Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition out of early access to full release at 6pm UK time. But before that we're likely going to give you access to the finished version of the game sometime in the afternoon (also gives us an opportunity to make sure nothing explodes at the last minute). So the other two things are sandbox and Oculus. With the sandbox mode, we ran into a problem with the story mode that meant we have had to put the sandbox mode as a post-launch update. The other reason for this is that there are things that need fixed in the sandbox mode that we won't have time to look at until the game is out. Obviously we know this isn't ideal so sorry about that: we screwed up. With the finished version, the story mode now has an actual narrative goal behind it as well that we think you'll enjoy. In terms of Oculus, our plan is to still look at it once the game is out to see if we can bring it up to the full 1.3 runtime for the consumer version. Space Budgie
[ 2016-05-04 10:51:30 CET ] [ Original post ]
Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition out of early access to full release at 6pm UK time. But before that we're likely going to give you access to the finished version of the game sometime in the afternoon (also gives us an opportunity to make sure nothing explodes at the last minute). So the other two things are sandbox and Oculus. With the sandbox mode, we ran into a problem with the story mode that meant we have had to put the sandbox mode as a post-launch update. The other reason for this is that there are things that need fixed in the sandbox mode that we won't have time to look at until the game is out. Obviously we know this isn't ideal so sorry about that: we screwed up. With the finished version, the story mode now has an actual narrative goal behind it as well that we think you'll enjoy. In terms of Oculus, our plan is to still look at it once the game is out to see if we can bring it up to the full 1.3 runtime for the consumer version. Space Budgie
[ 2016-05-04 10:51:30 CET ] [ Original post ]
- Glitchspace Linux [656.06 M]
- Glitchspace Original Soundtrack
A Reprogrammable World
Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.
Features
- A Reprogrammable World - Explore a cyberspace world of reprogrammable geometry.
- A Reprogrammable Tool - Enhance your toolbox through the functions you unlock, allowing you to craft your own programs.
- A Programming Experience - Discover key programming concepts through the puzzles you solve.
- A Brian Eno inspired score, coupled with a lifelike soundscape.
- OS: Ubuntu 12.04+
- Processor: 2.0 Ghz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GTX 260 or AMD Equivalent
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]