWN store page in steam
    http://store.steampowered.com/app/492750/

    It contains a lot of goodies, among them


    • A new Contestant - Settsu. An ex-soldier wearing a powerful mech suit, she brings high tech weaponry to demolish anything in her way.
    • A new world - The Drone World. This environment will be part of the normal rotation, so it appears in all campaigns and has a collection of all-new enemies and mechanics. Get ready for the bullet-hell!
    • A new mode - The Mentors Maze. With more exploration and choice in which path to follow, you now get the chance to be confused!
    • A new boss - R3-KT, aka The Mentor. This mysterious AI uses Gun Fu and deceptive movement to confuse and obliterate any Contestants not worthy of his teachings!
    • New cards for deckbuilding, new modifiers, new boss cards, new EVERYTHING! (okay I got a little excited there, maybe not everything)


    If you liked the Show already, I suggest you check out the expansion for a fresh experience!

    As part of my development of the Show, Ive added a lot of the new content to the dailies, even if you dont own the expansion. When you play dailies from now on, you will be able to see the new Drone World environment, the new boss, R3-KT, new modifiers, boss cards and even the new Contestant if she happens to appear in the Equality daily!

    Additionally, Ive also released a Supreme Skin pack DLC, for those who want to look flashy when defeating the Titans of the show. Check it out here:
    http://store.steampowered.com/app/502830/

    Finally, Ive also made the Show available in 5 new languages!

    • French
    • Italian
    • German
    • Spanish
    • Russian


    -Enjoy your brief existence
    C-SAR


    [ 2016-07-31 19:15:43 CET ] [ Original post ]

    Update 45 - Localization Drone Invasion Expansion!

    Contestants,

    What a day it is today - A new dimension of the FORCED universe opens to us, and a flood of content enters the Show!

    I have just released the first expansion for FORCED SHOWDOWN, known as the Drone Invasion.

    This expansion is available by download on the SHOWDOWN store page in steam
    http://store.steampowered.com/app/492750/

    It contains a lot of goodies, among them


    • A new Contestant - Settsu. An ex-soldier wearing a powerful mech suit, she brings high tech weaponry to demolish anything in her way.
    • A new world - The Drone World. This environment will be part of the normal rotation, so it appears in all campaigns and has a collection of all-new enemies and mechanics. Get ready for the bullet-hell!
    • A new mode - The Mentor’s Maze. With more exploration and choice in which path to follow, you now get the chance to be confused!
    • A new boss - R3-KT, aka The Mentor. This mysterious AI uses Gun Fu and deceptive movement to confuse and obliterate any Contestants not worthy of his teachings!
    • New cards for deckbuilding, new modifiers, new boss cards, new EVERYTHING! (okay I got a little excited there, maybe not everything)


    If you liked the Show already, I suggest you check out the expansion for a fresh experience!

    As part of my development of the Show, I’ve added a lot of the new content to the dailies, even if you don’t own the expansion. When you play dailies from now on, you will be able to see the new Drone World environment, the new boss, R3-KT, new modifiers, boss cards and even the new Contestant if she happens to appear in the Equality daily!

    Additionally, I’ve also released a Supreme Skin pack DLC, for those who want to look flashy when defeating the Titans of the show. Check it out here:
    http://store.steampowered.com/app/502830/

    Finally, I’ve also made the Show available in 5 new languages!

    • French
    • Italian
    • German
    • Spanish
    • Russian


    -Enjoy your brief existence
    C-SAR


    [ 2016-07-31 19:15:43 CET ] [ Original post ]

    Daily Deal - FORCED SHOWDOWN, 40% Off

    Today's Deal: Save 40% on FORCED SHOWDOWN!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Tuesday at 10AM Pacific Time


    [ 2016-07-31 19:00:00 CET ] [ Original post ]

    Update 44ML - Mac and Linux

    [/img]
    Contestants,

    Today I have a treat for all the potential fans of my show who havent been able to participate yet:
    FORCED SHOWDOWN is now available on Mac and Linux.
    Hopefully this will help a lot more contestants join the slaugh- erm, fun and games!

    This was made on update 44, so there are no changes from the PC version, except fixes for the platforms.

    I should mention that controller support on the two new platforms is a little finicky, but Ill be working to improve it constantly, and I would very much like your feedback on the forums!

    -Stay entertaining
    C-SAR


    [ 2016-06-24 16:33:57 CET ] [ Original post ]

    Update 44ML - Mac and Linux

    [/img]
    Contestants,

    Today I have a treat for all the potential fans of my show who haven’t been able to participate yet:
    FORCED SHOWDOWN is now available on Mac and Linux.
    Hopefully this will help a lot more contestants join the slaugh- erm, fun and games!

    This was made on update 44, so there are no changes from the PC version, except fixes for the platforms.

    I should mention that controller support on the two new platforms is a little finicky, but I’ll be working to improve it constantly, and I would very much like your feedback on the forums!

    -Stay entertaining
    C-SAR


    [ 2016-06-24 16:33:57 CET ] [ Original post ]

    Update 44 - The balance of power

    [/img]

    Contestants,

    Today I bring you an update that works more behind the scenes than usual.
    I was focused on upgrading the engine to increase performance and fix some outstanding bugs, but I also found time to change some balance in the game, namely to bring certain daily strategies more in line with others.

    This also marks the end of the May season, which was sponsored by SpeedLink - stay tuned for an update on the winners.

    Our new sponsor for the June season is Roccat, which will be providing some great prizes for those who stream their daily runs and get to the top :)

    Check out the prizes here!

    Here’s the full changelog for update 44:

    Balance


    • Contestants:

      • Squire of Light damage on Lightbeam stages up from 4/6/9 to 4/6/10
      • Volco Magma shield default radius up from 3 to 4
      • Stormbringer default slowdown when stretching for basic attack up from 2 to 3


    • Cards:

      • Major change: Replenish consumables no longer replenish charges that were triggered by rationing. This means you cannot gain more charges of replenish consumables with Rationing or similar cards.
      • Unstable Hammer proc chance down from 25% to 20%
      • Rage potion no longer stacks with itself. It will display on cooldown for the duration and will not spend it’s charge until it wears off
      • High Roller’s Swagger mana cost down from 2 to 1
      • Volcanic Reach mana cost down from 4 to 3

    • Boons

      • Who’s Next damage bonus down from 15% to 10%



    Quality of Life

    • Polished Smoke Bomb VFX
    • Updated Burning Aura’s FX so they are more visible in e.g. Garden world 1
    • Improved Floating Snake mages feedback on Ugly but Fast
    • Removed Addon text from Deadly Impact buff (to reflect change to card) - no change to gameplay
    • Updated our engine to Unity 5.3, this will fix a number of outstanding bugs and provide performance improvements.
    • Gang of Rats Boss ability icon is now using the correct illustration
    • Implemented a lot of sounds that were missing from the Emblem and Bonus Stages
    • Fixed some layouts to have proper holes in the ground when low walls were placed


    Fixes

    • Fixed an issue with the Fly spitter rotating around himself instead of idling
    • Fixed an issue with the Snow Rat world Proximity Rats shield looking weird after having been summoned by a portal
    • Fixed an issue where C-SAR announced “Rare!” on a common boon
    • Fixed an issue where Poison Winds would cause massive performance drops
    • Fixed an issue with enemies not switching targets when switching teams
    • Fixed an issue where you couldn’t change some graphics settings on certain quality levels
    • Fixed an issue where the Card Tooltips in the deckbuilder were displayed beneath the cards
    • Fixed an issue where the Arbalists would gain speed from the player being close when on player team, instead of using correct targeting
    • Fixed an issue with massive lag from Orbiter Rat spawns
    • Fixed an issue where Flash Sale would not trigger after the first arena
    • Fixed an issue where Stormbringer would have multiple Stormy’s in the first arena of a battle
    • Fixed an issue where Chasing Ghosts and Ghost Turrets could not be hit by Stormbringer when he was enraged (and sized up)


    Remember to keep giving me feedback on the forums, I keep an eye on everything :)

    <3
    C-SAR


    [ 2016-06-02 13:54:46 CET ] [ Original post ]

    Update 44 - The balance of power

    [/img]

    Contestants,

    Today I bring you an update that works more behind the scenes than usual.
    I was focused on upgrading the engine to increase performance and fix some outstanding bugs, but I also found time to change some balance in the game, namely to bring certain daily strategies more in line with others.

    This also marks the end of the May season, which was sponsored by SpeedLink - stay tuned for an update on the winners.

    Our new sponsor for the June season is Roccat, which will be providing some great prizes for those who stream their daily runs and get to the top :)

    Check out the prizes here!

    Heres the full changelog for update 44:

    Balance


    • Contestants:

      • Squire of Light damage on Lightbeam stages up from 4/6/9 to 4/6/10
      • Volco Magma shield default radius up from 3 to 4
      • Stormbringer default slowdown when stretching for basic attack up from 2 to 3


    • Cards:

      • Major change: Replenish consumables no longer replenish charges that were triggered by rationing. This means you cannot gain more charges of replenish consumables with Rationing or similar cards.
      • Unstable Hammer proc chance down from 25% to 20%
      • Rage potion no longer stacks with itself. It will display on cooldown for the duration and will not spend its charge until it wears off
      • High Rollers Swagger mana cost down from 2 to 1
      • Volcanic Reach mana cost down from 4 to 3

    • Boons

      • Whos Next damage bonus down from 15% to 10%



    Quality of Life

    • Polished Smoke Bomb VFX
    • Updated Burning Auras FX so they are more visible in e.g. Garden world 1
    • Improved Floating Snake mages feedback on Ugly but Fast
    • Removed Addon text from Deadly Impact buff (to reflect change to card) - no change to gameplay
    • Updated our engine to Unity 5.3, this will fix a number of outstanding bugs and provide performance improvements.
    • Gang of Rats Boss ability icon is now using the correct illustration
    • Implemented a lot of sounds that were missing from the Emblem and Bonus Stages
    • Fixed some layouts to have proper holes in the ground when low walls were placed


    Fixes

    • Fixed an issue with the Fly spitter rotating around himself instead of idling
    • Fixed an issue with the Snow Rat world Proximity Rats shield looking weird after having been summoned by a portal
    • Fixed an issue where C-SAR announced Rare! on a common boon
    • Fixed an issue where Poison Winds would cause massive performance drops
    • Fixed an issue with enemies not switching targets when switching teams
    • Fixed an issue where you couldnt change some graphics settings on certain quality levels
    • Fixed an issue where the Card Tooltips in the deckbuilder were displayed beneath the cards
    • Fixed an issue where the Arbalists would gain speed from the player being close when on player team, instead of using correct targeting
    • Fixed an issue with massive lag from Orbiter Rat spawns
    • Fixed an issue where Flash Sale would not trigger after the first arena
    • Fixed an issue where Stormbringer would have multiple Stormys in the first arena of a battle
    • Fixed an issue where Chasing Ghosts and Ghost Turrets could not be hit by Stormbringer when he was enraged (and sized up)


    Remember to keep giving me feedback on the forums, I keep an eye on everything :)

    <3
    C-SAR


    [ 2016-06-02 13:54:46 CET ] [ Original post ]

    Update 43 - B-b-b-Bonus!

