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Name | FORCED SHOWDOWN | |
Developer | BetaDwarf | |
Publisher | BetaDwarf | | |
Tags | Action Indie Strategy RPG Singleplayer | | |
Release | 2016-03-29 | |
Steam | 19,99€ 14,99£ 19,99$ / 0 % |
News | 45 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/265000  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 258 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 315 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | forced2_linux_content [2.25 G]
|
DLC | FORCED SHOWDOWN - Deluxe Edition Content
FORCED SHOWDOWN - Drone Invasion
FORCED SHOWDOWN - Supreme Skin Pack
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LINUX STREAMERS (1)
Alpha Update 34 - Welcome to the SHOWDOWN! |
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Champions,
As some of you may have noticed, we renamed the game to FORCED SHOWDOWN just before christmas.
Apparently someone had released a game called Eternal Arena shortly before our Kickstarter, so we had to make a change :)
The update this week is focused on the introduction, with the first part of the game being integrated into the normal campaign flow so you can get to keep your points ;)
Features
- Introduction integrated into your first campaign.
- More exciting default deck
- "Fame" renamed to "Points".
- You now see how many points you are earning during a match (from gold and partial completion).
- Campaigns renamed.
- The Bug report option is now available everywhere, it also captures screenshots properly
Balance
- The Crucible (formerly Path to Recognition): Significantly increased difficulty particularly of the toughest battles available.
- The Crucible's battles can now have a single special rule.
- The Crucible profile gold rewards increased by 50% (later campaigns still award more).
- Replenish mechanic changed to "Regain used charges, if you still have any charges left." This mechanic should now be a lot more interesting when playing the consumable card multiple times or comboing it with things that add/preserve charges.
- Gold pickups no longer give minor damage bonuses.
- Speed of light now makes Beam of Light tick 100% more often, down from 150%.
- Swarmers from spawner shrines now go straight for the player on spawning.
- Taunt reworked: Aggro all enemies and give them +1 Movement Speed for 6 seconds. Gain 3 Health per enemy. 4 charges.
- Ability Bolts damage increased from 20 to 25.
- Power Generator buffed from 25% to 30% chance.
- Great Balls of Fire now spawns its fireballs further from the player, so you don't hit a target with all fireballs by spinning directly on top of it.
- Rushing Fury reduced from +20% to +15% damage.
- Squire Puff reduced from +25% to +15% damage.
- Juices of growth slower and simpler: "+1% Damage per second, to a limit of +100% Damage. Lasts for one arena."
- Charged Draws rule disabled.
- Surge Burst boon disabled.
- Apep’s abilities rebalanced.
Quality of life
- The Daily now switches to a new day at midnight CET.
- Treasure Goblins drop both gold and points now, giving you both campaign progress and gold for the Wheel of Fortune
- Changed the legendary orange rarity to a purple rarity named Supreme.
- Tooltips for missions are now integrated into the floor of the Hall, displaying fame and Special Rule icons. Walking over the icons displays their names.
- Improved Boon GUI when you have no boons yet.
- Sped up animation time of the spin in Wheel of Fortune
- Introduced a progression overview to the Fortune menu, showing how far you are in collecting all the cards in the game.
- The season name now changes at the top when viewing previous seasons in the Season menu
Fixes
- Lots of quest fixes. Please let us know if you still see bugs with them.
- Rationing and Paranoid will no longer disappear after 15 seconds.
- Paranoid now also gives a shield in the arena it is played.
- Lightning Conductor no longer applies the addon effect instead of normal effect when first played.
- Frank no longer drops gold on death.
- Allied spawner shrines will now spawn allies.
- Fixed various issues with spawner shrines and zeppelin tanks not becoming active when spawned after arena start.
- Summoning portals now go inactive when you are dead.
- Players no longer get a third copy of a card when it is sharded.
- Speed of Light tooltip updated from the old movement speed version.
- Fixed an issue where garden world hedges would slow a player permanently.
- Whirly rats and bounce tanks can no longer self-knockback through walls.
- Fixed an issue with Apep’s armor pieces breaking if you killed them mid-air.
- Fixed an issue with the Living Armor Lancers idling after an attack.
- Fixed an issue with Frank’s snipe attack not firing
- Fixed an issue with Piercing light multiplying hits when hitting a wall behind an enemy.
- Fixed a number of issues with rarities displaying incorrectly in the Wheel of Fortune
- Fixed an issue with Schnappy The Captains lasers being invisible in the Rat worlds
- Fixed an issue where controllers couldn’t open Boons and Quests
- Fixed an issue where the Stats button wasn’t working
- Fixed an issue with the Broken Garden world pillars missing statues fragments
- Fixed an issue with the Garden world living statues not adding their health to the arena health when awoken
- Fixed an issue with the Stormbringer’s basic arrows sometimes not appearing
- Fixed a number of issues with the Season menu not displaying results correctly when changing seasons
- Fixed an issue with Daily leaderboards not displaying the correct day when you switched between previous leaderboards
- Fixed an issue with the Season menu not displaying results if you had played earlier that session
- Fixed the last few issues with enemies whose projectiles hit themselves when fired
And as usual lots of other stuff has been added and fixed, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf
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[ 2016-01-14 14:38:13 CET ] [ Original post ] |