Hey everyone,
So a couple of weeks back we announced the release window for Glitchspace as April 2016 through social media: so there's not long to wait! Here's the GIF that we posted out for it:
We've been meaning to post an announcement about this on here as well, but we've been incredibly swamped with prep for GDC, getting the last of the game's content finished and polish that we haven't been able to do so; apologies for that!
In terms of updates, our original intention was the have a beta 1.0 release last week, but as all of the build prep eats into our dev time we chose to combine that update with the full version next month. We know that going two months without new content won't be ideal here, but this decision was purely so we didn't have to delay our launch window further unnecessarily. Currently we're working on the finishing the ending area now, putting in the last bits and pieces of art and the game soundtrack, so this way it'll be a very substantial update for you all to get your hands on.
Thanks for everyone's support throughout dev, and here's to the final push!
Space Budgie
Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.
Features
A Reprogrammable World - Explore a cyberspace world of reprogrammable geometry.
A Reprogrammable Tool - Enhance your toolbox through the functions you unlock, allowing you to craft your own programs.
A Programming Experience - Discover key programming concepts through the puzzles you solve.
A Brian Eno inspired score, coupled with a lifelike soundscape.