    [/img]

    Contestants,

    It’s been a little while since I updated the show, but fear not, my dwarves have been hard at work with improvements!

    This time I’ve got an exciting, wacky, crazy, silly and ludicrous feature for you - Bonus Arenas!

    [/img]

    In the meantime the April Season of the dailies ended, a big thank you to our previous sponsors Razer and Xsplit, and a welcoming hand to our new sponsor SpeedLink who will provide the prizes for the May Season.
    Check out the prizes here!

    Here’s the full changelog for update 43:

    Features


    • Bonus battles!
    • Squire of Light visual update
      Squire of light has been given a visual upgrade. The goal was to bring him up to par with the other characters when looked at up close, but not change the overall look especially from a distance. He still needed to look and feel like the old Squire of Light. Here is the new model.
    • Steam Controller native support
    • New card made by the community:
      Smoke Bomb Consumable, 4 mana, 2 charges.
      Cloak you and allies for 4 sec. Attacking reveals you and deals +100% damage, healing you and allies for 50% of the hit.


    Balance

    • Programs:

      • Prevented Copy machine Battle Rule from applying to Chamber Keeper battles


    • Contestants:

      • Volco Lava Strike damage up 20% (used to be going 17 to 45 now it's 20 to 54)
      • Volco Flamenado movement speed reduction down 1.5 -> 0.75
      • Ravager Leap base damage up from 10 to 20
      • Ravager Leap cast speed up 25%
      • Ravager Strafe cast speed up 18%
      • Ravager Claw Strikes base attack speed up 16%
      • Ravager Claw Strikes movement speed reduction down from 3 to 2
      • Ravager Enrage now grants 1 movespeed per default, in addition to eliminating the Claw Strikes reduction


    • Cards:

      • Elbow room detection range increased from 3 to 7
      • Hammer Time damage bonus down 50% -> 40%
      • Anti-Barrel boots rebalanced: Costs 1 mana, makes barrels explode for damage by default
      • The Nuke reworked: Has a cast time of 25 seconds before it destroys all minions. Aggros all enemies when cast. Mana cost down from 6 to 5.



    Quality of Life

    • Updated visuals of the Proximity Rats, to make a clearer distinction between level 1 and level 2 versions
    • Renamed the BugTracker to FORCED SHOWDOWN BugTracker
    • The Twitch ID is now clickable in the leaderboards
    • Reduced delay of portal spawning in the tutorial before the Jahun arena
    • Updated Emblem GUI for better overview
    • Made it clearer when quests can only be completed in certain Programs
    • Colour-coded cards in deck editor, to clearly display type and Contestant type while editing
    • Shortened Short Battle description
    • Changed lighting on Normal and Summoned enemies’ healthbars to give a greater distinction for colour-blind players


    Fixes

    • Fixed a number of issues with daily connections, they should be more stable when switching now
    • Optimized score fetching for daily leaderboards
    • Updated engine version, which should provide lots of smaller fixes and optimizations
    • Fixed an issue with pressing back from dailies returning you to campaign menu
    • Fixed an issue with the Phoenix Boomers spawning too many eggs, especially when on different teams
    • Fixed an issue where C-SAR said you got a boon when you didn’t
    • Fixed Flow Surge tooltip to be up to date with the recent change
    • Fixed an issue with some Garden World 2 destroyables not deleting properly
    • Updated Flash of anger Card description to reflect 100% chance to proc
    • Fixed an issue where Mordar could resurrect the Snake Priestesses armor piece
    • Fixed an issue where having more than 20.000 gold gave overlapping text in the fortune menu
    • Fixed an issue with the companion not choosing targets properly after switching teams
    • Fixed an issue where Recurring Hero would resurrect you with less than 30 health if you had lost max health
    • Fixed an issue where Stormbringer couldn’t hit Sniper Rats if enraged
    • Fixed an issue with performance loss in loading screens
    • Fixed an issue where you could make the Equality daily pick your own deck
    • Fixed an issue with strange formatting in the fortune menu in 16:10 aspect ratio
    • Fixed an issue where using Leap or Strafe with the Ravager in a new arena used the old arenas Frenzy counter
    • Fixed an issue with some maps now spawning the correct low walls in a 3x4 setup


    Hotfixes for 42

    • Fixed the campaign screen displaying the wrong gold gained when you were defeated
    • Fixed an issue with Demonic Spawner Shrines causing the game to crash.
    • Fixed an issue where resuming a campaign with an emblem did not unlock new emblem slots.


    Remember to keep giving me feedback on the forums, I keep an eye on everything :)

    <3
    C-SAR


    [ 2016-05-10 15:52:24 CET ] [ Original post ]

    Update 42 - Put it on repeat

    [/img]

    Contestants!

    I know a lot of you have been enjoying my show the last few weeks, and I’m now bringing you yet another feature so you can keep enjoying it!

    [/img]


    Besides the implementation of this amazing feature, I’ve done a lot of fixes that will help stability and balance.

    Features


    • Emblems are now in the game! Add extra challenge and reward to any program you have completed on basic difficulty. Push yourself through tougher challenges to unlock new emblems and more emblem slots.


    Balance

    • Programs:

      • The Grand Return now unlocks as soon as Frontline is completed
      • The Grand Return battles now have 2-5 modifiers, up from 1-4.


    • Champions:

      • Volco Volcanic Strike base damage increased from 25 to 30.


    • Cards:

      • Masochistic Blade can no longer proc self damage when hitting barrels.
      • Rage Potion mana cost increased from 1 to 2.
      • Vampiric Thirst reduced to 1 charge.
      • Adrenaline Boost duration reduced from 15 to 10 seconds.
      • Recurring Hero now clears Stormy's target.
      • The Nuke returned to 6 mana. (Reverted last week's buff of it. Considering a wider rework of the card if it proves necessary for daily balance.)


    • Boons:

      • Heal Up reduced from 10% to 8% healing after each arena.
      • Flow Surge now gives +1 mana for the first 2 arenas, down from the first 3.
      • Bloody Finale explosion radius increased from 3 to 3.5.


    • Bosses:

      • Fixed that Ruby was not scaling her health with difficulty like other bosses. She will be a lot tougher to bring down now.
      • Ratbo's boss arena has 25% of normal arena spawns, up from 15%.
      • Jahun's boss arena has 20% of normal arena spawns, up from 15%.


    • Enemies:

      • Phoenix Boomers now respawn in 5 seconds, down from 8.
      • Floating Snake Mage spawning cost reduced from 4 to 3.
      • Lynx spawning cost increased from 5 to 6.
      • Knight spawning cost reduced from 6 to 5.
      • Proximity Rat 2 spawning cost increased from 8 to 9.


    • Quests:

      • The former Grand Return questline now awards 2k gold.



    Quality of Life

    • Clearer animations for the leaping garden world enemies.
    • Clearer feedback on Ravager enrage.
    • Masochistic Blade tooltip now clarifies the damage is unavoidable. Clearer feedback on damage.
    • Ratworld 3 is no longer as dark on Ugly But Fast setting.
    • When the daily ends, players now have 1 hour to finish any runs that are still in progress.


    Fixes

    • Fixed a crash bug from an obsolete file that had made its way into U41. (Sorry about that)
    • Fixed a bunch of issues with Infused Blocking and Infused Strikes (stats were showing incorrectly in card phase and changing in later arenas)
    • Fixed a bug where some 0 mana cost cards could not be played with no mana left.
    • Close One quest had its counting disrupted by immunity frames between hits. It should be easier to complete now and the
    • Soul Link now has a sound on hit and destroys barrels.
    • Quests to kill a boss without taking damage no longer fail by card phase damage (blood pact, curse of excess, unstable mana) in the boss arena.
    • Allied Phoenix Boomers no longer spawn an enemy respawn tombstone.
    • Emergency Spleen now triggers when something else than an attack (e.g. Masochistic Blade) brings you below the threshold.
    • Fixed some cases where bosses would say 2 lines on top of each other.
    • C-SAR would sometimes incorrectly say you'd earned a boon.
    • Copy Machine modifier should now work correctly in dailies that use a themed deck.
    • Fixed several daily and leaderboard issues.



    We also pushed a small hotfix to update 41 in the interim, it contained the following fixes:

    • Raff’s Son tooltip reworded to be shorter.
    • Supplies: Ability bolts title and tooltip now reflect the Ability Bolts name change to Aeselator.
    • Stormbringer can now properly shoot over low walls
    • Haunting Ghost turrets (the blue ones) now properly fire their projectiles


    I hope you enjoy it!

    <3
    C-SAR


    [ 2016-04-14 14:53:51 CET ] [ Original post ]

    Update 41 - A live update :)

    [/img]
    Contestants!

    This marks the release of my first update to the show after it went live.
    Mostly I’ve been focusing on fixing issues reported by the community and polishing the last few things that didn’t make it into the release build.

    I’m working on something exciting at the moment, stay tuned for the next update!

    Here is the full changelog for Update 41:

    Balance


      Cards:

      • Taunt is now 2 charges with 3 health per enemy, instead of 4 charges with 2 health per enemy.
      • Poison Winds mana cost reduced from 4 to 3.
      • The Nuke mana cost reduced from 6 to 5.
      • Call The Sun mana cost increased from 1 to 3. Damage increased by 50%. (was in this update, not in 40 as previous patch notes suggested)


      Battle Rules:

      • Chain Reaction reduced from +200% to +150% portal speed.
      • Delicate Summons reduced from +200% to +150% portal speed.


