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Alpha Update 34 - Welcome to the SHOWDOWN!
[ 2016-01-14 13:38:13 CET ] [ Original post ]
[img=http://forced2.com/images/Forced2_Update_A34.png][/img] Champions, As some of you may have noticed, we renamed the game to FORCED SHOWDOWN just before christmas. Apparently someone had released a game called Eternal Arena shortly before our Kickstarter, so we had to make a change :) The update this week is focused on the introduction, with the first part of the game being integrated into the normal campaign flow so you can get to keep your points ;)
Features
- Introduction integrated into your first campaign.
- More exciting default deck
- "Fame" renamed to "Points".
- You now see how many points you are earning during a match (from gold and partial completion).
- Campaigns renamed.
- The Bug report option is now available everywhere, it also captures screenshots properly
Balance
- The Crucible (formerly Path to Recognition): Significantly increased difficulty particularly of the toughest battles available.
- The Crucible's battles can now have a single special rule.
- The Crucible profile gold rewards increased by 50% (later campaigns still award more).
- Replenish mechanic changed to "Regain used charges, if you still have any charges left." This mechanic should now be a lot more interesting when playing the consumable card multiple times or comboing it with things that add/preserve charges.
- Gold pickups no longer give minor damage bonuses.
- Speed of light now makes Beam of Light tick 100% more often, down from 150%.
- Swarmers from spawner shrines now go straight for the player on spawning.
- Taunt reworked: Aggro all enemies and give them +1 Movement Speed for 6 seconds. Gain 3 Health per enemy. 4 charges.
- Ability Bolts damage increased from 20 to 25.
- Power Generator buffed from 25% to 30% chance.
- Great Balls of Fire now spawns its fireballs further from the player, so you don't hit a target with all fireballs by spinning directly on top of it.
- Rushing Fury reduced from +20% to +15% damage.
- Squire Puff reduced from +25% to +15% damage.
- Juices of growth slower and simpler: "+1% Damage per second, to a limit of +100% Damage. Lasts for one arena."
- Charged Draws rule disabled.
- Surge Burst boon disabled.
- Apep’s abilities rebalanced.
Quality of life
- The Daily now switches to a new day at midnight CET.
- Treasure Goblins drop both gold and points now, giving you both campaign progress and gold for the Wheel of Fortune
- Changed the legendary orange rarity to a purple rarity named Supreme.
- Tooltips for missions are now integrated into the floor of the Hall, displaying fame and Special Rule icons. Walking over the icons displays their names.
- Improved Boon GUI when you have no boons yet.
- Sped up animation time of the spin in Wheel of Fortune
- Introduced a progression overview to the Fortune menu, showing how far you are in collecting all the cards in the game.
- The season name now changes at the top when viewing previous seasons in the Season menu
Fixes
- Lots of quest fixes. Please let us know if you still see bugs with them.
- Rationing and Paranoid will no longer disappear after 15 seconds.
- Paranoid now also gives a shield in the arena it is played.
- Lightning Conductor no longer applies the addon effect instead of normal effect when first played.
- Frank no longer drops gold on death.
- Allied spawner shrines will now spawn allies.
- Fixed various issues with spawner shrines and zeppelin tanks not becoming active when spawned after arena start.
- Summoning portals now go inactive when you are dead.
- Players no longer get a third copy of a card when it is sharded.
- Speed of Light tooltip updated from the old movement speed version.
- Fixed an issue where garden world hedges would slow a player permanently.
- Whirly rats and bounce tanks can no longer self-knockback through walls.
- Fixed an issue with Apep’s armor pieces breaking if you killed them mid-air.
- Fixed an issue with the Living Armor Lancers idling after an attack.
- Fixed an issue with Frank’s snipe attack not firing
- Fixed an issue with Piercing light multiplying hits when hitting a wall behind an enemy.
- Fixed a number of issues with rarities displaying incorrectly in the Wheel of Fortune
- Fixed an issue with Schnappy The Captains lasers being invisible in the Rat worlds
- Fixed an issue where controllers couldn’t open Boons and Quests
- Fixed an issue where the Stats button wasn’t working
- Fixed an issue with the Broken Garden world pillars missing statues fragments
- Fixed an issue with the Garden world living statues not adding their health to the arena health when awoken
- Fixed an issue with the Stormbringer’s basic arrows sometimes not appearing
- Fixed a number of issues with the Season menu not displaying results correctly when changing seasons
- Fixed an issue with Daily leaderboards not displaying the correct day when you switched between previous leaderboards
- Fixed an issue with the Season menu not displaying results if you had played earlier that session
- Fixed the last few issues with enemies whose projectiles hit themselves when fired
[ 2016-01-14 13:38:13 CET ] [ Original post ]
FORCED SHOWDOWN
BetaDwarf
Developer
BetaDwarf
Publisher
2016-03-29
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(479 reviews)
The Game includes VR Support
Public Linux Depots:
- forced2_linux_content [2.25 G]
Available DLCs:
- FORCED SHOWDOWN - Deluxe Edition Content
- FORCED SHOWDOWN - Drone Invasion
- FORCED SHOWDOWN - Supreme Skin Pack
"Extremely fun game with constant action and virtually limitless replayability. Every new battle you start is different, there are endless possibilities of deck building with all 4 characters." - Jyren
"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl
"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John
"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max
"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon
"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz
"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer
"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl
"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John
"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max
"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon
"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz
"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer
May you die gloriously and to great applause!
Greetings Human and welcome to FORCED SHOWDOWN: "The only show in the galaxy with lives on the line!" Pick one of the 4 contestants from across the FORCED universe - each a master of their own style of combat - and try to become a superstar of my show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!Cards boost your action abilities!
In my show, you will unlock cards that let you boost your stats and upgrade your abilities differently each battle. Use clever deckbuilding and show off your epic combos! In the end though, it's all up to your own action skills, on the arena floor, to carry you through both times of luck and misfortune.Features
- Intense singleplayer action gameplay with deckbuilding to upgrade your stats and abilities in new ways each battle.
- 4 characters with unique attacks and ability sets + unique cards to mutate and upgrade their abilities.
- 150+ cards to unlock and use in your deckbuilding. (all in-game; no microtransactions!)
- 60+ quests unlock content and achievements.
- Dinosaur and dragon companions to unlock and have fight by your side.
- Fight in 8 different worlds.
- Encounter 70+ different enemies.
- 10 bosses for raid-like finales.
- In higher difficulties, each boss also plays cards against you in arenas.
- Puffs???
- From Roguelike-learner to Super Hardcore: The first game show makes sure new players get a chance to learn. Less than 3% of players are skilled enough to beat the endboss of the third show.
- 40+ special rules make sure each battle is unique. Discover what they do and learn to handle the challenges.
- Bonus levels (added in free content update 43)
- Emblem System: Unlock mastery emblems for each game show that let you play it with added special challenges. The best players in the world can manage 12 mastery points in the toughest game show. The maximum is 30. (added in free content update 42)
- Daily modes and monthly seasons to test your skills and strategies against the rest of the world, and win awesome prizes!
MINIMAL SETUP
- OS: Ubuntu 15.04
- Processor: Intel Core i3. 2.4 Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 240 or equivalent. minimum 512 MB of VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 15.04 64-bit
- Processor: Intel Core i5. 2.4 Ghz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 570 or equivalent. minimum 1024 Mb of VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
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