      Quests:

      • Bend it Like Beckham mana requirement lowered from 10 to 8.


      Enemies:

      • Garden Lynx health down from 200 to 150




    Quality of Life

    • Better feedback for the explosions of Combustion Corpse and Aftershocks. The different size should be more visible now.
    • Clarified Raff's Son tooltip
    • Search function in deck builder improved
    • Clarified Magnetic Weapon description
    • Updated Volco's Volcanic Strike tooltip
    • Updated some card titles

      • Extreme duplicator 9000 renamed to Extreme Duplicator 9K (title was too long)
      • Scroll Of Raining Daggers renamed to Scroll Of Daggerfall (title was too long)
      • Ability Bolts renamed to The Aeselator (Kickstarter reward to name a card finally came through)



    Fixes

    • Performance and stability improvements.
    • Fixed an issue where armor pieces could fail to spawn for priestesses and Apep.
    • Fixed some cases where the replenish mechanic could bug.
    • Fixed quests for completing Grand Return with specific contestants.
    • Fixed Caaareful quest.
    • Gotta Go Fast's speed buff was not stacking.
    • Raff's Flame Swords should no longer leave any permanent fire trails.
    • Blood Pact now interacts correctly with the Soul Break rule
    • Fixed some bizarre issues with Fairy Bottle.
    • Fixed a bug that could make Scroll of Steel last forever
    • C-SAR no longer yells that you've earned a boon during the victory cinematic
    • Fixed an issue where Ruby could stop spawning bombs because of damage that penetrated her shield
    • Quest reward popups no longer say gold when you earn shards.
    • Allied priestesses shields are no longer hostile.
    • Added a safety for Garden priestess’ shields being untargetable, they should now expire after some time
    • Denver should no longer try to charge through walls.
    • Infused Blocking and Infused Strikes should now give the correct base value when received from the artifact rule.
    • Can no longer bypass gold reward by skipping through defeat screens with esc.


    -Stay entertaining
    C-SAR


    [ 2016-04-06 15:22:47 CET ] [ Original post ]

    Update 40 - The Showdown is live!

    [/img]

    Contestants!

    Such an exciting occasion, my circuits are truly quivering with anticipation!

    We’ve had a great Streamer Event, with a number of talented streamers playing my game for tons of hours and more than 110.000 hours viewed on Twitch!

    It has given me a lot of great feedback, especially streamers like Admiral_Bahroo finding some pretty impressive exploits.
    I have of course rectified these imbalances, and would formally challenge him to complete my show with these updated rules!

    And now FORCED SHOWDOWN is released!
    After 2 and a half years of toiling, I have completed the greatest show the galaxy will ever see.
    Are you ready to participate?

    If you think so, check out this awesome advertisement I made for it.

    My empathy-conduit is instructing me that humans like sappy stories, so I must show you this great story about my dwarven workers’ story in getting my show finished.

    But if you think this is the end of the journey, you are wrong!
    I will naturally continue towards my ultimate objective; making the UNIVERSE’S greatest game show!
    Stay tuned for updates, fixes and more!

    Below is the full changelog for Update 40:

    Features


    • Ruby's bosscards are now in the game.


    Balance

      Champions:

      • Speed of Light duration increased from 2 to 3 seconds.


      Cards:

      • Scroll of Raining Daggers: Fixed that damage was not being dealt to the player. Clarified the tooltip and corrected it to the right damage number (50).
      • Taunt: Now only gives health for enemies that were not already aggroed. No longer gives movement boost to enemies.
      • Masochistic Blade: Mana cost reduced from 4 to 5, damage bonus reduced from 65 to 60%, risk of taking damage increased from 10 to 20%.
      • Great Balls of Fire: Fireballs now do fixed damage like ability bolts or consumables, instead of scaling the damage with Spin To Win and the player's normal damage bonus + crit. Can no longer hit an enemy with all the fireballs at once by spinning into the middle of it.
      • Spin To Win: Duration increase reduced from 0.75 to 0.5 seconds.
      • Flash of Anger: Can no longer build up multiple stacks. Damage increased from +20% to +30%.
      • Fairy Bottle mana cost increased from 3 to 4.
      • Call The Sun mana cost increased from 1 to 3. Damage increased by 50%.
      • Snipe now has correct tooltip and values (+30% stretch).
      • Aftershock: No longer requires overkill. Clarified tooltip to elaborate that the explosion is larger than Combustion corpse, scales with player/Volcanic Strike damage and can cause chain reactions.
      • Dropkick of Persuasion: Mana cost reduced from 6 to 5.


      Boons:

      • Not Today nerfed from 100 to 80 healing.


      Enemies:

      • Allied bannermen no longer heal the player. Other buffs still apply and allies are still healed by him.


      Bosses:

      • Jahun's Stone Prison now spawns a third stone when no stones already exist.


      Battle Rules:

      • Stayin' Alive reworked: "Lose 10 health every 10 seconds. Kill: Heal 4."
      • Desperate Survival rebalanced and clarified: "Enemies start aggressive. +400% summoning portal efficiency. Win arena after 30 seconds (45 for boss arena)." Fixed that bosses were not being aggroed immediately.
      • Gotta Go Fast reworked: "Collecting point pickups gives you +1 (stackable) Movement Speed for 8 seconds."
      • Chain Reaction increases summoning portal speed by 200%, up from 100%.
      • Delicate Summons increases summoning portal speed by 200%, up from 100%.
      • Made harder (enemy count): Patchwork, Slippery Cards (made neutral), Gotta Go Fast, Magnetic Weapon, Puff Party, Two Toys, Rebel Musketeer, Left And Right (gone from negative to positive rule)
      • Made easier (enemy count): Companion Curse, Soul Break, Magnificence (made neutral), Supporting The Winning Team, Necromancer, Soul Link



    Quality of Life

    • Clarified several card tooltips and boon descriptions.


    Fixes

    • Fixed 2 quests that involved companion kills. (hotfixed in streamer week)
    • Multiple fixes to daily mode.
    • Fit as a Fiddle Quest now checks for max health rather than current health.
    • Spare The Rod quest can now be completed.
    • Caaareful quest no longer auto-completes.
    • Fixed an obscure and super difficult way to complete some 'take no damage' quests with a different champion than listed.
    • Some boons had obsolete buff tooltips, though their descriptions when picking them were correct.
    • Spare the Rod quest should no longer incorrectly complete.
    • Flash of Anger should no longer make your character's shots miss enemies.
    • Fixed a bug where temporary buffs could become permanent when using Flash of Anger.
    • Fixed some issues with Righteous Replay.
    • Soul Swap should no longer leave a strafing Ravager invisible.
    • Fixed some issues with saving graphical settings when quitting.
    • Fixed a situation that could cause music to disappear.


    Lastly, I want to thank all the tester who participated in my show during the early days, your help has truly been invaluable ;)

    <3
    C-SAR


    [ 2016-03-29 21:06:01 CET ] [ Original post ]

    Now Available on Steam - FORCED SHOWDOWN, 12% off!

    FORCED SHOWDOWN is Now Available on Steam and is 12% off!*

    Action and deckbuilding are combined in a Galactic Game Show - but questions are replaced by deadly Gladiator Battles! You are the contestant - will you die or become a crowd favorite?

    Read about the history of FORCED SHOWDOWN and its predecessor here.

    *Offer ends April 5 at 10AM Pacific Time


    [ 2016-03-29 21:01:22 CET ] [ Original post ]

    Update 39 - Super secret streamer event!

    [/img]
    Contestants!

    My show is now polished and ready for you to suffer glorious and hilarious deaths, for the exclusive pleasure of my viewers.

    Pre-release event now live

    To celebrate this amazing milestone in the intergalactic history of needlessly violent entertainment, C-SAR Network has entered into a partnership with the Human streamer network Twitch to launch this show in style:
    Super awesome event trailer

    From this moment and until the release March 29th, it is now possible to unlock more content for the game, reduce the launch price, win early access, and compete for sponsored prizes by watching streamers play. Follow the event at
    forcedshowdown.com/watch/
    Those of you who already have access are able to jump right in and participate in the event as a contestant and streamer. Streaming does not require a webcam. If you are new to exterminating meatbags in front of a live audience, check out these steps for getting set up in 5 min.

    Now get out there and start streaming!

    P.S. Remember to add your twitch user in settings to compete :)

    Also, here’s the full changelog for v39:

    Features


    • Twitch integration for easy streaming setup.
    • Leaderboards now show a 'Twitch' icon for players who were streaming while setting their score.
    • 64-bit version with extra performance and stability gains (Steam should handle this switch without any action on your part)
    • Notification pop-ups for completing quests and for the rewards you unlock.
    • More varied arena layouts.


    Balance

    • General:

      • Stun effects (Trip Drone and Ruby mine field) have been changed to a strong movement speed debuff. You can still use abilities for the duration and movement speed buffs can break you a bit out of the root.


    • Cards:

      • Emergency Spleen now triggers if you survive a hit with less than 30 health left, down from 40.
      • Combat Healing Potion reworked: (3 mana, 2 charges) "Heal 15. When used under 30 Health, Heal 40. Replenish: At arena end."
      • Scroll of Raining Daggers can now only bring you to 1 health but not kill you.
      • Sniper reworded and reduced to +30% max stretch, down from +50%.


    • Boons:

      • Not Today now triggers if you survive a hit with less than 30 health left, down from 40. Healing reduced from 120 to 100.
      • Just a Sip chance reduced from 25 to 20%.
      • Companion Damage Up damage bonus reduced from 50 to 40%.
      • Companion Health Up health bonus reduced from 50 to 40%.
      • I Have A Hulk! health and damage bonus reduced from 50 to 35%.


    • Enemies:

      • Snake Druids no longer stumble
      • Stealth Imps are now more visible if they are the last enemies left in an arena.
      • Snake Mages buffed (aggro range 5 -> 7, health 50 -> 60, ball range 8 -> 8.5, ball cooldown 7 -> 6, rotation speed increased)
      • Fly Spitters tweaked.


    • Bosses:

      • The Master bossfight tweaked.
      • Frank's laser turrets now block attacks.


    • Battle Rules:

      • Rebel Whirly Rats rated slightly less positive.


      Quality of Life

      • Deck searching improved


      Fixes

      • Further performance and stability improvements.
      • Multiple fixes to daily scores, leaderboards and gold rewards.
      • Stormbringer arrows now hit properly at close range again.
      • Stormbringer arrows now fly over low walls again.
      • Stormbringer arrows no longer fly beyond maximum range.
      • Fixed some situations where Stormbringer arrows would disappear or fail to fire.
      • Enemies that die by special circumstances (boomer/fly suicide, sacrificed by Mordar etc.) no longer trigger overkills.
      • Enemies and companions should now correctly pick new targets when an effect switches their team.
      • Level Up and Artifact battle rules should now work correctly when awarding cards that modify player abilities.
      • Flash Sale boon fixed.
      • Fixed some issues with companion buffs and Brutus healing.
      • Boot up splash screen now shows correct value for Fists of Fury.
      • Multiple quest fixes.
      • Various sound fixes.
      • Level 3 spawner shrines now also spawn once quickly after arena start.
      • Killerang projectiles should no longer hang around and keep dealing damage.


      Take care to launch this update directly through Steam, the first time. The switch to 64-bit support has a risk of wiping beta profiles if you launch the .exe directly.

      If you would like to support our launch announcement, check this:
      https://www.thunderclap.it/projects/37670-forced-showdown-just-launched

      Remember you can follow the development of the show at:
      https://trello.com/b/m8udgXeV/forced-2-main-board

      <3
      C-SAR


    [ 2016-03-23 18:01:12 CET ] [ Original post ]

    Update 38 - A fair chance for all

    [/img]

    Contestants!

    We’re nearing the reveal of my super secret event on the 23rd of March, but I wanted to give you an update before that.
    If you’re wondering where update 37 went, it was a hidden update for some, but now everything is aligned. :)

    In this update I’ve added a new daily mode, the Equality daily, in which everyone has the same Contestant, companion and deck, fighting the same challenges. Now you can truly show your mastery of the show compared to others!

    I’ve also done a lot of fixes, and more notably, scaled up the gold gain in the Crucible based on some feedback from the forums.

    Here’s the full changelog:

    Features


    • New daily mode: 'Equality' - Everyone plays with the same (random) champion, companion, deck and card draws.
    • New Twitch features
    • UI improvements
    • Performance improvements
    • Steam achievements for the quests you complete


    Balance
    (37 was a stealth patch - you may have already experienced some of these changes during the past week)

    • General:

      • Shard rewards and crafting costs increased.
      • There is a cap to how many shards you can have (so it makes sense to spend them as you go along).
      • Minimum enemies in an arena increased from 2 to 3. A side effect is that more difficult enemies are now more gradually discovered as you get further in the game/battle.
      • Arenas have less spiky difficulty variation.
      • Bosses rebalanced to make them more consistent in damage and difficulty.
      • Some quests that require playing lots of cards of certain types have had their requirements reduced.
      • Season scores are now based on the rank you achieve for a daily, rather than which score you got.


    • Shows:

      • Slightly more enemies in tutorial battles. (not changed since 37)
      • Increased difficulty/enemy count of all Crucible battles: Chamber 1 +14%, Keeper 1 +10%, Chamber 2 +22%, Endboss +8%. (not changed since 37)
      • Increased difficulty/enemy count of all Grand Return battles
      • particularly for the later chambers and the endboss.
      • Boss health scales more dramatically. They will have lower health in Crucible + early Frontline and be tougher than before in late Frontline and mid-late Grand Return.
      • Increased Crucible gold gain by 50%.
      • Increased Frontline gold gain by 25%.
      • Daily gold gain reduced by 30%. The bonus gold from One Try Daily has not been reduced.
      • Daily now gives time bonus for the first 90 seconds per arena completed, rather than the first 60 seconds. The time bonus is still 1 point per second saved.


    • Champions & Companions:

      • Stormy's max distance increased from 9 to 10 (to match default arrow range).
      • Brutus' attack changed from a flat heal to 15% of his damage.


    • Cards:

      • Fairy Bottle now correctly heals 3 per enemy hit, instead of 1. Damage reduced from 15 to 10 (making it a more powerful healing tool but slower group clear).
      • Duobot duration reduced from 20 to 15 seconds and bots shoot slightly slower (10 DPS per bot, down from 13.3 DPS).
      • Deadly Impact now hits its targets a lot faster.
      • Wrecking Ball changed from +100% damage for 3 seconds to +70% damage for 5 seconds.
      • Flash of Anger has 100% proc chance (up from 50%). Damage bonus reduced from +25% to +20%.
      • Murder Pals damage increased from 8 to 10. Can damage each enemy 2 times per second, down from 4 times. Now also kills barrels.
      • Murder Pals can now stack the buff multiple times for additional damage.
      • Deadly Impact deals its damage more swiftly, so you can better rely on it to interrupt enemies at your destination.
      • Mass Effect should no longer move yourself by pulling enemies into you.


    • Boons:

      • Who's Next!?: Move speed decreased from +2 to +1. Duration increased from 3 to 4 seconds.


    • Enemies:

      • Treasure goblin drops are now random and scaled with the difficulty the battle.
      • No more than 3 boomers can spawn in one arena.
      • Spawning costs of ratworld and dungeon enemies tweaked.
      • Jahun's Stone Prison ability had cooldown reduced from 8 to 7 seconds.


    • Battle Rules & Bosscards:

      • Delicate Summons reworked: "Summons take double damage. +100% summoning portal efficiency."
      • Direct damage from battle rules, bosscards and player cards (e.g. Curse of Excess, Stayin' Alive and Masochistic Blade) can only bring you to 1 hp but not kill you. Indirect damage (e.g. Magma Storm and Raff's Son) can still kill you.



    Quality of Life

    • There is now a tutorial popup about shards and an early quest reward, giving you enough to craft a common.
    • Quests have names
    • Cleaned up quest menu and reward display a lot.
    • In-game mouseover tooltips (buff icons, modifiers, stats etc.) now only pop up when paused or in card phase. This tradeoff was made because disabling it midfight gave a huge FPS boost for all users.
    • Stormbringer aim line now indicates when the basic attack is fully charged.
    • Several battle rule descriptions streamlined.
    • Boss cards more clearly display their type and how long they are in effect.
    • Chain Reaction clarified to say that the explosions only hurt enemies.
    • Cards that use the same tooltip multiple times (e.g. Paranoid with 'Shield') only list the tooltip once.
    • Fortune menu: The card spin animation speeds up if the player presses any keys meanwhile.
    • Fortune menu: The process of receiving cards is faster.
    • Fortune menu: Sharding duplicate cards no longer takes extra time.


    Fixes

    • Fixed a number of issues that were causing crashes.
    • Daily score should now be consistent in-game, on victory/defeat screen and on leaderboard.
    • The gold reward countup when ending a campaign now shows how much each win actually gave, rather than just dividing the full reward.
    • Snappy Stormy works correctly again.
    • Health Up boon works correctly again.
    • Just A Sip boon works correctly again.
    • Reaction effects should now occur correctly when taking many hits at the same time.
    • Fixed some attacks that were causing reactions more often than they could actually damage you.
    • Dailies now offer boons of all the same rarity.
    • Daily boon choices are now the same for everyone playing.
    • Fixed some issues that were knocking enemies out of the arena.
    • Reanimation shrines, Spawn World Minion and Clone were not making zeppelin tanks and spawner shrines active after respawning them.
    • Alden no longer leaves a flame trail when there is no solid ground beneath him.
    • Trip Drone will no longer punish you for movement outside your control (e.g. knockback).
    • Quests that required a certain number of actions in a limited time were not resetting progress correctly.
    • Quests that required reaching a certain stat value were not completing correctly.
    • Cleaned up some obsolete questlines that were still showing up in the menu.
    • Spellweaver Puff was not showing its buff icon when only one of them was cast.
    • Bloody Finale no longer displays its damage on the enemy that explodes.
    • Not Today no longer shows Emergency Spleen icon when triggered.
    • The "Win 100 battles quest" was requiring 200 wins.
    • Fixed a bug that would cause points to disappear or be transported to you immediately.


    Remember you can follow the development of the show at:
    https://trello.com/b/m8udgXeV/forced-2-main-board

    <3
    C-SAR


    [ 2016-03-18 11:35:36 CET ] [ Original post ]

    Update 36 - A faster show

    [/img]

    Contestants!

    I’ve been brewing up some changes for a little while but I simply couldn’t wait to share them with you.

    This time I’ve focused a lot on making performance work better, fixing issues with crashes and low framerates and adding my world famous “Ugly but Fast” Quality setting, in case you didn’t care about bleeding your eyes out!
    I’m very excited to hear your feedback on this new update, remember to visit the forums!

    Features


    • Lots and lots of performance optimizations.
    • In-game news screen, to better keep our community up to date on upcoming content.
    • The Chamber hall information is much clearer, only showing the modifier (because I’m balancing the show behind the scenes when you get good ones anyway!)
    • The VS screen received a nice touch-up, adding companions, scaling the bosses up and adding information about the effects on enemy spawns from the Battle rules.
    • All remaining cards have their illustrations.
    • Settings

      • Reworked the settings menu into sub-menus for easier navigation
      • Added quality level selection to the visual settings


    Balance

    • Crucible chamber 1 battles (except keeper) made slightly harder.
    • +20% point drops in campaigns.
    • Point and gold drops stay 5 seconds, down from 6. The Greed Hurts bosscard increases this to 6 seconds, down from 8.
    • The 'Kill' keyword now triggers when an enemy is killed, even if you did it through your companion, with a barrel or lured them into friendly fire for the killing blow.
    • Brutus now heals 3 health per enemy hit instead of 10 health per enemy killed.
    • Max boons increased - it should no longer be possible to cap out on points.
    • Point pickups in dailies now increase your score by 3, down from 5.
    • Most quests now add some amount of gold or shards to their reward.

    • Champions:

      • Overcharge radius reduced from 6.15 to 5.80.
      • Overcharge now deals reduced damage the further an enemy is away from you. This should bring a higher skill cap to getting full value from the skill.
      • Beam of Light damage per stage increased from 4/5/7/30 to 4/6/9/30.


    • Cards:

      • Call the sun now deals 12 damage per second (up from 8) and heals 8 damage per second (up for 4). Duration reduced from 10 to 8 seconds.
      • Stacking Aftershock or Combustion corpse now sums the damage into one big hit, rather than each stack hitting individually.
      • Aftershock kills now count as caused by Volcanic Strike, so it can chain reaction.
      • Masochistic Blade reworked: "+65% Damage. 10% risk of taking 5 Damage when you deal a hit." It now counts each hit of an AoE attack, rather than just dealing damage for it once.
      • Removed cooldown from Combat Healing Potion.
      • Removed cooldown from Rage Potion. It's now possible to have multiple of them active at once.


    • Bosscards:

      • All For One clarified and rebalanced: "Killing a non-summoned enemy heals all other non-summoned enemies for 50."


    • Battle Rules:

      • Desperate Survival rule can no longer occur for chamber guardians.
      • Rebel Whirly Rat rule is now considered less positive than before (they are pretty unconcerned about friendly fire).
      • Necromancer increases damage taken by 100%, down from 200%, and is considered less positive than before.
      • Fluctuations is now considered neutral.
      • Supplies: Masochistic Blade is now considered neutral.


    • Enemies:

      • Frank's rocket attack made slightly easier to dodge.
      • Graw made less punishing at close range.
      • Legendary enemies (from boss cards) and treasure goblins now scale their health with battle and arena difficulty, similar to companions. They will start out a lot more manageable and scale up to being extremely strong in the endgame.
      • Alden no longer stumbles when hit.
      • Bannerman no longer heals himself. Healing reduced to 8 per second.
      • Snake Mage no longer stumbles when hit. This should make it a lot harder to prevent their giant ball spell being cast.
      • Living Armor Mage health reduced from 110 to 60.
      • Living Armor Lancer health reduced from 135 to 100.
      • Heavy Militia speed increased from 6 to 7 and damage from 13 to 18.
      • Garden World 1 crossbowman takes up a greater part of the spawn budget.
      • Musketeer takes up a greater part of the spawn budget.
      • Knight made slightly more expensive to spawn and no longer stumbles when hit.
      • Priestess damage and range nerfed. Her beams are slighty slimmer, fire a split-second slower and her attack pattern now has a slight opening to exploit. Her targeting AI was significantly improved.
      • Chargers can appear in Dungeon 2.
      • Chasing Ghost level 2 now has more damage and a longer charge. Can appear in Dungeon 3.


    Quality of life

    • Added a lot of niceness to the Fortune menu, with faster spins, cool FX and the option to click to make it even faster!
    • Text now says if the boon you earn turns out to be rare or supreme.
    • Loading Screen tips improved.
    • Clarified some quest texts (e.g. "don't pick up any health globes" does not fail if companion touches them or they are sent by arena ending).
    • The Addon effect of the Paranoid card now shows when the shield will be refreshed.
    • Holding a consumable keypress too long no long casts multiple charges.
    • Most consumables can now be spammed as fast as you can spam the button (used to be a 0.3 sec cooldown).
    • Basic attack descriptions now specify that they are the basic attack.
    • The defeat screen no longer reveals the keepers that the player did not reach.
    • Concede no longer kills you before ending your run.

    Fixes

    • Rush buffs now correctly last 15 seconds, instead of 10.
    • Fixed an issue where Stormbringer arrows would sometimes fail to fire.
    • Force Barrier will now again hit all targets inside it when it is cast.
    • Gold rewards were being given 3 times.
    • Fixed an issue where all enemies in a daily would drop maximum possible points.
    • Dailies no longer count points from pickups twice.
    • The addon effect of Behold Me! now works again.
    • Fusion Power was limited to two stacks of the buff.
    • Comeback Kid now stacks correctly when multiple of them are played.
    • Frenzy (card) now correctly grants the crit buff even when not below 50% health.
    • Your buff icons now correctly show when you have played Sunscorch multiple times.
    • Chaotic Illumination can no longer be fired infinitely when no minions are alive.
    • Can no longer cause issues by rapidly spamming The Nuke (it has a slight cooldown now).
    • New players were incorrectly given 2 copies of the 6 cards that are awarded at the start of the game for more deckbuilding options.
    • Desperate For Kills was triggering in circumstances
    • Points should no longer time out while flying to the player after arena completion.
    • Fixed various issues with Necromancer rule and Dropkick of Persuasion.
    • Some enemy types were still targeting player while on your team.
    • Kicker upgrades now work when played automatically by battle rules.
    • A Package Deal played by battle rules now only takes effect after mulligan is done.
    • The 'Channel' keyword now also works in the tutorial (if you happen to draw them with Ooh, Shiny!).
    • Fire traps can no longer spawn beneath gates.
    • Enemy health bars were sometimes not showing.


    Remember you can follow the progress of my Dwarf Development slav- I mean, servants, at:
    https://trello.com/b/m8udgXeV/forced-2-main-board

    <3
    C-SAR


    [ 2016-03-01 17:22:36 CET ] [ Original post ]

    Update 35 - Hi, I’m C-SAR!

    [/img]

    Is this on? Great.

    *Ahem*

    Contestants!

    I am C-SAR, the Computer Simulated Arena Referee, and my Human Interaction chip has finally been fixed.
    I no longer need to rely on human intermediaries in relaying updates for my show(down, hehe).

    Anyway, you’re probably here to fight, aren’t you? And what a fight it will be!

    Now we even have Camera bots to record the whole thing. Your deaths will be immortalized in my ever-growing archive of gladiatorial greatness!

    For this update I’ve streamlined the whole procedure so we can get contestants through the programmes much faster. One death and you’re out, so you better pull it together!
    I also managed to convince some more Titans to start talking a little more, and Ratbo to stop his annoying fake high-pitching.

    And by the way, since I’m back the whole show is now in Beta, and I’ve locked access to the advanced programs while I set up the last few things for the audience.

    Here’s the list of changes:

    Features


    • After getting a bunch of ingame sponsors from Raff Cola, Slimé Beauty and other love to hate products - C-SAR could finally afford awesome cutscenes, giving the audience extra flair for their points.
    • Seats on the edge of the arenas are now for sale when the SHOWDOWN visits the Rat world - Giving an enhanced experience for the ones with enough gold in their pockets.
    • Camera Bots are now present in the arenas, taking pictures and celebrating your victories!
    • C-SAR - the Computer Simulated Arena Referee - has gotten his old sound chip fixed, enabling him to comment the contestants’ progression in the game.
    • Players now start the game with 500 gold and a few extra cards (beyond the default deck) for more initial deckbuilding options.
    • Campaigns reworked:

      • Fame is eliminated.
      • You lose after one death.
      • Battles in a chamber are all of the same base difficulty (except gatekeeper).
      • All battles have at least one special rule.
      • Gatekeeper unlocks after 2 successful battles.
      • Boons are unlocked by the point drops from enemies.

    • Major quest rework:

      • Completing any quest in a questline now reveals the reward
      • Players now start weaker and build up to their full strength through quest rewards.
      • Supreme boons now have to be discovered/unlocked through quests.
      • Most quests now have a minimum difficulty (campaign) they must be completed on.

    • More cards, boons and special rules added.


    • Campaign menu reworked with cool posters for each of the 3 programmes
    • Locked programmes 2 and 3 while we finish up the last things.



    Balance

    • Reduced Brutus health by 20%.
    • All contestants now have 100 health (150 after all quest rewards).
    • Health globes now scale less with increased max health (+40 max health now gives +1 healing instead of +2).
    • Added a lot of randomness to how many enemies are spawned each arena of a battle. Some battles will turn out way harder or easier than usual. Most will have some spikiness that can be recovered from in other parts of the battle.
    • Special rules are better balanced with the overall difficulty of a battle, e.g. a special rule that buffs all enemies will be considered more difficult in a tougher battle with many enemies.
    • All battles of the same tier now have the same average point drops, even if more/fewer enemies are spawned to balance out the special rules.
    • Constant damage effects (fire, lasers, graw slime) now only trigger reaction procs when you take damage from them.
    • Deadline now deals (and increases) damage every 0.5 sec instead of 0.3 sec. Short walks outside it should be a lot more forgiving - i.e. 3 seconds outside deadline is now 40 total damage, down from 74.
    • Treasure Goblins now drop both profile gold and campaign points.
    • Knights in Garden World 2 are now easier to keep in check with constant damage.

    • Overcharge damage increased from 25 to 30. Radius increased from 4.5 to 6.15. Casting time slightly increased. Cooldown lowered from 8 to 6 seconds.
    • Fusion Power now increases Overcharge damage by 50%, up from 40%.
    • Flamenado cooldown increased from 8 to 9 seconds.
    • Magma shield cooldown increased from 8 to 10 seconds.
    • Ravager Enrage now lasts 4 seconds up from 3.
    • Legendary Awareness buffed from 6 to 8% attack speed and damage per enemy. Radius increased by 30%. Mana cost increased from 5 to 6.
    • Power Generator reworked: "Kill: Each skill has 50% chance of reducing cooldown by 4 seconds."
    • Feast mana cost reduced from 2 to 1.
    • Stalking mana cost increased from 1 to 2. Now gains frenzy every 2 seconds, down from 3 seconds.
    • Combustion damage increased from 10 to 15 per card.
    • Anti-Barrel Boots mana cost reduced from 1 to 0.
    • Taunt health bonus per enemy decreased from 3 to 2.
    • Rage Potion now lasts for 8 seconds (down from 10) and kills extend it for 4 seconds (down from 5).
    • Fairy Bottle healing increased from 2 to 3.
    • Chain Reaction rule now increases summoning portal efficiency instead of reducing player damage.
    • Rebel Whirly Rats rule increases number of enemies more than before.
    • Brofist Power Glove (the community card) changed to supreme rarity (from common).
    • Power Generator changed to rare (from supreme).
    • Untouchable changed to common (from rare).


    Quality of life

    • Player ability descriptions made clearer and shorter.
    • Ability descriptions now display cooldown.
    • Added/tweaked loading screen hints.
    • You can now search for card text (e.g. “reaction”) in the deck builder.
    • New fitness facilities for the characters in the game - they now sound more impactful.

    • Ravager now grabs pickups while strafing through them.
    • Scroll of Raining Daggers now also destroys all barrels.
    • If you have multiple stacks of Emergency Spleen, only one of them will trigger when you go below 40 health.
    • Emergency Spleen will now trigger instantly if played below 40 health.
    • GUI now shows how the special rules modify the number of enemies in a battle.
    • Raff’s death made more spectacular.


    Fixes

    • Fixed a memory leak that was causing performance drop and occasional crashes.
    • Speed of Light is no longer giving its old movement speed bonus in addition to the attack speed.
    • One By One and Combustion cards no longer lose their buffs on arena transitions.
    • The recover mechanic on many consumables should now work more reliably.
    • Garden World hedges can no longer lock the player’s controls.
    • Various quest text fixes.
    • Gold spins were sometimes showing wrong colors on rewards.
    • Spawner shrines no longer move around when cloned by the bosscard ability.
    • Chaotic Illumination now ignores shields and immunities.
    • Consumables with the recover mechanic should now work correctly when you have no charges left.
    • Duobots and Fairy Bottle can no longer be used while the previous charge is already active.
    • Desperate Survival will no longer kill your companion when it is an enemy (Desperate Survival+Supporting the Wining Team+Companion Curse was a bit too nasty).
    • Fixed some enemies (e.g. zeppelin tanks and spawner shrines) that were not working correctly when summoned by cards or boss abilities.
    • Ratworld bounce tanks no longer knock themselves through walls when firing.


    Remember you can follow the progress of my Dwarf Development slav- I mean, servants, at:
    https://trello.com/b/m8udgXeV/forced-2-main-board

    Enjoy!
    [/img]


    [ 2016-02-10 17:10:49 CET ] [ Original post ]

    Alpha Update 34 - Welcome to the SHOWDOWN!

    [/img]

    Champions,

    As some of you may have noticed, we renamed the game to FORCED SHOWDOWN just before christmas.
    Apparently someone had released a game called Eternal Arena shortly before our Kickstarter, so we had to make a change :)

    The update this week is focused on the introduction, with the first part of the game being integrated into the normal campaign flow so you can get to keep your points ;)

    Features


    • Introduction integrated into your first campaign.
    • More exciting default deck
    • "Fame" renamed to "Points".
    • You now see how many points you are earning during a match (from gold and partial completion).
    • Campaigns renamed.
    • The Bug report option is now available everywhere, it also captures screenshots properly



    Balance

    • The Crucible (formerly Path to Recognition): Significantly increased difficulty particularly of the toughest battles available.
    • The Crucible's battles can now have a single special rule.
    • The Crucible profile gold rewards increased by 50% (later campaigns still award more).
    • Replenish mechanic changed to "Regain used charges, if you still have any charges left." This mechanic should now be a lot more interesting when playing the consumable card multiple times or comboing it with things that add/preserve charges.
    • Gold pickups no longer give minor damage bonuses.
    • Speed of light now makes Beam of Light tick 100% more often, down from 150%.
    • Swarmers from spawner shrines now go straight for the player on spawning.
    • Taunt reworked: Aggro all enemies and give them +1 Movement Speed for 6 seconds. Gain 3 Health per enemy. 4 charges.
    • Ability Bolts damage increased from 20 to 25.
    • Power Generator buffed from 25% to 30% chance.
    • Great Balls of Fire now spawns its fireballs further from the player, so you don't hit a target with all fireballs by spinning directly on top of it.
    • Rushing Fury reduced from +20% to +15% damage.
    • Squire Puff reduced from +25% to +15% damage.
    • Juices of growth slower and simpler: "+1% Damage per second, to a limit of +100% Damage. Lasts for one arena."
    • Charged Draws rule disabled.
    • Surge Burst boon disabled.
    • Apep’s abilities rebalanced.


    Quality of life

    • The Daily now switches to a new day at midnight CET.
    • Treasure Goblins drop both gold and points now, giving you both campaign progress and gold for the Wheel of Fortune
    • Changed the legendary orange rarity to a purple rarity named Supreme.
    • Tooltips for missions are now integrated into the floor of the Hall, displaying fame and Special Rule icons. Walking over the icons displays their names.
    • Improved Boon GUI when you have no boons yet.
    • Sped up animation time of the spin in Wheel of Fortune
    • Introduced a progression overview to the Fortune menu, showing how far you are in collecting all the cards in the game.
    • The season name now changes at the top when viewing previous seasons in the Season menu


    Fixes

    • Lots of quest fixes. Please let us know if you still see bugs with them.
    • Rationing and Paranoid will no longer disappear after 15 seconds.
    • Paranoid now also gives a shield in the arena it is played.
    • Lightning Conductor no longer applies the addon effect instead of normal effect when first played.
    • Frank no longer drops gold on death.
    • Allied spawner shrines will now spawn allies.
    • Fixed various issues with spawner shrines and zeppelin tanks not becoming active when spawned after arena start.
    • Summoning portals now go inactive when you are dead.
    • Players no longer get a third copy of a card when it is sharded.
    • Speed of Light tooltip updated from the old movement speed version.
    • Fixed an issue where garden world hedges would slow a player permanently.
    • Whirly rats and bounce tanks can no longer self-knockback through walls.
    • Fixed an issue with Apep’s armor pieces breaking if you killed them mid-air.
    • Fixed an issue with the Living Armor Lancers idling after an attack.
    • Fixed an issue with Frank’s snipe attack not firing
    • Fixed an issue with Piercing light multiplying hits when hitting a wall behind an enemy.
    • Fixed a number of issues with rarities displaying incorrectly in the Wheel of Fortune
    • Fixed an issue with Schnappy The Captains lasers being invisible in the Rat worlds
    • Fixed an issue where controllers couldn’t open Boons and Quests
    • Fixed an issue where the Stats button wasn’t working
    • Fixed an issue with the Broken Garden world pillars missing statues fragments
    • Fixed an issue with the Garden world living statues not adding their health to the arena health when awoken
    • Fixed an issue with the Stormbringer’s basic arrows sometimes not appearing
    • Fixed a number of issues with the Season menu not displaying results correctly when changing seasons
    • Fixed an issue with Daily leaderboards not displaying the correct day when you switched between previous leaderboards
    • Fixed an issue with the Season menu not displaying results if you had played earlier that session
    • Fixed the last few issues with enemies whose projectiles hit themselves when fired


    And as usual lots of other stuff has been added and fixed, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2016-01-14 14:38:13 CET ] [ Original post ]

    Alpha Update 33 - Good fortunes

    [/img]

    Champions,

    This time we’re bringing back progression!
    Champions, Companions and cards are now unlocked through play rather than by default.
    This also means progress has been wiped this patch. It’s highly likely that another progress wipe will be necessary in January as we’re still fixing the details of the quests.

    Features


    • Wheel of Fortune

      • Earn gold from campaigns based on how far you made it (note that it has nothing to do with the gold collected during battles, as that is converted to fame)
      • Use your gold to spin the Wheel of Fortune and gain cards for your collection
      • Duplicate cards are converted to Shards, which can be used to get cards as well!

    • Questlines

      • A new menu, Quests is available
      • Complete Quests to unlock Champions, companions and earn gold for the Wheel of Fortune
      • Quests are hidden until certain conditions arise, such as completing neighboring quests

    • 30 new cards
    • 4 new Special Rules


    Balance

    • Dailies now let you choose one boon per battle, rather than buying them for coins
    • Themed decks removed from campaigns. They are still found in dailies
    • The Real Deal recover condition changed from exactly 4 kills to getting 5 or more kills
    • Nebuto health increased from 200 to 400
    • Styxi health increased from 350 to 400
    • Alden health increased from 100 to 250


    Quality of life

    • Better daily generation. Their balance and structure should be more consistent now
    • Disabled consumable firing in card phase
    • Introduced some screenshake for improved feedback on attacks
    • Revamped remaining GUI to the new style
    • New cursor - it even lights up when you hover over buttons!
    • Input setup is now available from anywhere in the game
    • Doubled the size of the Consumable GUI
    • Finished the GUI overhaul, bringing the Input setup menu, tutorial tooltips, arena progress GUI, Daily Play menu and in-game Alpha Banner up to date.
    • Characters are now pushed out of each other if standing in the same spot. This means ending your movement inside an Enemy when your Phasing ends pushed you out to the nearest available spot. This has also introduced some dynamics where Characters can push each other around.


    Fixes

    • Fixed an issue with the Season Rankings for dailies using multiple entries from the same day’s Unlimited.
    • Picking the 'Invulnerable' boon multiple times now correctly gives multiple consumables per arena
    • High Roller's Swagger (formerly Solace In Power) will no longer hurt/kill you if combined with enough cost-reducing effects
    • Denver hitting a wall will no longer make Apep think he did too
    • Replenishing/Recovering consumable charges no longer creates a blank consumable if a previous consumable slot has been emptied
    • Fixed an issue with Apep stopping his attacks and thereby becoming invulnerable forever
    • Fixed an issue with the game crashing when your hand was full and you drew a card that was burned
    • Fixed an issue with not being able to open the Boons menu in the Campaign with a hotkey


    Known issues

    • Whenever you've played a daily, the next time you enter a daily menu it'll say "waiting for login" - this doesn’t seem to break anything though, as you can dismiss the warning and continue
    • Wheel of fortune spins grant Rare (blue) cards when hitting a Common (green)
    • Wheel of Fortune displays a placeholder graphic when you gain a card you already have 2 of - it indicates that the card was made into shards for bribing
    • Sniper Rats in the Snow Rat World and Styxi the master assassin do not use their attacks
    • Enemies have a tendency to push the player if they are moving into his space
    • Some quests don’t count progress properly, such as “Beat 15 arenas with your companion surviving” and “Kill X enemies with your companion”.
    • Some enemies have a tendency to hit themselves with their own shots. The NovaRat is one such example.
    • Sometimes the Wheel of Fortune spins and breaks, meaning it doesn't give you a card and you can't spin again. Restart the game to fix it :)


    And as usual lots of other stuff has been added and fixed, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-12-18 14:25:12 CET ] [ Original post ]

    Alpha Update 32 - ‘Tis the season

    [/img]

    Champions,

    This time we’ve introduced the last major element to the dailies (we think) with Seasons. They’re a collection of your daily scores across a longer period, so we can clearly see who spends the most time playing the game ;)

    We also added a second version of the Garden world, and finished up the Voice acting and Path to Recognition structure (you can now lose it if you are defeated too many times)

    With some of the changes with this patch we’ve done another progress wipe, but hopefully there shouldn’t be too many more.

    Features


    • Voices for all champions are now in the game! Through collaboration with voice actors from around the world the characters in the game are beginning to “voice” their opinion on what you do and how you play. Find more info on our awesome actors behind the voices via our team site on http://eternalarenas.com/team/ - We have also now added the option for you guys to turn down or UP the volume of the voice acting in game.
    • Daily Seasons

      • Your daily attempts are now scored across a period of (currently) a month.
      • Rankings are available in the menu to show how well each player is doing overall in the dailies.

    • Broken Garden World

      • A new world for Chamber 2 of the campaigns, this is the “upgraded” version of the Garden world.
      • It features a lot of new enemies and some old friends as well :)
      • It’s very much work in progress, for example, the soundscape hasn’t been made at all but we want to test it out a bit.

    • All campaign modes are now roguelike (similar to Path to Honor).
    • Added a beginner mode with lower difficulties, no summoning portals or special rules, 2 chambers, fewer bosses in rotation and only common upgrades. Medium and hard modes now start a bit tougher and scale to harder difficulties in later chambers.
    • New special rules added.


    Balance

    • Cone attacks now hit any target touched by the cone, rather than only targets entirely inside it. Ravager and Volco attacks were particularly affected by this.
    • Enemies from summoning portals now aggro you upon spawning.
    • Dailies increase more in difficulty from arena to arena and from battle to battle. Arena 7 of battle 3 is now 60% higher difficulty than in A31.
    • Duobot now increases damage by 2% per kill, down from 3%.
    • Siphon Strength boon nerfed from 4 to 3 health per card played.
    • Stayin' Alive rule changed from 10 damage per 3 sec to 10 damage per 5 sec.
    • Murphy's Dropkick rule replaced by a new rule called Necromancer.


    Quality of life

    • Changed the default ability buttons to use LMB, RMB, E and R, in that order. This is part of an ongoing process to try out different default setups and we’re happy to receive feedback on it.
    • Overhauled the GUI for the Daily match selection and Boons screen. Known issue: It counts from 0 in the battles.
    • Added a “Concede campaign” in the Chamber Hall of all Paths in case you felt hopeless.
    • Disabled cheats in builds by default
    • Implemented icons for a number of buffs - Spare Goons, Full Auto Sniper, High Tech, Fiery Frenzy, Slow Paced


    Fixes

    • Fixed an issue with the Tempest ability pushing players out of the arena when using movement such as Leap.
    • Treasure goblins and Jahun's rocks can no longer be cloned with the bosscard ability.
    • Disabled debug/cheat codes. Codes we announce in patch notes and those for purely visual debugging should still work.
    • Fists of Fury was multiplying with other attack speed increases rather than stacking additively.


    And as usual lots of other stuff has been added and fixed, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-12-10 14:14:15 CET ] [ Original post ]

    Alpha Update 31 - Path to Honor and Input system

    [/img]

    Champions,

    We’ve been working on a repeatable loop of the game for a while, and we finally have a real rogue-like mode for you to try out.
    After completing the Path to Recognition you will unlock the Path to Glory, in which you can actually lose and have to start over, so plan your choices well!

    We’ve also included a new input system in this update. This will make it possible to change your keyboard layout and to use most controllers with the game too :)

    Features


    • Path To Honor (Rogue mode): This is the main/expert mode of the game, intended for those who have played through Path to Recognition for initial familiarity and unlocks. These runs are faster and more rewarding (particularly once we add card unlocks). You commit to a full run with the same champion/deck and see how far you can make it before you can no longer win enough to keep up with the demands of the fickle audience. Hint: Stay ahead of the red bar.
    • Major consumable rework. We are experimenting with changes to these cards: Consumer, Engineer, Mirror Match, The Real Deal, HoloBanisher, Hypnotize, Combat Healing Potion, Bomb Drone, Chaotic Illumination, Brofist Blink, Taunt, Pocket Shield, Boots of Speed, Scroll of Raining Daggers.
    • Cards unlocked: Boots of Speed, Hypnotize, Combat Healing Potion, Pocket Shield
    • Replaced Apep's unique ability. He now summons living shields.

    • Input system

      • Basic controller support implemented - do tell us which controllers are having issues so we can take a look
      • You can now change the layout of your buttons in the Input Setup menu of the settings


    Balance

    • Dailies increase more in difficulty from battle to battle.
    • Bosses no longer drop gold when defeated.
    • Increased gold droprate in dailies.
    • Spin to Win now gives +0.75 sec per kill, down from 1 sec.
    • The Captain's rockets (when he takes off) are now easier to dodge.
    • Several boss cards added or changed.
    • Some boss cards and special rules have been disabled in the Path to Recognition and can only be see seen in Dailies and Path to Honor.

    • Special Rules (formerly 'modifiers')

      • Short Battles now gives double mana per arena (2,4,6,8) and is rated accordingly easier.
      • Chain reaction now reduces your damage by 40% (down from 50%) and enemies explode for 15 damage (down from 25).
      • Blood Magic is no longer a chamber boss rule.
      • Backfire (take damage from your overkills) removed.
      • Stayin' Alive reworked: Take 10 damage every 3 sec, gain 1 health each time you hit an enemy. No longer a chamber boss rule.
      • Charged Draws now rated easier and you start with 4 Pocket Shields instead of 6.


    • Campaign

      • Path to Recognition made slightly easier - particularly in later chambers.
      • Rebalanced fame rewards as well as boon/boss requirements.
      • Gold now makes up a smaller part of your total fame income.
      • When you die, you now get up to 50% of the full completion bonus, depending on how far you got.
      • It is now possible to get battles with no special rules - particularly the early parts of Path to Recognition should be a lot simpler than before. Path to Honor supports 1-5 special rules on battles.


    Quality of life

    • Ability 3 is now on R by default rather than Q.
    • Boss cards now stay visible after being played.
    • Legendary enemies (Gax & co.) now have a minimum spawning distance from the player.
    • Snake Curse renamed to Companion Curse.


    Fixes

    • Fixed Infused Strikes and Infused Blocking to not only last the round they were played.
    • Stormy now leaves targets if they are converted to your side.
    • Fixed a bug where Themed Deck: Surprise! could spawn alongside other Themed Deck rules.
    • Deadline should no longer move across water or outer walls.
    • Laser tanks should now still have their laser when resurrected by abilities.
    • Boss abilities now update their text when their cooldown is changed.
    • Fixed a bug where you would see the portrait of another champion in the victory screen.
    • Fixed various issues with the Soul Break special rule and decreases of max health.
    • Volcanic Strike sound will no longer continue playing if you were interrupted while trying to cast the ability.


    And as usual lots of other stuff has been added and fixed, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-11-26 15:28:57 CET ] [ Original post ]

    Alpha Update 30 - A Boon for you!

    [/img]
    Champions,

    Since the introduction of the Chamber Hall a bunch of things have been disabled.
    This time we’re reintroducing boons (formerly known as upgrades).
    As you gain more fame, you will now also gain more power for your Showdown with the boss.

    For this update we had to change the profiles, which means the progress is wiped for anyone who played before.


    Features


    • Campaign boons introduced: Now that you unlock boons as you play the campaign, the balance should be a lot closer to the intended place and beating the campaign should be realistic.
    • Voice-over for Jahun the Earth Elemental Boss in the second Welcome Journey battle
    • Cards unlocked: Power Fence, At The Ready, Juices of Growth
    • Rebalanced 5 boss cards so they are more powerful, but have counter plays that you can use to weaken them: Gang of Rats, Clone, Fly Swarm, Ghost Turret, Trip Drone. We are aware that the boss card currently doesn't stay visible for more than a few seconds.


    Balance

    • Ravager

      • Basic Attack changed. The attack cone is bigger and hits all enemies within it. Damage is a little lower and movement slows down more while attacking.
      • Ravager Exo (block) skill replaced. The new skill gives 4 seconds of +75% attack speed and no movement slow while attacking. It has a long cooldown that is reduced with each frenzy gained.

    • Stormbringer

      • Force Barrier cooldown reduced from 13 to 11 seconds.
      • Force Barrier base damage increased from 5 to 10. (Power Fence now adds +200% instead of +400%)
      • Chain Lightning can now chain 6 times, up from 5.
      • Stormbringer basic attack damage increased by ~30%. (10 at min stretch, 35 at full stretch)

    • Other

      • Duobot damage bonus per kill reduced from 3% to 2%.
      • NanoMed Injector changed from a flat healing of 30, to healing 20% of max health.
      • Lucky Dice changed to +6% crit and renamed Lucky Die.
      • Changed the Thorns upgrade to a higher tier upgrade with 15 damage on reaction.



    Quality of life

    • Card types are now listed at the bottom of cards.
    • Mousing over cards in your decklist now shows you the full card.


    Fixes

    • Deleted decks should no longer reappear in the deck list.
    • Daily One Try now scales just as hard with progression as Daily Unlimited.
    • Call the Sun now works again. Now ticks faster, so numbers have been tweaked a bit.
    • Fire Trail now works again.
    • Fixed a bug where Leap would not deal damage when no frenzy was used.
    • Fixed a bug where fading consumables were not always removed before a new arena.
    • Excitable no longer triggers off of itself being played, when the mana cost has been increased.
    • Fixed a number of bugs with the Extra Draw upgrade.


    And as usual lots of other stuff has been added and fixed, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-11-19 17:10:11 CET ] [ Original post ]

    Alpha Update 29 - Fixes!

    [/img]

    Hey everyone,

    We did a quick little patch this time to fix some of the issues people reported from the Monday release.
    Most importantly we fixed the black screen issue for AMD cards and did a bunch of optimization.

    Features


    • Cards unlocked: Last Stand, Solace in power, Brofist Blink
    • Optimization pass: Plenty of behind the scenes things are running more efficient through an engine update, memory reductions and a lot of tweaks
    • 8 new boss card illustrations: Ice Chunks, Unstable Stone, Full Auto Sniper, Petulant Pebbles, Avalanche, Crawling Mines, Mix in Some Medicine, Polytheism


    Balance

    • Masochistic Blade self damage reduced from 2 to 1.
    • Pain Sword modifier can no longer occur in the easiest battles.
    • Pain Sword modifier rated more difficult (in balancing battle difficulty for modifiers).
    • Short Battles modifier can no longer occur in the easiest battles.
    • Short Battles modifier rated more difficult.
    • Campaign rewards are now based on difficulty including the Modifier
    • All Boss attacks now have friendly fire


    Quality of life

    • Denver now indicates when he has spotted something to charge. It should now be easier to move out of the way when that 'something' is you.
    • The button for exiting a deck is renamed from 'Undo' to 'Cancel'.
    • Changed the wording on the defeat screen from “You got killed…” to “You were killed…”
    • Your companion now idles next to you when trying to stay close
    • Renamed “Undo” button in deck builder to “Cancel”
    • Improved Frankenrat boss feedback for Ultimate ability
    • Further improvements to GUI, converting it to the new style
    • Tweaked a lot of sound FX and fixed some missing ones


    Fixes

    • Fixed an issue with a lot of players not being able to move the first time they started the game
    • Fixed an issue with setups having AMD cards that resulted in a black screen when entering an arena.
    • Companion health should now scale correctly with difficulty. (RIP 700hp Brutus)
    • Beam of Light no longer squares your damage bonus before it's applied.
    • Wrecking ball now adds the listed 100% damage instead of 10,000%.
    • Fixed emissions not appearing on some enemies/bosses
    • Fixed an issue with the Ravager’s Leap attack aim line only appearing once
    • Fixed an issue with Raff’s Son sword effect remaining when its intended target died.
    • Fixed an issue with the Grenadier Rat warning FX only appearing every second time
    • Fixed an issue with a consumable you have from a Modifier not showing in the GUI
    • Fixed an issue with the arena not completing if you converted the last enemy with effects like Dropkick of Persuasion
    • Fixed some inconsistencies with the card “Another Round”


    We noticed some people were checking out our trello board;
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Keep telling us what you find interesting in there, and enjoy the game :)

    -BetaDwarf


    [ 2015-11-12 12:20:05 CET ] [ Original post ]

    Alpha Update 28 - Chamber Mode Kickstarter welcome

    [/img]

    Hello everyone,

    It’s been a while since we updated, as some of you may have noticed we’ve been busy doing a Kickstarter for the remaining funding for Eternal Arenas and also releasing our first game FORCED on Xbox One and PS4.

    But that doesn’t mean we haven’t been working on the game ;)
    Today we’ve got a massive patch for you with a change to the way we do the campaign structure which we’re now calling Chamber mode.
    With this change we’ve had to set some of the other systems on standby, so Quests and Upgrades are disabled until we get everything stabilized. In the meantime you’ll have access to all champions, companions and a lot of cards.

    A big welcome to all our new community members from Kickstarter that will join us soon, and we hope you all enjoy this new patch :)


    Features


    • New campaign structure:
      You start as a gladiator and have to make your way through Bronze, Silver and Gold league to face the final boss. As you win battles, you earn glory that lets you challenge league champions and climb the ranks.

      In each league, you always have a choice of 4 battles. The left-most one is the intended learning curve for new players. The harder ones let you progress faster and see more difficult modifiers/worlds sooner, but you're not missing out on anything by playing normal (leftmost) difficulty.

      This is the intended intro flow where you can freely change decks and champions (no in-game GUI yet exit to main menu to change). In later updates, we plan to award upgrades as you're progressing (game balance already assumes you have them, so might be overly tough this build) and the main mode, which is more challenging and roguelike in nature.

    • Starter/default decks made more interesting to play with.
    • Can now change graphics settings by pressing escape.
    • Dailies now have both One Try and Unlimited Try modes.
    • UI has been reworked to a sleeker style. Still a work in progress, so some old GUI may be present :)

    Balance

    • Dailies difficulty increases more dramatically with arena/battle progression.
    • Portal spawn rate is now based on the difficulty of the specific battle, rather than the difficulty of the battle line.
    • Boss stats are now based on the difficulty of the specific battle, rather than the difficulty of the battle line.
    • Ravager card Don't Blink buffed from +25% to +40% Strafe distance.
    • Nerfed health globe droprate by ~10%.
    • The sum of these changes should increase gold income by ~50%.



    Fixes

    • Conversion gold upgrade should now work.
    • Life steal effects should no longer lag the game.
    • Surge Flow now correctly ends after 4 card phases.
    • Allies (e.g. puffs and companion) can no longer die after the arena is completed.
    • Styxi no longer glows red while invisible.


    And as usual lots of other stuff has been added, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-11-09 13:03:12 CET ] [ Original post ]

    Please support us on Kickstarter!

    [/img]

    We just launched the Kickstarter to support the completion of FORCED: Eternal Arenas! We have been in development for 2 years, and the fact that we’ve been able to get so much feedback from you all here in the Steam forums has been amazing! Unfortunately our treasury is starting to run out and we really need your help! How can you do this? Most importantly go to our Kickstarter and support the development of the game!

    Click here to go to Kickstarter!

    Secondly, you can help us spread the word by following and sharing these:

    The relevant links:
    Facebook post to share
    Tweet to retweet
    Thunderclap

    It really means a GREAT deal to us that we have such an awesome community, and we are looking forward to finished up this game with you guys and girls at our side!


    Much <3 Betadwarf


    [ 2015-10-06 19:28:40 CET ] [ Original post ]

    Alpha Update 27 - Dailies and Ravager (New hero!)

    [/img]

    It’s here! We are super excited to finally share our daily mode with all of you! This is the mode where you will be able to compete against each other for the best run! You only have one try to be the best of the day, but you can replay it as many times as you want! We also added the Ravager champion! We think he is super fun to play with, but we’d love your feedback on him!

    There has been a progress reset this patch. If you do not want to play through the campaign from the very beginning, keep in mind that the "/notagain" cheat will complete initial unlocks for you. That said, we hope you will also play some of the early battle lines and give us feedback on the difficulty and modifiers.

    Features

    • New champion! Unlock the Ravager by hitting level 3.
    • Dailies are in. Each day you can test your skill at a new battle line and see how your performance compares with other players. There's likely still going to be some connection/networking kinks that we can now iron out with your help. Scoring and balance are still in an early iteration, although daily battle lines already ramp up difficulty significantly faster than ordinary battle lines.
    • Updated default decks for all classes, to match the cards initially available.
    • Players now start with the default decks already made, so it's easier for new players to begin making changes.
    • New subtle player stat display can be toggled above your ability bar.
    • Battle lines have additional presentations and displays for the bosses you fight along the way. Most of this is still work in progress and will see further iterations.
    • More boss cards added.
    • Boss cards are now unlocked gradually, as you progress to tougher battle lines.
    • Players now get a slight damage bonus based on how much unspent gold they're holding. Mousing over the buff shows how many coins you have.


    Balance
    • Volco's Volcanic Strike now casts faster and deals 30 damage up from 25.
    • Volco's Magma Shield duration increased from 4 to 5 seconds.
    • Spin to Win nerfed is now +1 second and +40% damage, with an addon effect of +60% damage with no duration increase.
    • Jahun's following stone attack (the stone hanging over your head) now drops after 3 seconds down from 4.5.
    • Sunscorch cooldown reduced from 13 to 12 seconds.
    • Greatly increased max range of Bomb Drone.
    • Red Light / Green Light orb will now only heal when fully green.
    • Slow Paced boss spell now applies the speed reduction gradually and should have better buff feedback.
    • Apep, Captain, Raff, Mordar and Graw have seen numerous balance changes.


    Quality of Life
    • Improved Denver's AI. He should be hitting more enemies and less walls.
    • Your decks are now part of your profile.bd save file.
    • Supplies upgrade's buff tooltip now shows total mana spent.
    • Surge Flow card's buff tooltip now shows how many arenas it remains active for.
    • The sum of these changes should increase gold income by ~50%.


    Fixes
    • Apep the snake boss now correctly has a reduced number of minions in the boss arena.
    • Bosses should no longer play spell cards (e.g. Shielded, Deadline or All For One) in bossfights.
    • The Extra Health boss card was not always working.
    • Consumables can now again be used in card phases.
    • Mana Factory and Final Surge upgrades now work correctly with the new number of arenas.
    • Getting your companion killed with the Martyr card upgrade and the Snake Curse Boss modifier active will no longer deal infinity damage to the player and freeze-crash the game. Sorry.
    • Hopefully fixed an issue where some users were experiencing a black screen.
    • The tooltip of the Weapons Upgrade buff now correctly shows +15% damage rather than +15 damage.
    • Ghost Turrets from the Ghost Turret bosscard no longer have the old red glow we used to apply to summoned units.
    • Boomers are now able to blow up while shielded.
    • The Extra Speed boss card now actually takes effect.
    • Juices of Growth stacks now show as a separate buff and now cap at 50 per Juices of Growth card played, rather than always 50.
    • Sunscorch buff and ability text now describe the ability.
    • Fixed an issue where Bomb Drone missing a target could cause performance issues and make the game behave unpredictably.
    • Quest progression should now show the numbers for the right quest.
    • Fixed an issue where Apep's armor pieces (golden orbs) would sometimes get stuck on the environment.
    • Fixed an issue where rat tanks would not have their spinning lasers if they were summoned from a player card or the Spare Goons boss card.
    • The Bosscard ability Magma Storm should now deal damage correctly.
    • Fixed various GUI-bugs in the deck builder.
    • Healing effects (e.g. bannerman) no longer stumble enemies.


    And as usual lots of other stuff has been added, follow our daily development at:
    https://trello.com/b/m8udgXeV/forced-2-main-board
    Enjoy!
    -BetaDwarf


    [ 2015-10-02 16:56:26 CET ] [ Original post ]